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Fate2 factbook

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Aurelleon
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Fate2 factbook

Postby Aurelleon » Thu Nov 10, 2022 9:16 am

Entry 1: The planet of Highlend.

Highlend is the world where all of Fate 2 shall take place. It as a planet that is purely composed of thick forests with only rivers and lakes and no major oceans. The planet is 10 times the size of earth and is part of the border between Koraxian control in the galaxy. Highlend has been a common battleground between the Odin-Jupiter2 allied forces and the Koraxian allied forces for the past decade. However, it must be noted that the planets ecosystem has not been highly affected from the constant battles. The plant life of Highlend is highly adaptable and a whole forest can be regrown in months even after several nukes were dropped. The extremely fall and thick trees and an abundance of wildlife make the planet extremely difficult to traverse so forces on both sides constantly have to adapt.

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Aurelleon
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Wanderers and titans

Postby Aurelleon » Thu Nov 10, 2022 9:33 am

One of the most common species in the galaxy of Fate are the wanderers. They are 75% cybertech and 25% organism and are the nomadic travelers of the galaxy. Their DNA can be traced back to countless species but for the most part their appearance is always humanlike (As cybertech was invented by humans). Wanderers often wear helmets with glowing visors often called VRhelmets as it provides them with a link to their titans and ship at all times and they often hide their faces as wanderers often look ugly.

All wanderers work as mercenaries and will often operate titans, giant machines that are the dominant method of warfare in this era. There are two types of titans, Ai titans and VR titans.

AI Titans: Titans that are controlled by an artificial intelligence. They are the best form of titan as they make no mistake, and they are the toughest kind of titans to beat. You will often never see a wanderer use an AI titan as they cost much more than VR titans. However, major governments and organizations will often use them.

VR Titans: Titans that are remotely controlled by use of a computer or virtual reality headset. They are the cheaper option, but they are more prone to making mistakes and are more dangerous to use on most occasions. For most VR titans in order to control the titan the user must be in a certain radius of the titan. For the most part the user will hide themselves in the upper atmosphere of a planet while controlling the titan below, this leaves the user entirely prone to attack by arial enemy forces unless they have an ai ship, and even then they still put themselves at risk. This titan is the most common titan amongst the wanderers.
Last edited by Aurelleon on Fri Nov 11, 2022 4:30 am, edited 1 time in total.

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The 1000 barbarians
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Founded: Sep 12, 2022
Psychotic Dictatorship

Postby The 1000 barbarians » Thu Nov 10, 2022 10:10 am

the koraxian flu:
an artificial virus created using barbarians' genetic technology which disables a koraxes immune system and then switches to paralyzing them

the barbarians:

a race that was originally just genetically enhanced super soldiers who evolved into their own thing over time
( I have realized they are basically futuristic nords)
lifespan: 200 years
they are about as strong as half a korax
Last edited by The 1000 barbarians on Mon Nov 14, 2022 10:24 am, edited 2 times in total.
A 14.9 civilization, according to this index.
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Aurelleon
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Wyvern

Postby Aurelleon » Thu Nov 10, 2022 12:57 pm

Wyvern is a wanderer and a major character in the story of Fate1. His titan fought in the African battlefront alongside forces from Odin, in which his titan suffered major damage. He also directly participated in a rescue mission of an Odin ship near Jupiter that was being attacked by several Koraxian forces, Wyvern nearly lost his life in this mission.

What happened in 15 years: Wyvern was left devastated after the events of earth and spent most of his time after that sulking and drinking himself away from the ptsd of the battle for earth. Wyvern may have been 75% machine, but he still had a conscious. He saw all the atrocities both sides committed on earth. The Koraxians brutally killing anyone who didn't agree with them and toppling nations while the Odin-Jupiter2 alliance was nuking the very planet they swore to protect. He lived alone camping in the wilderness of Keplar 21B until the Odin government came for him offering him a job for a special task force. Wyvern was hesitant but accepted the offer and now for the past 2 years Wyvern has been the second in command of the elite LF detachment fighting against the Korax in several planets, most recently Highlend.
Last edited by Aurelleon on Fri Nov 11, 2022 4:22 am, edited 1 time in total.

