NATION

PASSWORD

American Paranormal Society (OOC) Closed

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Mon Aug 15, 2011 8:42 pm

Bonnaful wrote:well shit this is going to take some thinking on how to beat it


Of course, these orcs are considerably less bad ass. Some iron or steel will work.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
New East Ireland
Negotiator
 
Posts: 6215
Founded: Sep 25, 2010
Liberal Democratic Socialists

Postby New East Ireland » Mon Aug 15, 2011 9:07 pm

Nationstatelandsville wrote:NEI, feel free to make an intro post whenever.

I said that I was waiting until Chapter 4...
"A joke is a very serious thing."

- Winston Churchill



User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 12:14 am

New East Ireland wrote:
Nationstatelandsville wrote:NEI, feel free to make an intro post whenever.

I said that I was waiting until Chapter 4...


...

It's Chapter Two right now and you seriously just read everything you need to know.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
The Romulan Republic
Postmaster-General
 
Posts: 10904
Founded: May 20, 2008
Ex-Nation

Postby The Romulan Republic » Tue Aug 16, 2011 12:00 pm

Is it acceptable to play a non-human? If so:

Name: Alexander Charles Lafayette.

Age: 289.

Appearance: Tall and thin. Pale skin and green eyes with jet black hair. Appears to be about 35 years of age. Usually dresses in grey pants and a black coat. His normal demeanor is cold, calm, and intellectual.

Status: Member.

Preferred Weapon: Handgun that fires silver bullets or explosive rounds, a sword cane, and concealed knives. However, he prefers to avoid a fight when he can. If you asked him what his preferred weapon is, he would say his mind.

Bio: Born out of wedlock to Mary Lafeyette, a lady in New France, and Peter Checkov, a commoner from Russia. His father was a vampire, granting him greatly extended life (but not true immortality) as well as superhuman speed, strength, and agility. He lacks most vampiric weaknesses, but does have an aversion to bright Sunlight. After his father fled to protect his mother, she was forced to give Alexander up. He was raised by the Church, becoming a devout Catholic, but fled at 15 when his superhuman abilities became apparent. He fought in the Seven Year's War on the French side before fleeing to France after the English won. Studied medicine in France, and eventually joined the American Paranormal Society. Served in the Society until 1948, then disappeared shortly before its destruction at the hands of the Soviets. Remained out of sight under a fake ID until the early eighties, when he applied to join the reformed Society.

RP Sample: viewtopic.php?f-5&t=23373
Last edited by The Romulan Republic on Tue Aug 16, 2011 12:17 pm, edited 2 times in total.
"Our progress in degeneracy appears to me to be pretty rapid. As a nation, we began by declaring that "all men are created equal." We now practically read it "all men are created equal, except negroes" When the Know-Nothings get control, it will read "all men are created equal, except negroes, and foreigners, and Catholics." When it comes to this I should prefer emigrating to some country where they make no pretence of loving liberty -- to Russia, for instance, where despotism can be taken pure, and without the base alloy of hypocracy." - President Abraham Lincoln.

User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 12:32 pm

The Romulan Republic wrote:Is it acceptable to play a non-human? If so:

Name: Alexander Charles Lafayette.

Age: 289.

Appearance: Tall and thin. Pale skin and green eyes with jet black hair. Appears to be about 35 years of age. Usually dresses in grey pants and a black coat. His normal demeanor is cold, calm, and intellectual.

Status: Member.

Preferred Weapon: Handgun that fires silver bullets or explosive rounds, a sword cane, and concealed knives. However, he prefers to avoid a fight when he can. If you asked him what his preferred weapon is, he would say his mind.

