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Corrian
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Postby Corrian » Wed Feb 20, 2013 10:06 pm

Camicon wrote:Nah, I was shouting about the Presidential debates along with the Americans. It's one of my hobbies, yelling about how the American political system (particularly the Republicans) is filled primarily with idiots and the mentally insane.

Agreed...
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Altruistic Paladins
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Postby Altruistic Paladins » Thu Feb 21, 2013 7:56 am

Who put politics into my fun thread? It may be hilarious at times, but this is just not funny. If somebody does not own up to it, I will have a post reprimanding the abuse of the medical term "psychotic", and then you may or may not read it and may or may not abide by its non-binding declaration to maybe stop abusing the poor medical terms so much. Heck, I may just make it less than a page long so that you may actually read it.
Last edited by Altruistic Paladins on Thu Feb 21, 2013 8:00 am, edited 2 times in total.
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Corrian
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Postby Corrian » Thu Feb 21, 2013 9:15 am

So the other day, I played this text-based game called Depression Quest. The whole purpose of the game is for depression awareness, to show people what it feels like to have depression and live through it. I'm sure it's because so many people don't act like they understand well, or just do the stupid, asshole response to people with depression by saying "You're just weak" which doesn't help matters in the slightest. All the funds for the game (if you pay for it) go towards more education in depression and whatnot.

I played it for a couple of reasons. One reason was just that I would like to be more aware what life must feel like going through depression, and the other was so I could understand my own RP characters better. Specifically so I can PLAY them better. I feel like I play them alright now, but I was hoping that the game itself would maybe help me understand how to put myself into the mindset of my characters even more. Honestly, I think it may work, because damn the game made me sad when I played it and I already feel like I understand more then I did.

http://www.depressionquest.com/ Trigger warning for anyone who may be affected by something like this.
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Nulvelith
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Postby Nulvelith » Thu Feb 21, 2013 10:05 am

Corrian wrote:So the other day, I played this text-based game called Depression Quest. The whole purpose of the game is for depression awareness, to show people what it feels like to have depression and live through it. I'm sure it's because so many people don't act like they understand well, or just do the stupid, asshole response to people with depression by saying "You're just weak" which doesn't help matters in the slightest. All the funds for the game (if you pay for it) go towards more education in depression and whatnot.

I played it for a couple of reasons. One reason was just that I would like to be more aware what life must feel like going through depression, and the other was so I could understand my own RP characters better. Specifically so I can PLAY them better. I feel like I play them alright now, but I was hoping that the game itself would maybe help me understand how to put myself into the mindset of my characters even more. Honestly, I think it may work, because damn the game made me sad when I played it and I already feel like I understand more then I did.

http://www.depressionquest.com/ Trigger warning for anyone who may be affected by something like this.

well that was an interesting ten minutes.
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Altruistic Paladins
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Postby Altruistic Paladins » Thu Feb 21, 2013 10:28 am

Since examples of games being able to tell stories through game mechanics alone are not shown often enough, how about spending a minute or two on this flash game before watching this video on the usage of game mechanics as narrative (which also introduced me to it in the first place)?
Last edited by Altruistic Paladins on Thu Feb 21, 2013 11:53 am, edited 3 times in total.
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Pragia
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Postby Pragia » Thu Feb 21, 2013 10:37 am

Will have post for Cassie today

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Camicon
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Postby Camicon » Thu Feb 21, 2013 11:10 am

Corrian wrote:So the other day, I played this text-based game called Depression Quest. The whole purpose of the game is for depression awareness, to show people what it feels like to have depression and live through it. I'm sure it's because so many people don't act like they understand well, or just do the stupid, asshole response to people with depression by saying "You're just weak" which doesn't help matters in the slightest. All the funds for the game (if you pay for it) go towards more education in depression and whatnot.

I played it for a couple of reasons. One reason was just that I would like to be more aware what life must feel like going through depression, and the other was so I could understand my own RP characters better. Specifically so I can PLAY them better. I feel like I play them alright now, but I was hoping that the game itself would maybe help me understand how to put myself into the mindset of my characters even more. Honestly, I think it may work, because damn the game made me sad when I played it and I already feel like I understand more then I did.

http://www.depressionquest.com/ Trigger warning for anyone who may be affected by something like this.

