by Maineiacs » Tue Sep 18, 2012 9:22 pm
by Thisbia » Tue Sep 18, 2012 10:23 pm
Economic Left/Right: -4.25 Social Libertarian/Authoritarian: -0.72 | _Factbook |
_NSTracker | I feel sorry for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day. - Frank Sinatra A wrongly accused man is always vilified by the ignorant masses. Such a man should fire at will, he is bound to hit something. - Anonymous |
by Maineiacs » Tue Sep 18, 2012 11:56 pm
Thisbia wrote:I'd like to join. This is what I generated:I'Lara
Female Half-Elf Druid 1
True Neutral
Representing Tanya
Strength 9 (-1)
Dexterity 13 (+1)
Constitution 9 (-1)
Intelligence 14 (+2)
Wisdom 17 (+3)
Charisma 13 (+1)
Size: Medium
Height: 4' 11"
Weight: 105 lb
Skin: Light
Eyes: Green
Hair: Blonde Wavy
Total Hit Points: 7
Speed: 30 feet
Armor Class: 14 = 10 +2 [leather] +1 [light wooden] +1 [dexterity]
Touch AC: 11
Flat-footed: 13
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +1 = 2 [base] -1 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (unarmed): -1 = 0 [base] -1 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: -1 = 0 [base] -1 [strength]
Light load: 30 lb. or less
Medium load: 31-60 lb.
Heavy load: 61-90 lb.
Lift over head: 90 lb.
Lift off ground: 180 lb.
Push or drag: 450 lb.
Languages: Common Draconic Druidic Elven Sylvan
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Light Wooden Shield [+1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]
Feats: Animal Affinity
Traits: Honest
Skill Key Skill Ability Ranks Misc. Modifier
Name Ability Modifier Modifier
Appraise Int 2 = +2
Balance Dex* 1 = +1
Bluff Cha 0 = +1 -1 [honest]
Climb Str* -1 = -1
Concentratio Con -1 = -1
Craft_1 Int 4 = +2 +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 7 = +1 +3 +2 [half-elf] +1 [honest]
Disguise Cha 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 2 = +2
Gather Info Cha 3 = +1 +2 [half-elf]
Handle Animal Cha 7 = +1 +4 +2 [animal affinity]
Heal Wis 7 = +3 +4
Hide Dex* 1 = +1
Intimidate Cha 1 = +1
Jump Str* -1 = -1
Knldge(nature) Int 4 = +2 +2 [druid]
Listen Wis 4 = +3 +1 [half-elf]
Move Silently Dex* 1 = +1
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Profession Wis 5 = +3 +2
Ride Dex 5 = +1 +2 +2 [animal affinity]
Search Int 3 = +2 +1 [half-elf]
Sense Motive Wis 2 = +3 -1 [honest]
Spellcraft Int 5 = +2 +3
Spot Wis 4 = +3 +1 [half-elf]
Survival Wis 9 = +3 +4 +2 [druid]
Swim Str** -1 = -1
Use Rope Dex 1 = +1
* = check penalty for wearing armor
Zero-level Druid spells: 3 per day
First-level Druid spells: 2 (1+1) per day
Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision (darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Druid:
Spontaneous Casting (summon nature's ally)
Animal Companion
Wild Empathy
+2 on Knowledge (nature) and Survival (already included)
Woodland Stride (level 2)
Trackless Step (level 3)
Resist Nature's Lure (level 4)
Wild Shape (level 5)
Venom Immunity (level 9)
A Thousand Faces (level 13)
Timeless Body (level 15)
High wisdom gains bonus spells daily
Class HP rolled
Level 1: Druid 8
I'Lara's Equipment:
21 lb
2 lb
5 lb
25 lb
1 lb
3 lb
10 lb
2 lb
2 lb
3 lb
_____
74 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Chest
Ink vial
Ink pen
Mug
Paper sheets x3
Parchment sheets x3
Rations (1 day) x3
Rope (50', hempen) x1
Sacks x3
Signet ring
Holly and mistletoe
Spell component pouch
Spellbook x1
Total
Animal Companion: Horse (light)
Large Animal
Hit dice 3d8+6 (19 hit points)
Initiative +1 (Dex)
Speed 60 feet
AC: 13 ( -1 large +1 Dex +3 natural)
Attacks: 2 hooves +2 melee;
Damage 1d4+1 (hoof);
Special Qualities: Scent
Saves: Fort +5; Ref +4; Will +2
Abilities: Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +6; Spot +6;
Link, share spells
Bonus tricks: 1
More about I'Lara:
I know I need to fix it as some of the code got goofed because it doesn't paste with colomns.
