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Do you like the current pace, or do you want things to move on a bit?

Poll ended at Sat Jul 20, 2019 3:26 pm

Current pace is fine
0
No votes
NEED MOAR ACTION (Move things along)
2
50%
Whatever, you are the OP
2
50%
 
Total votes : 4

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Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Thu Aug 01, 2019 11:45 pm

Kollin wrote:
POWERS / SKILLS:
ArchAngel Physiology - Mimicry: Lairah is almost certainly not an actual ArchAngel from Heaven, but that doesn't stop her very existence doing everything to make you reconsider, such as wings, and summoning her two spears out light to her hands. This Physiology further entails:

Superhuman Condition: Being at least a half-decent fake of an angel of any kind, Lairah's body is well beyond normal humans, and even many metahumans. As of her 23rd birthday, her aging has slowed to almost, but not quite a halt. Diseases and poisons of natural origin are wholly ineffective, while man-made and metahuman generated ones still struggle to survive. Healing Factor included, healing most minor wounds (up to small caliber bullets) in minutes, and more severe ones in typically hours. Near-death too, at the cost of weeks. Tl;DR, Faster, Stronger, Harder, Smarter, everythinger by a wide margin to humanity at large.

Wings: Lairah, of course, has wings. Light ones, to be precise. Capable of lift, flight, Weapons, and... solar power. Top speed of ~100-120 mph, fully combat capable 65 and below, marginal capabilities above, mostly relating to her only ranged attack option from her wings - firing a barrage of light-flechettes. Depending on energy put into it, can be equivalent to a BB gun, NATO 5.56, up to 7.62x38.

Supernatural Combat: Very specifically, in her absolutely terrifying ability to wield 4 weapons in close range at once. 2 Spears, one for each hand, plus the wings, and do so in a flawless manner of grace and precision.

Full Counter: Requires a weapon or some sort of durable armor or object, further requires Lairah to be braced and counter-striking into the attack. Provided these criteria are met, the attack will be fully redirected towards the attack direction.

Scales of Justice: Lairah normally wears a scarf. Like all the time, and covering most of her face too. The reason is simple, when this is removed revealing her full face, it also reveals her presence in a powerful aura. Those deemed unworthy, and evil by the ArchAngel of Justice will feel the weight of their sins on their shoulders, slowing them down at best, or easily crushing to death normal humans who happen to be psychotic serial killers.
On the flip side however, those deemed worthy of life will feel the strength of their virtues, attributing an across the board increase to their condition. This is actually extremely early stages of Angelization, the effects of which are almost always temporary and don't last more than a few hours once she's gone. Extremely prolonged exposure, however, may result in permanent effects, up to and including full Angelization.
Passively, regardless of her face, it further allows her to see an 'aura' of people, used to judge whether they are worthy or not.

Karma: Give what you take, and take what you give. A double-edged sword if ever there were one. At the cost of disabling her other powers (Scales of Justice, her Wings, her horrifying close combat skill, and even reducing her healing abilities by around 70%), causes all attacks to reflect equal force on the attacker - Whether it's the opponent, or Lairah herself. She rarely actually swings back during this, instead bargaining that she can survive the hits long enough to store the energy from them into a counter attack that, should it land, is almost always fatal.

Inner Calm: Lairah has a sublime, immovable calmness within her. It is not so much that she cannot feel emotion, though she suppresses those internally, but that no matter how much they may rampage, will never affect her judgement, expression, or actions, unless intentionally trying to do so.

WEAKNESSES: Army of One: Lairah isn't exactly unknown, and in that, she has alot of detractors - violent ones, and powerful ones. Though she originally had a team, they are now scattered to who-knows-where, and with a complete lack of social ability, a miracle from god himself will be required to find allies in a city of not only prey, but predators.

Self Immunity: Full Counter is perhaps her most useful ability, and is certainly chief in her skill at fighting other metahumans. However, it is, in some cases, worse than useless when the opponent is immune to their own powers, or can even benefit by having them reflected. A rather significant inconvenience for a staple move.

Energy Consumption: Do you remember the part about her wings be kinda like solar panels too? Really good ones by the way. If they weren't she would have problems. While starvation is not likely to kill Lairah due to her condition, it is fully capable of severely crippling her, and being a metahuman further genetically modified to put out even more whoop-ass means the energy requirements are ridiculous - equal to several whole, large supreme pizzas per day (pizza hut's are 3280 per pizza). This can theoretically, and preferably is met by sitting outside all day on a hill, with no one around, collecting power.
For this reason, she also primarily operates at night, for maximum efficiency as well as stealth reasons.

Enemy Angels!: Lairah's ability of angelization can have negatives. While even many heroes do not meet the lofty standards she has, there are plenty who do and still take just as much issue with her nighttime leisure of murder. This is especially problematic considering if her full face is revealed at all, it will now lend more strength the her opponents. Something not needed when one is likely to be fighting many to begin with.
More unlikely, and far more concerning, is the remote potential that a particularly stealthy and patient enemy could stalk her for who-knows-how-long while she has herself exposed, and potentially reap the benefits of full Angelization, adding a further very unwelcome supplement to their existing abilities.

Karmic Gamble: Karma is not something she typically uses. It's mostly reserved (much like her light-flechettes) for scenarios where she is fighting multiple opponents and a risk of being overwhelmed is notable and exists. The energy absorbed from this could potentially supply multiple counter hits with a high likelihood of 1-shot blows, but also carries a notable risk of her dying first.
Of further concern, using Karma requires the slowing of her Healing Factor. Assuming survival of using this power, the damage inflicted will prevent it from being reverted to it's full scale, meaning her healing will be slowed until her condition is fully restored.
EQUIPMENT: Full Tactical Combat Suit (All-around body armor, basically), rated for use against armor piercing rifle rounds, worn under size-too-large civilian clothing.

