NATION

PASSWORD

Main Military Weapon of Your Country (Mk. II)

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

Advertisement

Remove ads

User avatar
Charvah
Diplomat
 
Posts: 597
Founded: Aug 29, 2010
Ex-Nation

Postby Charvah » Mon Sep 06, 2010 7:29 pm

Satirius wrote:
Schavakia wrote:
Satirius wrote:reposting yet again


Lineart isn't as good as PMG dude you should have done it in that

This is my zx1000 machine rifle
Image

my life is now without purpose

what shall I do now with an incredibly limited repertoire of parts who hold updates hostage for 12-year-olds' monies

Not really, PMG is a great application. You just got butthurt because its a tad confusing...
DEFCON 5
115,000,000 Active Members
200,000,000 Reserve
1,000,000,000 Can Be Mobilized

User avatar
Solar Estainia
Spokesperson
 
Posts: 111
Founded: Sep 04, 2010
Ex-Nation

Postby Solar Estainia » Mon Sep 06, 2010 7:32 pm

Er. Lineart > PMG. To side with the ODEGuy who designed the most badass sniper rifle my multi has used since the Springfield. So, yeah, go Lineart, down with PMG.
The Interstellar Russo-Spanish Empire
Proving that Ideology is never Obsolete.

The Shining Light in the Darkness of The Black Nebula



The Grand Librarians of Tellus Mater


The Scholars of Heaven Itself

User avatar
Senestrum
Senator
 
Posts: 4691
Founded: Sep 15, 2007
Left-Leaning College State

Postby Senestrum » Mon Sep 06, 2010 7:33 pm

Charvah wrote:
Satirius wrote:
Schavakia wrote:
Satirius wrote:reposting yet again


Lineart isn't as good as PMG dude you should have done it in that

This is my zx1000 machine rifle
Image

my life is now without purpose

what shall I do now with an incredibly limited repertoire of parts who hold updates hostage for 12-year-olds' monies

Not really, PMG is a great application. You just got butthurt because its a tad confusing...

I can make shit with PMG more impressive than 99% of the people on NS, and I still think it's a toy. What's your point?
Need help with lineart or technical drawings? Want comments and critique? Or do you just want to show off?
If so, join Lineartinc today, Nationstates' only lineart community!
We welcome people of any skill level, from first-timers to veteran artists.

User avatar
Charvah
Diplomat
 
Posts: 597
Founded: Aug 29, 2010
Ex-Nation

Postby Charvah » Mon Sep 06, 2010 7:33 pm

Solar Estainia wrote:Er. Lineart > PMG. To side with the ODEGuy who designed the most badass sniper rifle my multi has used since the Springfield. So, yeah, go Lineart, down with PMG.

PMG is extremely intuitive and if you spend time, your guns can look damn good. Lineart looks shitty...
DEFCON 5
115,000,000 Active Members
200,000,000 Reserve
1,000,000,000 Can Be Mobilized

User avatar
Schavakia
Attaché
 
Posts: 78
Founded: Jan 31, 2006
Ex-Nation

Postby Schavakia » Mon Sep 06, 2010 7:35 pm

Charvah wrote:Lineart looks shitty...


Yeah lineart sucks pmg looks more realistic
Old Jolt poster. Don't let my lack of posts put anyone off.

User avatar
Senestrum
Senator
 
Posts: 4691
Founded: Sep 15, 2007
Left-Leaning College State

Postby Senestrum » Mon Sep 06, 2010 7:35 pm

Charvah wrote:
Solar Estainia wrote:Er. Lineart > PMG. To side with the ODEGuy who designed the most badass sniper rifle my multi has used since the Springfield. So, yeah, go Lineart, down with PMG.

PMG is extremely intuitive and if you spend time, your guns can look damn good. Lineart looks shitty...

lolno

it is merely dependent on artist skill, don't make me start pulling out examples

also PMG is lineart that somebody decided to let you fuck with
Need help with lineart or technical drawings? Want comments and critique? Or do you just want to show off?
If so, join Lineartinc today, Nationstates' only lineart community!
We welcome people of any skill level, from first-timers to veteran artists.

