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The Akilae Tribe Factbook.

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The Akilae Tribe Factbook.

Postby The Akilae Tribe » Mon Dec 13, 2010 5:14 am

Section One: Origins of the Exu's Protoss.

The Protoss of Exu's Lived on the Protoss homeworld of Auir long before traveling to the Milky way by a critical miscalculation on the part of High templar (now Executor) Tarrun. Due to the Fall of Auir and Protoss civil war before that, Only a few thousand Protoss made it to Exu's with minimal supplies and equipment to last them. Over three Hundred years the Protoss spent the time rebuilding their shattered lives and giving the few dark templar amoung their number a place to live upon Exu's solitairy moon. Some technology had been brought with them and as such it was recreated to help the meagre numbers survive, cut off from the rest of their race and The Khala as a whole.

Beffitingly a large number of robotic units can be seen fighting alongside the formidable protoss warriors bolstering the protoss of Exu's, who now consider themselves seperate from those that escaped Auir. with little information on where they are, when they are or even if they are in the same dimensional universe They endure.

Specifications of Exu's and orbital bodies.

Dominant lifeform: Fall Of Auir survivrors
Population numbers: 8,548 Protoss, 12,000 robotic assistants.
Other Life forms: Few Bengalese, Insects and Plain dwellers.
Solar bodies: 1 ("shining eye of life)
Lunar bodies: 1 ("Mother of Darkness") Population numbers: 452 Dark Templar Protoss. 2,048 robotic assistants
Landmass's: 4 Main continents.
City's: 1( Exu's Toridas.) Several smaller settlements. Lunar City's: 1 (Dark Termplar conclave.)

Ranks Within Protoss Society.

Khalai Caste

The Worker caste, commonl citizinery of the Protoss, They are the builders, workers and general people of the protoss themselves. Ranks are not much of a given amoung these people and they are responseable for the building and gathering of resources for the Exu's Protoss.

Templar Caste

The warrior and sometimes Leader Caste of the Protoss and the one most likely to be met by Outsiders. Templar are trained from youth to harness fear and to give their lives if necessary. Members of the Templar Caste who are particularly skilled psychics are known as high templar. Both High Templar and any member of the Templar Caste are sometimes simply referred to as "Templar" The Templar are lead by Executors. If there is more than one, one may be promoted to High Executor.

the Templar are responseable for the Army and fleet of the Protoss. Outside of this Caste only the Dark Templar do any fighting

Judicator Caste

The judicator caste is little more than non existant on Exu's having been nearly destroyed by Executor Tassadar during the Protoss civil war.

Nerazim
the Dark Templar. Seperate from the society on Exu's the Dark Templar specialise in shadow operations and are generally mistrusted by other protoss, Though a grudging respect has been fostered due to the now low numbers of both protoss and Dark templar following the loss of auir and relocation to Exu's.

Physiology

Protoss are about three meters tall ( 9'10-11 Feet and inch's) and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic gestalt. This gestalt is the basis of the Khala.

The xel'naga considered these beings to have purity of form as the protoss are incredibly adaptable to harsh natural conditions and climates, and their strength and speed were unparalleled amongst the other races known to the xel’naga. Protoss even have sharp claws, which can be deadly weapons if a protoss is caught unarmed.

Protoss derive sustenance from light, capable of living off of moonlight (reflected sunlight), and can go without light for extended periods of time. What little water they need is absorbed through the skin. The Dark Templar modified themselves biologically and used other techniques to survive on the formerly lightless world of Shakuras.

The protoss used to hunt, but they did so to collect the blood and hides of animals for various purposes, not for sustenance.
Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions. They are bereft of mouths, noses, or visible ears and are without a sense of taste.

Protoss sleep and dream in a manner similar to humans.
A protoss' average life expectancy is about a thousand years; Raszagal, aged 1045, was considered old. Protoss under 300 years rarely have any significant political positions. Artanis, who was 262 years old during the Brood War, is considered young, despite his powerful military position.

Protoss are not a prolific people and the xel'naga even developed an artifact, the Kassia crystal, to counteract this. The population of Aiur, however, had reached billions. Before the Fall of Aiur, the protoss population was in decline due to systematic extermination; the protoss were passing away from sheer age. The Great War further reduced their numbers and their population has yet to recover. coloration is considered a sign of ethnicity, with each protoss tribe having a specific subtly differing hue or typical pattern of markings associated with it.

