Sedgistan wrote:And really, if GA rules did somehow now apply to raiding/defending, what's the issue? The GA managed to get its head around non-compliance being possible several years ago.
(emphasis added)Sierra Lyricalia wrote:...From the very first thing I ever wrote for GenSec (didn't wind up being used, but I stand by the reasoning):I wrote:...So the Metagaming rule is essential. But why should it extend as far as prohibiting the mere mention of the Security Council? It's not like we're ordering the SC to impose a no-fly zone on West Bigtopia, we just want to name-drop it to give our resolution more gravitas. Isn't this just a terribly petty imposition of some old-timer's crotchety role-playing preferences?
The answer is no. By acknowledging the existence of a body that materially affects gameplay mechanics in a way that is logically absurd from the GA's perspective,1 the GA would be examining (and thereby inviting) precisely the kind of nonsensical result described above. The GA only makes any sense if it is the sole supreme supranational body; and if all of its powers can be felt by member nations. If an alleged "power" of the GA does not actually affect member nations, that is an absurd result and therefore it cannot actually be a power of the GA. The Security Council, mechanically speaking an independent and somehow equally supreme supranational body2, cannot be affected by the GA even though membership in both bodies is exactly contiguous; therefore for GA actions to make any sense whatsoever, the GA must not be able to recognize the SC's existence.
1It could be argued that the Security Counsel's entire raison d'etre is the premeditated (not to say malicious) continual violation of GA Resolution #2, but not here.
2This state of affairs is nothing short of astonishing in the logic of the General Assembly; were it acknowledged openly in character, it would quickly become the sole topic of debate, legislation, military action, etc. etc. etc.
I can't tell if you just didn't bother reading G-R's succinct but thorough summary, or if you sincerely don't get it. The entire appeal of the General Assembly is in writing international law. The Security Council is a) not concerned with that, and b) violates those laws as a matter of course. You misunderstand the reasons why people play the game, and then complain that they're being obstinate or obstreperous when you propose changes that actively reduce the appeal or even break the game entirely.
It sounds like what you're trying to do is produce a unified WA game wherein the SC takes substantive action against those who violate GA laws - not only liberating non-compliant regions, say, but actively shunning noncompliant nations (players). If so you're hoping that there will be a new breed of NS player, who doesn't use the SC primarily for Gameplay (R/D) purposes at all, but rather first as a tool of a whole WA, in which the entire WA functions as a parliament, both passing laws and giving an executive specific powers to enforce them; and only second as an adjuct of the R/D game.
If this is the case, you'll need a ground-up redesign of the game. It can't be done piecemeal by gradually kludging things onto the existing framework. Those kludges reduce the intrinsic appeal of the GA game without adding enough substance to attract new players. If the GA and SC are to be played as part of the same game, the basic foundation has to be 1) a repeal of GAR #2 and 2) an understanding that the SC's primary purpose is enforcing GA laws against those who answer issues the wrong way, those who RP war crimes in II, those who claim abortion bans in their factbooks.... etc. etc. etc. Not to mention more serious consequences than a lip-service condemnation (iffy, since IIRC Max has said there will never be any kind of war mechanic beyond R/D). Sure, gameplay can come in there if you want, but what you're going for has little to do with keeping the SC primarily as the public face of the R/D game. It sounds like it could be fun! But it's definitely not closely related to the reasons why people play either the GA or the SC currently. The SC community ought to be just as skeptical of this agenda as the GA people are, and for the same reasons. What you like about the game and the reasons you would recommend it to others is/are being actively undermined in service of something incredibly ill-defined, and then you're being accused of childish resistance to all change per se when you point out that the specific proposed changes are unhelpful to the game itself.
Now, if you're not trying to do all that, that's great but then I can't imagine how you still don't understand why the two chambers can't be reconciled to each other with a snap of your fingers. I have nothing against the Security Council or its players, but it is a separate game with separate goals, rules, and achievements, to the point where I don't even use this nation (my GA nation) for its business - I maintain a puppet specifically for GP matters.
The Random Thief wrote:Good arguments in favor of keeping this bill around may exist, but so far they haven't shown up in this thread. I'm in support of repealing this. As for why, I'll just quote Sedgistan, since he already articulated it well.Sedgistan wrote:What is it with a certain subset of General Assembly players being so insistent that the only way they can function is to ignore the Security Council - yet simultaneously coming into the Security Council to repeatedly insist that it does as they wish?
I didn't get the sense Sedge was arguing in favor of repeal. Do correct me if I'm wrong.