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Mishmahig
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Founded: Jun 25, 2012
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Postby Mishmahig » Tue Jul 24, 2012 7:34 am

G-Tech Corporation wrote:
Mishmahig wrote:
I think he introduced them in his second post (with large pictures) and announced them in the OOC (with more pictures), and Zep hasn't said anything, so I think it's okay.


Ah, well I know Zep handicapped the 'nids somehow. Guess I don't know specifically how in that case.


Wait, there's an easy way to do this without shutting down what makes a Tyrannid a Tyrannid.

He listed his military population at 7,500,000. Just lock him to that, or roughly around that, and only have the full 50,000,000 fighting when invaded.

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Caecuser
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Founded: Jul 01, 2012
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Postby Caecuser » Tue Jul 24, 2012 7:36 am

Tyrannid's should stop their gene stealing and adapting, they are a swarm, they don't need to be a superpowered swarm

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Danbershan
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Postby Danbershan » Tue Jul 24, 2012 7:37 am

Mishmahig wrote:
G-Tech Corporation wrote:
Ah, well I know Zep handicapped the 'nids somehow. Guess I don't know specifically how in that case.


Wait, there's an easy way to do this without shutting down what makes a Tyrannid a Tyrannid.

He listed his military population at 7,500,000. Just lock him to that, or roughly around that, and only have the full 50,000,000 fighting when invaded.


Nah, we'll need more than that, we'll have to severely slow down generations and adaptation, otherwise that 7.5 million can each become an insanely powerful acid-spitting fast-moving fifty-ton behemoth.

They need to adapt, but it should take fifty years to do so.

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Mishmahig
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Founded: Jun 25, 2012
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Postby Mishmahig » Tue Jul 24, 2012 7:40 am

Danbershan wrote:
Mishmahig wrote:
Wait, there's an easy way to do this without shutting down what makes a Tyrannid a Tyrannid.

He listed his military population at 7,500,000. Just lock him to that, or roughly around that, and only have the full 50,000,000 fighting when invaded.


Nah, we'll need more than that, we'll have to severely slow down generations and adaptation, otherwise that 7.5 million can each become an insanely powerful acid-spitting fast-moving fifty-ton behemoth.

They need to adapt, but it should take fifty years to do so.


A bit long. I'd say 15-25. They should be slightly powerful, or we might as well strip them of the name of "Tyrannids".

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Caecuser
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Postby Caecuser » Tue Jul 24, 2012 7:41 am

Mishmahig wrote:
Danbershan wrote:
Nah, we'll need more than that, we'll have to severely slow down generations and adaptation, otherwise that 7.5 million can each become an insanely powerful acid-spitting fast-moving fifty-ton behemoth.

They need to adapt, but it should take fifty years to do so.


A bit long. I'd say 15-25. They should be slightly powerful, or we might as well strip them of the name of "Tyrannids".



They're powerful enough, they have an advantage of having hive fleets all around the world and already have a massive military population.

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Mishmahig
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Founded: Jun 25, 2012
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Postby Mishmahig » Tue Jul 24, 2012 7:42 am

Caecuser wrote:
Mishmahig wrote:
A bit long. I'd say 15-25. They should be slightly powerful, or we might as well strip them of the name of "Tyrannids".



They're powerful enough, they have an advantage of having hive fleets all around the world and already have a massive military population.


Well yes, but so do the Basajuans, for example. Besides, how are the Tyrannids going to keep up technologically if they can only change things in 50 years?

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Caecuser
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Postby Caecuser » Tue Jul 24, 2012 7:45 am

Mishmahig wrote:
Caecuser wrote:

They're powerful enough, they have an advantage of having hive fleets all around the world and already have a massive military population.


Well yes, but so do the Basajuans, for example. Besides, how are the Tyrannids going to keep up technologically if they can only change things in 50 years?


Technology doesn't advance very fast for most people at the moment, as get up to more modern times he could get quicker adapting, think of it as he's putting money into updating his technology and it takes a long time for his shipment to arrive, the more upgrades he gets the quicker he can adapt.