by Thisbia » Tue Sep 18, 2012 11:58 pm
Economic Left/Right: -4.25 Social Libertarian/Authoritarian: -0.72 | _Factbook |
_NSTracker | I feel sorry for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day. - Frank Sinatra A wrongly accused man is always vilified by the ignorant masses. Such a man should fire at will, he is bound to hit something. - Anonymous |
by Aldares » Wed Sep 19, 2012 10:45 am
by Maineiacs » Wed Sep 19, 2012 11:20 am
Aldares wrote:Arbok
Male Half-Orc Barbarian 1
Chaotic Neutral
Strength 18 (+4)
Dexterity 15 (+2)
Constitution 15 (+2)
Intelligence 7 (-2)
Wisdom 11 (+0)
Charisma 6 (-2)
Size: Medium
Height: 6' 3"
Weight: 210 lb
Skin: Green
Eyes: Dark Brown
Hair: None
Total Hit Points: 14
Speed: 40 feet [barbarian]
Armor Class: 12 = 10 +2 [dexterity]
Touch AC: 12
Flat-footed: 10
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +5 = 1 [base] +4 [strength]
Attack (unarmed): +5 = 1 [base] +4 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +5 = 1 [base] +4 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.
Languages: Common Orc
Feats:
Track
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int -2 =
-2
Balance Dex* 2 =
+2
Bluff Cha -2 =
-2
Climb Str* 4 =
+4
Concentration Con 2 =
+2
Craft_1 Int -2 =
-2
Craft_2 Int -2 =
-2
Craft_3 Int -2 =
-2
Diplomacy Cha -2 =
-2
Disguise Cha -2 =
-2
Escape Artist Dex* 2 =
+2
Forgery Int -2 =
-2
Gather Information Cha -2 =
-2
Handle Animal Cha -1 =
-2
+1
Heal Wis 0 =
+0
Hide Dex* 2 =
+2
Intimidate Cha 0 =
-2
+2
Jump Str* 9 =
+4
+1 +4 [speed 40]
Listen Wis 0 =
+0
Move Silently Dex* 2 =
+2
Perform_1 Cha -2 =
-2
Perform_2 Cha -2 =
-2
Perform_3 Cha -2 =
-2
Perform_4 Cha -2 =
-2
Perform_5 Cha -2 =
-2
Ride Dex 3 =
+2
+1
Search Int -2 =
-2
Sense Motive Wis 0 =
+0
Spot Wis 0 =
+0
Survival Wis 3 =
+0
+3
Swim Str** 4 =
+4
Use Rope Dex 2 =
+2
* = check penalty for wearing armor
Half-Orc:
+2 strength / -2 intelligence / -2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Barbarian:
Illiteracy (2 skill points to learn to read)
Rage
Fast Movement (already included)
Uncanny Dodge (level 2)
Trap Sense (level 3)
Improved Uncanny Dodge (level 5)
Damage Reduction 1/- (level 7)
Damage Reduction 2/- (level 10)
Greater Rage (level 11)
Damage Reduction 3/- (level 13)
Indominitable Will (level 14)
Damage Reduction 4/- (level 16)
Tireless Rage (level 17)
Damage Reduction 5/- (level 19)
Mighty Rage (level 20)
This barbarian cannot yet read/write.
Class HP rolled
Level 1: Barbarian 12
Arbok's Equipment:
0 lb
_____
0 lb Weapons / Armor / Shield (from above)
Total
That's what I got.
by Aldares » Wed Sep 19, 2012 11:35 am
Maineiacs wrote:Aldares wrote:Arbok
Male Half-Orc Barbarian 1
Chaotic Neutral
Strength 18 (+4)
Dexterity 15 (+2)
Constitution 15 (+2)
Intelligence 7 (-2)
Wisdom 11 (+0)
Charisma 6 (-2)
Size: Medium
Height: 6' 3"
Weight: 210 lb
Skin: Green
Eyes: Dark Brown
Hair: None
Total Hit Points: 14
Speed: 40 feet [barbarian]
Armor Class: 12 = 10 +2 [dexterity]
Touch AC: 12
Flat-footed: 10
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +5 = 1 [base] +4 [strength]
Attack (unarmed): +5 = 1 [base] +4 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +5 = 1 [base] +4 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.
