NATION

PASSWORD

Battle Nicksyllvania: How badly will you get slaughtered?

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Jalanat
Minister
 
Posts: 2962
Founded: Feb 16, 2009
Ex-Nation

Postby Jalanat » Thu Jul 29, 2010 2:09 pm

Unit: suicidal pansy battalion
Short Description: They mostly shat their pants everytime somebody fired a gun.
Training: ...They learned how to use a gun...thats it.
Morale/Discipline: They can shit their pants all at the same time.
Appearance:
Image
Primary Ethnicity: Really pale because they are afraid of everything
Derrogatory Slurs against your nation: Everything that can be used against Japanese people and Communists.

Short Range Weapon(s): colt .45
Mid Range Weapon: AK-47
Long Range Weapon(s): -
Special Weapon(s): -
Explosive Weapon(s): -

Challenge: Guard
Deployment: An entire battalion (500 soldiers)
Restrictions: Everything goes
Location: An open field

Tactics: They generally shit their pants, close their eyes and want somebody to make the bad things go away while you kill them.

OOC: This is fun.
Last edited by Jalanat on Thu Aug 05, 2010 3:37 am, edited 2 times in total.
My nation is not like my nation page at all, it contradicts itself, we don't EVER eat kangaroos, that's just very sad. Also vegetarianism is compulsory yet it still says it's the nation's favourite main course and all and stuff.

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Herminia
Minister
 
Posts: 2734
Founded: Jul 22, 2009
Ex-Nation

Postby Herminia » Thu Jul 29, 2010 2:46 pm

Unit: 13th SS Panzergrenadier Regiment

Short Description: The 13th SS Panzergrenadier Regiment is a unit of elite Panzergrenadier troops, who are agile and very mobile. The 13th Regiment is a unit of the Waffen SS, among the most well-trained fighting men in the Herminian Wehrmacht (Armed Forces).

Training: They are given 4 years of training, familiarizing themselves with the concept of Armored warfare and lightning attacks.

Morale/Discipline: The Panzergrenadiers are very disciplined and have high morale, as they believe they are fighting for the cause of the Fatherland. However, being SS troops, many men tend to be brutal at times towards enemy combatants they deem "inferior".

Appearance: Image

Primary Ethnicity: Pure German (or Aryan) ethnicity

Derogatory Slurs against your nation: Kraut, Jerry, Bosch, Fritz

Short Range Weapon(s): USP .45 pistol, UMP 45 submachine gun, MP7 personal defense weapon
Mid Range Weapon: Stg-36C assault rifle, MG3 General Purpose Machine Gun, MG4 squad support weapon
Long Range Weapon(s): Gewehr 43 sniper rifle, WA 2000 sniper rifle
Special Weapon(s): Not really
Explosive Weapon(s): Model 99 Steilhandgrenates, Panzerfaust 3 rocket launcher, AG36 grenade launcher, MILAN anti-tank launcher

Challenge: Grenadiers, mein freund!
Deployment: 12 riflemen, 1 MG3 crew of two, 5 officers, 2 snipers, 1 rocket trooper, 3 Leopard 2 MBTs, 2 M1A2 Abrams MBTs, 2 Puma IFVs
Restrictions: No artillery
Location: Open ground, you attack, we defend

Tactics: Dig in and use the advanced firepower of the infantry and vehicles to mow down successive waves of bayonet chargers. If any enemy tanks show up, blast them to bits with the IFVs, MILANs and Panzerfausts, and our own tanks.
No, in RL, I'm not a Nazi, I'm just an ordinary guy who knows the true politics behind it.
New Nicksyllvania wrote:Long live the Empire! A thousand Huzzahs for Herminia, and may our most esteemed Chancellor, the handsome devil, die a most noble and courageous death soon!

Canadai wrote:Seeing that, in a modern setting, scares the @#!*% out of me.

I have to say, you're by far the best at RPing a modern Nazi nation I've seen. Right down to the national motto.

in Herminia, gays are given the honour of executing communists

you truly are an enlightened nation

Zis nation has elements of magic, oppressed Nichtmenschen, and Nazi Super Science, zere is no realism with me

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Ekilion
Ambassador
 
Posts: 1894
Founded: Nov 27, 2008
Ex-Nation

Postby Ekilion » Thu Jul 29, 2010 3:18 pm

Unit: 1st Ravager Assault group
Short Description: The 1st Ravager Assault group is the first unit comprised of only Ekonites, no bio constructs. The 1st is comprised of Special operations soldiers, elites with years of training and experiance.
Training: Trained for 16 years the first 1st Ravager group also have 12 years of front line experience
Morale/Discipline: Morale is near perfect, with the bio-constructs having no knowledge of fear, and the officers are so devoted that it isn't unusual to see them fighting right in the front line, where their armour keeps them safe.
Appearance:
Image


Primary Ethnicity:
The Ekilionites underwent a massive change when they were re-birthed by the Coalescence. They lost there ability to rapidly evolve to environments and they also lost the ability to have massive families like the old Ekilionites. When they came to their senses, and the Coalescence left they found the Library. The Library showed them their ancestors, and when they realized how different they were they re dubbed themselves Ekonite. The Ekonite gained something when they were rebirthed by the Coalescence. They gained the ability to manipulate their genetics to match most species in the Galaxy. This comes in a number of levels.

Level 1 transformation: The Ekonite has observed the other species from the outside for a period of time, they can make a perfect replica of the species, but only on the outside. If they were given an X-ray a observer would notice their organs would be out of place, and if they were given a blood test, or genetic test it would become immediately apparent that they were not a member of the species.

Level 2 transformation: The Ekonite has observed the species, inside and out. This process involves a dissection, vivisection being looked down on. After this point the Ekonite can replicate the species inside and out. X-ray tests would no longer work and the Ekonite. Depending on the nature of abilities it is possible for the Ekonite to use the abilities, like extreme strength and things along those lines.

Level 3 transformation: The Ekonite is now an almost perfect copy of the species. Genetic test's remain the only way to detect them, and even then they might occasionally get stumped. To achieve this stage the Ekonite has to ingest the flesh of the species. Any genetic abilities of the species are now accessible to the Ekonite. This stage is usually only used in the field by spies and spec ops soldiers. At home certain species that have useful abilities are spread out among the populace.