That is actually a very accurate depiction. I'm impressed.
Last edited by Camicon on Thu Feb 21, 2013 11:11 am, edited 1 time in total.
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Nulvelith
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Postby Nulvelith » Thu Feb 21, 2013 12:15 pm

Camicon wrote:
Corrian wrote:So the other day, I played this text-based game called Depression Quest. The whole purpose of the game is for depression awareness, to show people what it feels like to have depression and live through it. I'm sure it's because so many people don't act like they understand well, or just do the stupid, asshole response to people with depression by saying "You're just weak" which doesn't help matters in the slightest. All the funds for the game (if you pay for it) go towards more education in depression and whatnot.

I played it for a couple of reasons. One reason was just that I would like to be more aware what life must feel like going through depression, and the other was so I could understand my own RP characters better. Specifically so I can PLAY them better. I feel like I play them alright now, but I was hoping that the game itself would maybe help me understand how to put myself into the mindset of my characters even more. Honestly, I think it may work, because damn the game made me sad when I played it and I already feel like I understand more then I did.

http://www.depressionquest.com/ Trigger warning for anyone who may be affected by something like this.

That is actually a very accurate depiction. I'm impressed.

for an introductory message (as it was intended to be), it is. My only possible complaint is it doesnt explain to the player the underlying meanings behind certain actions, and the blocking of certain choices. It shows the experience of depression without explaining the pschological/emotional currents underneath the obvious.
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Camicon
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Postby Camicon » Thu Feb 21, 2013 12:22 pm

Nulvelith wrote:
Camicon wrote:That is actually a very accurate depiction. I'm impressed.

for an introductory message (as it was intended to be), it is. My only possible complaint is it doesnt explain to the player the underlying meanings behind certain actions, and the blocking of certain choices. It shows the experience of depression without explaining the pschological/emotional currents underneath the obvious.

It blocks certain choices because it would be completely unrealistic for someone that is depressed to choose those options.
"Ohai guys! I'm super depressed! Let me tell you all about it!"
Not really how it plays out.

And actually trying to explain all of the thought processes that underlay depression would turn each of those pages into fifty-page essays. It's an awareness campaign, not a 500 level university class.
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Active since May, 2009
Country of glowing hearts, and patrons of the arts
Help me out
Star spangled madness, united sadness
Count me out
The Trews, Under The Sun
No human is more human than any other. - Lieutenant-General Roméo Antonius Dallaire
Don't shine for swine. - Metric, Soft Rock Star
Love is hell. Hell is love. Hell is asking to be loved. - Emily Haines and the Soft Skeleton, Detective Daughter

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Mighty Asgard
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Postby Mighty Asgard » Thu Feb 21, 2013 1:55 pm

Retro Frost wrote:
Name: Willson Parker
Gender: Male
Age: 15
Nationality: American, Colorado
Height: 5,8
Weight:118
Hair: Flowing Dirty Blonde
Eyes: Blue-Green
Costume (if any): None
Abilities: Telekinesis, Extreme Resistance to Cold(Extreme defined as comfortable walking around in a t shirt in -20 Fahrenheit, High intelligence
Dorm: Hero
Brief Bio: Willson was always a middle class success story in the making he got good grades, had a stable family, and had moderate success with other things. He loved sciences and history, he was average in writing and math due to terrible handwriting and organization issues. His parents were from average backgrounds, but were adamant about him learning how to speak latin saying it would pave the via(way in latin) for him to learn other languages. He was on track to work in a science field and then vampires came.
Other Facts: Has ADHD and small case of Disgrafia. Can fluently speak, write and understand Latin.

Accepted.

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Corrian
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New York Times Democracy

Postby Corrian » Thu Feb 21, 2013 4:52 pm

Altruistic Paladins wrote:Since examples of games being able to tell stories through game mechanics alone are not shown often enough, how about spending a minute or two on this flash game before watching this video on the usage of game mechanics as narrative (which also introduced me to it in the first place)?

I'll look at this later. Can't focus properly right now.

Camicon wrote:That is actually a very accurate depiction. I'm impressed.

I think they got inspiration for the game from the developer's themselves. Specifically developers suffering from depression.

