NATION

PASSWORD

Mass Effect: Embers [Complete]

For all of your non-NationStates related roleplaying needs!

Advertisement

Remove ads

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu May 25, 2023 7:28 pm

The Orson Empire wrote:G-Tech, how many outposts can you have per world, and on what types of worlds can they be built?


Like everything without explicit specific values by world type, only one max per world. And you can build the Outpost anywhere; they’re the entry level infrastructure. Very resource efficient, but obviously you’ll want to upgrade from them when you have more dosh.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Thu May 25, 2023 7:39 pm

Kinistian wrote:Hey a little Intrest check. I thought about opening up my people’s parliament as a second source of rp focused more individual characters and the internal politics of the post reaper society in Sol. I was wondering if anyone would want to RP something like that with me.


Assuming the Citadel is still over Earth there should be a lot of dignitaries around for that to happen. Unless you mean we rp as Human politicians?

G-Tech Corporation wrote:Sure, as long as the numbers all line up.

Saving up and accumulating, absolutely allowed. No location restrictions unless you haven't activated the Relay of a cluster where you have settlements; in that case the resources are lost, for simplicity.


I ended up doing the same and switching around some mining complexes for the better Outposts.
Last edited by Elerian on Thu May 25, 2023 7:40 pm, edited 1 time in total.

User avatar
The Orson Empire
Post Czar
 
Posts: 31630
Founded: Mar 20, 2012
Left-wing Utopia

Postby The Orson Empire » Thu May 25, 2023 7:40 pm

G-Tech Corporation wrote:
The Orson Empire wrote:G-Tech, how many outposts can you have per world, and on what types of worlds can they be built?


Like everything without explicit specific values by world type, only one max per world. And you can build the Outpost anywhere; they’re the entry level infrastructure. Very resource efficient, but obviously you’ll want to upgrade from them when you have more dosh.

Cool, thanks for answering.

Fiddled with my starting numbers a bit more, and I think I'm finally satisfied with how I'll start my first turn.

User avatar
Pentapolitan Kyrene
Envoy
 
Posts: 207
Founded: Oct 24, 2017
Ex-Nation

Postby Pentapolitan Kyrene » Thu May 25, 2023 7:42 pm

With the percentile bonuses to construction speed, how do we calculate decimals? Do we round up/down, round down below .5 and up above?

For instance say you've got a 30% construction speed buff on something that takes 9 months to build, 70% of 9 being 6.3 - is that 6 months or 7?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Thu May 25, 2023 7:45 pm

Pentapolitan Kyrene wrote:With the percentile bonuses to construction speed, how do we calculate decimals? Do we round up/down, round down below .5 and up above?

For instance say you've got a 30% construction speed buff on something that takes 9 months to build, 70% of 9 being 6.3 - is that 6 months or 7?


The latter - up at 0.5, down below. For most ships, minor buffs won’t matter; they mainly impact Heavy Vessels unless you really stack them.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
Theyra
Negotiator
 
Posts: 6409
Founded: Aug 29, 2015
Democratic Socialists

Postby Theyra » Thu May 25, 2023 9:44 pm

Faction: Drell Commonwealth
Leader: Archon Kakan Niol
Diplomatic Relations Summary: Somewhat Isolationists but have good relations with most council races, excluding the Hanar who the Commonwealth has strained relations. Limited relations with non-Council races but somewhat warm with the Quarians.
Military Summary: The Commonwealth military, while small, is made up of veterans from the Reaper War who are committed to the defense of their new home and nation. Though the ground forces have more experience than the fleet, and the ground forces are mainly preoccupied with dealing with hostile Vorcha packs that remain on Namakli at the moment.

History: The Drell Commonwealth has existed before as an idea from a Drell group that was formed before the Reaper war. The group was formed by Kakan Niol, and its goal was an independent Drell Nation. Kakan always had respect for the Hanar due to them saving their race but always wanted the Drell to form their nation rather than permanently serve the Hanar. This idea was reinforced after seeing how Drell traditions were starting to die off in favor of Hanar traditions and feared that the Drell culture would die off. Plus, the humid nature of Kahje forces the Drell to live in climate-controlled dome cities or eventually get Kepral's Syndrome. He started to share his ideas with others, and slowly over time, he managed to gain followers. This continued despite resistance from both the Hanar and other Drell who believed that the Drell should not give up the Compact.