Transformation is something the Ekonite can train. Standard populace usually take a month or more to change species or gender. Highly trained spies and spec ops soldiers can make the transformation in a matter of minutes, even while running or doing other things. The best spies and spec ops can make this transformation in seconds. Any species that the Ekonite has ever transformed into (at any level) or met the prerequisites can be called up at any time.Ekonites can crossbreed across any genetic barrier, the child resulting from the union will always be an Ekonite that appears as the other species upon birth. Essentially a crossbred child is an Ekonite born at a level 3 transformation. This Ekonite can live its life without ever knowing about its power. Currently there are 6 million Ekonites, but their army is much much larger then there population would suggest as 1 officer is necessary for 120 constructs.

Derrogatory Slurs against your nation: Buggies

Short Range Weapon(s): Shevan Bio-gun
Mid Range Weapon: Shevan Bio-gun
Long Range Weapon(s): Silar Bio-sniper
Special Weapon(s): Transformation abilities
Explosive Weapon(s): Bio-Launcher (A hardened bone rocket that shatters and spreads explosive Vyr goop everywhere (can cut through tanks or work as a cluster bomb)), able to target aircraft and helicopters as well

Challenge:Nicksllvanian Guard
Deployment: 125 Special Operations soldiers
Restrictions: No artillery, other then that no restrictions.
Location: City center, and possibly a sewer system. Ekonites are attacking.

Tactics: Ekonites have slipped into the city. Ekonites fight using their advanced armour to shrug off most small arms fire, powered weapons in melee along with heavier infantry weapons are the only reliable ways of killing Ekonite Spec ops soldiers. Tactics against tanks are simple, with the Bio-Launcher being able to target around walls (without a tracking beacon) Ekonites take cover and fire the bio-launcher from an area that the tank cannot hit.
Last edited by Ekilion on Thu Jul 29, 2010 3:24 pm, edited 1 time in total.
Factbook: http://forum.nationstates.net/viewtopic.php?f=23&t=25855
Ekon: We try to avoid getting ourselves genocided
Premislyd: ^First time I've ever heard that

Proud member of TSAR. By way of Indentured servitude to the Vipran Imperium.
"We're never going to survive unless we get a little bit crazy"

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Gahaldu
Envoy
 
Posts: 318
Founded: Dec 12, 2009
Ex-Nation

Postby Gahaldu » Thu Jul 29, 2010 3:20 pm

Unit: Gahaldu Defense Unit #13
Short Description: GDU13 is a group of about 500 soldiers intended for general combat. In Gahaldu's 61 year history, they have foiled countless terrorist attacks and fended off invasions.
Training: For six months, our soldiers endure ten hours of daily training. The routine includes grueling physical tests, intense moving target practice, and tactics training. They still follow this routine three times a week into their service.
Morale/Discipline: They are utterly dedicated to their duty.
Appearance: They are about 5'11" on average, they wear camouflage clothing with large backpacks and camo helmets with a single stripe and a visor.
Primary Ethnicity: Mostly black with some Asians.
Derrogatory Slurs against your nation: Black Europeans (due to our culture)

Short Range Weapon(s): The H-888 pistol. It is chambered for 8.3mm rounds, which have armor-piercing ability similar to the FN 5.7mm round. The pistol holds sixteen (15 in magazine, 1 in chamber) rounds and is fairly accurate and moderately powerful.
Mid Range Weapon: The 6.65mm R-629 bullpup assault rifle. It holds 30 rounds, fires at 850 rounds per minute, has a translucent magazine, a foregrip, and laser sights. We also have a machine gun version of the rifle that is equipped with a 200 round belt and a bipod.
Long Range Weapon(s): The S-819 sniper rifle. It has laser sights, a telescopic scope, a translucent magazine, and unfoldable bipod, and foregrip. It is chambered for the 8.2mm round and holds six bullets. It is extremely powerful and can rip through most modern day armor.
Special Weapon(s): The "screamer." It emits a piercing screech that can cause serious ear pain to anyone within 500 feet of it unless the target is wearing earmuffs. We also use a tracked robot that is equipped with a camera and an R-629.
Explosive Weapon(s): AV-890 RPG, an 85mm anti-tank weapon. All of our soldiers are equipped with the GL-211, a small grenade launcher that holds three 40mm grenades. It is moderately effective against small vehicles and can take out a few soldiers if they are close together.

Challenge: The Guard
Deployment: 425 soldiers
Restrictions: No airpower
Location: A large city

Tactics: Our soldiers will storm the city, hide in various locations, do a bit of recon with the robots, and attempt to surround the Nicksyllvanians.
Last edited by Gahaldu on Thu Jul 29, 2010 3:20 pm, edited 1 time in total.
Economic Left/Right: 0.75
Social Libertarian/Authoritarian: -6.00

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Nazistisches Reich
Ambassador
 
Posts: 1360
Founded: Mar 30, 2010
Ex-Nation

Postby Nazistisches Reich » Thu Jul 29, 2010 3:22 pm

Herminia wrote:Unit: 13th SS Panzergrenadier Regiment

Short Description: The 13th SS Panzergrenadier Regiment is a unit of elite Panzergrenadier troops, who are agile and very mobile. The 13th Regiment is a unit of the Waffen SS, among the most well-trained fighting men in the Herminian Wehrmacht (Armed Forces).

Training: They are given 4 years of training, familiarizing themselves with the concept of Armored warfare and lightning attacks.

Morale/Discipline: The Panzergrenadiers are very disciplined and have high morale, as they believe they are fighting for the cause of the Fatherland. However, being SS troops, many men tend to be brutal at times towards enemy combatants they deem "inferior".

Appearance: Image

Primary Ethnicity: Pure German (or Aryan) ethnicity

Derogatory Slurs against your nation: Kraut, Jerry, Bosch, Fritz

Short Range Weapon(s): USP .45 pistol, UMP 45 submachine gun, MP7 personal defense weapon
Mid Range Weapon: Stg-36C assault rifle, MG3 General Purpose Machine Gun, MG4 squad support weapon
Long Range Weapon(s): Gewehr 43 sniper rifle, WA 2000 sniper rifle
Special Weapon(s): Not really
Explosive Weapon(s): Model 99 Steilhandgrenates, Panzerfaust 3 rocket launcher, AG36 grenade launcher, MILAN anti-tank launcher

Challenge: Grenadiers, mein freund!
Deployment: 12 riflemen, 1 MG3 crew of two, 5 officers, 2 snipers, 1 rocket trooper, 3 Leopard 2 MBTs, 2 M1A2 Abrams MBTs, 2 Puma IFVs
Restrictions: No artillery
Location: Open ground, you attack, we defend

