Ardchoille wrote:Second, if a stupid GA resolution is repealed, things go back the way they were. The stats change back,
I thought that it was only halfway back?
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by Bears Armed » Mon Jul 27, 2009 9:29 am
Ardchoille wrote:Second, if a stupid GA resolution is repealed, things go back the way they were. The stats change back,
by Ardchoille » Mon Jul 27, 2009 9:41 am
Cocodian wrote:But that still leaves me with this problem: however justified, however necessary, it may be, this category would hit the Founder of a raided nation; the most prominent native member of the region, already punished by being raided, is further punished by the WA for the crime of being raided?
Is it not usually true though that the vast majority of regions raided are founderless, because the very nature of a founder and of raiding means that invading a region with an active founder would be suicide.
This therefore means that I cannot see this resolution being used on a region with an active founder, meaning I can't really see how it effects their power.
by The Sedge » Mon Jul 27, 2009 9:48 am
by Glen-Rhodes » Mon Jul 27, 2009 10:41 am
Ardchoille wrote:Glen-Rhodes, sorry, but I just don't get your argument. As I understand it, this category would be applied to a region that had been taken over by a raider. So if Atlantic Oasis were taken over by a raider, it could then be made subject to an Open Immigration order. Why wouldn't it be taken over (apart from the obvious -- that its Founder is alarmingly active, and that it would have many non-raid/defend nations who would try, in our bumbling way, to help)? Of my four active nations, three have been in quiet, non-raid/defending regions, and those three have all been raided. When did raiders start leaving obscure or easy targets alone?
by Ardchoille » Mon Jul 27, 2009 11:24 am
The Sedge wrote:If this only applied to delegates, rather than to founders, would you still object to it?
by Urgench » Mon Jul 27, 2009 11:35 am
Glen-Rhodes wrote:Ardchoille wrote:Glen-Rhodes, sorry, but I just don't get your argument. As I understand it, this category would be applied to a region that had been taken over by a raider. So if Atlantic Oasis were taken over by a raider, it could then be made subject to an Open Immigration order. Why wouldn't it be taken over (apart from the obvious -- that its Founder is alarmingly active, and that it would have many non-raid/defend nations who would try, in our bumbling way, to help)? Of my four active nations, three have been in quiet, non-raid/defending regions, and those three have all been raided. When did raiders start leaving obscure or easy targets alone?
I didn't say that those regions never get raided. I said it's very unlikely that they'd be the target of an "Open Immigration" resolution. I may be wrong, but I haven't yet seen a single quorum'd SC resolution targeted to a backwater, relatively unknown region, whether or not that region was raided. It's early in the game, but do you really think "Open Immigration for Arseilles" would honestly reach the voting floor, just because some raiders kicked and banned everybody? I don't. That's not to say I like the resolution type; I don't like the argument.
by Glen-Rhodes » Mon Jul 27, 2009 12:13 pm
Urgench wrote:I don't like this argument that just because things are unlikely they should not be considered in a decision making process, as I've pointed out elsewhere. Frequently it is the unlikely and therefore the discounted outcome which becomes the serious defect in any process of this kind.
If you presume that the worst case senario will never happen and you don't factor it in to your decision making you can be certain that the worst case senario will in fact pop up to bite you in the arse, it's Sod's Law.
by Urgench » Mon Jul 27, 2009 12:47 pm
Glen-Rhodes wrote:Urgench wrote:I don't like this argument that just because things are unlikely they should not be considered in a decision making process, as I've pointed out elsewhere. Frequently it is the unlikely and therefore the discounted outcome which becomes the serious defect in any process of this kind.
If you presume that the worst case senario will never happen and you don't factor it in to your decision making you can be certain that the worst case senario will in fact pop up to bite you in the arse, it's Sod's Law.
It really goes both ways, then. You can't dismiss an idea simply because it might have an undesirable outcome amid myriad desirable ones. Granted, Kenny probably doesn't find any outcomes desirable in this situation. There are always messes and abuses.
by The Sedge » Mon Jul 27, 2009 1:23 pm
by Glen-Rhodes » Mon Jul 27, 2009 1:27 pm
Urgench wrote:As it goes I'm not one for completely dismissing ideas ( despite my unearned reputation ) I'm more interested in seeing how a radical ( but possibly destructive ) could be ameliorated with precautions. But apparently I hate everything so I should probably shut up.
by Charlotte Ryberg » Mon Jul 27, 2009 1:30 pm
by Tanaara » Mon Jul 27, 2009 3:09 pm
by Kandarin » Mon Jul 27, 2009 3:18 pm
Tanaara wrote:I object because it sounds like regions that have little to absolutely no WA interaction - and Want None- could therefore be forced to allow nations in that they have no interest in having in.
My region has a password for a reason. We have no interest in having wandering nations in, much less having uninvited nations in. We have every right to choose who joins our region and to have the WA make it otherwise is unacceptable.
It would be utterly unfair for a WA resolution to force us to let in nations we don't want!
I wish I remember who wrote:Games like Nationstates are like a big cardboard box, and there are two kinds of people in the world. The kind who look at the empty void inside the box and ask "Where the hell is it?" and the kind who jump into the box with their friends and make it into a fort, or a spaceship.
by Glen-Rhodes » Mon Jul 27, 2009 4:05 pm
Kandarin wrote:I'm having a really hard time picturing any remotely plausible scenario in which Fatal Terrain is the target of a successful Open Immigration resolution, and the implausible ones require you to first get the WA interaction you now avoid and to do so on a grand scale. This wouldn't affect you.
by Mad Sheep Railgun » Mon Jul 27, 2009 4:29 pm
by Urgench » Mon Jul 27, 2009 4:53 pm
Kandarin wrote:Tanaara wrote:I object because it sounds like regions that have little to absolutely no WA interaction - and Want None- could therefore be forced to allow nations in that they have no interest in having in.