Bio: Born out of wedlock to Mary Lafeyette, a lady in New France, and Peter Checkov, a commoner from Russia. His father was a vampire, granting him greatly extended life (but not true immortality) as well as superhuman speed, strength, and agility. He lacks most vampiric weaknesses, but does have an aversion to bright Sunlight. After his father fled to protect his mother, she was forced to give Alexander up. He was raised by the Church, becoming a devout Catholic, but fled at 15 when his superhuman abilities became apparent. He fought in the Seven Year's War on the French side before fleeing to France after the English won. Studied medicine in France, and eventually joined the American Paranormal Society. Served in the Society until 1948, then disappeared shortly before its destruction at the hands of the Soviets. Remained out of sight under a fake ID until the early eighties, when he applied to join the reformed Society.

RP Sample: viewtopic.php?f-5&t=23373


Accepted.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 3:21 pm

And the plot thickens!
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 3:57 pm

Updated poll, with the added option to change your vote.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 4:47 pm

OK, so I'm adding a list of monsters to the OP. You guys can help by creating your one monster profiles consisting of:

Name: Name for the species, not a character.
Classification: Daemon (unholy creatures), angel (holy creatures), faeries (magical creatures), jinn (spirits), undead (ghosts, zombies, etc. any creatures that were once mortal), otherworlders (metaphysical creatures from other universes) and monsters (any other physical creature).
Abilities: Physical or magical.
Appearance: Images or descriptions.
Article: To prove it exists in any folklore, religion, mythology, novel series, whatever.
Abilities: Physical or magical.
Weaknesses:

Any monster will do. Here are the monsters I'm making the profiles for: Vampires, werewolves, krakens, orcs, elves, trolls, imps, the Horsemen, seraphims, cherubs and archangels. Don't make any apps for those who fall under the classical sense of a god or a magician. Anything else is fair game.
Last edited by Nationstatelandsville on Tue Aug 16, 2011 4:52 pm, edited 2 times in total.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Tue Aug 16, 2011 5:17 pm

Name: Oni
Classification: Undead
Abilities: Extreme physical strength, many can change their size. Most oni are also heavy drinkers, and have extremely powerful magic. Almost invariably Japanese in origin. Typically wield a Kanabō.
Appearance:
Image
All oni have horns.

Article: http://en.wikipedia.org/wiki/Oni_(folklore)
Weaknesses: Soybeans. Srsly. (I guess even the Japanese knew that something that badass needed a Weaksauce Weakness to not be a Game Breaker for their mythology.)
Last edited by Rupudska on Tue Aug 16, 2011 5:37 pm, edited 2 times in total.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 5:19 pm

Rupudska wrote:Name: Oni
Classification: Undead/Demon
Abilities: Extreme physical strength, many can change their size. Most oni are also heavy drinkers, and have extremely powerful magic. Almost invariably Japanese in origin. Typically wield a Kanabō.
Appearance:
(Image)
All oni have horns.

Article: http://en.wikipedia.org/wiki/Oni_(folklore)
Weaknesses: Soybeans. Srsly. (I guess even the Japanese knew that something that badass needed a Weaksauce Weakness to not be a Game Breaker for their mythology.)


It can't be a cross breed. If it was ever alive as a mortal, it's an Undead.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Tue Aug 16, 2011 5:21 pm

Nationstatelandsville wrote:
Rupudska wrote:Name: Oni
Classification: Undead
Abilities: Extreme physical strength, many can change their size. Most oni are also heavy drinkers, and have extremely powerful magic. Almost invariably Japanese in origin. Typically wield a Kanabō.
Appearance:
(Image)
All oni have horns.

Article: http://en.wikipedia.org/wiki/Oni_(folklore)
Weaknesses: Soybeans. Srsly. (I guess even the Japanese knew that something that badass needed a Weaksauce Weakness to not be a Game Breaker for their mythology.)


It can't be a cross breed. If it was ever alive as a mortal, it's an Undead.


Then it's technically undead, as I read somewhere that Onis usually come from spirits.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 5:22 pm

Rupudska wrote:
Nationstatelandsville wrote:
It can't be a cross breed. If it was ever alive as a mortal, it's an Undead.


Then it's technically undead, as I read somewhere that Onis usually come from spirits.