Tactics: Dig in and use the advanced firepower of the infantry and vehicles to mow down successive waves of bayonet chargers. If any enemy tanks show up, blast them to bits with the IFVs, MILANs and Panzerfausts, and our own tanks.


really man why do you act like a National Socialist when your not one, it makes me mad to see you use german style military when your not even a National Socialist in RL... :palm:
Last edited by Nazistisches Reich on Thu Jul 29, 2010 3:23 pm, edited 2 times in total.
Nazistisches Reich Military Equipment
http://forum.nationstates.net/viewtopic.php?f=23&t=50044


Nazistisches Reich National Anthem
http://forum.nationstates.net/viewtopic.php?f=23&t=57610

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Lemonius
Minister
 
Posts: 2265
Founded: May 14, 2010
Ex-Nation

Postby Lemonius » Thu Jul 29, 2010 3:26 pm

Nick, you must be either:
-Such a total arsehole that everybody wants to kick your batshit insane head in, and smash your monocle
or
-Such a popular person and intelligent military tactician that everybody wants to try your army and see how they do

Either way, you've got a lot of requests.
My factbook has been in disarray since Imageshack was subject to new management
Formerly Venezue, founded in June '09 now Lemonius, regularly 'inactive' since 2014
Many thanks to many friends who made this my home for a time

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L3 Communications
Negotiator
 
Posts: 5150
Founded: Jun 21, 2009
Ex-Nation

Postby L3 Communications » Thu Jul 29, 2010 3:30 pm

Nazistisches Reich wrote:really man why do you act like a National Socialist when your not one, it makes me mad to see you use german style military when your not even a National Socialist in RL... :palm:


This just in, all Germans are Nazis. Of course, being a German (ethnically), I take supreme offence at this accusation.
The Corporate Conglomerate of L3 Communications
L3 Corporate Factbook - L3 Embassy/Consulate Programme - L3 Broadcasting Corporation - L3 Communications - Global Armaments

- Member of The Conglomerate
- Member of CAPINTERN
- Member of the IFA
Economic Tyranny/Libertarian: 7.38
Social Libertarian/Tyranny: -4.46

New Nicksyllvania wrote:WA is jew infested tyranny that does not understand freedom and 0% taxation

Lyras wrote:Thirdly, the inclusion of multiple penetration aids (such as flares, chaff, false-target balloons and lubricant)...

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The Anglo-Saxon Empire
Postmaster-General
 
Posts: 13903
Founded: Nov 21, 2009
Ex-Nation

Postby The Anglo-Saxon Empire » Thu Jul 29, 2010 3:36 pm

L3 Communications wrote:
Nazistisches Reich wrote:really man why do you act like a National Socialist when your not one, it makes me mad to see you use german style military when your not even a National Socialist in RL... :palm:


This just in, all Germans are Nazis. Of course, being a German (ethnically), I take supreme offence at this accusation.

Also, Herminia is like a modified third reich, he even calls his nation the fourth reich.
IC Nation Name: The Glorious Empire of Luthoria
Monarch: Emperor Siegfried XVI

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Temeev
Envoy
 
Posts: 278
Founded: Dec 30, 2008
Ex-Nation

Postby Temeev » Thu Jul 29, 2010 3:45 pm

Temeev's infantry that are utilized here are of the late 1700's era.

Unit: 11th General Infantry
Short Description: The 11th General Infantry, a rather "low-grade" Temeevian brigade in terms of "glory" was commanded by Colonel Robert Larenton during their most 'famous' period in history (the 1790's). During this time, the 11th Infantry, a southern 'frontier' organization, engaged a variety of threatening natives and savages, and eventually made their way, through low-level expansion, into Afernian territory. Under Larenton's competent, but average, command, the Eleventh Infantry proceeded to establish its foothold on the southernmost valleys of Afernian-Weldonian warfare, and, though prodigious use of tactics (relying on situational advantages, being as the 11th lacked any serious firepower in ways of cannons), the regiment became an honorable name in southern Temeev. However, due to its 'frontier' nature, it never quite earned the glory of the royal guards.
Training: Most 'frontiersmen' are quite capable of wielding a musket or new-fangled rifle. These 'general infantry' (the non-elite of the military) required only training in regards to marching and firing in unison, in which, due to the lack of proper time and safety on the front, were attenuated to only a few weeks of training total. Experience in combat, or, in many cases, MUCH experience in hunting, is common: these men are naturals to firearms, but mediocre in discipline.
Morale/Discipline: Colonel Robert Larenton, who was not actually a 'colonel' by official Weldonian ranks (he was considered a 'field officer' of the time, and "general infantry regiments", though under the influence of true Weldonian commanders, were reliant upon themselves for supplies, training, etc.), is considered an 'average' commander: he is typically competent, though has, at times, made irrational decisions, resulting in unnecessary time, men, and supplies being lost. The troops, though disciplined only to the extent that they can march in (an attempt of) rank-and-file, and fire in semi-unison, have relatively respectable morale: some may flee when faced with a hopeless situation, but, most often, they will hold formation under fire (severe cannon fire and the like may cause significant damage)
Appearance:The officers, along with some men, may be donning the official uniforms of Weldonian infantry, though, if this is not the case, then they may utilize some sort of unnofficial clothing, which most infantry will use.
Primary Ethnicity: A variety of Caucasian ethnicities. Temeev, and, for that matter, Weldonia itself, is a colony; most men will be Praetonian ((something comparable to English)) though Leistungis exist in large quantities as well.
Derrogatory Slurs against your nation: Though not offensive, Temeevian troops are usually known as "Greens", due to their uniforms. Nothing specifically targets those of Temeevian nationality, and this is largely due to the lack of any modern Temeevian ethnicity (while native Temeevians exist, they lived in savage tribal states that were forced westward with colonization).

Short Range Weapon(s): A small flintlock pistol is common for officers (depending on the era, a pistol may be more common, and revolvers might be in use); in the 1700's, general infantry would likely carry a shiv or hatchet, while, later on, a short blade may be common. Some officers will don larger swords, including, in the case of the Colonel, a rapier. A lever-action shotgun may find its way into the hands of some men. Shivs will likely be used as bayonets (not nearly as long as their 18-inch sword counterparts: those will earn Temeevian admiration when the day is done!)
Mid Range Weapon: Typically, a Temeevian unit will utilize a musket during the 1700's, though rifles will be introduced in the 1800's to most infantry. Lever-action rifles will be common amongst many of the younger men.
Long Range Weapon(s): Some units will carry bolt-action rifles capable of achieving significant range.
Special Weapon(s): Apart from the bayonets and melee weapons mentioned in the 'short range' section, not much. Temeevian units may utilize trappings (such as those used against badgers and small animals) to break Nicksyllvanian formation, or wound infantry. Positioning on a high ground (a common tactic) will attempt to bend the power of the sun to decrease hostile visibility.
Explosive Weapon(s): Some units will carry grenades, or flammable bottles of rum. Three cannons are under the command of the Eleventh, as they have been commondeered from the local trading post.