Camicon wrote:It blocks certain choices because it would be completely unrealistic for someone that is depressed to choose those options.
"Ohai guys! I'm super depressed! Let me tell you all about it!"
Not really how it plays out.

And actually trying to explain all of the thought processes that underlay depression would turn each of those pages into fifty-page essays. It's an awareness campaign, not a 500 level university class.

This pretty much.

Also, I'm trying to do something similar with Cassie, because at this point I would pretty much say she has depression from her PTSD trauma's. Though, I was going to have her possibly say something about that to Tara (Why she was looking for her), since she trusts her the most. She's not going to go around telling everyone else she has depression, though. Everyone else will probably just have to guess that she has it or not, because she's not going to be like "Hey everyone I'm closest to, I have depression!". She gives obvious signs of PTSD and depression issues anyway.

Pragia wrote:Will have post for Cassie today

Okay.
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Nulvelith
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Postby Nulvelith » Thu Feb 21, 2013 6:41 pm

Quick question: how do missions get planned? And will they include "villainous" ones... Or do we bad guys have to find ways to sneak around?
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Orinon
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Postby Orinon » Fri Feb 22, 2013 7:04 am

The wall of text is strong with this one.....

Also, Magenta's comment about Grace and Goltia being her children is more referring to her role in their life currently (A hybrid between big sister and mother figure).
Last edited by Orinon on Fri Feb 22, 2013 7:07 am, edited 1 time in total.
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Kershya
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Postby Kershya » Fri Feb 22, 2013 7:39 am

Is it ok to start the Mind Travel subplot now or some time later?
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Liriena
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Postby Liriena » Fri Feb 22, 2013 7:49 am

Is this thing still open? :p
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Corrian
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Postby Corrian » Fri Feb 22, 2013 8:08 am

Nulvelith wrote:Quick question: how do missions get planned? And will they include "villainous" ones... Or do we bad guys have to find ways to sneak around?

Considering it's called "Super Hero High", beyond teaching villains, I don't think they actually let villains do their own missions. They can let them ON missions, though. This school may be very open to teaching villains (and probably wanting to make them better), but they don't want to completely lose credibility by actually supporting villains killing people and whatnot on missions. That wouldn't help the view of "Superheroes" much.

That's my thoughts on it, anyway.

Edit: Oh, and missions are planned by Mighty Asgard, pretty much.

Liriena wrote:Is this thing still open? :p

Yup :)

Orinon wrote:The wall of text is strong with this one.....

Also, Magenta's comment about Grace and Goltia being her children is more referring to her role in their life currently (A hybrid between big sister and mother figure).

We're buds in walls of text man! *High fives*
Last edited by Corrian on Fri Feb 22, 2013 8:09 am, edited 1 time in total.
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Mighty Asgard
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Postby Mighty Asgard » Fri Feb 22, 2013 9:09 am

Nulvelith wrote:Quick question: how do missions get planned? And will they include "villainous" ones... Or do we bad guys have to find ways to sneak around?

OOC, missions are planned by me though everyone is quite welcome to suggest things. IC missions are planned by the administration, the headmaster basically, and that's why you won't see any properly villainous missions, they would damage the reputation of the school. There's usually a large cash reward offered for participating in missions though, so there is still a reason why a villainous character would want to go.

Kershya wrote:Is it ok to start the Mind Travel subplot now or some time later?

It's alright by me, but it also involves one of AP's characters so we'll need to wait and see if it's alright with him as well.

Liriena wrote:Is this thing still open? :p

Indeed it is.

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Corrian
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Postby Corrian » Fri Feb 22, 2013 10:21 am

http://io9.com/5985558/temporary-tattoo ... s-possible Interesting.........and possibly scary if it advances further.

Edit: By the way, the reason I'm posting things like this and the depression thing is because it relates to the RP, in a sense. Like the telepathy and telekinesis, and for our depressed characters with the depression thing.

Edit 2: And I like sharing things. There's been a lot of very interesting advances recently, like bionic hands and bionic eyes going on the market.
Last edited by Corrian on Fri Feb 22, 2013 10:23 am, edited 2 times in total.
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Retro Frost
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Postby Retro Frost » Fri Feb 22, 2013 11:50 am

I have a question. Do moves and powers have to be deeply based in science or can they be kinda fictitious.