Come from spirits?
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Tue Aug 16, 2011 5:25 pm

Nationstatelandsville wrote:
Rupudska wrote:
Then it's technically undead, as I read somewhere that Onis usually come from spirits.


Come from spirits?


Hold that thought. *gets book*

Okay. It seems that if a person does a fair amount of bad deeds in their life, when they die, they run the risk of becoming an oni. According to Japanese folklore, that is.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 5:26 pm

Rupudska wrote:
Nationstatelandsville wrote:
Come from spirits?


Hold that thought. *gets book*

Okay. It seems that if a person does a fair amount of bad deeds in their life, when they die, they run the risk of becoming an oni. According to Japanese folklore, that is.


Ah. Alright, I'll add the app to the OP once you alter it and I finish making mine.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
Rupudska
Postmaster of the Fleet
 
Posts: 20698
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Tue Aug 16, 2011 5:37 pm

Rupudska wrote:Name: Oni
Classification: Undead
Abilities: Extreme physical strength, many can change their size. Most oni are also heavy drinkers, and have extremely powerful magic. Almost invariably Japanese in origin. Typically wield a Kanabō.
Appearance:
(Image)
All oni have horns.

Article: http://en.wikipedia.org/wiki/Oni_(folklore)
Weaknesses: Soybeans. Srsly. (I guess even the Japanese knew that something that badass needed a Weaksauce Weakness to not be a Game Breaker for their mythology.)


Edited.
The Holy Roman Empire of Karlsland (MT/FanT & FT/FanT)
THE Strike Witches NationState | Retired King of P2TM
Best thread ever.
MT Factbook/FT Factbook|Embassy|Q&A
On Karlsland Witch Doctrine:
Hladgos wrote:Scantly clad women, more like tanks
seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

My Monster Profiles

Postby Nationstatelandsville » Tue Aug 16, 2011 5:50 pm

Name: Vampires
Classification: Monster
Abilities: Superhuman senses, strength, speed, and resilience. Shape-shifting between human, wolf, and bat forms. Can suck blood through fangs, which they require to survive. Can spread infection by replacing prey's blood with their own.
Appearance: Appear just like the species they are currently impersonating, save for wolf-like fangs which that can be retracted and wolf-like facial structures when in predatory mode. Fangs can not be retracted while in wolf form.
Article: http://en.wikipedia.org/wiki/Vampire
Weaknesses: Sunlight, being staked in the heart, holy symbols. Garlic and other strong smelling substances repel do to heightened sense. Require blood to survive.

Name: Werewolves
Classification: Monster
Abilities: Superhuman senses, strength, speed, and resilience. Shape-shifting between human, wolf, and semi-wolf form often known as wolfman. Can spread infection threw a poison located in fangs and claws. Transformation is also hereditary and is activated on the first full moon after the fourteenth birthday.
Appearance: Just as the infected did before being transformed, though now with more hair. Can also use claws and fangs in human form. Appear as a normal wolf in full wolf form, though lacking a tail. Many werewolves hide this by walking with three legs and using one of their hind legs as a makeshift tail. In wolfman form, they appear as human with a wolf-like face, covered in wolf fur, with claws, fangs, and wolf-like eyes. Fur color is often red, black, or gray.
Article: http://en.wikipedia.org/wiki/Werewolf
Weaknesses: Holy symbols and verses (particularly Judeo-Christian) and silver. Struggle with increased animalistic impulses during transformations and lose of the ability to speak in wolf form.

Name: Kraken
Classification: Monster
Abilities: Incredible strength, the natural abilities of a squid, can spew acidic bile from it's beak. Can produce vacuum-like suction from it's mouth. Is also able to communicate with other sea-life and Chthonians.
Appearance: A 60 foot long squid with wrinkled scarlet skin stretched across it's body, covered in puss-filled tumors and eight 20 feet long tentacles covered in poisonous bristles which can be shot of the tentacles. Beady yellow eyes, a black beak that stretches 20 feet into the air and is 30 feet wide. A second mouth on the bottom of it's body lined with sharp fangs.
Article: http://en.wikipedia.org/wiki/Kraken
Weaknesses: Can not go on land.