Challenge: Colonial Militia (the proper equivelant: we all want a fair fight, and putting common Temeevians against the Herculean Nicksyllvanian regular? Pshaw)
Deployment: 350 infantrymen, 3 cannons (drawn by horses), 18 horses, 11 supplies-carrying cattle-drawn carriages
Restrictions: Being as the era is set in the late 1700's, no aircraft or tanks (unless the brilliant Nicksyllvanian scientists had discovered such mechinations by that time) should be utilized.
Location: Semi-forested hills, surrounding a swampy river (over which a single bridge lies). Nicksyllvania, ever the brave army, will attack, while the Temeevian militia will attempt to hold their end of the bridge.

Tactics: Temeev will utilize cannon fire and an array of musket and rifle bombardment on Nicksyllvanians on the bridge, and then, when the bridge is taken, retreat into the forest. Most Temeevian men will have already set up a position deep in the forests (utilizing their carriages as temporary fortifications): while the rest of the army at the bridge is falling back into the wilderness, hidden men in the forests will engage Nicksyllvanian infantry. The cannons will be permitted to fall into enemy hands (though, when the bridge is lost, they will be targeted at the structure whilst General Infantry hold off, or attempt to, the Nicksyllvanians). Various traps in the forests (the like mentioned before: for badgers) will be utilized on Nicksylvannians. Certain squadrons of infantry will be left in pockets around the forest, rather than with the main body of men at the defensive base, to 'fall in' and ambush Nicksyllvanians (or reinforce the base in the case that it is attacked). Colonel Robert Larenton will fight at the frontlines when his fortress is attacked, though he will, aboard his horse, direct cannon fire at the bridge.
AUGARUNDUS' HAVEN ALT
Wikistates Factbook

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Narcidia
Diplomat
 
Posts: 533
Founded: Sep 14, 2009
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Postby Narcidia » Thu Jul 29, 2010 4:02 pm

L3 Communications wrote:
Nazistisches Reich wrote:really man why do you act like a National Socialist when your not one, it makes me mad to see you use german style military when your not even a National Socialist in RL... :palm:


This just in, all Germans are Nazis. Of course, being a German (ethnically), I take supreme offence at this accusation.


. . . What L3 said.
The Empire of Narcidia

So ruled by Saero, God-Emperor of Narcidia


Smile always, as it irritates those who wish to destroy you.

Medieval Fantasy Only
Most Beloved Personality of Estainia

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Illithar
Diplomat
 
Posts: 994
Founded: Mar 09, 2009
Ex-Nation

Postby Illithar » Thu Jul 29, 2010 4:03 pm

Unit: 111th Imperial Illithiri Kurzai Guards
Short Description: Kurzai Guards are the military arm of Illithar’s secret police. They are an elite force drawn from all branches of the military. They are usually used in counter-terrorism/anti-insurgency as well as ‘black ops’ and spec-ops missions, though they have been deployed in more conventional combat situations as well.
Training: These men are all veterans of multiple campaigns. When they join, they undergo intense training to break down all concepts of “ethics” and “morality”. These men are utterly ruthless in achieving their objectives.
Morale/Discipline: Kurzai Guards are cold-blooded killers. They are not fanatics, but they are brutal in all their goals. These men have gone through hell again and again with each other and triumphed each time.
Appearance: Guardsmen must be at least 6’ tall. They wear black-gray camo armor that covers most of their body and wear helmets that with armoured gas masks that present a faceless, inhuman image to the enemy.
Primary Ethnicity: Typically white, though the Kurzai recruit from all ethnicities.
Derrogatory Slurs against your nation: “Lillies”, “Illithoes”, and “Lizard-fuckers” (our national animal is the dragon)
Short Range Weapon(s): Inami .45 pistol and Kurzai sword (think ninjato or wakizashi) and Inami .45 submachine gun
Mid Range Weapon: Imanser 7.62 assault rifle
Long Range Weapon(s): Imanser .50 Caliber sniper rifle, Devastator-Class Helicopter Gunship
Special Weapon(s): a special nerve gas grenade launched from under their assault rifles (hence the gas masks), flash-bang grenades
Explosive Weapon(s): Frag grenades, for certain missions anti-armor, anti-air missiles.
Challenge: These are our elite, so let’s take on your elite. The Guard!
Deployment: Five shield-teams, each of twenty men each.
Restrictions: There are no restrictions in real warfare right? Give it all you got!
Location: You defend. The Kurzai Guards strike at specific targets during battle, so we’ll be attacking a stronghold during a larger battle, or else an artillery position or something.
Tactics: Gunships will attack your position with heavy machine gun fire and rockets until we’re close, then the shield-teams split up, move around and kill your guys.
Mentsch tracht, Gott lacht. "Man plans, God laughs"
Madness does not always howl. Sometimes it is the quiet voice at the end of the day saying "Hey, is there room in your head for one more?"
FactBook of Illithar

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Augarundus
Negotiator
 
Posts: 7004
Founded: Dec 22, 2008
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Postby Augarundus » Thu Jul 29, 2010 4:18 pm

