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Amusement Park for New Amerik (ALL TECHS, OPEN!)

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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New Amerik
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Founded: Feb 08, 2010
Benevolent Dictatorship

Amusement Park for New Amerik (ALL TECHS, OPEN!)

Postby New Amerik » Mon Apr 26, 2010 10:26 pm

Image Logo provided by The Western Reaches!

We here at New Amerik know that people want fun. In Batonko City, New Amerik's "Pleasure Capital", we are beginning construction of Vasquailand, New Amerik's first amusement park! Engineers are beginning construction, the Hall is lending doktors, and we aim to create a massive park where people from all over the globe can come and enjoy the attractions. But we want diversity. We want to build a park expressing the wonders of the world.

We need you, nations of NS!

We want to build rides, shops, and possibly other attractions to fill our park, and bring citizens together in fun! We have several main sections set up:

1. Emperor's Square: Celebrating Amerikana and the way of life in New Amerik, this is nonetheless the smallest section, with only six rides and eight shops, all from New Amerik. The start point, it branches off into five main areas:

2. The Annals of History(PT): from the Stone Age to turn of the 20th Century, The Annals of History celebrates those olden days long gone by. Nations of the past, celebrate YOUR history the way it is by helping us in this area! Contains room for eight ridesFOUR LEFT and eight shops.

3. Futures of Tommorow(FT): What mysteries lie in wait for us in the future? New Amerik looks at this in this area, and freely welcomes any nations that might be here already to add! Contains room for eleven rides ALL TAKEN! and twelve shopsSIX LEFT.

4. Big Brother's Estate(MT authoritarian): The best way for people to like the State is to be able to laugh at it or have fun in it. in this land, telescreens, secret police, shady eyes, and the march of jackboots are all welcome here! Contains room for seven ridesTHREE LEFT, seven shopsONE LEFT.

5. Freedom Zone(MT libertarian): Let freedom ring, patriots cheer, and votes fly in the area of Freedom. Whether democratic, communist, or anarchists, we welcome you to join! Contains room for seven ridesTWO LEFT and eight shopsFIVE LEFT.

6. Fantasyland(well....fantastical things in all techs): Elves? Blobs of living goo? Non-humans? If you have it, Fantasyland can make it come to life. Just because some people don't like them doesn't mean they can't be included! Contains room for seven ridesTHREE LEFT and seven shopsFOUR LEFT.

Mascot: Nikita Nordrax. The Nordrax came from a former species of friendly sentients known as norns. We at New Amerik realized their potential, and after much voting the norn was offered as a mascot. But they just wouldn't do! Not enough teeth, no means of killing things, and a lack of interesting features. Thus, we offer Nikita Nordrax, a three foot tall horror from beyond reason and sanity, with rows of needle teeth, giant lidless green eyes, bioacid, poisonous spines, and a dark black coat with luminescent green stripes.

Now that you've seen what New Amerik has to offer, we ask your help. New Amerik wants Vasquailand to cover a good amount of nations. We want you to write to us. Just fill out this form, and we'll return it to you stating exactly what we'll build!

Full Name:
Government Type:
Tech Level:
Area for attraction:
Attraction(ride/shop/other. If other, explain):
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.):
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences:

Judging from what you state, we will provide a name, summary of ride or shop, special details, and any other matters. With the countries of NS, New Amerik will create an amusement park for the ages!

OOC: Also, provide a description of your nation, it's theme, and whatnot, not the shop/ride description or name itself. Part of the idea is to see what I can come with given the nation and category, not just modifying a description of the attraction itself. Please, no posts not dealing with IC dialogue or bumping.
NO MORE FOR THE MOMENT!

Ladies and Gentlemen, boys and girls, we are pleased to announce that Vasquailand is now open to the public, and as such all are welcome to come and stay, stay, and have fun while they stay!
Last edited by New Amerik on Fri Jan 28, 2011 2:24 pm, edited 18 times in total.
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New Amerik
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Founded: Feb 08, 2010
Benevolent Dictatorship

Rides and Shops:

Postby New Amerik » Mon Apr 26, 2010 10:29 pm

Emperor's Square:


Annals of History:


The Annals of History is proud to present the Imeriata Vasquailand Renaissance Fairground! This slice of ancient medieval life contains all of the history with none of the Death. An elaborate mock castle is set up, advertising the attraction. A red carpet takes the guests back into the fairground itself. Within, hay and dirt cover the dry ground at all times, even while raining as a tarp will fit over the castle. At one end, there is a field half the size of a football field, with green grass, two lanes, and stables for the equestrian's. Elaborate jousts are held at 9:30, 12:30, 3:30, and 6:30. Facing them sit the spectator stands with a center box that holds the King and Queen of the Annals of History.

Along with this, there are a number of smaller stalls set up to service your needs. Take a gander at the Iron Dragon of Synagua, enjoy some peasant fare of bread, meat, and tubers served with milk or mead, and once a day wonder at the mysterious foreign dignitaries from the far off Principality of the Mists! There are also bards, jesters, homemade goods, nobles', knights, and other marvels of the past. Plus, running water and stone bathrooms!

In the Annals of History comes the one - the only Primordia Plunge at Vasquailand! Utilizing a distinct mesh of ancient and modern cult temples, we were able to come up with a delightful look for the whole shebang. The ride is of course Mayan, a stepped pryamid and miniature jungle taking up most of the room. Riders are led down a crashed metallic path, with various junk from a crashed spaceship lying about. Chanting is heard faintly in the trees, and red eyes can be seen staring out of the underbrush occasionally. When the riders get on the ten-seater car, a cobbled together wood and metal affair, they are carried off inside the temple. Instead of any sort of lift, the ride starts off with a sharp drop, as the riders are carried down into the darkness and whooshed off in a series of rises, lowerings, and loop-de-loops. After a while, the affair zooms over a large chamber, where inside a test tube a baby Banshee is emerging. Around the area, others can be seen lying around as well. The next room is composed of a number of human natives, one who is being ritually sacrificed to the Banshee as an offering. The car next enters into a sharp incline, and a bright light blinds riders ad the ride lifts them up, up, and out of the fake temple and then down into a near vertical drop all the way through the jungle, where various animals from the Banshee planets can be seen. Then the ride returns to the beginning.