User avatar
Satirius
Negotiator
 
Posts: 5197
Founded: Nov 21, 2009
Ex-Nation

Postby Satirius » Mon Sep 06, 2010 7:36 pm

Charvah wrote:Not really, PMG is a great application. You just got butthurt because its a tad confusing...

I'm p. sure I got PMG figured out bro

I did do this:
Image

before I got into lineart

also are we really doing this again
ODECON | Pact of the Bros | Your Typical International Incidents Alliance
Satirius on WS, note this is for better RPers than you


Franberry - Sharfghotten - Rosbaningrad - Tyrandis - Jeuna
Unjustly Deleted by Unjust Tyranny, and I Don't Think I Need to Mention What I Mean by Tyranny

User avatar
Korribian
Secretary
 
Posts: 31
Founded: Aug 22, 2010
Ex-Nation

Postby Korribian » Mon Sep 06, 2010 7:36 pm

The main weapon of Korribian is the Nuclear bomb, due to the large amounts of uranium.
That and the XM8
Due to the lack of [IMG], there is nothing here. Why are you even reading this? I mean, DAMN you must be bored.

User avatar
Satirius
Negotiator
 
Posts: 5197
Founded: Nov 21, 2009
Ex-Nation

Postby Satirius » Mon Sep 06, 2010 7:38 pm

Korribian wrote:The main weapon of Korribian is the Nuclear bomb, due to the large amounts of uranium.
That and the XM8

ffs you're not the first one, and unless you're some mad FTer you don't pop nukes at the first chance you get

not even munchie does this
ODECON | Pact of the Bros | Your Typical International Incidents Alliance
Satirius on WS, note this is for better RPers than you


Franberry - Sharfghotten - Rosbaningrad - Tyrandis - Jeuna
Unjustly Deleted by Unjust Tyranny, and I Don't Think I Need to Mention What I Mean by Tyranny

User avatar
No endorse
Diplomat
 
Posts: 524
Founded: Sep 27, 2004
Compulsory Consumerist State

Postby No endorse » Mon Sep 06, 2010 7:41 pm

Was I summoned? I heard my name and nukes.
OMGeverynameistaken wrote:We had better trolls back in the day. None of this "I DEKLARZ WUR" stuff. Our trolls could troll you with a fifteen page (in MSword) document. And you couldn't fault their spelling because in-browser spellcheck didn't exist back then.

User avatar
Charvah
Diplomat
 
Posts: 597
Founded: Aug 29, 2010
Ex-Nation

Postby Charvah » Mon Sep 06, 2010 7:41 pm

Altamirus wrote:
Schavakia wrote:
Satirius wrote:reposting yet again


Lineart isn't as good as PMG dude you should have done it in that

This is my zx1000 machine rifle
Image

^WTF? Is that suspposed to be a grenade launcher?

exactly....
DEFCON 5
115,000,000 Active Members
200,000,000 Reserve
1,000,000,000 Can Be Mobilized

User avatar
Satirius
Negotiator
 
Posts: 5197
Founded: Nov 21, 2009
Ex-Nation

Postby Satirius » Mon Sep 06, 2010 7:42 pm

No endorse wrote:Was I summoned? I heard my name and nukes.

Just explaining how you, arguably the most radiologically adept nation in NS, still uses ground-pounders.

probably.
ODECON | Pact of the Bros | Your Typical International Incidents Alliance
Satirius on WS, note this is for better RPers than you


Franberry - Sharfghotten - Rosbaningrad - Tyrandis - Jeuna
Unjustly Deleted by Unjust Tyranny, and I Don't Think I Need to Mention What I Mean by Tyranny

User avatar
Satirius
Negotiator
 
Posts: 5197
Founded: Nov 21, 2009
Ex-Nation

Postby Satirius » Mon Sep 06, 2010 7:44 pm

Altamirus wrote:
Schavakia wrote:
Satirius wrote:reposting yet again


Lineart isn't as good as PMG dude you should have done it in that

This is my zx1000 machine rifle
Image

Your nation is two years older than mine and I can make more believable guns than you.

urrong

all sights need backups
ODECON | Pact of the Bros | Your Typical International Incidents Alliance
Satirius on WS, note this is for better RPers than you


Franberry - Sharfghotten - Rosbaningrad - Tyrandis - Jeuna
Unjustly Deleted by Unjust Tyranny, and I Don't Think I Need to Mention What I Mean by Tyranny

User avatar
The Ottish Empire
Ambassador
 
Posts: 1355
Founded: Feb 13, 2010
Ex-Nation

Postby The Ottish Empire » Mon Sep 06, 2010 7:46 pm

Satirius wrote:
Charvah wrote:Not really, PMG is a great application. You just got butthurt because its a tad confusing...

