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Arbarlorn
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Founded: Jan 12, 2012
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Postby Arbarlorn » Fri May 03, 2013 5:54 pm

Damak Var wrote:
Suggestion.

Maybe we should have a Derrian Calendar to keep track of date and such? If nothing else it would add to the depth of the world.

The calendar year for the peoples of Derria consists of thirteen months of 28 days each. A new year only begins once the astronomical clock is officially reset by the High Priest of the Church of the Paragon.

The months of the year are as follows:
The Month of Hearths
The Month of Harvest
The Month of Songs
The Month of Clans
The Month of Timber
The Month of Earth
The Month of Seeds
The Month of Nets
The Month of Rain
The Month of Wind
The Month of Darkness
The Month of High Cold
The Month of Ice

Any opinions?


Adopted. Excellent idea. Please now refer to each month as such. Hearths is January, Ice is December. I think you all can figure out the rest.

Arbarlorn: I told you bannermen APPs are optional. I don't need to approve House Mikael for you to start RPing them.

Merodin: I see. Just know that Allen is going to take a larger position in the army eventually.

Evraim: That's allowed, I guess. But don't run off making a liter of babies.

I'd say we are in the beginning of the Month of Rain (September)? You guys think that's a good spot?



Great. Have you figured what you want to do with the military forces?
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Damak Var
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Postby Damak Var » Fri May 03, 2013 5:57 pm

I'm thinking they race to rendezvous with Jestrion in order to reinforce him but don't get there in time. The Royal Army is going to have an epic battle while they are outnumbered. No, not sure yet. Btw, it will take me a while to post. Really busy and my next post has to be long, really long.
Last edited by Damak Var on Fri May 03, 2013 5:58 pm, edited 1 time in total.

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Evraim
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Postby Evraim » Fri May 03, 2013 6:00 pm

Arbarlorn wrote:Whaaaa?

Pandemonium. Undiminished, brilliant pandemonium.

Damak Var wrote:I'm thinking they race to rendezvous with Jestrion in order to reinforce him but don't get there in time. The Royal Army is going to have an epic battle while they are outnumbered. No, not sure yet. Btw, it will take me a while to post. Really busy and my next post has to be long, really long.

I'm planning to send Remus to Visegrad along with his prisoners for the trials. I was hoping we might have time to deal with the political side of things. I'm thinking that Remus might help Lord Mikhail establish his regal court. This necessarily entails appointing bodyguards to ensure optimal safety and ministers to assist in governing the North. It should be an interesting game.

Damak Var wrote:Evraim: That's allowed, I guess. But don't run off making a liter of babies.

I wasn't planning to actually implement that plot element. That said, I am not opposed to making thousands of babies. First person to say "giggity" dies...
Last edited by Evraim on Fri May 03, 2013 6:04 pm, edited 2 times in total.

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Arbarlorn
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Postby Arbarlorn » Fri May 03, 2013 6:15 pm

Evraim wrote:
Arbarlorn wrote:Whaaaa?

Pandemonium. Undiminished, brilliant pandemonium.

Damak Var wrote:I'm thinking they race to rendezvous with Jestrion in order to reinforce him but don't get there in time. The Royal Army is going to have an epic battle while they are outnumbered. No, not sure yet. Btw, it will take me a while to post. Really busy and my next post has to be long, really long.

I'm planning to send Remus to Visegrad along with his prisoners for the trials. I was hoping we might have time to deal with the political side of things. I'm thinking that Remus might help Lord Mikhail establish his regal court. This necessarily entails appointing bodyguards to ensure optimal safety and ministers to assist in governing the North. It should be an interesting game.

Damak Var wrote:Evraim: That's allowed, I guess. But don't run off making a liter of babies.

I wasn't planning to actually implement that plot element. That said, I am not opposed to making thousands of babies. First person to say "giggity" dies...


When you say Lord Mikhail do you mean James Mikael or someone else?

