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Harkback Union
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Posts: 17081
Founded: Sep 01, 2012
Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 8:45 am

Seno Zhou Varada wrote:
Harkback Union wrote:
Roll: 89
Breakthrough: 23

Research Delayed

Next odds:
40%
10%

Hey Hark can you do the reroll for cybernetics (I've got The One who Unites assisting) and research for TIer II engineering as well?
1 research colony researching Tier II engineering = 1 tech roll
20% odds of discovery


Roll: 20

Achievement complete
Cliffhanger


Research complete.

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G-Tech Corporation
P2TM RP Mentor
 
Posts: 56815
Founded: Feb 03, 2010
Democratic Socialists

Postby G-Tech Corporation » Wed Mar 25, 2020 10:18 am

The Architects
Generation 8
Collaborative Research: Tier II Biotech (40%) Breakthrough (8% - Unrolled, Tracking)
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Plzen
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Founded: Mar 19, 2014
Civil Rights Lovefest

Postby Plzen » Wed Mar 25, 2020 10:19 am

Confederated Strongholds - turn 8

2 tech rolls were produced this turn. Technology target is Ion Drives.
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Harkback Union
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Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 10:24 am

G-Tech Corporation wrote:The Architects
Generation 8
Collaborative Research: Tier II Biotech (40%) Breakthrough (8% - Unrolled, Tracking)


Roll: 62

Research Delayed

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Harkback Union
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Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 10:25 am

Plzen wrote:Confederated Strongholds - turn 8

2 tech rolls were produced this turn. Technology target is Ion Drives.


First roll:
32

Second roll:
20

Research Complete

Breakthrough: 72

+1% Breakthrough chance

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G-Tech Corporation
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Democratic Socialists

Postby G-Tech Corporation » Wed Mar 25, 2020 10:28 am

And finally:
The Architects
Generation 8
Research Reroll: Tier II Biotech (40%) Breakthrough (10% - Unrolled, Tracking)
TG if you have questions about RP. If I don't know the answer, I know someone who does.

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Ralnis
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Posts: 25476
Founded: Aug 06, 2012
Father Knows Best State

Postby Ralnis » Wed Mar 25, 2020 10:30 am

Ralnis wrote:Armabad Logistics
Gen 9

Going to have around 2 tech rolls

Collerabitve research with tech colony for researching Crystal Infection(70%)

Tech colony 2 researches 0-G Construction( 60%)

Breakthrough is at 6%

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Harkback Union
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Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 10:40 am

Ralnis wrote:
Ralnis wrote:Armabad Logistics
Gen 9

Going to have around 2 tech rolls

Collerabitve research with tech colony for researching Crystal Infection(70%)

Tech colony 2 researches 0-G Construction( 60%)

Breakthrough is at 6%


Roll: 71
( 70% )

AGAIN?
Image


Roll 2:
76
(60%)

That's +4% to breakthrough.

Breakthrough:
42

Research Delayed

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Lunas Legion
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Posts: 29854
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Wed Mar 25, 2020 12:16 pm

Armada of the Forgotten

Independent Research, turns 8, 9, 10 into Zero G Construction.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Harkback Union
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Posts: 17081
Founded: Sep 01, 2012
Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 1:22 pm

Harkback Union wrote:
Seno Zhou Varada wrote:Hey Hark can you do the reroll for cybernetics (I've got The One who Unites assisting) and research for TIer II engineering as well?
1 research colony researching Tier II engineering = 1 tech roll
20% odds of discovery


Roll: 20

Achievement complete
Cliffhanger


Research complete.


Tech choice: 1

Upscaled Orbital Assembly.
- Cruiser (7 C cost, 7 HP, 3 slot, uses 2 Shipyards during construction)
- Battleship (12 C, 12 HP, 5 slot, uses 3 shipyards during construction, double maintenance cost)
- Orbital Factory (5 C cost, 5 HP, 0 slot, Max 1 per station), All Future spacships built at this station costs 2 C less.
- Crew Quarters (5 C cost, 5 HP, Max 1 per station above colonized planet/moon) which mkes 1 ship maintenance free.
- Space Hotel (5 C cost, 5 HP, Max 1 per station above colonized planet/moon) which adds +1 Harmony to the planet/moon below.