Unit: 34th Mobile Fierae
Short Description: Commanded by Martsch (rank) Leopold Zrauta, they are a Fierae, the lowest level of military structure (10 men, supported by a wide array of technology and logistics); they are a miniscule piece of a larger force. Still, these ten men are granted, by the massive defense budget of Augarundus (the only role of government) a mobile gunship, Nachtish ground transport, air support, logistical support, constant information feeds, a consistant chain of command, advanced uniforms and weaponry, and, best of all: purpose. While not particularly decorated, the 34th Fierae is considered, along with all Augarian units, to be the 'cream of the crop' of international troops: all ten men are prepared for mobile, constant combat (which is meant to last only a few moments before victory is achieved).
Training: 3 years of military training, 1 of which was devoted entirely to the field of 'discipline' have been achieved for each of these men (who have all, in this case, also participated in overthrowing the socialist government previous to the Imperium and, in the case of their commanding officer, was a turn-coat captain of the socialist Scarlet Guard). Most training is devoted to intellectual pursuits, though some is meant for physical upkeep.
Morale/Discipline: The Augarian military accepts only the 'best and brightest' of society: literal geniuses are packed in its rank. These men are stoic, and their military careers are built on self-interest (rational egoism) not blind nationalism: they will not give up on their fighting because they believe in a cause that is not greater than themselves, but, rather is themself. These troops, three of whom are female, are brilliant operatives, and stoic soldiers. Their commander is a logical, analytic personality, who views combat as a science, not an 'art': the proper application of certain forces and properties will result in certain outcomes. There are no 'variables' or 'possibilities': only definite, applicable solutions.
Appearance: Modern-era Augarian infantry, prepared for cold climate (homeland) combat. "Elite" infantry (like these) were 'regulars' from 2010-2014.
Primary Ethnicity: "Augarian": Caucasian, gray/white skinned individuals who, due to their arctic climate, have developed thin, VERY prominently hooked (eagle-like) noses. As with nearly all Augarians, they are almost unhealthily thin, and black-eyed.
Derrogatory Slurs against your nation: Augs, Oggs, Ravens, Birds, Beaks, Hooks, Koins, Geists

Short Range Weapon(s): WERCOM Micro, Ivarog scimitar, WERCOM-attached extend-able sword bayonet, Heinleich
Long Range Weapon(s): WERCOM Tactical Accuracy, Schlauf91
Mid Range Weapon:WERCOM, WERCOM LMG, WER88
Explosive Weapon(s): Rapture Anti-armor system, various grenades and vision-damaging weapons

Challenge: Nicksyllvanian Guard
Deployment: 10 (plus a pilot and gunner in the gunship, as well as one in the Nachtish)... really 13
Restrictions: Do your worst! Restrictions are for pansies and yellow-bellied communist cowards!
Location: Augarian infantry will attack ye' sorrowful Nicksyllvanians! See if you can brave a struggle in some of our territory: the frozen, forever-snowing mountains of south Augarundus! We'll allow you to set up a fortress on the side of a barren rock, and blow however many meat-shield guardsmen of yours to smithereens!

Tactics: The Augarian infantry, riding aboard their gunship, will drop in, bombarding your Nicksyllvanian fort while our 10 men and transport land. The Nachtish transport will cripple your heavy artillery, tanks, and large groups of infantry, while our own troops devestate the rest of your force. Drones, airstrikes, and our own continued gunship's firepower will be used whenever necessary to tenderize Nicksyllvanian meat for our own troops to cook!

... or so we hope.
Last edited by Augarundus on Wed Aug 11, 2010 1:49 pm, edited 1 time in total.
Libertarian Purity Test Score: 160
Capitalism is always the answer. Whenever there's a problem in capitalism, you just need some more capitalism. If the solution isn't capitalism, then it's not really a problem. If your capitalism gets damaged, you just need to throw some capitalism on it and get on with your life.

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Tierra Prime
Negotiator
 
Posts: 7080
Founded: Apr 07, 2010
Ex-Nation

Postby Tierra Prime » Thu Jul 29, 2010 4:23 pm

Unit: S.O.L.D.I.E.R
Short Description: S.O.L.D.I.E.R is a Unit of Genetically Modified Super Soldier's, each S.O.L.D.I.E.R Operative has enhanced strength and agility
Training: 4 month's of Genetic Enhancement's followed by 1 year of combat trainning
Morale/Discipline: High morale and discipline
Appearance:

Image

Primary Ethnicity: Caucasian
Derrogatory Slurs against your nation: None

Short Range Weapon(s): S.O.L.D.I.E.R Standard Sword (They use Sword's because they find blaster's too slow)
Mid Range Weapon: S.O.L.D.I.E.R Standard Throwing Knives (Again because they find blaster's too slow)
Long Range Weapon(s): S.O.L.D.I.E.R Standard Blaster Sniper Rifle (It's not possible to use a blade long range so they use this even though they find Blaster's too slow)
Special Weapon(s): None
Explosive Weapon(s): C4

Challenge: The Guard
Deployment: 1,000
Restrictions: No Vehicle's, Artillery or plane's please
Location: A forest

Tactics: Ambush and long range sniping

OOC: You do FT right?
Last edited by Tierra Prime on Thu Jul 29, 2010 4:28 pm, edited 1 time in total.

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Tfelistan
Bureaucrat
 
Posts: 59
Founded: Mar 16, 2010
Ex-Nation

Postby Tfelistan » Thu Jul 29, 2010 4:33 pm

This will be good for a laugh.

Unit: The Southern Island Vegan Militia
Short Description: The SIVM is a group intended to stop anyone that may pose a threat to Tfelistan's ideals.
Training: None.
Morale/Discipline: We have no discipline, the members do as they please.
Appearance: The members dress in tie-dye tank tops and shorts. Some wear pots on their heads for helmets.
Primary Ethnicity: Mostly white.
Derrogatory Slurs against your nation: None, most insults (like hippies) are not considered offensive.

Short Range Weapon(s): Clubs made from sticks or metal bars.
Mid Range Weapon: Spears and rocks.
Long Range Weapon(s): Crossbows and rock catapults.
Special Weapon(s): Net launchers.
Explosive Weapon(s): Molotov cocktails.

Challenge: The Colonial Militia, please.
Deployment: 600 militia members.
Restrictions: No artillery.
Location: How about Tfelistan? Just go to the factbook and look at the geography section.

Tactics: The members will wait for the Nicksyllvanians to come to them. They will head in crude tunnels, trees, and under the water and will attempt to bumrush the Nicks.
The Veganarchy of Tfelistan Factbook
Note: This nation does not represent my political beliefs. In real life, I am a moderate liberal.

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NS Limbaugh Island
Diplomat
 
Posts: 705
Founded: Jun 17, 2010
Ex-Nation

Postby NS Limbaugh Island » Thu Jul 29, 2010 4:34 pm

Nazistisches Reich wrote:really man why do you act like a National Socialist when your not one, it makes me mad to see you use german style military when your not even a National Socialist in RL... :palm:


I have German ancestors on both sides of my family. My umbrage is beyond words.

I'll be seeing about a profile shortly, Nick.
Last edited by NS Limbaugh Island on Thu Jul 29, 2010 4:34 pm, edited 1 time in total.
You are not entitled to what I have earned. Deal with it. Fairness does not involve giving my money to lazy people.