Arena Sollus is coming now, in a set of miniature islands, to the Annals of History. The attraction: a gladiatorial battle - in the buff. Though parents are warned beforehand, no effort will be taken to keep children from seeing the naked bodies and flesh as opponents seek the thrill of victory and the agony of defeat. The attendees are taken by a bridge path to the first of the three islands, where they are to explore the luscious island, with it's peaceful nature, trees, and flora. Then, they are allowed to wander until it is time to move to the second island, where they will witness three duels: One between two contestants, one between Genetiks, and one between a contestant, and a pet Trygonic Snakeworm.

The first contest is between a man and woman, each about twenty, muscular, and nude. The male is given a long hunting spear and net, while the woman is given a wooden sword and shield. They shall then engage in a long, hard, and ultimately choreographed fight so as to prevent any actual bloodshed from taking place. It shall end in a tie, with both fighter exhausted, fought-out, and embracing each other as they collapse onto the sands. Then, the attendees witness an actual blood sport, as two Genetiks are brought in. They vary each day in make-up, and so are difficult to categorize. However they are built, whether with sawblade, mallet, or slicer, they engage in a battle to the 'death' - we here at New Amerik realize the small children present and therefore have packets of blood hidden at vital parts of the Genetiks anatomy, to burst in spectacular fashion when hit. Finally, a man and his....erm....beloved Trygonic Snakeworm shall take the floor, performing a variety of tricks and fake battling to wind down the performance. Once they are done, the show is over and the attendees are given the chance to rest once more on the third island.

The Mouse that Roared is a rollercoaster now located in the Annals of History in Vasquailand! The ride is modeled after a castle surrounded by woodlands, mountains, and gently rolling hills, and is a wooden rollercoaster. Riders enter through a small model castle, patterned after an ancient French castle, and enter into the throne room, where they get seated. Once the riders (eight to a car) are seated, the riders are sent off.

They are sent first up the side of a small mountain, as part of the introductory leg. After reaching the top, they are temporarily halted in front of two tracks going down, one continuing in a straight line and one branching off to the side. Riders expect to keep going, but a mouse sits in front of the straight tracks. After five seconds, the mouse....roars, very loudly. Then the riders continue....dropping onto the branching path. They go down and make a sharp turn to the left, then continuing up and over three rivers gushing,all the while seeing images of animatronic farmers tending sheep, fisherman, farmers, etc, before making a turn to the right and up over a tree before once more swerving through the woods, where several bandits appear and one section has arrows zipping out from both sides of the tree-line. After this, the car continues up, up, and over a hill, before coming back dow, making a loop the loop, and then continuing into the castle.

Futures of Tomorrow:

What if New Amerik were forced to flee Earth? The Organism answers that question as it takes the riders on a possible fate for the Earth's various nations. The Organism is a large simulator shaped like a pulsating heartpod, the walkway a blood stream leading into it. As the rider's enter, they are divided into four 'chambers' each with seating for twentyfour people and a giant screen, the sides mottled with wire 'arteries' and the overhead lighting a glowing tumor. As the rider's strap in, a chittering Biotechnist appears on screen, warning the occupants that they must leave, as they are Science and Progress's only hope. Suddenly, the heart starts thumping as the audience is jolted back and onscreen, the heart pod flaps giant, fleshy tendril wings and flees the hangar, along with four others. Suddenly, a bright beam hits the side of one of the pods onscreen, and it implodes in a messy fashion, leaving bits or gore and blood on screen. Then, a bright beam glances the side of the simulator, and as it shakes a bag of red water splashes over the audience. The inside of the pod starts writhing, and it spins until caught by....a tractor tongue, belonging to a large toad-like creature hovering over the pod. It starts to draw it into the exposed mouth, and down it's throat, until the simulator reaches the inside of its' stomach. Then, Virus Euo comes out, and does an awesome dance number, until the side of the transport's stomach is blown open and he gibbers out. The pod moves into outerspace, swoops and crashes through the mechanical fighter enemies and beams, until it finally gets far enough away and uses it's juice to rapidly propel it out into space. "A New Beginning" appears on the screen, the exit door opens, and the ride is finished for this group.

The Meniscus Sea is one of the newest, not to mention the most ambitious, of the Vasquailand attractions in Futures of Tommorow. After making a deal with several shadowy secretive figures, an entire twenty miles of beach and miniature ocean were dropped into the park, and the doktors began to work.

The "sea" is composed of twenty miles of surf and splash from an authentic alien planet, covered by a huge dome sheltering it from wind, rain, and any other meterological complications, and there are a total of two rides and three shops in the place. The first ride is an enclosed area of water and beach for playing, tanning, and generally having fun! The second consists of a massive rollercoaster, known as the Pipeline, and done in good old, "Neo Steampunk" style: Large pipes, silver and chrome, and steam hissing out for no conceivable reason. Due to the nature of reality in New Amerik, the rollercoaster is able to twist and loop to over a mile high, and at three points actually crosses out of the dome, where riders can witness the marvelous flying traffic of New Amerik.

As for the shops, they seem to be run by people in Shee costumes. Many contractors have remarked on their strange inability to get out of the costumes, and reclusive nature, but the doktors merely smile and hand them very large paychecks to work here. One shop is in the beach area, selling surfboards, sunblock, sunglasses, and numerous other necessary items for a day at the beach. The other two are grouped next to each other, in large huts made in "Neo Steampunk" fashion. One sells a variety of Shee genetically engineered pets, including mice norns, and a Shee corporation's own Genetically Engineered Pets™, while the other sells a variety of merchandise and collectables based on the Shee species as a whole.

Ah, the thrill of the hunt! And that is what Vasquailand aims to capture with "The Hunt", now in Futures of Tomorrow! The Hunt is based off of the successful "Predator" TV movie of the 80's, with the famous strong-man Woody Allen as it's hero. This ride aims to capture the spirit of the sequel, however, when mild-mannered Arnold Shwarzenegger finds another Predator in the city of LA.