So, as it stands, the issues with the app are concentrated to the Powers:

Karma/Karmic Gamble needs to be removed.

Scales of Justice/Enemy Angels! need to be modified. Something as simple as facial exposure really shouldn't be a trigger to a power, especially if it's based on user opinion, and could perhaps lead to a situation where a opponent character may be forced to either godmod their way out of the situation or face death. It's simply too vague in criteria and needlessly easy in method of action as is.

Full Tactical Combat Suit in combination with everything else seems notably overkill, given it's capacity to stop armor piercing rounds, likely one of the few things that could earnestly give most characters a level playing field. Not all characters need to know weaknesses from the get go, but they need to have options to fight with. Otherwise it just loses it's charm and becomes somewhat frustrating.

Other than that, everything else seems solid from a character perspective.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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Kollin
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Posts: 942
Founded: Aug 30, 2016
Ex-Nation

Postby Kollin » Fri Aug 02, 2019 12:19 am

Anowa wrote:

So, as it stands, the issues with the app are concentrated to the Powers:

Karma/Karmic Gamble needs to be removed.

Scales of Justice/Enemy Angels! need to be modified. Something as simple as facial exposure really shouldn't be a trigger to a power, especially if it's based on user opinion, and could perhaps lead to a situation where a opponent character may be forced to either godmod their way out of the situation or face death. It's simply too vague in criteria and needlessly easy in method of action as is.

Full Tactical Combat Suit in combination with everything else seems notably overkill, given it's capacity to stop armor piercing rounds, likely one of the few things that could earnestly give most characters a level playing field. Not all characters need to know weaknesses from the get go, but they need to have options to fight with. Otherwise it just loses it's charm and becomes somewhat frustrating.

Other than that, everything else seems solid from a character perspective.[/quote]

That's significantly better than i thought i did, tbh. :P

Will be removed, no problem there. I'm just happy i didn't add this shield idea that was supposed to pair with counter. All-around shield that forces immobility it was.

The face thing was based on a the power wiki, apparently a thing for high level angels is that seeing their face can cause various effects. Wings are probably also too simple and easy a thing to trigger it.

I suppose it could be triggered by will, like full counter would be. It stands to reason it would require force and energy to slow someone as it would to empower, or slowly turn them into an angel-mimic. Switch face reveal to an at-will that costs more energy to use and saps actual strength, making it more dangerous if they are 'righteous', and a trade-off if they aren't.

I will give it some more thought, these are my preliminary ideas.

Yeaa, i should have dropped down to 3A or 3. Which makes sense, if anybody actually googled body armor levels they'd know level 4 is very restrictive in movement because it's hard armor. Which automatically means bad for melee combat.

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Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Fri Aug 02, 2019 4:21 am

V A N Q U A R I A wrote:Yeah Sphere x) any1s chars already there? I can also do interactions with other chars if any are available else I do based arc with Bu Bu


Well, the only other characters that would be at the Sphere are Nobu (Shadow's character) and Yuki (my character). I'll see if I can have Yuki drop by most likely
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Faal Lot Himdah
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Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Fri Aug 02, 2019 5:42 am

V A N Q U A R I A wrote:
Faal Lot Himdah wrote:
Well, the only other characters that would be at the Sphere are Nobu (Shadow's character) and Yuki (my character). I'll see if I can have Yuki drop by most likely


Sounds like a plan. I'll get a intro post up tonight or tomorrow morning and it'll involve him heading to the Sphere. Yuki is a really interesting character, I'd love for Bu to meet him.


Did you just assume Yuki's biologic sex?

:p
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Nea Videssos
Minister
 
Posts: 2201
Founded: May 01, 2016
Iron Fist Consumerists

Postby Nea Videssos » Fri Aug 02, 2019 6:19 am

Faal Lot Himdah wrote:
V A N Q U A R I A wrote:
Sounds like a plan. I'll get a intro post up tonight or tomorrow morning and it'll involve him heading to the Sphere. Yuki is a really interesting character, I'd love for Bu to meet him.


Did you just assume Yuki's biologic sex?

:p


I've seen the pic you used for Yuki before, since I used that appearance some years ago myself. It's a guy. :p
Formerly Videssos. Just a femboy-obsessed degenerate. Also interested in history, mythology, fantasy, science fiction, metal and some other stuff.
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?

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Faal Lot Himdah
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Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Fri Aug 02, 2019 7:52 am

Nea Videssos wrote:
Faal Lot Himdah wrote:
Did you just assume Yuki's biologic sex?

:p


I've seen the pic you used for Yuki before, since I used that appearance some years ago myself. It's a guy. :p


I have never stated that Yuki isn't a man... nor have I stated that Yuki is a woman.

Anyways, I did not know the character that the image is sourced from, so yeah.
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Nea Videssos
Minister
 
Posts: 2201
Founded: May 01, 2016
Iron Fist Consumerists

Postby Nea Videssos » Fri Aug 02, 2019 9:53 am

Faal Lot Himdah wrote:
Nea Videssos wrote:
I've seen the pic you used for Yuki before, since I used that appearance some years ago myself. It's a guy. :p


I have never stated that Yuki isn't a man... nor have I stated that Yuki is a woman.

Anyways, I did not know the character that the image is sourced from, so yeah.


Reminds me, I just had a look at your app, and at one point in the bio, you use "her". Not sure if you slipped up or it's meant to be a clue.

