Hardened Pyrokinetics wrote:Nightkill the Emperor wrote:I might include some mechanics for fighting, somewhat like D&D or Olthar's dice rps, (not exactly but similar-ish), but I need your opinions.
Upsides: More realistic, enjoyable and well-paced fights. Nobody can be called for godmodding on such a system. Teamwork means something.
Downsides: You guys lose some creative control and autonomy and I, the OP, gain even more power, something I don't particularly care for.
I don't have a set system yet, this is just a suggestion.
I have actually been considering a simple math system, one that allows the players to retain a decent level of autonomy, at least against mooks. Well, simple in execution, but long in explanation. I'd be more than willing to post it, if you'd like.
Post it.