As with terrans and zerg, protoss genetic material consists of DNA with helix strands. There is evidence that the protoss have yet to unlock their full genetic potential, but this theory died along with the Protoss Advance/Experimental Facility

Medical Care
On the battlefield protoss warriors are known to fight with tremendous power and grace, but despite the chaos they inflict on their enemies they are capable of being mortally wounded. When a protoss nears death, their foes often bear witness to a startling flash of bright light as the protoss warrior seemingly disappears. Primitive races are known to quail in superstitious fear upon seeing this, but it is actually another aspect of protoss technology at work rather than any sort of supernatural feat.

Protoss armor is typically equipped with a complex teleportation mechanism that can detect when its wearer is grievously injured and automatically teleports the warrior to the nearest safe haven. This of course is dependent on the mechanism being fully functional, as there is the risk of being damaged during combat.
Those protoss who are too badly injured after the battle but still wish to continue fighting are placed within the shell of a dragoon or immortal, which allows them to serve their brethren on the battlefield. The choice is left to each individual protoss; whether to continue service or join with their ancestors in the Khala.

Protoss that suffer injuries to their psionic appendages (such as the Nerazim) attach clamps to the remnants in order to prevent energy bleed.
Terran understanding of protoss physiology is limited. Their respective biologies are similar enough for substances and drugs, such as Sundrop and a medic's medicine to affect both.

Mental Abilities

Protoss psionics
Protoss are extraordinarily focused, to a degree unmatched by humans. Their powerful psionic abilities extend further than that of human ghosts.

The protoss brain is similar in structure to a human brain. The most noticeable differences lie in the cerebellum, primarily in its size — it is elongated in comparison to humans.
Protoss are natural mind-readers. Protoss must learn to filter the thoughts they read and filter (or block) the thoughts that they release (which would prevent other protoss from reading their minds). The ability to block thoughts is compromised by the Khala, which prevents the protoss which follow that philosophy from hiding from each other. During the Aeon of Strife, Protoss regularly used their mind-screening abilities to ambush each other.

Protoss can use their psionic abilities to shield themselves, charge their tools and weapons, and to make, manipulate or meld matter.
At least some of these abilities can only be used by a small minority of protoss without technological assistance (such as the creation of shields).
Protoss can sometimes access memories and strands of experience from protoss who have died and entered the Khala, but only preservers have full access to this knowledge. Protoss warriors can learn from the spirits of fallen warriors at the Templar Archives.

Communication
Protoss can communicate telepathically with each other. They can do so through "speaking", a method that transmits little or no emotional content. Using their nerve cords they can also communicate in a manner which enables them to sense each others' emotions, a key part of their psionic gestalt, the Khala. During the Aeon of Strife this ability had fallen into disuse, but was restored by the mystic Khas. Protoss who follow the Khala use both methods of communication. Dark Templar ritually sever their nerve cords, which prevents the emotional link.
Protoss can create a special kind of mind-meld deep within the Khala, where no one can lie. Protoss performing this kind of mind-meld hold up their hands and face their palms to each other; both palms softly glow. This kind of communication was also possibly held between Executor Adun and Raszagal, the latter not following the Khala.

Protoss "speak" a language called Khalani, communicating through telepathic bursts. The privacy of the conversation is up to those involved on it. Even through communication, pain can be caused via this telepathy via mental spikes. Terrans exposed to protoss communication often hear nearly meaningless sounds. However, at least some protoss have the ability to "translate" the thoughts into a form which a terran can understand.

The protoss of the Aeon of Strife did not understand the concept of non-psionic communication. Khas effectively (re-)created the concept of reading and writing, a necessity for translating some xel'naga relics.
In addition to telepathy, protoss possess a degree of body language used in conveying feelings, intent, etc. For instance, a bob of the head and movement of a protoss' nerve chords is a sign of contempt. Bowing of the head, shaking and/or mottling of the skin is a sign of emotional distress.
Last edited by The Akilae Tribe on Tue Dec 14, 2010 3:55 am, edited 2 times in total.
The Alkilae Tribe Factbook: viewtopic.php?f=23&t=83969

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Postby The Akilae Tribe » Mon Dec 13, 2010 5:45 am

Section two. Protoss Ranks,Equipment & Soldiers.