The ride itself is a car ride in almost complete darkness, covered by a screen and the ride itself hidden from view with a giant expanse of stars. In the middle, only a small section of track can be seen, with one landing pod on it at any given time. As the riders board, the pod starts up and travels forward. Behind the screen, the riders are plunged into inky blackness.....then, one by one, shimmering points of light start to appear overhead. They at first resemble more stars, but they steadily get bigger and bigger until the riders realize with a thrill that they are in the midst of a space battle - helped by the fact that the "ships" are in fact real, albeit miniaturized versions of the real things. Controlled by two rudimentary AI's RED and BLU, the spaceships dart around each other specifically aiming potshots at the other faction's ships with laser pointers. As the ride progresses, the riders suddenly dive into a pit in the ground, before appearing on the surface of what appears to be Antarctica pre-Terraformer Fleet. Thus, they see snow and ice, not alien jungle. Before them appears a vast temple, and the riders see Xenomorphs and Yautja battling it out. (Vasquailand has been able to find certain species, like the Trygonic species and some unintelligent members of the Hive Terraformer Fleet, to stand in as Xenomorphs. Any Yautja wishing to test themselves for the glory and entertainment of the riders is welcome to do so.) The landing pod progresses through a United Affiliates of Japan jungle, where the first movie took place, and even get to see an animatronic version of the heavily buff Woody Allen himself do battle with the original Predator. From there, the landing pod enters one of their ships, before exiting out the landing pod area and back to the entrance.

"Jotun Star Command" is now being installed in Vasquailand, at the Futures of Tommorow section! This ride shall be more "kid-friendly" than a few of the other existing rides, while still retaining an exciting and hopefully popular attraction! The ride is set inside a building shaped somewhat like a Spire, except silver, vibrant, and domed. Inside, the 'naval recruiting line' is a plush blue carpet, inside a mod lobby room. Once there, the riders go into one of two lines, that each lead to a twenty-seater pod. The pods are remeniscent of silver pointed starships, and have the name Vanquisher/Kingmaker on their side, depending on the pod. Once the pods are full, the ships shall close up, and the riders will be brought to their seats, each outfitted with a pilot screen, joystick, and cup holder. When all riders are strapped in, the ride begins.

On the screens, the riders 'lift off' into space, where they gain control of their 'fighter' and busily dogfight with members of the other pods. A central computer inside the main area keeps track of where all are in the 'battleground', and keeps points of which riders have scored the most points. If 'destroyed', the riders have two extra ships each they can use, and after that a big repeating "Ejecting!" sign repeatedly flashes on their screen. Once one side is victorious, the ride ends.

While this is going on, however, the two ships actually lift off from the building as the ceiling slides back, and all those on the ground can watch as the ships move around each other pretend-firing shots in a choreographed pattern. Once the ride is done,the ships slide back down. After the riders disembark, they are led to the "Naval Outfitter", which is a small shop selling models of the two ships, schematics, food of the Jormun's, and some of the Shee norns.

Well, Vasquailand has this to say on the subject of sex; if it's consensual, we don't care what the hell you do. If it's rape, the Guards spank you. In the head. With a mace. That's electrified.

Anyways, this, the Kama Harmya, is the first Vasquailand attraction with express warnings about sexual content within. Though children aren't banned, New Amerik is not held responsible for anything they might witness while in the building. Built like a large overgrown shell, the Kama Harmya is done in an otherwordly architecture combined with a sleazy neon casino feel. Once inside, the guests are led into a rich red plush room, where the hosts and hostesses, attractive young men and women, are to take the guests on a guided tour of the many, many, many philias that adorn th world, all under the pretense of observing a rather free alien society. There are four main rooms, each dealing with a different subject matter: Metamorpho, Pervisi, Sutran, and Exrotica.

Metamorpho is styled as a jungle planet, where there are a manner of human beings (in reality holograms, animatronic's, and the like) who, as the guide progresses through the room, change in a number of ways to suit the various fetishes of those so inclined. From growing, to shrinking, to transformation, to transgenderfication, the guests may see any number of unusual things. The next area, Pervisi, is a desert planet, of the kind known for freeing the mind, and is home to a selection of the traditionally perverse sexuality's: the everfamous necrophilia, zoophilia, and pedophilia, as well as a number of other kinds. Thirdly, Sutran is a pleasant icy planet, with humans in a....variety of unusual poses for the guests to twist their heads at. Finally, Exrotica is a barren, void planet which hosts a number of exhibits based on the truly bizarre fetishes: xenophila, terraphilia, cracyphilia, and others too mind-boggingly odd to contemplate. Finally, the guests shall be led out of the attraction.

Whew! After a break to go invent a statue/flamethrowing robot, the Illusioneer's are back in business, with the WWW: World War Web. Freshly built, the WWW is a game of, well...laser tag. However, it's been upgraded! The building itself resembles a large computer screen, with a maze in it as well as green and purple dots; in fact, this is a representation of the inside itself, and people passing by outside can see the battle as it progresses. The waiting line is outside, as all of the space in the seven thousand five hundred square foot facility is dedicated to the art of the battle - okay, the war zone. A group of thirty people is chosen for each ride, fifteen on each team.

There are two main teams, the 'L33t' and the 'H3X0RS', who fight each other with special guns in a duel to the death! Each rider is suited up in special lightweight suits and helmets that interpret the lasers and enviroment to give the rider the impression of a real battle. The enviroment as seen through the helmet resembles a stylized Tron-like city, and the guns generally awesome looking totally unrealistic guns. The two teams are then taken to either side of the maze and then set loose. The maze has several open areas, secret doors, dead ends, and 'rubble' to occupy the riders as well as the enemy. When someone is hit, the suit they wear interprets the area and then contricts tightly, giving the impression of pain without (probably) harming the person. After a certain amount of "wounds" are inflicted, the suit shuts down and falls to the floor, temporarily down but able to pop open in a moment at a signal from the operators. Once one side has one, the game ends and all walls sink into the floor, suits are taken off, and the winning side get's a discount card for five dollars redeemable at any Vasquailand store. Limit one card per customer per day.

