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Do you support an opt-out of Gameplay (specifically R/D) for P2TM Regions?

Yes.
91
65%
Nah.
17
12%
I don't care.
31
22%
 
Total votes : 139

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Agritum
Postmaster of the Fleet
 
Posts: 22161
Founded: May 09, 2011
Ex-Nation

Postby Agritum » Tue Mar 05, 2013 2:49 pm

Olthar wrote:
Agritum wrote:Nope.

It's a quite realistic-ish setting.
As far as realistic mecha can be.

I thought we agreed that you'd make it so that I could use a Pokémon mech! D:

....what?

@Const

Oh, who doesn't say it? Maybe you will be capable of using a Sutherland...


I still have to choose the Mech types I'll use for every nations, and their image claims.

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Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Tue Mar 05, 2013 2:53 pm

Agritum wrote:
Olthar wrote:I thought we agreed that you'd make it so that I could use a Pokémon mech! D:

....what?

@Const

Oh, who doesn't say it? Maybe you will be capable of using a Sutherland...


I still have to choose the Mech types I'll use for every nations, and their image claims.

Agritum wrote:
Olthar wrote:That would be a problem, especially since I'm sure there is no mecha design for Lilligant. I'm sure there's also so few designs that we probably couldn't even make an RP based around it. I suppose the alternative would be to just have a normal mecha RP and then allow people (like me) to use Pokémon-based mechas. It would also help attract players who maybe don't want a Pokémon mecha.

Well, makes sense. It sorta saddens me that the RP would then deviate from its original idea, though.

Still, this idea would make awesome fan-fiction material, if one was good at writing and picked it up.
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Agritum
Postmaster of the Fleet
 
Posts: 22161
Founded: May 09, 2011
Ex-Nation

Postby Agritum » Tue Mar 05, 2013 2:55 pm

Olthar wrote:
Agritum wrote:....what?

@Const

Oh, who doesn't say it? Maybe you will be capable of using a Sutherland...


I still have to choose the Mech types I'll use for every nations, and their image claims.

Agritum wrote:Well, makes sense. It sorta saddens me that the RP would then deviate from its original idea, though.

Still, this idea would make awesome fan-fiction material, if one was good at writing and picked it up.

...you said it, not me.

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Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Tue Mar 05, 2013 2:56 pm

Agritum wrote:
Olthar wrote:

...you said it, not me.

Well fine then! I didn't want to join your RP, anyways! D:
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

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AETEN II
Postmaster-General
 
Posts: 12949
Founded: Aug 31, 2010
Ex-Nation

Postby AETEN II » Tue Mar 05, 2013 2:56 pm

Agritum wrote:
AETEN II wrote:I take it that Kiryu wouldn't be the style of mechs accepted?

Nope.

It's a quite realistic-ish setting.
As far as realistic mecha can be.

-is amazed anyone even knew what Kiryu was-

So, like the stuff from Hawken?
"Quod Vult, Valde Valt"

Excuse me, sir. Seeing as how the V.P. is such a V.I.P., shouldn't we keep the P.C. on the Q.T.? 'Cause if it leaks to the V.C. he could end up M.I.A., and then we'd all be put out in K.P.


Nationstatelandsville wrote:"Why'd the chicken cross the street?"

"Because your dad's a whore."

"...He died a week ago."

"Of syphilis, I bet."

Best Gif on the internet.

User avatar
Agritum
Postmaster of the Fleet
 
Posts: 22161
Founded: May 09, 2011
Ex-Nation

Postby Agritum » Tue Mar 05, 2013 2:57 pm

AETEN II wrote:
Agritum wrote:Nope.

It's a quite realistic-ish setting.
As far as realistic mecha can be.

-is amazed anyone even knew what Kiryu was-

So, like the stuff from Hawken?

Mmh, so and so. Much more Japanese feel than Hawken.

User avatar
Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Tue Mar 05, 2013 3:00 pm

Olthar wrote:
Agritum wrote:...you said it, not me.