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The Nuclear Fist
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Founded: May 02, 2010
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Postby The Nuclear Fist » Tue Jul 24, 2012 7:52 am

New app.

Name of Nation: The Ogre Tribes.
Form of Government: Autocratic tribal confederation. Each tribe is ruled by a Chieftain, and a Council of Chieftains convene occasionally to discuss matters that effect the Kingdoms as a whole.
Species: Ogres, Cyclops.
Description of species:

Image

An Ogre is a monstrous humanoid creature, with a large, powerful and corpulent body, and a snarling, brutish and seemingly-neckless head. An average adult male Ogre stands over three and a half metres tall, and is almost half as wide at the gut. They often weigh in upwards of 540 kilograms. Ogres are often bald as a boulder, although are rarely without facial hair, which are thought to be cultivated to capture morsels of food that escape the Ogre's mouth. Ogres worship a god they call The Great Maw, a massive, seemingly bottomless pit of hunger in the world lined with rows of fangs. Ogres similarly are voracious creatures which are never sated. Driven by hunger, they will eat anything they get their hands on, including fellow Ogres. Cannibalism is a natural part of the harsh and uncompromising Ogre society, and only adds to the Ogre's terrifying reputation.

Typical Ogres are completely bald, though many cultivate beards specially designed to catch morsels of food that don't fall into an Ogres mouth. The Ogre's gut, contrary to popular belief, is composed mainly of muscle as opposed to fat. The stomach of an Ogre occupies most if it's body and is able to digest even the hardest materials, such as bone or rock, and can expand greatly depending on how much the Ogre has eaten. The majority of an Ogre's organs are in the gut. A number of highly corrosive acids are found in an ogres stomach which help to boost the Ogre's incredible digestive capacity. Ogre teeth are extremely powerful and deeply rooted in an Ogre's jaw, the normal Ogre carries a variety of molars, saw-like teeth and larger tusks. The Ogres possess large hearts and lungs, allowing them to live comfortably in the high altitude of the Mountains of Mourn. Predictably an Ogre's brain is tiny, protected by a skull inches thick.


Cyclops

The cyclops is a one-eyed monster possessing a huge body and fearsome tusks. Fully grown cyclopes reach a height of twenty to ten metres and, as a result of their large size they are prone to sloth and apathy. However, cyclopes can be inspired to ferocious action when they are angered, so act with caution in their presence. They often weigh several tons. Their bodies are hard as rock and they have swollen bellies, much like Ogres. They are animalistic and incredibly stupid, and because of this need to be guided by an Ogre. They are, in effect, a slave race and are used mostly as giant battering rams on the battlefield and for heavy labour. However, they are prized in Ogre culture for their power and their hunger.


Population: Twenty-six million.
Demographics of your nation: 95% Ogres, 5% Cyclops.
Current leader: The leadership is made up of the Council of Chieftains.

Culture and Military
Cultural information: Ogre society is predominately patriarchal, the stronger and fatter Ogres seeing themselves as superior to the smaller, weaker Ogres. A strong and powerful Ogre can have what he likes from a weaker Ogre and a weaker Ogre will always obey the commands of a stronger, larger Ogre. Ogres often go to great lengths to prove their prowess, although their social status can easily be determined by the size of their gut. An ogre with a wide girth is considered powerful and wealthy as he must have eaten much to attain his physique. Ogres often participate in large feasts, prepared by the Tribe's Slaughtermaster or Butcher. During these large feasts Ogres can challenge each other to games of strength, often involving forms of combat, both armed and un-armed, where the loser will either die or be eaten by the winner; It is through these pit fights new Tyrants are crowned, if one Ogre defeats an Ogre of higher social status they will often assume control of their position. Ogre society revolves around food and eating. Ogres are able to eat anything and anyone, destroying or re-using anything they can't eat. The strength of an Ogre is determined by the size of his gut, the larger an Ogre the higher up the social ladder he his.

