Pretty much. There's also using that tonnage for armor and ammunition dependingUlarn wrote:Northern Dominus wrote: Cool. Again she can do what she wishes, Artemus only took command because things were going to hell and nobody decided to step up but nothing's official, but I wasn't sure if you saw the big pack o' order/suggestions.
As far as the waste heat thing goes, it's sort of a thing in Battletech. See Battlemechs are sealed vehicles. That's why they can operate in the wastes of space or underwater with ease. However that sealed nature means that waste heat generated by firing weapons or the activating of the plastic myomer muscles (the stuff that makes Battlemechs run), doesn't have anywhere to go without heat sinks.
You're right about the firing one full salvo. She might be able to fire two without real adverse effects, but heat builds with weapons fire and not letting it vent means that plastics melt, electrics fry, and stuff eventually 'splodes (all of which is bad).
The battletech wiki has a lot more info about heat sinks and the waste heat principle:
http://www.sarna.net/wiki/Heat_Sinks
I remember reading that at some point. I figured that heat sinks were effectively your exhausts or air-vents; they dump the waste heat generated by the mech's engines and weapons. The more you have of them, the faster this heat can be dumped and the longer you can keep moving/jumping/shooting. With enough heat sinks, you could conceivably keep shooting forever without any risk of overheating but very few 'mechs use such a design since it would necessitate a very small armament to generate minimal heat. For everyone else your heat buildup from weapons fire is going to outpace your heat sinks ability to deal with it and eventually you're going to have to either stop shooting and wait for the sinks to catch up or carry on and run the risk of melting and other unpleasantness.
That all sound about right?
Feasibly, if you had a large enough chassis you could load a mech with a single ER PPC and fit it with enough double heat sinks and give it enough armor to make it sufficiently well protected and able to vent the heat to minimize firing times...but that would work just about as long as one had until some enterprising mechwarrior decided to take a pot-shot and damage all of those heat sinks.
But don't worry. LRM-15s generate only 5 points of heat per salvo, making a full-blown salvo worth 10 heat points. Artemus fired his twin medium pulse lasers multiple times. Each generates 4 heat points so thats 8 per bolt, so he's probably in a worse situation than Jazz would be. Really the only weapons that don't generate significantheat are the ballistic ones like Gauss Rifles and Autocannons. The trouble with those is those have 'splody bits themselves. Autocannon ammunition (as well as missile ammunition BTW) can explode on its own when hit without CASE, and Gauss Rifles themselves have capacitors which explode when hit hard enough.