Hatchery is coming to Futures of Tommorow in Vasquailand! The ride itself is a varient of the Graviton pattern ride, done in a more scientific style and on a small track.

The outside of the ride itself appears to be a spaceship, with windows showing fictional animatronic creatures on the inside moving about. Once inside, riders see that the inside appears to be a laboratory with forty five 'subject tubes' in a ring around the ride, and the center is a large column with red camera 'eyes' on all sides. Once the riders enter, they are directed into entering a pod, which after the sensor inside notices them entering closes up. After all pods are filled, the ride begins. The Hatchery begins spinning, more and more rapidly, till it reaches a top speed of up to 120 RPM in forty seconds - the riders are physically lifted off the ground and can stick to tbe walls. Meanwhile, the Hatchery starts to travel along a small curved track back and forth, further providing thrills. After about two minutes, the ride slows and after forty more seconds it ends.

The Broken Orbit is being installed now in Vasquailand! The ride is classified as a type of thrill ride, but also in a way a roller coaster as well. The ride area is laid out much like a solar system's orbit, with the centerball acting as the "sun". Riders travel a path past the rocky dirt and rocks of the outer planets, then past and into the large gas giants taking up room with their massive sizes, then through a twisty asteroid belt, then finally past some Earth-like planets and on to the maain ride. The ball, made from a modified Doomwheel chassis, is a total of thirty feet in circumference, and capable of seating up to twenty people within it's dark inside.

The main ride consists of a at first circular but then increasingly irratic orbit around the attraction area, until at the end the ball will spin out on the wild twisted track and fall into the designated area. Using special materials, the ball will actually bounce for up to ten times before, with a command, activating boosters and leaping back onto the track, where it travels the same route again - backwards.

The Fire Avenger, keeping it's old name, will be a fixture now at Futures of Tommorow! The ride, based off an old Castigonian incident, takes place as a dark shooter ride, set in a medium-sized abandoned space ship! The design was chosen in a national contest named, "If the Allies had a Spaceship", and resembles a boxy olive green freighterish design, complete with armored forward prow and set an angle so it's 36 m long 247 mm "Grable" gun is level with the ship. Rumors that the ride is capable of, in emergencies, actually using the artillery piece are so far unfounded.

Riders enter the broken, crashed hull of the ship at the bottom, near the back loading docks, where they climb into BAV construction litters, fifteen feet tall and capable of holding two people, to begin the ride. Each lifter holds two fake laser pulse rifles, designed to look like boxy emergency defense mechanisms, and one for each person. Each team (eight lifters per team) is then set on a rounded course through, up into, and around the ship, supposedly to collect any scavengable treasure but in actuality to shoot Nazi zombies that appear to infest the ship. Each 'zombie' is, in fact, an actual zombie, only activated when need be and designed to fall into pits so as to prevent them from reaching the riders in the event they cannot be stopped. They wear special suits that, upon being hit, send a localized signal to 'disable' that part, of which there are six: arms, legs, torso, and head. In all, there are 142 zombies used, a total of around twenty for each area.

The ride will take the riders through the forward loading docks, complete with broken equipment and dried glassed bones; up through the kitchen galley, it's crew found dead around the area and blood spatters lining the walls and implements; then to the crew's living quarters, where mixed in with the zombies and blood there can be found a few animatronic survivorswho blast away innefectively, surrounded by zombies that, unlike the others, are merely animatronic as well; then up to the main bridge, where the monstrous captain awaits, uniquely a Genetik and armed with a laser rifle as well: if he shoots you, your rifle will be unable to shoot for a few seconds; and then once more back down to the female crew quarters (try spotting the one male zombie with his companion, scantily clad in their undergarments!; engine room, filled with sparking wires and flickering lights to distort view; and lastly the recreation room, where riders may blast away the last of the zombies and see their results on a big board before reaching the end.

After much, much, much consideration, Disney has decided that the Chtorrian Exhibit shall be opened in Futures of Tomorrow. The ride is, not in itself, a ride, but rather a refreshing attraction and a break from the more exciting attractions. The zoo is encased by fences on all sides to give the animal's some privacy as well as prevent peeping eyes. Once people enter the entrance, they shall be free to wander the grounds, watched carefully by the Genetiks that tend the grounds. Inside the zoo, there may be seen a variety of life native to Chtorr, including the following beasts:
1. Bunnydogs/Bunnymen: Bipedal herbivores about a meter in height possessing roughly the same intelligence as chimps. Bunnydogs are covered in the same "fur" as the worms and resemble pink or red rabbit-eared teddybears. Some Bunnydogs eventually become Bunnymen - a variant of bunnydogs that lack that fur and are about half again as tall, making them resemble bipedal rats - with a disposition to match. All bunnydogs/bunnymen are male.
2. Libbits: These quadrupeds resemble pigs. Short and squat, they are covered with red fur and are very docile. All Libbits are female. It was later discovered that Libbits and Bunnydogs/Bunnymen are actually male and female of the same species. Their reproductive process is strange - if a single Bunnyman mates with a Libbit she will give birth to a litter of Libbits, but if multiple Bunnymen mate with a Libbit, she will produce a litter of Bunnydogs.
3. Gorps: These large creatures resemble sloths, but stand 10-15 feet tall. They emit a horrible smell (capable of destroying non-Chtorran life), and are mostly carrion eaters, though they do not always wait for their meals to die before they eat them.
4. Finger Babies: These small creatures are from one to two inches in length, and closely resemble humans. Their ecological niche appears to be that of an insect.
5. Enterprise Fish: These are the largest Chtorran creatures known. These creatures go through the oceans, eating anything in their path. The upper size is unknown, but the largest one killed massed over one million tons, and far larger ones have been sighted.
6. Millipedes: These bear no relation to terrestrial millipedes. Though similar in appearance, they tend to have hard black shells and bellies of varied colors. Their bite is very powerful, and they are capable of devouring and digesting wood, leather, rubber, plastic - anything even remotely organic save their own (or worm) waste. Their bite is also toxic, introducing various diseases and micro-organisms into the bloodstream. The worms keep them in "corrals" near their huts like chicken farms - and eat them like popcorn.
7. Shambler Trees: Chtorran trees that act as hosts to countless separate species of predatory creatures identified as "tenants". The trees are mobile, able to cover up to a half mile a day and leaving a root network of "tickler nerves" in their path. The "tickler nerves" alert a tree to approaching prey, which triggers the tenants to swarm and feed. Once the tenants eat their fill, the prey's remains will fertilize the root network. Ultimately , the trees become a Clonal colony or "Shambler Grove". They are a complex and key element of Chtorran ecology.
8. Red Kudzu: Similar to the terrestrial plant, but red in color. This plant ranges from jet black to pink, red, violet, and orange. It grows extremely quickly and can cover an entire town in weeks. Its greatest danger is in its ability to shelter Chtorran predatory life - attempts to control its spread through napalm strikes are negated in days by further growth, but massive amounts of remains have been found before it reclaims the scorched ground. All attempts to destroy it have failed, and it appears to be resistant to all known poisons.
9. Meeps: These are red furballs, ranging in size from tennis ball to bowling ball in diameter.Tthey reproduce very quickly, and possess many traits which induce adoration in other species. In the wild, mother animals of many species will actually abandon their young in order to take care of meeps — a potent adaptation indeed.

