I suppose you could interpret it that way, but at the same time much of Garmorgian society has a mafia-like quality -- "You scratch my back, I'll scratch yours" and "It sure would be a shame if something bad were to happen to this expensive vase."
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by Odith » Sat Sep 29, 2012 2:51 pm
by San Monteriano » Sat Sep 29, 2012 3:25 pm
Cosmopoles wrote:Tunasai wrote:Why would he make this up though?
Can I interest you in these magic beans I'm selling?
Ceannairceach wrote:If I were optimistic, I'd never be pleasantly surprised.
Wisconsin9 wrote:Every vegetarian and vegan in the world is sitting back and laughing cruelly at you right now. Or at least one is. Eh, close enough.
Tagmatium wrote:Yes - anything else is wishful thinking or wilful ignorance.
Without the EU, the UK is nothing but a backwater with delusions of grandeur and a history of empire.
by Odith » Sat Sep 29, 2012 3:59 pm
San Monteriano wrote:Is there any physical description of the Garmorgians? Like average height, skin tone, facial markings or any other distinctive characteristics or physical traits?
by Odith » Sat Sep 29, 2012 7:29 pm
San Monteriano wrote:Is there any physical description of the Garmorgians? Like average height, skin tone, facial markings or any other distinctive characteristics or physical traits?
by The Quadruple Alliance » Sun Sep 30, 2012 8:09 am
by The Quadruple Alliance » Sun Sep 30, 2012 8:10 am
by Procastitania » Sun Sep 30, 2012 8:41 am
by San Monteriano » Sun Sep 30, 2012 8:57 am
Cosmopoles wrote:Tunasai wrote:Why would he make this up though?
Can I interest you in these magic beans I'm selling?
Ceannairceach wrote:If I were optimistic, I'd never be pleasantly surprised.
Wisconsin9 wrote:Every vegetarian and vegan in the world is sitting back and laughing cruelly at you right now. Or at least one is. Eh, close enough.
Tagmatium wrote:Yes - anything else is wishful thinking or wilful ignorance.
Without the EU, the UK is nothing but a backwater with delusions of grandeur and a history of empire.
by Odith » Sun Sep 30, 2012 9:25 am
San Monteriano wrote:Thinking about making a banker of House Thaultru, a plain role, though hopefully opened up by inter-house conflict, politicking and corrupting, the latter two not being far from the real-life, modern day version of the banking system.
by Odith » Sun Sep 30, 2012 9:27 am
Procastitania wrote:I'll join if there's room. Is there already an assassin character?
by Murgoth » Sun Sep 30, 2012 9:38 am
by Murgoth » Sun Sep 30, 2012 9:38 am
by Odith » Sun Sep 30, 2012 12:37 pm
[b][u]Character Name[/b][/u]
1 paragraph describing the character's background, connection to the House, goals and or/motivation.
1 paragraph describing the character's appearance and personality.
[b]Character Name has...[/b]
Description of strength (d_)
Description of agility (d_)
Description of health (d_)
Description of knowledge of the world (d_)
Description of perception (d_)
Description of sanity (d_)
[b]Character Name is...[/b]
Description of skill (d_)
Description of skill (d_)
Description of skill (d_)
...
[b]Character Name carries...[/b]
[i]Container with:[/i]
Item
Item
Item
...
by Firstaria » Sun Sep 30, 2012 12:58 pm
Daniel Mercury
1 paragraph describing the character's background, connection to the House, goals and or/motivation.
1 paragraph describing the character's appearance and personality.
Daniel Mercury has...
A strong body (d8)
An exceptional agility (d6)
A good health (d12)
Not a good general knowledge (d20)
A fine eye (d10)
A sane mind (d12)
Daniel Mercury is...
Description of skill (d_)
Description of skill (d_)
Description of skill (d_)
...
Daniel Mercury carries...
Container with:
Item
Item
Item
...
by Odith » Sun Sep 30, 2012 1:48 pm
Firstaria wrote:Daniel Mercury
Daniel Mercury has...
A strong body (d8)An exceptional agility (d6)
A good health (d12)
Not a good general knowledge (d20)
A fine eye (d10)
A sane mind (d12)
Which skills should be good for this adventure?
Odith wrote:Also, notice that no trait in the example is ranked higher than d8. Please follow the example in that regard, too. We are assuming that characters are near the beginning of their careers with the House and a bit green. I'll accept skills ranked up to d6, but only a few at that level per character.
by The Quadruple Alliance » Sun Sep 30, 2012 4:04 pm
Garthov Darab
Born into House Darab (If that is even possible. Will amend if it is not, as it is unclear), Garthov is an aspiring alchemist obsessed with learning. His obsession rules his life, to the point where scientific learning at any cost is his sole driving factor. He especially enjoys tinkering with machinery and mixing alchemical formulae. More... heretical personal musings include theorems about the function of magic, and the nature of the Ku. Would probably attempt to test these thesises, if he believed he could get away with such things. Currently experimenting with the fire dust, like most alchemists of House Darab.