And yeah, Earl James Mikael would be devastated to find he doesn't reach Jestrion in time but not because of the Wallstryns, but because of what Lord Nysander will think.
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Evraim
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Postby Evraim » Fri May 03, 2013 6:22 pm

Arbarlorn wrote:When you say Lord Mikhail do you mean James Mikael or someone else?

And yeah, Earl James Mikael would be devastated to find he doesn't reach Jestrion in time but not because of the Wallstryns, but because of what Lord Nysander will think.

I was refering to His Highness Knez Mikhail Kazanowski, Imperishable Light of Derria, High King of the North, Lord Paramount of Vorzov, Shield of Visegrad, etc. etc.

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Damak Var
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Postby Damak Var » Fri May 03, 2013 6:33 pm

He is no King! There is only one King in Derria and that is Telvion, of the House Wallstryn, the Third of His Name, Vedrion's Heir, King of Derria and Lord of the Crownlands! Down with the false King!
Last edited by Damak Var on Fri May 03, 2013 6:33 pm, edited 1 time in total.

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Arbarlorn
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Postby Arbarlorn » Fri May 03, 2013 6:49 pm

I know this all started by the desert tribes invading. What exactly are the desert tribes doing now?
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Damak Var
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Postby Damak Var » Fri May 03, 2013 7:09 pm

Licking their wounds. Hanging out in the desert with Galvion and Elendil as their prisoner.

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Arbarlorn
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Postby Arbarlorn » Fri May 03, 2013 7:10 pm

Damak Var wrote:Licking their wounds. Hanging out in the desert with Galvion and Elendil as their prisoner.


I thought they would take advantage of the present strife and strike North in hopes of gaining.
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Damak Var
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Postby Damak Var » Fri May 03, 2013 7:13 pm

Their armies have been shattered at the Battle of Ahkour. They have to consolidate again because the desert tribes are a divided people.

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Arbarlorn
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Postby Arbarlorn » Sat May 04, 2013 1:27 am

Damak Var wrote:Their armies have been shattered at the Battle of Ahkour. They have to consolidate again because the desert tribes are a divided people.


Hmm. It would be pretty interesting, plot wise, if the civil war became convoluted by someone attempting to consolidate the desert tribes and rising to threaten them once more. I wonder the effects it would would have on the civil war.

Also, any information on Ferndale would be useful.
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Merodin
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Postby Merodin » Sat May 04, 2013 2:06 am

Damak Var wrote:He is no King! There is only one King in Derria and that is Telvion, of the House Wallstryn, the Third of His Name, Vedrion's Heir, King of Derria and Lord of the Crownlands! Down with the false King!

Hmm, you know originally I had toyed with the idea of Artanis killing Telvion with the support of Lord Alandil that way Galvion could take the throne and better ensure that Spirit Worship would remain protected than under the Mad King.... :meh:


Damak Var wrote:Licking their wounds. Hanging out in the desert with Galvion and Elendil as their prisoner.


Yes, I already have several ideas laid out to explore between them... :lol:

Also, concerning Allen's promotion, that would be fun to Rp. Evalin would see him as an equal and would certainly open up new scenarios to Rp between them. :blush:
Last edited by Merodin on Sat May 04, 2013 2:15 am, edited 1 time in total.
Esselman wrote:
Corvus Metallum wrote:I'm surprised I've kept Skyrim a virgin this long, considering we have Merodin here...

Well damn..

The Ferret Revolution wrote:Merodin never "Just has drinks" with someone.

Novia Soviet Socialist Republic wrote:
Holy Empire of Avalon wrote:I am not a homo <.<

No you don't understand. Merodin always gets his prey.

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Of the Quendi
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Work in Progress

Postby Of the Quendi » Sat May 04, 2013 3:19 am

Exports and Imports: almost everything, having a big maritime business going on, sometimes even useless products transit in their proprieties to be sold later.

Terrain: Mediterranean climate conditions and forests everywhere, the Delacroix prefer to let wood grow to then use it for their ships, sometimes at the expenses of giving the population more agricultural camps (but not objecting to spices and rare products). The coasts are mostly filled with rocks except for specific points where building a port is possible, places that the Delacroix transformed into naval fortress and basic production of their ships.