"To compel a man to subsidize with his taxes the propagation of ideas which he disbelieves and abhors is sinful and tyrannical."

~ Thomas Jefferson

"Before all else, be armed."

~ Niccolo Machiavelli

Wanna' make an Embassy?

And that's what you get. You get my Axe of Capitalism...RIGHT IN YOUR FACE!

User avatar
Goldsaver
Negotiator
 
Posts: 5100
Founded: Mar 07, 2008
Civil Rights Lovefest

Postby Goldsaver » Thu Jul 29, 2010 4:52 pm

Unit: Goldsaver Defense Force Unit Thirty-Seven
Short Description: One unit of the Goldsaver Defense Force, a branch of the army meant to protect the cities and citizens of Goldsaver from invaders.
Training: They are trained to fight specifically in Urban environments, so they are given increased marksman and close combat training than the average solider. They must be able to take out an enemy quickly and without civilian casualties, so their training reflects this. Besides this, they also learn how to handle assault rifles, shotguns, and pistols, and two forms of martial arts and one sword fighting technique like any other solider.
Morale/Discipline: Typically, they will be fighting to defend civilians, which does wonders for morale. They aren't as disciplined as most soldiers, mainly due to the relaxed leadership style of the commanding officer.
Appearance: Their uniform consists of a Kevlar vest, which covers the critical kill zones in the cheat, and is over a basic uniform. Their Helmet is also lined with Kevlar, leaving the only instant kill zone exposed the neck and lower face. Their entire uniform is camouflaged to blend in with the urban surroundings.
Primary Ethnicity: An even split between Asians, Arabs, and Russians.
Derrogatory Slurs against your nation: Nip/Nipper, Popovs, etc.

Short Range Weapon(s): Beretta 92 Pistol, M16's Rifle Bayonet
Mid Range Weapon: M16 Rifle w/ Bayonet
Long Range Weapon(s): M40 Sniper Rifle (note: Only two of our soldiers would have this, and they would not have the M16 Rifle)
Special Weapon(s): Katana & Wakizashi
Explosive Weapon(s): Flashbang, and M72 LAW (Only one solider would have this)

Challenge: Regulars
Deployment: Ten Soldiers and a M1128 Mobile Gun System
Restrictions: No Air support
Location: A large city, and we would be the defenders

Tactics: We would split into two groups, each one with a sniper, and would hide in two separate buildings. Our man with the LAW would aim at any vehicles you have, all while the snipers would be lining up shots. As soon as the LAW was launched, the snipers would take their shots. The soldiers would then begin firing upon the enemy, and attempt to force them to enter the building. They would then attempt to force the enemy into melee combat.
The Free Federation of the Golden Lands
Free Federation Q&A
Liberal Democracy; Militaristic; Federation; Feminist
"None Shall be Held in Chains"
"All May Find Shelter Behind Our Walls"
"No Evil Shall Survive Our Wrath"

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Nazistisches Reich
Ambassador
 
Posts: 1360
Founded: Mar 30, 2010
Ex-Nation

Postby Nazistisches Reich » Thu Jul 29, 2010 5:02 pm

NS Limbaugh Island wrote:
Nazistisches Reich wrote:really man why do you act like a National Socialist when your not one, it makes me mad to see you use german style military when your not even a National Socialist in RL... :palm:


I have German ancestors on both sides of my family. My umbrage is beyond words.

I'll be seeing about a profile shortly, Nick.


good for you
Nazistisches Reich Military Equipment
http://forum.nationstates.net/viewtopic.php?f=23&t=50044


Nazistisches Reich National Anthem
http://forum.nationstates.net/viewtopic.php?f=23&t=57610

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North Caucasus
Spokesperson
 
Posts: 104
Founded: Jul 28, 2010
Ex-Nation

Postby North Caucasus » Thu Jul 29, 2010 5:57 pm

Unit: 2nd Division, 2nd Company
Short Description: During the 3 year war, they fought street by street in the ruins of Grozpol.
Training: These men are given sufficient trainng in both urban and rural combat, they take much time in practicing guerilla combat in the countryside.
Morale/Discipline: The men are usually in good spirit as is the rest of the army/ The men compose themselves quite well, it is somewhat rare for them to execute an enemy. They also take orders quite well and execute the task as quickly as possible.

Appearance: Often they can be seen wearing camo pants and jackets with ski caps or masks or a helemt. usually have a standard issue flak vest.


Image



Primary Ethnicity: White
Derrogatory Slurs against your nation: Rebs, mountain monkey's
Short Range Weapon(s): A pistol or bayonet
Mid Range Weapon: Assault rifle or squad mg
Long Range Weapon(s): S-01 Sniper rifle
Special Weapon(s): none really
Explosive Weapon(s): grenades, satchel charges, flashbangs, Rocket propelled grenades.

Challenge: Regulars
Deployment: 3 tanks, 2 bmp's, 60 men
Restrictions: No airpower or artillery
b]Location:[/b] you'll defend a town, we'll attack from the treeline outside of the area.
Tactics: We'll surround the town, skirmishing with the troops, at the entrance we'll commit a pencer move with the armored vehicles.
Last edited by North Caucasus on Thu Jul 29, 2010 5:57 pm, edited 1 time in total.
http://forum.nationstates.net/viewtopic.php?f=23&t=63551


National Anthem

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Grays Harbor
Post Marshal
 
Posts: 18574
Founded: Antiquity
Inoffensive Centrist Democracy

Postby Grays Harbor » Thu Jul 29, 2010 5:59 pm

L3 Communications wrote:
Nazistisches Reich wrote:really man why do you act like a National Socialist when your not one, it makes me mad to see you use german style military when your not even a National Socialist in RL... :palm:


This just in, all Germans are Nazis. Of course, being a German (ethnically), I take supreme offence at this accusation.


Gotta agree with L3 here. German =/= nazi. The German people have been around for thousands of years. They have had a premier army for hundreds of years. Hitler and his gang ruled for 12 years, ending in the worst defeat ever suffered by Germany.

Yup, that makes all German military nazi-ish. :palm:

Also, Nazistisches Reich, do we really need to remind you this is role playing? One does not need to be a "real nazi" in order to role-play a nation which has national socialist tendencies. By your logic, I am guessing that Bears Armed should be a real life sentient ursine, right, in order to RP one properly?
Everything you know about me is wrong. Or a rumor. Something like that.