I'm p. sure I got PMG figured out bro

I did do this:
Image

before I got into lineart

also are we really doing this again

Hate to criticize your work, but I really don't understand this. Why are there multiple ways to load the weapon but no visible ejection ports? Again not trying to criticize your work I couldn't even make the top loading magazine.
Proud member of Byzantine and the TEC
Factbook [Don't look at it! It's an ungodly mess at the moment]
Soccer Kit
Team Name
Kaşif FC

Players
Jakob Scarvov
Otto Dersley
Sevchenko Ferdinand
Freidrick Oswald
Caleb Worthington
Viktor Retrov
Pershing Greer
Gerald Wayne
Anthony Loyd
Samuel Frank
Xavier Kaliph


Stadium
Mimarlık Stadyumu
[1] [2] [3] [4] Heightened Military Awareness [5]

User avatar
Charvah
Diplomat
 
Posts: 597
Founded: Aug 29, 2010
Ex-Nation

Postby Charvah » Mon Sep 06, 2010 7:48 pm

The Ottish Empire wrote:
Satirius wrote:
Charvah wrote:Not really, PMG is a great application. You just got butthurt because its a tad confusing...

I'm p. sure I got PMG figured out bro

I did do this:
Image

before I got into lineart

also are we really doing this again

Hate to criticize your work, but I really don't understand this. Why are there multiple ways to load the weapon but no visible ejection ports? Again not trying to criticize your work I couldn't even make the top loading magazine.

Reloading: Remove upper rail with a simple flicking of the lock
Ejection: Its where it looks like a magazine would go.
...
DEFCON 5
115,000,000 Active Members
200,000,000 Reserve
1,000,000,000 Can Be Mobilized

User avatar
Satirius
Negotiator
 
Posts: 5197
Founded: Nov 21, 2009
Ex-Nation

Postby Satirius » Mon Sep 06, 2010 7:48 pm

The Ottish Empire wrote:
Satirius wrote:
Charvah wrote:Not really, PMG is a great application. You just got butthurt because its a tad confusing...

I'm p. sure I got PMG figured out bro

I did do this:
Image

before I got into lineart

also are we really doing this again

Hate to criticize your work, but I really don't understand this. Why are there multiple ways to load the weapon but no visible ejection ports? Again not trying to criticize your work I couldn't even make the top loading magazine.

I pasta'd it from the PMG flickr, it's probably miles deep in the archives now

also look up G11
ODECON | Pact of the Bros | Your Typical International Incidents Alliance
Satirius on WS, note this is for better RPers than you


Franberry - Sharfghotten - Rosbaningrad - Tyrandis - Jeuna
Unjustly Deleted by Unjust Tyranny, and I Don't Think I Need to Mention What I Mean by Tyranny

User avatar
The Corparation
Post Czar
 
Posts: 34105
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Mon Sep 06, 2010 7:49 pm

Repost
The Corparation wrote:Repost: (W/ begining stat block For top weapon) Warrior, a Belt fed Bull pup Machine gun. Belt comes up through bottom. Primarily mounted on vehicles.
Here's a pic compared to another MG I made earrlier
Image
Weight: 93.5 lb w/ Tripod
Length:55"
Barrel length:46"
Cartridge: .50 BMG (12.7x99mm NATO)
Rate of fire: 200 rounds/min
Maximum range: 2200 yards
Feed system: Belt-fed