Templar Caste Ranks

Executor.

Executor is the term that identifies the leader of the protoss Templar Caste. The highest ranking amongst the Templar is given the rank of executor. The seat of office was the Citadel of the Executor now lost on Auir

This term can also refer to a protoss who is given command of a number of protoss forces by another executor.

High Templar

Those Templar that are More psionically gifted than their counterparts, they make good candidates for promotion to Executor.
High templar are veteran Templar who forgo the rage and traditional forms of combat common to zealots in order to better develop their psionic powers into potent tools and weapons through the Khala. Although they are equipped with light armor suits and sometimes through them, psionic blades, this is not their standard form of attack.
High Templar use the archives to directly commune with their ancient ancestors and thereby gain knowledge inaccessible to ordinary warriors. They may also wear amulets carved from khaydarin crystals to improve their connection with the Khala and thus channel their psionic abilities with greater efficiency.

Those treading the path of the Khala are taught to close their minds to the outside world. For powerful psychics like the protoss this may produce psychic ripples that are harmful to other life forms. High templar are trained to focus these ripples into terrible storms of psychic energy that destroy the minds of other living creatures.
A more subtle power is the ability for high templar to create illusory duplicates of other objects. While these phantoms have no substance and cannot affect the material world, they are useful to confuse and divert the attention of the protoss' enemies.

At one time, high templar merged with another high templar to form an archon, thus sacrificing themselves to complete the Warrior Path and attain legendary status within the archives. After the Brood War, high templar could achieve this by sacrificing themselves, merging with another high templar, or with a Dark Templar.
Another change brought on by the Brood War was the role of high templar politically. Previously, political decisions had been left to the Judicator Caste. With the destruction of the Conclave however and the disbanding of the Judicator, high templar have been able to take on the role of teachers and leaders of their people.

Templar.

The common Rank Of all protoss warriors, Be they Zealots, Dragoons Or Immortals. Leadership is based around respect for their accomplishments amoung one another than actual ranking systems.

Soldiers.

Zealot.

Zealots are lower-ranked Templar who have yet to reach the upper levels of the Khala. Each zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy. Through the path of the Khala, zealots learn to hone their innate battle rage to a fine edge, though they can invoke a near-berserker rage when in battle if need be. They form the backbone of the protoss military.

All protoss have a degree of psionic power, the zealots using theirs exclusively on the art of war. Using a limited form of precognition, zealots can predict enemy movements, striking with deadly accuracy and dodging attacks. After the Brood War, some zealots developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning-fast speeds and strike suddenly against an enemy that thinks they are out of range. Seething with shame at the loss of Aiur, the zealots have dedicated themselves to more intense physical training as well. This includes duels at the end of their training, which appears to have the potential to be shortened.

In battle, zealots wield psionic blades channelled through forearm units in their power suits. Augmented by cybernetic implants, zealots also use their psionic powers to surround themselves with a plasma shield.

A severely injured zealot may be transported off the battlefield upon the moment of defeat, in order to be transformed into a dragoon or an immortal.

http://ui13.gamespot.com/908/ss45hires_2.jpg

Dragoon.

Dragoon pilots were generally grievously wounded veteran templars retrieved from the battlefield. On occasion able templar would become pilots.
Selected protoss were transplanted into the exoskeleton's core. By the time of the Great War the core was a fluid container and the pilot was submerged within. Catastrophic damage frequently resulted in the tank being breached and the contents spilling out. The pilot's mind interfaced directly with the machine through mysterious essence translators with the use of the Khala. The end result was that pilots controlled their exoskeletons as a natural extension of their bodies.
dragoon's phase disruptor fired antimatter bolts sheathed in psychically charged fields. A similar weapon was used by the photon cannon. The quadrupedal walker move's efficiently over unstable terrain.

A sacred shrine on Aiur was dedicated to the creation and maintenance of dragoons. The pilots were honored in protoss society but their status sometimes marked them as outsiders.The loss of the shrine after the Great War made it difficult to create new dragoon's. with time pacience and reverse engineering the Protoss of Exu's are able to Create these Exoskeletons once more.

http://3.bp.blogspot.com/_9r7lwQc66ZY/TOFFeVUzSUI/AAAAAAAAAjw/cZZ5MLBbzgY/s1600/ART_Dragoon.jpg

Immortal.

