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MASS EFFECT FACTIONS - FINAL OOC (OPEN)

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Greater Istanistan
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Founded: May 15, 2013
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MASS EFFECT FACTIONS - FINAL OOC (OPEN)

Postby Greater Istanistan » Tue Jul 15, 2014 8:04 pm

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NEWS, GUBBINS, AND STUFF

We're a go for this! Everyone get apping! When constructing your app, please TG me upon completion and MAKE SURE to put the app in the Citadel Archives thread which will eventually appear in order to keep it accessible for everyone.


Music to Save the World To

Theme Song


Quote of the Day:

"I'm dead, Geoffrey. Wake up and smell the coffin."

Oliver Welles


Rules, Regulations, and Red Tape

1. My word is law. Don't make me lay it down.
2. If you have any issues, present them to the community. We'll see what we can do. On the other hand, if you whine you'll get no sympathy.
3. Utilize common sense. Just think about if your stuff would actually work before doing it.
4. That being said, Rule of Cool still applies. This is about as AU as it's going to get, and you have a lot of latitude for fun. If you want the Alliance Prime Minister and the Asari Councillor to hook up, then fine by me.
5. Steamrolling is a no. Give people time to respond. Also refer to Rule 3.
6. We understand if life's crap, but please try to post in the IC once a week.
7. If you want to fight with an individual, that's not our business. Take it to TG.
8. No spamming. In other words, respect the threads and the people who use them.
9. This is the internet, but try to remain at least slightly civilized. Keep your rage and frustration IG. It's more fun like that.
10. Don't post links to your NSFW blog. We don't want it. Keep the stuff you link to PG-13. Also, please ask before advertising for another RP. I'll say yes, but this is a game, not a commercial slot.
11. I beg of you. TG me if you're going to be away or something. I need to know.


Admin Team

GM: Greater Istanistan- Your Great Leader. Rules supervision, random events, and general administration. Acknowledged grand master of Warhammer 40k trivia. Bow before me, plebes.
VGM: Lunas Legion-Quite a good schemer, and knows the ropes of the game. Ask him about his first run with Cerberus sometime.
VGM: Elerian-Elerian actually started the game about a year ago (I think), and after a hiatus has returned. Things have made a marked improvement. His swag is sending a benign influence over an RP that was formerly deeply questionable in character and setup.
VGM: Ilan - Ilan's a bro, and knows where it's at. Like Pressly, but less racist and (if possible) more level.


Introductions

Good Morning/Afternoon/Evening/Slightly after three,

Welcome to Mass Effect Factions. This is an RP with an illustrious (relatively) and rather (in)famous past, and we'd be glad to have you on board. This game is based in the Mass Effect universe. Players will be able to take command of any major or minor species or faction or, if they don't like any, build their own out in the Terminus. There's a bigger list later, so peruse it at your pleasure. Once you have your faction, the goal is simple. Do whatever you want. Build an economy, invade the Volus, kill Cerberus, acquire additional pylons, or engage in impossible romantic subplots with your characters. It's all up to you.

Don't pay attention to any other threads that say MASS EFFECT: FACTIONS. Or any other Mass Effect roleplays, for that matter. The road to glory is littered with the corpses of the martyrs and our enemies, and the previous iterations of Factions died gloriously for the cause of this RP. Have respect. Kind of. I have little, so please compensate. My lack of respect really is astounding. It might come from the fact that I always win. Or that I continuously self-delude about always winning. Or that I refuse to face up to my self-delusions and am a coward. Perhaps it has something to do with me being so utterly scared of losing that I try to always win. It might come from...

FUUUUUUUUUUUU...........

This roleplay starts off being shaped by several key choices by Shepard. The Council was saved, so Humanity has gained itself a Council seat in exchange and is temporarily experiencing galactic goodwill. The Rachni Queen is alive and well somewhere out in the Terminus. Wrex is off on Tuchanka attempting to unite the Krogan, because anyone who kills him is kinda terrible. Unless you're doing it to save Mordin, at which point it's still kinda iffy. Ashley Williams is the Virmire Survivor, because she’s more interesting if less likeable at times. The game starts just after Shepard's death and the downing of the Normandy. Depending on whether or not you screw Cerberus over or not, the Lazarus project may not even happen.

Each faction starts with a preset number of credits (each representing around 500 million credits in the actual games, because having a Fornax mag cost more than a fighter squadron would mean that it would have to be a pretty damn fine Fornax issue) that they can use to make ships, units and so on. Credits are generated on an IG monthly basis through the construction of economic buildings or through random events and deals. Credits may be saved up.

Admins are responsible for administering the passage of time IG. Months will be marked clearly every 2 or so pages with random events and admin-created natural responses to extremely stupid things done by players. This may stretch to 4 pages in times when the rate of posting gets exceptionally high. It might also go down should things be slow. Basically, everything is at my discretion.

Purchasing happens at the beginning of every month. The player may buy things with a credit value less or equivalent to their monthly credit generation plus their saved credits. This includes infrastructure and ships. Please note that when building units, it is important to count up credit values of them building on specific worlds. Why? Because the credit value of units building on a specific world at any given time may NOT exceed the monthly credit generation of that planet. If a planet has an economy of 200, you can’t be building 3 dreadnoughts on it. Things don’t work that way.

Have fun, RP hard, and welcome to Factions!

Istan


Useful Threads

Archive - viewtopic.php?ns=1&f=31&t=305622
IC - viewtopic.php?f=31&t=306178


Galaxy Map

Click Here for Map

Just for reference. Click for appropriate music.


Factions:

Human Systems Alliance - Eridanus 3
Asari Republics - Segmentia
Turian Hierarchy - Paddy O’Fernature
Salarian Union - Versail
Batarian Hegemony - Elerian
Omega - Greater Istanistan
Krogan (Urdnot Clan) - TriStates
Cerberus - Soviet Union of Mother Russia
Quarian Flotilla - Illan
Volus Protectorate - OPEN
Hanar Primacy - OPEN
Elcor Courts - OPEN
Rachni - OPEN
Geth - Liechtenbourg (Reserved)
Asari Terminus Colonies - Nuxipal
Unaffiliated Human Colonies - OPEN
Blood Pack - OPEN
Eclipse - Lunas Legion
Blue Suns - OPEN
Batarian Warlords - INFINITE OPENINGS! HAHAHAHAHA!
Free Human Colonies - STILL INFINITE OPENINGS! HAHAHAHAHAHAHAHAHAHAAAA!
Pirate Groups- Open
Independent Geth - Go for it


Reservations are good for 48 hours unless people give justification for their tardiness.



App Structure
Faction:
Leader (You decide): (No ME2 squadmates as your leaders)
Citadel Council member Y/N or N/A:
Brief description of diplomatic relations
Military state of readiness:
History:
Infrastructure and Claimed Worlds:
Military:

Rannadril - Do not remove.