By the time of the Reaper War, he had a significant amount of credits and followers and had settled on the abandoned arid world of Namakli in the Pylos Nebula. The young nation has mostly left alone during the Reaper War until the planet was attacked during Shepard's mission to uncover the Leviathans. Which the Commonwealth had to resort to guerrilla warfare and hiding in the wastelands to survive. This would continue until the end of the Reaper War and after the loss of the Mass Relays. The isolated Drells, not knowing the state of the rest of the galaxy, tried to rebuild the best they could, and they did start to notice that the cluster's Mass Relay was somehow healing itself. They eagerly await for the Mass Relay to heal to see what is the state of the galaxy and continue to rebuild and deal with the lingering Vorcha packs that still dwell on Namakli.

Infrastructure and Claimed Worlds: The Commonwealth claims the Pylos Nebula and the systems in it.
Pylos Nebula - Zaherin System - (Near-Garden World)Namakli
1 Urban Area
1 Planetary Fuel Depot
5 Mining Complex
2 Industrial Complex
1 Shipyard
1 Small Spaceport
1 Major Mining Complex

Military:
a) Terrestrial Forces: 2 Infantry Division
1 Gunship Wing
1 YMIR Mech Division
1 Armored Division
1 Combat Engineers
1 Anti-Orbital Missile Force
1 Militia Division
1 LOKI Mech Battalion
Perimeter Defenses

b) Space Fleets: 1 Light Cruiser
5 Frigate
2 Destroyers
4 Corvette Pack
1 Light Transport

RP Example: Ghosts of Nueva Iberia
Questions and Suggestions: N/A
S14
Last edited by Theyra on Sat May 27, 2023 12:42 am, edited 3 times in total.

User avatar
The Epic Notepad of GrangerAirstrike
Envoy
 
Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Thu May 25, 2023 11:16 pm

G-Tech Corporation wrote:
The Epic Notepad of GrangerAirstrike wrote:1: Are upgrades universal to the units/buildings, or are they purchased specifically for each different one?


Not universal, nope, purchased on a case-by-case basis. You can customize the loadout of every vessel/battalion to give them minutely detailed roles in your faction.

2: How are defences established? Where can they be established? Are they limited to the installations that mention their use, or can they be used planetwide?


Every defensive structure can be placed on a given planet - the space stations and the like that mention specifically being able to build them are only because there may be limits on what types can be hosted on what grade of station, not because they are generally limited. You pay the price, they get slapped up on your world just like any other type of infrastructure.

3: Will we be keeping track of specific units/installations' "health", or will it be less measured and moreso... Hmm, how best to put this? natural?


Not anything you need to deal with, nope. Generally speaking, individual formations/vessels are as granular as the war system gets. Units survive engagements, or they don't.

4: And, just for my piece of mind, should I assume there's a way to access different clusters/regions before activating their Relay? How so, and what does it take?


Absolutely. You might not be 100% familiar, but in Mass Effect Relays are effectively 'one way streets'. An active Relay can sling a fleet into a neighboring cluster, regardless of whether or not the relay of that cluster is active.


These answers are very much welcome, Gtec!
Thank you! I'll edit my Archive thingy to get rid of "health" then, that'll be one less headache to deal with. And I thought the upgrade system worked as such, but thanks for confirming.