My region has a password for a reason. We have no interest in having wandering nations in, much less having uninvited nations in. We have every right to choose who joins our region and to have the WA make it otherwise is unacceptable.
It would be utterly unfair for a WA resolution to force us to let in nations we don't want!
I'm having a really hard time picturing any remotely plausible scenario in which Fatal Terrain is the target of a successful Open Immigration resolution, and the implausible ones require you to first get the WA interaction you now avoid and to do so on a grand scale. This wouldn't affect you.
by Unibot » Mon Jul 27, 2009 6:33 pm
I suspect there is a veritable wealth of things you might have a hard time picturing, but all it takes is someone with somewhat more imagination than you to turn this idea to nefarious purposes, and I am willing to bet that there is a plethora of people with a greater quotient of imagination than you.
Vocenae wrote:Unibot, you have won NS.
by Mad Sheep Railgun » Mon Jul 27, 2009 6:42 pm
Unibot wrote:I suspect there is a veritable wealth of things you might have a hard time picturing, but all it takes is someone with somewhat more imagination than you to turn this idea to nefarious purposes, and I am willing to bet that there is a plethora of people with a greater quotient of imagination than you.
Well, I don't claim to be more imaginative than Kandarin.
But, I'd imagine if I was a raider. I would immediately join this forum with a WA puppet, and start drafting a proposal to Open Immigration to "Smallregiona". I'd go onto NSwiki, write up an article about it, briefing discussing the invaders that recently invaded, and caused trouble. Then create a fake forums for the region, (Smallregiona is one of the moderate regional powers without a forum, or a strong community thats well represented). Invisionfree is good, but Zetaboards is better for setting up a quick forum that looks impressive. Hack the CSS and change it too suggest that the forums is well used (not hard to do), or even better, just leave it fairly empty and suggest that the lacking community barely uses their forums or they are brand new. With even a small raiding group you could fill a blank forums with random junk that looks like regional community babble, fairly quickly.
Then the important part, create a thread that's discussing the recent takeover, a teary section where people cry over their region being pillaged.
You strike the draft, post the links to the forum, NSwiki, and the Region's page as proof...
You suggest that the raider group in charge of the raid, was in fact the one you're working for (but you're hiding that!), and that the current delegate of "Smallregiona" is a tyrannical raider working for them.
As a raider group you send a small group of puppets to the Smallregiona's RMB and post messages in a foreign language to English, Macedonian works good because Google Translate doesn't translate the Macedonian language well. The messages suggests "we have control of your region!", but have done no such action. The people in the region will just respond to it with silly replies like "I don't speak Spanish mannn...!"
Using a different puppet than the one that posted the RMB, you send some threats to the delegate of defenders coming to the region, to capture the delegacy. The small region's delegate, is confused, and bans the puppet. This helps him look more like a tyrannical delegate. If he posts on the RMB, it will be 'that the banned guy worked for those damned defenders'.
All of this would be just my extra security that the proposal-writers are going to be convinced. You probably wouldn't need to do all this, but if I were to lie to a 1,000 people, I would want my bases covered. Most people aren't even going to check the region though.
"Smallregiona" gets an Open Immigration, the invaders swoop into the delegacy.
Then its a straight numbers game I suppose. I don't know if raiders would favor there or not. Unless they could convince someone to pass a repeal, but that would stretch my abilities of lieing wayy too thin.
by Kandarin » Mon Jul 27, 2009 6:48 pm
Unibot wrote:A vast, complicated game of Xanatos Roulette that is dependent on conditions that are only present in a few regions, successful timing including predicting events weeks or months in advance that are far outside of any one group's control, requires simultaneously fooling dozens of groups from several different backgrounds while keeping quiet anyone with any history of the region to the contrary, and also involves a large number of people, some with mad hacking skills, all of whom must be totally on board and which, in the end, nets a wee RP region that the invaders can't eject people from
I wish I remember who wrote:Games like Nationstates are like a big cardboard box, and there are two kinds of people in the world. The kind who look at the empty void inside the box and ask "Where the hell is it?" and the kind who jump into the box with their friends and make it into a fort, or a spaceship.
by Unibot » Mon Jul 27, 2009 7:01 pm
Vocenae wrote:Unibot, you have won NS.
by Unibot » Mon Jul 27, 2009 7:03 pm
My God. That's brilliant. And diabolical.
I'm hearing Sympathy for the Devil in my head for some reason.
Vocenae wrote:Unibot, you have won NS.
by Mad Sheep Railgun » Mon Jul 27, 2009 7:05 pm
Unibot wrote:My God. That's brilliant. And diabolical.
I'm hearing Sympathy for the Devil in my head for some reason.
Though I know you're making fun of me, I must state the pure freaky coincidence that I'm listening to that Stone's song right now at this freaking moment. Weird.
by Unibot » Mon Jul 27, 2009 7:11 pm
Vocenae wrote:Unibot, you have won NS.
by The Altani Federation » Mon Jul 27, 2009 7:12 pm
by Greenlandic People » Mon Jul 27, 2009 7:17 pm
The Altani Federation wrote:This strikes me as a case of "let's add something shiny and new 'cuz it's cool" before we've even worked out the bugs in the existing "shiny and new and cool" things that have already been added.
Utterly opposed. If a region wants to ban someone, they should be able to. And if a region would prefer that their Founder not be castrated by WA fiat, that's their right as well.
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