by Erastide » Sat Jul 25, 2009 11:09 pm
by Todd McCloud » Sat Jul 25, 2009 11:13 pm
by Erastide » Sat Jul 25, 2009 11:15 pm
by Todd McCloud » Sat Jul 25, 2009 11:33 pm
by Good Housekeeping » Sat Jul 25, 2009 11:54 pm
Erastide wrote:Thoughts:
This would apply to regions with founders and regions without founders. If the region has a founder, they too would not be able to ban someone.
Erastide wrote:If you include ejections, that means people that move in have no possibility of getting kicked out, so defenses would be quite a bit easier (a battle of sheer numbers).
Erastide wrote:Now, in a smaller region, the invaders (if intent on griefing) would most likely go for an invisible password rather than banning natives (leading to a Liberation proposal). But in a larger region with well established nations, the time to get a password would be quite long, so this could make a defense more feasible.
by Kandarin » Sun Jul 26, 2009 12:15 am
I wish I remember who wrote:Games like Nationstates are like a big cardboard box, and there are two kinds of people in the world. The kind who look at the empty void inside the box and ask "Where the hell is it?" and the kind who jump into the box with their friends and make it into a fort, or a spaceship.
by Naivetry » Sun Jul 26, 2009 12:24 am
by The Most Glorious Hack » Sun Jul 26, 2009 5:10 am
by Erastide » Sun Jul 26, 2009 7:22 am
Todd McCloud wrote:Can't really raid here. No real point if the natives / defenders are allowed to come back into a region and get a 'second chance'. Raiders don't normally get a second chance, so I don't really believe in this. Defenders should be organized and trained enough to mount a few attempts even with the current set of rules and WA standards.
EDIT: It's also pointless. Defenders could always just get another puppet and WA it for a second offense.
Good Housekeeping wrote:Erastide wrote:Thoughts:
This would apply to regions with founders and regions without founders. If the region has a founder, they too would not be able to ban someone.
One unintended consequence would potentially be more "Getting Help" complaints to moderators, against nations who spam regional message boards or are otherwise offensive to the said region.
Good Housekeeping wrote:Erastide wrote:If you include ejections, that means people that move in have no possibility of getting kicked out, so defenses would be quite a bit easier (a battle of sheer numbers).
What about nations already ejected from their native regions? Would they would be allowed back into the region?
by Mad Sheep Railgun » Sun Jul 26, 2009 8:34 am
by Erastide » Sun Jul 26, 2009 8:39 am
Mad Sheep Railgun wrote:Vehemently opposed to this.
by Omigodtheykilledkenny » Sun Jul 26, 2009 8:41 am
by Mad Sheep Railgun » Sun Jul 26, 2009 8:43 am
Erastide wrote:Mad Sheep Railgun wrote:Vehemently opposed to this.
Again, care to say why?
by Mad Sheep Railgun » Sun Jul 26, 2009 8:44 am
Omigodtheykilledkenny wrote:Besides, hasn't the Belgium Liberation debacle already shown you the folly of using the WA to screw with player settings just because we can?
by Todd McCloud » Sun Jul 26, 2009 8:46 am
by Glen-Rhodes » Sun Jul 26, 2009 9:00 am
Omigodtheykilledkenny wrote:Spammers can be reported, that doesn't mean they are deleted; other nuisances can be reported, that doesn't mean they are deleted. They can still come back. The banlist is not only a tool of defenders, you know. Those of us with our own non-raiding/defending regions make good use of it too. You'd be taking away one of our only means of keeping bad apples out. Besides, hasn't the Belgium Liberation debacle already shown you the folly of using the WA to screw with player settings just because we can?
by Omigodtheykilledkenny » Sun Jul 26, 2009 9:05 am
by Mad Sheep Railgun » Sun Jul 26, 2009 9:17 am
Glen-Rhodes wrote:Why would Antarctic Oasis, or any other non-raiding/defending regions, be the object of an "Open Immigration" resolution?
by Glen-Rhodes » Sun Jul 26, 2009 9:25 am
Mad Sheep Railgun wrote:And why would a region be condemned that didn't deserve to be condemned? Why would a liberation resolution be passed for a region that has already been liberated? You're saying you can't envision any scenario in which an "Open Immigration" resolution is submitted out of spite and the WA passes it?
by Mad Sheep Railgun » Sun Jul 26, 2009 9:35 am
Glen-Rhodes wrote:There are always abuses, but that doesn't answer my question. Why would Antarctic Oasis or any other non-raiding/defending region be the object of an "Open Immigration" resolution?
by Glen-Rhodes » Sun Jul 26, 2009 9:42 am
Mad Sheep Railgun wrote:Why would NAZI EUROPE be targeted by a condemnation which was essentially a trolling effort as a proposal? Why would belgium be the subject of a liberation resolution when it has already been liberated? Yes, there will always be abuses. You speak the obvious.
I'm not going to have a multi-post argument with you on this Glen-Rhodes. You plainly have issues with admitting you are wrong and an almost pathological need to get the last word.
by Urgench » Sun Jul 26, 2009 9:49 am
Glen-Rhodes wrote:Mad Sheep Railgun wrote:Why would NAZI EUROPE be targeted by a condemnation which was essentially a trolling effort as a proposal? Why would belgium be the subject of a liberation resolution when it has already been liberated? Yes, there will always be abuses. You speak the obvious.
I'm not going to have a multi-post argument with you on this Glen-Rhodes. You plainly have issues with admitting you are wrong and an almost pathological need to get the last word.
So, you aren't going to answer my question or respond to my post in any way, other than insulting my intelligence, of course. (I wouldn't expect anything less!)
Kenny's argument is bunk. There's no reasonable scenario in which Antarctic Oasis or any other backwater non-raiding/defending region with no stakes in the raiding game, would be the object of an "Open Immigration" resolution. Somebody might submit it, but it wouldn't be likely to reach quorum. Pointing to Condemn NAZI EUROPE and Liberate belgium is just plain stupid: those regions have notoriety, whether it be because of their name or because of an outspoken campaign to free them from raiders. AO, Jordia, or any other non-raiding/defending region is simply not that 'important'.
by Glen-Rhodes » Sun Jul 26, 2009 10:32 am
Urgench wrote:I sometimes think you just like to be contrary GR. You've used exactly the opposite logic to justify repealing Condemn Nazi Europe, what's so different about this proposed category in comparison to Liberation and C&Cs is a complete mystery.
by Omigodtheykilledkenny » Sun Jul 26, 2009 10:40 am
by Erastide » Sun Jul 26, 2009 10:50 am
Todd McCloud wrote:Again, fully against this. This would really hinder the raiding game of being in the region for the long haul and removing natives. It would make refounding quite difficult, and would give the defenders, again, the upper hand.
In 2006, Fox Rite led a raid in San Francisco Bay Area. This is a region which pretty much deserved it - all the things they were doing to both raiders and defenders was amusingly destructive at the time, and raiders had wanted to get their hands on that region for years. Finally, we took it and moved in raiders, totally over one hundred (trust me, this is what raiding used to be like). Even with the 100+ nations in there, it still took about 3-4 months to refound. Now, let's say we had this WA thing in place. It would probably get passed, because despite what justification we had there is always and always will be a stigma against raiders, and it would turn SFBA into literally an orgy of nations, completely ruining the region and turning it into another Laz or Rejected Realms. Might seem like fun, but for all the hard work we put into that region, we would feel literally betrayed by the game - we fought hard for the region, played nice and I didn't put a password in place until all the natives were out, etc. Want to stick it to the raiding game? Allow this to happen.
This is *why* no one really raids The Rejected Realms or Laz. Just not worth keeping the troop numbers drained on there, and, with defenders and natives combined, their numbers will always trump raider numbers. Just the way it is. So now, if this thing gets passed, raiders can raid a region only to have the WA witch-hunt their raids to attempt to get them to not ban anyone anymore. So it kind of could kill off the defender game too = what's the point of defending if in a few weeks they could mess with the mechanics of the region and essentially kill off the raiding ability in that region?
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