Languages: Common Orc
Feats
Track
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int -2 =
-2
Balance Dex* 2 =
+2
Bluff Cha -2 =
-2
Climb Str* 4 =
+4
Concentration Con 2 =
+2
Craft_1 Int -2 =
-2
Craft_2 Int -2 =
-2
Craft_3 Int -2 =
-2
Diplomacy Cha -2 =
-2
Disguise Cha -2 =
-2
Escape Artist Dex* 2 =
+2
Forgery Int -2 =
-2
Gather Information Cha -2 =
-2
Handle Animal Cha -1 =
-2
+1
Heal Wis 0 =
+0
Hide Dex* 2 =
+2
Intimidate Cha 0 =
-2
+2
Jump Str* 9 =
+4
+1 +4 [speed 40]
Listen Wis 0 =
+0
Move Silently Dex* 2 =
+2
Perform_1 Cha -2 =
-2
Perform_2 Cha -2 =
-2
Perform_3 Cha -2 =
-2
Perform_4 Cha -2 =
-2
Perform_5 Cha -2 =
-2
Ride Dex 3 =
+2
+1
Search Int -2 =
-2
Sense Motive Wis 0 =
+0
Spot Wis 0 =
+0
Survival Wis 3 =
+0
+3
Swim Str** 4 =
+4
Use Rope Dex 2 =
+2
* = check penalty for wearing armor
Half-Orc:
+2 strength / -2 intelligence / -2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Barbarian:
Illiteracy (2 skill points to learn to read)
Rage
Fast Movement (already included)
Uncanny Dodge (level 2)
Trap Sense (level 3)
Improved Uncanny Dodge (level 5)
Damage Reduction 1/- (level 7)
Damage Reduction 2/- (level 10)
Greater Rage (level 11)
Damage Reduction 3/- (level 13)
Indominitable Will (level 14)
Damage Reduction 4/- (level 16)
Tireless Rage (level 17)
Damage Reduction 5/- (level 19)
Mighty Rage (level 20)
This barbarian cannot yet read/write.
Class HP rolled
Level 1: Barbarian 12
Arbok's Equipment:
0 lb
_____
0 lb Weapons / Armor / Shield (from above)
Total
That's what I got.
Again, tidy it up a bit, remove some of the superfluous stuff, and any barbarian abilities you don't have yet, compact it a little, and welcome aboard. Accepted.
by Maineiacs » Wed Sep 19, 2012 3:33 pm
Thisbia wrote:Will do - thanks
by Bei Song » Wed Sep 19, 2012 3:51 pm
by Murgoth » Wed Sep 19, 2012 4:06 pm
by Maineiacs » Thu Sep 20, 2012 12:15 am
Bei Song wrote:My dwarf bard named Gonff.Male Dwarf Bard 1
Neutral Good
Strength 15 (+2)
Dexterity 13 (+1)
Constitution 19 (+4)
Intelligence 15 (+2)
Wisdom 14 (+2)
Charisma 10 (+0)
Size: Medium
Height: 4' 2"
Weight: 185 lb
Eyes: Brown
Hair: Brown scruffy
Total Hit Points: 10
Speed: 20 feet
Armor Class: 11 = 10 + 1 [dexterity]
Touch AC: 11
Flat-footed: 10
Initiative modifier: + 1 = + 1 [dexterity]
Fortitude save: + 4 = 0 [base] + 4 [constitution]
Reflex save: + 3 = 2 [base] + 1 [dexterity]
Will save: + 4 = 2 [base] + 2 [wisdom]
Attack (handheld): + 2 = 0 [base] + 2 [strength]
Attack (missile): + 1 = 0 [base] + 1 [dexterity]
Grapple check: + 2 = 0 [base] + 2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Languages: Common Dwarven (? 4 more)
I suspect there's a lot of this I can remove, but I don't really know what's not important.