I'm very much looking forward to this RP! Me and Pentapolitan Kyrene are already discussing things in the background, and considering other players as well, this is looking to be a fun, cooperative little environment through and through.
My personal bread and butter is character RP, though I can do nation things. So it'll be fun to have the opportunity to do both, with a criminally unknown faction in a universe that I've grown to love (even if I haven't completed all games for, which is a crime in and of itself I know)... But me gushing aside, do tell me if things are okay on my Tur'fiigt Band Archive post if and/or when necessary. I still don't know if I'm going too overboard on that front or not ^ ^





Post-script: Sorry for the extra question and brainstorming Gtec, but I'm wondering if it makes any sense for the Tur'fiigt Band to start with any industry/material/research points/credits in reserve? I'm decently sure that they might have some already lying about, but I'm not 100% on how much exactly. I could certainly try and come up with something on the fly for this subject, but I wouldn't want to overstep boundaries or anything

Oh, and do units/installations cut into earned credits/material/industry perchance, à la CIV for instance? Or is that something we don't have to worry about all too much?
Last edited by The Epic Notepad of GrangerAirstrike on Fri May 26, 2023 12:04 am, edited 1 time in total.
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

User avatar
The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Thu May 25, 2023 11:50 pm

I'm reviewing my planets again, and I need help on a few for classification: Cholis, Ramlat, Maklan, Ezka, and Klos.

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Fri May 26, 2023 12:56 am

The Empire of Tau wrote:I'm reviewing my planets again, and I need help on a few for classification: Cholis, Ramlat, Maklan, Ezka, and Klos.


Cholis - Hostile ("atm pressure 103.93" "living above its oppressive cloud layer")

Ramlat - Barren ("small rock planet with thin atmosphere" "atm pressure: trace")

Maklan - Hostile ("atm pressure: 2.71" "surface temp -127 C", "methane argon atmosphere")

Ezka - Hostile ( "unlivable hothouse")

Klos - Barren ( "rock planet with almost no atmosphere" "atm pressure: trace")
National Information: http://kutath.weebly.com/

User avatar
Ovstylap
Ambassador
 
Posts: 1131
Founded: Jun 26, 2018
Iron Fist Consumerists

Postby Ovstylap » Fri May 26, 2023 1:36 am

I'd like to tentatively slap down a Turian Hierarchy reservation whilst I am gathering my lore though would like to be fair by stating that I don't expect to be able to post daily due to working on a full time course at this time. I'm quite confident I can work with most aspects, mechanics and Rp wise, but I would be grateful if somebody could offer some assistance on the astrography, so that I have a better idea of what systems I should start with, and realistically claim, as I am investigating the map currently and so far am of course looking to hold the Apien Crest, but would it be legitimate to have claims or even holdings in many other places?

In particular, I am looking at the Aethon cluster, where I know that the Volus were a client race- perhaps a player would be willing to run the Volus? Or otherwise, how would it fairly work with me having them as a client race again. Of course, following the Reaper war, I will have to establish a good reason to have them as a client again.

Please feel free to let me know any thoughts!

User avatar
The Epic Notepad of GrangerAirstrike
Envoy
 
Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Fri May 26, 2023 1:43 am

Ooh! A Turian reservation from Ovstylap?! Well no doubt, you would be an amazing player for it!
I should know... You're good, my (old) friend. But I do think Segmentia are as equally an interested party in playing a Turian Heirarchy, so you've got competition for the potential position. Just a friendly notice :P
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

User avatar
The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Fri May 26, 2023 2:30 am

Nuxipal wrote:Cholis - Hostile ("atm pressure 103.93" "living above its oppressive cloud layer")

Ramlat - Barren ("small rock planet with thin atmosphere" "atm pressure: trace")

Maklan - Hostile ("atm pressure: 2.71" "surface temp -127 C", "methane argon atmosphere")

Ezka - Hostile ( "unlivable hothouse")

Klos - Barren ( "rock planet with almost no atmosphere" "atm pressure: trace")

Could you also do Dezda, Ilem, and Spekilas?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 5:02 am

Theyra wrote:This work?

Faction: Drell Commonwealth
Leader: Archon Kakan Niol
Diplomatic Relations Summary: Somewhat Isolationists but have good relations with most council races, excluding the Hanar who the Commonwealth has strained relations. Limited relations with non-Council races but somewhat warm with the Quarians.
Military Summary: The Commonwealth military, while small, is made up of veterans from the Reaper War who are committed to the defense of their new home and nation. Though the ground forces have more experience than the fleet, and the ground forces are mainly preoccupied with dealing with the Vorcha packs that remain on Namakli at the moment.