Size of Forces: Around 12.000 soldiers, not counting the navy of course, and wealth to hire sellsword in good quantity if needed.

Navy: WIP
Galleass
The Galleass is the man-of-war battleship of the Palaeosian navy used as flagships or as combatants against the most potent of enemy vessels. Larger and much higher than galley's the Galleasses are usually three or even four masters with armoured fore- and aftcastles packing fearsome weaponry. The Galleass, unlike the Galley and Dromon, is mostly propelled by sail with the oars usually being used for secondary propulsion. All Galleasses feature an overhanging deck used to board lower ships.

Galleass-of-War

Length: 50 meters
Beam: 7 meters
Displacement: 300 tonnes
Sails: 3 lateen and one foresail
Crew: 70 sailors and 230 oarsmen
Soldiers: 44 Gunners and 100 Marines (standard complement)
Sailing speed: 2-7 knots
Rowing speed: 2-6 knots
Provisions: 20 days
Armaments: 1 fire discharger 1 naval ram, 1 heavy corvus, 2 catapults, 8 heavy ballista, 12 light ballista (standard complement)
Armour: Armour plated sides

Common Galleass

Length: 45 meters
Beam: 6 meters
Displacement: 220 tonnes
Sails: 5 square, 2 lateen (standard complement)
Crew: 50 sailors and 140 oarsmen
Soldiers: 36 Gunners and 80 Marines (standard complement)
Sailing speed: 2-10 knots
Rowing speed: 2.5-7 knots (spurt; 9 knots)
Provisions: 60 days
Armaments: 1 fire discharger 1 naval ram, 1 light corvus, 2 catapults, 6 heavy ballista, 8 light ballista (standard complement)
Armour: Armour plated sides

Galley
Originally the workhorse of the Palaeosian navy the galley has since the naval reforms of the great First Sealord Elenaerion Aenaea taken a on a secondary role compared to the increasingly popular dromon. The Galleys have longer keels, larger sails and more soldiers than the dromons which makes them more potent in close combat, though their lesser maneuverability and seaworthiness is a disadvantage that the professional sailors of the Palaeosian navy dreads.

Heavy Galley

Length: 45 meters
Beam: 5 meters
Displacement: 210 tonnes
Sails: 2 lateen
Crew: 50 sailors and 250 oarsmen
Soldiers: 20 Gunners and 60 Marines (standard complement)
Sailing speed: 2.5-9.5 knots
Rowing speed: 3-7.5 knots (spurt; 10 knots)
Provisions: 10 days
Armaments: 1 naval ram, 1 heavy corvus, 2 catapults, 4 heavy ballista, 8 light ballista (standard complement), 1 fire discharger (optional)
Armour: Armour plated sides

Common Galley

Length: 43 meters
Beam: 5 meters
Displacement: 195 tonnes
Sails: 2 lateen
Crew: 50 sailors and 240 oarsmen
Soldiers: 20 Gunners and 50 Marines (standard complement)
Sailing speed: 2.5-10 knots
Rowing speed: 3-8 knots (spurt; 10 knots)
Provisions: 10 days
Armaments: 1 naval ram, 1 light corvus, 2 catapults, 4 heavy ballista, 6 light ballista (standard complement), 1 fire discharger, light corvus may be exchanged for a heavy one (optional)
Armour: Armour plated sides

Dromons
Dromons are the most important Palaeosian navy, replacing galley's during the tenure of Elenaerion. They are ordinarily propelled by both oar and sail and comes in several sizes. Dromons have 72-100 oars in two banks, forecastles and reinfroced central towers near the main mast, from which the marines could fire artillery weapons. The Dromons of Palaeosia is ordinarily not sent into direct combat, and unlike the galleys does not feature a naval ram, but relies on their great maneuverability and seaworthiness to outmaneuver enemy forces while using their artillery to take out the enemy on a distance.