by Maineiacs » Thu Sep 20, 2012 12:17 am
Murgoth wrote:and it's finished. Miat Adaklan the merciful, future god of this world, is here to shine!Male Human Wizard 1
Neutral Good
Strength 13 (+1)
Dexterity 13 (+1)
Constitution 14 (+2)
Intelligence 15 (+2)
Wisdom 11 (+0)
Charisma 11 (+0)
Size: Medium
Height: 5' 8"
Weight: 185 lb
Skin: Pale
Eyes: Hazel
Hair: Dark Brown Curly; Average Beard
Total Hit Points: 6
Speed: 30 feet
Armor Class: 11 = 10 +1 [dexterity]
Touch AC: 11
Flat-footed: 10
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +2 = 2 [base]
Attack (handheld): +1 = 0 [base] +1 [strength]
Attack (unarmed): +1 = 0 [base] +1 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: +1 = 0 [base] +1 [strength]
Light load: 50 lb
Medium load: 51-100
Heavy load: 101-150
Lift over head: 150
Lift off ground: 300
Push or drag: 750
Languages: Common, Draconic, Giant
Owl familiar
Feats:
Combat Casting
Eschew Materials
Scribe Scroll [free to wizard]
Skills
Appraise Int 2 = +2
Balance Dex* 1 = +1
Bluff Cha 0 = +0
Climb Str* 1 = +1
Concentration Con 6 = +2 +4
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Decipher Script Int 6 = +2 +4
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 1 = +1
Forgery Int 2 = +2
Gather Information Cha 0 = +0
Heal Wis 0 = +0
Hide Dex* 1 = +1
Intimidate Cha 0 = +0
Jump Str* 1 = +1
Knowledge (arcana) Int 6 = +2 +4
Knowledge (history) Int 6 = +2 +4
Listen Wis 0 = +0
Move Silently Dex* 1 = +1
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 1 = +1
Search Int 2 = +2
Sense Motive Wis 0 = +0
Spellcraft Int 6 = +2 +4
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** 1 = +1
Use Rope Dex 1 = +1
* = check penalty for wearing armor
The owl confers +3 on spot checks in dimly-lit conditions.
If the familiar is within reach, +2 on spot and listen ("alertness").
Human:
One extra skill point at each additional level (already included)
Wizard
Familiar / Alertness, etc.
High intelligence gains bonus spells daily
Level 1: Wizard 4
Owl familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 4; Hit points: 3; Initiative +3 (dex); Speed 10 ft., fly 40 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee 1d2-2 [sic.]; Fort +2, Ref +5, Will +4, Listen +14, Move Silently +20, Spot +6; Weapon Finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link;
Spells prepared today:
Zero-level Wizard spells: 3 per day
First-level Wizard spells: 2 (1+1) per day
Detect magic *1
Light*1
Message *1
Read magic *1
Acid splash *1
Charm person *1
Sleep*1
Spellbook:
-0-
Resistance: Subject gains +1 on saving throws.
Acid Splash: Orb deals 1d3 acid damage.
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Daze: Humanoid creature of 4 HD or less loses next action.
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.
Ghost Sound: Figment sounds.
Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things.
Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.