Note: This is useless without 0-g construction, as all of these require spaceports.
Last edited by Harkback Union on Wed Mar 25, 2020 1:23 pm, edited 1 time in total.

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Harkback Union
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Posts: 17081
Founded: Sep 01, 2012
Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 1:25 pm

G-Tech Corporation wrote:And finally:
The Architects
Generation 8
Research Reroll: Tier II Biotech (40%) Breakthrough (10% - Unrolled, Tracking)


Roll: 34

Research Complete

Tech choice: 1

Aquafarming
- Allows building Aquafarms (5 C, AUTOMATED, +1 Food) on ocean (Water) continents if the planet has at least 1 other food-producing colony.
- Allows building renewable energy arrays on ocean continents at the extra cost of 2 C
Last edited by Harkback Union on Wed Mar 25, 2020 1:26 pm, edited 1 time in total.

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Harkback Union
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Founded: Sep 01, 2012
Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 1:31 pm

Lunas Legion wrote:Armada of the Forgotten

Independent Research, turns 8, 9, 10 into Zero G Construction.


Turn 8:

Tech: 59
Breakthrough: 73

Research Delayed

18
49

Research Complete

Assuming you are going to research a tier 1 or 2 tech on turn 10.

15
52

Research Complete

0-G + another tech researched, +1% breakthrough chance.

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G-Tech Corporation
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Posts: 56815
Founded: Feb 03, 2010
Democratic Socialists

Postby G-Tech Corporation » Wed Mar 25, 2020 2:54 pm

The Architects
Generation 9
Research Colony: Tier II Biotech (20%) Breakthrough (10%)
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Harkback Union
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Posts: 17081
Founded: Sep 01, 2012
Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 4:08 pm

G-Tech Corporation wrote:The Architects
Generation 9
Research Colony: Tier II Biotech (20%) Breakthrough (10%)


Tech: 27
Break: 28

Image


Research Delayed
Last edited by Harkback Union on Wed Mar 25, 2020 4:09 pm, edited 1 time in total.

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The GAmeTopians
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Posts: 8101
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Democratic Socialists

Postby The GAmeTopians » Wed Mar 25, 2020 5:16 pm

The Directorate
Turn 9
Leader Action, Research Ion Drive - Second Attempt (40%), Time Crystals = Free Re-Roll
Empire of Donner land wrote:EHEG don't stop for no one.
It's like your a prostitute and the RP is a truck. The truck don't stop.

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Harkback Union
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Posts: 17081
Founded: Sep 01, 2012
Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 5:21 pm

The GAmeTopians wrote:The Directorate
Turn 9
Leader Action, Research Ion Drive - Second Attempt (40%), Time Crystals = Free Re-Roll


Tech Rolls: 86, 54
Breakthrough: 60

Research Delayed :'(

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G-Tech Corporation
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Posts: 56815
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Democratic Socialists

Postby G-Tech Corporation » Wed Mar 25, 2020 5:54 pm

The Architects
Generation 9
Research Colony 2: Tier II Biotech (40%) Breakthrough (12% - Unrolled, Tracking)

(Reroll to be used if unsuccessful)
Last edited by G-Tech Corporation on Wed Mar 25, 2020 6:58 pm, edited 1 time in total.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Harkback Union
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Posts: 17081
Founded: Sep 01, 2012
Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 9:00 pm

G-Tech Corporation wrote:The Architects
Generation 9
Research Colony 2: Tier II Biotech (40%) Breakthrough (12% - Unrolled, Tracking)

(Reroll to be used if unsuccessful)


Tech
29

Research Complete

Breakthrough
71

Tech choice
2

Cybernetics
- Population can eat energy instead of food.
- Unlocks Cyborg Armies (costs 3C, 1C maintenance) +2 to landing rolls.