Code: Select all
<weapon>
  <group x="982.9" y="136.7" rotation="0" scale="1" flip="1,1">
    <part id="Scope009" x="-182.35" y="-107.3" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/>
    <part id="ISight001" x="153.5" y="-69.5" rotation="0" scale="1" flip="-1,1" colors="666666"/>
    <part id="Shape06" x="-102.1" y="-43.1" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Foregrip007" x="-153.25" y="35.35" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <part id="GL01RMount" x="-17.75" y="0.85" rotation="0" scale="1.0086517333984375" flip="1,1" colors="666666"/>
    <part id="ChamberLid01" x="-119.35" y="-15.65" rotation="166.47452426548466" scale="0.9992556895125041" flip="1,1" colors="666666"/>
    <part id="Handguard008" x="-242.9" y="-24.7" rotation="0" scale="1" flip="-1,1" colors="666666,666666"/>
    <group x="69.75" y="-21.45" rotation="0" scale="1" flip="1,1">
      <part id="Handguard009A" x="18.7" y="-31.9" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      <part id="Handguard009D" x="-68.1" y="24.75" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/>
      <part id="Handguard009B" x="1.65" y="-22" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      <part id="Handguard009C" x="-97.75" y="-22.4" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    </group>
    <part id="Bolt006" x="-158.25" y="-57.05" rotation="0" scale="1" flip="1,1" colors="444444,e1e1e1"/>
    <part id="Shape01" x="214.9" y="-52" rotation="0" scale="1.558807373046875" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="203.9" y="-52.6" rotation="0" scale="1.558807373046875" flip="1,1" colors="ffffff"/>
    <part id="Barrel021" x="61.25" y="-56.05" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="GasBlock05" x="166.1" y="-48.45" rotation="0" scale="1.18603515625" flip="1,-1" colors="666666"/>
    <part id="Handguard008" x="66.35" y="-56.75" rotation="0" scale="1" flip="1,-1" colors="666666,666666"/>
    <part id="UReceiver013" x="-200.35" y="-49.45" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666,666666"/>
    <part id="AStock03B" x="-148.5" y="-33.45" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="ISight013" x="-295.1" y="-87.8" rotation="0" scale="1" flip="-1,1" colors="666666"/>
    <part id="LReceiver018B" x="-233.15" y="-17.25" rotation="0" scale="1.072784423828125" flip="1,1" colors="666666,666666"/>
    <group x="-248.5" y="-38.2" rotation="0" scale="1" flip="1,1">
      <part id="AStock03C" x="-59.4" y="-36" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="AStock03A" x="0" y="0" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/>
      <part id="AStock03B" x="98.05" y="4.2" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
    <part id="Compensator004" x="377.85" y="-55.75" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <group x="-37.4" y="70.65" rotation="0" scale="1" flip="1,1">
      <group x="-15.3" y="-49.15" rotation="-91.24243545705218" scale="1" flip="1,1">
        <part id="Bipod02B" x="-1.25" y="3.15" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
        <part id="Bipod02C" x="16.6" y="-13.65" rotation="0" scale="1" flip="1,1" colors="666666"/>
      </group>
      <group x="75.65" y="27.9" rotation="31.5589769416871" scale="1.1559111772704367" flip="1,-1">
        <part id="Bipod02A" x="15.3" y="0.6" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
        <part id="Bipod02D" x="-11.4" y="-0.8" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      </group>
      <group x="-75.55" y="27.35" rotation="-31.52906512923093" scale="1.1575974911155142" flip="-1,-1">
        <part id="Bipod02A" x="15.3" y="0.6" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
        <part id="Bipod02D" x="-11.4" y="-0.8" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      </group>
    </group>
    <part id="Bolt007B" x="-145.5" y="-57.6" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="RMount009" x="-148.25" y="-88.15" rotation="0" scale="1" flip="1,1" colors="666666"/>
  </group>
  <group x="983.65" y="442" rotation="0" scale="1" flip="1,1">
    <part id="ISight001" x="153.5" y="-58.45" rotation="0" scale="1" flip="-1,1" colors="666666"/>
    <part id="Shape06" x="-102" y="-32.1" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Foregrip007" x="-153.25" y="46.35" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <part id="GL01RMount" x="-17.75" y="11.85" rotation="0" scale="1.0086517333984375" flip="1,1" colors="666666"/>
    <part id="ChamberLid01" x="-119.35" y="-4.55" rotation="166.47452426548466" scale="0.9992556895125041" flip="1,1" colors="666666"/>
    <part id="Handguard008" x="-242.9" y="-13.65" rotation="0" scale="1" flip="-1,1" colors="666666,666666"/>
    <group x="69.75" y="-10.45" rotation="0" scale="1" flip="1,1">
      <part id="Handguard009A" x="18.7" y="-31.9" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      <part id="Handguard009D" x="-68.1" y="24.75" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/>
      <part id="Handguard009B" x="1.65" y="-22" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      <part id="Handguard009C" x="-97.75" y="-22.4" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    </group>
    <part id="Bolt006" x="-158.25" y="-46" rotation="0" scale="1" flip="1,1" colors="444444,e1e1e1"/>
    <part id="Shape01" x="214.85" y="-41" rotation="0" scale="1.558807373046875" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="203.85" y="-41.6" rotation="0" scale="1.558807373046875" flip="1,1" colors="ffffff"/>
    <part id="Barrel021" x="61.25" y="-45" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="GasBlock05" x="166.1" y="-37.4" rotation="0" scale="1.18603515625" flip="1,-1" colors="666666"/>
    <part id="Handguard008" x="66.35" y="-45.7" rotation="0" scale="1" flip="1,-1" colors="666666,666666"/>
    <part id="UReceiver013" x="-200.35" y="-38.4" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666,666666"/>
    <part id="AStock03B" x="-148.5" y="-22.4" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="LReceiver018B" x="-236.85" y="-3.1" rotation="0" scale="1.072784423828125" flip="1,1" colors="666666,666666"/>
    <part id="ISight013" x="-295.15" y="-76.7" rotation="0" scale="1" flip="-1,1" colors="666666"/>
    <group x="-248.5" y="-27.15" rotation="0" scale="1" flip="1,1">
      <part id="AStock03C" x="-59.4" y="-36" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="AStock03A" x="0" y="0" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/>
      <part id="AStock03B" x="98.05" y="4.2" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
    <part id="Compensator004" x="377.85" y="-44.7" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Bolt007B" x="-145.5" y="-46.55" rotation="0" scale="1" flip="1,1" colors="666666"/>
  </group>
</weapon>
Nuclear Death Machines Here (Both Flying and Orbiting)
Orbital Freedom Machine Here
A Subsidiary company of Nightkill Enterprises Inc.Weekly words of wisdom: Nothing is more important than waifus.- Gallia-
Making the Nightmare End 2020 2024 WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety This Cell is intentionally blank.