Name: Orcs
Classification: Faerie
Abilities: Super strength and resilience, limited magical abilities.
Appearance: Green-skinned humans who stand just under the average height, very muscular, red eyes full of hatred, breath that smells like death.
Article: http://en.wikipedia.org/wiki/Orc
Weaknesses: Iron, as well as blind hatred and rage.

Name: Elves
Classification: Faerie
Abilities: Vast magical capability, immortality. They are also usually quite wise due to their time spent learning.
Appearance: Starch white skin, taller then most humans, fangs, white eyes, pointed ears, silver hair.
Article: http://en.wikipedia.org/wiki/Elf
Weaknesses: Iron, as well as confusion of human behavior due to their vastly different morality. They are also capable of being corrupted by exposure to dark magic. Excessive exposure will twist their minds and forms. This was responsible for the creation of the orc species.

Name: Trolls
Classification: Dumbass Faerie
Abilities: Super senses, strength and resilience.
Appearance: Seven feet tall humanoids with night black skin, black teeth, yellow eyes, and the faintest hint of ears. They are very muscular and usually, very naked.
Article: http://en.wikipedia.org/wiki/Troll
Weaknesses: Iron. And they're really fucking stupid.

Name: Imps
Classification: Daemon
Abilities: Limited access to magic, resilience to fire.
Appearance: Short and brown with lizard-like eyes, pointy ears, and a massive jaw containing very white teeth. Often covered in ash.
Article: http://en.wikipedia.org/wiki/Imp
Weaknesses: Iron, holy symbols and verses.

Name: Seraphims
Classification: Angel
Abilities: Vast amount of magic, flight, and are so radiant they disintegrate all that see their true form.
Appearance: Child-like angels with six wings that they use to hide their bodies, leaving only their faces uncovered, so as not to destroy mortal with their power.
Article: http://en.wikipedia.org/wiki/Seraph
Weaknesses: Iron.

Name: Cherubs
Classification: Angel
Abilities: Vast amount of magic, flight, other natural abilities granted by their heads. Are also really fucking scary.
Appearance: Usually appear as winged babies, but their true form is that of a winged man with four heads, one of a man, one of a lion, one of a bull, and one of an eagle.
Article: http://en.wikipedia.org/wiki/Cherub
Weaknesses: Iron.

Name: Archangel
Classification: What do you think?
Abilities: Vast amount of magic, flight, skill in every weapon, military genius, incredible badassness.
Appearance: Dudes with fluffy wings and halos.
Article: http://en.wikipedia.org/wiki/Archangel
Weaknesses: Iron.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
New East Ireland
Negotiator
 
Posts: 6215
Founded: Sep 25, 2010
Liberal Democratic Socialists

Postby New East Ireland » Tue Aug 16, 2011 5:50 pm

Name: Vyrewatch
Classification: Daemon/Undead
Abilities: Flight, enhanced strength, enhanced speed/agility, enhanced endurance, immortality to age and disease, minor mind-reading abilities
Appearance: Vyrewatch are grey-blue skinned creatures. The eyes of a Vyrewatch are pure red. Vyrewatch have four-inch horns on the top of their heads, which grow past their hair. Vyrewatch have large, two-feet long bat wings that extend from their upper backs and allow them to fly.
Article: http://runescape.wikia.com/wiki/Vyrewatch
Weaknesses: Despite being a breed of Vampire, Vyrewatch are much more rarer than normal Vampires, and are very dangerous (about 15 on a scale of 1-10). Luckily, they only reside in isolated places. Vyrewatch are barely effected by garlic, making it useless to try and weaken one with garlic. Vyrewatch can be weakened by a wooden stake to the heart, but cannot be killed in such a manner. Killing a Vyrewatch requires a special type of metallic material known as "Ivandis". All known Ivandis deposits and materials have been confiscated by the American Paranormal Society's Vampiric Activities and Studies, but it is rumored that a small Ivandis mine in the Middle East was put under the control of the Anti-Vampire Association of Europe.
Last edited by New East Ireland on Tue Aug 16, 2011 6:03 pm, edited 1 time in total.
"A joke is a very serious thing."