Armoured Dromon

Length: 39 meters
Beam: 5 meters
Displacement: 180 tonnes
Sails: 2 lateen and a foresail
Crew: 30 sailors and 200 oarsmen
Soldiers: 20 Gunners and 40 Marines (standard complement)
Sailing speed: 2-10.5 knots
Rowing speed: 3-8 knots
Provisions: 7 days
Armaments: 2 catapults, 4 heavy ballista, 8 light ballista (standard complement), 1 fire discharger, 1 light corvus (optional)
Armour: Armour plated sides

Common Dromon

Length: 35 meters
Beam: 5 meters
Displacement: 145 tonnes
Sails: 2 lateen and a foresail
Crew: 30 sailors and 160 oarsmen
Soldiers: 20 Gunners and 30 Marines (standard complement)
Sailing speed: 2-11.5 knots
Rowing speed: 3-8 knots
Provisions: 7 days
Armaments: 2 catapults, 4 heavy ballista, 4 light ballista (standard complement), 1 fire discharger (optional)
Armour: None

Light Dromon

Length: 30 meters
Beam: 5 meters
Displacement: 120 tonnes
Sails: 2 lateen and a foresail
Crew: 20 sailors and 120 oarsmen
Soldiers: 20 Gunners and 20 Marines (standard complement)
Sailing speed: 2-12.5 knots
Rowing speed: 3-7 knots
Provisions: 7 days
Armaments: 1 catapults, 4 heavy ballista, 4 light ballista (standard complement), 1 fire discharger (optional)
Armour: None

Shebeks
The Palaeosian Shebek is the latest development in Derrian seamanship and the fastest type of vessel used for military operations. Originally envisioned by the great First Sealord Elenaerion Aenaea during the First Pirate War when the Palaeosian navy was in need of vessels that could catch the faster pirate vessels from Agrasca the Shebeks featured a distinctive hull with pronounced overhanging bow and stern and are lighter than dromonds. Two variants exist in the modern Palaeosian navy, the heavier Battle Shebek utilized as the chief hit-and-run ship attacking enemy supply lines and merchantmen and the Light Shebek used for mail delivery, scouting missions and ocassionally anti-piracy missions. The Palaeosian navy operates 12 Battle Shebeks and 6 Light Shebeks

Battle Shebek

Length: 40 meters
Beam: 5 meters
Displacement: 175 tonnes
Sails: 4 lateen
Crew: 30 sailors and 30 oarsmen
Soldiers: 80 Marines (standard complement)
Sailing speed: 4-15 knots
Rowing speed: 4 knots
Provisions: 7 days
Armaments: 4 light ballista (standard complement)
Armour: None

Light Shebek

Length: 32 meters
Beam: 5 meters
Displacement: 130 tonnes
Sails: 4 lateen
Crew: 20 sailors and 20 oarsmen
Soldiers: 40 Marines (standard complement)
Sailing speed: 4.5-16.5 knots
Rowing speed: 4.5 knots
Provisions: 10 days
Armaments: 2 light ballista (standard complement)
Armour: None


Army: 4,000 Men-at-Arms, 700 Cataphracts, 500 Druzina 800 Turcopoles, 4,000 Archers, of which 700 Toxophilites, 2,000 Arbalastiers divided into one army and several independent unit. The Order of Battle for the Army is as follows;

Commander: Captain-General Roland Delacroix, Baron of Veneti

400 Cataphracts (250 knights / 150 squires)
288 Druzina
304 Turcopoles
2040 Men-at-Arms (Pikemen)
1800 Archers
960 Arbalastiers


Strengths: Navy. The Aenaeans have the most experienced, trained, seasoned and powerful naval armada of Derria, due to their huge naval commerce; for many the fact that most of the Derrian important fortification such as the Paragon one are deep within the land is the only reason the Aenaeans are not the most feared house in Derria.

Their archery skills and disguise and dirty tactics are also something to consider, as often is said that a member of the Toxophilite Corps can hit 5 birds with one arrow. Their strength mostly comes with the territory, as the Palaeosian forests are vast and hard to traverse quickly for outsiders.