"As Yuki ran away, Yuki had to use their powers more to manipulate situations to her benefit, with no guilt as the world had taken all they had loved."
Last edited by Nea Videssos on Fri Aug 02, 2019 9:53 am, edited 1 time in total.
Formerly Videssos. Just a femboy-obsessed degenerate. Also interested in history, mythology, fantasy, science fiction, metal and some other stuff.
A little bird told me, "Go, Go! Socialise! Talk to those fine people! And then, KILL EVERY LAST ONE OF THEM! Plunge your knife into their throats when they ain't lookin', and then burn 'em to the ground!"
Well that's silly, isn't it?

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Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Fri Aug 02, 2019 12:54 pm

Nea Videssos wrote:
Faal Lot Himdah wrote:
I have never stated that Yuki isn't a man... nor have I stated that Yuki is a woman.

Anyways, I did not know the character that the image is sourced from, so yeah.


Reminds me, I just had a look at your app, and at one point in the bio, you use "her". Not sure if you slipped up or it's meant to be a clue.

"As Yuki ran away, Yuki had to use their powers more to manipulate situations to her benefit, with no guilt as the world had taken all they had loved."


No clues and no slip ups :P
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Sat Aug 03, 2019 3:49 am

I'll try to post today
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

User avatar
Faal Lot Himdah
Postmaster of the Fleet
 
Posts: 20198
Founded: Jun 12, 2014
Scandinavian Liberal Paradise

Postby Faal Lot Himdah » Sat Aug 03, 2019 6:53 pm

V A N Q U A R I A wrote:
Faal Lot Himdah wrote:I'll try to post today


Sweet, looking forward to it.


No post today. 4 hours on a train, with an hour lay over in the middle, plus a few hours with family
#BlameVoid
A VeryProudCanadian
Charlia wrote:Faal Lot Himdah - A wizard. Possibly evil. Seen associating with Charlia, who baas at him a lot when he doesn't feed her enough. #BlameVoid

Kuhlfros wrote:Fall Lot Himdah=Alakazam (May or May not have to do with Merlin)

Spindle wrote:I swear, you two are pretty much the font of all evil in this world...

Spindle wrote:Aaaaaand, the font of all sass.

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Shadowwell
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Founded: Jan 26, 2015
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Postby Shadowwell » Mon Aug 05, 2019 8:01 pm

So, my main hard drive for my pc might be froed, will know more in a few days.
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The Imperial Warglorian Empire
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Postby The Imperial Warglorian Empire » Mon Aug 05, 2019 10:29 pm

tag, could I make a Crime Syndicate Organisation? One that isn't affiliated with villains or taking over the world, just making money
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

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Kollin
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Postby Kollin » Mon Aug 05, 2019 11:40 pm

Removed crap, reworked the aura thing. Also renamed it, and changed the whole "seeing evil" thing by making it not 100% subjective and also kind of the equivalent of an detective profiling people. It also now requires a conscious will to be released and has an adjustable radius that draws more strength from her physically the larger it is. Body armor rating reduced to be effective against handguns but not rifles.
APPLICATION


NAME: Lairah Kerasis
ALIAS / DESIGNATION: Archangel of Justice/ Archange
NATIONALITY: Brazilian-American
ETHNICITY: Brazilian
RACE: Synthetic Metahuman
AGE: 23

APPEARANCE: Lairah is notably above average height for women, at 5'10", and weight as well at a surprising 212 pounds, easily explained if you somehow ever got a swimsuit shot by muscle mass.
Image


PERSONALITY: Her personality is a shady unknown, for pretty much everyone. She speaks, though rarely, and keeps to herself. Aside a ruthless, murderous sense of Righteous Justice, the rest is a mystery. Body language or analysis or her actions otherwise are almost useless, due to a seemingly unbreakable calm air in her mind.

AFFILIATION: Depends who you ask, Vigilante is the middle ground.

POWERS / SKILLS:
ArchAngel Physiology - Mimicry: Lairah is almost certainly not an actual ArchAngel from Heaven, but that doesn't stop her very existence doing everything to make you reconsider, such as wings, and summoning her two spears out light to her hands. This Physiology further entails:
Superhuman Condition: Being at least a half-decent fake of an angel of any kind, Lairah's body is well beyond normal humans, and even many metahumans. As of her 23rd birthday, her aging has slowed to almost, but not quite a halt. Diseases and poisons of natural origin are wholly ineffective, while man-made and metahuman generated ones still struggle to survive. Healing Factor included, healing most minor wounds (up to small caliber bullets) in minutes, and more severe ones in typically hours. Near-death too, at the cost of weeks. Tl;DR, Faster, Stronger, Harder, Smarter, everythinger by a wide margin to humanity at large.
Wings: Lairah, of course, has wings. Light ones, to be precise. Capable of lift, flight, Weapons, and... solar power. Top speed of ~100-120 mph, fully combat capable 65 and below, marginal capabilities above, mostly relating to her only ranged attack option from her wings - firing a barrage of light-flechettes. Depending on energy put into it, can be equivalent to a BB gun, NATO 5.56, up to 7.62x38.
Supernatural Combat: Very specifically, in her absolutely terrifying ability to wield 4 weapons in close range at once. 2 Spears, one for each hand, plus the wings, and do so in a flawless manner of grace and precision.

Full Counter: Requires a weapon or some sort of durable armor or object, further requires Lairah to be braced and counter-striking into the attack. Provided these criteria are met, the attack will be fully redirected towards the attack direction.

