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by Odith » Tue Sep 25, 2012 5:52 am


by Jolleus » Tue Sep 25, 2012 8:46 am
Odith wrote:
Yup, that program will definitely help Jolleus out. By the way, J, Pathfinder and 3rd Edition D&D are quite a bit different from AD&D. Some things are simplified, but in the name of simplicity shit gets pretty complicated -- especially combat, imo. I think people coming from the earlier editions of D&D actually have a steeper learning curve with 3rd Edition (which is what Pathfinder essentially is) than those that came to the system as new players. For example, you will have to invert everything you think you know about Armor Class, because in 3E, higher is better. THAC0? Fuggettaboutit. You still roll a d20 for combat and add modifiers, but rather than rolling against a table you are rolling against your opponent's actual armor class. They cut out the table for simplicity, see... but wrapping your head around an inversion of AC and new terminology like Base Attack Bonus (BAB) can make you lose some of your hair. Fair warning.
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Jormengand wrote:You don't have to know what an Oread is.
The point-buy system is simple. If you want one of your ability scores to be 11, then you must pay a single point for that ability score. If you want it to be 16, you must spend 10, as given in Table: Ability Score Costs. When you run out of points, then that is your ability score line.
Shad, as in this one.

by Jormengand » Tue Sep 25, 2012 8:53 am
Jormengand wrote:It would be really meta if I sigged this.

by Sentinel XV » Tue Sep 25, 2012 9:47 am
‹ all genius is a conquering of chaos and mystery ›

by Jolleus » Tue Sep 25, 2012 9:55 am

by Jolleus » Tue Sep 25, 2012 10:31 am

by Sentinel XV » Tue Sep 25, 2012 10:43 am
Jolleus wrote:CRAP! This is getting frustrating. I'm at the point of choosing my character class. Unfortunately, the PHB that I downloaded has separate links for each individual class and so I can't view the class details. I'll have to wait until I can use the internet at home to continue this. AARGH, dammit Jorm! Why does your RP idea have to be so attractive and frustrating at the same time?!
‹ all genius is a conquering of chaos and mystery ›

by Sentinel XV » Tue Sep 25, 2012 10:45 am
‹ all genius is a conquering of chaos and mystery ›

by Sentinel XV » Tue Sep 25, 2012 10:47 am
‹ all genius is a conquering of chaos and mystery ›

by Sentinel XV » Tue Sep 25, 2012 10:48 am
‹ all genius is a conquering of chaos and mystery ›

by Sentinel XV » Tue Sep 25, 2012 10:49 am
‹ all genius is a conquering of chaos and mystery ›

by Sentinel XV » Tue Sep 25, 2012 10:50 am
‹ all genius is a conquering of chaos and mystery ›

by Sentinel XV » Tue Sep 25, 2012 10:51 am
‹ all genius is a conquering of chaos and mystery ›

by Jormengand » Tue Sep 25, 2012 10:55 am
Jormengand wrote:It would be really meta if I sigged this.