Last, but not least, their wealth grants them huge economic and mercenary power. You shouldn't disregard this data if you want to join in a long campaign against the Aenaeans, as their number will only grew as those in debt with them will come to pay with their blood and those who wants a good pay will raise their swords for them.

Weakness: Except for the Cataphracts, they have no really experienced close fighters except for sea boarding. If you want to assault Palaeosia, heavy cavalry should be your choice if you can find a good path between the forests, as you will have the speed and defense to ignore their archers.
Last edited by Of the Quendi on Sun May 05, 2013 5:15 am, edited 1 time in total.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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Damak Var
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Postby Damak Var » Sat May 04, 2013 6:37 am

Accepted military APP. Anyways, not too many people here no much about medieval naval warfare so we might have to skim over the sea battles. I also would like to say that while you are capable of hiring mercenaries from overseas, players need to avoid it.

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Of the Quendi
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Postby Of the Quendi » Sat May 04, 2013 7:52 am

Damak Var wrote:Accepted military APP. Anyways, not too many people here no much about medieval naval warfare so we might have to skim over the sea battles. I also would like to say that while you are capable of hiring mercenaries from overseas, players need to avoid it.

But naval warfare is what I do very best. If all battles will have a prearranged outcome anyway then surely we can just fight them by giving out OOC instructions ahead of time on how to fight them.
Nation RP name
Arda i Eruhíni (short form)
Alcarinqua ar Meneldëa Arda i Eruhíni i sé Amanaranyë ar Aramanaranyë (long form)

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Damak Var
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Postby Damak Var » Sat May 04, 2013 11:30 am

We can do that too. The battles are predetermined because in my experience there just ends up to be a whole bunch of disagreements when you try to RP out a battle normally without a set ending. Just doesn't work.

I was thinking about doing an RP where we play each other online on medieval total war 2 for those who have the game and that determines the outcomes for the RP. But that isn't fair because I'll destroy anybody.

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Der Kaiser Mikey III
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Postby Der Kaiser Mikey III » Sat May 04, 2013 12:46 pm

Damak Var wrote:Just for shits and giggles, who would win in a duel? Its just fun to think about. Come up with your own match ups too! These are just the ones I came up with on the top of my head.

Prince Galvion vs. Ser Artanis
Field Marshall Donner vs. Ser Kaspar
Voivode Drogodar vs. Ser Jekyll (Cheating fuck)
Ser Jekyll vs. Ser Kaspar
Ser Kaspar vs. Prince Galvion
Lord Mikhail vs. Lord Balthazar (duh, the cheating fuck Balthazar is? :P)
Ser Artanis vs. Field Marshall Donner
Ser Jekyll vs. Ser Artanis (Again, cheating fuck)

Archer duels
Allen vs. Evalin
Lady Elendil vs. Evalin
Lady Elendil vs. Allen ?????
Nort Eurasia wrote:
What the hell are they doing snowboarding when they should be in the kitchen making a damn sandwich.

<b>My Political Views</b><br>I am a far-right social libertarian<br>Right: 7.82, Libertarian: 6.3<br><img src="http://www.gotoquiz.com/politics/grid/36x33.gif"><br><a href="http://www.gotoquiz.com/politics/political-spectrum-quiz.html">Political Spectrum Quiz</a><br>

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Der Kaiser Mikey III
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Postby Der Kaiser Mikey III » Sat May 04, 2013 12:50 pm

Evraim wrote:
Damak Var wrote:Actually I'll make a bracket too, randomized seeds. And I'll throw up a poll every day. The Warriors of Derria....

Prince Galvion Wallstryn (of course I list mine are first, but I am throwing them out at random. there's no order)
Field Marshall Donner the Rolling Thunder
Lord Mikhail Kazanowski
Voivode Drogodar Kazanowski
Ser Kaspar the Brightlance
Ser Artanis Helyanwe
Ser Jekyll Stain
Lord Balthazar Thorn (of course he's last)

I'm just putting characters from more active players. Also only characters who have renown as warriors. Who did I miss?