Short, singed black hair and a bushy singed mustache. Shaves infrequently, and appears scruffy and unshaven. Short, a bit portly, and a bit burly. He wears protective gloves and always keeps eye protective goggles on hand, as he never knows when the need for science might arrive. Sort of easily distractable whenever a scientific opportunity presents itself, but once experimentation has begun, will stop at NOTHING to see it through to completion.
Garthov has...
Below Average strength (d20)
Average of agility (d12)
Poor Health (d20)
Impressive of knowledge of the world (d8)
Occasionally perceptive (d12)
Little-to-No Sanity(d30)
Garthov is...
A Skillful Alchemist (d6)
A Skillful Engineer (d6)
A Good Biologist (d8)
A Decent Barterer(d12)
(All other skills at 30, is very focused in just a few fields)
Garthov carries...
A backpack containing:
A leather notebook, 245/400 Pages filled with notes(alchemy and engineering) and mad ramblings.
A leather notebook, 0/400 Pages Filled
Quill and Ink
15 Vials with Stoppers (Empty)
A kris (dagger)
A scalpel (or Garmorgian equivalent)
A pair of Scissors (or Garmorgian equivalent)
Clay Mortar and Pestal
A Covered Clay Pot
A stand used for cooking over an open flame (or heating different substances)
Flint and Steel
Needle and Thread
A Decent amount of Money (I don't know Garmorgian coinage or worth)
Varying amounts of the alchemical components for fire dust (what are these, specifically, and what is the current "best formula" for the amounts of each to be mixed??)
Fifty arrows (for an Experiment)
One Straw Basket with:
Nothing
On Person:
Common Street Clothes,
Leather Gloves,
Protective Goggles
by The Quadruple Alliance » Sun Sep 30, 2012 4:35 pm
Firstaria wrote:Daniel Mercury
by Odith » Sun Sep 30, 2012 6:18 pm
The Quadruple Alliance wrote:Note: Still not entirely certain on naming conventions. For example, if we are in a House, would that be our surname??
The Quadruple Alliance wrote:Born into House Darab(If that is even possible. Will amend if it is not, as it is unclear)...
The Quadruple Alliance wrote: Garthov is an aspiring alchemist obsessed with learning. His obsession rules his life, to the point where scientific learning at any cost is his sole driving factor. He especially enjoys tinkering with machinery and mixing alchemical formulae. More... heretical personal musings include theorems about the function of magic, and the nature of the Ku. Would probably attempt to test these thesises, if he believed he could get away with such things. Currently experimenting with the fire dust, like most alchemists of House Darab.
The Quadruple Alliance wrote:Short, singed black hair and a bushy singed mustache. Shaves infrequently, and appears scruffy and unshaven. Short, a bit portly, and a bit burly. He wears protective gloves and always keeps eye protective goggles on hand, as he never knows when the need for science might arrive. Sort of easily distractable whenever a scientific opportunity presents itself, but once experimentation has begun, will stop at NOTHING to see it through to completion.
The Quadruple Alliance wrote:Garthov has...
Below Average strength (d20)
Average of agility (d12)
Poor Health (d20)
Impressive of knowledge of the world (d8)
Occasionally perceptive (d12)
Little-to-No Sanity(d30)
A successful Sanity Roll means you are able to think through the horror and keep control of yourself. Failing a sanity roll can mean several things. One of the most common effects is to freeze up and stare. Another is to flee in terror, or uncontrollable screaming. Another is to fall to the floor and roll into the fetal position. Yet another is to be cursed with a permanent phobia. All these wonderful things and more await your character should they not make one little roll. Sometimes the Storyteller will "take control" of your character for a brief period of time during their fugue, though often they will leave the exact effects of the failed roll up to you.
Oh yes, and don't forget about your Sanity trait dropping a rung on the competency ladder. That can happen, too, just as it happens with health. If your sanity should spiral down until it drops completely off the competency ladder, then your character has gone insane, which is effectively just as bad as death...
The Quadruple Alliance wrote:Garthov is...
A Skillful Alchemist (d6)
A Skillful Engineer (d6)
A Good Biologist (d8)
A Decent Barterer(d12)(All other skills at 30, is very focused in just a few fields)
The Quadruple Alliance wrote:Garthov carries...
A backpack containing:
A leather notebook, 245/400 Pages filled with notes(alchemy and engineering) and mad ramblings.
A leather notebook, 0/400 Pages Filled
Quill and Ink
15 Vials with Stoppers (Empty)
A kris (dagger)
A scalpel (or Garmorgian equivalent)
A pair of Scissors (or Garmorgian equivalent)
Clay Mortar and Pestal
A Covered Clay Pot
A stand used for cooking over an open flame (or heating different substances)
Flint and Steel
Needle and Thread
A Decent amount of Money (I don't know Garmorgian coinage or worth)
Varying amounts of the alchemical components for fire dust (what are these, specifically, and what is the current "best formula" for the amounts of each to be mixed??)
