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by The Sedge » Thu Aug 27, 2009 9:40 am
by A mean old man » Thu Aug 27, 2009 10:03 am
The Sedge wrote:For evidence of your lack of knowledge regarding raiding/defending see your first point - "Exactly, since it was rhetorical. There is no way that anyone can liberate it unless some superpower donates tons of nations and time, which I highly doubt is ever going to happen." You need to think about what I said (about why I can't explain how Feudal Japan will be liberated) within the context of the fact that I'm a defender. If I knew a way of liberating the region, I would hardly post about it all over public forums.
The Sedge wrote:There have only been 2 Liberation Resolutions, one of them has worked extremely successfully, and it is too early to judge the results of the second. Try waiting a while before dismissing them on the grounds of them not working.
by The Sedge » Thu Aug 27, 2009 10:07 am
A mean old man wrote:I missed the first. Do you mind posting a link?
by Free Noldor States » Thu Aug 27, 2009 5:16 pm
by Mikoyan-Guryevich » Thu Aug 27, 2009 5:51 pm
by New Dracora » Fri Aug 28, 2009 12:17 am
A mean old man wrote:*snip*
by The Sedge » Fri Aug 28, 2009 2:22 am
Free Noldor States wrote:"WA proposals cannot address the rules or mechanics of the game, nor can they ask for new features." or so says the WA FAQ. But clearly, liberation proposals do address the mechanics of the game. It is as simple as that why they shouldn't be allowed. However, the WA appears to be control now by certain groups that do whatever they want for their own privilege.
by Gobbannium » Fri Aug 28, 2009 6:18 am
Free Noldor States wrote:"WA proposals cannot address the rules or mechanics of the game, nor can they ask for new features." or so says the WA FAQ. But clearly, liberation proposals do address the mechanics of the game. It is as simple as that why they shouldn't be allowed. However, the WA appears to be control now by certain groups that do whatever they want for their own privilege.
by A mean old man » Fri Aug 28, 2009 8:35 am
by Free Noldor States » Fri Aug 28, 2009 12:38 pm
The Sedge wrote:Free Noldor States wrote:"WA proposals cannot address the rules or mechanics of the game, nor can they ask for new features." or so says the WA FAQ. But clearly, liberation proposals do address the mechanics of the game. It is as simple as that why they shouldn't be allowed. However, the WA appears to be control now by certain groups that do whatever they want for their own privilege.
Thats a reason to update the FAQ...
Gobbannium wrote:
Second, you are misinterpreting the FAQ. In the sense you are meaning, every WA proposal addresses the mechanics of the game. When regular proposal is passed, the stats of every member nation change; when a C&C passes, a shiny badge appears on the relevant nation's home page; when a Liberate passes, a password is vaped. Not so very different. What that phrase actually means is that any WA proposal that would require code to be rewritten is illegal, which is irrelevant to the whole Liberation argument.
by United Gordonopia » Fri Aug 28, 2009 12:47 pm
Lower Land wrote:I think we should remove "Liberate" from the Security Council. Invasions are part of the game, and it is the region's fault they were invaded because they left themselves voulnerable.
by A mean old man » Fri Aug 28, 2009 4:02 pm
United Gordonopia wrote:Lower Land wrote:I think we should remove "Liberate" from the Security Council. Invasions are part of the game, and it is the region's fault they were invaded because they left themselves voulnerable.
It isn't their fault, if the creator left, they are vulnerable. That's not the fault of the inhabitants. Many regions don't want to password protect themselves, because it prevents them from getting new members as easily.
by The Sedge » Fri Aug 28, 2009 4:20 pm
by New Dracora » Fri Aug 28, 2009 5:05 pm
A mean old man wrote:United Gordonopia wrote:Lower Land wrote:I think we should remove "Liberate" from the Security Council. Invasions are part of the game, and it is the region's fault they were invaded because they left themselves voulnerable.
It isn't their fault, if the creator left, they are vulnerable. That's not the fault of the inhabitants. Many regions don't want to password protect themselves, because it prevents them from getting new members as easily.
They could always start new regions with founders, or, if they have loyalty to their former regions, leave them to be deleted and re-establish them.
by A mean old man » Fri Aug 28, 2009 7:27 pm
The Sedge wrote:Have you ever tried re-founding a sizeable region? Its incredibly hard, because you'll find a lot of the nations don't understand whats going on, and don't want to move. It takes a long time, and usually results in a large decrease in population.