This is, if you're wondering, going to be useful to me for tracking your apps. As to why this word, Rannadril is the first segment of Administrator Anoleis' proper name. It's suitably obscure and unlikely to come up in random conversation. Unless you talk about it. DON'T.

Kidding. Chat about whatever.


Quick explanation. Once you've decided that you want the Elcor, say, and are ready to fight the Batarians, consult the price tables below and your starting Credit and Infrastructure in order to build your faction. Purchase from there within the starting cred limit. Roughly stick to canon, but overall you've got a lot of latitude. We expect far more detail for custom factions, such as Batarian Warlords or Free Human Colonies, than we do for heavily established factions, such as the Turian Hierarchy. Leaders can be OCs in the event of there being no real detail. The Mass Effect wiki is one of your best friends here. Use it to choose planets - again, roughly within canon - for settlement and construction. Please note that groups purporting to be mercenaries must act as mercenaries, not just conquering armies.


Starting Stuff:

What all the factions actually start with in terms of infrastructure, dreadnoughts, basic income, and spending cash. Not that the Basic totals are outside of the income generated by the free infrastructure or any other considerations. These reflect a basic level of income that the faction generates.

Asari Republics: 1700 (at least 950 must be spent on infrastructure, 4 Urban Structures, 1 Fuel Depot, 1 Major Spaceport, 2 Minor Industrial Complex, 1 Major Industrial Complex, 1 Shipyard free on Thessia, free 20 dreadnoughts, free Hyperdreadnought), basic 90 credits/month + infrastructure - NOTE: All ground units gain free Combat Biotics upgrade, see below
Turian Hierarchy: 1800 (at least 1100 must be spent on military, 3 Urban Structures, 1 Fuel Depot, 1 Shipyard, 2 Minor Industrial Complex, 1 Major Industrial Complex free on Palaven, free 37 dreadnoughts), basic 75 credits/month + infrastructure
Salarian Union: 1600 (3 free Urban Structures, 1 Fuel Depot, 1 Minor Space Port on Sur'Kesh, 1 free Fuel Depot, Urban Area, 2 Minor Industrial Complexes, 1 Major Industrial Complex, and Shipyard on Mannovai, free 16 dreadnoughts with Advanced EW upgrade, free 5 Spec Ops, must spend at least 1000 on military, of which at least 70 must be on spec ops and 50 on Special Operatives), basic 70 credits/month + infrastructure
Systems Alliance: 1450 (2 Urban Structures, 1 Fuel Depot free on Earth, 1 free Major Space Station in Arcturus Stream, free 8 dreadnoughts, must spend at least 850 on military), basic 60 credits/month + infrastructure


Volus Protectorate: 900 (at least 600 must be spent on infrastructure, 2 free Urban Structures, 1 Fuel Depot on Irune, free dreadnought, must spend at least 200 on military), basic 70 credits/month + infrastructure
Elcor Courts: 650 (2 free Urban Structures, 1 free fuel depot on Dekuuna, must spend at least 400 on military), basic 35 credits/month + infrastructure
Hanar Primacy: 650 (2 free Urban Structures, two free Fuel Depots on Kahje, free 2 Spec Ops, free SpecTRe, free Lvl.1 Defense Guns, must spend at least 150 on military), basic 35 credits/month + infrastructure
Krogan: 250 (Free Urban Structure, Fuel Depot on Tuchanka, free 8 militia + Heavy Weapons Teams + Cheap Weapons + Advanced Armour, free Armoured Division, free Lvl.1 and 2 Orbital Defense Guns, must spend at least 150 on ground forces, may not purchase spacecraft with initial credits


Omega: 850 (1 free Major Station in Sahrabik, station has free 2 Urban Areas, 1 Major Spaceport, 1 Shipyard, 1 Fuel Depot, 2 Minor Industrial Complexes, free dreadnought, free 6 frigates), basic 50 credits/month + infrastructure +5 credits/month for every group operating out of the Terminus in operation
Batarians: 1350 (3 free Urban Areas, 1 free Fuel Depot, 2 free Minor Industrial Complexes, 2 free Mining Complexes on Khar'Shan, free 10 dreadnoughts, must spend at least 800 on military), basic 55 credits/month + infrastructure
Geth: 1450 (4 free Urban Areas, 1 free Fuel Depot, 1 free Minor Industrial Complex, 1 free Shipyard on Rannoch, free 21 dreadnoughts, free Hyperdreadnought, must spend at least 700 on military), basic 50 credits/month + infrastructure
Cerberus: 400 (1 free Major Station in Horsehead Nebula with free 1 Urban Area, 1 Fuel Depot, 1 Shipyard, Lvl. 2 Defense Guns, free battlecruiser, free frigate with Stealth and any 2 other upgrades, free 2 Elite Specialists, must spend at least 300 on military), basic 35 credits/month + infrastructure
Rachni: 220 (1 free Urban Area, 1 free Fuel Depot, 2 free Mining Complex on non-colonized Terminus planet of choice, free 2 Militia), basic 10 credits/month + infrastructure
Quarians: 1700 (all must be spent on non-upgraded ships, Marines, or militia, free Fuel Depots on any 6 Terminus or Traverse planets, free 7 unupgradeable dreadnoughts, free 10 Bulk Transports, free 3 Habitation Ships), basic 20 credits/month + infrastructure
Ilium Bloc: 550 (3 free Urban Areas, 1 free Fuel Depot, 1 free Major Spaceport, 1 free Shipyard, free Lvl.1 Defence Guns on Ilium, 1 free Urban Area, 1 free Fuel Depot, 1 free Spaceport and 1 free Industrial Complex on any 2 non-colonized Terminus planets of choice, free 1 dreadnought, must spend at least 300 on military), basic 30 credits/month + infrastructure - NOTE: All ground units gain free Combat Biotics upgrade, see below
Eclipse: 145 (1 free Urban Area, 1 free Fuel Depot, 1 free Spaceport, 1 free Shipyard, free Lvl.2 Defense Guns on non-colonized Terminus world of choice, free 2 Infantry Divisions + High-Quality Weapons and Electronic Warfare Capabilities, free 2 Gunship Wing, free 6 Spec Ops squad + High-Quality Weapons and Combat Biotics, must spend all initial credits on military, may not purchase units above Heavy Cruiser) basic 15 credits/month, all ground units may equip Electronic Warfare free of charge, all space units may equip Enhanced Electronic Warfare capabilities free of charge
Blue Suns: 140 (2 free Mining Complex, 1 free Major Mining Complex, 1 Urban Area, 1 free Fuel Depot, free Lvl.1 Planetary Defense Guns on Zorya, free Mining Complex and Lvl.1 Defense Guns on any 4 Terminus or Traverse worlds of choice, free unupgradeable Bulk Transport - Purgatory -, free 4 Infantry Divisions, free Artillery Brigade, must spend all initial Credits on military) basic 25/month
Blood Pack: 120 (3 free Mining Complexes on 4 Terminus planets of choice, 12 free Militia Divisions + Cheap Weapons, 3 free Infantry Divisions + High-Quality Armour, 4 free Special Agents with upgrades of choice, 3 free Transports, 2 free Mining Vessels, must spend all initial Credits on military), basic 35 credits/month