- Winston Churchill



User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 5:52 pm

New East Ireland wrote:Name: Vampire
Classification: Undead/Daemon
Abilities: Enhanced strength, enhanced speed/agility, enhanced endurance, flight, immortality to age and disease
Appearance: The normal form of a Vampire is pale skinned, hairless, and with sharp ears like that of an elf. Vampires have a red glow in their pupils, and have sharp white fangs. They can have claws, but most do not. The majority of Vampires are mindless, and do whatever their Vampire lord orders them to. Vampire lords are the masters of mindless Vampires, and are normally very intelligent and old creatures. When a Vampire has consumed enough blood, it is able to take the appearance of a regular human, albeit with strange features such as more pale skin and the red glow in the Vampire's eyes.
Article: http://en.wikipedia.org/wiki/Vampire
Weaknesses: All Vampires can be weakened by garlic and silver. Ingesting garlic can be fatal to a Vampire. Silver cannot kill a Vampire unless it comes into contact with the heart. The same applies to wooden stakes, which are the preferred weapon of most Vampire hunters. Sunlight is a major annoyance to most Vampires, but it cannot kill them. Vampires can be harmed and repelled by objects of any Gods that said Vampire fears. For example, if a Vampire fears the Christian God, then Crucifixes and Bibles can repel the Vampire. If the Vampire fears the Muslim God, then a Quran is suitable to repel the Vampire.

Note: These Vampires are somewhat different from most Vampires. And most, if not all, Vampire cases are handled by either the American Paranormal Society or the Anti-Vampire Association of Europe (AVAE).

Name: Vyrewatch
Classification: Daemon/Undead
Abilities: Flight, enhanced strength, enhanced speed/agility, enhanced endurance, immortality to age and disease, minor mind-reading abilities
Appearance: Vyrewatch are grey-blue skinned creatures. The eyes of a Vyrewatch are pure red. Vyrewatch have four-inch horns on the top of their heads, which grow past their hair. Vyrewatch have large, two-feet long bat wings that extend from their upper backs and allow them to fly.
Article: http://runescape.wikia.com/wiki/Vyrewatch
Weaknesses: Despite being a breed of Vampire, Vyrewatch are much more rarer than normal Vampires, and are very dangerous (about 15 on a scale of 1-10). Luckily, they only reside in isolated places. Vyrewatch are weakened by garlic, although less so than a normal Vampire. Vyrewatch can be weakened by a wooden stake to the heart, but cannot be killed in such a manner. Killing a Vyrewatch requires a special type of metallic material known as "Ivandis". All known Ivandis deposits and materials have been confiscated by the American Paranormal Society's Vampiric Activities and Studies, but it is rumored that a small Ivandis mine in the Middle East was put under the control of the Anti-Vampire Association of Europe.


See my pre-made profile for vampires and edit the Vyrewatch accordingly please.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
New East Ireland
Negotiator
 