Historically, crippled veteran templar could volunteer to continue serving by being transplanted into dragoon exoskeletons. This honored tradition was broken by the fall of Aiur when the shrine dedicated to dragoon creation was infested by the zerg. Following the Brood War, crippled templar were transplanted into the new immortal exoskeletons instead. The first were in service by 2502 (Korpula Sector Terran Date). The remaining dragoons were transformed into immortals as well.

Immortals are outfitted with twin phase disruptors as their primary attack form; they give critical fire support to legions of zealots against ground targets. Their specially hardened energy shields only activate when struck by powerful attacks, which leaves them more vulnerable to the pinprick attacks of lesser foes. due to the recreation of Dragoon exoskeletons, The Upgrade to Immortal Status is considered a great honour to veteran Dargoon pilots. it is now common to see one or two of these mighty anicent warriors leading packs of Dragoon's into battle.

http://www.freakygaming.com/gallery/game_art/starcraft_2/dragoon.jpg

Sentry.

Sentries are combat drones equipped with force field generators and holo-projectors. They can also deploy guardian fields to protect the small amount of protoss warriors now on the feild, bolstering the small Numbers of the Exu's Templar. they are armed with Disruption Beams, while not as durable as any other protoss warrior they can provide a great support role to any protoss force.

http://4.bp.blogspot.com/_QGqtmlvDsYE/TOWYezSrO3I/AAAAAAAAADQ/wCLrJcj9vtk/s1600/Sentry_SC2_DevRend1.jpg

Collosi.

The Giant quadrapedale walkers known collectively as collosi Are Used in only the most dire circumstances by the Exu's Protoss. to date very very few have been built by the Exu's inhabitants.

http://www.starcraft2strategymasters.com/wp-content/uploads/ColossusBen.jpg

Grand fleet.

Observer.

The observer is a small aerospace drone used to survey space and record events for analysis in the protoss archives. The complex sensor array is power intensive but may detect cloaked and concealed objects.
Observers may be equipped for warp space travel and deployed for deep-space exploration. Units used for this purpose often lack defensive systems. They may re-enter real space within planetary atmospheres and transmit data in real-time over interstellar distances. In addition observers may drop navigational beacons as homing devices.

The sensitive sensor system, sophisticated enough to even detect zerg spores within terrans, makes the observer a valuable auxiliary on the battlefield. Units intended for combat zones are equipped with a defensive micro-cloaking field. The sensor signature of the drone reduces the field's power requirement and allows the cloak to be maintained for extended periods with little drain to its power core.

http://starcraft2howto.com/wp-content/uploads/2010/09/starcraft-2-observer.jpg

Warp Prism.

The warp prism is an automated vessel, controlled by a robotic mind created through a psionic manufacturing process. Its programming is built into the molecules of an advanced crystal lattice. This "crystal computer" is able to manipulate matter and energy with great precision.

The protoss use warp prisms in several ways. The primary function of a warp prism is to transport protoss forces on the battlefield. Living and inorganic subjects are transformed into energy, and their unique signature imprinted into the prism's crystal lattice core. On reaching the desired destination the operation is reversed and the stored energy signatures are reconfigured into matter in proximity to the warp prism. A secondary but no less vital function of the warp prism is to act as a mobile focus for the protoss psionic matrix. Once the Prism is deployed it can power protoss structures around it. In this configuration warp prisms can be used to temporarily replace destroyed pylons in a colony or enable the rapid establishment of a forward base of operations.

http://www.theuen.com/images/warp-prism.jpg

Scout.

The Scout is a versatile and powerful protoss fighter, though are generally considered by the protoss to be more for scouting purposes. However, Scouts are easily a match for most other craft, employing anti-matter missiles against aerial targets and dual photon blasters against ground targets. In their days of service, Scouts served as point guards for the protoss fleet, being maintained in the hangars of carriers, though were often called upon to engage hostile forces. Shortly before the war against the zerg, recent developments in enhanced sensor systems and high-power engines further increased its effectiveness.

Since the end of the Brood War, the Scout is steadily being phased out by the Phoenix.

http://images3.wikia.nocookie.net/__cb20080716084135/starcraft/images/d/df/Scout_SC1_Art2.jpg

Scout Pilot: http://images3.wikia.nocookie.net/__cb20100722191041/starcraft/images/2/2a/Scout_SC2_Head1.jpg

Phoenix.

