Advertisement

by Hamste » Wed Oct 31, 2012 2:08 pm

by Firstaria » Wed Oct 31, 2012 2:08 pm
Hamste wrote:The Blazing Aura wrote:yeah there isn't.
also I can't tell how many sluggas have died cos you haven't specified anything when rolling, next time in the posts could you say what you're shooting at and who with please just because it makes it a lot easier if something like this happens.
Erm it's labeled shoot the sluggas, and unknown double shoot then smite. I had 8 at the start.

by Firstaria » Wed Oct 31, 2012 2:09 pm
Hamste wrote:Though now that I am thinking about it I think only half your people could double shoot, the other half is more then half it's range away

by Hamste » Sat Nov 03, 2012 7:12 am

by G-Tech Corporation » Sat Nov 03, 2012 7:55 am
Hamste wrote:Can someone please draw lines onto our map? So we can tell if the right scouts can double shoot or not.

by The Blazing Aura » Sat Nov 03, 2012 1:02 pm
Hamste wrote:Out of curiosity how do campaigns work?

by G-Tech Corporation » Sat Nov 03, 2012 1:11 pm
Hamste wrote:Out of curiosity how do campaigns work?

by Hamste » Sat Nov 03, 2012 1:13 pm
G-Tech Corporation wrote:Hamste wrote:Out of curiosity how do campaigns work?
Well, there are basically two types of campaign: linear campaigns, and map-based campaigns.
Linear campaigns are basically a whole lot of battles strung together in a story, where the first battle might be a 200 pt skirmish with scouts, and the final battle will involve 2000 pts and a Daemon Prince, together with some form of plot.
Map-based campaigns are essentially a map that players can move on and fight battles on, and holding certain areas can grant either victory and/or bonuses to the faction that holds them. For instance, if I seize a Adeptus Mechanicus Forge-World Manufactorum, my Steel Legion Army might be able to deploy an additional armored unit in my army list. Or if I control an orbital relay I can use the Preliminary Bombardment special rule.

by Jormengand » Sat Nov 03, 2012 1:15 pm
Hamste wrote:...hmm like the second one. Would it be possible for everyone in our group starting out with a certain amount of planets and then we attack planets until one person wins? There could even be some neutral planets that we might capture.
Jormengand wrote:It would be really meta if I sigged this.

by Hamste » Sat Nov 03, 2012 1:15 pm
Jormengand wrote:Hamste wrote:...hmm like the second one. Would it be possible for everyone in our group starting out with a certain amount of planets and then we attack planets until one person wins? There could even be some neutral planets that we might capture.
This is a good idea. Who's up for it?


by Jormengand » Sat Nov 03, 2012 1:16 pm
Jormengand wrote:It would be really meta if I sigged this.

by Hamste » Sat Nov 03, 2012 1:17 pm

by Jormengand » Sat Nov 03, 2012 1:18 pm
Jormengand wrote:It would be really meta if I sigged this.

by The Blazing Aura » Sat Nov 03, 2012 1:19 pm
Jormengand wrote:Hamste wrote:...hmm like the second one. Would it be possible for everyone in our group starting out with a certain amount of planets and then we attack planets until one person wins? There could even be some neutral planets that we might capture.
This is a good idea. Who's up for it?

by Hamste » Sat Nov 03, 2012 1:21 pm

by G-Tech Corporation » Sat Nov 03, 2012 1:21 pm

by Jormengand » Sat Nov 03, 2012 1:22 pm
Jormengand wrote:It would be really meta if I sigged this.

by Hamste » Sat Nov 03, 2012 1:23 pm
G-Tech Corporation wrote:The Blazing Aura wrote:
If we did it on one planet with different regions (like the campaign on Dawn Of War Dark Crusade) I think that would be better, I can even start getting a map done if everyone approves,
Eh, sure. Also, we should have fixed army sizes with reinforcement counts based on territories. Because we can!
Regions though, not planets. I've seen city-based campaigns go well actually. Like seizing a Hab Block to increase your reinforcements.


by The Blazing Aura » Sat Nov 03, 2012 1:27 pm
Hamste wrote:G-Tech Corporation wrote:
Eh, sure. Also, we should have fixed army sizes with reinforcement counts based on territories. Because we can!
Regions though, not planets. I've seen city-based campaigns go well actually. Like seizing a Hab Block to increase your reinforcements.
Kind of like Risk except that it isn't horribly random

by Jormengand » Sat Nov 03, 2012 1:40 pm
Jormengand wrote:It would be really meta if I sigged this.
Advertisement
Return to Portal to the Multiverse
Users browsing this forum: Aidannadia, Novovaritsya, Pentapolitan Kyrene
Advertisement