Here in New Amerik, we agree that guns are dangerous things that are best kept in the hands. Unfortunately, some people don't know that. Thus, we bring the Bullet Racer to Futures of Tomorow in Vasquailand, based on the mentally and physcally sound plan of making a giant gun and actually shooting a giant ass bullet rollercoaster car out of it that builds the track below it as it traveling. The doktors agree that foreigners should not try this at home, unless they are willing to risk massive damage to the fabric of reality. We just don't care.

First, any potential riders must step up the ramp to the giant-replica of an Irradiator Rifle, propped up at a 55 degree angle by cables and supports, and standing seventy feet long. They shall enter a small door set inside the oversized rifle, and there shall wait in line to enter one of eight twelve foot long 'bullets' that stand waiting, each able to contain ten riders strapped in inside. Once full, the marksman operator will input a coodinate of where the bullet shall travel; no two rides are the same! Usually, a ride will be about a minute, consisting of several corkscrews, loop the loops, steep swerves and sudden drops, and even buzzings of other rides! Once the course is set, the gun will then proceed to shoot the bullet. Yes, you heard us right, it will shoot your bullet car out of the giant gun. As the bullet zooms away, a complex micro-computer physically uses micro-nanities to build the track beneath the bullet and about two feet ahead of the bullet car, collapsing excess track once passed over to build new track. This shall happen until a hatch on the back of the giant gun that shoots bullet cars opens and the bullet is programmed to enter and land, coming to a full stop before opening it's doors and letting riders off.

Though on first glance it may come across as unimaginative, the Biodome is busily being installed, glass shard by glass ceiling shard, here in the Futures of Tomorrow, in Vasquailand! Developed as a good-will gesture towards our allies the Shee, this four-layered floating building shall glint in the sun as it illuminates the complex and varied biodiversity of Albia! Visitors to the center shall take a spiraling set of stairs that goes through the center of the building, able to see a representation of Albian ecological zones through clear safety glass.

The first zone, conviently placed at the bottom of the floating enclosed building, is the dark, musty, but interesting Underground Zone. Composed of life and..death, underneath the Albian surface, the Underground is home to many types of fungi, mushrooms, and various roots. Illumination is provided by glow-worms and the Angler-Beetles, as well as no doubt a few norns who have...uh, adapted to the dark. if one is lucky, one might get to even see the landfish series of animals, very rare and quite reclusive; there exists the young landdolphin, playful and the most gregarious; the landshark, a ferocious tunneler and carnivore; and the truly gargantuan landwhale, so huge we only could fit one in the Biodome. Of course, a selection of insects, worms, and various other plants exist here too.

Next, the Sea Zone, is a watery paradise....or hell, if you swim around in the wrong areas. Guests will no doubt delight at the lush jungles of coral and kelp that infuse the area, and many of the creatures within are brighly colored. When traveling in this Zone, be on the lookout for the psychotropic Jellyclouds, the numerous Zanderfish, the poisonous but bouncing Musical Anemones, and even Borland, a giant ass sea monster we managed to find from somewhere!

Going onwards, we enter the leafy brush of the Woodland Zone, providing habitats for many resident norns, as well as a local clan of ewoks. The Zone's a literal jungle, but its more than just trees! We have managed to pack in the Drakwald Spiders, orb weavers beyond compare that can snare creatures as long as the Quetzal Limbless Birds that snake through the trees overhead. Feasting on the ground, there exist rabbits, color-shifting chameleons, and a sleepy ROUS imported all the way from Florin!

Finally, we may wind up to the airy and breezy Fly Zone, where tropical birds fly freely above the other Zones. While as not as diverse as some of the other Zones, we aim to make up for this slight by packing as many birds into the damned thing as possible! And after visitors have had their fill, we offer a twisting and turning slide all the way to the bottom of the attraction!


The McDonnell's Industrial Food Plant is placed near the entrence connecting it to the main area, giving any one entering a pleasant view. Tastefully decorated in red, white, and light blue, the area is, using what knowledge New Amerik New Amerik has, done in a industrial mechanical style. Assembly lines guide visitors to the main restaurant as well as the play area. While the staff wears red cat ear caps, viewable bulky automated robots carefully design and create each meal. The Resouce Gathering Zone has futuristic bouncy cattle, vegtable beasts, and nekos, a swing set , and a plastic 'industrial playground'. The mascot is dressed in coveralls, goggles, a striped hat, and is pictured in restaurant happily surrounded by his sidekicks. The menu serves burgers, sushi, imitation nekonuggets (from the Black Plains), Neko Cola, coffee, and fries. Kid's meal toys are a range of twelve different cat-based robotic mechs, named Lighting Felines.