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Reformed Flier Kaylana
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The Protectorate of Flier Kaylana

Postby Reformed Flier Kaylana » Thu Nov 10, 2022 4:45 pm

"A sad fate for such a proud nation, defeated so thoroughly that they were reduced to mere puppets in the koraxians empire... and those were the lucky ones" -Historian Xavier Lee, lecture on the Koraxian invasion of Earth

When earths orbital resistance had finally collapsed RFK had found itself in a dire situation with the koraxians already breaking through their defences within the first hours of the fighting, luckily the leader of the RFK managed to negotiate a surrender of their nation costing them their freedom. Renamed to the Protectorate of Flier Kaylana, or PFK for short. Most of the population has been forced into service for the koraxians goals, vigorous re-education programs put in place by the new PFK government has essentially brain-washed most of the population along with a heavy-handed police force making revolution essentially impossible.

PFK-GA02 "the hunters"

"You've got to respect them, even though they lost their freedom and they're now fighting for us, they fight with a fury and commitment you rarely see anymore." -captain of Koraxian ground army 186, after overseeing the training of new PFK-GA02 recruits

One of the most dedicated PFK armies in service, soldiers from this army have been known to continue fighting even after running out of ammo, and take the saying "fight until the last drop of blood" quite literally. Consisting of 2500 soldiers, 450 tanks, 510 APC's and 80 fighters they might not be the biggest koraxian allied army, but they more than make up for it with their devotion. They are currently assigned to highlend

PFK SO-01 "the cleaners"
"The first special operations division for the PFK, they strike fast and leave few survivors. This is all rumour of course as they don't officially exist" -Historian Xavier Lee, in a lecture about the Koraxians military tactics and strategies

PFK SO-01 originally began it's existence in thr invasion of earth, their original mission was to sabotage the koraxians progress on the ground at every possible turn along with stealing technology from other nations in the hope to finish the construction of the generationship quicker rumoured to consist of 500 soldiers, 20 tanks, 40 APC's and 10 fighters. They are incredibly small and usually don't see front line combat, instead taking to getting behind enemy lines and breaking up their supply lines. Rumoured to be assigned to highlend


(Extra note thingy yay: I'm not that good with scaling armed forces, espexially for Sci fi so tips would be helpful and I might add more military things here if that's okay, but this is just for the start)
Last edited by Reformed Flier Kaylana on Fri Nov 11, 2022 3:20 am, edited 14 times in total.

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Aurelleon
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Wanderers, religion and lifestyle.

Postby Aurelleon » Fri Nov 11, 2022 4:29 am

Wanderer religion: The wanderer religion has no name and no specific god or deity, but it does provide a book with no name which is the foundation of the wanderer's way of life. It goes by many names such as the wanderer's bible, the wanderers code, book with no name etc.
The main point of the book is to instill three core values into the wanderers, these values are:

1.Heroism

2.Honor

3.Exploration

This explains many parts of the wanderer lifestyle which will be the next part of this factbook entry.

Lifestyle: All wanderers are nomadic mercenaries who travel the galaxy. However, they are not just standard mercenaries. Wanderers only accept missions that they believe are morally just and refuse to work for anyone with malicious intentions. For this reason, wanderers are often welcomed with open arms in nearly every planet they visit, and they are often depicted as heroes.

Wanderers spend most of their time in space as they constantly travel from planet to planet. Most wanderers live alone with some repair bots to keep them company but there are rare groups of wanderers that will live together in groups of 4 or 5. Wanderers often get their meals from packaged space food and even then, they don't need too much food as they are only 25% organic.
Last edited by Aurelleon on Fri Nov 11, 2022 4:58 am, edited 2 times in total.