User avatar
No endorse
Diplomat
 
Posts: 524
Founded: Sep 27, 2004
Compulsory Consumerist State

Postby No endorse » Mon Sep 06, 2010 7:49 pm

Satirius wrote:
No endorse wrote:Was I summoned? I heard my name and nukes.

Just explaining how you, arguably the most radiologically adept nation in NS, still uses ground-pounders.

probably.

Conscripts are cheaper and allow for more embezzlement
OMGeverynameistaken wrote:We had better trolls back in the day. None of this "I DEKLARZ WUR" stuff. Our trolls could troll you with a fifteen page (in MSword) document. And you couldn't fault their spelling because in-browser spellcheck didn't exist back then.

User avatar
The Corparation
Post Czar
 
Posts: 34105
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Mon Sep 06, 2010 7:51 pm

New Nicksyllvania wrote:caseless ammo dun need no ejection port brah

Yes it does, otherwise you can't clear jams without taking the gun apart.
Nuclear Death Machines Here (Both Flying and Orbiting)
Orbital Freedom Machine Here
A Subsidiary company of Nightkill Enterprises Inc.Weekly words of wisdom: Nothing is more important than waifus.- Gallia-
Making the Nightmare End 2020 2024 WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety This Cell is intentionally blank.

User avatar
Schavakia
Attaché
 
Posts: 78
Founded: Jan 31, 2006
Ex-Nation

Postby Schavakia » Mon Sep 06, 2010 7:52 pm

Altamirus wrote:
Schavakia wrote:
Satirius wrote:reposting yet again


Lineart isn't as good as PMG dude you should have done it in that

This is my zx1000 machine rifle
Image

^WTF? Is that suspposed to be a grenade launcher?