The Phoenix is a deadly spacecraft that is rapidly replacing the older Scouts and Corsairs in the role of fighter for the protoss. Phoenix patrols are a common sight on the outer rim of protoss territory, where they sweep deep space for alien threats. The twin ion blaster armament of a Phoenix is highly suited to air-to-air combat and is proficient at strafing ground targets. When confronted by more dangerous enemies, a Phoenix pilot can unleash a short-lived gravity beam by overloading the ship’s warp field through its inertial drive. The beam can immobilize an opponent for a few precious seconds.

Sophisticated and lethal as the Phoenix may be, all too often a patrol squadron will find itself heavily outnumbered by zerg or terran enemies. To overcome this weakness, phoenix pilots have developed a dangerous counter-ploy. A phoenix pilot can unleash a short-lived storm of destruction by overloading its warp field through the ship's ion blasters. The area-effect discharge is devastating and can destroy a large number of enemies at once, but it comes at a price: in the aftermath the phoenix is left temporarily powerless and crippled. Wary foes have learned to flee a phoenix overload and return moments later to destroy the helpless craft. In turn phoenix pilots have begun to use staggered discharges to catch their enemies in a web of destruction. These desperate tactics are frowned upon by protoss commanders, but have become tacitly accepted as a necessity

Pheonix: http://starcraft2protossgameplay.com/wp-content/uploads/phoenix.jpg

Void Ray.

The void ray is a Dark Templar protoss escort ship. It used a newly developed prismatic core that had virtually unlimited endurance. The core was used to power the flux field projectors. The void ray's attack starts with one beam arm firing. Over time all arms will fire. the Prismatic beam is fired through the front focal crystal at enemy craft, the longer the void ray fires at a specific target the more power can be pumped through the Crystal, meaning that the Void ray's Attack's grow stronger over time.

http://gamersyndrome.com/wp-content/uploads/2009/07/void-ray.jpg

Carrier.

Carriers are large, heavily armored and shielded warships that form the core of the protoss fleet, serving as command centers for fleet commanders. Although carriers lack weapon batteries or other armaments of any kind, their ability to unleash swarms of computer controlled interceptors makes them devastating in ship to ship battle. In addition, the carrier's hangars can house Scout fighters and Phoenix fighters.

Carriers are capable of making jumps through warp space and can operate in both atmospheric and deep space conditions. When not on the bridge, a carrier commander is entitled to his/her own quarters.
At least some carriers can fire energy beams from their front sections; enough beams inflict purification on a planet.

http://fc09.deviantart.net/fs43/f/2009/115/1/0/StarCraft___Carrier_Fleet_by_joshzerofactor.jpg

Interceptor.

The interceptor is a type of protoss robotic strike craft. They are the primary weapon of carriers.
Interceptors are fast, maneuverable, computer-guided strike craft. They may deploy to engage enemy strike craft or ground units. The plasma charges of a flight of interceptors may threaten capital ships.

Carriers manufacture interceptors. When deployed the strike craft attack and retreat rapidly to the carrier for repairs and rearmament. The details of the smooth orchestrated employment of carrier-borne interceptors is a matter of interest to terran scientists.

http://www.starcraft2units.org/wp-content/uploads/interceptor.jpg

Mothership.

Motherships are mighty protoss support vessels. At the heart of each mothership is a huge khaydarin crystal infused with an incredible amount of psionic energy. By tapping into this energy, a mothership can warp or crack the very fabric of space-time itself. The devastating power of a mothership can wipe out squadrons of enemy ships in the blink of an eye or lay waste to entire planets. Other aspects of a mothership's interior include a waking chamber for its commander, crew quarters and a med-bay. A number of escape pods are also featured.

A single crew member can pilot the ship for simple warps. More complex operations require a crew. The Mothership fires several energy Ray's not dissimilar to Crackles of lightning, though it's Main Planet Crakcer gun resides underneath and is very rarely fired.

http://www.sc2blog.com/wp-content/uploads/2008/07/concept.jpg
Last edited by The Akilae Tribe on Tue Dec 21, 2010 4:24 pm, edited 3 times in total.
The Alkilae Tribe Factbook: viewtopic.php?f=23&t=83969


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