Fifty arrows (for an Experiment)
One Straw Basket with:
Nothing
On Person:
Common Street Clothes,
Leather Gloves,
Protective Goggles[/box]
((Starting to remind myself of a Nazi Scientist I once had to stat up for a... strange game of D&D, lol))
=|:}P
by Egrek » Mon Oct 01, 2012 3:18 am
by The Quadruple Alliance » Mon Oct 01, 2012 8:32 am
Garthov Thikavar
Born the son of a simple alchemist, Garthov is an aspiring alchemist obsessed with learning. His obsession rules his life, to the point where technical and alchemical learning at any cost is his sole driving factor. He especially enjoys tinkering with machinery and mixing alchemical formulae. More... heretical personal musings include theorems about the function of magic, and the nature of the Ku. Would probably attempt to test these thesises, if he believed he could get away with such things. Currently experimenting with the fire dust, like most alchemists of House Darab.
Short, singed black hair and a bushy singed mustache. Shaves infrequently, and appears scruffy and unshaven. Short, a bit portly, and a bit burly. He wears protective gloves and always keeps eye protective goggles on hand, as he never knows when the need for alchemy might arrive. Sort of easily distractable whenever a scientific opportunity presents itself, but once experimentation has begun, will stop at NOTHING to see it through to completion.
Garthov has...
Below Average strength (d20)
Average of agility (d12)
Poor Health (d20)
Impressive of knowledge of the world (d8)
Occasionally perceptive (d12)
Little-to-No Sanity(d20)
Garthov is...
A Skillful Alchemist (d6)
A Skillful Engineer (d6)
A Good Biologist (d8)
A Decent Barterer(d12)
Proficient with a Crossbow (d10)
Decent with Daggers(d12)
Garthov carries...
A backpack containing:
A leather notebook, 245/400 Pages filled with notes(alchemy and engineering) and mad ramblings. There are no heretical notes, those are all kept within Garthov's mind
A leather notebook, 0/400 Pages Filled
Quill and Ink
15 Vials with Stoppers (Empty)
A kris (dagger)
A scalpel
A pair of Scissors
Clay Mortar and Pestal
A Covered Clay Pot
A stand used for cooking over an open flame (or heating different substances)
Flint and Steel
Needle and Thread
A Decent amount of Money (I don't know Garmorgian coinage or worth)
Varying amounts of the alchemical components for fire dust (what are these, specifically, and what is the current "best formula" for the amounts of each to be mixed??)
Fifty arrows (for an Experiment)
One Straw Basket with:
Nothing (Yet)
On Person:
Common Street Clothes,
Leather Gloves,
Protective Goggles
Odith wrote:Nice. Again, replace "scientific" with "technical". I also want to know a bit more about the last sentence -- "once experimentation has begun, will stop at NOTHING to see it through to completion." Does this mean that if he was in another province on assignment and stumbled across a blueprint for a machine that he'd never encountered before, he would sideline the mission until he had completed building a prototype? That's the sense I get. And that could be disabling. It could also be a lot of fun. I'm just asking you to think about it and define a bit more for us how far you plan to take this -- oooooh! look! a blueprint!
Odith wrote:I'm glad to see that you are interested in playing a fairly underpowered character. You may want to consider ratcheting his sanity up to at least a d20, though; otherwise, you might lose control of Garthov in the event of a disturbance. And there will be disturbances. See box below, which is taken from the discussion of the sanity trait. Of course, if this is true to Garthov -- that he is always a boo away from losing his senses -- then you should keep the sanity trait where it is.
Odith wrote:Okey Dokey. You don't need to explicitly state all other skills at 30, but I appreciate that you have familiarized yourself with the system. Do consider adding some manner of weapon or self-defense skill, as most Garmorgians have received some sort of training or at least picked up some martial skill at the School of Hard Knocks.
by Odith » Mon Oct 01, 2012 11:15 am
Egrek wrote:Although still quite young, Korvin has recently braided his sideburns down past the edges of his budding moustache, weaving the two sides together at his chin to cover over the blotchy brown fuzz on his pale neck.
by Egrek » Mon Oct 01, 2012 3:56 pm
Yay! Hard work pays off.Odith wrote:Good application, Egrek. History looks good.Egrek wrote:Although still quite young, Korvin has recently braided his sideburns down past the edges of his budding moustache, weaving the two sides together at his chin to cover over the blotchy brown fuzz on his pale neck.
I'm having a hard time picturing this, and what I do picture is pretty weird-looking. Was that what you were going for? Anyone else have trouble picturing this? The rest of the description and motivation is great. I like that he made his own clothes; your choice of materials fits well, too.
Not able to finish reviewing right now, but will try to respond tonight.
by Murgoth » Mon Oct 01, 2012 5:08 pm
by Procastitania » Mon Oct 01, 2012 5:28 pm
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