-1-
Hold portal: holds door shut
Comprehend languages: you understand all spoken and written languages
Identify: determines properties of magic item
Charm person: makes one person your friend
Sleep: puts 4 HD of creatures into magical slumber
by Maineiacs » Thu Sep 20, 2012 12:33 am
by Bei Song » Thu Sep 20, 2012 7:16 am
by Maineiacs » Thu Sep 20, 2012 7:29 am
Bei Song wrote:Ok, try this:Male Dwarf Bard 1
Neutral Good
Strength 14 (+2)
Dexterity 16 (+3)
Constitution 15 (+2)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 15 (+2)
Size: Medium
Height: 3' 11"
Weight: 170 lb
Skin: Brown
Eyes: Dark Brown
Hair: Dark Brown Curly; Average Beard
Total Hit Points: 8
Speed: 20 feet
Armor Class: 13 = 10 +3 [dexterity]
Touch AC: 13
Flat-footed: 10
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +5 = 2 [base] +3 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (unarmed): +2 = 0 [base] +2 [strength]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check: +2 = 0 [base] +2 [strength]
Languages: Common, Dwarven, Elven, Giant, Orc
Feats:
Stealthy
Traits:
Appraise Int 1 = +1
Balance Dex* 4 = +3 +1
Bluff Cha 4 = +2 +2
Climb Str* 3 = +2 +1
Concentration Con 2 = +2
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 4 = +2 +2
Disguise Cha 4 = +2 +2
Escape Artist Dex* 3 = +3
Forgery Int 1 = +1
Gather Information Cha 4 = +2 +2
Handle Animal Cha 3 = +2 +1
Heal Wis 1 = +1
Hide Dex* 5 = +3 +2 [stealthy]
Intimidate Cha 2.5 = +2 +0.5
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (history) Int 2 = +1 +1
Listen Wis 1 = +1
Move Silently Dex* 8 = +3 +3 +2 [stealthy]
Open Lock Dex 3.5 = +3 +0.5
Perform_1 Cha 6 = +2 +4
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 3 = +3
Search Int 1.5 = +1 +0.5
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 3 = +2 +1
Use Magic Device Cha 3 = +2 +1
Use Rope Dex 3.5 = +3 +0.5
Zero-level Bard spells: 2 per day
Dwarf:
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on solid ground
+2 racial bonus on appraise checks if stone/metal
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily
by Bei Song » Thu Sep 20, 2012 12:40 pm
Maineiacs wrote:Bei Song wrote:Ok, try this:Male Dwarf Bard 1
Neutral Good
Strength 14 (+2)
Dexterity 16 (+3)
Constitution 15 (+2)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 15 (+2)
Size: Medium
Height: 3' 11"
Weight: 170 lb
Skin: Brown
Eyes: Dark Brown
Hair: Dark Brown Curly; Average Beard
Total Hit Points: 8
Speed: 20 feet
Armor Class: 13 = 10 +3 [dexterity]
Touch AC: 13
Flat-footed: 10
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +5 = 2 [base] +3 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (unarmed): +2 = 0 [base] +2 [strength]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check: +2 = 0 [base] +2 [strength]
Languages: Common, Dwarven, Elven
Feats:
Stealthy
Traits:
Appraise Int 1 = +1
Balance Dex* 4 = +3 +1
Bluff Cha 4 = +2 +2
Climb Str* 3 = +2 +1
Concentration Con 2 = +2
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 4 = +2 +2
Disguise Cha 4 = +2 +2
Escape Artist Dex* 3 = +3
Forgery Int 1 = +1
Gather Information Cha 4 = +2 +2
Handle Animal Cha 3 = +2 +1
Heal Wis 1 = +1
Hide Dex* 5 = +3 +2 [stealthy]
Intimidate Cha 2.5 = +2 +0.5
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (history) Int 2 = +1 +1
Listen Wis 1 = +1
Move Silently Dex* 8 = +3 +3 +2 [stealthy]
Open Lock Dex 3.5 = +3 +0.5
Perform_1 Cha 6 = +2 +4
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 3 = +3
Search Int 1.5 = +1 +0.5
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 3 = +2 +1
Use Magic Device Cha 3 = +2 +1
Use Rope Dex 3.5 = +3 +0.5
Zero-level Bard spells: 2 per day
Dwarf:
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on solid ground
+2 racial bonus on appraise checks if stone/metal
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily
Much better, but please don't list skills you don't have. I will have to reference character sheets throughout the game, and it'll make my job easier. Also, what is your perform skill? Instrumental? Vocal? Dance? I need to know. Also, you're entitled to one bonus language, so please pick one. And please list your spells known. Spells/day is not the same as # of spells known. A 1st level bard knows 4 0-level spells (BTW, with your charisma bonus you get 3/day at 1st level, not two). If you take care of this, then accepted.
by Maineiacs » Thu Sep 20, 2012 3:17 pm
Bei Song wrote:Maineiacs wrote:
Much better, but please don't list skills you don't have. I will have to reference character sheets throughout the game, and it'll make my job easier. Also, what is your perform skill? Instrumental? Vocal? Dance? I need to know. Also, you're entitled to one bonus language, so please pick one. And please list your spells known. Spells/day is not the same as # of spells known. A 1st level bard knows 4 0-level spells (BTW, with your charisma bonus you get 3/day at 1st level, not two). If you take care of this, then accepted.