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Wirye
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Founded: Apr 12, 2022
Left-Leaning College State

Yulyeong Class Stealth Frigate

Postby Wirye » Fri Nov 11, 2022 5:25 pm


Yulyeong Class Stealth Frigate
Crew: [ 15+10 Agents+20 'Hwa-lang Special Forces ]
Mass: [ 67,500 tons ]
Length: [ 285 m ]
Top Speed: [ 220,000km/s(Non-Space Leap speed), 10 light years/s(Space Leap speed) ]


Armament:
  • 4 x Cheonjajeon-2A Nuclear Warhead Anti-ship Missiles
  • 1 x 155 mm (in diameter) Energy Pulse guns
  • 2 X Cheonnoejeon-2B Strategic Missiles
  • 60 x Hwangjajeon-3B Fleet-defensive missiles
  • 30 x Hwangjajeon-3C Intercept Missiles
  • 3 x SD-7B 76mm CIWS
  • 3 x SD-5-1B Intercept Laser Turrets
  • 10 X Nuclear Mines
  • 20 x 'Hwa-lang Special Forces
  • 10 x Drop pod
  • Electronic warfare equipment
Doctrinal Mission: [ intelligence gathering, personnel deployment, reconnaissance, mine installation, other special operations ]
Service Life: [ 2315- ]


Explanation: [ The Yulyeong Class Stealth Frigate is a ship designed and built for SFIA's special operations. This ship is optimized for infiltration of agents, disruption of the enemy fleet, and gathering information in dangerous areas rather than direct combat.

The ship has extensive stealth capabilities. In addition to the stealth function on the radar, the optical camouflage function is applied to avoid detection by optical sensors. Thanks to this stealth performance, Yulyeong Class is very unlikely to be detected by enemies.

The Yulyeong Class is equipped with four nuclear-warhead anti-ship missiles and a 155mm energy pulse gun, ensuring its viability in the event of an emergency battle. An important feature of the Yulyeong Class is that it can use weapons mounted on ships while maintaining stealth capabilities. This greatly increases the viability of the ship in combat situations.]
Image





Credit to Unified Communist Councils for the inspiration
Last edited by Wirye on Mon Nov 14, 2022 6:31 am, edited 3 times in total.
This country does not use NS statistics.
WBS: Public Broadcasting with the People
WBS: Summary News |--- With the elimination of agricultural tariffs, Earth's agricultural products are increasing their market share in Wirye. ---|--- The Congressional Republic of the League of Humanity space force has seized a cargo ship belonging to Asteria, citing a violation of the Waste Disposal Act. ---|--- An angry public in Asteria protested in front of the CRLH embassy. ---|--- The terraforming of the 'Cheongdo' planet has begun. Terraforming is expected to take 10 years to complete. ---|--- Tori, a talking cat, said, "Human beings are a great labor force for cats," drawing attention to the Internet. ---|

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Aurelleon
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Blue scarves

Postby Aurelleon » Mon Nov 14, 2022 6:46 am

Several planets supporting the Odin-Jupiter alliance are running out of money and supplies to make titans to fight the overwhelming Koraxian forces, so the blue scarves were founded as a cheaper option for warriors.

The blue scarves are artificial humans who were genetically modified with the ability to fight head to toe with Koraxian soldiers. They are physically superior in every aspect compared to the average human, but it still takes around 10 of these soldiers to fight off one Koraxian. They are also genetically modified to age faster and have a lifespan of around 10 years. Most of the bluescarves serve as riflemen and infantry for the Odin-Jupiter alliance but some operate tanks.

Equipment: Blue scarve soldiers will be commonly seen with.

1.standard issue old era grunt helmet.

2.waterproof and fireproof jacket

3. Bullet proof vest.

4. Plasma rifle ammo bags

5. radio

5. Standard Odin model plasma rifle

6. A blue scarf

7. Steel toe boots.

8.Plasma knife

9. gas mask.

10.First aid kit.
Last edited by Aurelleon on Mon Nov 14, 2022 6:47 am, edited 1 time in total.