Well fine then! I didn't want to join your RP, anyways! D:

We can make our own Mecha RP, with tentacles and lesbians! :p
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
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Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Tue Mar 05, 2013 3:02 pm

Constaniana wrote:
Olthar wrote:Well fine then! I didn't want to join your RP, anyways! D:

We can make our own Mecha RP, with tentacles and lesbians! :p

:lol:
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Roll Them Bones: A Guide to Dice RPs

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Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

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Agritum
Postmaster of the Fleet
 
Posts: 22161
Founded: May 09, 2011
Ex-Nation

Postby Agritum » Tue Mar 05, 2013 3:09 pm

Olthar wrote:
Constaniana wrote:We can make our own Mecha RP, with tentacles and lesbians! :p

:lol:

Crap, competition :lol:

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Tue Mar 05, 2013 3:41 pm

I just had a neat idea for making an RP based off of the concepts from Eternal Darkness, especially with the magic system present in that game. I think it could be neat. Thoughts?
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

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Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Tue Mar 05, 2013 3:42 pm

Olthar wrote:I just had a neat idea for making an RP based off of the concepts from Eternal Darkness, especially with the magic system present in that game. I think it could be neat. Thoughts?

Hm, I've never heard of that game. What things about the magic system are notable?
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Tue Mar 05, 2013 3:55 pm

Constaniana wrote:
Olthar wrote:I just had a neat idea for making an RP based off of the concepts from Eternal Darkness, especially with the magic system present in that game. I think it could be neat. Thoughts?

Hm, I've never heard of that game. What things about the magic system are notable?

Pretty much, every spell is cast via summoning circle, and there are three levels: three-rune, five-rune, and seven-rune. During the course of the game, you collect 14 different runes that you must combine together to discover new spells (which the game gives you no hint towards). Then, when you cast the spell, a magic circle appears on the ground, and each of the symbols activates one at a time, making larger spells take longer, and when it's finished, the spell happens. It's really quite unique compared to virtually every game out there and makes magic seem a lot more "realistic," especially considering the inherent pseudo-realism found in the Lovecraftian setting of the game.
Also, four of those runes are alignment runes as the energy for the spells are conjured from one of four Ancients which pretty much gives it a rock-paper-scissors style of gameplay. There's the red Chattur'gha, emphasizing physical power which is strong against the green Xel'lotath, emphasizing mind and sanity, which is strong against the blue Ulyaoth, emphasizing magick and the planes, which circles around and is strong against Chattur'gha. Finally, there's the purple Mantorok, who once bound the other three and is, thus, strong against all three but cannot be used for summoning monsters.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

User avatar
Constaniana
Postmaster of the Fleet
 
Posts: 25822
Founded: Mar 10, 2012
Democratic Socialists

Postby Constaniana » Tue Mar 05, 2013 3:58 pm

Olthar wrote:
Constaniana wrote:Hm, I've never heard of that game. What things about the magic system are notable?

Pretty much, every spell is cast via summoning circle, and there are three levels: three-rune, five-rune, and seven-rune. During the course of the game, you collect 14 different runes that you must combine together to discover new spells (which the game gives you no hint towards). Then, when you cast the spell, a magic circle appears on the ground, and each of the symbols activates one at a time, making larger spells take longer, and when it's finished, the spell happens. It's really quite unique compared to virtually every game out there and makes magic seem a lot more "realistic," especially considering the inherent pseudo-realism found in the Lovecraftian setting of the game.
Also, four of those runes are alignment runes as the energy for the spells are conjured from one of four Ancients which pretty much gives it a rock-paper-scissors style of gameplay. There's the red Chattur'gha, emphasizing physical power which is strong against the green Xel'lotath, emphasizing mind and sanity, which is strong against the blue Ulyaoth, emphasizing magick and the planes, which circles around and is strong against Chattur'gha. Finally, there's the purple Mantorok, who once bound the other three and is, thus, strong against all three but cannot be used for summoning monsters.

Sounds a lot more complicated than "Shoot fire or ice or whatever and occasionally give it a name if you want it to do something special!" :p
Join Elementals 3, one of P2TM's oldest high fantasy roleplays, full of adventure, humour, and saving the world. Winner of the Best High Fantasy RP of P2TM twice in a row Choo Choo
Pro: Jesus Christ, Distributism, The Shire, House Atreides
Anti: The Antichrist, Communism, Mordor, House Harkonnen
Ameriganastan wrote:I work hard to think of those ludicrous Eric adventure stories, but I don't think I'd have come up with rescuing a three armed alchemist from goblin-monkeys in a million years.