Current Religion: Maw worship
Description of Religion: Ogre religion, much like Ogre culture, revolves around feasts and eating. The Great Maw has no real form, but is represented by a huge gaping mouth, inhuman and circular, with numerous jagged teeth. Ogre culture revolves around eating, and as such the priest of the Great Maw are butchers, slaughtermasters, and cooks. It must be noted though that the food is entirely animal, with no vegetable matter whatsoever. Their religious holidays are supervised by the ogre butchers, and consist (mainly, and some times solely) of gigantic banquets and pit fights.
Freedoms: Ogre society is based upon one simple principle, that might makes right. The strongest may take whatever they like from the weaker, including life and limb. An Ogre who kills another Ogre in a fight has, in the most effective way, shown himself the stronger, and far from having committed any wrongdoing, has merely demonstrated this principle and proven himself to be in the right. All forms of disputes, such as personal grudges, land disputes and leadership challenges, are settled by contests of physical strength - the most serious questions being answered by contests in the form of a lethal bout of pit-fighting.
Current military population: 5% of the Ogre Tribes are warriors.
Current semi military population: Taking into account the Ogre lifestyle, most are at least somewhat trained in combat.
Current fleet: 50 ships of various sizes. Mostly small rafts used to travel through rivers and large longboats used to raid islands.
Current military doctrine: Ogres tend to focus on raids and small pitched battles. On the field, Ogre hordes use large cannons to batter enemies, and then use their thick skins to ward off arrows and crossbow bolts so that they can move in and deliver punishing blows. Alongside their Cyclops, Ogre hordes are typically very powerful despite their small numbers.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Mishmahig
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Founded: Jun 25, 2012
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Postby Mishmahig » Tue Jul 24, 2012 7:59 am

The Nuclear Fist wrote: -snip-


What lands are you claiming?

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Caecuser
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Founded: Jul 01, 2012
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Postby Caecuser » Tue Jul 24, 2012 8:00 am

G-Tech, did you say your Chosen Isle was the isolated one in the Aurora Basin? If so, that's good because I'm looking at the two islands in the aurora basin that are close to each other. That's where the small scouting fleet was sent from MLM, they've become divergent are going to fulfill the position of the alienPrimes.

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The Nuclear Fist
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Founded: May 02, 2010
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Postby The Nuclear Fist » Tue Jul 24, 2012 8:00 am

Mishmahig wrote:
The Nuclear Fist wrote: -snip-


What lands are you claiming?

Not sure yet. I'd like to have my app accepted before I claim a piece of land.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Caecuser
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Founded: Jul 01, 2012
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Postby Caecuser » Tue Jul 24, 2012 8:02 am

I would make a suggestion of the region north of Helven.

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Danbershan
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Founded: Jan 23, 2011
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Postby Danbershan » Tue Jul 24, 2012 8:07 am

I hope somebody applies with a plains/savannah-race at some point, that would help round out the variety of races.

Fist - very cool race, but I guess that's no surprise :P If they end up being located in the mountains of whatever we're calling the West Antarctic Peninsula, that could really mess up my plans.

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The Nuclear Fist
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Postby The Nuclear Fist » Tue Jul 24, 2012 8:13 am

Danbershan wrote:Fist - very cool race, but I guess that's no surprise

The Ogres are from Warhammer Fantasy.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Danbershan
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Founded: Jan 23, 2011
Ex-Nation

Postby Danbershan » Tue Jul 24, 2012 8:15 am

The Nuclear Fist wrote:
Danbershan wrote:Fist - very cool race, but I guess that's no surprise

The Ogres are from Warhammer Fantasy.


I know, I've read every codex (or army book, or whatever they call them in WHF)

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The Nuclear Fist
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Postby The Nuclear Fist » Tue Jul 24, 2012 8:21 am

Danbershan wrote:
The Nuclear Fist wrote:The Ogres are from Warhammer Fantasy.


I know, I've read every codex (or army book, or whatever they call them in WHF)

I can't wait to use one in a fight. Or a Cyclops, for that matter. They're so massive and powerful that they'll usually just rip trees out of the ground and use them for weapons.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Danbershan
Minister
 
Posts: 2289
Founded: Jan 23, 2011
Ex-Nation

Postby Danbershan » Tue Jul 24, 2012 8:27 am

The Nuclear Fist wrote:
Danbershan wrote:
I know, I've read every codex (or army book, or whatever they call them in WHF)

I can't wait to use one in a fight. Or a Cyclops, for that matter. They're so massive and powerful that they'll usually just rip trees out of the ground and use them for weapons.