Aura of Justice: Lairah possesses an 'Angelic Aura'. It's not always on of course, as it requires actual focus and strength. While not necessarily a large amount compared to other things, energy conservation is important. Even 'deactivated' it passively enables her to see the 'Aura' of others, as would other angels. What they say depends largely on rank and skill, for Lairah she sees people Auras through the lens of Justice. It color codes them based on ranking of evil to good, and the colors are dependent somewhat on her concept of those, but also notably on the intentions and context of the target. Therefore, Heroes can appear as evil, and villains as good, and not simply because of opinion. This is all the information typically gathered in a short time frame, though prolonged observation of an aura is alot like profiling somebody, infact it's pretty much exactly that.

When not repressed, Lairah's aura adds to the drain of her energy as any other power. It's radius can be tinkered with to an extent (no less than 15 feet and no more than 200) and energy usage will correlate accordingly, with the upper end pushing her to a Hybrid support type rather than a horrifying 1v1 duelist. Regardless of the radius, it is a very, very noticeable thing. Those considered evil or unjust will feel a weight on their soldiers corresponding to the severity of their sins, the upper limit of which could crush normal humans to death, though such evil is so rare as to almost not exist.
However, for those on the opposite side of the spectrum, the release of her aura has an equal but opposite effect. In actual truth, the positive end of the aura is actually the ability of Angelization possessed by higher-ranked angels. The effects are normally temporary, and enhance just about everything to do with those in radius of it's effects. Long-term exposure however, can cause permanent side effects, up to and including a complete transformation into an Angel-mimic.
Even beyond the aura of it's primary effects, it's still very noticeable. While it does not actively hinder or empower anyone beyond it's primary radius, it can still be 'felt' by even normal people, up to several blocks away at it's maximum output.
Inner Calm: Lairah has a sublime, immovable calmness within her. It is not so much that she cannot feel emotion, though she suppresses those internally, but that no matter how much they may rampage, will never affect her judgement, expression, or actions, unless intentionally trying to do so.

WEAKNESSES: Army of One: Lairah isn't exactly unknown, and in that, she has alot of detractors - violent ones, and powerful ones. Though she originally had a team, they are now scattered to who-knows-where, and with a complete lack of social ability, a miracle from god himself will be required to find allies in a city of not only prey, but predators.
Self Immunity: Full Counter is perhaps her most useful ability, and is certainly chief in her skill at fighting other metahumans. However, it is, in some cases, worse than useless when the opponent is immune to their own powers, or can even benefit by having them reflected. A rather significant inconvenience for a staple move.
Energy Consumption: Do you remember the part about her wings be kinda like solar panels too? Really good ones by the way. If they weren't she would have problems. While starvation is not likely to kill Lairah due to her condition, it is fully capable of severely crippling her, and being a metahuman further genetically modified to put out even more whoop-ass means the energy requirements are ridiculous - equal to several whole, large supreme pizzas per day (pizza hut's are 3280 per pizza). This can theoretically, and preferably is met by sitting outside all day on a hill, with no one around, collecting power.
For this reason, she also primarily operates at night, for maximum efficiency as well as stealth reasons.
ArchAngel's Glory: ArchAngels, fake or otherwise, are not sublte. At all. Not even a little bit. The releasing of Lairah's aura ranges from the equivalent of a smoke signal all the way up to launching fireworks into the sky which spell out "COME AT ME BRO". Considering her record low popularity with almost everyone except morally questionable pragmatists who reside in a gray area, this is asking for trouble.
Furthermore, while her aura does hinder the abilities of those marked as evil, it also drains her own strength, and it is entirely possible that the trade off is not worth it. One could simply turn it off at that point, but don't forget the grand announcement of her presence she totally just made.
Lastly, due to the fact that heroes can appear evil, villains of course can appear good, meaning even when fighting what society considers evil her own aura could be going against her by strengthening them while weakening her. Considering that larger and large radii require more and more focused output, eventually reducing her combat ability to being half support role, active usage of her aura should be chosen carefully, if chosen at all.



EQUIPMENT: Full Tactical Combat Suit (All-around body armor, basically), Level 3-A, rated to stop almost all common handguns as well as reduce trauma from blunt impact.
Two 7-ft, double leaf-bladed spears
Two 7-in bladed knives, hidden in boots.

BACKSTORY: Lairah was born in Austin, TX, in 1996. Though she was not there long. Shortly after her birth, her mother moved to Brazil, to live with her lover. He was not Brazilian himself, however, Ecuadorian infact. Neither did he live along the coast of typical population centers, instead in the north, but just south of the Amazon, in a massive privately-owned complex.

The reason for this is simple. He was a drug lord, and her mother was the 'queen' associated with a now former gang who worked with the cartel, trafficking narcotics into the US. Wanted by Americans and the Mexicans, he hid in isolated parts of Brazil, where he had no record to speak of. Despite this, her life was initially normal, as normal as could be for living with a cartel boss who'd taken your only living parent as a prize.

As she reached the age for schooling she became accustomed to helicopter rides to the nearest well-respected private school, a choice made in the hopes that she may have a life outside of endless solitude to further her development and education. Her mother began using these trips as an opportunity to take her own, often to stores, or movies, or restaurants, though always with an escort. This simple-enough pattern to life held itself as the norm for a period of but 3 years. She was 7 years old when, in 2003, word of metas and heroes, and a man who stopped a truck with his fist spread across the world. A man of justice he was, or so they said. Going on and on about all the great things he had done. There was a lingering feeling, just under the surface, that he was right. That the world needed this, someone to set things straight. It went no deeper, nor did her understanding of it at that exact time.

Two weeks later, on one of her wandering sprees, her mother decided to go all around the city, clearly enjoying what little freedom she had. At 12:03 PM, she was killed by stray gunfire when rival gangs turned violent on each other. She was let home from school early that day, with the news, and by the time she had landed home, her awakening had already begun. An unsettling calmness joined her, as if her mother had not died at all.