by Firstaria » Tue Sep 25, 2012 11:03 am


by Jormengand » Tue Sep 25, 2012 11:07 am
Firstaria wrote:MY APPDaniel De Simon
Male Human Bard 6
Chaotic Good
Representing Firstaria
Strength 14 (+2)
Dexterity 18 (+4)
Constitution 13 (+1)
Intelligence 12 (+1)
Wisdom 11 (+0)
Charisma 20 (+5)
Size: Medium
Height: 5' 10"
Weight: 180 lb
Eyes: Dark Brown
Hair: Dark Brown Straight; Beardless
Skin: Light
Total Hit Points: 28
Speed: 30 feet
Armor Class: 17 = 10 + 3 [studded] + 4 [dexterity]
Touch AC: 14
Flat-footed: 13
Initiative modifier: + 4 = + 4 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 9 = 5 [base] + 4 [dexterity]
Will save: + 5 = 5 [base]
Attack (handheld): + 6 = 4 [base] + 2 [strength]
Attack (missile): + 8 = 4 [base] + 4 [dexterity]
Combat Maneuver Bonus: + 6 = 4 [base] + 2 [strength]
Combat Maneuver Defense: + 20 = 10 + 4 [base] + 2 [strength] + 4 [dexterity]
Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.
Languages: Celestial, Common, Elven.
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]
Feats:
Alertness +2 on perception and sense motive
Athletic +1 on climb and swim
Deceitful +2 on bluff and disguise
Persuasive +2 on diplomacy and intimidate
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 10 =
+4
+ 3 + 3 [class skill]
Appraise Int 5 =
+1
+ 1 + 3 [class skill]
Bluff Cha 14 =
+5
+ 4 + 3 [class skill] + 2 [persuasive]
Climb Str* 9 =
+2
+ 2 + 3 [class skill] + 2 [athletic]
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 12 =
+5
+ 4 + 3 [class skill]
Disguise Cha 13 =
+5
+ 3 + 3 [class skill] +2 [deceitful]
Escape Artist Dex* 9 =
+4
+ 2 + 3 [class skill]
Fly Dex* 4 =
+4
Heal Wis 0 =
+0
Intimidate Cha 14 =
+5
+ 4 + 3 [class skill] + 2 [persuasive]
Knowledge (arcana) Int 4 =
+1
[cannot use untrained] + 3 [bardic knowledge]
Knowledge (dungeoneering) Int 4 =
+1
[cannot use untrained] + 3 [bardic knowledge]
Knowledge (engineering) Int 4 =
+1
[cannot use untrained] + 3 [bardic knowledge]
Knowledge (geography) Int 4 =
+1
[cannot use untrained] + 3 [bardic knowledge]
Knowledge (history) Int 4 =
+1
[cannot use untrained] + 3 [bardic knowledge]
Knowledge (local) Int 4 =
+1
[cannot use untrained] + 3 [bardic knowledge] + 3 [bardic knowledge]
Knowledge (nature) Int 4 =
+1
[cannot use untrained] + 3 [bardic knowledge]
Knowledge (nobility) Int 4 =
+1
[cannot use untrained] + 3 [bardic knowledge]
Knowledge (planes) Int 4 =
+1
[cannot use untrained] + 3 [bardic knowledge]
Knowledge (religion) Int 4 =
+1
[cannot use untrained] + 3 [bardic knowledge]
Linguistics Int 5 =
+1
+ 1 + 3 [class skill]
Perception Wis 7 =
+0
+ 2 + 3 [class skill] + 2 [alertness]
Perform_1 Cha 11 =
+5
+ 3 + 3 [class skill]
Perform_2 Cha 10 =
+5
+ 2 + 3 [class skill]
Perform_3 Cha 9 =
+5
+ 1 + 3 [class skill]
Perform_4 Cha 5 =
+5
Perform_5 Cha 5 =
+5
Profession Wis 5 =
+0
+ 2 + 3 [class skill]
Ride Dex* 4 =
+4
Sense Motive Wis 9 =
+0
+ 4 + 3 [class skill] + 2 [alertness]
Sleight of Hand Dex* 9 =
+4
+ 2 + 3 [class skill]
Stealth Dex* 10 =
+4
+ 3 + 3 [class skill]
Spellcraft Int 5 =
+1
+ 1 + 3 [class skill]
Survival Wis 0 =
+0
Swim Str** 8 =
+2
+ 1 + 3 [class skill] + 2 [athletic]
Use Magic Device Cha 11 =
+5
+ 3 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
This character also has 1 ranks in Linguistics.
Zero-level Bard spells: Unlimited casting of cantrips known
First-level Bard spells: 6 (4 + 2) per day
Second-level Bard spells: 4 (3 + 1) per day
Favored class points: Hit points +6; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to charisma (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Bard
Bardic Knowledge
Bardic Performance -- 4 + chr mod rounds per day. Two more rounds day for each level above 1.
Cantrips
Can know only limited numbers of spells
High charisma gains bonus spells daily
Countersong
Distraction
Fascination
Inspire Courage +1
Versatile Performance (Level 2) -- you'll need to hand-edit
Well-Versed (Level 2) -- +4 on saves vs other bards, and sounds in general
Inspire Competence +2 (Level 3)
Inspire Competence +4 (Level 11)
Inspire Competence +5 (Level 15)
Inspire Competence +6 (Level 19)
Mass Suggestion (Level 18)
Inspire Courage +2 (Level 5)
Lore Master 1/day (Level 5)
Lore Master 2/day (Level 11)
Suggestion (Level 6)
Versatile Performance (Level 6) -- you'll need to hand-edit
Inspire Competence +3 (Level 7)
Dirge of Doom (Level
Inspire Greatness (Level 9)
Versatile Performance (Level 10) -- you'll need to hand-edit
Jack of All Trades (Level 10)
Soothing Performance (Level 12)
Frightening Tune (Level 14)
Versatile Performance (Level 14) -- you'll need to hand-edit
Inspire Heroics (Level 15)
Lore Master 3/day (Level 17)
Versatile Performance (Level 18) -- you'll need to hand-edit
Deadly Performance (Level 20)
Concentration check: d20 + bard level + charisma modifier vs. DC
Class HP rolled
Level 1: Bard 8
Level 2: Bard 2
Level 3: Bard 1
Level 4: Bard 3 + 1 to dexterity
Level 5: Bard 1
Level 6: Bard 1
Daniel De Simon's Equipment:
Weapons / Armor / Shield (from above) 28 lb
Crossbow bolts (quiver of 10) x10 10 lb
Throwing daggers x10 10 lb
Backpack 2 lb
Grappling hook 4 lb
Ink vial 1 lb
Ink pen 1 lb
Spyglass 1 lb
Disguise kit 8 lb
Musical instrument 3 lb
Spell component pouch 2 lb
Total 68 lb
More about Daniel De Simon:
Daniel is a bard who likes to travel around with groups he meets to learn about stories and find inspiration. He wanted once to be an hero, but he discovered to not be fit and usually he follows others in their adventures, and tries to use intelligence to came out of dire situations. He jokingly claims to want to be the second best swordsman in the world. At those who ask why second, he said that he met a bard who is the best, and he doesn't believe that man can be defeated.
'th level, you're good.Jormengand wrote:It would be really meta if I sigged this.