History: The Drell Commonwealth has existed before as an idea from a Drell group that was formed before the Reaper war. The group was formed by Kakan Niol, and its goal was an independent Drell Nation. Kakan always had respect for the Hanar due to them saving their race but always wanted the Drell to form their nation rather than permanently serve the Hanar. This idea was reinforced after seeing how Drell traditions were starting to die off in favor of Hanar traditions and feared that the Drell culture would die off. Plus, the humid nature of Kahje forces the Drell to live in climate-controlled dome cities or eventually get Kepral's Syndrome. He started to share his ideas with others, and slowly over time, he managed to gain followers. This continued despite resistance from both the Hanar and other Drell who believe that the Drell should not give up the Compact.

By the time of the Reaper War, he had a significant amount of credits, followers, and a planet in mind but he temporarily put his plans on hold in order to fight the Reapers. Kakan, despite his ideas, fought with the Hanar against the Reapers and ultimately survived the war. After the war, Kakan saw an opportunity in the post-war galaxy, but once again, he had to put his plans on hold while the Mass Relays repaired themselves. Once enough were repaired, he quickly started his plan with what followers he had. Settling on the abandoned world of Namakli in the Pylos Nebula would serve as a new home for the group and, with time, may be considered the new homeworld of the Drell. Now they start to build up their territory while also clearing out the last of the Vorcha packs remaining on Namakli.

Infrastructure and Claimed Worlds: TBA
Military: TBA
a) Terrestrial Forces: TBA
b) Space Fleets: TBA

RP Example: Ghosts of Nueva Iberia
Questions and Suggestions: TBA
S14


Hmm. Definitely an interesting idea. The RP will start with the first few repaired relays coming online though, so the Commonwealth essentially wouldn't exist at the moment aside from a colony ship and whatever forces Kakan has scraped together. That might be a bit of an issue just from a timeline perspective.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 5:06 am

The Epic Notepad of GrangerAirstrike wrote:These answers are very much welcome, Gtec!
Thank you! I'll edit my Archive thingy to get rid of "health" then, that'll be one less headache to deal with. And I thought the upgrade system worked as such, but thanks for confirming.

I'm very much looking forward to this RP! Me and Pentapolitan Kyrene are already discussing things in the background, and considering other players as well, this is looking to be a fun, cooperative little environment through and through.
My personal bread and butter is character RP, though I can do nation things. So it'll be fun to have the opportunity to do both, with a criminally unknown faction in a universe that I've grown to love (even if I haven't completed all games for, which is a crime in and of itself I know)... But me gushing aside, do tell me if things are okay on my Tur'fiigt Band Archive post if and/or when necessary. I still don't know if I'm going too overboard on that front or not ^ ^





Post-script: Sorry for the extra question and brainstorming Gtec, but I'm wondering if it makes any sense for the Tur'fiigt Band to start with any industry/material/research points/credits in reserve? I'm decently sure that they might have some already lying about, but I'm not 100% on how much exactly. I could certainly try and come up with something on the fly for this subject, but I wouldn't want to overstep boundaries or anything

Oh, and do units/installations cut into earned credits/material/industry perchance, à la CIV for instance? Or is that something we don't have to worry about all too much?


Those archives are looking fine to me, to be sure. You're tracking some things which I wouldn't personally bother with, like FTL fuel, but more RP detail is better than less so I can hardly object to that.

Aye, 'twas my intent to start out the Band with a lump of credits - you actually put together your application before I could state as much, hah. Considering your bonuses and fleet, a 400 Credit sum could still be in the Band accounts, unspent, at game start.

They don't, nope - the only thing that consumes another resource is your Industrial infrastructure, and it doesn't so much consume as change one type of resource into another. There's no upkeep/maintenance/etc., because that would devilishly complicated the book-keeping.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
The Epic Notepad of GrangerAirstrike
Envoy
 
Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Fri May 26, 2023 5:36 am

G-Tech Corporation wrote:-snippy snap


Thanks for the answers! Yeah I was thinking about whether tracking "(Local) FTL fuel" was even worth it, but I knew that if I didn't track how much my fleet's ships could/have travelled systems, I'd forget. Better overprepared than under, you know?
And I'll update my archive post to detail the Tur'fiigt Band's new sum of credits as well.
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