Ok, sorry, this is my first time doing one of these. How do I know which skills I don't have yet?Male Dwarf Bard 1
Neutral Good
Strength 14 (+2)
Dexterity 16 (+3)
Constitution 15 (+2)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 15 (+2)
Size: Medium
Height: 3' 11"
Weight: 170 lb
Skin: Brown
Eyes: Dark Brown
Hair: Dark Brown Curly; Average Beard
Total Hit Points: 8
Speed: 20 feet
Armor Class: 13 = 10 +3 [dexterity]
Touch AC: 13
Flat-footed: 10
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +5 = 2 [base] +3 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): +2 = 0 [base] +2 [strength]
Attack (unarmed): +2 = 0 [base] +2 [strength]
Attack (missile): +3 = 0 [base] +3 [dexterity]
Grapple check: +2 = 0 [base] +2 [strength]
Languages: Common, Dwarven, Elven, Giant, Orc
Feats:
Stealthy
Traits:
Appraise Int 1 = +1
Balance Dex* 4 = +3 +1
Bluff Cha 4 = +2 +2
Climb Str* 3 = +2 +1
Concentration Con 2 = +2
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 4 = +2 +2
Disguise Cha 4 = +2 +2
Escape Artist Dex* 3 = +3
Forgery Int 1 = +1
Gather Information Cha 4 = +2 +2
Handle Animal Cha 3 = +2 +1
Heal Wis 1 = +1
Hide Dex* 5 = +3 +2 [stealthy]
Intimidate Cha 2.5 = +2 +0.5
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (history) Int 2 = +1 +1
Listen Wis 1 = +1
Move Silently Dex* 8 = +3 +3 +2 [stealthy]
Open Lock Dex 3.5 = +3 +0.5
Vocal Perform Cha 6 = +2 +4
Instrumental Perform Cha 2 = +2
Dance Perform Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 3 = +3
Search Int 1.5 = +1 +0.5
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 3 = +2 +1
Use Magic Device Cha 3 = +2 +1
Use Rope Dex 3.5 = +3 +0.5
Zero-level Bard spells: 3 per day
Spells:
Daze
Ghost Sound
Lullaby
Open/close
Dwarf:
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on solid ground
+2 racial bonus on appraise checks if stone/metal
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily
I added these four spells: Daze, Ghost Sound, Lullaby, Open/close which I got from http://www.dandwiki.com/wiki/SRD:Bard_Spell_List, let me know if they're ok.
by Maineiacs » Thu Sep 20, 2012 3:21 pm
by Thisbia » Thu Sep 20, 2012 3:32 pm
Economic Left/Right: -4.25 Social Libertarian/Authoritarian: -0.72 | _Factbook |
_NSTracker | I feel sorry for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day. - Frank Sinatra A wrongly accused man is always vilified by the ignorant masses. Such a man should fire at will, he is bound to hit something. - Anonymous |
by Maineiacs » Thu Sep 20, 2012 4:07 pm
Thisbia wrote:Maineiacs, please give mine a final check:I'Lara
Female Half-Elf Druid 1
True Neutral
Representing Tanya
Strength 9 (-1)
Dexterity 13 (+1)
Constitution 9 (-1)
Intelligence 14 (+2)
Wisdom 17 (+3)
Charisma 13 (+1)
Size: Medium
Height: 4' 11"
Weight: 105 lb
Skin: Light
Eyes: Green
Hair: Blonde Wavy
Total Hit Points: 7
Speed: 30 feet
Armor Class: 14 = 10 +2 [leather] +1 [light wooden] +1 [dexterity]
Touch AC: 11
Flat-footed: 13
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +1 = 2 [base] -1 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (unarmed): -1 = 0 [base] -1 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: -1 = 0 [base] -1 [strength]
Light load: 30 lb. or less
Medium load: 31-60 lb.
Heavy load: 61-90 lb.
Lift over head: 90 lb.
Lift off ground: 180 lb.