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Reformed Flier Kaylana
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Founded: Oct 11, 2022
Ex-Nation

Postby Reformed Flier Kaylana » Mon Nov 14, 2022 10:34 am

"A fate some might consider worse than death, losing yourself in service of the force which took over your world." -Historian Xavier Lee, lecture about the Koraxians military tactics and strategies

PFK training is a vigorous and long process, which in almost all cases strips the soldier of their name and individuality as these traits were deemed "inefficient". they rely on quality over quantity, which is sometimes hard to achieve due to them being new to the interstellar scene, however as a koraxian puppet they get an edge above most nations of a similar status. giving them a reputation for being easily underestimated, a smart foe will treat the PFK and koraxians as the same enemy though most nations encountering the PFK for the first time underestimate them heavily.


"PFK armour is designed with two ideas in mind: mobility, and intimidation. and it excels in both." -Historian Xavier Lee, lecture about the equipment used by and against the koraxians

PFK soldiers wear a full-body suit of armour which offers mediocre protection against energy/thermal attacks, and slightly below average protection against kinetic attacks. their main defining feature other than the intimidating look is the advanced exoskeleton, making most PFK soldiers faster and stronger in melee combat than an average human. this does however make them quite vulnerable to EMP attacks and supply lines being cut as their armours exoskeleton requires a power source, however EMP attacks wont immobilise them, just take away most of their strengths. their weapons are usually coilgun or laser based, the coilguns firing a fin-stabilised dart. which is far more supply efficient than normal bullets and more reliable than laser or plasma based weaponry, but not as effective against heavily armoured targets and essentially useless against shielded targets. their laser based weaponry is based on a beam philosophy, usually one charge will fire a bream which lasts for 5 seconds, after this the weapon will need to reload or on some vehicle mounted models, cooldown.

(extra note: hard sci fi lasers, beam wont be visible like in sci fi, the only visible parts will be the glow from the gun as it fires, and the spot of light on the target, though that part will probably be on fire. and smoke and smoke filled with reflective stuff will significantly weaken the laser)
Last edited by Reformed Flier Kaylana on Mon Nov 14, 2022 10:38 am, edited 3 times in total.

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Hahoalki
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Founded: Jul 30, 2021
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Comprehensive Overview of Military Technology in the Allied

Postby Hahoalki » Mon Nov 14, 2022 10:03 pm

So, we're requested to explain unique technologies from our nation, so... buckle up, we're in for a wild ride.

Utility Fog is commonly used for these sorts of situations, though in addition to the physical and optical manipulation, the Allied States uses a version that can also function as an assembler/disassembler self replicating swarm - strictly controlled, of course. Power sources include a) oxidation of organic material or refined metals, b) "jacking into" the target's power grid, and c) utilization of portable reactors under control of allied forces. Typically fairly low mobility, but the use of optical phased arrays can allow them to become invisible area-of-effect "traps" for anyone or anything that enters. The lethality of the trap is variable, ranging from simple restraint, to destruction of materiel, to destruction of trapped organisms.

Synsects are the primary "mobile swarm tech" utilized by the Grag Yiadai (the personal forces of the Archailect Hahoalki). While slower by far than larger elements (basic "power armored" Plii Anakalai are capable of reaching hypersonic velocities with comparative ease - more on them anon), they are faster than utility fog, and can take a ride on or in heavier platforms when necessary. Can be used for ISTAR, EWAR, concealment of troop movement, and direct attack - whether through coherent beams (like utility fog, they have optical phased arrays), antimatter micromissiles, delivery of utility fog, or use of a disassembler nanotech structure that serves as mouthparts. Can also be disguised as local insectoids for increased stealth.

Gelbot Drones are the next step up. Amorphous semi-autonomous platforms made up of nanocytes designed for strength. They can split up or fuse as needed, and have a variety of embedded systems (usually weaponry and power generation/storage) to supplement their nanotech. Since the critter is mostly smart matter, fighting it is pretty much a battle of attrition. While they don't have personal shields or internal Jenner Drives, they are about 100x as strong as a human of similar volume, and about 7x as fast.