Don't you know how guns work dude it's an AUTOMATIC grenade launcher

I uploaded the wrong file :3 THIS is the zx1000 machine rifle

Image

it fires the 6.8 grendel round
Old Jolt poster. Don't let my lack of posts put anyone off.

User avatar
The Corparation
Post Czar
 
Posts: 34105
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Mon Sep 06, 2010 7:55 pm

Altamirus wrote:
Schavakia wrote:
Altamirus wrote:
Schavakia wrote:
Satirius wrote:reposting yet again


Lineart isn't as good as PMG dude you should have done it in that

This is my zx1000 machine rifle
Image

^WTF? Is that suspposed to be a grenade launcher?


Don't you know how guns work dude it's an AUTOMATIC grenade launcher

I uploaded the wrong file :3 THIS is the zx1000 machine rifle

Image

it fires the 6.8 grendel round

Out of a 50 cal mag. :eyebrow:

I doesn't matter what mag you pick as long as the mag used is set to a scale where the round chosen fits inside. I use the 50. cal mag all the time because I like the way it looks I just change the scale of the gun.
Nuclear Death Machines Here (Both Flying and Orbiting)
Orbital Freedom Machine Here
A Subsidiary company of Nightkill Enterprises Inc.Weekly words of wisdom: Nothing is more important than waifus.- Gallia-
Making the Nightmare End 2020 2024 WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety This Cell is intentionally blank.

User avatar
Satirius
Negotiator
 
Posts: 5197
Founded: Nov 21, 2009
Ex-Nation

Postby Satirius » Mon Sep 06, 2010 7:56 pm

Schavakia wrote:Don't you know how guns work dude it's an AUTOMATIC grenade launcher

I uploaded the wrong file :3 THIS is the zx1000 machine rifle

Image

it fires the 6.8 grendel round

silenced and straight blowback(olololololo) I presume
ODECON | Pact of the Bros | Your Typical International Incidents Alliance
Satirius on WS, note this is for better RPers than you


Franberry - Sharfghotten - Rosbaningrad - Tyrandis - Jeuna
Unjustly Deleted by Unjust Tyranny, and I Don't Think I Need to Mention What I Mean by Tyranny

User avatar
The Ottish Empire
Ambassador
 
Posts: 1355
Founded: Feb 13, 2010
Ex-Nation

Postby The Ottish Empire » Mon Sep 06, 2010 8:02 pm

Satirius wrote:
The Ottish Empire wrote:
Satirius wrote:
Charvah wrote:Not really, PMG is a great application. You just got butthurt because its a tad confusing...

I'm p. sure I got PMG figured out bro

I did do this:
Image

before I got into lineart

also are we really doing this again

Hate to criticize your work, but I really don't understand this. Why are there multiple ways to load the weapon but no visible ejection ports? Again not trying to criticize your work I couldn't even make the top loading magazine.

I pasta'd it from the PMG flickr, it's probably miles deep in the archives now

also look up G11

Okay sorry, I just didn't really understand it.
Proud member of Byzantine and the TEC
Factbook [Don't look at it! It's an ungodly mess at the moment]
Soccer Kit
Team Name
Kaşif FC

Players
Jakob Scarvov
Otto Dersley
Sevchenko Ferdinand
Freidrick Oswald
Caleb Worthington
Viktor Retrov
Pershing Greer
Gerald Wayne
Anthony Loyd
Samuel Frank
Xavier Kaliph


Stadium
Mimarlık Stadyumu
[1] [2] [3] [4] Heightened Military Awareness [5]

User avatar
Slauterers
Bureaucrat
 
Posts: 60
Founded: Sep 01, 2010
Ex-Nation

Postby Slauterers » Mon Sep 06, 2010 8:06 pm

hey guys i made a sniper rifle but it's so big that the forum won't let me post it so i have to link it

http://i56.tinypic.com/2drdh12.jpg

it fires super-big bullets that have tons of power, so i gave it two of those muzzle brake things so the round doesnt fly over the targets head by accident. it also has a 10-200x scope so it can shoot people from miles away. i gave it an ak bolt so it would be super-reliable

there's also a knife hidden in a secret compartment but i wont tell you wher!