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G-Tech Corporation
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Founded: Feb 03, 2010
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Postby G-Tech Corporation » Wed Mar 25, 2020 9:03 pm

Harkback Union wrote:Cybernetics
- Population can eat energy instead of food.
- Unlocks Cyborg Armies (costs 3C, 1C maintenance) +2 to landing rolls.


Marvelous. A reroll on that Tech Choice, if you please, Hark. Danke.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Harkback Union
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Posts: 17081
Founded: Sep 01, 2012
Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 9:07 pm

3

Cloning
- You may double your population growth per turn, or prevent it completely.
- Whenever you build an army, you may gain another one for free. 3 ships OR 3 armies are maintenance free.
- +1 Max Appointed Leaders.

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G-Tech Corporation
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Posts: 56815
Founded: Feb 03, 2010
Democratic Socialists

Postby G-Tech Corporation » Wed Mar 25, 2020 9:08 pm

Harkback Union wrote:3

Cloning
- You may double your population growth per turn, or prevent it completely.
- Whenever you build an army, you may gain another one for free. 3 ships OR 3 armies are maintenance free.
- +1 Max Appointed Leaders.


Damn, now that is shiny. Yes please.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Harkback Union
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Posts: 17081
Founded: Sep 01, 2012
Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 9:09 pm

G-Tech Corporation wrote:
Harkback Union wrote:3

Cloning
- You may double your population growth per turn, or prevent it completely.
- Whenever you build an army, you may gain another one for free. 3 ships OR 3 armies are maintenance free.
- +1 Max Appointed Leaders.


Damn, now that is shiny. Yes please.


Cybernetics would have solved your food problem on your 2nd planet though, no?

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G-Tech Corporation
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Founded: Feb 03, 2010
Democratic Socialists

Postby G-Tech Corporation » Wed Mar 25, 2020 9:13 pm

Harkback Union wrote:
G-Tech Corporation wrote:
Damn, now that is shiny. Yes please.


Cybernetics would have solved your food problem on your 2nd planet though, no?


Sadly no. Rare Elements are just as uncommon as Water on Prodigy, and just as inefficient at feeding a populace in a Reactor Colony when compared with a Farm on a Desert - a type of Continent Prodigy doesn't lack. At this point I'm just going to keep the population under a billion or so until I get terraforming efforts better underway. The System Governor for Prodigy that Cloning grants will be far more useful in the short term to prevent my Harmony from starting to tick down again.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Harkback Union
Post Marshal
 
Posts: 17081
Founded: Sep 01, 2012
Scandinavian Liberal Paradise

Postby Harkback Union » Wed Mar 25, 2020 9:17 pm

G-Tech Corporation wrote:
Harkback Union wrote:
Cybernetics would have solved your food problem on your 2nd planet though, no?


Sadly no. Rare Elements are just as uncommon as Water on Prodigy, and just as inefficient at feeding a populace in a Reactor Colony when compared with a Farm on a Desert - a type of Continent Prodigy doesn't lack. At this point I'm just going to keep the population under a billion or so until I get terraforming efforts better underway. The System Governor for Prodigy that Cloning grants will be far more useful in the short term to prevent my Harmony from starting to tick down again.

True.
Reactors might need a buff, maybe a physics tier 3 tech.

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G-Tech Corporation
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Posts: 56815
Founded: Feb 03, 2010
Democratic Socialists

Postby G-Tech Corporation » Wed Mar 25, 2020 9:19 pm

Harkback Union wrote:
G-Tech Corporation wrote:
Sadly no. Rare Elements are just as uncommon as Water on Prodigy, and just as inefficient at feeding a populace in a Reactor Colony when compared with a Farm on a Desert - a type of Continent Prodigy doesn't lack. At this point I'm just going to keep the population under a billion or so until I get terraforming efforts better underway. The System Governor for Prodigy that Cloning grants will be far more useful in the short term to prevent my Harmony from starting to tick down again.

True.
Reactors might need a buff, maybe a physics tier 3 tech.


Seems logical to me. You're already planning for Fusion Power and Quantum Power, and some sort of Breeder Reactor or the like would be a logical upgrade.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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