Renegade Human Colony: 175 (1 free Urban Area, 1 free Fuel depot on any non-colonized Traverse world of choice, 1 free Mining Complex on any 2 non-colonized Traverse worlds of choice), basic 10 credits/month + infrastructure
Batarian Warlord: 200 (135 must be spent on infantry or ships, 1 free Urban Area, 1 free Fuel Depot, 2 free Mining Complex on any non-colonized Terminus planet of choice), basic 15 credits/month so long as the Batarian Hegemony has an economy of at least 150 + infrastructure
Pirate/Smuggler Gang: 90 (2 free Mining Complex on Traverse or Terminus planet of choice, 1 free Minor Station in system, free Mining Vessel, must spend at least 60 credits on ships), basic 10 credits/month + infrastructure
Independent Asari World: 250 (1 free Urban Area, 2 free Mining Complex, 1 free Fuel Depot, 1 free Minor Spaceport on non-colonized Terminus world of choice), basic 20 credits/month + infrastructure - NOTE: All ground units gain free Combat Biotics upgrade, see below
Renegade Geth Group: 200 (1 free Urban Area, 2 free Mining Complex, 1 free Fuel Depot, free Lvl.1 Defence Guns on Terminus planet of choice, must be max of 3 clusters away from Perseus Veil, 2 free frigates each with 2 free upgrades of choice), basic 15 credits/month + infrastructure



Store

Infrastructure

The foundations of your glorious imperium, AKA things the Reapers are going to try to burn for no particular reason. Stop them with megaguns.

10-Mining Complex (Limit of 5 per planet-Garner 3 extra credits monthly)
30-Major Mining complex (Limit of 2 per planet- Garner 10 credits Monthly, requires at least 2 Mining Complexes and one Fuel Depot on planet)
15-Industrial Complex (Limit of 3 per planet-Garner 5 credits monthly, reduces local ship construction time by 5%)
40-Major industrial complex (Limit of 1 per planet- garners 15 credits monthly, reduces local ship production by 10%, requires at least one Fuel Depot and one Urban Area on planet to build)
50 - Shipyard (Limit of 1 per world, garner 15 credits monthly, required for construction of all ships of Destroyer weight and above, lowers local ship production time by 10%, requires at least 1 Industrial Complex and one Urban Area on the planet to construct)
15-Planetary Fuel Depot (limit of 2 per world garner 5 extra credits monthly, prerequisite for the construction of any Major structures or Urban areas)
100 - Urban Areas (Limit of 4 per world, garner 45 credits/month, reduce local ground unit construction time by 10%, requires at least one Fuel Depot on planet to build)
200- Aerostadt (Limit of 2 per world, must be built on Gas Giant, garner 45 credits/month,-10% build times for ships and land units, requires Orbital Mining Station)
80 - Small Spaceport (Limit of 1 per world, garner 4 credits/month for every structure on the planet excluding the spaceport itself, requires fuel depot)
UPGRADES TO:
1200 - Major Spaceport (replaces small spaceport, 800 is upgrade cost. Garner 15 credits/month for every structure on the planet excluding the spaceport itself, doubles income from all Small Spaceports and Urban Areas on planets with Small Spaceports in cluster, garner 10 extra credits/month for every connected cluster with Major Spaceport, requires Urban Area, Shipyard, 1 Fuel Depot, Major Industrial Complex, limit 1/cluster)



400 - Minor Space Station (Limit 2 per system, you may buy up to level 1 planetary defense guns on them, +10% total system credits monthly for each, percentage effects stack, may place up to 1 Fuel Depot and Urban Area on station, examples include Jump Zero, Grissom Academy)
5000 - Major Space Station (Limit 1 per faction, you may buy up to level 3 planetary defense guns and any planetary buildings except mining complexes or extensive mining complexes on them, +30% total system credits monthly for the system it is in, +5% for every Small Spaceport or Spaceport in system, percentage effects stack with small stations, examples include Arcturus Station)
200-Orbital mining station (limit 1 per world, must be placed on an uninhabitable world, no defenses, garner 30 credits monthly)


20- Ground Fortifications lvl. 1
40 - Ground Fortifications lvl. 2
80 - Ground Fortifications lvl. 3
160 - Ground Fortifications lvl. 4
These are upgrades on the existing stations (Except the lvl 1 station)

50 - Planetary defense guns lvl1.
100 - planetary defense guns lvl2.(require at least 1 Fuel Depot on planet)
200 - Planetary defense guns lvl3.(require at least 2 Fuel Depots on planet)
These are upgrades on the Defense Guns (except the existing lvl1.)


Everyone wants a dreadnought or two. Here's how much they cost.

Habitation Ship - only granted as starting unit - +70 credits/month
Hyperdreadnought - only granted as starting unit. The only existing models of this are the Geth thing from ME3 and the Destiny Ascension
Fleet Carrier (Has 6 slots for any combination of fighter and interceptor wings) 85 Credits 10 months
Dreadnought 90 Credits 1 year (NOTE: All factions start at canon dreadnought numbers and may only expand that number by building more)
Battlegroup carrier (Has 4 slots for any combination of fighter and interceptor wings) 45 Credits 5 months
Battlecruiser 60 Credits 9 months
Heavy Cruiser 45 Credits 7 months
Bulk Transport 50 Credits 8 months - can carry 8 units


Mining Ship 50 Credits 4 months - +10 credits/month
Light Cruiser 25 Credits 4 months
Escort Carrier (Has one slot for either a fighter or interceptor wing) 20 credits 4 months
Light Transport 20 Credits 3 months - can carry 2 units
Destroyer 15 Credits 3 months
Frigate 10 Credits 2 months


Corvette Pack (group of 3) 4 Credits 2 months
Assault Landers (Squadron of 10) 3 Credits 1 month
Fighter wing (Group of 30) 6 Credits 2 months
Interceptor wing (Group of 40) 7 Credits 2 months


In case you want a land army too. You horrid person.

Infantry Division (30,000 troops) 10 creds, 4 months
Marine Division (22,000 troops) 12 credits, 4 months
Militia Division (30,000 troops) 6 Credits, 2 months
Armored division(240 vehicles, 15,000 troops) 20 credits,3 months
Artillery Battalion (74 Artillery pieces, 2500 troops) 10 credits, 3 months
Sapper Detachment (1,000) 7 credits, 3 months
Anti-Orbital Missile Force (55 vehicles with launchers, 400 troops) 10 Credits, 3 months
Spec-ops team (27 operatives) 6 creds, 4 months, free Elites upgrade
Gunship Wing (34 gunships) 5 Credits, 3 months
Airmobile Infantry Brigade (100 transport/support gunships, 3000 troops) 15 credits, 5 months
SpecTRe - 10 creds, 6 months, 5 free upgrades + free Elites upgrade - only available to Citadel races
Elite Specialist 8 credits, 4 months, 3 free upgrades of choice + free Elites upgrade - rent-a-cop Spectres for groups like Cerberus or people who are too lazy to pay for full SpecTRes.