Not Ta'veren

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Yoshi-Land
Spokesperson
 
Posts: 143
Founded: Jul 17, 2010
Ex-Nation

Postby Yoshi-Land » Thu Jul 29, 2010 6:04 pm

Unit: Yoshi Defense Militia
Short Description: The basic infantry of Yoshi-Land, the Yoshi Defense Militia (or YDM) are the first line of defense against invasion. The YDM is solely made out of Yoshis, a species of Reptile that come in several different subspecies, and are very devoted to defending their homes. The vehicles, though are driven by Humans, who do so because it's felt they are more adept at driving combat vehicles.
Training: They are given a rough six months covering the basics of warfare.
Morale/Discipline: The morale of the YDM
Appearance: Image
YDM warrior about to throw an egg

Image
What most YDM soldiers' uniforms look like, though some prefer to fight cloth-less
Primary Ethnicity: Yoshi, a rather short species of bipedal Dinosaur-like Reptiles
Derrogatory Slurs against your nation: Bignose, Scardie Lizard

Short Range Weapon(s): M1911 pistol, M1A1 Thompson submachine gun, rifle bayonet
Mid Range Weapon: M1 carbine, M1 Garand, BAR
Long Range Weapon(s): 1903 Springfield sniper rifle, M14 EBR
Special Weapon(s): Yoshis tend to grab enemies with their long tongues, swallow them, and then turn them into eggs, which they use to throw at any foes.
Explosive Weapon(s): Mk2 pineapple grenade

Challenge: National Levy
Deployment: 150 soldiers and 50 M4 Sherman tanks
Restrictions: No artillery
Location: A typical forest in Yoshi-Land, you be the attackers, we be the defenders

Tactics: Lie in wait for the enemy to come, using the thick foliage to conceal troops. Once the Nicks are within range, we jump out and engage the foolish Humans in combat.

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Saurisia
Powerbroker
 
Posts: 7693
Founded: Aug 11, 2009
Ex-Nation

Postby Saurisia » Thu Jul 29, 2010 6:10 pm

Grays Harbor wrote:By your logic, I am guessing that Bears Armed should be a real life sentient ursine, right, in order to RP one properly?


Or me being a real life sentient talking Dinosaur, which I wish was true. :(
Israslovakahzerbajan wrote:Stealing a copy of The Land Before Time.
Coccygia wrote:The only good mammal is a dead mammal.
Pythria wrote:Fascist dictatorship run by dinosaurs. I like it
Tartonica wrote:2/10 because dinosaurs do NOT rule nations (Except for Saurisia)
The Tavan Race wrote:Yeah, your nation scares me
Wolohanistan wrote:Saurisia - Dinosaur Dictatorship is the best dictatorship, not that we support that sort of thing.
Conoga wrote:Dinosaurs-in-Bikinis-Boy
Lancov wrote:Condemn, because we now have to go soak our brains in bleach.
The Floor Kippers wrote:We Have Dinosaurs.....Argument Rendered Invalid
Grossrheinland Reich wrote:DINOSAUR FETISHIST
Tetraca wrote:Also: yay, Saurisia's here! This thread just became more awesome :D
FT Population: 1,000,000,000,000
DINOSAURS RULE!

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The Anglo-Saxon Empire
Postmaster-General
 
Posts: 13903
Founded: Nov 21, 2009
Ex-Nation

Postby The Anglo-Saxon Empire » Thu Jul 29, 2010 7:28 pm

Saurisia wrote:
Grays Harbor wrote:By your logic, I am guessing that Bears Armed should be a real life sentient ursine, right, in order to RP one properly?


Or me being a real life sentient talking Dinosaur, which I wish was true. :(

I think New Nicksyllvania (who would be a giant Victorian era British military officer) would have hunted you down by then.
IC Nation Name: The Glorious Empire of Luthoria
Monarch: Emperor Siegfried XVI

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Saurisia
Powerbroker
 
Posts: 7693
Founded: Aug 11, 2009
Ex-Nation

Postby Saurisia » Thu Jul 29, 2010 7:37 pm

The Anglo-Saxon Empire wrote:
Saurisia wrote:
Grays Harbor wrote:By your logic, I am guessing that Bears Armed should be a real life sentient ursine, right, in order to RP one properly?


Or me being a real life sentient talking Dinosaur, which I wish was true. :(

I think New Nicksyllvania (who would be a giant Victorian era British military officer) would have hunted you down by then.


Heh heh, not if I was like this:

Image

M60 beats some dumb old late 19th century rifle any day!
Israslovakahzerbajan wrote:Stealing a copy of The Land Before Time.
Coccygia wrote:The only good mammal is a dead mammal.
Pythria wrote:Fascist dictatorship run by dinosaurs. I like it
Tartonica wrote:2/10 because dinosaurs do NOT rule nations (Except for Saurisia)
The Tavan Race wrote:Yeah, your nation scares me
Wolohanistan wrote:Saurisia - Dinosaur Dictatorship is the best dictatorship, not that we support that sort of thing.
Conoga wrote:Dinosaurs-in-Bikinis-Boy
Lancov wrote:Condemn, because we now have to go soak our brains in bleach.
The Floor Kippers wrote:We Have Dinosaurs.....Argument Rendered Invalid
Grossrheinland Reich wrote:DINOSAUR FETISHIST
Tetraca wrote:Also: yay, Saurisia's here! This thread just became more awesome :D
FT Population: 1,000,000,000,000
DINOSAURS RULE!

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Bikonria
Spokesperson
 
Posts: 196
Founded: Sep 18, 2009
Ex-Nation

Postby Bikonria » Thu Jul 29, 2010 9:29 pm

Unit: Binon-1st
Short Description: Bikonria Defense Corps, Group 1, Division 1, Team 1, and Armored Defense Corps, Signal 1, official unit designation: BDF 111+1. The Bikon-1st is no different from any regular team in the Bikonrian military in terms of organization, they are a team of 100 soldiers (plus 30 extra men from the army reserve who may substitute for their tank crews.) However, the Bikon-1st is notable because the unit is used as a shock infantry division, made up of a mix of both experienced veterans and heavily dedicated recruits. These men are trained to lead the charge in situations where other soldiers would crack under the pressure.
Training: Recruits that make the Bikon-1st must attend the Vladimir Institute of Armed Combat for two years and graduate with a 3.5GPA, undergo special ops training and qualify for both the Marines and the National Guard (In Bikonria, the National Guard refers to special ops military police, sort of like a combination of the United States secret service and the Green Berets) which takes another two years. After all of this, if there is a slot open in the Bikon-1st, that qualified soldier has the right to fill that slot.
Morale/Discipline: After years of military indoctrination at the VIAC, these soldiers are almost fanatical for their country, and will not surrender under any circumstance. However, their teaching and training has taught them the importance of manpower and the price of their equipment. If the Bikon-1st is in an un-winnable situation, they are trained to make an organized, fighting retreat back toward friendly territory. They have never needed to use this skill in practice.
Appearance: Image This is the entire team, along with their backup tank crews. Also pictured is Lieutenant General Eltsin, who is unrelated to this division (he is the man walking apart from the mass). In combat, the men would wear standard issue uniforms, like this:
Image
Primary Ethnicity: White, (OOC, these guys are pretty much Russians.)
Derrogatory Slurs against your nation: Calling Bikonrian citizens "Bees" has been an insult ever since that national colors have been changed to gold and black. "Zaps" became an insulting nickname for Bikonrian soldiers, used by Zehlon citizens after the Bikonrians invaded their country in the 1980s.