Posts: 6215
Founded: Sep 25, 2010
Liberal Democratic Socialists

Postby New East Ireland » Tue Aug 16, 2011 5:54 pm

Nationstatelandsville wrote:
New East Ireland wrote:Name: Vampire
Classification: Undead/Daemon
Abilities: Enhanced strength, enhanced speed/agility, enhanced endurance, flight, immortality to age and disease
Appearance: The normal form of a Vampire is pale skinned, hairless, and with sharp ears like that of an elf. Vampires have a red glow in their pupils, and have sharp white fangs. They can have claws, but most do not. The majority of Vampires are mindless, and do whatever their Vampire lord orders them to. Vampire lords are the masters of mindless Vampires, and are normally very intelligent and old creatures. When a Vampire has consumed enough blood, it is able to take the appearance of a regular human, albeit with strange features such as more pale skin and the red glow in the Vampire's eyes.
Article: http://en.wikipedia.org/wiki/Vampire
Weaknesses: All Vampires can be weakened by garlic and silver. Ingesting garlic can be fatal to a Vampire. Silver cannot kill a Vampire unless it comes into contact with the heart. The same applies to wooden stakes, which are the preferred weapon of most Vampire hunters. Sunlight is a major annoyance to most Vampires, but it cannot kill them. Vampires can be harmed and repelled by objects of any Gods that said Vampire fears. For example, if a Vampire fears the Christian God, then Crucifixes and Bibles can repel the Vampire. If the Vampire fears the Muslim God, then a Quran is suitable to repel the Vampire.

Note: These Vampires are somewhat different from most Vampires. And most, if not all, Vampire cases are handled by either the American Paranormal Society or the Anti-Vampire Association of Europe (AVAE).

Name: Vyrewatch
Classification: Daemon/Undead
Abilities: Flight, enhanced strength, enhanced speed/agility, enhanced endurance, immortality to age and disease, minor mind-reading abilities
Appearance: Vyrewatch are grey-blue skinned creatures. The eyes of a Vyrewatch are pure red. Vyrewatch have four-inch horns on the top of their heads, which grow past their hair. Vyrewatch have large, two-feet long bat wings that extend from their upper backs and allow them to fly.
Article: http://runescape.wikia.com/wiki/Vyrewatch
Weaknesses: Despite being a breed of Vampire, Vyrewatch are much more rarer than normal Vampires, and are very dangerous (about 15 on a scale of 1-10). Luckily, they only reside in isolated places. Vyrewatch are weakened by garlic, although less so than a normal Vampire. Vyrewatch can be weakened by a wooden stake to the heart, but cannot be killed in such a manner. Killing a Vyrewatch requires a special type of metallic material known as "Ivandis". All known Ivandis deposits and materials have been confiscated by the American Paranormal Society's Vampiric Activities and Studies, but it is rumored that a small Ivandis mine in the Middle East was put under the control of the Anti-Vampire Association of Europe.


See my pre-made profile for vampires and edit the Vyrewatch accordingly please.

Come on. It took me ten minutes to write that.
"A joke is a very serious thing."

- Winston Churchill



User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 5:55 pm

New East Ireland wrote:
Nationstatelandsville wrote:
See my pre-made profile for vampires and edit the Vyrewatch accordingly please.

Come on. It took me ten minutes to write that.


Took me just as long. I'll accept the Vyrewatch if you edit out the part about garlic.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
New East Ireland
Negotiator
 
Posts: 6215
Founded: Sep 25, 2010
Liberal Democratic Socialists

Postby New East Ireland » Tue Aug 16, 2011 5:56 pm

Nationstatelandsville wrote:
New East Ireland wrote:Come on. It took me ten minutes to write that.


Took me just as long. I'll accept the Vyrewatch if you edit out the part about garlic.

How so? The Vampires you described are still weakened by garlic. Although I probably missed something.
"A joke is a very serious thing."

- Winston Churchill



User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 5:57 pm

New East Ireland wrote:
Nationstatelandsville wrote:
Took me just as long. I'll accept the Vyrewatch if you edit out the part about garlic.

How so? The Vampires you described are still weakened by garlic. Although I probably missed something.


Yes, but not very. So, if they were weakened by garlic less then the vampires, it would be pretty useless to even try. I require you to repost the Vyrewatch app anyway so I can quote it without the vampire app, but a simple copy paste will do.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
New East Ireland
Negotiator
 
Posts: 6215
Founded: Sep 25, 2010
Liberal Democratic Socialists

Postby New East Ireland » Tue Aug 16, 2011 5:59 pm

Nationstatelandsville wrote:
New East Ireland wrote:How so? The Vampires you described are still weakened by garlic. Although I probably missed something.