Upgrades

In case you want to improve your stuff. Ships and land units may only have two upgrades applied to them unless otherwise specified.

High-quality Armaments - +25% of original cost

Only the very best of weapons for your troops. Not exactly Spectre Master Gear, but more along the lines of high-end Rasenkov Materials wares. Like my beloved Kovalyov. The troops will adore you for upgrading their boomsticks. Unless you’re the Alliance and they have to pay for all this crap because Humanity's industrial complex isn't worth a damn.

Low quality weapons -10% of original cost

For those who want to be damn cheapskates, there's always the unusually terrible bootleg weapons you can buy of that shady arms dealer you know. You have no guarantee it'll fire in the right direction all the time, but hey - the budget cuts caused by procuring from him can get you another platinum spork or two.

Advanced Armour - +25% original cost

The other guy's got all his troops in Phoenix I armour. Lucky you - your army's got the latest Colossus model.

Electronic Warfare Capabilities - +30% of original cost

Dedicated electronic warfare troopers can cause all kinds of havoc when deployed alongside footsloggers. The grunts react badly when their shielding turns off and their guns jam.

Stealth Training - +50% of original cost

Troops are now able to better move about without being seen. They are masters of camo and surprise. They'd be pretty much gods in any game of hide and seek.

Heavy Weapons Teams - +15% of original cost

When the sh*t's hit the fan, it's always reassuring to know that one of the guys next to you's got a Cain to take that pesky Atlas out.

Sniper Teams - +10% of original cost

Standing a mile behind the main line of battle? Doesn't matter. You're still prey.

Close Combat Specialization - +10% of original cost

For people who want to get in nice and cozy before they shred their enemies. This entails omniblade drills, bayonet charges against straw dummies, or even ninja sword training. Have fun. If you can get that close.

Combat Biotics - +50% of original cost

If you've brought along a couple buddies who can change reality with their minds, things are likely to go better. The Asari Republics, the Ilium Bloc, and any Asari Free Colonies are able to give this upgrade to their units free of charge.

Drop Troops - +20% of original cost

Training and equipment to allow orbital insertion into combat scenarios. AKA dynamic entry AKA SURPRISE, MOTHERF*CKER! May only be applied to Infantry, Marines, Armoured Divisions, and Militia.

Elites - x10 total cost

The best of the best of the best of the best. The bigger the faction, the more awesome the Elites upgrade is. This upgrade may only applied to Infantry, Marines, and Armoured Divisions. No more than 5% of your divisions exactly may purchase this upgrade. If you have 20 divisions, one may be Elite. That’s about how far the tolerance goes. Not available to factions who don’t have enough divisions to achieve a perfect 5%. Divisions are counted as units with Division in the title.

Units which auto-start with the Elites upgrade and don’t fit into the above system, in particular Elite Specialists and SpecTRes, aren’t counted here. They’re just ‘leet.


Stealth systems - +75% of original cost:

Suppresses heat emissions and lowers radar profile drastically. No invisibility, but it's still pretty good.

Thanix cannons - +25% of original cost

Reverse-engineered from Sovereign. When it hits, things go boom fairly quickly.

Multicore shielding - +25% of original cost

Simple concept. The more shield units you have, the better your shielding is. This upgrade sticks lots in.

Silaris Armor - +50% of original cost

This ancient product was made by ancient reclusive Ardat-Yakashi monks, who labour with bare hands and micro-controlled biotics and seek zen through the mystic arts of metal-weaving on the far-off world of.... Who are we kidding? There's a gigantic industrial complex in Armali District.

Drop ship hangar - 5%

Because really, why not? As a game note, you can't actually use units upgraded to drop troops as drop troops without drop ship hangars on a transport.

Enhanced life support systems - +10% of original cost

So that a stray shot doesn't take out your oxygen supply. That would stink. Or it would before the atmosphere evacuated and you'd have no air to actually smell the stench on.

Enhanced GARDIAN systems - +25% of original cost

Completely unfair towards fighters. Firing lasers was never before so satisfying. What's better than watching your foes be sheared into pieces and scatter as small chunks? A lot of things, to be fair, but it's still pretty good.

Enhanced Electronic Warfare capabilities - +25% of original costs

For scrambling enemy signals and turning encroaching missiles around, you can't go wrong with enhanced EW. It would also hopefully help if the ship radio's on the fritz and your pilot's going nuts because he can't get his dose of smooth jazz.

Enhanced Sensors - +25% of original costs

Seeing things before they see you is a definite advantage. It helps a bundle.

Boarding Troops -+15% of original costs

Small squads of individuals with a death-wish are good for clearing out the endless wrecked freighters dotting the Terminus. Not major military vessels, just to clarify. That’s not right. But if you come across an enemy frigate which has lost atmosphere, a grunt platoon may be a good idea if you want to collect eyeballs for kicks or pick up intel.



The Ban List
Thankfully empty.



Alternate Names for the Roleplay:

Groundhog Day Extinction Cycle

Only You Can Save Mankind

Planet of the Husks

Rebuild of Factions 3.0: You Can (Not) Redo


Oncoming Updates:

This is an update.


YOU MAY NOW POST.
Last edited by Greater Istanistan on Sun Aug 10, 2014 9:57 pm, edited 10 times in total.
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DYNASTIES ARE THEFT/IMPEACH REINHARD/YANG WENLI 2020

"I am not a champion of lost causes, but of causes not yet won." - Norman Thomas

User avatar
Elerian
Postmaster-General
 
Posts: 11563
Founded: Aug 31, 2012
Father Knows Best State

Postby Elerian » Tue Jul 15, 2014 8:17 pm

Ugh. Tag.

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Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Tue Jul 15, 2014 8:53 pm

App Structure
Faction: Federal Republic of Chorus (Rouge Human Colony)

Location: Milky Way / Artemis Tau / Athens System / Second planet (Proteus)

Leader (You decide): The Commander.

Citadel Council member Y/N or N/A: no

Brief description of diplomatic relations:
Anyone who can pay for the services will get them, as long as they are not on a warpath to wipe out humanity, also have significant but hidden ties to the Sons of Sol party and many others.

Military state of readiness:
A bit over prepared.

History:
It all started with a military project by the Alliance to create super soldiers known as the Chorah program hosted inside the Chorus facility, The programs first stage was a resounding success with genetic enhancements and programs that would make the council shake in anger if any of the records had survived its destruction. With genetic and the few cybernetic enhancements, they were trained by the best of the best at the time, Alliance Marines, SAS, Spetnaz and various aqua trained commando's and space/zero G combat experts. at its height the program counted one full infantry division, divided into 6 'teams' of 5,000 based on colour code, all equipped with prototype custom made gear on site.