One week later her full powers emerged. In the courtyard, as children do, they squabbled and fought, and a group naturally took power over an individual or two and focused them out. It was no different from another day, but the feeling once trapped in a mysterious guise of things she could understand, was missing. The feelings still existed but there was no question why now. Disturbances, colors, visually she could see and understand why. The individuals cornered were lighter, darkening slowly as days went on, and the group, already tainted, muddied itself further. She had watched for a whole week, as it happened, as the staff did nothing, as she thought of that man they claimed so great.

She quietly stood and walked towards them, an action of no interest to anyone. Gazing at the ground, almost as if she weren't paying attention, casual and calm, as she ever was. Along the halfway point, her wings showed themselves for the first time, glistening blades of purple light in the sun. Over the next short few minutes, she nearly beat several children to death, and left a teacher with a bleeding slash across their stomach, before using those wings to fly away.

When she returned, a series of events rapidly cascaded. Her step father now suddenly interested in her existence, making phone call after phone call as men scurried around readying things to move. They were gone within 10 minutes of her arrival, with whatever her step father had called for following over the next few days. They eventually settled down, in the Northern Deserts of Mexico, near an underground lab. Primarily used for chemistry and drug synthesis, a new operation over the past few years was biological studies. Namely in tinkering with the genome of plants, but step-dad had other plans.

He later introduced her to a number of religious men, who affirmed from getting her to speak that such disposition, such powers, could only be resultant from the heavens themselves. An Angel of Justice, they surmised, perhaps even an ArchAngel one day.

The next 17 years saw the world advance frantically. With technology, heroes, villains, Lairah learned of religion, the duty surely prescribed by Heaven which was sent for. From hired ex-special forces she learned stealth and combat, to read maps, from other meta humans soon in her step fathers employ she learned to develop her own style. To summon her spears, use her wings, to redirect any attack, or take a beating to deal a devastating strike. The lab once researching plant biology was now researching hers, modifying it and using children with meta abilities kidnapped from lands unknown as test subjects.

They failed utterly in attempting to transplant her angelic traits, or anything else she had, eventually giving up on attempts to bio-engineer new angel-mimics and instead improve the one they had. Over the years, four of the kidnapped victims were spared. Deemed particularly worthy by Lairah's eye, she began to teach them what she had not long ago been taught. Their prolonged exposure for days, amounting to months and years, did what science could not. Eventually turning each one, fully and completely, into an Angel-mimic.

By her 22nd birthday they had nearly fully perfected and improved the genetic sequences of all 5 of them. It wouldn't be until after her 23rd that these were administered, and hospitalized for the next weeks for observation. All were successful. A week after being cleared, her step father prepared to use his newly-minted Angelic hit squad to eliminate competition. Before he could, though he was asked a question.

"Is everything done? Brought to the fullest of God's potential, able to see all worth and all lack he has placed in those upon this earth?" Despite the odd question, he answered, with a yes. Two hours later, saw the entire compound, laboratory, and everyone inside, killed. The activity attracted the attention of the Mexican military, who subsequently had two helicopters blown out of the sky. Later when the first forward advance teams were making first contact with the ruins of the site, the Five Angels were spotted for the last time as they dispatched them, each one then fleeing in separate paths towards the North, a plan to reunite, someday...
OPTIONAL
LIKES: Pizza, Music (particularly fast paced), murdering unworthys, reading.
DISLIKES: Tainted and unjust scum, broccoli, people in general, being looked at, planes.
GOALS: Perform the work she believes Mr Invincible left behind. Rid the world of the unjust and unworthy to live in it, by force.
FEARS: On account of Inner Calm and further emotion suppression, Lairah does not feel fear. The worst that happens is death, and a seat in Heaven for her dutiful work, afterall.

THEME SONG: Ace Combat 7 OST - ArchAnge

ALIGNMENT: True Neutral

User avatar
The Krogan
Negotiator
 
Posts: 5515
Founded: Sep 19, 2014
Ex-Nation

Postby The Krogan » Tue Aug 06, 2019 4:53 am

Yo shadow, in order to make interactions more fluid between the coloured council characters I was thinking of making One Betas handler for the time being, that cool?
The perpetual lurker of NS, trudging through the desolate winter.

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Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Tue Aug 06, 2019 3:16 pm

The Imperial Warglorian Empire wrote:tag, could I make a Crime Syndicate Organisation? One that isn't affiliated with villains or taking over the world, just making money


You could be with the Syndicate yes.

Seems ok Krogan, just know One and Lora are in a secluded closed off training room so any interactions or such would need to wait.
Last edited by Shadowwell on Tue Aug 06, 2019 3:17 pm, edited 1 time in total.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Talchyon
Negotiator
 
Posts: 5837
Founded: May 05, 2016
Moralistic Democracy

Postby Talchyon » Tue Aug 06, 2019 5:01 pm

Hey OP -

I'm back, so we can get moving on the side-mission for Molly.

-Talc
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

User avatar
Shadowwell
Post Marshal
 
Posts: 15167
Founded: Jan 26, 2015
Ex-Nation

Postby Shadowwell » Tue Aug 06, 2019 5:10 pm

Talchyon wrote:Hey OP -

I'm back, so we can get moving on the side-mission for Molly.

-Talc

Will have to wait on my end.

I had to install a fresh OS on my pc so I need to resituate it before doing anything else.
✒ I'm a Proud Member of VARSITY ROW! Come check us out! ✒

I'M A MEMBER OF THOUGHT CAFE
WE'RE THE AWESOMEST, COME CHECK US OUT

When i am not being your average Drunk at the Pub, i am the Founder and Headmaster of The Academy. On my off time i am also a Member of the Mechanics Guild. Member of The Council of the Multiverse community. Click me to find out more!