Push or drag: 450 lb.
Languages: Common Draconic Druidic Elven Sylvan
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Light Wooden Shield [+1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]
Feats: Animal Affinity
Traits: Honest
Skill Key Skill Ability Ranks Misc. Modifier
Name Ability Modifier Modifier
Appraise Int 2 = +2
Balance Dex* 1 = +1
Bluff Cha 0 = +1 -1 [honest]
Climb Str* -1 = -1
Concentratio Con -1 = -1
Craft_1 Int 4 = +2 +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 7 = +1 +3 +2 [half-elf] +1 [honest]
Disguise Cha 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 2 = +2
Gather Info Cha 3 = +1 +2 [half-elf]
Handle Animal Cha 7 = +1 +4 +2 [animal affinity]
Heal Wis 7 = +3 +4
Hide Dex* 1 = +1
Intimidate Cha 1 = +1
Jump Str* -1 = -1
Knldge(nature) Int 4 = +2 +2 [druid]
Listen Wis 4 = +3 +1 [half-elf]
Move Silently Dex* 1 = +1
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Profession Wis 5 = +3 +2
Ride Dex 5 = +1 +2 +2 [animal affinity]
Search Int 3 = +2 +1 [half-elf]
Sense Motive Wis 2 = +3 -1 [honest]
Spellcraft Int 5 = +2 +3
Spot Wis 4 = +3 +1 [half-elf]
Survival Wis 9 = +3 +4 +2 [druid]
Swim Str** -1 = -1
Use Rope Dex 1 = +1
* = check penalty for wearing armor
Zero-level Druid spells: 3 per day
First-level Druid spells: 2 (1+1) per day
Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision (darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Druid:
Spontaneous Casting (summon nature's ally)
Animal Companion
Wild Empathy
+2 on Knowledge (nature) and Survival (already included)
Woodland Stride (level 2)
Trackless Step (level 3)
Resist Nature's Lure (level 4)
Wild Shape (level 5)
Venom Immunity (level 9)
A Thousand Faces (level 13)
Timeless Body (level 15)
High wisdom gains bonus spells daily
Class HP rolled
Level 1: Druid 8
I'Lara's Equipment:
Total
Animal Companion:
Snake, Medium Viper
Size/Type: Medium Animal
Hit Dice: 2d8 (9 hp)
Initiative: +3 +7
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 16 (+3 Dex, +3 natural),, touch 13, flat-footed 13
Base Attack/Grapple: +1/+0
Attack: Bite +4 melee (1d4–1 plus poison)
Full Attack: Bite +4 melee (1d4–1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +3, Ref +6, Will +1
Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
Feats: Improved Initiative, Weapon FinesseB
Environment: Temperate marshes
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always Neutral
Advancement: —
Level Adjustment: —
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
COMBAT
Viper snakes rely on their venomous bite to kill prey and defend themselves.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.
More about I'Lara:
If I can find someone to play a rogue, I'll let you know.