To understand the other platforms that will be brought to bear, you have to understand some of the "higher technologies" of the Allied States. But that's gonna make this post extremely long, so I'ma put it in a spoiler.

First, there's femtomatter. Basically, ordinary matter is made of ripples (called particles) in fields that obey weird rules - like "adding up all the ripples has to give an integer" or "ripples of the same energy can't overlap." But other types of things in the field are possible. Under the right conditions, the field can develop a topological defect - if the field was a crystal, then you can think of a topological defect as being a sort of impurity or imperfection in the crystal. Now, the upshot of using topological defects is twofold. First, being heavier than "conventional" particles, if you can get one to orbit another, they'll be much closer together, and experience more force for the same amount of charge. Second, if you "break" the field just right, you can get combinations of charges that wouldn't normally coexist - for example, magnetic charge and the strong force's color charge. In theory, this allows you to achieve much higher density, heat tolerance, and strength-to-weight ratios than would be possible with normal matter - as in, dozens of orders of magnitude greater. And since it exists on a smaller scale than even the nucleus of an atom, it can be used to achieve degrees of precision that even nanotech couldn't hope to match.

Next, the Q-battery. Basically, this leverages the properties of a supersymmetric Q-Ball for energy storage. In essence, a Q-ball is a soliton - a sort of "stable standing wave" in some field - with a charge that can be measured in units of elementary particles, such as baryons (protons and neutrons). Now, the mass and volume of a Q-ball scale with its baryon charge to the power of 3/4. But the vacuum expectation value - which, in free space, is zero for literally everything but the Higgs Field - scales with baryon charge to the power of 1/4. So there's an energy gradient in the VEV, and the total amount of energy which can be extracted from that gradient scales linearly with baryon charge. Using conventional antimatter/conversion systems, the amount of energy you can get out of your fuel is limited by the mass of the fuel, according to E=mc2. The Q-battery lets you put more energy in a smaller mass, which is a tremendous asset for energy-consuming technologies.

The Q-ball has a secondary utility. See, as you run particles that are the same as the Q-ball's charge through the Q-ball, they get turned into their antiparticles, depositing two units of charge into the Q-ball. A pair of Q-balls, one with positive baryon charge (so protons or neutrons), and one with negative baryon charge (antiprotons or antineutrons) can have a closed loop of baryons running through them. The baryon/antibaryon charge (and thus VEV) of each Q-ball is constantly increasing - which can be extracted and used for other purposes. "But wait," the attentive reader might ask. "Wouldn't that break the law of conservation of energy?" Well, here's the thing. Conservation of energy is an ironclad rule if spacetime is perfectly symmetrical - in particular, the requirement is that time-translation symmetry obtains. But even normal spacetime, while almost perfectly symmetrical, is constantly expanding - which induces asymmetry, and thus violation of conservation laws. The key here is that there's a bunch of weird spacetime curvature at the quantum level in a Q-ball, so spacetime symmetries are broken, and conservation laws do not hold.

The name for this sort of perpetual motion machine is a "soliton forge," and they can produce absolutely ludicrous amounts of power. Enough power, in fact, that you can use it to run a conversion reactor in reverse to generate reasonably large amounts of matter on a tactically relevant timescale. And since your typical soliton forge is only about three tons, this is something that even tank or fighter sized platforms can take advantage of - though it's a bit too heavy to be truly sophont portable, so the Plii Anakalai have to settle for using exhaustible Q-batteries to generate ammunition and power.

Wormholes (or Multiple Connection in Space Gates) work a bit differently, the way Hahoalki uses them. Instead of being transitory structures that can be generated at will to connect distant points in space, the wormholes used by the Allied States require large supporting equipment to generate, always get generated together in close proximity, require permanent internal "frameworks" to ensure their stability, and are typically used to establish a permanent connection between distant locations - either for transport or communication. Typically, Hahoalki uses a network of pocket universes and wormholes known as "Wormspace" for communication and logistical support. Note that wormholes require two support frames - one for each "mouth" - and the size of a mouth can be altered by changing the size of the frame.