Silver= Lancer Team, the best of the best and equipped as such. these men and women were better equipped than their comrades.

Green= Shock team, the second best team, experts in direct combat and most heavily armed.

White/Silver= Order team, the average trooper section, well equipped and capable of being deployed in various applications of force.

Red Team: one of two teams implanted with upgrades to make them loyal to the team, cited enemies include the blue team who also received the same upgrades, the teams were also programmed to ''hate'' each other. However most scientists in the program consider the Red and blue teams are some of their finest creations. These troops don't particularly specialize in anything nor are trained entirely as proper soldiers! some other teams rumour that the researchers implanted a reality/universe bending luck chip in each and every member. Explaining why they can't shoot each other but hit near everyone else instead.

Blue Team: one of two teams implanted with upgrades to make them loyal to the team, cited enemies include the Red team who also received the same upgrades, the teams were also programmed to ''hate'' each other. However most scientists in the program consider the Red and blue teams are some of their finest creations. These troops don't particularly specialize in anything nor are trained entirely as proper soldiers! some other teams rumour that the researchers implanted a reality/universe bending luck chip in each and every member. Explaining why they can't shoot each other.

Black Team: Chaos team: These men were implanted with an experimental ''R.A.G.E'' chip, "Refined Adrenalin Generation Enhancer" Chip, allowing an increased flow of adrenalin and an improved focus in combat and tactics. as such these troops love close combat, often forgoing long range weapons for medium range to hand to hand combat being favourites.

But then the first contact war happened, As the Teams were being readied for strikes on Turian held planets the peace was held by the Council, when the Alliance read about the laws of the citadel they were quick to erase all information on the Chorah program and launch an attack on the Chorus facility, with lightning speed the Alliance assaulted the facility to kill off the soldiers and scientists and claim all research data for more legal uses like gene therapy.

they found a facility still prepared for the war that ended with the peace treaty, the Alliance attack force was surprised when these soldiers of Chaos team hurled themselves out of airlocks on the small squadron of frigates the facility had and boarded the mothball dreadnought the Alliance bought back out for this operation, boarding the ship and killing off all crew in record time, the casualties were immense for both sides, but in the end the Chorah program won, stealing many ships thanks the the sacrifices of many Chaos troopers, the scientists sided with their creations for they were now wanted criminals in the Alliance, their families told they were dead or worse, Covering their tracks they either sold or scrapped the captured ships.

However the project forces managed to escape Alliance space to a planet, which would sometime later be called Proteus by some, this planet was perfect for a permanent base, raiding for their resources and materials within a few years they had built their underwater fortress, deep under the planets oceans and mining deposits not scannable from orbit, the new Chorus facility was built, a massive city under the waves and hidden from sight using technologies the Alliance would/could use to build to help construct the Normandy's Stealth system among other technologies.

Now over three decades later the survivors of the program have established a thriving society of warrior people, contracting forces out as mercenaries to people for protection, wars and many other things, though they dislike slavery with a passion and go out of their way to free slaves regardless of species. how one hires them is through a contact on Omega.


Now they plan to get out of the galaxy, a complicated plan to leave the civilization that would call them monsters, Project StarLiner is in motion.


Infrastructure and Claimed Worlds: Milky Way / Artemis Tau / Athens System / Second planet (Proteus in Cannon, Chorus in this.)
1 Free urban area
1 free Fuel depo
1 free mining complex
4 mining complex - 40 cdr
1 small spaceport - 80

Military:
Space:

fighter wing = 6 cdr
1Frigate = 10

Land:
1 Infantry Battalion (Advanced armour and High quality weapons) 15 credits total

1 Elite Specialist( Lancer David Washington) w/t Advanced armour, High Quality weapons, Stealth training and Elites (8 cdr total) <Currently on Omega
1 Elite Specialist (Shock Trooper Faringer) w/t Advanced armour, Heavy weapons, high quality weapons and Elites (8cdr total) < on Chorus
1 Elite Specialist(Chaos soldier Karl Maine) w/t Advanced armour, CQC specializtion, Heavy weapons and Elites (8cdr total) <currently on Omega


Income:
baseline 10 a month
Mining complex + 15 cdr
Fuel depo + 5 cdr
Urban area + 45 cdr
spaceport + 28 cdr

= 103 cdr a month.

remaining credits: 0

also Rannadril
-------------------------------------------------

Told ya I been watching too much RvB
Last edited by Great Empire of Gamilus on Thu Jul 17, 2014 6:37 pm, edited 9 times in total.
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

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Versail
Negotiator
 
Posts: 5246
Founded: May 21, 2012
Corrupt Dictatorship

Postby Versail » Tue Jul 15, 2014 9:01 pm

It's division not battalion.
What difference does it make to the dead, the orphans and the homeless, Whether the mad destruction is wrought under the name of totalitarianism or in the holy name of liberty or democracy?~ Gandhi.
http://freerice.com/#/english-vocabulary/2499

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Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Tue Jul 15, 2014 9:08 pm

Versail wrote:It's division not battalion.


You say division, I say Battalion! :D
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

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TriStates
Senator
 
Posts: 4695
Founded: Apr 24, 2012
Ex-Nation

Postby TriStates » Tue Jul 15, 2014 9:12 pm

Faction: Korgan (Clan Urdnot)

Leader (You decide): Urdnot Wrex (duh who else 8) )

Citadel Council member Y/N or N/A: No

Brief description of diplomatic relations:
None. With no embassy on the Citadel, and their homeworld slated as a Demiliterized Zone, its essentially the African Congo of the Galaxy.

Military state of readiness: 60% ; Medium-High (Everyone has a gun on Tuchanka. They just can't get off world en mass to use them.)

The Krogan are probably the only species still activly fighting wars during the time of this RP. And they've been fighting consistantly for the past two thousand years. This gives contemperary units distict combat experiance, due to the genophage however, there are very few large Korgan formations in comparison with the Krogan militaries of the past.

Traditional krogan tactics were built on attritional mass-unit warfare. Equipped with cheap, rugged gear, troop formations were powerful but inflexible. Command and control was very centralized; soldiers in the field who saw a target contacted their commanders behind the lines to arrange fire support.

Since the genophage, the krogan can no longer afford the casualties of the old horde attacks. The Battle Masters are a match for any ten soldiers of another species. To a Battle Master, killing is a science. They focus on developing clean, brute-force economy of motion that exploits their brutal strength to incapacitate enemies with a swift single blow of overwhelming power. This change of focus from mass-unit warfare to maximal efficiency has increased employment demand in the fields of security and "muscle for hire." Due to the unsavory reputation of the krogan, most of these jobs are on the far side of the law.

Battle Masters are not "spit and polish," but they do believe in being well-armed and equipped, preferably with a gun for each limb. They are callous and brutal, but methodical and disciplined. They use any means at their disposal to achieve their goals, no matter how reprehensible. Hostage-taking and genocide are acceptable means to ensure a quiet occupation with few krogan casualties.