The Sedge wrote:Plus, the whole principle behind your argument is ridiculous. Why should a region have to go and disrupt its whole affairs, just because some people like to ruin the game for others?
by The Sedge » Sat Aug 29, 2009 2:45 am
by Bears Armed » Sat Aug 29, 2009 3:39 am
by Martyrdoom » Sat Aug 29, 2009 6:31 am
by A mean old man » Sat Aug 29, 2009 8:37 am
The Sedge wrote:You're still missing the point - why should regions have to choose between running the risk of being destroyed, or stunting their growth (password), or a risky, time-consuming and damaging re-founding?
Bears Armed wrote:Plus, if a region that tries to refound really is at risk of raiding, there might already be one or more raider 'sleepers' already present there... in which case the raiders might try (and possibly manage) to pre-empt this by jumping in do the re-founding themselves -- before the natives' chosen "founder" manages to do so -- as soon as the name becomes available.
Martyrdoom wrote:Risk, effort, trade-offs, all part of the game. I don't believe going down the avenue of neutering the game is progressive nor is allowing it to become some kind of ritual.
by A mean old man » Sat Aug 29, 2009 9:18 am
by Veilyonia » Sat Aug 29, 2009 9:56 am
Martyrdoom wrote:It's the name of the game. See what happened with 'France' when a defender re-founded it. I did'nt see anyone up in arms about that, not even the raiders.
by The Sedge » Sat Aug 29, 2009 10:12 am
A mean old man wrote:The Sedge wrote:You're still missing the point - why should regions have to choose between running the risk of being destroyed, or stunting their growth (password), or a risky, time-consuming and damaging re-founding?
Now you just sound like you're against raiding altogether. The game has risks. It's how it's played. Regions have to choose between these risks when they lose their founder. Like I said, a "risky, time-consuming and damaging re-founding" is, in my opinion, very much worth the effort for some permenant regional security.
Everything has its risks. If the delegate is truly clever enough to be in their important position they will figure something out (passwords, monitoring endorsement changes, etc.). The Sedge, you work in the FL Regions Alliance, I'm sure you could get some temporary WA support in a nation being re-founded to maintain the delegateship and keep the raiders at bay until the nations were all transferred. Inconveniences happen.
by Bears Armed » Sat Aug 29, 2009 10:30 am
A mean old man wrote:Bears Armed wrote:Plus, if a region that tries to refound really is at risk of raiding, there might already be one or more raider 'sleepers' already present there... in which case the raiders might try (and possibly manage) to pre-empt this by jumping in do the re-founding themselves -- before the natives' chosen "founder" manages to do so -- as soon as the name becomes available.
Everything has its risks. If the delegate is truly clever enough to be in their important position they will figure something out (passwords, monitoring endorsement changes, etc.). The Sedge, you work in the FL Regions Alliance, I'm sure you could get some temporary WA support in a nation being re-founded to maintain the delegateship and keep the raiders at bay until the nations were all transferred. Inconveniences happen.
by A mean old man » Sat Aug 29, 2009 11:04 am
The Sedge wrote:I'm not against raiding altogether, I'm against raiding to destroy a region.
The Sedge wrote:Yes, but raiders can get the update time, and try and re-found at the time when you try. If they do that, its 50/50 who is going to get it.
Bears Armed wrote:You evidently don't know how the refounding process actually works. The region in question has to be completely emptied for this, so that it ceases to exist at the next update and its name then becomes available again to people who want to found regions... so a raider who is watching the region at that update (perhaps because they check it at every update, perhaps because they were monitoring a 'sleeper' puppet there and were cued in by its expulsion as a [necessary] part of the emptying process) would then have just as much chance as the former delegate of getting to be founder, it would simply come down to who could get their request into the system quickest... and of course the natives would probably have only one chosen nation trying to do this, whereas the raiders might have several all trying to do so, which would tip the odds in their favour...
by Lower Land » Sat Aug 29, 2009 11:43 am
United Gordonopia wrote:Lower Land wrote:I think we should remove "Liberate" from the Security Council. Invasions are part of the game, and it is the region's fault they were invaded because they left themselves voulnerable.
It isn't their fault, if the creator left, they are vulnerable. That's not the fault of the inhabitants. Many regions don't want to password protect themselves, because it prevents them from getting new members as easily.
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