Kudos.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Tue Mar 05, 2013 4:02 pm

Constaniana wrote:
Olthar wrote:Pretty much, every spell is cast via summoning circle, and there are three levels: three-rune, five-rune, and seven-rune. During the course of the game, you collect 14 different runes that you must combine together to discover new spells (which the game gives you no hint towards). Then, when you cast the spell, a magic circle appears on the ground, and each of the symbols activates one at a time, making larger spells take longer, and when it's finished, the spell happens. It's really quite unique compared to virtually every game out there and makes magic seem a lot more "realistic," especially considering the inherent pseudo-realism found in the Lovecraftian setting of the game.
Also, four of those runes are alignment runes as the energy for the spells are conjured from one of four Ancients which pretty much gives it a rock-paper-scissors style of gameplay. There's the red Chattur'gha, emphasizing physical power which is strong against the green Xel'lotath, emphasizing mind and sanity, which is strong against the blue Ulyaoth, emphasizing magick and the planes, which circles around and is strong against Chattur'gha. Finally, there's the purple Mantorok, who once bound the other three and is, thus, strong against all three but cannot be used for summoning monsters.

Sounds a lot more complicated than "Shoot fire or ice or whatever and occasionally give it a name if you want it to do something special!" :p

Quite. Of course, Eternal Darkness is a game that came out in 2002, back before video games became wholly mindless slogs of "kill shit in this area for a while before moving on and killing shit in another area for a while." It had puzzles even. :P
Last edited by Olthar on Tue Mar 05, 2013 4:03 pm, edited 1 time in total.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

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Esternial
Retired Moderator
 
Posts: 54394
Founded: May 09, 2009
Inoffensive Centrist Democracy

Postby Esternial » Tue Mar 05, 2013 4:35 pm

Olthar wrote:
Constaniana wrote:Hm, I've never heard of that game. What things about the magic system are notable?

Pretty much, every spell is cast via summoning circle, and there are three levels: three-rune, five-rune, and seven-rune. During the course of the game, you collect 14 different runes that you must combine together to discover new spells (which the game gives you no hint towards). Then, when you cast the spell, a magic circle appears on the ground, and each of the symbols activates one at a time, making larger spells take longer, and when it's finished, the spell happens. It's really quite unique compared to virtually every game out there and makes magic seem a lot more "realistic," especially considering the inherent pseudo-realism found in the Lovecraftian setting of the game.
Also, four of those runes are alignment runes as the energy for the spells are conjured from one of four Ancients which pretty much gives it a rock-paper-scissors style of gameplay. There's the red Chattur'gha, emphasizing physical power which is strong against the green Xel'lotath, emphasizing mind and sanity, which is strong against the blue Ulyaoth, emphasizing magick and the planes, which circles around and is strong against Chattur'gha. Finally, there's the purple Mantorok, who once bound the other three and is, thus, strong against all three but cannot be used for summoning monsters.

If you could work that out into an RP, that would be pretty neat.

In other news: I just finished the second edition of the Book of the Multiverse, since Sentinel left. Now I can go sleep.

User avatar
Olthar
Khan of Spam
 
Posts: 59474
Founded: Jun 23, 2010
Ex-Nation

Postby Olthar » Tue Mar 05, 2013 4:36 pm

Esternial wrote:
Olthar wrote:Pretty much, every spell is cast via summoning circle, and there are three levels: three-rune, five-rune, and seven-rune. During the course of the game, you collect 14 different runes that you must combine together to discover new spells (which the game gives you no hint towards). Then, when you cast the spell, a magic circle appears on the ground, and each of the symbols activates one at a time, making larger spells take longer, and when it's finished, the spell happens. It's really quite unique compared to virtually every game out there and makes magic seem a lot more "realistic," especially considering the inherent pseudo-realism found in the Lovecraftian setting of the game.
Also, four of those runes are alignment runes as the energy for the spells are conjured from one of four Ancients which pretty much gives it a rock-paper-scissors style of gameplay. There's the red Chattur'gha, emphasizing physical power which is strong against the green Xel'lotath, emphasizing mind and sanity, which is strong against the blue Ulyaoth, emphasizing magick and the planes, which circles around and is strong against Chattur'gha. Finally, there's the purple Mantorok, who once bound the other three and is, thus, strong against all three but cannot be used for summoning monsters.

If you could work that out into an RP, that would be pretty neat.

In other news: I just finished the second edition of the Book of the Multiverse, since Sentinel left. Now I can go sleep.

It'll probably end up being another Dice RP, or at least pseudo-RPG.
The Second Cataclysm: My New RP

Roll Them Bones: A Guide to Dice RPs

My mommy says I'm special.
Add 37 to my post count for my previous nation.

Copy and paste this into your signature if you're a unique and special individual who won't conform to another person's demands.