Yes, but not very. So, if they were weakened by garlic less then the vampires, it would be pretty useless to even try. I require you to repost the Vyrewatch app anyway so I can quote it without the vampire app, but a simple copy paste will do.

Alright. Garlic wouldn't work normally anyways. Ivandis is the main Vyrewatch weakness.
Last edited by New East Ireland on Tue Aug 16, 2011 6:02 pm, edited 2 times in total.
"A joke is a very serious thing."

- Winston Churchill



User avatar
Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Tue Aug 16, 2011 6:02 pm

New East Ireland wrote:
Nationstatelandsville wrote:
Yes, but not very. So, if they were weakened by garlic less then the vampires, it would be pretty useless to even try. I require you to repost the Vyrewatch app anyway so I can quote it without the vampire app, but a simple copy paste will do.

Alright. Garlic wouldn't work normally anyways. Ivandis is the main Vyrewatch weakness.

Name: Vyrewatch
Classification: Daemon/Undead
Abilities: Flight, enhanced strength, enhanced speed/agility, enhanced endurance, immortality to age and disease, minor mind-reading abilities
Appearance: Vyrewatch are grey-blue skinned creatures. The eyes of a Vyrewatch are pure red. Vyrewatch have four-inch horns on the top of their heads, which grow past their hair. Vyrewatch have large, two-feet long bat wings that extend from their upper backs and allow them to fly.
Article: http://runescape.wikia.com/wiki/Vyrewatch
Weaknesses: Despite being a breed of Vampire, Vyrewatch are much more rarer than normal Vampires, and are very dangerous (about 15 on a scale of 1-10). Luckily, they only reside in isolated places. Though normal Vampires are weakened by garlic, Vyrewatch are barely effected, making it useless to try and weaken a Vyrewatch with garlic. Vyrewatch can be weakened by a wooden stake to the heart, but cannot be killed in such a manner. Killing a Vyrewatch requires a special type of metallic material known as "Ivandis". All known Ivandis deposits and materials have been confiscated by the American Paranormal Society's Vampiric Activities and Studies, but it is rumored that a small Ivandis mine in the Middle East was put under the control of the Anti-Vampire Association of Europe.


Accepted.
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

User avatar
New East Ireland
Negotiator
 
Posts: 6215
Founded: Sep 25, 2010
Liberal Democratic Socialists

Postby New East Ireland » Tue Aug 16, 2011 6:03 pm

Nationstatelandsville wrote:
New East Ireland wrote:Alright. Garlic wouldn't work normally anyways. Ivandis is the main Vyrewatch weakness.

Name: Vyrewatch
Classification: Daemon/Undead
Abilities: Flight, enhanced strength, enhanced speed/agility, enhanced endurance, immortality to age and disease, minor mind-reading abilities
Appearance: Vyrewatch are grey-blue skinned creatures. The eyes of a Vyrewatch are pure red. Vyrewatch have four-inch horns on the top of their heads, which grow past their hair. Vyrewatch have large, two-feet long bat wings that extend from their upper backs and allow them to fly.
Article: http://runescape.wikia.com/wiki/Vyrewatch
Weaknesses: Despite being a breed of Vampire, Vyrewatch are much more rarer than normal Vampires, and are very dangerous (about 15 on a scale of 1-10). Luckily, they only reside in isolated places. Though normal Vampires are weakened by garlic, Vyrewatch are barely effected, making it useless to try and weaken a Vyrewatch with garlic. Vyrewatch can be weakened by a wooden stake to the heart, but cannot be killed in such a manner. Killing a Vyrewatch requires a special type of metallic material known as "Ivandis". All known Ivandis deposits and materials have been confiscated by the American Paranormal Society's Vampiric Activities and Studies, but it is rumored that a small Ivandis mine in the Middle East was put under the control of the Anti-Vampire Association of Europe.


Accepted.

You should put the link to my original post up. It's edited and I took out the Vampire app.
"A joke is a very serious thing."

- Winston Churchill



PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads