This thread:https://forum.nationstates.net/viewtopic.php?f=12&t=453712&start=25
has implications on the World Assembly. Discussion takes place there, but it is definitely something GA and SC regulars might want to know about.
by Old Hope » Wed Nov 14, 2018 8:09 am
Imperium Anglorum wrote:The format wars are a waste of time.
by Kuriko » Wed Nov 14, 2018 10:08 am
Old Hope wrote:This thread:https://forum.nationstates.net/viewtopic.php?f=12&t=453712&start=25
has implications on the World Assembly. Discussion takes place there, but it is definitely something GA and SC regulars might want to know about.
by Galiantus III » Wed Nov 14, 2018 10:36 am
Kuriko wrote:Old Hope wrote:This thread:https://forum.nationstates.net/viewtopic.php?f=12&t=453712&start=25
has implications on the World Assembly. Discussion takes place there, but it is definitely something GA and SC regulars might want to know about.
Most of us here are aware, since the SC is heavily GP leaning. I don't see the idea taking off, and if it does I bet admin will do something to protect WA approvals.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Cosmopolitan borovan » Wed Nov 14, 2018 10:53 am
Galiantus III wrote:Kuriko wrote:Most of us here are aware, since the SC is heavily GP leaning. I don't see the idea taking off, and if it does I bet admin will do something to protect WA approvals.
It's basically guaranteed to take off, mainly because it is something any small military can do to filibuster a proposal (oh look, an RP way to explain this). And based on what I know, I expect this to happen increasingly often, especially in the SC.
As for admin, I wouldn't get your hopes up. There are clearly methods that could be used by gameplay regulars who support the WA to counter this, and Admin is not going to go change a thing simply because gameplayers don't want to form defensive organizations. This happened with raiding and defending, and they aren't removing raiding, so your options are either (a) get upset and say it's unfair, or (b) oppose those who do this, either with your words or with your actions.
by Bears Armed » Wed Nov 14, 2018 11:09 am
When you resort to ''victim-blaming' to defend your actions, that's a fairly clear sign that they're indefensible.Galiantus III wrote:There are clearly methods that could be used by gameplay regulars who support the WA to counter this, and Admin is not going to go change a thing simply because gameplayers don't want to form defensive organizations.
by Frisbeeteria » Wed Nov 14, 2018 11:12 am
Galiantus III wrote:It's basically guaranteed to take off
by Galiantus III » Wed Nov 14, 2018 11:27 am
Bears Armed wrote:When you resort to ''victim-blaming' to defend your actions, that's a fairly clear sign that they're indefensible.Galiantus III wrote:There are clearly methods that could be used by gameplay regulars who support the WA to counter this, and Admin is not going to go change a thing simply because gameplayers don't want to form defensive organizations.
Frisbeeteria wrote:Galiantus III wrote:It's basically guaranteed to take off
You've been tilting at this windmill for the best part of six years now, and the windmill is stubbornly remaining a stone building. Insisting that it's an inflatable bouncy house won't make it one.
Congrats on a single successful raid night and all that, but your ego (or delusion or whatever it is) won't magically make everyone else start doing it.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Old Hope » Wed Nov 14, 2018 1:47 pm
Galiantus III wrote:This is clearly a useful application of military gameplay, and it is frankly beyond me why practically no one has thought to use it. My goal is to spice up the game, and my actions were simply to dispel the notion that it is an ineffective strategy.
As for admin, I wouldn't get your hopes up. There are clearly methods that could be used by gameplay regulars who support the WA to counter this, and Admin is not going to go change a thing simply because gameplayers don't want to form defensive organizations.
Imperium Anglorum wrote:The format wars are a waste of time.
by Galiantus III » Wed Nov 14, 2018 3:07 pm
Old Hope wrote:Galiantus III wrote:This is clearly a useful application of military gameplay, and it is frankly beyond me why practically no one has thought to use it. My goal is to spice up the game, and my actions were simply to dispel the notion that it is an ineffective strategy.
Or... maybe people have thought about it and said "no". I mean, you have seen raiders saying that they won't pursue this.
This should be a red flag to you.
As for admin, I wouldn't get your hopes up. There are clearly methods that could be used by gameplay regulars who support the WA to counter this, and Admin is not going to go change a thing simply because gameplayers don't want to form defensive organizations.
It's not so much getting my hopes up than than knowing that the application of this tactic will lead to requests of admin actions, and said actions are actually quite likely to happen!
The following is possible if you form a group that regularly raids lots of approving delegates every time a nation makes a proposal that garners increased support:
Every proposal fails. Believe me, I know how this works. They will fail. All of them. It isn't easy to bring proposals to queue with campaigns, with you killing every support... Mind you, only one campaign telegram per proposal means that the proposer cannot even notify the people you unseated that they need to vote again.
But what happens next?
Admin will obviously be pestered. At that point I would definitely do this - you already know why.
Various things could happen:
1. Admin does nothing.
The WA ceases to function, people leave the game.
2. Admin closes off rapid WA on/off strategies.
Tag raiding practically ceases to exist. Some raiders leave the game. WA raiding keeps to be possible, but you can't unseat lots of delegates in a single update without equivalent numbers. This is obviously my favored approach.
3. Admin bans raiding.
Raiding ceases to exist, raiders either leave the game voluntarily or get DOS'ed. Mods need to handle what is raiding and what is not- a very bad thing.
4.A fourth option that will not magically fix things either.
Now, I am not sure what will actually happen, but I am not willing to risk getting 1 or 3.
Are you willing to risk getting 2 or 3? Because right now everything works. If you insist on doing WA raiding, then one thing will break.
Frisbeeteria wrote:For some reason I have a mental image of a dolphin, trying to organize a new pod of his fellow dolphins to change the course of a nuclear sub. It's entertaining, I'll give ya that.
Ballotonia wrote:Testing is for sissies. The actual test is to see how many people complain when any change is made ;)
by Ransium » Wed Nov 14, 2018 3:36 pm
Advertisement
Users browsing this forum: No registered users
Advertisement