User avatar
Ovstylap
Ambassador
 
Posts: 1131
Founded: Jun 26, 2018
Iron Fist Consumerists

Postby Ovstylap » Fri May 26, 2023 6:02 am

The Epic Notepad of GrangerAirstrike wrote:Ooh! A Turian reservation from Ovstylap?! Well no doubt, you would be an amazing player for it!
I should know... You're good, my (old) friend. But I do think Segmentia are as equally an interested party in playing a Turian Heirarchy, so you've got competition for the potential position. Just a friendly notice :P


Ah I had been under the impression that Segmentia had withdrawn their application? Or am I mistaken? Thank you very much for the compliment!

Edit: Ah I do apologise- I had been reading from multiple tabs, Segmentia actually withdrew the Asari reservation. My apologies! R
Last edited by Ovstylap on Fri May 26, 2023 6:07 am, edited 1 time in total.

User avatar
Segmentia
Powerbroker
 
Posts: 8795
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Fri May 26, 2023 6:28 am

Ovstylap wrote:
The Epic Notepad of GrangerAirstrike wrote:Ooh! A Turian reservation from Ovstylap?! Well no doubt, you would be an amazing player for it!
I should know... You're good, my (old) friend. But I do think Segmentia are as equally an interested party in playing a Turian Heirarchy, so you've got competition for the potential position. Just a friendly notice :P


Ah I had been under the impression that Segmentia had withdrawn their application? Or am I mistaken? Thank you very much for the compliment!

Edit: Ah I do apologise- I had been reading from multiple tabs, Segmentia actually withdrew the Asari reservation. My apologies! R



I would be fine swapping back to the Asari and allowing you to get to work on a Turian app, no problems there. There was someone else interested with the Asari but they aren't sold on them yet and would be happy to take a smaller faction, from what I understand when speaking to them.
"We've lost control! Now for the love of Earth...and the Sovereign Colonies, we've got to do what's right."

User avatar
Bentus
Senator
 
Posts: 4495
Founded: Dec 18, 2013
Iron Fist Consumerists

Postby Bentus » Fri May 26, 2023 7:01 am

Segmentia wrote:
Ovstylap wrote:
Ah I had been under the impression that Segmentia had withdrawn their application? Or am I mistaken? Thank you very much for the compliment!

Edit: Ah I do apologise- I had been reading from multiple tabs, Segmentia actually withdrew the Asari reservation. My apologies! R



I would be fine swapping back to the Asari and allowing you to get to work on a Turian app, no problems there. There was someone else interested with the Asari but they aren't sold on them yet and would be happy to take a smaller faction, from what I understand when speaking to them.


Can confirm! I'm happy to go for Illium or Noveria instead of the Asari.
- - Bentus
- -
1 2 3 >4< 5
Possible threat.
Forces active in a warzone.
At peace.
Member of The Galactic Economic and Security Organization

NationStates Belongs to All, Gameplay, Roleplay, and Nonplay Alike
Every NationStates Community Member, from Raider Kings to Brony Queens Make Us Awesome.
"Though I fly through the valley of Death, I shall fear no evil. For I am at the Karman line and climbing." - Bentusi SABRE motto

North America Inc wrote:13. If Finland SSR or Bentus anyone spams the Discord with shipping goals, I will personally tell your mother.

How Roleplays Die <= Good read for anyone interested in OPing

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Fri May 26, 2023 7:25 am

The Empire of Tau wrote:
Nuxipal wrote:Cholis - Hostile ("atm pressure 103.93" "living above its oppressive cloud layer")

Ramlat - Barren ("small rock planet with thin atmosphere" "atm pressure: trace")

Maklan - Hostile ("atm pressure: 2.71" "surface temp -127 C", "methane argon atmosphere")

Ezka - Hostile ( "unlivable hothouse")

Klos - Barren ( "rock planet with almost no atmosphere" "atm pressure: trace")

Could you also do Dezda, Ilem, and Spekilas?


