by Olthenia » Sat Nov 03, 2012 6:18 am
by Of The Arch ilands » Sat Nov 03, 2012 7:41 am
Xiscapia wrote:In Soviet Archland, OH SHIT FRANK IS BEHIND YOU!
18:47 Urarailgun In heaven the cooks are Archian, the engineers are Urarailian, the lovers are Delemontian, and the police are Britannian. In hell the cooks are Britannian, the engineers are Delemontian, the lovers are Archian, and the police are Urarailian
by Olthenia » Sat Nov 03, 2012 9:17 am
by Esternial » Sat Nov 03, 2012 9:33 am
Olthenia wrote:Esternial! Arch! Welcome. It's great to have you aboard.
I like what you've done with the rules, Esternial. Nice work. Arch may have a point though. Whatever set of rules we wind up with will need to be tweaked to accomodate Aftermath's new scale. I would like players in Aftermath II to take on not just gangs, but post-apocalyptic city-states. The rules will need to reflect that.
Arch, I didn't know you had suggested a map! Are you referring to the one in the link in your last post?
EDIT: I'll post a list of some of the maps i've been considering shortly.
by Olthenia » Sat Nov 03, 2012 9:43 am
by Esternial » Sat Nov 03, 2012 9:49 am
Olthenia wrote:True that, Est. The weapons system will get too micro manage-y. Fast.
Oh, man. A field hospital in Aftermath will probably look like something out of a horror movie. Amputated limbs, surgeons in blood-spattered brahmin hide aprons, and tight-lipped nurses sewing up cuts and gashes with bone needles and gecko-gut thread.
by Olthenia » Sat Nov 03, 2012 9:53 am
by Of The Arch ilands » Sat Nov 03, 2012 3:29 pm
Olthenia wrote:Perhaps.
Ashur, Lord of The Pitt, restored a ruined steel mill to working condition in the Fallout 3 DLC The Pitt. I can't see why technicians from a player faction shouldn't be able to follow his example.
Xiscapia wrote:In Soviet Archland, OH SHIT FRANK IS BEHIND YOU!
18:47 Urarailgun In heaven the cooks are Archian, the engineers are Urarailian, the lovers are Delemontian, and the police are Britannian. In hell the cooks are Britannian, the engineers are Delemontian, the lovers are Archian, and the police are Urarailian
by Esternial » Sat Nov 03, 2012 3:52 pm
by Of The Arch ilands » Sat Nov 03, 2012 5:46 pm
Xiscapia wrote:In Soviet Archland, OH SHIT FRANK IS BEHIND YOU!
18:47 Urarailgun In heaven the cooks are Archian, the engineers are Urarailian, the lovers are Delemontian, and the police are Britannian. In hell the cooks are Britannian, the engineers are Delemontian, the lovers are Archian, and the police are Urarailian
by Esternial » Sun Nov 04, 2012 11:48 am
Of The Arch ilands wrote:Olthenia wrote:
Fixed.
I dont like them muties okay everyone's gotta have a hobby
Also the biggest problem with the Aftermath system is it does just become number crunching. We need a way to encourage RPing the events you want to happen. I did suggest to Olth that we give small bonus's to the tasks people do if they RP them going about those tasks if you get me nothing major i mean if some one lets says RPs a small snippet about some one rummaging through some stuff trying to scavenge some useful things I think we should give them a bit of a boost to reward them for doing so maybe a few extra resources or if your feeling really generous something that can help out their nation.
Also what about stats for vehicles?
by Olthenia » Mon Nov 05, 2012 7:17 am
by Of The Arch ilands » Mon Nov 05, 2012 9:45 am
Olthenia wrote:I'm not sure we need to bring up stats for vehicles just yet. The fact is, I'd like Aftermath to be as rules free as possible. Innovation and creativity should be what drives this game forward. Not numbers and how you crunch them. Back in the original Aftermath, I included resources and stats to ensure the game made sense. How do you keep a player from bringing in an army or a fortress out of thin air? Simple. Make the rules say otherwise.
Now, if this is going to happen, I think it'd be best if we just put down a few simple rules and went from there. If a player ever got to a point where fielding vehicles became an issue, we'd deal with it. Same with vertibirds or robots.
Also, about the maps. Arch? You're right when you say that throwing up a half-decent map with a bit of coastline isn't all that difficult. The difficult part is making sure that map isn't just a great white desert. A thing I liked about the map in Aftermath I one was the level of detail. There were rivers, roads, airports and urban areas. Something to help your imagination along. That is my main problem with both the map in your link, Arch, and Map #1 in my post the other day. They're both white, featureless deserts.
Now, the other two maps? From Fallout 3 and F:NV? They have details a'plenty. What they also have is history. We know what those maps are about, and we know their relative scale. If we wind up using any of those maps, we'll be running around in the same places we did in their respective games. Do we really want that?
And Arch, as for what you said about the roleplaying versus rules-mongering? You're right, and I like the way you think. From now on, if someone actually makes an effort to roleplay what their characters do I'll probably be inclined to give them a bonus. This is a roleplaying game. The rules should be there to make sure things stay fair; not be the game's main focus.
Xiscapia wrote:In Soviet Archland, OH SHIT FRANK IS BEHIND YOU!
18:47 Urarailgun In heaven the cooks are Archian, the engineers are Urarailian, the lovers are Delemontian, and the police are Britannian. In hell the cooks are Britannian, the engineers are Delemontian, the lovers are Archian, and the police are Urarailian
by Itailian Maifias » Mon Nov 05, 2012 11:30 am
by Olthenia » Tue Nov 06, 2012 2:12 am
by Of The Arch ilands » Tue Nov 06, 2012 9:34 am
Xiscapia wrote:In Soviet Archland, OH SHIT FRANK IS BEHIND YOU!
18:47 Urarailgun In heaven the cooks are Archian, the engineers are Urarailian, the lovers are Delemontian, and the police are Britannian. In hell the cooks are Britannian, the engineers are Delemontian, the lovers are Archian, and the police are Urarailian
by Esternial » Tue Nov 06, 2012 10:33 am
Of The Arch ilands wrote:i really really dont want to use an established cannon map people will just be lazy and claim established cannon factions
by Of The Arch ilands » Tue Nov 06, 2012 11:42 am
Xiscapia wrote:In Soviet Archland, OH SHIT FRANK IS BEHIND YOU!
18:47 Urarailgun In heaven the cooks are Archian, the engineers are Urarailian, the lovers are Delemontian, and the police are Britannian. In hell the cooks are Britannian, the engineers are Delemontian, the lovers are Archian, and the police are Urarailian
by Olthenia » Tue Nov 06, 2012 4:10 pm
by Esternial » Tue Nov 06, 2012 4:12 pm
Olthenia wrote:A good standard population would be somewhere between 2000 to and 4000. The absolute maximum would be 6000, while the bare minimum is somewhere around 1500. Any less than that, and you're really just a nuisance rather than a proper faction.
I'm working on the map as we speak, guys. Hang in there.
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