The krogan serving with Saren's forces appear to be returning to the old style of mass attritional combat. They also work in close cooperation with supporting geth units, who fill in the roles occupied by combat drones in other armies.

Biotics are rare among the krogan, especially since the practice of surgically creating krogan biotics has been discontinued (due to the high mortality rate). Those that exist are viewed with suspicion and fear. The krogan see this aura of fear as a useful quality for an officer, and often promote them. Combat drones and other high-tech equipment are likewise in short supply.

Krogan military doctrine has a different take on what "scouting and reconnaissance" means. While other races' scouts prefer stealth and discretion in carrying out their tasks, krogan scouts instead opt to deal psychological warfare when they find the enemy by way of occasional harassment or intentionally exaggerating their numbers. The reasoning is that it is a lot easier to count enemy numbers when some of them get blown up.

Weapons developed by the krogan include the Graal Spike Thrower shotgun and Striker Assault Rifle. The Graal was designed specifically for hunting thresher maws, and so has predictably grisly effects when used on humanoid targets. The Striker is a fully-automatic weapon that fires high-impact explosive slugs with high recoil, making it a difficult weapon for non-krogan to keep on target despite it being designed with them in mind.

The krogan once possessed a powerful fleet that included many dreadnoughts. Since the end of the Krogan Rebellions, however, they have been prohibited from constructing warships. This ban is enforced by the Council Demilitarization Enforcement Mission arm of the Citadel Council, which maintains garrisoned outposts throughout the Krogan DMZ. Every few years, another krogan warlord violates the ban, but usually an alliance of rivals ends his dreams of hegemony before Citadel forces even have to fire a shot.

Relics of the Krogan Rebellions, such as defunct long range ground-to-space anti-ship batteries that dot Tuchanka's surface, serve as monuments to the krogan's past glory and military might, but have little practical value.


History:

Antiquity
Ancient krogan society was once rich with cultural, architectural, and artistic accomplishments. However, the krogan birth rate exploded despite the natural limits of their predatory homeworld once they achieved industrialization. Technology made life "too easy" for them, so when they looked for new challenges they found those in each other. Wars were fought over dwindling resources as the krogan expanded.
Four thousand years ago, at the dawn of the krogan nuclear age, battles to claim the small pockets of territory capable of sustaining life escalated into full scale global war. Weapons of mass destruction were unleashed, transforming Tuchanka into a radioactive wasteland. The krogan were reduced to primitive warring clans struggling to survive a nuclear winter of their own creation, a state that continued until they were discovered by the salarians two thousand years later.

Rise of the Krogan
The krogan were liberated from their primitive state by the salarians, who "culturally uplifted" the race by giving them advanced technology and relocating them to a planet not cursed with lethal levels of radiation, toxins or deadly predators. The salarians even gave the krogan the means to stabilize Tuchanka's atmosphere by means of the Shroud.

But the salarian intervention was not without an ulterior motive. At the time the Citadel was engaged in a prolonged galactic war with the rachni, a race of intelligent space-faring insects. The salarians hoped the krogan would join the Citadel forces as soldiers to stand against an otherwise unstoppable foe. The plan worked to perfection: within two generations the rapidly breeding krogan had the numbers not only to drive back the advancing rachni, but the ability to endure the harsh conditions of the rachni worlds. They were able to pursue them to their home worlds, find the rachni queens, and eradicate the entire species.

For a brief period the krogan were hailed as the saviors of the galaxy and were given not only the conquered rachni worlds but other planets in Citadel space to colonise, in gratitude for their help. The Citadel Council even commissioned a statue for the Presidium—the Krogan Monument—to honor the krogan soldiers who died defending Citadel space.

But without the harsh conditions of Tuchanka to keep their numbers in check, the krogan population swelled to unprecedented numbers. Overcrowded and running out of resources, the krogan spread out to forcibly claim other worlds—worlds already inhabited by races loyal to the Citadel. There was always "just one more world" needed. The final straw was when the krogan began settling the asari colony of Lusia. When the Council ordered them to leave, Overlord Kredak, the krogan ambassador, stormed out of the Chambers, daring the Citadel races to take their worlds back. War broke out soon afterward.

Rebellion and decline
The resultant Krogan Rebellions continued for nearly three centuries. The krogan sustained massive casualties, but their incredible birth rate kept their population steadily increasing. Victory seemed inevitable. In desperation, the Council turned to the recently discovered Turian Hierarchy for aid. The turians unleashed the genophage on the krogan home worlds: a terrifying bio-weapon engineered by the salarians. The genophage caused near total infant mortality in the krogan species, with only 1 birth in every 1000 producing live offspring.

No longer able to replenish their numbers, the krogan were forced to accept terms of surrender. For their role in quelling the Krogan Rebellions, the turians were rewarded with a seat on the Citadel Council. The krogan, on the other hand, still suffer from the incurable effects of the genophage.

Over the last millennium krogan numbers have steadily declined, leaving them a scattered and dying people. Some try bizarre treatments for the genophage, including testicle transplants. But, faced with the certainty of their extinction as a species, most krogan have become individualistic and completely self-interested. They typically serve as mercenaries for hire to the highest bidder, though many still resent and despise the Citadel races that condemned them to their tragic fate. Wrex comments disdainfully that clubs, bars and brothels often try to hire krogan bouncers, reducing his people to some kind of status symbol.

Modern Times
Despite announcements about failed, krogan-funded research into the genophage by 2183, most krogan have not worked toward a cure as they are more interested in combat than science. Unless one is discovered and used, the extinction of the krogan seems inevitable.

In 2185, Mordin Solus explains that the krogan are in fact evolving to undo the damage of the genophage. To prevent overpopulation, Mordin's Special Tasks Group team created and applied a modified version of the genophage, which he claims will keep the population down but still allows for a viable population, indicating the krogan race isn't as doomed as they believe. Mordin states that both the original and new genophage were designed to stabilise the krogan birth rate at pre-industrial levels—one viable birth per thousand. Given the prodigious krogan birth rate, it would appear that the enormously violent nature of krogan culture is actually responsible for their dwindling numbers. Ironically, this means that if the krogan were not so convinced that they, as a species, are doomed, and consequently spent less time roaming the galaxy spoiling for a fight, their numbers might increase—they are essentially being killed by their own fatalism.

