Section One: Origins of the Exu's Protoss.
The Protoss of Exu's Lived on the Protoss homeworld of Auir long before traveling to the Milky way by a critical miscalculation on the part of High templar (now Executor) Tarrun. Due to the Fall of Auir and Protoss civil war before that, Only a few thousand Protoss made it to Exu's with minimal supplies and equipment to last them. Over three Hundred years the Protoss spent the time rebuilding their shattered lives and giving the few dark templar amoung their number a place to live upon Exu's solitairy moon. Some technology had been brought with them and as such it was recreated to help the meagre numbers survive, cut off from the rest of their race and The Khala as a whole.
Beffitingly a large number of robotic units can be seen fighting alongside the formidable protoss warriors bolstering the protoss of Exu's, who now consider themselves seperate from those that escaped Auir. with little information on where they are, when they are or even if they are in the same dimensional universe They endure.
Specifications of Exu's and orbital bodies.
Dominant lifeform: Fall Of Auir survivrors
Population numbers: 8,548 Protoss, 12,000 robotic assistants.
Other Life forms: Few Bengalese, Insects and Plain dwellers.
Solar bodies: 1 ("shining eye of life)
Lunar bodies: 1 ("Mother of Darkness") Population numbers: 452 Dark Templar Protoss. 2,048 robotic assistants
Landmass's: 4 Main continents.
City's: 1( Exu's Toridas.) Several smaller settlements. Lunar City's: 1 (Dark Termplar conclave.)
Ranks Within Protoss Society.
Khalai Caste
The Worker caste, commonl citizinery of the Protoss, They are the builders, workers and general people of the protoss themselves. Ranks are not much of a given amoung these people and they are responseable for the building and gathering of resources for the Exu's Protoss.
Templar Caste
The warrior and sometimes Leader Caste of the Protoss and the one most likely to be met by Outsiders. Templar are trained from youth to harness fear and to give their lives if necessary. Members of the Templar Caste who are particularly skilled psychics are known as high templar. Both High Templar and any member of the Templar Caste are sometimes simply referred to as "Templar" The Templar are lead by Executors. If there is more than one, one may be promoted to High Executor.
the Templar are responseable for the Army and fleet of the Protoss. Outside of this Caste only the Dark Templar do any fighting
Judicator Caste
The judicator caste is little more than non existant on Exu's having been nearly destroyed by Executor Tassadar during the Protoss civil war.
Nerazim
the Dark Templar. Seperate from the society on Exu's the Dark Templar specialise in shadow operations and are generally mistrusted by other protoss, Though a grudging respect has been fostered due to the now low numbers of both protoss and Dark templar following the loss of auir and relocation to Exu's.
Physiology
Protoss are about three meters tall ( 9'10-11 Feet and inch's) and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections. Extending back from the crown of the head, protoss have a bony crest. Beneath it, emerging from the back of the head, are the nerve cords, allowing them to access their racial psionic gestalt. This gestalt is the basis of the Khala.
The xel'naga considered these beings to have purity of form as the protoss are incredibly adaptable to harsh natural conditions and climates, and their strength and speed were unparalleled amongst the other races known to the xel’naga. Protoss even have sharp claws, which can be deadly weapons if a protoss is caught unarmed.
Protoss derive sustenance from light, capable of living off of moonlight (reflected sunlight), and can go without light for extended periods of time. What little water they need is absorbed through the skin. The Dark Templar modified themselves biologically and used other techniques to survive on the formerly lightless world of Shakuras.
The protoss used to hunt, but they did so to collect the blood and hides of animals for various purposes, not for sustenance.
Protoss hear and smell through their skin, and it is believed that their primary sense is sight. Protoss have a sense of smell sharp enough to identify other protoss and see very well at night. A protoss' skin color may change in response to changes in its emotions. They are bereft of mouths, noses, or visible ears and are without a sense of taste.
Protoss sleep and dream in a manner similar to humans.
A protoss' average life expectancy is about a thousand years; Raszagal, aged 1045, was considered old. Protoss under 300 years rarely have any significant political positions. Artanis, who was 262 years old during the Brood War, is considered young, despite his powerful military position.
Protoss are not a prolific people and the xel'naga even developed an artifact, the Kassia crystal, to counteract this. The population of Aiur, however, had reached billions. Before the Fall of Aiur, the protoss population was in decline due to systematic extermination; the protoss were passing away from sheer age. The Great War further reduced their numbers and their population has yet to recover. coloration is considered a sign of ethnicity, with each protoss tribe having a specific subtly differing hue or typical pattern of markings associated with it.
As with terrans and zerg, protoss genetic material consists of DNA with helix strands. There is evidence that the protoss have yet to unlock their full genetic potential, but this theory died along with the Protoss Advance/Experimental Facility
Medical Care
On the battlefield protoss warriors are known to fight with tremendous power and grace, but despite the chaos they inflict on their enemies they are capable of being mortally wounded. When a protoss nears death, their foes often bear witness to a startling flash of bright light as the protoss warrior seemingly disappears. Primitive races are known to quail in superstitious fear upon seeing this, but it is actually another aspect of protoss technology at work rather than any sort of supernatural feat.
Protoss armor is typically equipped with a complex teleportation mechanism that can detect when its wearer is grievously injured and automatically teleports the warrior to the nearest safe haven. This of course is dependent on the mechanism being fully functional, as there is the risk of being damaged during combat.
Those protoss who are too badly injured after the battle but still wish to continue fighting are placed within the shell of a dragoon or immortal, which allows them to serve their brethren on the battlefield. The choice is left to each individual protoss; whether to continue service or join with their ancestors in the Khala.
Protoss that suffer injuries to their psionic appendages (such as the Nerazim) attach clamps to the remnants in order to prevent energy bleed.
Terran understanding of protoss physiology is limited. Their respective biologies are similar enough for substances and drugs, such as Sundrop and a medic's medicine to affect both.
Mental Abilities
Protoss psionics
Protoss are extraordinarily focused, to a degree unmatched by humans. Their powerful psionic abilities extend further than that of human ghosts.
The protoss brain is similar in structure to a human brain. The most noticeable differences lie in the cerebellum, primarily in its size — it is elongated in comparison to humans.
Protoss are natural mind-readers. Protoss must learn to filter the thoughts they read and filter (or block) the thoughts that they release (which would prevent other protoss from reading their minds). The ability to block thoughts is compromised by the Khala, which prevents the protoss which follow that philosophy from hiding from each other. During the Aeon of Strife, Protoss regularly used their mind-screening abilities to ambush each other.
Protoss can use their psionic abilities to shield themselves, charge their tools and weapons, and to make, manipulate or meld matter.
At least some of these abilities can only be used by a small minority of protoss without technological assistance (such as the creation of shields).
Protoss can sometimes access memories and strands of experience from protoss who have died and entered the Khala, but only preservers have full access to this knowledge. Protoss warriors can learn from the spirits of fallen warriors at the Templar Archives.
Communication
Protoss can communicate telepathically with each other. They can do so through "speaking", a method that transmits little or no emotional content. Using their nerve cords they can also communicate in a manner which enables them to sense each others' emotions, a key part of their psionic gestalt, the Khala. During the Aeon of Strife this ability had fallen into disuse, but was restored by the mystic Khas. Protoss who follow the Khala use both methods of communication. Dark Templar ritually sever their nerve cords, which prevents the emotional link.
Protoss can create a special kind of mind-meld deep within the Khala, where no one can lie. Protoss performing this kind of mind-meld hold up their hands and face their palms to each other; both palms softly glow. This kind of communication was also possibly held between Executor Adun and Raszagal, the latter not following the Khala.
Protoss "speak" a language called Khalani, communicating through telepathic bursts. The privacy of the conversation is up to those involved on it. Even through communication, pain can be caused via this telepathy via mental spikes. Terrans exposed to protoss communication often hear nearly meaningless sounds. However, at least some protoss have the ability to "translate" the thoughts into a form which a terran can understand.
The protoss of the Aeon of Strife did not understand the concept of non-psionic communication. Khas effectively (re-)created the concept of reading and writing, a necessity for translating some xel'naga relics.
In addition to telepathy, protoss possess a degree of body language used in conveying feelings, intent, etc. For instance, a bob of the head and movement of a protoss' nerve chords is a sign of contempt. Bowing of the head, shaking and/or mottling of the skin is a sign of emotional distress.