User avatar
The Corparation
Post Czar
 
Posts: 34105
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Mon Sep 06, 2010 8:10 pm

I sometimes wonder whenever a new guy posts something if its just one of you guys using a fake name.

Also since it got stuck on the bottom of the page
The Corparation wrote:Repost
The Corparation wrote:Repost: (W/ begining stat block For top weapon) Warrior, a Belt fed Bull pup Machine gun. Belt comes up through bottom. Primarily mounted on vehicles.
Here's a pic compared to another MG I made earrlier
Image
Weight: 93.5 lb w/ Tripod
Length:55"
Barrel length:46"
Cartridge: .50 BMG (12.7x99mm NATO)
Rate of fire: 200 rounds/min
Maximum range: 2200 yards
Feed system: Belt-fed

Code: Select all
<weapon>
<group x="982.9" y="136.7" rotation="0" scale="1" flip="1,1">
<part id="Scope009" x="-182.35" y="-107.3" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/>
<part id="ISight001" x="153.5" y="-69.5" rotation="0" scale="1" flip="-1,1" colors="666666"/>
<part id="Shape06" x="-102.1" y="-43.1" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Foregrip007" x="-153.25" y="35.35" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
<part id="GL01RMount" x="-17.75" y="0.85" rotation="0" scale="1.0086517333984375" flip="1,1" colors="666666"/>
<part id="ChamberLid01" x="-119.35" y="-15.65" rotation="166.47452426548466" scale="0.9992556895125041" flip="1,1" colors="666666"/>
<part id="Handguard008" x="-242.9" y="-24.7" rotation="0" scale="1" flip="-1,1" colors="666666,666666"/>
<group x="69.75" y="-21.45" rotation="0" scale="1" flip="1,1">
<part id="Handguard009A" x="18.7" y="-31.9" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
<part id="Handguard009D" x="-68.1" y="24.75" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/>
<part id="Handguard009B" x="1.65" y="-22" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
<part id="Handguard009C" x="-97.75" y="-22.4" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
</group>
<part id="Bolt006" x="-158.25" y="-57.05" rotation="0" scale="1" flip="1,1" colors="444444,e1e1e1"/>
<part id="Shape01" x="214.9" y="-52" rotation="0" scale="1.558807373046875" flip="1,1" colors="ffffff"/>
<part id="Shape01" x="203.9" y="-52.6" rotation="0" scale="1.558807373046875" flip="1,1" colors="ffffff"/>
<part id="Barrel021" x="61.25" y="-56.05" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasBlock05" x="166.1" y="-48.45" rotation="0" scale="1.18603515625" flip="1,-1" colors="666666"/>
<part id="Handguard008" x="66.35" y="-56.75" rotation="0" scale="1" flip="1,-1" colors="666666,666666"/>
<part id="UReceiver013" x="-200.35" y="-49.45" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666,666666"/>
<part id="AStock03B" x="-148.5" y="-33.45" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="ISight013" x="-295.1" y="-87.8" rotation="0" scale="1" flip="-1,1" colors="666666"/>
<part id="LReceiver018B" x="-233.15" y="-17.25" rotation="0" scale="1.072784423828125" flip="1,1" colors="666666,666666"/>
<group x="-248.5" y="-38.2" rotation="0" scale="1" flip="1,1">
<part id="AStock03C" x="-59.4" y="-36" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="AStock03A" x="0" y="0" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/>
<part id="AStock03B" x="98.05" y="4.2" rotation="0" scale="1" flip="1,1" colors="666666"/>
</group>
<part id="Compensator004" x="377.85" y="-55.75" rotation="0" scale="1" flip="1,1" colors="666666"/>
<group x="-37.4" y="70.65" rotation="0" scale="1" flip="1,1">
<group x="-15.3" y="-49.15" rotation="-91.24243545705218" scale="1" flip="1,1">
<part id="Bipod02B" x="-1.25" y="3.15" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
<part id="Bipod02C" x="16.6" y="-13.65" rotation="0" scale="1" flip="1,1" colors="666666"/>
</group>
<group x="75.65" y="27.9" rotation="31.5589769416871" scale="1.1559111772704367" flip="1,-1">