For example my character has a move where using telekinesis he will vibrate his hand at such a high rate that when it comes in contact with a human the shockwaves will travel through the body and disrupt functions. At low power it only disrupts the fluid in the inner ear causing a total lose of balance and sometimes nausea and at high powers it can cause arteries and blood vessels to burst.

Would this be an acceptable move?
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Corrian
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Postby Corrian » Fri Feb 22, 2013 12:11 pm

Retro Frost wrote:I have a question. Do moves and powers have to be deeply based in science or can they be kinda fictitious.

For example my character has a move where using telekinesis he will vibrate his hand at such a high rate that when it comes in contact with a human the shockwaves will travel through the body and disrupt functions. At low power it only disrupts the fluid in the inner ear causing a total lose of balance and sometimes nausea and at high powers it can cause arteries and blood vessels to burst.

Would this be an acceptable move?

I think it would be fine, but you might want to have it start out weak for him. We're at a school where people learn to develop their powers, after all. But I'll let someone else have a say, obviously.
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Retro Frost
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Postby Retro Frost » Fri Feb 22, 2013 12:33 pm

Corrian wrote:
Retro Frost wrote:I have a question. Do moves and powers have to be deeply based in science or can they be kinda fictitious.

For example my character has a move where using telekinesis he will vibrate his hand at such a high rate that when it comes in contact with a human the shockwaves will travel through the body and disrupt functions. At low power it only disrupts the fluid in the inner ear causing a total lose of balance and sometimes nausea and at high powers it can cause arteries and blood vessels to burst.

Would this be an acceptable move?

I think it would be fine, but you might want to have it start out weak for him. We're at a school where people learn to develop their powers, after all. But I'll let someone else have a say, obviously.

Yeah, it will be weak, but it will still be strong enough to kill just extremely unwieldy in its current state.

Thanks for the help.
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Terintania
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Postby Terintania » Fri Feb 22, 2013 7:18 pm

Hm. Zark, do you mind if I have Jay come talk to Sarah? If you do, it's fine. I know I've had Jay chat with her a lot.
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Zarkenis Ultima
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Postby Zarkenis Ultima » Fri Feb 22, 2013 7:20 pm

Terintania wrote:Hm. Zark, do you mind if I have Jay come talk to Sarah? If you do, it's fine. I know I've had Jay chat with her a lot.


I don't mind. She has nothing to do anyway.
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Altruistic Paladins
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Postby Altruistic Paladins » Fri Feb 22, 2013 7:38 pm

Mighty Asgard wrote:
Kershya wrote:Is it ok to start the Mind Travel subplot now or some time later?

It's alright by me, but it also involves one of AP's characters so we'll need to wait and see if it's alright with him as well.


Yes, it is fine to get the plot started soon. I just need to create a post where Bramwell discovers how to bring other people with him on journies to the centers of the minds. This does raise questions I have not pondered before, as I never really figured out what would be considered telepathic training in more of that sense.
By Hits Holy Hand,
The Imperial Majesty Emperor Norton II of the People of the DSA and Protector of Ukraine
Inaugurated 12:06 A.M. Ecuador Standard Time, June 26, 2014; crowned 12:23 A.M. EST; June 26, 2014; instituted the Separation of Positions 1:07 A.M. EST, June 26, 2014; retired from office 4:58 P.M. EST, June 27, 2014; returned to office 1:05 A.M. EST, June 30, 2014; retired again 12:05 P.M. EST

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Corrian
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Founded: Mar 19, 2011
New York Times Democracy

Postby Corrian » Fri Feb 22, 2013 7:54 pm

"Wilson was soon met by a man dressed in a black uniform entering the hangar bay to greet him. The man was carrying a package of clear plastic. "Welcome to the Academy for the Empowered, Mister Parker," the guard said, "I am here to escort you to your quarters and provide any help you might need to get familiar with the Academy. Please leave your luggage here and follow me. Everything will be brought up to your room once it has been through a security check."

The guard waited for Wilson to comply."

You ever get tired of posting posts greeting students in almost the exact same way as before, Mighty Asgard? :P
Last edited by Corrian on Fri Feb 22, 2013 7:54 pm, edited 1 time in total.
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