I could enjoy that.
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by Sentinel XV » Wed Jul 04, 2012 12:00 am
‹ all genius is a conquering of chaos and mystery ›

by Segmentia » Wed Jul 04, 2012 7:35 am
Garwall wrote:My bad, meant to type IV. Whatev's, mine's better.

by Neo Arcad » Wed Jul 04, 2012 8:27 am
Carathon wrote:Yeah, im going have to resign from the rp. My computer broke. Many apologies
Incase your wondering im posting from a PS3.
Ostroeuropa wrote:Two shirtless men on a pushback with handlebar moustaches and a kettle conquered India, at 17:04 in the afternoon on a Tuesday. They rolled the bike up the hill and demanded that the natives set about acquiring bureaucratic records.
Des-Bal wrote:Modern politics is a series of assholes and liars trying to be more angry than each other until someone lets a racist epithet slip and they all scatter like roaches.
NSLV wrote:Introducing the new political text from acclaimed author/yak, NEO ARCAD, an exploration of nuclear power in the Middle East and Asia, "Nuclear Penis: He Won't Call You Again".

by Founderless and Sausage » Wed Jul 04, 2012 9:10 am


by Ceannairceach » Wed Jul 04, 2012 9:35 am
Neros wrote:Hm. We need more IC posts.

by Neros » Wed Jul 04, 2012 9:56 am
Founderless and Sausage wrote:Katyuscha wrote:You're nation is neutral right?
Uhuh.
Sorry for the miniscule post, guys. I just didn't have the time, and I needed a tag.
But yah, everybodysend your most beautiful noble ladies. And I want a dowry
Oh, and could anyone tell me 'bout my weapons? Not very good with that sort o' thang. I'm number 18...

by Neros » Wed Jul 04, 2012 9:58 am

by Katyuscha » Wed Jul 04, 2012 10:23 am

by Ceannairceach » Wed Jul 04, 2012 10:24 am

by Nightkill the Emperor » Wed Jul 04, 2012 10:24 am
Nat: Night's always in some bizarre state somewhere between "intoxicated enough to kill a hair metal lead singer" and "annoying Mormon missionary sober".
Swith: It's because you're so awesome. God himself refreshes the screen before he types just to see if Nightkill has written anything while he was off somewhere else.

by Katyuscha » Wed Jul 04, 2012 10:45 am
Carathon wrote:Yeah, im going have to resign from the rp. My computer broke. Many apologies
Incase your wondering im posting from a PS3.

by Kamchatkalia » Wed Jul 04, 2012 1:00 pm
Neros wrote:Hm. We need more IC posts.
Garwall wrote:Neros wrote:I can just imagine the trouble Russia went through to colonize Colombia back in the day. Those cold-hardened peoples being sent to the tropics, all for the Motherland. Must have been worse than what the Spanish went through.
I feel worse for the natives. Seeing a bunch of ass-naked Russians running around on the beach, drunk on more Vodka than a normal man sees in an entire lifetime.
Garwall wrote:And it would be nice if I could search for Communist U.S.A. flags without every other result being "OBAMAS A SOCIALIST RARARA".

by Founderless and Sausage » Wed Jul 04, 2012 2:11 pm
Neros wrote:Founderless and Sausage wrote:
Uhuh.
Sorry for the miniscule post, guys. I just didn't have the time, and I needed a tag.
But yah, everybodysend your most beautiful noble ladies. And I want a dowry
Oh, and could anyone tell me 'bout my weapons? Not very good with that sort o' thang. I'm number 18...
Aircraft: Nimble fighter, not lot of punch. Bomber is pretty sweet; made to counter German Ju 88 Bombers. Attack is low-average, Cargo is pretty boss, Trainer is good
Navy: Your battleship and Destroyer are top of the line and boss; Carrier is meh but gets the job done, Cruiser is a undergunned but fast
Tank: Good god man, you got the Churchill tank, that's the heaviest Allied Tank in the War, slow but the armor is insane. Higher levels mean its cheaper, higher gun caliber etc. However, Lv. 3 m26 Pershing is kind of a drop down from Lv. 2.
TD: Pretty nice, good against light tanks but heavier tanks are a problem. Really good infantry support.
Tankette: Pretty shitty. Infantry can defeat them.
Utility Vehicle: Poor off-road mobility, and poor armament. Open-top that can make your soldiers sitting ducks.
Light Artillery: Really good mobility, can be broken down and carried with infantry. That's pretty much it
Pistol: Fairly ok, issued to the Red Army and everywhere in large numbers.
Rifle: Yugoslav knock off of the Kar98k, average. Upgrades to a slightly better French semi-automatic.
SMG: Kinda shitty, based on the first basic submarine gun MP18
MG: Pretty standard and effective.
My opinion, overall, you are fitted to be a Heavy Naval Power (aka: Capital ships excluding Carriers) with great Heavy Armor divisions, average airforce, pretty sub-standard army.


by Mishmahig » Wed Jul 04, 2012 3:06 pm

by Valkstadt » Wed Jul 04, 2012 3:14 pm
Mishmahig wrote:I'm terribly sorry to interrupt, but I was wondering if this AWRP was still open/ongoing. If so, would it be possible for me to join? (I ask due to my relative inexperience with AWRPs----if yes, I'll fill out the application form. If not, I'll just continue lurking.)

by Segmentia » Wed Jul 04, 2012 3:37 pm

by Founderless and Sausage » Wed Jul 04, 2012 3:56 pm

by Mishmahig » Wed Jul 04, 2012 4:09 pm

by Katyuscha » Wed Jul 04, 2012 4:13 pm
Mishmahig wrote:Alrighty then. Here's my application (please correct me if something has changed---I'm just going off the latest map/nation slot information)
APPLICATION
Player Name: Mishmahig
Full Nation Name: Democratic Federation of Mexico
Leader Name: President Eleazar Meza
Government Type: Representative democracy
Capital: Mexico City
Land Claim: The central regions of Mexico IRL (doesn't occupy all of Mexico, merely a quarter/half portion)
Major National Products: Oil, agriculture (corn, barley, etc), textiles.
Colony Names: Haiti/Dominican Republic if possible.
Other National Info:
-----------------------------
Points Total: (See "points" section of OP)
Since Mexico's population around the 1930s was below 30 million, I have 55 points to allocate.
Industry: 12/20
Agriculture: 10/18
Infrastructure: 10/15
Happiness: 6/10
Corruption: 2/5
Conscription: 6/12
Training: 5/15
Equipment: 4/5
--------------
Nation's History: After the glorious revolution where Mexico gained its independence from Spain in 1821, the way forward seemed unclear. A government, an infrastructure, a system must be put into place, to ensure that Mexico would never fall under the heel of foreigners again, but the nation was divided as to which way, which system was best. Following the unsuccessful Second Congress of Chilpancingo in 1825, called to seek a peaceful resolution to the divide, a group of rich landowners rallied around one of their own, and declared their independence from the Republic of Mexico, forming the Mexican Empire. Shortly thereafter, middle class businessmen and social reformers, sought to emulate the Mexican Empire by seizing power in the Republic of Mexico and instituting a series of drastic reforms. Despite the last-minute intervention of the Mexican military, the Reformers, as they were known, remained in power.
The Mexican Empire, seeing the internal struggle as a sign of weakness, launched lightning-fast assaults all along the border. Divided within, with an ineffectual military and seemingly unstoppable enemies from the north, the Republic of Mexico collapsed, absorbed by the ever-growing Mexican Empire. For a time, it seemed as if the Mexican Empire would absorb all of Central America, spreading constantly.
In the region of Oaxaca, however, local Amerindian leaders and rebellious military groups banded together to form the Mexican Federation (which later became in the Democratic Federation of Mexico) in 1831. Fighting an all-out guerrilla war against the forces of the Mexican Empire, they managed to drive them from the regions of Guerrero, Oaxaca, Veracruz and Chiapas, finally seizing Mexico City in 1834. With the loss of the former capital, the Mexican Empire, tired after three years of constant warfare, negotiated a uneasy peace that divided the former Republic of Mexico between the two nations.
The truce lasted for seven years. With the election of President Benito Juarez, and the succession of Emperor Antonio Lopez to the throne, "war-hawk" parties in both nations redoubled their efforts. Massive rallies were held in both nations, the people were stoked to further heights of nationalistic fury, and more military units were created and trained. Neither nation could declare war, however, without a casus belli. Finally, in 1842, a Mexican Empire scouting troop accidentally trespassed in Democratic Federation territory. President Juarez had his casus belli. The war was terrible, and absolute. Raging for over a decade, the nations were locked in a never-ending conflict, where it seemed victory hung by a single thread. Tens of thousands of soldiers died, thousands of civilians were turned into refugees, and dozens of towns simply ceased to exist. Finally, in a brilliant flanking maneuver, the Twelve Cruzob battalion encircled the Seventh Empire Riflemen, massacring them to a man, and winning the Third Battle of Sinaloas. With that, the Empire of Mexico's capital was entirely exposed to the full force of the Democratic Federation of Mexico's armies. Unprepared for a siege, the capital fell quickly, and within a few short weeks, the war was over.
With the war over, the Democratic Federation of Mexico turned inwards. For decades, the government focused only on repairing the damaged caused by the war. The economy was stabilized, the people resettled, the crops replanted. Slowly but steadily, Mexico began to recover. Now, with all evidence of the war erased, the government has begun to look outwards again, seeking to re-establish Mexico as a major player on the world stage.
Historic Enemies: Mexican Empire (destroyed)
Player Slot: 11, if possible.
Weapon Number: <---I'm a tad bit unclear on this. Could someone clarify further please?
If I've messed something up or if someone's already claimed my area/nation/slot, please let me know. This is my first RP, so any criticism/advice would be appreciated. Thanks in advance!

by Mishmahig » Wed Jul 04, 2012 4:30 pm

by Founderless and Sausage » Wed Jul 04, 2012 4:49 pm

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