<part id="Bipod02A" x="15.3" y="0.6" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
<part id="Bipod02D" x="-11.4" y="-0.8" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
</group>
<group x="-75.55" y="27.35" rotation="-31.52906512923093" scale="1.1575974911155142" flip="-1,-1">
<part id="Bipod02A" x="15.3" y="0.6" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
<part id="Bipod02D" x="-11.4" y="-0.8" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
</group>
</group>
<part id="Bolt007B" x="-145.5" y="-57.6" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="RMount009" x="-148.25" y="-88.15" rotation="0" scale="1" flip="1,1" colors="666666"/>
</group>
<group x="983.65" y="442" rotation="0" scale="1" flip="1,1">
<part id="ISight001" x="153.5" y="-58.45" rotation="0" scale="1" flip="-1,1" colors="666666"/>
<part id="Shape06" x="-102" y="-32.1" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Foregrip007" x="-153.25" y="46.35" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
<part id="GL01RMount" x="-17.75" y="11.85" rotation="0" scale="1.0086517333984375" flip="1,1" colors="666666"/>
<part id="ChamberLid01" x="-119.35" y="-4.55" rotation="166.47452426548466" scale="0.9992556895125041" flip="1,1" colors="666666"/>
<part id="Handguard008" x="-242.9" y="-13.65" rotation="0" scale="1" flip="-1,1" colors="666666,666666"/>
<group x="69.75" y="-10.45" rotation="0" scale="1" flip="1,1">
<part id="Handguard009A" x="18.7" y="-31.9" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
<part id="Handguard009D" x="-68.1" y="24.75" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/>
<part id="Handguard009B" x="1.65" y="-22" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
<part id="Handguard009C" x="-97.75" y="-22.4" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
</group>
<part id="Bolt006" x="-158.25" y="-46" rotation="0" scale="1" flip="1,1" colors="444444,e1e1e1"/>
<part id="Shape01" x="214.85" y="-41" rotation="0" scale="1.558807373046875" flip="1,1" colors="ffffff"/>
<part id="Shape01" x="203.85" y="-41.6" rotation="0" scale="1.558807373046875" flip="1,1" colors="ffffff"/>
<part id="Barrel021" x="61.25" y="-45" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasBlock05" x="166.1" y="-37.4" rotation="0" scale="1.18603515625" flip="1,-1" colors="666666"/>
<part id="Handguard008" x="66.35" y="-45.7" rotation="0" scale="1" flip="1,-1" colors="666666,666666"/>
<part id="UReceiver013" x="-200.35" y="-38.4" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666,666666"/>
<part id="AStock03B" x="-148.5" y="-22.4" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="LReceiver018B" x="-236.85" y="-3.1" rotation="0" scale="1.072784423828125" flip="1,1" colors="666666,666666"/>
<part id="ISight013" x="-295.15" y="-76.7" rotation="0" scale="1" flip="-1,1" colors="666666"/>
<group x="-248.5" y="-27.15" rotation="0" scale="1" flip="1,1">
<part id="AStock03C" x="-59.4" y="-36" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="AStock03A" x="0" y="0" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/>
<part id="AStock03B" x="98.05" y="4.2" rotation="0" scale="1" flip="1,1" colors="666666"/>
</group>
<part id="Compensator004" x="377.85" y="-44.7" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Bolt007B" x="-145.5" y="-46.55" rotation="0" scale="1" flip="1,1" colors="666666"/>
</group>
</weapon>
Nuclear Death Machines Here (Both Flying and Orbiting)
Orbital Freedom Machine Here
A Subsidiary company of Nightkill Enterprises Inc.Weekly words of wisdom: Nothing is more important than waifus.- Gallia-
Making the Nightmare End 2020 2024 WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety This Cell is intentionally blank.

PreviousNext

Advertisement

Remove ads

Return to Factbooks and National Information

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads