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Post-apocalyptic Faction RP (OOC)

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Volmachtia
Senator
 
Posts: 4310
Founded: Nov 07, 2010
Ex-Nation

Post-apocalyptic Faction RP (OOC)

Postby Volmachtia » Sun Oct 07, 2012 6:27 pm

I always liked Fallout style post-apocalyptic RPs, especially when it was faction-based. So I was happy when I saw Jolleus' post-apoc civilization RP. And then sadness ensued when it was closed, due to an overflow of players. So, I decided to start my own for people that wanted to join his but couldn't.

In 1989, WW3 broke out as Gorbachev was overthrown in a coup after the fall of the Berlin Wall. Invading East Germany and then moving into free Europe, the Warsaw Pact was chained to its puppetmaster with the intention of making sure they never broke loose again. Before long war consumed the planet. In early 1990, nukes were launched. The world was incinerated; but not everyone died.

It is 2155. Around the world humanity is getting back on its feet, warily, trying to find a direction to go in again. Among the regions experiencing an upsurge is the small (fictional) city of Fall Oaks, CO, known to its current inhabitants as the Old Town. Composed of nine basic areas, different factional groups have assumed control from raiders, bandits and scavengers, forming cohesive societies. You play as one of these.

Fall Oaks Map: http://s15.postimage.org/9l6dg8c21/Fall_Oaks_CO.png

Fall Oaks used to be home to around 50,000 people before the blast. Contained in an area of about 150 square miles, Fall Oaks is currently divided into nine areas that were not destroyed by the blasts that destroyed Denver and its suburbs.

The Coal Mine: The original reason why Fall Oaks existed, the Coal Mine is a largely (but not entirely) exhausted cavern of rich anthracite. Its air has been cleared of coal dust by a century and a half of surface ventilation, though it is still a dangerous and dark place.
The Power Station: A gas power station that supplied electricity to all of Fall Oaks, now it is run down, but rich in scrap and tech.
The Gas Field: Discovered only a few months before the War, the Gas Field has a trio of oil pumpjacks and a storage shed, as well as a small trucker stop, in a small area. It still contains petrol, now used largely as fuel for lights and the odd technical.
The Supermarket: A monster of a building, this old Costco building is littered with scrap, though nearly all of its food has gone bad. Its wide-open spaces and abundant farm supplies have made it possible to farm within the building using its blown-out skylights.
The Shopping Center: A collection of workshops, bakeries, stores and a couple apartments, this area even had a computer retailer. A few computers from here still work and some of them have been acquired by factions outside it.
The Water Plant: A water treatment plant, and also a water tower, next to a large pond replenished by mountain snow.
The Community: A stretch of several dozen suburban homes, this area has alot of living space and scrap, but few other resources. In the center is a dilapidated school and library.
The Police Station: An old police station doubling as the city hall, its weapon stores and cars have mostly been looted, but some have been too well locked away to steal until recently...
The Farm: A stretch of farmland, largely waterlogged but still nutrient-rich, this area can produce radiation-free vegetation with some effort.

Applications:

Faction name:
Size (realistic):
Area Claimed:
Ideology:
Culture score (0 is Very Conservative, 10 is Very Liberal):
Food score (0 is Almost None, 10 is Abundant):
Water score (0 is Almost None, 10 is Abundant):
Military:
Number of guns:
Leader(s):
Description:
RP sample:
Faction name: The Honkers
Size (realistic): 370
Area Claimed: The Water Plant
Ideology: Mercantilist hoarders
Culture score (0 is Very Conservative, 10 is Very Liberal): 1
Food score (0 is Almost None, 10 is Abundant): 4
Water score (0 is Almost None, 10 is Abundant): 10
Military: 50 well-trained men, 50 militia (reserve)
Number of guns: 30 assault rifles, 20 shotguns, 30 pistols, 10 revolvers, 50 single-shot hand-crafted guns
Leader(s): Gary Frankton
Description: Formed from a mix of truckers and Lynyrd Skynyrd enthusiasts some time in the early 2000s, the Honkers still operate a single truck and a few vans, in addition to donkey caravans, having tossed out most heavy non-essential components. Operating frequently as traders, Honkers usually precede their arrival to a settlement with their universally recognized horn. They are well-equipped due to their shrewd commercial practices; however, they are intensely conservative and can exile people for refusing to come to Church. They maintain a good recollection of old Lynyrd Skynyrd songs, which they sometimes play for public amusement. The water plant, which they control, is well fortified, but most homes are run-down shanties and people tend to eat corn gruel most of the time.
RP sample: viewtopic.php?f=31&t=191783


Parts of Fall Oaks not within the nine regions are controlled either by mutants, bandits or scavengers. And by mutants I mean realistic, extra-fingers weird-eyes mutants, no green skin or anything.

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Zepplien
Negotiator
 
Posts: 6750
Founded: Oct 10, 2010
Father Knows Best State

Postby Zepplien » Sun Oct 07, 2012 7:50 pm

Faction name: The Hegemonic People's Republic of Fall Oaks
Size (realistic): 260 people
Area Claimed: The Community
Ideology: Totalitarian Communists
Culture score (0 is Very Conservative, 10 is Very Liberal): 10, Die hard commies.
Food score (0 is Almost None, 10 is Abundant): 4
Water score (0 is Almost None, 10 is Abundant): 3
Military: 50 well armed men and women, everyone has minor military training in school.
Number of guns: 10 Light Machine Guns, 5 Heavy Machine Guns, 5 Assault rifles, 20 shotguns, 20 hunting rifles, 25 pistols, 4 40mm grenade launchers.
Leader(s): Civilian: Alan Brisco, Military: Tabitha Hyperion, Scientific: 'Dr.' Alexandria Gustav 'MD'
Description: Originally survivors from a nearby town they had a large schism around 20 years ago. They acquired military grade equipment from museums and from a nearby military base on their way to Fall Oaks. By the time they arrived, around 15 years ago, almost the entire adult population was dead, from disease, starvation, raiders, or simple accident. The children numbered around 300, mostly infants, carried in the back of several operational trucks. The last thing the adults of the faction did was form a wall around the Community to protect the children from the raiders and mutants. The trucks were cannibalised for metal and rebuilt as stationary generators. What happened over the years was not unlike Lord of the Flies, but eventually the three factions of the group came together, the civilians who owned the food and generators, The military who were trained, and the scientists who controlled the guns and computers. Now they have a three leader single party system of Communism. They are very Xenophobic and hardly ever venture beyond their walls without a lot of force. The day to day lives are different for everyone, but they usually eat a type of ground up corn flower, and drink small amounts of water from their well.
Generation 29 (The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.)
Come to the Communist side, we have Cookies Wheat
I take boring you to a whole new level!
Never mistake my IC nation for communism. think of it as Zepism, something unique and terrifying
Ode to Zepplin:

You Play as a Bisexual think tank, in a woemans body so gracefully... But as quickly as you came you are gone playing a Chineese Clone... Then you are a stupid, homocidal iddiot who will kill 1000 people for his own power... You are my hero.

User avatar
Volmachtia
Senator
 
Posts: 4310
Founded: Nov 07, 2010
Ex-Nation

Postby Volmachtia » Sun Oct 07, 2012 8:22 pm

Zepplien wrote:Faction name: The Hegemonic People's Republic of Fall Oaks
Size (realistic): 260 people
Area Claimed: The Community
Ideology: Totalitarian Communists
Culture score (0 is Very Conservative, 10 is Very Liberal): 10, Die hard commies.
Food score (0 is Almost None, 10 is Abundant): 4
Water score (0 is Almost None, 10 is Abundant): 3
Military: 50 well armed men and women, everyone has minor military training in school.
Number of guns: 10 Light Machine Guns, 5 Heavy Machine Guns, 5 Assault rifles, 20 shotguns, 20 hunting rifles, 25 pistols, 4 40mm grenade launchers.
Leader(s): Civilian: Alan Brisco, Military: Tabitha Hyperion, Scientific: 'Dr.' Alexandria Gustav 'MD'
Description: Originally survivors from a nearby town they had a large schism around 20 years ago. They acquired military grade equipment from museums and from a nearby military base on their way to Fall Oaks. By the time they arrived, around 15 years ago, almost the entire adult population was dead, from disease, starvation, raiders, or simple accident. The children numbered around 300, mostly infants, carried in the back of several operational trucks. The last thing the adults of the faction did was form a wall around the Community to protect the children from the raiders and mutants. The trucks were cannibalised for metal and rebuilt as stationary generators. What happened over the years was not unlike Lord of the Flies, but eventually the three factions of the group came together, the civilians who owned the food and generators, The military who were trained, and the scientists who controlled the guns and computers. Now they have a three leader single party system of Communism. They are very Xenophobic and hardly ever venture beyond their walls without a lot of force. The day to day lives are different for everyone, but they usually eat a type of ground up corn flower, and drink small amounts of water from their well.

Accepted.

User avatar
Volmachtia
Senator
 
Posts: 4310
Founded: Nov 07, 2010
Ex-Nation

Postby Volmachtia » Mon Oct 08, 2012 10:35 am

bump


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