The Past of the Future is being built in the Futures of Tommorow area! Despite it's zen-like name, the shop combines what every boy loves: incredible creatures of carnage and power, and spaceships. The theme of the store is "Archaeo-Tech", and it lies against the wall of the Zone against a crashed Zeerust spaceship(provided by the Hall, who has several scavenged from around the world). Inside, floating stone shelves with mysterious insignia's and holographic torches surround the inside. The centerpiece contains a Tyrannosaurus with a ray gun and bubble helmet, surrounded by a glowing "transporter beam". The shop sells various items, geared towards both the younger generation and the many adults who secretly like making their dinosaur figures 'attack' each other. Items for sale include various Tees and shorts(comfortable and easy to wear!), plastic dinosaurs, a small selection of video games, board games, movies, and of course paintings of dinosaurs in rocket ships and f-7 phantoms. All are dressed in standard 30's spacesuits, and the kitchness of it all bring's a tear to many a builder's eye.

In Future of Tomorrow, Vasquailand would like to unleash the F.H.H. (Future House of Helpfulness)! This house is located in one corner of the area, but it is very distinguishable! Rising three stories tall, the F.H.H. is a look at what the houses of the future might include, and look like. Resembling a black marble domed cylinder, the most immediate feature is it's location on a constantly rotating floor, showing off the house from all sides and providing a handy waiting place for groups to enter the house. Once a group of twenty has assembled, a red 'eye' above the entrance door shall open up, and a perky female voice (done by this year's Miss Amerik) shall invite the riders into the house of the future! Inside, the ride begins in the lobby, where a sterylizing mist shall wash over the occupants, instantly cleaning off the dust and dirt and killing any harmful bacteria that might be on the riders. Then, a park attendent will launch into a speech about how New Amerik's policy of trading, buying, stealing, and torturing spies for information of new technology shall soon make houses like this a reality!

The attendant shall demonstrate by ordering the crowd silent, then telling the computer to go to the living room. Instantly, the lobby will disappear from the ground and acend the structure like an elevator, until they reach a room and the door opens. From there, the attendant will lead them into the living room, where they can see the wonders of the future. The central computer (played by a young A.I., SAL) shall demonstrate a response to commands, like "turn on the light", "open the door", or even,"prepare a roast chicken and asparagus meal." The guide shall wax on about the marvelous system, and then send the hallway down to await more visitors.

The house is composed of an open living room, where there is a experimental Telereality, or 'virtual reality machine' as some may know it, as well as a coffee table and couch. The other rooms include a small kitchen, with appliances tucked away and brought up by a simple command, and a demonstration of auto-cooking; bathroom, with a spacious bath-to-jacuzzi device; kid's bedroom's with desks able to transmit images and photo's, more special lighting, and bed's that can be adjusted to maximum comfort; and an adult bedroom/study room, with a wall mounted computer, adjustable beds, and (if there are no kids present) special "pleasurebots" for the bachelor or bachelorette. All of this is covered by SAL, who is also an example of the types of A.I. that may be seen in such a house, and who's presence is denotated by the red camera 'eye' that exists in every room. She has a variety of personalities, from stern but soft hearted matron to suave-matchmaking 'uptown' girl. These will be demonstrated by the attendant. No abnormalities in SAL have been uncovered by our doktors, other than an inexplicable tendancy to flirt with teenage males. Once the riders exit a staircase to the outside, they will be next to the F.H.H. Info Center, where they may buy virtual and physical representations of the F.H.H., a computer program allowing them to build their own houses, and books and DVD's of the F.H.H. and the people who designed and built it.

The Siðe Tea Shop is being installed in Vasquailand! Tucked away in a quiet place out from the hustle and bustle of the rest of the zone, this place offers a spot to relax from the spaceships and sun and have some tea, Roast Beast, and Albion Turkey. Stylized as a simple green bistro, there are a number of wild flowers growing green around the area, and enjoying the care and attention given to them. The living plants, genetically enhanced animals, and other trinkets of interest were also highly beloved by the Biotechnologists, who were able to grab many samples for use in reverse engineering. Of note is GAIA, another AI who is a foreign rival for New Amerik's SAL. GAIA has been the subject of much interest for our doktors, and there is a movement to study her for the development of further AI. Nonetheless, this shop is a good place for when the rides get too exciting, or one simply needs a place to cool down.

Next to the Kama Harmya is a business brought over from the United Affiliates of Japan: Dr. Yamamoto's Finest Kind Medical and Pleasure Center. Originally a rough pediatric hospital and whorehouse in Korea, it began to be frequented when Korea joined Japan and became affluent in the 80's. The Finest Kind is located in a discreet corner next to the Karma Harmya, and blends into the background well despite the characteristic Japanese smooth white plastic and blue LED lighted architecture. Inside, it serves as both a park hospital, but also a place where one may test for any number of diseases, buy Amerikan drugs illegal in other countries, and, of course, 'engage' with the Finest Kind's other employees, who come in a variety of ages, genders, species, personalities, and even a few dead people. They are all well paid, knowledgable about their actions, kept clean, and consenting to their job. Take a break with Dr. Yamamoto's Finest Kind!

The Sakura Resort is a massive hotel building, resembling a Sakura Tree in appearance and a living thing in nature; indeed, on peaceful days, some swear they can hear the building softly breathing. Inside, the hotel contains a massive center atrium that fills the center and trunk of the building. A central garden contains a veritable eden of plants, running water, and mechanical animals. The atrium fills a hollow space; the rooms themselves make a ring around it all the way up to the top. There are about four hundred rooms, each with a refresher room, mini-kitchen, and central room with two beds. The rooms resemble organic pods. To the side, the Sakura resort also includes a 'de-contamination' pool and spa, a tea garden, and also a 'zoo' of sorts with some of the more harmless specimens of the Hall.

In Vasquailand, we present to you the Middle Option Slumber Shop! A charming little store for those who aren't on the side of good, yet don't feel inclined to the side of evil, the Middle Option provides a third area, one where everyone can satisfy their thirst for neutrality! The store is set in an open air section, completely exposed to the world, and shielded by a large plastic dome complete with overheard cover in case of a burning sun. Underneath, the wares are priminently displayed, with grey suits and uniforms mixed with delightfully ordinary brown coats. Everything is designed for maximum practicality, without any thought for visual appeal or extremities!