Up next, warp drives. There are actually several different types. The Alcubierre Drive is limited to slower than light velocities due to unstable closed timelike curves - and even if you could find a way to stabilize them, there would
be issues with event horizons forming and preventing the vehicle from controlling its course, or even stopping. They can, however be used for subluminal travel. That being said, large Alcubierre drives require prohibitive amounts of energy to form. Fortunately, this energy can be reduced to a reasonable level by reducing the size of the bubble to something between the picoscale and the microscale. Unfortunately, this means that fitting useful things inside of it requires a significant warping of spacetime to make the structure "bigger on the inside" - which, in turn, requires advanced external equipment to set up. So once you turn an Alcubierre Drive off completely, so that the stuff on the inside can get out, you need a Metric Loom to turn it back on again. And Metric Looms are not small pieces of equipment, at least not if you want to fit a large volume of materiel into your Alcubierre bubble. That being said, when connected to Wormspace, they are extremely useful for gravity manipulation, portable communication, low-observable reconnaissance, and reactionless propulsion. If you're willing to sacrifice the warp bubble itself, you can use it to deliver large quantities of troops and materiel in a stealthy manner (if the bubble is brought down gently), or you can cause a significant explosion (if the bubble is brought down violently).

The so-called Jenner Drive is the one that can go FTL if you need it to. Basically, it's a warp drive that doesn't have stability issues or horizon formation, allowing it to function at superluminal speeds. Like the Alcubierre Drive, it functions as a reactionless drive with zero inertia for the interior. Unlike the Alcubierre Drive, it isn't a massive power hog, so it doesn't need a Tardis Effect, which means that it can be turned on and off as needed without extensive external facilities. Mounted on the interior of a platform, and coupled by magnetic fields, it can also be used as a (relatively) simple and cheap reactionless drive, but the system will experience inertia... unless you use the last trick we'll be discussing in this spoiler.

Finally, there's the Langston Effect. Yes, it's a combination shield, inertial dampers, and structural integrity field. But more fundamentally, it's a method of hacking the universe. See, scientists are very interested in a little something called the Holographic Principle - basically, it's the idea that a complete description of an N-dimensional volume of space can be encoded on an (N-1)-dimensional boundary of that space. And like a hologram, each point in the boundary has information from every point in the volume, and vice versa. The Langston Effect is a mechanism by which a suitable process at one point in space modifies the information on the boundary, so that the physical state of an object at a distant point in space is altered seemingly without a cause.

An Effector Grid is a closed surface of ontotechnological hardware that can take advantage of the Langston Effect to acquire information about any region in space (the only real defense is to use an Effector Grid of your own to "encrypt" the physical information you and your stuff are composed of), and manipulate the state (energy, momentum, structure, composition, etc.) of any object. Of course, there are limits. In general, the amount of energy, momentum, and information that can be exchanged with a target per unit time scales with the inverse square of the distance from the centroid of the Effector Grid. Of course, it also scales linearly with the total volume enclosed by the Effector Grid, so larger Grids mean better results. The other limitation is that doing something with any real finesse requires both exorbitant amounts of processing power and the utilization of Postsingular "Translogic" in the code.

Without "Translogic" and processing power, an Effector Grid can still work as sensor system, cloaking device, shield, inertial dampers, and structural integrity field. It just won't be able to exert god-like control over your immediate surroundings.

With Translogic and sufficient processing power, an Effector Grid becomes the Manus Domini - essentially giving the user (primarily Hahoalki's Avatars and Warships) the ability to do practically anything, including quantum teleportation of any object in range to any other point in range, turning an enemy's tank into an equivalent mass of koalas, or even hacking into an enemy's brain to turn them against their comrades.

Needless to say, this makes dealing with an Avatar of Hahoalki a serious pain in the ass. If you see something that looks like a gold-and-black winged angel with an eagle's head, and you don't have your own postsingular hyperintelligence with a multiverse-spanning brain, just run.


If you bothered to read all that, I'm impressed.

Now, on to the rest of the ORBAT.