Ogres v. Tyranids I've got to see. Actually, it might be fun to see Ogres v. Otters, although that wouldn't last as long.

I've posted. Couldn't really think of any interaction, so I nicked stuff and hauled ass back to the sky.

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The Nuclear Fist
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Founded: May 02, 2010
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Postby The Nuclear Fist » Tue Jul 24, 2012 8:30 am

Danbershan wrote:Ogres v. Tyranids I've got to see. Actually, it might be fun to see Ogres v. Otters, although that wouldn't last as long.

I imagine Tyranid strategy will be to swarm something until it dies.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Mishmahig
Powerbroker
 
Posts: 9032
Founded: Jun 25, 2012
Ex-Nation

Postby Mishmahig » Tue Jul 24, 2012 8:31 am

Danbershan wrote:
The Nuclear Fist wrote:I can't wait to use one in a fight. Or a Cyclops, for that matter. They're so massive and powerful that they'll usually just rip trees out of the ground and use them for weapons.


Ogres v. Tyranids I've got to see. Actually, it might be fun to see Ogres v. Otters, although that wouldn't last as long.

I've posted. Couldn't really think of any interaction, so I nicked stuff and hauled ass back to the sky.


I have no idea how you're going to bridge that language barrier. :/

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Caecuser
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Founded: Jul 01, 2012
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Postby Caecuser » Tue Jul 24, 2012 8:33 am

Mishmahig wrote:
Danbershan wrote:
Ogres v. Tyranids I've got to see. Actually, it might be fun to see Ogres v. Otters, although that wouldn't last as long.

I've posted. Couldn't really think of any interaction, so I nicked stuff and hauled ass back to the sky.


I have no idea how you're going to bridge that language barrier. :/


Once again, the Primes could help, but you would have to make contact with them first.

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Danbershan
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Founded: Jan 23, 2011
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Postby Danbershan » Tue Jul 24, 2012 8:36 am

The Nuclear Fist wrote:
Danbershan wrote:Ogres v. Tyranids I've got to see. Actually, it might be fun to see Ogres v. Otters, although that wouldn't last as long.

I imagine Tyranid strategy will be to swarm something until it dies.


That's the usual. You know in W40K, the Orks have the Squibs, or something like that, which are basically Tyranids which took on too much Ork and became a seperate race, with some 'Nid thrown in? Might that happen here? Tyranids with too much other DNA go rogue, and become either seperate races or sub-races to other groups? Just some thoughts.

As for my race, I'm thinking more about their future. There are basically two fields in which they aim to advance. The first is the improvement of their own race, as demonstrated by the new eugenics program in place, and the second is to reach space, although they don't really realise what they're doing. This will eventually result in the high development of the sciences of sociology and genetics, and in rapid improvements of their engineering, aerospace, and space-faring abilities. I think they'll achieve much higher levels in these areas than anybody else, while being far behind in everything else. So I hope to do my first GM projects in the late 1800s-early 1900s equivalent, and rapidly improving after that, while my first bona fide space flight should get done in about 1880-equivalent. Objections/rebuttals?

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The Nuclear Fist
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Founded: May 02, 2010
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Postby The Nuclear Fist » Tue Jul 24, 2012 8:42 am

Danbershan wrote:That's the usual. You know in W40K, the Orks have the Squibs, or something like that, which are basically Tyranids which took on too much Ork and became a seperate race, with some 'Nid thrown in? Might that happen here? Tyranids with too much other DNA go rogue, and become either seperate races or sub-races to other groups? Just some thoughts.

You're thinking of the squigs, and they're effectively Ork pets, food, and suicide bombers.
Last edited by The Nuclear Fist on Tue Jul 24, 2012 8:43 am, edited 1 time in total.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
Mishmahig
Powerbroker
 
Posts: 9032
Founded: Jun 25, 2012
Ex-Nation

Postby Mishmahig » Tue Jul 24, 2012 8:46 am

Danbershan wrote:
The Nuclear Fist wrote:I imagine Tyranid strategy will be to swarm something until it dies.