Dezda - Hostile, bordering barren (despite atmo, planet mass is comparable to the moon. By definition it would be hostile. "surface temp 322 C" "atm pressure 16.28" )

Ilem - Barren ("small rocky" "atm pressure trace")

Spekilas - Barren (atm pressure trace, "large rock and ice")
National Information: http://kutath.weebly.com/

User avatar
Pentapolitan Kyrene
Envoy
 
Posts: 207
Founded: Oct 24, 2017
Ex-Nation

Postby Pentapolitan Kyrene » Fri May 26, 2023 9:08 am

Ahoy - does having initial infrastructure on a planet within a system mean holding the whole system or do the other planets need to be colonised/pacified before you can build on them?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 9:10 am

Pentapolitan Kyrene wrote:Ahoy - does having initial infrastructure on a planet within a system mean holding the whole system or do the other planets need to be colonised/pacified before you can build on them?


The former - pacification/colonization is system by system, not planet by planet. Since I ran some numbers and the planet-by-planet approach was going to be extremely tedious.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
The Epic Notepad of GrangerAirstrike
Envoy
 
Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Fri May 26, 2023 9:22 am

G-Tech Corporation wrote:The former - pacification/colonization is system by system, not planet by planet. Since I ran some numbers and the planet-by-planet approach was going to be extremely tedious.


Hmm... Okay
The answer is welcome, for both I and Penta, I think

And another question, G-tec
Is there a limit to what can be sent on exploration missions, perchance? Let's say hypothetically, the entire Tur'fiigt Fleet participated in exploration (which might or might not happen, we'll see), would that be possible? And in your opinion, recommended?
Feel free to call me Granger

Alternate NS accounts include The Pinelands, Stories of the Interloper War and Moroseraiqus

User avatar
The Empire of Tau
Minister
 
Posts: 3366
Founded: Dec 19, 2016
Inoffensive Centrist Democracy

Postby The Empire of Tau » Fri May 26, 2023 9:30 am

G, can I replace my "The Survivors" perk with a different one to represent its more cosmopolitan outlook?

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 63930
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Fri May 26, 2023 9:40 am

The Epic Notepad of GrangerAirstrike wrote:
G-Tech Corporation wrote:The former - pacification/colonization is system by system, not planet by planet. Since I ran some numbers and the planet-by-planet approach was going to be extremely tedious.


Hmm... Okay
The answer is welcome, for both I and Penta, I think

And another question, G-tec
Is there a limit to what can be sent on exploration missions, perchance? Let's say hypothetically, the entire Tur'fiigt Fleet participated in exploration (which might or might not happen, we'll see), would that be possible? And in your opinion, recommended?


Possible, sure. You can send as much or as little as you like off to explore. In your case, I wouldn't really recommend it - if your Habitation Ships and Mining Ships are off exploring, they won't be able to conduct the scavenging and prospecting you need to fuel your economy.

The Empire of Tau wrote:G, can I replace my "The Survivors" perk with a different one to represent its more cosmopolitan outlook?


Unfortunately, for the purposes of my sanity, new perks have to be set in stone. So, no, I'm afraid not.
Quite the unofficial fellow. Former P2TM Mentor specializing in faction and nation RPs, as well as RPGs. Always happy to help.

User avatar
The Epic Notepad of GrangerAirstrike
Envoy
 
Posts: 243
Founded: Sep 13, 2022
Left-wing Utopia

Postby The Epic Notepad of GrangerAirstrike » Fri May 26, 2023 9:41 am

G-Tech Corporation wrote:Possible, sure. You can send as much or as little as you like off to explore. In your case, I wouldn't really recommend it - if your Habitation Ships and Mining Ships are off exploring, they won't be able to conduct the scavenging and prospecting you need to fuel your economy.


Yeah fair. Thanks for the answer
Though actually, how does the mechanic of exploration differ from... You know, just having ships/a fleet in the system and cluster?
Last edited by The Epic Notepad of GrangerAirstrike on Fri May 26, 2023 9:42 am, edited 1 time in total.

PreviousNext

Advertisement

Remove ads

Return to Portal to the Multiverse

Who is online

Users browsing this forum: Finsternia, Google [Bot], Herador, Strala

Advertisement

Remove ads