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Hamste
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Postby Hamste » Wed Oct 31, 2012 2:08 pm

Though now that I am thinking about it I think only half your people could double shoot, the other half is more then half it's range away
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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Firstaria
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Postby Firstaria » Wed Oct 31, 2012 2:08 pm

Hamste wrote:
The Blazing Aura wrote:yeah there isn't.

also I can't tell how many sluggas have died cos you haven't specified anything when rolling, next time in the posts could you say what you're shooting at and who with please just because it makes it a lot easier if something like this happens.


Erm it's labeled shoot the sluggas, and unknown double shoot then smite. I had 8 at the start.


8-1 at the first turn, -4 now...wow, still THREE? I'm the most ineffective SM ever...
OVERLORD Daniel Mercury of Firstaria
Original Author of SC #5 and SC #30

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Firstaria
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Postby Firstaria » Wed Oct 31, 2012 2:09 pm

Hamste wrote:Though now that I am thinking about it I think only half your people could double shoot, the other half is more then half it's range away


To be fair I've pushed them all on the wall, that was my objective. MS paint and no grid gives lot less precision that I wished.
OVERLORD Daniel Mercury of Firstaria
Original Author of SC #5 and SC #30

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Hamste
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Postby Hamste » Wed Oct 31, 2012 2:10 pm

Firstaria wrote:
Hamste wrote:Though now that I am thinking about it I think only half your people could double shoot, the other half is more then half it's range away


To be fair I've pushed them all on the wall, that was my objective. MS paint and no grid gives lot less precision that I wished.

Yeah we really need a grid for this thing
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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Hamste
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Postby Hamste » Wed Oct 31, 2012 2:11 pm

Anyways I have trick or treating tonight so I won't be on much longer.
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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Hamste
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Postby Hamste » Sat Nov 03, 2012 7:12 am

Can someone please draw lines onto our map? So we can tell if the right scouts can double shoot or not.
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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G-Tech Corporation
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Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 03, 2012 7:55 am

Hamste wrote:Can someone please draw lines onto our map? So we can tell if the right scouts can double shoot or not.


I think I put a gridded map around here somewhere....
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Firstaria
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Postby Firstaria » Sat Nov 03, 2012 8:29 am

I think it would be nice to find an app that permits moving too...
OVERLORD Daniel Mercury of Firstaria
Original Author of SC #5 and SC #30

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Hamste
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Postby Hamste » Sat Nov 03, 2012 12:57 pm

Out of curiosity how do campaigns work?
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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The Blazing Aura
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Libertarian Police State

Postby The Blazing Aura » Sat Nov 03, 2012 1:02 pm

Hamste wrote:Out of curiosity how do campaigns work?

series of battles, normally increasing the size of the forces played with in each battle, so the first one may be 250 or 500 pts but the last one will be 2,000 pts or Apocalypse size. Sometimes for each battle won the army that won it get's a bonus.
Last edited by The Blazing Aura on Sat Nov 03, 2012 1:02 pm, edited 1 time in total.
Jormengand wrote:
The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

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G-Tech Corporation
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Postby G-Tech Corporation » Sat Nov 03, 2012 1:11 pm

Hamste wrote:Out of curiosity how do campaigns work?


Well, there are basically two types of campaign: linear campaigns, and map-based campaigns.

Linear campaigns are basically a whole lot of battles strung together in a story, where the first battle might be a 200 pt skirmish with scouts, and the final battle will involve 2000 pts and a Daemon Prince, together with some form of plot.

Map-based campaigns are essentially a map that players can move on and fight battles on, and holding certain areas can grant either victory and/or bonuses to the faction that holds them. For instance, if I seize a Adeptus Mechanicus Forge-World Manufactorum, my Steel Legion Army might be able to deploy an additional armored unit in my army list. Or if I control an orbital relay I can use the Preliminary Bombardment special rule.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Hamste
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Postby Hamste » Sat Nov 03, 2012 1:13 pm

G-Tech Corporation wrote:
Hamste wrote:Out of curiosity how do campaigns work?