by Firstaria » Tue Sep 25, 2012 11:09 am
Firstaria wrote:MY APPDan Issun
Male Human Bard 6
Chaotic Good
Representing Firstaria
Strength 14 (+2)
Dexterity 18 (+4)
Constitution 13 (+1)
Intelligence 12 (+1)
Wisdom 11 (+0)
Charisma 20 (+5)
Size: Medium
Height: 5' 10"
Weight: 180 lb
Eyes: Dark Brown
Hair: Dark Brown Straight; Beardless
Skin: Light
Total Hit Points: 28
Speed: 30 feet
Armor Class: 17 = 10 + 3 [studded] + 4 [dexterity]
Touch AC: 14
Flat-footed: 13
Initiative modifier: + 4 = + 4 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: + 9 = 5 [base] + 4 [dexterity]
Will save: + 5 = 5 [base]
Attack (handheld): + 6 = 4 [base] + 2 [strength]
Attack (missile): + 8 = 4 [base] + 4 [dexterity]
Combat Maneuver Bonus: + 6 = 4 [base] + 2 [strength]
Combat Maneuver Defense: + 20 = 10 + 4 [base] + 2 [strength] + 4 [dexterity]
Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.
Languages: Celestial, Common, Elven.
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]
Feats:
Alertness +2 on perception and sense motive
Athletic +1 on climb and swim
Deceitful +2 on bluff and disguise
Persuasive +2 on diplomacy and intimidate
Acrobatics Dex* 10 = +4+3 +3 [class skill]
Appraise Int 5 = +1+ 1+ 3 [class skill]
Bluff Cha 14 = +5+ 4+ 3 [class skill] + 2 [persuasive]
Climb Str* 9 = +2+ 2+ 3 [class skill] + 2 [athletic]
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 12 = +5+ 4 + 3 [class skill]
Disguise Cha 13 = +5+ 3 + 3 [class skill] +2 [deceitful]
Escape Artist Dex* 9 = +4+ 2 + 3 [class skill]
Fly Dex* 4 = +4
Heal Wis 0 = +0
Intimidate Cha 14 = +5+ 4 + 3 [class skill] + 2 [persuasive]
Knowledge (arcana) Int 4 = +1[cannot use untrained] + 3 [bardic knowledge]
Knowledge (dungeoneering) Int 4 = +1[cannot use untrained] + 3 [bardic knowledge]
Knowledge (engineering) Int 4 = +1[cannot use untrained] + 3 [bardic knowledge]
Knowledge (geography) Int 4 = +1[cannot use untrained] + 3 [bardic knowledge]
Knowledge (history) Int 4 = +1[cannot use untrained] + 3 [bardic knowledge]
Knowledge (local) Int 4 = +1[cannot use untrained] + 3 [bardic knowledge] + 3 [bardic knowledge]
Knowledge (nature) Int 4 = +1[cannot use untrained] + 3 [bardic knowledge]
Knowledge (nobility) Int 4 = +1[cannot use untrained] + 3 [bardic knowledge]
Knowledge (planes) Int 4 = +1[cannot use untrained] + 3 [bardic knowledge]
Knowledge (religion) Int 4 = +1[cannot use untrained] + 3 [bardic knowledge]
Linguistics Int 5 = +1+ 1 + 3 [class skill]
Perception Wis 7 = +0+ 2 + 3 [class skill] + 2 [alertness]
Perform_1 Cha 11 = +5+ 3 + 3 [class skill]
Perform_2 Cha 10 = +5+2 + 3 [class skill]
Perform_3 Cha 9 = +5+ 1 + 3 [class skill]
Perform_4 Cha 5 = +5
Perform_5 Cha 5 = +5
Profession Wis 5 = +0+ 2+ 3 [class skill]
Ride Dex* 4 = +4
Sense Motive Wis 9 = +0+ 4 + 3 [class skill] + 2 [alertness]
Sleight of Hand Dex* 9 = +4+ 2 + 3 [class skill]
Stealth Dex* 10 = +4+ 3 + 3 [class skill]
Spellcraft Int 5 = +1+ 1 + 3 [class skill]
Survival Wis 0 = +0
Swim Str** 8 = +2+ 1 + 3 [class skill] + 2 [athletic]
Use Magic Device Cha 11 = +5+ 3 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
This character also has 1 ranks in Linguistics.
Zero-level Bard spells: Unlimited casting of cantrips known
First-level Bard spells: 6 (4 + 2) per day
Second-level Bard spells: 4 (3 + 1) per day
Favored class points: Hit points +6; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Human
This human chose +2 to charisma (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Bard
Bardic Knowledge