Infrastructure and Claimed Worlds:

Korgan DMZ
Tuchanka
Code: Select all
1 x Urban Structure (free), 1 x Fuel Depot(free), Major Industrial Complex, 2 x Mining Complex


Code: Select all
 8 x Milita Divisions(free), 1 x Heavy Weapons Team(free), 1 x Cheap Weapons(free), 1 x Advanced Armor(free), 1 x Armoured Division(free), 1 x Lvl One Orbital Defense Guns(free), 1 x Lvl Two Orbital Defense Guns(free), 3 x Anti-Orbital Missile Force, 2 x Infantry Divsions, 2 x Marine Divisions, 1 x Artillary Battalion, 1 x Armoured Division, 2 x Gunship Wings   



Valhallen Threshold
Garvug
Code: Select all
 1 x Fuel Depot, 1 X Mining Complex

Code: Select all
 2 x Anti-Orbital Missile Force, 1 x Infantry Divison, 1 Gunship Wing


Eagle Nebula
Wrill
Code: Select all
 1 x Mining Complex

Code: Select all
 1 x Anti-Orbital Missile Force, 1 x Militia Division, 1 Gunship Wing


Economy: 0 Credits remaining; +77 Credits / Monthly


Rannadril - Do not remove.
Last edited by TriStates on Wed Jul 16, 2014 6:58 am, edited 4 times in total.
Vytautas wrote:There are two kinds of people in this world:
* people giving a fuck,
* people not giving a fuck,
Drink Vytautas, give a NEGATIVE FUCK!
The Burning Sun wrote:...you seem to experience what I shall completely non-offensively dub the Triplex, or TriStates Complex - you spend a ton of time crafting a beautiful work of collaboration, and then you mysteriously disappear...

The Starlight wrote:
TriStates wrote::( I don't like change...

It's coarse and dry and gets everywhere. :p

But I do get what you mean.
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Nuxipal
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Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Tue Jul 15, 2014 9:14 pm

Faction: Illium
Leader (You decide): Aleena
Citadel Council member Y/N or N/A: N/A
Brief description of diplomatic relations: Illium has close relations with Thessia and the Asari Republics. It also maintains high relations with multiple factions in both the Terminus Systems and in Citadel Space. The major exception is that Illium does not allow the Migrant Fleet to enter its system.
Military state of readiness: Medium-Low (Armed Trading Culture)
History: Illium's merchant elite, rattled by the sudden strike on the Citadel by a large force of Geth and a Geth HyperDreadnought, the Corporation Board selected Aleena, a former Asari Commando to lead both the military of Illium and be the overall diplomatic leader of the planet. Within a few weeks of gaining power Aleena was able to out maneuver the Board and had their power weakened only to matters on the planet itself. Fortunately for Illium it already had a sizable military force in orbit and Aleena was prepared to make Illium as strong as Thessia or any of the Citadel Council worlds.
Infrastructure and Claimed Worlds:
Illium:
3 Urban Areas(free), 2 Fuel Depots(1 Free), 1 Major Spaceport(free), 3 Industrial Complexes, 5 Mining Complexes, 1 Major Industrial complex, 2 Major Mining Complex, 1 Shipyard(free), Lvl 1 Defense Guns(lvl 1 free)


Ponolus:
1 Urban Area(Free), 1 Fuel Depot(Free), 1 Small Spaceport(Free), 1 Industrial Complex(Free)

Tarith:
1 Urban Area(Free), 1 Fuel Depot(Free), 1 Small Spaceport(Free), 1 Industrial Complex(Free)

Income: 30 cr Base + 480(Illium) + 122(Ponolus) + 122(Tarith) + 10 (Connection to Omega Major Spaceport) = 764 cr/month
Military:
1 Dreadnought (free)
1 Battlecruiser
3 Heavy Cruisers
2 Escort Carriers (2 with Fighters)
6 Corvette Packs( All with Boarding troops, 3 enhanced Sensors, 2 Enhanced GARDIAN, 1 Electronic Warfare)
1 Light Transport

1 Elite Specialist(Nyxera D'Ath) (Combat Biotics, Elites, Stealth, Electronic Warfare, Advanced Armor)
3 Infantry Divisions (Combat Biotics)
2 Spec Ops Teams[Asari Commando] (Combat Biotics, Elites, Hvy Weapons, Snipers)
2 Gunship Wings


Starting: 550
Battlecruiser 60
3 Heavy Cruisers 120
2 Escort Carriers 40
6 Corvette Packs 33.6
1 Light Transport 20
1 Elite Specialist 8
3 Infantry Divisions 30
2 Asari Commando Units 16.2
2 Gunship Wings 10

Military Total: 337.8

3 Industrial Complexes 45
1 Fuel Depot 15
1 Major Industrial Complex 40
5 Mining Complexes 50
2 Major Mining Complexes 60

Infrastructure Total: 210

Total Spent: 547.8
Remaining Balance: 2.2


Rannadril - Do not remove.
Last edited by Nuxipal on Tue Jul 15, 2014 9:50 pm, edited 1 time in total.
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Great Empire of Gamilus
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Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Tue Jul 15, 2014 9:16 pm

(In Sebastian crab voice) So what does everyone think'a me city unda da sea!
Last edited by Great Empire of Gamilus on Wed Jul 16, 2014 12:08 am, edited 2 times in total.
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

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Paddy O Fernature
Postmaster-General
 
Posts: 13804
Founded: Sep 30, 2010
Inoffensive Centrist Democracy

Postby Paddy O Fernature » Tue Jul 15, 2014 9:27 pm

I still don't get some of the unit sizes and costs.

For example, why are fighters and interceptor wings different sizes? A wing is a wing, and consists of the same amount of aircraft. Same thing with land forces really. You can have a battalion of Militia and a Battalion of Marines standing next to each other, and they both should be the same size. Though if they fought each other on equal footing, the Marines superior training and equipment should win the day at 1to1 odds.
Last edited by Paddy O Fernature on Tue Jul 15, 2014 9:28 pm, edited 1 time in total.

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Eridanus 3
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Posts: 2843
Founded: Aug 28, 2012
Ex-Nation

Postby Eridanus 3 » Tue Jul 15, 2014 9:55 pm

Delete
Last edited by Eridanus 3 on Fri Jul 18, 2014 4:41 pm, edited 2 times in total.


Last edited by John Shepard Tuesday, December 7, 2185, edited 2 times


This message brought to you by Eri.

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Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Tue Jul 15, 2014 10:32 pm

So, whats everyones starting plan eh?
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

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Illan
Postmaster-General
 
Posts: 12398
Founded: Aug 25, 2013
Ex-Nation

Postby Illan » Tue Jul 15, 2014 10:34 pm

THIS RP LOOKS FUCKING AWFUL

IN FACT, IT'S SO AWFUL I'M GOING TO APP FOR IT
Last edited by Illan on Tue Jul 15, 2014 10:35 pm, edited 1 time in total.
Above even The Boss
Feel free to contact me about any fantasy, sci-fi, or otherwise futuristic RPs, especially those involving aliens or other non-humans, especially if it is an original universe/idea. I also enjoy Mass Effect, Fallout, Elder Scrolls, and many other things that transit to roleplays.