Well, there are basically two types of campaign: linear campaigns, and map-based campaigns.

Linear campaigns are basically a whole lot of battles strung together in a story, where the first battle might be a 200 pt skirmish with scouts, and the final battle will involve 2000 pts and a Daemon Prince, together with some form of plot.

Map-based campaigns are essentially a map that players can move on and fight battles on, and holding certain areas can grant either victory and/or bonuses to the faction that holds them. For instance, if I seize a Adeptus Mechanicus Forge-World Manufactorum, my Steel Legion Army might be able to deploy an additional armored unit in my army list. Or if I control an orbital relay I can use the Preliminary Bombardment special rule.

...hmm like the second one. Would it be possible for everyone in our group starting out with a certain amount of planets and then we attack planets until one person wins? There could even be some neutral planets that we might capture.
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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Jormengand
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Postby Jormengand » Sat Nov 03, 2012 1:15 pm

Hamste wrote:...hmm like the second one. Would it be possible for everyone in our group starting out with a certain amount of planets and then we attack planets until one person wins? There could even be some neutral planets that we might capture.

This is a good idea. Who's up for it?
Jormengand wrote:It would be really meta if I sigged this.

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Hamste
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Postby Hamste » Sat Nov 03, 2012 1:15 pm

Jormengand wrote:
Hamste wrote:...hmm like the second one. Would it be possible for everyone in our group starting out with a certain amount of planets and then we attack planets until one person wins? There could even be some neutral planets that we might capture.

This is a good idea. Who's up for it?

I am :P
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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Jormengand
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Founded: May 22, 2010
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Postby Jormengand » Sat Nov 03, 2012 1:16 pm

Hamste wrote:
Jormengand wrote:This is a good idea. Who's up for it?

I am :P

Right. The trouble is, you don't have the Ork book (or indeed any of them), so you can't make an army for yourself.
Jormengand wrote:It would be really meta if I sigged this.

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Hamste
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Postby Hamste » Sat Nov 03, 2012 1:17 pm

Jormengand wrote:
Hamste wrote:I am :P

Right. The trouble is, you don't have the Ork book (or indeed any of them), so you can't make an army for yourself.

...yeah can you start tging me a bunch of ork stats (And the point cost also) so I can keep working on my excel sheet.
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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Jormengand
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Founded: May 22, 2010
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Postby Jormengand » Sat Nov 03, 2012 1:18 pm

Hamste wrote:
Jormengand wrote:Right. The trouble is, you don't have the Ork book (or indeed any of them), so you can't make an army for yourself.

...yeah can you start tging me a bunch of ork stats (And the point cost also) so I can keep working on my excel sheet.

All right... I'll get on it.
Jormengand wrote:It would be really meta if I sigged this.

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Hamste
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Founded: Sep 10, 2010
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Postby Hamste » Sat Nov 03, 2012 1:19 pm

Jormengand wrote:
Hamste wrote:...yeah can you start tging me a bunch of ork stats (And the point cost also) so I can keep working on my excel sheet.

All right... I'll get on it.

Thank you :hug: .
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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The Blazing Aura
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Founded: Apr 04, 2011
Libertarian Police State

Postby The Blazing Aura » Sat Nov 03, 2012 1:19 pm

Jormengand wrote:
Hamste wrote:...hmm like the second one. Would it be possible for everyone in our group starting out with a certain amount of planets and then we attack planets until one person wins? There could even be some neutral planets that we might capture.

This is a good idea. Who's up for it?


If we did it on one planet with different regions (like the campaign on Dawn Of War Dark Crusade) I think that would be better, I can even start getting a map done if everyone approves,
Jormengand wrote:
The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

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Hamste
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Posts: 3337
Founded: Sep 10, 2010
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Postby Hamste » Sat Nov 03, 2012 1:21 pm

The Blazing Aura wrote:
Jormengand wrote:This is a good idea. Who's up for it?