Plii Anakalai are vaguely humanoid synthetic beings programmed for a single purpose: warfare. They are unreasonably good at it, immune to PTSD, and typically have instincts honed by billions of years of experience in the time-dialated recesses of Hahoalki's brain. When they are destroyed, their mindstate is copied and transferred to a new body - meaning that the same memories and personality are believed to be borne by many souls in succession. Which is what Plii Anakalai means - many-souled ones. They typically run around in 4 tonne power armor, wielding powerful pulsed electron beam/x-ray laser combination weapons - a GeV scale pulse of electrons ionizes the air, making it transparent to the coherent x-ray pulse that comes behind. Of course, electrons get scattered by the atmosphere, meaning that no organic sophont near the beam's path is completely safe. Other weapons include the Hellbore Plasma Cannon, the Fusion Eradicator, and antimatter-catalyzed microfission/microfusion munitions (typically in the 23 mm class, and equipped with a "breacher" system that counters most forms of shielding). Most of these weapons have a yield on the order of 500 kg TNT equivalent to 5 tonnes TNT equivalent. The Warsuit uses internal Jenner Drives for propulsion, an Effector Grid for situational awareness and defense, and three Q-batteries for power generation. But even outside of the Warsuit, a Plii Anakal is some 10,000 times stronger than a human of similar size, and 70 times faster.

The Hexa Walker is considerably larger, about the size of a tank. It looks like a six-legged coconut crab with a
10 meter legspan and a multi-barreled turret mounted on it. It's a combination infantry support vehicle and air defense system. It utilizes upscaled versions of the weapons employed by Plii Anakalai foot soldiers (typical yield of up to 2 kilotonnes TNT equivalent per shot, but often much lower for operational reasons - you don't want to destroy what you're fighting over), and has internal Jenner Drives and an Effector Grid. Power is supplied by a single Soliton Forge.

Aerospace Fighters are spindle-shaped 20 meter platforms capable of massive accelerations and titanic velocities, even in atmosphere. It carries the same sorts of weapons as the Hexa Walker, but about three times as many of them. Powered by a whopping six soliton forges, an external Jenner Drive (which allows it both FTL and inertialess propulsion), and a full Effector Grid, it can perform pretty much any role that is required of it.

The Hover Fort is the most imposing unit not expressly intended for void combat. Approximately 160 meters in length, its structure is vaguely reminiscent of a stellated octohedron, with multifunctional energy weapons (megaton range) at four of the vertices, 552.47 mm mass drivers at the four remaining vertices (for indirect fire), a dozen medium power weapons (kiloton range) along each of the 12 edges, and a total of 228 missile cells embedded in its faces. The Effector Grid, while not capable of achieving Manus Domini level effects, is exceptionally capable. Boasting in excess of 10,000 soliton forges, a single Hover Fort produce enough materiel to maintain a siege of an entire continent. Additionally, it can carry 2 Aerospace Fighters, 6 Hexa Walkers, and 36 Plii Anakalai.

Finally, there's the Battle Avatar of Hahoalki. Constructed largely from femtomatter, it outweighs the Hover Fort by an order of magnitude (Avatars typically weigh in at over 80 billion metric tonnes) despite its relatively small linear dimensions. 3.3 meters in stature, it resembles a black-and-gold winged humanoid angel with the head of an eagle. At its command is a swarm of tens of thousands of Alcubierre Drive warp motes of varying sizes and capabilities. It has a Manus Domini-capable Effector Grid, and is powered by an absolutely obscene number of soliton forges. But its most overpowered feature is a wormhole that links directly into Wormspace. In addition to giving the Avatar an unending supply of warp motes, wormhole mouths, and other pieces of metric technology, this gives Hahoalki's entire brain the ability to directly monitor and analyze the events transpiring in the Avatar's vicinity.

That's what the Allied States will bring to this battle.