Bardic Performance -- 4 + chr mod rounds per day. Two more rounds day for each level above 1.
Cantrips
Can know only limited numbers of spells
High charisma gains bonus spells daily
Countersong
Distraction
Fascination
Inspire Courage +1
Versatile Performance (Level 2) -- you'll need to hand-edit
Well-Versed (Level 2) -- +4 on saves vs other bards, and sounds in general
Inspire Competence +2 (Level 3)
Inspire Competence +4 (Level 11)
Inspire Competence +5 (Level 15)
Inspire Competence +6 (Level 19)
Mass Suggestion (Level 18)
Inspire Courage +2 (Level 5)
Lore Master 1/day (Level 5)
Lore Master 2/day (Level 11)
Suggestion (Level 6)
Versatile Performance (Level 6) -- you'll need to hand-edit
Inspire Competence +3 (Level 7)
Dirge of Doom (Level 8 )
Inspire Greatness (Level 9)
Versatile Performance (Level 10) -- you'll need to hand-edit
Jack of All Trades (Level 10)
Soothing Performance (Level 12)
Frightening Tune (Level 14)
Versatile Performance (Level 14) -- you'll need to hand-edit
Inspire Heroics (Level 15)
Lore Master 3/day (Level 17)
Versatile Performance (Level 18) -- you'll need to hand-edit
Deadly Performance (Level 20)
Concentration check: d20 + bard level + charisma modifier vs. DC
Class HP rolled
Level 1: Bard 8
Level 2: Bard 2
Level 3: Bard 1
Level 4: Bard 3 + 1 to dexterity
Level 5: Bard 1
Level 6: Bard 1
Daniel De Simon's Equipment:
Weapons / Armor / Shield (from above) 28 lb
Crossbow bolts (quiver of 10) x10 10 lb
Throwing daggers x10 10 lb
Backpack 2 lb
Grappling hook 4 lb
Ink vial 1 lb
Ink pen 1 lb
Spyglass 1 lb
Disguise kit 8 lb
Musical instrument 3 lb
Spell component pouch 2 lb
Total 68 lb
More about Dan Issun:
Dan is a bard who likes to travel around with groups he meets to learn about stories and find inspiration. He wanted once to be an hero, but he discovered to not be fit and usually he follows others in their adventures, and tries to use intelligence to came out of dire situations. He jokingly claims to want to be the second best swordsman in the world. At those who ask why second, he said that he met a bard who is the best, and he doesn't believe that man can be defeated.
)
by Jolleus » Tue Sep 25, 2012 12:37 pm
Sentinel XV wrote:There ya go. Hope that helps out some.
I should have just said "Cleric." Would've saved you some work, sorry. 
by Jolleus » Tue Sep 25, 2012 3:47 pm

by Firstaria » Tue Sep 25, 2012 4:25 pm
Jolleus wrote:Argh, I quit again. This time, I mean it. Making a character with a completely different ruleset than I'm used to—I honestly don't know why it's still called D&D—is pointless without someone to walk me through the stuff IRL, and things like combat rounds are going to take bloody FOREVER done on a forum instead of IRL. I'd absolutely love to get a chance to play D&D again, really I would, but there's no point trying to do it under these conditions.

by Memnoch de Marbulia » Wed Sep 26, 2012 1:45 am

by Khytenna » Wed Sep 26, 2012 4:44 am
-- cannot be flanked
by Jormengand » Wed Sep 26, 2012 8:40 am
Jolleus wrote:Argh, I quit again. This time, I mean it. Making a character with a completely different ruleset than I'm used to—I honestly don't know why it's still called D&D—is pointless without someone to walk me through the stuff IRL, and things like combat rounds are going to take bloody FOREVER done on a forum instead of IRL. I'd absolutely love to get a chance to play D&D again, really I would, but there's no point trying to do it under these conditions.
Jormengand wrote:It would be really meta if I sigged this.
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