If we did it on one planet with different regions (like the campaign on Dawn Of War Dark Crusade) I think that would be better, I can even start getting a map done if everyone approves,

That would be a lot less confusing and make less of an argument of where could attack where.
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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G-Tech Corporation
Khan of Spam
 
Posts: 62448
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Sat Nov 03, 2012 1:21 pm

The Blazing Aura wrote:
Jormengand wrote:This is a good idea. Who's up for it?


If we did it on one planet with different regions (like the campaign on Dawn Of War Dark Crusade) I think that would be better, I can even start getting a map done if everyone approves,


Eh, sure. Also, we should have fixed army sizes with reinforcement counts based on territories. Because we can!

Regions though, not planets. I've seen city-based campaigns go well actually. Like seizing a Hab Block to increase your reinforcements.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Jormengand
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Founded: May 22, 2010
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Postby Jormengand » Sat Nov 03, 2012 1:22 pm

The Blazing Aura wrote:
Jormengand wrote:This is a good idea. Who's up for it?


If we did it on one planet with different regions (like the campaign on Dawn Of War Dark Crusade) I think that would be better, I can even start getting a map done if everyone approves,

We can have our own bases with their own special rules! And we can have the universal bonuses like in Soulstorm!

Yeah, a map could be done but we need to know how many players there are for an equal split of regions. I can do a map, worry not.
Jormengand wrote:It would be really meta if I sigged this.

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Hamste
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Founded: Sep 10, 2010
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Postby Hamste » Sat Nov 03, 2012 1:23 pm

G-Tech Corporation wrote:
The Blazing Aura wrote:
If we did it on one planet with different regions (like the campaign on Dawn Of War Dark Crusade) I think that would be better, I can even start getting a map done if everyone approves,


Eh, sure. Also, we should have fixed army sizes with reinforcement counts based on territories. Because we can!

Regions though, not planets. I've seen city-based campaigns go well actually. Like seizing a Hab Block to increase your reinforcements.

Kind of like Risk except that it isn't horribly random :)
Can you imagine a world without hypothetical situtations?

Logic is like thumbs, it is not necessary but it sure is helpful.

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The Blazing Aura
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Posts: 6386
Founded: Apr 04, 2011
Libertarian Police State

Postby The Blazing Aura » Sat Nov 03, 2012 1:27 pm

Hamste wrote:
G-Tech Corporation wrote:
Eh, sure. Also, we should have fixed army sizes with reinforcement counts based on territories. Because we can!

Regions though, not planets. I've seen city-based campaigns go well actually. Like seizing a Hab Block to increase your reinforcements.

Kind of like Risk except that it isn't horribly random :)


exactamundo
Jormengand wrote:
The Blazing Aura wrote:aah f***

Nice 3000'th post.

that just makes it better.

Keep it alive!

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Jormengand
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Founded: May 22, 2010
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Postby Jormengand » Sat Nov 03, 2012 1:40 pm

Okay, for the campaign then, in true dawn of war style:

Which army you are using:
Leader's name:
Why you came to the planet:
What cool things you want your base to do:
What cool bonus you want your base to give:
What cool bonus you want one other territory to give:


Which army you are using: Ehh, I could use Tau, space marines, guard or Orks. Even Blood Angels or grey kinghts.
Leader's name: To be decided upon deciding army.
Why you came to the planet: To be decided upon deciding army.
What cool things you want your base to do: To be decided on deciding army.
What cool bonus you want your base to give: To be decided on deciding army.
What cool bonus you want one other territory to give: To be decided on deciding army.
Last edited by Jormengand on Sat Nov 03, 2012 1:41 pm, edited 1 time in total.
Jormengand wrote:It would be really meta if I sigged this.

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