Constaniana wrote:Benutanairan wrote:
( basically every element has their weakpoints, which I like a lot and you seem to incorporate that)
Yeah, they all have advantages and disadvantages. For instance, Fire is one of the faster elements, on level with Lightning and Wind, and has great attack power too, but lacks solid defence and can be overcome if it gets put on the defensive and can't break through the opponents guard to get back on the offence, or how Metal and Earth both have high attack, defence and endurance, but are also fairly slow in most cases (Though this can be overcome with more advanced techniques the characters would acquire later in the story.) While fairly average in attack and defence, and a little lacking in speed, Nature elementals have access to healing abilities, which otherwise are mostly restricted to Light users. (Water Elementals can heal burns or clean infections, but not much else with regards to healing), and so on and so on. There's also area of effect fields associated with each Element. Elements like Earth or Water would be better at wide-spread area attacks, while Fire, Lightning or Ice would be better at more direct attacks, although this concept isn't set in stone. If you want to punch one guy with a giant boulder, go right ahead.
I should ask what about character development?