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Escalan Corps-Star Island
Senator
 
Posts: 3923
Founded: May 07, 2012
Civil Rights Lovefest

Postby Escalan Corps-Star Island » Tue Mar 05, 2013 5:03 pm

Agitrum, I'll reserve a spot as well, if I may.

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Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Wed Mar 06, 2013 10:16 am

My spot has been reserved already, correct, Agri? The one by the window, yes?
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
Agritum
Postmaster of the Fleet
 
Posts: 22161
Founded: May 09, 2011
Ex-Nation

Postby Agritum » Wed Mar 06, 2013 10:31 am

Rupudska wrote:My spot has been reserved already, correct, Agri? The one by the window, yes?

Indeed.

Airborne Army or Air Navy?

User avatar
Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Wed Mar 06, 2013 10:37 am

Agritum wrote:
Rupudska wrote:My spot has been reserved already, correct, Agri? The one by the window, yes?

Indeed.

Airborne Army or Air Navy?

Navy, of course.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
Agritum
Postmaster of the Fleet
 
Posts: 22161
Founded: May 09, 2011
Ex-Nation

Postby Agritum » Wed Mar 06, 2013 10:45 am

>Plans RP for Summer.
>Discovers that Guilermo Del Toro is releasing a live-action movie with Mecha on July.

DEAR FUCK, MAN!

User avatar
AETEN II
Postmaster-General
 
Posts: 12949
Founded: Aug 31, 2010
Ex-Nation

Postby AETEN II » Wed Mar 06, 2013 11:55 am

Agritum wrote:>Plans RP for Summer.
>Discovers that Guilermo Del Toro is releasing a live-action movie with Mecha on July.

DEAR FUCK, MAN!

You didn't hear about it all? Pacific Rim has been known for a while.
"Quod Vult, Valde Valt"

Excuse me, sir. Seeing as how the V.P. is such a V.I.P., shouldn't we keep the P.C. on the Q.T.? 'Cause if it leaks to the V.C. he could end up M.I.A., and then we'd all be put out in K.P.


Nationstatelandsville wrote:"Why'd the chicken cross the street?"

"Because your dad's a whore."

"...He died a week ago."

"Of syphilis, I bet."

Best Gif on the internet.

User avatar
Agritum
Postmaster of the Fleet
 
Posts: 22161
Founded: May 09, 2011
Ex-Nation

Postby Agritum » Wed Mar 06, 2013 12:41 pm

AETEN II wrote:
Agritum wrote:>Plans RP for Summer.
>Discovers that Guilermo Del Toro is releasing a live-action movie with Mecha on July.

DEAR FUCK, MAN!

You didn't hear about it all? Pacific Rim has been known for a while.

Nope, I didn't.
It's on my official To Watch list, anyways.

User avatar
AETEN II
Postmaster-General
 
Posts: 12949
Founded: Aug 31, 2010
Ex-Nation

Postby AETEN II » Wed Mar 06, 2013 12:53 pm

Agritum wrote:
AETEN II wrote:You didn't hear about it all? Pacific Rim has been known for a while.

Nope, I didn't.
It's on my official To Watch list, anyways.

Eh...

It could blow up pretty easily. I'm looking forward to the new Godzilla movie and that's about it. Nothing else that really looks that big, not to mention that Summer movies are typically actions, which is one of my lesser favorites. Winter's always a good time for movies.
"Quod Vult, Valde Valt"

Excuse me, sir. Seeing as how the V.P. is such a V.I.P., shouldn't we keep the P.C. on the Q.T.? 'Cause if it leaks to the V.C. he could end up M.I.A., and then we'd all be put out in K.P.


Nationstatelandsville wrote:"Why'd the chicken cross the street?"

"Because your dad's a whore."

"...He died a week ago."

"Of syphilis, I bet."

Best Gif on the internet.

User avatar
Agritum
Postmaster of the Fleet
 
Posts: 22161
Founded: May 09, 2011
Ex-Nation

Postby Agritum » Wed Mar 06, 2013 12:57 pm

AETEN II wrote:
Agritum wrote:Nope, I didn't.
It's on my official To Watch list, anyways.

Eh...

It could blow up pretty easily. I'm looking forward to the new Godzilla movie and that's about it. Nothing else that really looks that big, not to mention that Summer movies are typically actions, which is one of my lesser favorites. Winter's always a good time for movies.

...It's American.

Toho Godzilla is Best Godzilla.

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