Further inwards, in the center, we have the racks of toys, comprised of intellectual stimulators for the mind! Puzzles, four-dimensional rubix cubes, and even moral dilemma simulators are all available for buying! Why take an extreme option when you can always choose....the Middle Option?!
Last edited by New Amerik on Sun Jan 02, 2011 3:08 pm, edited 45 times in total.
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New Amerik
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Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Rides and Shops Pt. 2

Postby New Amerik » Mon Apr 26, 2010 10:30 pm

Big Brother's Estate:
The Illusioneers are ready to help you act out your fantasies with the Civilian Funtime Nuclear Arcade! Being put into Big Brother's Estate, no expense was spared to make the exterior bunker appearance of the arcade as realistic as possible - we even nuked an enemy's civilian center to get all those niggling details just right! The outside resembles a shelled, bombed, but still solid bunker, with a bright yellow Radiation symbol painted on the top! Surrounding the area is fake irradiated plants, mutated animals, and wrecked city ruins. Once inside, however, the floor turns to cement and bright lighting shows row upon row of delightful video machines allowing one to reenact their favorite scenes of horible, horrible nuclear devastation! There exists the FPS simulation game Prison Enforcer, letting one keep those dirty UnAmerikans in line however they please, and the strategic Bomber Command, where one attempts to pilot a nuclear bomber through various missions in the Middle East, Russia, and Mars! Perhaps the most exciting, however, is the multiplayer NationalCountries game, where players assume command of a real life country, and use the Big Board™ to carefully plot the devastation of their hated enemies or temporary allies! New countries include the Scandinavian Union, Free Nepal, Blackhelm Corporation, and the indomitable AMF (Atlantic-Magellan Federation)!

Our first ride for the GWO is the Dead Red Redeemer, a thrill ride made for Big Brother's Estate. Resembling a meat factory spinner, it is in reality a Scrambler-type ride, with special additions. Riders get up to the barbed wire gates of the area, where they read the various safety signs, before entering past rows and rows of gravestones, each emblazoned with the name of a Bolshevik who died in 1917 during the Soviet Revolution. From there, Riders will enter into the main ground, where they shall approach the spinning contraption, currently at rest. The ride resembles a spinning metal factory design, with spiked chains hanging from the roof of the ride, a central rod around which the riders go, and nine different 'troughs' arrayed around the three main arms, large enough to fit three people, and painted on the inside with dried 'blood' spatters and even rubber body parts.

The riders get in, the the ride begins to spin, increasing in rpm until it gets to dizzying speeds. As it goes, a mechanical arm lifts up from the middle, carrying a fake body, and mimics dropping the fake corpse into random troughs as it goes. The entire ride lasts about six minutes.

Another ride for Big Brother's Estate is the new Thunder Gun! This ride is of a new, but tested recently design, that so far has no equivalent in any other theme parks we know of. The Thunder Gun is an odd mixture of an old six-shooter revolver with twelve holes, and a modified artillery platform. Riders ascend a short ladder and climb inside a bullet shaped capsule, with several windows on the inside for them to view out of.

The ride operates by spinning around, with the 'bullet' compartments spinning around as well. However, this ride has a little surprise.....after about thirty seconds, a bullet compartment is shunted into the central chamber (compartments are numbered so less brave riders can exit earlier). After being in the chamber, the main gun will then fire - and the bullet will fire out! Fortunately, the gun fires at a weak strength, so the compartments are just launched upwards at a slow speed, and the average height reached is less than a mile above ground. Once it begins to fall, a parachute from the top unfurls, and it gently falls to the ground, the bullet sprouting six legs and opening up, letting the person get out before scuttling to the main ride.

The last ride for The Grand World Order is, appropriately, entitled Camp Griffith, and is one of the few roller coasters so far in Big Brother's Estate. It is, from the outside, a training outpost, made of polished steel and searchlights, tele screen cameras and PA systems. Riders approach the compound through an underground system, passing through the main doors down into a tunnel, complete with half-constructed routes, machinery, dim lights, and an aura of chill. The route stretches around, creating a nice long path until it reaches a large chamber, through which the start of the ride goes. The operators, standing in real Legionnaire armor, direct the riders to sit, enclosed in the six-person Stimulator ITVs. These are but mock-ups of the real thing, through which the riders shall start the ride.

Then, once the group has gotten on, the ITV is sent off, and it slowly travels off on the track towards darkness. First, it comes to a fake training ground, where animatronic men and women work out, drill, and prepare for their jobs as soldiers, all to the strains of the old song, "GI Blues". As they pass, the ride will be festooned with patriotic banners, both of New Amerik and GWO, as well as complimentary propaganda. This whole time will show the course of training from first getting off the government buses to the new soldiers marching in step to the beating of drums. Next, the ride shall make a short drop over a 'ledge' into the heart of an urban war-zone, complete with destroyed enemy tanks, dead enemy soldiers, and shot-up enemy buildings....the heroic side is suspiciously free of any damage whatsoever. Scenes included show such things as NA-B1 Plaguedroppers unleashing their vile ammunition, Legionnaires charging whoever we're currently at war with, and artillery smashing things to pieces in general.

From there, however, there will be a great boom and a splash of mud, and the ride shall begin turning an uphill curve. Angyls will appear, and heavenly music will begin to play. Then, a voice-over by Illusioneer Freeman will play, stating that, after being destroyed in battle, you now deserve your eternal award........right until the ride reaches the top of the precipice, and he goes on to say that, however, your destiny lies in forever defending the nation against it's foes. And thus begins the sixty foot drop. After that bit of excitement, however, the riders are treated to shots of a victory parade.....and finally, taken back to the beginning of the ride.