And if you think that my tech is a bit out there, well, that's why I'm only bringing a single Wing of the Grag Yiadai. While I am absolutely a formidable force, weight of numbers can bring me down in the end. It's not easy, but it's possible. Besides, the Korax have a third of the galaxy at their disposal. If Highlend is really worth fighting over, they're bound to have the resources to contest it.
Last edited by Hahoalki on Tue Nov 15, 2022 11:59 am, edited 2 times in total.
Democracy is a pathetic belief in the collective wisdom of individual ignorance.

Democracy is the art and science of running the circus from the monkey cage.

If a politician found he had cannibals among his constituents, he would promise them missionaries for dinner.

The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, all of them imaginary.
As democracy is perfected, the office of the president represents, more and more closely, the inner soul of the people. We move toward a lofty ideal. On some great and glorious day, the plain folks of the land will reach their heart’s desire at last, and the White House will be adorned by a downright moron.

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Aurelleon
Diplomat
 
Posts: 696
Founded: Sep 16, 2022
Ex-Nation

Korax mythology an gods

Postby Aurelleon » Tue Nov 22, 2022 12:49 pm

The rulers of the great and mighty empire are the gods of Koraxian mythology which few have ever seen. Because of this we have very little information about them but from scripture we do know some things.

Sashathu: Koraxian God of fate and war, leader of the Koraxian empire.

Falla: Goddess of peace: wife of Sashathu.

Beereem (Exiled): Son of Sashathu and God of strength, and courage.

Beehan: God of war and escorted of the dead, older brother of Beereem.

Bezen: Bereem's younger brother and new god of strength and courage.

Kalosp: God of fortune and wealth in the Koraxian mythos and younger brother of Falla

Selea: Goddess of the Korax and the actual creator of the Koraxian species. She is the daughter of Sashathu and Falla.

Jaka Mit: Goddess of vision and truth

Yami: son of Kalosp and Selea and god of the Andromeda galaxy (The Korax home galaxy)

Ossaiah: Youngest and weakest god. God of fire, hope and lightning, his job is to watch over Koraxians during times of struggle and war giving him the name "Struggling god". He is also the keeper of the fire of life. Son of Beereem and Jaka Mit.
Last edited by Aurelleon on Tue Nov 22, 2022 12:55 pm, edited 1 time in total.

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The Ancient Caste
Bureaucrat
 
Posts: 48
Founded: Aug 19, 2022
Corrupt Dictatorship

Postby The Ancient Caste » Tue Nov 22, 2022 1:51 pm

THE BLACK FLEET

-{Currently Awoken: 1}-

Harbingers of the End. The Black Fleet only sails when the Caste requires punishment be meted out upon primitives for interfering with its machinations.

Currently, the Fleet is only partially awoken. A mid-sleep stirring, with only the Fates to determine whether or not it will rise from the depths for proper death, or to settle back into its perpetual slumber, until the Caste calls upon it once more.


Current Numbers:
-8 Endless Horizon-pattern Voidships
-576 conventional Voidships
-1 Lighthouse
-500 Amygdalaii

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Elysian Treaty Organization
Bureaucrat
 
Posts: 43
Founded: Aug 20, 2022
Anarchy

Postby Elysian Treaty Organization » Tue Nov 22, 2022 5:45 pm

VOIDED
Last edited by Elysian Treaty Organization on Fri Nov 25, 2022 2:51 pm, edited 1 time in total.
Currently in the process of converting to a "Hardish" FT nation with a few liberties, ala the Expanse.

Still crunching numbers on delta-v for my missiles and ships.

YOU GET A RKV! HE GETS A RKV! WE ALL GET RKVS!

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Novaya Equestria
Senator
 
Posts: 4137
Founded: May 01, 2014
Democratic Socialists

Postby Novaya Equestria » Tue Nov 22, 2022 5:49 pm

I'm just tagging this, so I might post something here later on.
READ BELOW!

I RP as Novaya, a Human militaristic nation (cuz anime) and an archipelagic country. I also RP as the Novayan Stellar Commonwealth, a FanFT/FanFFT nation.
Please refer to me/my nation as Novaya in both IC and OOC, NOT Novaya Equestria.


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