That's the usual. You know in W40K, the Orks have the Squibs, or something like that, which are basically Tyranids which took on too much Ork and became a seperate race, with some 'Nid thrown in? Might that happen here? Tyranids with too much other DNA go rogue, and become either seperate races or sub-races to other groups? Just some thoughts.

As for my race, I'm thinking more about their future. There are basically two fields in which they aim to advance. The first is the improvement of their own race, as demonstrated by the new eugenics program in place, and the second is to reach space, although they don't really realise what they're doing. This will eventually result in the high development of the sciences of sociology and genetics, and in rapid improvements of their engineering, aerospace, and space-faring abilities. I think they'll achieve much higher levels in these areas than anybody else, while being far behind in everything else. So I hope to do my first GM projects in the late 1800s-early 1900s equivalent, and rapidly improving after that, while my first bona fide space flight should get done in about 1880-equivalent. Objections/rebuttals?


The Veritch are intensely interested, and if you approached them IC (and we could breach that language barrier), they'd be happy to supply you with anything you need in exchange for a technological partnership.

Spaceflight is a holy dream for them,as they believe their god, G!rtoler, left them to sail among the stars, and only by doing the same will they be able to reach G!rtoler.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Jul 24, 2012 8:47 am

Caecuser wrote:G-Tech, did you say your Chosen Isle was the isolated one in the Aurora Basin? If so, that's good because I'm looking at the two islands in the aurora basin that are close to each other. That's where the small scouting fleet was sent from MLM, they've become divergent are going to fulfill the position of the alienPrimes.


You betcha.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Danbershan
Minister
 
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Founded: Jan 23, 2011
Ex-Nation

Postby Danbershan » Tue Jul 24, 2012 8:51 am

The Nuclear Fist wrote:
Danbershan wrote:That's the usual. You know in W40K, the Orks have the Squibs, or something like that, which are basically Tyranids which took on too much Ork and became a seperate race, with some 'Nid thrown in? Might that happen here? Tyranids with too much other DNA go rogue, and become either seperate races or sub-races to other groups? Just some thoughts.

You're thinking of the squigs, and they're effectively Ork pets, food, and suicide bombers.


Yeah, that's it. Could happen here, and they might not be so subservient this time around, we'll have to see how it goes.

Mishmahig wrote:
Danbershan wrote:
That's the usual. You know in W40K, the Orks have the Squibs, or something like that, which are basically Tyranids which took on too much Ork and became a seperate race, with some 'Nid thrown in? Might that happen here? Tyranids with too much other DNA go rogue, and become either seperate races or sub-races to other groups? Just some thoughts.

As for my race, I'm thinking more about their future. There are basically two fields in which they aim to advance. The first is the improvement of their own race, as demonstrated by the new eugenics program in place, and the second is to reach space, although they don't really realise what they're doing. This will eventually result in the high development of the sciences of sociology and genetics, and in rapid improvements of their engineering, aerospace, and space-faring abilities. I think they'll achieve much higher levels in these areas than anybody else, while being far behind in everything else. So I hope to do my first GM projects in the late 1800s-early 1900s equivalent, and rapidly improving after that, while my first bona fide space flight should get done in about 1880-equivalent. Objections/rebuttals?


The Veritch are intensely interested, and if you approached them IC (and we could breach that language barrier), they'd be happy to supply you with anything you need in exchange for a technological partnership.

Spaceflight is a holy dream for them,as they believe their god, G!rtoler, left them to sail among the stars, and only by doing the same will they be able to reach G!rtoler.


Well maybe, but I'm not sure the Kalululichi would go for it. They're not so much snooty, as they don't really understand that the people who live on the ground are people in the same way as them. Throughout their history, they've seen things with legs as little animals which scutle among the branches of sky-trees, and its going to take a lot to persuade them otherwise. But if they could understand that dream, they would be able to sympathise, and might be able to collaborate. If nothing else, they'd be willing to bring Veritch to the Agglomerations to help the Kalululichi advance their technology, and while there the Veritch would be able to see what the sky floaters are up to.

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