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Talchyon
Negotiator
 
Posts: 5837
Founded: May 05, 2016
Moralistic Democracy

Postby Talchyon » Tue Aug 06, 2019 5:14 pm

Shadowwell wrote:
Talchyon wrote:Hey OP -

I'm back, so we can get moving on the side-mission for Molly.

-Talc

Will have to wait on my end.

I had to install a fresh OS on my pc so I need to resituate it before doing anything else.


No problem. Whenever you're ready, shoot me a TG.
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Tue Aug 06, 2019 11:06 pm

APPLICATION
(Delete all parenthesis or application will be denied.)
Image

NAME: WO2 (Ret.) Daniel Cross, MM MiD
ALIAS / DESIGNATION: B-1-0
NATIONALITY: UK-US Dual Citizenship
ETHNICITY: English
RACE: Meta-Human
AGE: 59

APPEARANCE: A man on the larger side of things, Daniel stands at a respectable 6'4 and weighs close to 210 lbs despite a lack of continued exercise and status as a psychiatric patient. His body is covered in a notable number of scars as his face is adorned with a thick beard and buzzed head of hair. A solid, square head sits atop broad shoulders and a thick abdomen, followed by trunk like legs.

PERSONALITY: Daniel is a man of focus. With a clear mind and a solid moral compass, he sees himself as someone who will act when no one else would, or when they'd let ethics get in the way of doing what has to be done. Some may call this sociopathic behavior but to him it's a higher level of zen, and really the only way a soldier can come back from war unscathed.

AFFILIATION: N/A

POWERS / SKILLS:
    Clarivoyance: Daniel says to have a form of clairvoyance, both immediate and far reaching. he states that such visions come to him in short bursts with little context. Whether or not this is actually the case has yet to be seen.
    The Regiment: Daniel was once a member of the British SAS, noted to be among the first and most elite special forces units in the world. With experience dating from the Falklands War up until Desert Storm, Daniel is well versed in all manner of combat, survival, and reconnaissance.
WEAKNESSES:
    Fog of War: His visions come in short bursts and aren't exactly easy to discern if they're anything more than a simple action. It took him nearly 4 months to discern the vision that lead to him attempting to kill his son, in any sort of combat it will tend to be more of a hindrance than anything.
    Old Soldier: Daniel is almost 60 years old, and despite being as well versed in war as he is, he's not the youthful soldier he once was. His joints ache his muscles fail and his body is weathered. If facing someone younger and with similar training he will lose.

EQUIPMENT:
    •None at the Moment

BACKSTORY: Born in Manchester in 1960, Daniel Cross was a notably average boy, with the only remarkable feat of his own was his athleticism and drive for success. Though a sociable young lad, he never had an extravagant social circle. His parents didn't have much of an influence in Daniel's formative years, and in a suspected bid to rebel against his parents, he enlisted with the Army on his birthday 1978 into the UK's Parachute Regiment.

From this point for the next few years, he would be deployed into Northern Ireland as a participant in thew Troubles. His first taste of the horrors of war was during the rather one sided attack at Warrenpoint in late 1979. His remaining deployment during the next two years was notably quiet, at which point in 1981 he enrolled with the SAS. In 1982, after less than a month with the Regiment, Daniel would be deployed to the Falklands Islands, initially participating in the counterattack on Argentine troops on South Georgia Island, before participating in the landings on East Falklands and the subsequent Skirmish on Mount Kent, having been personally responsible for destroying an Argentine helicopter.

After the Falklands war, he would once again return back to his home islands, where he would spend the next almost decade in Northern Ireland. During his time in Ireland he would meet an Israeli-American Journalist, Yana Franklin. During the time spent with her Daniel grew to love her, and even when Daniel returned to Hereford the two remained in contact.

In 1991, Daniel would once again be called to serve, though this time in the Middle East, as part of the recon group Bravo One Zero. As a recon unit he never directly engaged in combat, but still maintained a level of presence in the region to eventually develop Gulf War Syndrome. After returning home, he once again maintained contact with Yana, now living in Boston. In 1992, his service contract with the UK Army ended and Daniel crossed the atlantic to be with his beloved. In 1993 they would birth a child, Anthony and become married soon thereafter.

Daniel took a sense of pride in knowing his son would achieve so much than anticipated, but it soon came crashing down after Daniel started receiving visions of the future, those that spelled worldwide disaster at the hands of his very own son. A sense of duty won out with paternal instinct, and in 2006 would attempt to kill his son. he would fail, and for the past 13 years he's been in a Psychiatric Penitentiary in Massachusetts.

But no longer.

OPTIONAL

THEME SONG: Paint it Black - Rolling Stones
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

User avatar
The Krogan
Negotiator
 
Posts: 5515
Founded: Sep 19, 2014
Ex-Nation

Postby The Krogan » Wed Aug 07, 2019 4:50 am

Shadowwell wrote:
The Imperial Warglorian Empire wrote:tag, could I make a Crime Syndicate Organisation? One that isn't affiliated with villains or taking over the world, just making money


You could be with the Syndicate yes.

Seems ok Krogan, just know One and Lora are in a secluded closed off training room so any interactions or such would need to wait.


Sounds good.
The perpetual lurker of NS, trudging through the desolate winter.

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The Imperial Warglorian Empire
Powerbroker
 
Posts: 8104
Founded: Oct 10, 2015
Inoffensive Centrist Democracy

Postby The Imperial Warglorian Empire » Wed Aug 07, 2019 8:32 am

Shadowwell wrote:
The Imperial Warglorian Empire wrote:tag, could I make a Crime Syndicate Organisation? One that isn't affiliated with villains or taking over the world, just making money


You could be with the Syndicate yes.