Short Range Weapon(s): 8-inch detachable bayonet, or a Makarov pistol if they are unaware of the Bikonrian's presence.
Mid Range Weapon: AK-74.
Long Range Weapon(s): The AK-74 is effective up to 600m away, but for extremely long range kills, the Bikon-1st is trained to use the SVD sniper rifle, but only in supporting-role cases.
Special Weapon(s): The Bikon-1st is also trained with flamethrowers, and will use them in combination with tear gas (every Bikon-1st soldier comes equipped with a gas mask.) This is used in situations where the enemy is charging the Bikonrians, and is practiced with about ten men in the center, while two flanks of 45 men apiece use regular rifles in an enveloping formation.
Explosive Weapon(s): Grenade launchers are available for attachment to the AK-74s, but most of the Bikon-1st prefers to use incendiary stick-hand grenades. Landmines and RPGs are also available.

Challenge: We challenge any division of the Nicksyllvanian military that will exactly match our deployment. This means 100 men, including those that ride in/pilot: ten tanks, four infantry fighting vehicles.
Deployment: We send the entire Bikon-1st, consisting of ten T-90 tanks operated by 30 soldiers, four BMP-2s operated by twelve men with twenty eight others riding as passengers, and 30 soldiers on foot. Out of the total of 58 infantry, 48 are equipped with incendiary grenades, ten with rifle-mounted grenade launchers, ten with flame throwers, ten with RPGs, five with tear gas grenades, and three with SVD sniper rifles. All men carry AK-74s, even if they are driving vehicles, as well as a Makarov pistol and an eight inch detachable bayonet, and 30 landmines will be shared among the group.
Restrictions: Battle will take place during daylight hours, as night-vision goggles are only used in special-case deployments. As this is organized to mimic an "any other day" scenario, the soldiers will not have night vision goggles. Both sides must only use weapons that are provided in standard situations, and cannot call for backup. Retreat will happen if either side looses 75 out of its original 100 men, and the winner will be the side that occupies the battlefield last.
Location: The location will be the horrendous terrain of southeastern Bikonria, on the historic battle site of The Battle of the Frozen River, also the site of Bikonria's last military defeat, in 1979. The ground is muddy and snowy, slanted at twenty-five degrees perpendicular to the battle, so that the incline is facing north-to-south while the battle will happen from east to west. It is 12:00PM, the weather is overcast and it is minus 3 degrees Fahrenheit with wind chill taking it to minus 24. (-31 Celsius.) The invading Nicksyllvanians were spotted an hour earlier heading west into the pine-forested mountains, and the only unit in range that can challenge them is the Bikon-1st. Both sides become aware of each others presence at 1000m away. A small river splits the battlefield evenly that is frozen completely solid to the bed, solid enough to drive vehicles over.

Tactics: Depends. If the Nicksyllvanians do not charge immediately, the Bikon-1st will dig a trench through the snow, about 200m away from the river, forcing the Nicksyllvanians to enter small-arms firing distance while standing on the hard, slippery ice. The trench will be dug in an enveloping formation, with tear gas grenades available at the end of each flank, and the flamethrowers at the tip. Meanwhile the BMPs will drive downhill to the north and drive parallel to the battlefield, hidden by the forest and too close for enemy tanks to fire down on them. The troops will be unloaded from here and will charge uphill, hopefully undetected. Ten of these men will have RPGs, and will use them to take out any enemy vehicles they find. The BMPs will turn around and wait, their crews will bury landmines in the snow/muck, the only safe route marked with a set of pine cones that will be picked up by the infantry that will retreat after being discovered. Once reunited with the BMPs, they will ride at full speed back to the encampment, hopefully followed in order to trigger the mines. The vehicles will then park and dismount, blocking the trail completely in anticipation of an enemy flanking maneuver. The tanks, meanwhile, will drive forward across the river, supported by the three snipers, who will fire at enemy RPG crews.

If the Nicksyllvanians charge early, the Bikonrians will push their tanks and their BMPs forward toward the river, once again supported by the snipers uphill. The BMPs will unload on top of the enemy charge, all 28 AKs spraying ammunition as well as the four Gatling guns on the BMPs themselves.The rest of the infantry will head downhill and toward the river, so that approaching soldiers will be uphill at a disadvantage.
Last edited by Bikonria on Sat Jul 31, 2010 6:56 pm, edited 1 time in total.
"Grind up stupid people for food. If you don't want to be food, get better grades."
-New Manvir

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Old Erisia
Negotiator
 
Posts: 5256
Founded: Feb 13, 2010
Ex-Nation

Postby Old Erisia » Thu Jul 29, 2010 10:17 pm

I don't think NN expected this many people... Its going to take him a while if he actually goes through and wipes every single one of us out (although I'm pretty sure that he would enjoy each one immensely).
Coming eventually
(Apparently 2010's Sexiest Male NSer. Congrats TDH.)
ಠ__ಠ
Weid's "trick". Officially.
From New Hayesalia
Grainne Ni Malley wrote:Hey now that give-a-fuck wasn't free. I expect a check in the mail. ;)
Ryadn wrote:Oh ffs. That's pathetic. If I can manage not to gag with a dick in my throat, you can manage to keep it together with a freaking HAIR on your tongue.
The Parkus Empire wrote:Then stop getting everyone excited, Mr. Human Viagra.
Lunatic Goofballs wrote:I'm a Bignostic Cross-sexual Nondresser. :)
Lackadaisical2 wrote:rofl.... goddesses are weak sexually, Men are so much more appealing.

Remembers the Botafogo

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