by Bei Song » Thu Sep 20, 2012 4:57 pm
by Thisbia » Thu Sep 20, 2012 8:23 pm
Economic Left/Right: -4.25 Social Libertarian/Authoritarian: -0.72 | _Factbook |
_NSTracker | I feel sorry for people who don't drink. When they wake up in the morning, that's as good as they're going to feel all day. - Frank Sinatra A wrongly accused man is always vilified by the ignorant masses. Such a man should fire at will, he is bound to hit something. - Anonymous |
by Maineiacs » Fri Sep 21, 2012 12:27 am
Bei Song wrote:Much appreciated Maineiacs. Hopefully this passes the final test:Male Dwarf Bard 1
Neutral Good
Strength 14 (+2)
Dexterity 16 (+3)
Constitution 15 (+2)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 15 (+2)
Size: Medium
Height: 3' 11"
Weight: 170 lb
Skin: Brown
Eyes: Dark Brown
Hair: Dark Brown Curly; Average Beard
Total Hit Points: 8
Speed: 20 feet
Armor Class: 13
Touch AC: 13
Flat-footed: 10
Initiative modifier: +3
Fortitude save: +2
Reflex save: +5
Will save: +3
Attack (handheld): +2
Attack (unarmed): +2
Attack (missile): +3
Grapple check: +2
Languages: Common, Dwarven, Orc
Feats:
Stealthy
Skills:
Balance: 1 rank (+4)
Bluff: 2 ranks (+4)
Climb: 1 rank (+3)
Concentration: 4 ranks (+6)
Disguise: 2 ranks (+4)
Gather Information: 2 ranks (+4)
Hide: 1 rank (+6)
Intimidate: 0.5 rank (+2)
Knowledge (Arcana): 1 rank (+2)
Knowledge (Dungeoneering): 1 rank (+2)
Knowledge (History): 2 ranks (+3)
Perform (Instrumental): 4 ranks (+6)
Move Silently: 1 rank (+6)
Search: 0.5 ranks (+1)
Sense Motive: 1 rank (+2)
Use Magic Device: 2 ranks (+4)
Spells:
0-level Bard spells: 3 per day
Daze
Ghost Sound
Lullaby
Open/close
Dwarf:
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on solid ground
+2 racial bonus on appraise checks if stone/metal
Bard:
Bardic Knowledge
Bardic Music
Can know only limited numbers of spells
High charisma gains bonus spells daily
by Maineiacs » Fri Sep 21, 2012 12:29 am
Thisbia wrote:OK, this should be correct and easier to read:I'Lara
Female Half-Elf Druid 1
True Neutral
Strength 9 (-1)
Dexterity 13 (+1)
Constitution 9 (-1)
Intelligence 14 (+2)
Wisdom 17 (+3)
Charisma 13 (+1)
Size: Medium
Height: 4' 11"
Weight: 105 lb
Skin: Light
Eyes: Green
Hair: Blonde Wavy
Total Hit Points: 7
Speed: 30 feet
Armor Class: 14 = 10 +2 [leather] +1 [light wooden] +1 [dexterity]
Touch AC: 11
Flat-footed: 13
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +1 = 2 [base] -1 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (unarmed): -1 = 0 [base] -1 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: -1 = 0 [base] -1 [strength]
Light load: 30 lb. or less
Medium load: 31-60 lb.
Heavy load: 61-90 lb.
Lift over head: 90 lb.
Lift off ground: 180 lb.
Push or drag: 450 lb.
Languages: Common, Draconic, Druidic, Elven, Sylvan
Feats: Animal Affinity
Traits: Honest
Skills
Craft Bows: 2 ranks (+2)
Diplomacy: 3 ranks (+4)
Handle Animal: 4 ranks (+3)
Heal: 4 ranks (+3)
Profession: 2 ranks (+3)
Ride: 2 ranks (+3)
Spellcraft: 3 ranks (+2)
Survival: 4 ranks (+5)
Druid Spells:
Spontaneous Casting (summon nature's ally)
Animal Companion
Wild Empathy
Knowledge (nature) and Survival (+2 already included)
Woodland Stride (level 2)
Trackless Step (level 3)
Resist Nature's Lure (level 4)
Wild Shape (level 5)
Venom Immunity (level 9)
A Thousand Faces (level 13)
Timeless Body (level 15)
Half-Elf:
Immune to magical sleep
+2 racial bonus on saves vs. enchantments
Low-light vision (darkvision if half-drow)
+1 racial bonus on listen, search, and spot checks
+2 racial bonus on diplomacy and gather information checks
Druid:
High wisdom gains bonus spells daily
Class HP rolled
First-level Druid spells: 2 (1+1) per day
I'Lara's Equipment:
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Light Wooden Shield [+1 AC; check penalty -1; hardness 5; hp 7; 5 lb.]
Total
Animal Companion:
Snake, Medium Viper
Size/Type: Medium Animal
Hit Dice: 2d8 (9 hp)
Initiative: +3 +7
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 16 (+3 Dex, +3 natural),, touch 13, flat-footed 13
Base Attack/Grapple: +1/+0
Attack: Bite +4 melee (1d4–1 plus poison)
Full Attack: Bite +4 melee (1d4–1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Scent
Saves: Fort +3, Ref +6, Will +1
Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
Feats: Improved Initiative, Weapon FinesseB
Tricks: None
More about I'Lara:
by Maineiacs » Fri Sep 21, 2012 8:49 am
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