Seems ok Krogan, just know One and Lora are in a secluded closed off training room so any interactions or such would need to wait.

Ah, didn't see that, my mistake
Call me Warg or Antic
Yeah, u do that and I’m gonna have to force u to pull a France, and then a Vichy-Wargloria, after one of his allies proposed pulling an Italy

PROUD MEMBER OF THE FEDERATION OF ALLIES!

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Castelia
Diplomat
 
Posts: 968
Founded: Sep 04, 2015
Libertarian Police State

Postby Castelia » Wed Aug 07, 2019 11:32 am

Oooh, taggity tag. Will make an app soon.

BUT!

Create a new guy, or bring over one of my old ones? Hmmmm....
"They say I'm insane, but take a look at the world and tell me the pleasures of sanity."
My IRL politics are simple: anti-Chinese Communist Party. If a view is anti-CCP, no matter how bad it is, that's my view.

Welcome to the Casteliaverse! | Factbook Repository
A 10.125 civilization, according to this index, and a Class 1 Civilization according to this index.
I DO NOT USE NS STATS. This nation does not represent my IRL views.
This spoiler is a tribute to Vanquaria, whose level of based I aspire to achieve one day.

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Talchyon
Negotiator
 
Posts: 5837
Founded: May 05, 2016
Moralistic Democracy

Postby Talchyon » Wed Aug 07, 2019 12:26 pm

Castelia wrote:Oooh, taggity tag. Will make an app soon.

BUT!

Create a new guy, or bring over one of my old ones? Hmmmm....


Maybe do both and have two characters!
The Clockwork Circus - Welcome to a steampunk RP rife with crime, gangs, beggars, and starting off as the lowest of the low, in the lowest socio-economic place there is.


Louisianan wrote:Talchyon has great comedic writing, that is true.

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Kollin
Diplomat
 
Posts: 942
Founded: Aug 30, 2016
Ex-Nation

Postby Kollin » Thu Aug 08, 2019 3:05 am

>when you realize your edits ended up the last post on a page

gg no re wp forums. :P

User avatar
Anowa
Post Marshal
 
Posts: 17633
Founded: Jul 29, 2014
Scandinavian Liberal Paradise

Postby Anowa » Sat Aug 10, 2019 1:33 am

APPLICATION
(Delete all parenthesis or application will be denied.)
Image

NAME: Capt. (Ret.) Michelle Benoit
ALIAS / DESIGNATION: Goldilocks
NATIONALITY: American
ETHNICITY: Acadian-Welsh
RACE: Meta-Human
AGE: 32

APPEARANCE: Michelle is a notably above average woman, standing at 5'11 and weighing in at 193 pounds, she is of a heavily athletic build and stature. A number of scars ranging from burns to lacerations are covered up by a number of monochrome tattoos. Dirty blonde hair is kept in an undercut as minimal make up adorns her face. Eyes are the most glaring feature, having a stark stone grey sclera seemingly barren of any blood vessels, while the iris maintains a glow known as a shade of 'Radium Green' despite a lack of radioactivity.

Her standard costume is the general boiler suit of Epoch's maintenance staff.

PERSONALITY: Stoic, self involved and generally quiet, Michelle is described as a respectful, and patient individual. What little she interacts with people is seen as a friendly and generally likable person. A woman of faith, she very rarely broadcasts such, keeping to her won on such matters. Despite this many who know of her tend to keep her at an arms length, despite her personal efforts to make a connection. However those that do make a connection will ultimately find a woman with more skeletons in her closet than she can deal with.,

AFFILIATION: Epoch LLC Maintenance Staff

POWERS / SKILLS:
    Daemons: If Michelle makes physical skin to skin contact or makes prolonged eye contact with an individual as they die (from causes not considered old age), she seems to make an identical copy of the individual's consciousness in her own mind. Allowing her to essentially have a guide in the back seat of her mind to assist in situational awareness, general skills, and keeping track of assigned tasks. As of June 26th 2019, she currently contains the consciousness of Marine Lieutenant Isaac Alcocer, former VDV Senior Sergeant Pavel Koussivitzky, and former Mujahideen Abdul Baasid el-Arafat.
    Angel of Death: Beyond keeping souls who have died before their time. Michelle also has a sense for death. A sort of sixth sense that someone is either about to suffer a heart attack or has manifested a terminal illness. Either from their smell, noise, or sight alone. What it is specifically is not always correct, but Michelle can usually tell what bodily system is afflicted.
    Amalgamation of Rage: In times of extreme and extensive stress, Michelle seems to merge all the consciousnesses in her mind into a single entity that thinks moves and acts as one. However instead of having a clear mind with focused goals, this entity becomes a one track beast that simply sets it's focus on killing whatever being is causing harm to it's body regardless of injury.