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Liecthenbourg
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Posts: 13119
Founded: Jan 21, 2013
Civil Rights Lovefest

Postby Liecthenbourg » Wed Jul 16, 2014 2:03 am

Faction: The Geth
Leader (You decide): N/A
Citadel Council member Y/N or N/A: N/A
Brief description of diplomatic relations: The Geth are isolated and because of that, have no formal diplomatic relations with anyone. However, they are still technically at war with the Quarians because of no peace agreement being made.
Military state of readiness: The Geth are always ready.
History: L'histoire
Infrastructure and Claimed Worlds:
1 Free Fuel Depot: +5 Credits
4 Free Urban Areas: +180 Credits, -40% Local Land Unit Construction Time
1 Free Shipyard: +15 Credits, -10% Local Space Ship Construction Time
1 Free Major Industrial Complex: +15 Credits, -10% Local Space Ship Construction Time

5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)
3 Minor Industrial Complexes: 15 Credits Monthly, -15% Local Space Ship Construction Time (45 Credits)

5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)

5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)

5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)

5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)

Orbital Mining Station: +30 Credits Monthly, (200 Credits)

Orbital Mining Station +30 Credits Monthly (200 Credits)

5 Minor Mining Complexes: +15 Credits Monthly (50 Credits)

745 Credits

Military:
21 Free Dreadnoughts
1 Free Hyper Dreadnought
2 Fleet Carriers (3 Fighters, 3 Interceptors) = 170 Credits
8 Heavy Cruisers = 360 Credits
10 Infantry Divisions = 100 Credits
3 Armoured Divisions = 60 Credits
1 Artillery Division = 10 Credits

700 Credits
1445 Credits Spent in Total.
5 Credit Balance.
Last edited by Liecthenbourg on Wed Jul 16, 2014 6:13 am, edited 1 time in total.
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I'm just a simple Kylarite, trying to make my way on NS.

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Segmentia
Powerbroker
 
Posts: 8799
Founded: Jan 16, 2010
Psychotic Dictatorship

Postby Segmentia » Wed Jul 16, 2014 3:13 am

Will app up after work.
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Lunas Legion
Post Czar
 
Posts: 31180
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Wed Jul 16, 2014 4:45 am

App to come.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Jul 16, 2014 5:00 am

Great Empire of Gamilus wrote:So, whats everyones starting plan eh?


Tackle Nerds, Get Hoops.
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Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Wed Jul 16, 2014 5:14 am

Nuxipal wrote:
Great Empire of Gamilus wrote:So, whats everyones starting plan eh?


Tackle Nerds, Get Hoops.


Sounds like a plan, I hope to expand my unter sea civilization and build up my navy.
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

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Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Wed Jul 16, 2014 5:17 am

TAG will app soon but IRL stuff coming up
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Jul 16, 2014 5:28 am

Great Empire of Gamilus wrote:
Nuxipal wrote:
Tackle Nerds, Get Hoops.


Sounds like a plan, I hope to expand my unter sea civilization and build up my navy.


Good Luck there. It will be very salty down there and we all know salt-water is pretty bad for electronics.
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Great Empire of Gamilus
Senator
 
Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Wed Jul 16, 2014 5:29 am

Nuxipal wrote:
Great Empire of Gamilus wrote:
Sounds like a plan, I hope to expand my unter sea civilization and build up my navy.


Good Luck there. It will be very salty down there and we all know salt-water is pretty bad for electronics.


I'll just pull a Rapture! without the everythingwentwrong stuff. and not to mention ME fields and other such tech work wonders with salt cleansing!
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

User avatar
Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Jul 16, 2014 5:33 am

Great Empire of Gamilus wrote:
Nuxipal wrote:
Good Luck there. It will be very salty down there and we all know salt-water is pretty bad for electronics.


I'll just pull a Rapture! without the everythingwentwrong stuff. and not to mention ME fields and other such tech work wonders with salt cleansing!


Perhaps. We already know that you can build structures on almost any planet now. My major disappointment is that Orbital Mining Stations don't give me +80 income anymore lol.
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Seno Zhou Varada
Negotiator
 
Posts: 6027
Founded: Feb 25, 2014
Ex-Nation

Postby Seno Zhou Varada » Wed Jul 16, 2014 5:36 am

Nuxipal wrote:
Great Empire of Gamilus wrote:
I'll just pull a Rapture! without the everythingwentwrong stuff. and not to mention ME fields and other such tech work wonders with salt cleansing!


Perhaps. We already know that you can build structures on almost any planet now. My major disappointment is that Orbital Mining Stations don't give me +80 income anymore lol.

I know right!
Political Compass: Economic: -8.88 Social: -9.54
Libertarian Socialist with Anarcho-Communist Leanings
Still dirty commie, shower is currently being collectivised.

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Nuxipal
Powerbroker
 
Posts: 9250
Founded: Apr 25, 2010
Corrupt Dictatorship

Postby Nuxipal » Wed Jul 16, 2014 5:49 am

Seno Zhou Varada wrote:
Nuxipal wrote:
Perhaps. We already know that you can build structures on almost any planet now. My major disappointment is that Orbital Mining Stations don't give me +80 income anymore lol.

I know right!


I just know that I will need to build some Space Stations...
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Lunas Legion
Post Czar
 
Posts: 31180
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Wed Jul 16, 2014 5:57 am

Got bored, so I did some maths.

I manged to eliminate the Blood Pact/Blue Suns (former due to their weak start despite having the highest starting income of the 4, latter due to their weak income despite the highest free asset count of the 4) leaving me with a choice of Eclipse or Cerberus.

Cerberus has a slightly weaker income and less starting assets, but more free credits to spend while Eclipse have more starting assets but a lot less free credits to spend.

However, as Cerberus, I automatically have to build a shipyard not on Cronos Station because back-up plans (as learned in the previous RP) which in turn means building a load of other stuff so said shipyard can be built, which although it increases Cerberus' income a lot (basically doubling it) it means that it'll be very weak early game due to setting up the backup base.
Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

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Great Empire of Gamilus
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Posts: 4165
Founded: Apr 08, 2013
Ex-Nation

Postby Great Empire of Gamilus » Wed Jul 16, 2014 6:01 am

Nuxipal wrote:
Great Empire of Gamilus wrote:
I'll just pull a Rapture! without the everythingwentwrong stuff. and not to mention ME fields and other such tech work wonders with salt cleansing!


Perhaps. We already know that you can build structures on almost any planet now. My major disappointment is that Orbital Mining Stations don't give me +80 income anymore lol.


Well if you check the planets history that I am on there is a human underwater colony on it but significantly later than when my guys got to it. so I just set up shop earlier.
Do you hear the posters sing?
Singing the song of angry men?
It is the music of the short OP
that won't be seen again!

When the mods find this OP
Then this thread will be no more,
But the song will be sung again
When another comes!

OP, do you know the way?
Know the way to fix your post?
Just add details and sources to spark
Debate on these forums.

Otherwise this thread is doomed
Doomed to death by modly wrath
NSG will pick up and move on
'Till another comes!

--The Klishi Islands
a thread on Theism and Atheism

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