Lady Diana Rhynarion. :p

Also, most of the other female characters are missing. And here I thought the southerners liked equal opportunity... Philippa might make the cut, no? And Elendil? On the subject of Diana, she is not well known outside of Sathara, mostly because that would be a huge violation of societal conventions. That said, she is allegedly more skilled with a blade than Remus, which isn't saying much, and competent enough to give Kaspar a difficult time, which is more important.

Perhaps we could also do best couples? Jestrion and Artanis (Jestranis). Ser Jekyll and Ser Karl (Jekyrl). Galvion and Elendil (Galvendil). Bulgovad and Beata (Bulgata). Lord Thorn and Opium (Thorium). Etc. Etc.

Damak Var wrote:Ser Kaspar the Brightlance vs. Lord Balthazar Thorn

Has Lord Thorn recovered from his opium addiction in this scenario?

hahaha Thorium lol, Bulgata was a good one. And I would imagine he hasn't but mind you in order to simply still function he chews coca leaves :P
Nort Eurasia wrote:
What the hell are they doing snowboarding when they should be in the kitchen making a damn sandwich.

<b>My Political Views</b><br>I am a far-right social libertarian<br>Right: 7.82, Libertarian: 6.3<br><img src="http://www.gotoquiz.com/politics/grid/36x33.gif"><br><a href="http://www.gotoquiz.com/politics/political-spectrum-quiz.html">Political Spectrum Quiz</a><br>

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Damak Var
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Postby Damak Var » Sat May 04, 2013 1:25 pm

Merodin: I kinda like Allen as an under dog right now but i certainly got more in store for him.

Anyways, Galvion advances over Donner. Next up we have Lord Mikhail Kazanowski and Voivode Drogodar Kazanowski. Both good warriors though I dont really know enough to make introductions just yet. Let me see what I can find.

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Arbarlorn
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Postby Arbarlorn » Sat May 04, 2013 3:12 pm

When James doesn't reach Jestrion in time to save him, what exactly does James do? Withdraw from the Crownlands back to Velunia or what?
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The National Dominion of Hungary
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Postby The National Dominion of Hungary » Sat May 04, 2013 3:46 pm

I'm planning to send Remus to Visegrad along with his prisoners for the trials. I was hoping we might have time to deal with the political side of things. I'm thinking that Remus might help Lord Mikhail establish his regal court. This necessarily entails appointing bodyguards to ensure optimal safety and ministers to assist in governing the North. It should be an interesting game.


That it should, looking forward to start interacting more with the Rhynarions.

Bulgata was a good one.


Agreed, commence the sensual seduction.
Last edited by The National Dominion of Hungary on Sat May 04, 2013 3:48 pm, edited 1 time in total.

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Damak Var
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Postby Damak Var » Sat May 04, 2013 6:42 pm

Arbarlorn wrote:When James doesn't reach Jestrion in time to save him, what exactly does James do? Withdraw from the Crownlands back to Velunia or what?


I think you retreat to Velunia and then switch sides to the rebels.

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Damak Var
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Postby Damak Var » Sat May 04, 2013 7:15 pm

Actually I'd like to hear from Quendi and Arbarlorn. What side would you guys eventually want to be on, loyalist or rebel? Or maybe something else?
Last edited by Damak Var on Sat May 04, 2013 7:15 pm, edited 1 time in total.

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Arbarlorn
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Postby Arbarlorn » Sat May 04, 2013 7:19 pm

Damak Var wrote:Actually I'd like to hear from Quendi and Arbarlorn. What side would you guys eventually want to be on, loyalist or rebel? Or maybe something else?


Nysander is going to want to help the Wallstryn Princess anyway he can, due to the fact that she reminds him of his lost wife, but he'll be also wanting to help his people. However, Earl Mikael might make the decision for him and side with the rebels if he can see him supplanting Nysander.
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Damak Var
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Postby Damak Var » Sat May 04, 2013 7:21 pm

Mikael better not be discovered because he's in Avantine, the Lion's den of the loyalists.

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