    Fighter Pilot: Michelle's Service Record consists of a 5 year term of service with the USMC's Aviation, and those five years gave her nearly 1200 hours in the pilot's seat of an F/A-18D. She is as at home in said aircraft as she is walking around with her own legs. That isn't to say she's incapable of flying other fixed wing aircraft, just that she will be less familiar outside of her tried and true mechanical home.
    Every Marine A Rifleman: A creed and doctrine dating back over 100 years to Belleau Wood and beyond, every member of the USMC partakes in combat training regardless of whether or not they will be infantry. This of course, includes pilots. As such, Michelle is a fully trained soldier that is more than capable of defending herself with a rifle, knife, or her bare hands.
    Meeting of Minds: As one could understand, having multiple minds in the backseat can give unique perspectives and knowledge on multiple facets of life. Ranging from being able to have interpreters available 24/7, to having a source of knowledge on items and history that normally Michelle wouldn't know.
    Ephesians 6:11: A period of 7 years of Michelle's life was dedicated almost entirely to building herself up physically. At a point now that many would consider 'the peak of human achievement' she is currently capable of matching or downright outclassing Olympic level athletes with surprising ease. Such training has also given Michelle a nigh inhuman tolerance to pain, and has greatly strengthened her skeletal system.
WEAKNESSES:
    Unfinished Business: As mentioned, Michelle can only contain someone's consciousness if the individual dies from means not considered old age, and is making physical or eye contact with them. These consciousnesses are also fully capable of having conversations inside her own mind, which can be notably distracting.
    The Harp of Fate Plays On: While capable of sensing the impending natural doom of others, she cannot sense whether or not someone is going to suddenly be killed by a method that doesn't pertain to disease, physical condition, or infection. A sniper from 2 miles away won't be noticed until their target's head is already gone.
    Exodus 7:17: Such a state of combined consciousness and repressed anger also causes an excess of damage to Michelle's own body as a result of mental limiters being outright ignored. Muscles will tear, bones will crack and connective tissues will dissolve. Under great duress her heart may give out from the effort or blood vessels will burst, at best resulting in discoloration or at worst causing traumatic internal bleeding. If pushed to her limit Michelle may just kill herself before her opponents can.
    Only Human: Michelle, at the end of the day, is still remarkably human despite her capabilities. She does not regenerate, she still need to heal from injuries, she still needs food, water and sleep, and still has fears and personal demons that haunt her every waking day. While she does have the bonus of having three individuals to help her keep track, she is still more than capable of making errors in judgement and ultimately making mistakes that can prove fatal.
EQUIPMENT:
    •Eagle, Globe, and Anchor
    •Leather Bomber Jacket
    •USMC Blue, Evening, Service Dress
    •Associated Medals, Ribbons and Pins of the USMC
    •Crowbar

BACKSTORY: Michelle Noëllie Benoit was born July 28th 1987, to a Vietnam war veteran and a then minor political upstart. Michelle was never really left wanting, a childhood full of loving friends, a good education, a love for the sky, and a happy home only rarely interspersed with her father's outbreaks of depression. Despite his issues, Michelle had a great level of respect and idolization for her father. Her life was what she would call decent, and when her mother obtained a spot in the US Senate things got better. In 2004, she would enroll in the United States Naval Academy, in an attempt to be closer to her dreams of being a pilot. Her mother had a sense of pride knowing her daughter was pursuing her dreams, but Michelle's father was less than positive. A few days of tears screaming and rather loudly voiced concerns from the war veteran and Michelle was fairly certain she had sub consciously entered the rebellious period of her life. But her father never pulled her out of the Academy.

After three years and a Associate's Degree in Aeronautical engineering, Michelle was commissioned as a Second Lieutenant in the USMC's Aviation in 2004. Nearly two years of training on a small number of aircraft platforms before graduating and being granted the name 'Goldilocks' the front seat of an F/A-18D. Her WSO in the back seat a man named David Greene, an amiable sort and more prone to sarcasm and dry wit than anything else. Assigned to the VMFA-232 "Red Devils" in late 2006, in the next few months being stationed aboard the USS Nimitz, and for the first time participating in some manner of combat from the air in a select few engagements in Iraq and Afghanistan. Her career was slowly taking hold as a naval aviator.

After deploying again in 2010, and after many flight hours, Benoit was promoted to Captain and became a flight lead. Normally, with the US air superiority any form of flight at this point in time would be unrivaled. However, it wasn't just the United States that had Meta-Humans. A flash of light, and a missing wing later, and both Michelle and David were forced to eject from their craft, slowly falling into occupied territory below them. A chance encounter with locals loyal to the Karzai administration lead to a chance at evasion longer than both could dream of, but things were not to last. Even with experienced fighters, a long forgotten Russian soldier, and training of their own, insurgents quickly arrived at the town and started upending it despite the resistance, resulting in Greene being wounded, and both himself and Benoit being captured. This prolonged firefight is what signaled the activation of Michelle's dormant meta-gene and made her aware of her powers.

While efforts to locate and rescue the two Marines proceeded, the insurgent group televised demands for a metahuman associated with them to be released from US custody in exchange for the two service members. After several days, they televised Greene's execution with Benoit as a witness, reiterating their demands. Four days later and after extensive abuse and torture, Benoit was rescued by members of USAF Pararescue, SFOD-D and MARSOC, with Greene's body recovered not too long afterwards.

She was then flown from Kuwait to Germany where she would recuperate from her physical wounds. A selection of psychiatrists and geneticists followed before clearing her for duty without any expectant diagnosis of Post Traumatic Stress. After multiple visitations from her parents and multiple remarks about the newly found appearance of her eyes, Benoit would be flown back to DC to finish her recovery, before testifying in front of Congress as to her actions and the actions of her fellow aviator.

In September of 2010 Michelle's term of service was up, and she would go on to simply fade out of the limelight. Seemingly lost to the world, she would start living out of the back of a motorcycle, memories from four separate individuals now hers to bear witness to as well, and a life of solitude she lead wasn't all too alone. It wasn't until 2013 where she was employed as a janitor at Epoch LLC. an upstart which soon turned into a Fortune 500 company within half a decade.

Now she sits at a rather easy job, living a somewhat frugal if somewhat lonely life.
OPTIONAL

THEME SONG:Soothsayer - Zack Hemsey
Last edited by Anowa on Sat Aug 10, 2019 1:38 am, edited 2 times in total.
Awards:
Tie Winner: Most Involved in P2TM, 2016
Winner: Best Crime RP, 2016

An Intro to Anowa

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