The Gorad Gulag 13 is placed in one corner of Big Brother's Estate, right across from The Rusted Razor. Done in a grim, Eurasian Siberian style, the Gulag is an imitation prison, with bars on the windows, security camera's, and magnetic fields preventing anyone from slipping through the bars. Inside, bare bulbs illuminate a central room, with one path leading to the "Changing Rooms", another leading to "Supply Bunker". In the Changing Room, there exists racks of various clothing done in the Des-Bali style, from grey prisoner jumpsuits to covered veils and headresses, as well as belts, gas masks, and Gulag 13 uniforms. In the supply rooms, there exists a number of replica weaponry, each carefully modified so as to be useless as an actual weapon. There also exist handful's of "Nuclear Dust', rubbery "Neko Brains", and even the cuddly "Build-A-Lytch" workshop for the kids.

The Rusted Razor exists in Big Brother's Estate, and is similarly done in grey Siberian. However, the bar and eatery exist in an underground room, and customers must descend a couple of steps to go in. Inside, speakers hidden throughout play sounds of distant explosions and weapons fire. Soft Des-Bali music permeates the area. At the bar, one can order a number of drinks, including the infamous Des-Bali Stones Blood, the Amerikan delicacy of Emperor's Poison, and other colorful drinks. Meanwhile, "black-market" foods are available to eat, including rough sandwich's, hot soup, lime flavored "Waste Water", and chocolate, for reasonable prices.

New in BIg Brother's Estate, The Fuhrer's Lace is being put in in Vasquailand! Featuring the only known statue of an attractive woman in Nazi dominatrix garb and Hitler Mustache, the shop is centered around the light-hearted nation of Herminia, where the woman are large, the men are thin, and the dolphins are grayish blue. One side of the shop sells a variety of stuff dealing with the nation - postcards of it's attractions, toys RC versions of their military vehicles, and plush toys of the Dinosaurs and Dolphins that roamed and roam the nation. All profits of course go to New Amerik; Herminia has no need for such trinkets as cash when they have other glorious things already.

The second part of the shop is a normal clothing store, selling such things as the tititular lace, in a variety of modest and not so modest versions of codpieces and corsets. Other items include leiderhosen, spiked high heels, trendy officer's kaps, whips, handcuffs, and those amusing "I visited a Nazi state and all I got..." shirts that seem to amuse people so. In addition, the store carries a selection of stereotypical German music, from military marches to "Der Fuhrer's Face" to random slogans in German like "I like shorts. They're comfortable and easy to wear!" Fun for everyone!

It is with pleasure that we unveil the Steel Hammer Detention Center, in Big Brother's Estate. The complex is directly modeled after an old World War 2 Germanic prison fortress, and in particular the Mengelian complex known for it's research in the failed Wundermann Project. The Steel Hammer is set up as a minature replica of a real prison complex, with 3,600 square feet of space at the bottom, and three floors of cells and walkways extending five feet on all sides, complete with stairways and lifter-skulls for the disabled. The inside is dark grey metal, not the usual black of Amerikan metal but the light grey and shininess of the European Coalition's. The walkways are steel and textured, and all room booths have bars across the doors that are set into place while the occupants eat. From the outside, it resembles a rectangular, but stepped building with real gun emplacements and fortified animatronic guards.

People enter through the for boding tall and armored doors into the waiting area, where they will be 'processed' and led to their table by a mock soldier to either a table on the floor or for a slightly more expensive price on a higher floor. Meals consist of mainly starchy and saucy fair, with noted dishes like bratwurst, sauerkraut, and beef stroganoff, while drinks range from bottled Spring waters to a menu devoted entirely to alchoholic drinks. In addition, soldiers are given a nice discount for services rendered. All in all, the area can fit around 320 guests.

Cantina 9 will be up for business shortly in Vasquailand! Live, live, from City 9, wherever the Hells that is, we bring you all the fake police gear and simulated torture one could watch! Appearing as a dark curved dome with spiked emplacements, the Cantina 9 was carefully coated with the muscle butter of UnAmerikans and oiled in their blood, achieving a true polished beauty! Inside, the floor is nothing but compacted dirt and hard sand, the show pit in the center and the stands at the back, while shop merchandise throngs the walls. Inside, tourists can buy such items as replica gasmasks, combat-issue boots, and replica batons, or even take a gander at some grey jumpsuits fresh from wherever the doktors got them from....

Several shows play throughout the day. Among these, at 9 am, 1pm, and 5pm there will be a simulated raid searching for political dissidents; from 10 am, 2 pm, and six pm there shall be a recreation of a torture scene; and at 11 am, 3 pm, and 7 pm there shall be a mock trial of a convicted UnAmerikan!


Freedom Zone:

Behemoth Business is preparing for showtime in the Freedom Zone. Join Captain Coriander, pirate and businesswoman, as she sails under the seas for the mystical White Whaler, sunk with a fortune in whale meat, scientific research,and oil in it's hold. The ride takes place near an artificial lake; colorful quaint piers line the docks with fading advertisements for "The White Whaler Fishing Company" and arrest warrants for "Captain Coriander, First Mate Huey, Navigator Hobbes, and their ship the 'Spiffy Submarine'". When the riders get to the loading area, an ironclad submarine pulls up, and sit's up to eight people. The ironclad then travels up the track into the air as loud calliope music blasts and Coriander's voice shouts, "Alright, let's get this junk moving? Darn, where's the gas pedal?.....Oh....yes....here....it....IS!"

With a blast, the sub reaches the top of the incline then dives underwater while speeding, and begins to weave, turn, and twist upside down under the water. The submarine rockets along the track until it meets up with another submarines, the Watterson's Wake, and "races" it for a while; then, corkscrewing, it dives down, turning on the illumination light. After reaching the bottom, it zooms along until reaching the Whale's graveyard, twisting and turning through a maze of bones. After exiting, it finally comes across the mythical White Wailer, suspended in the water. However, as it speeds underneath, the ship begins to crack and fall apart! Quickly, the sub zooms up the rail and clears the ship justs as it breaks in two, and speeds back up the ramp to the exit. As the riders exit, Coriander remarks cheekily, "Well, hey, so we failed. We'll get the treasure next time, no doubt about it!"

Sometimes, the only way to strive for freedom is at the end of a gun barrel. With this in mind, Liberation of the High General's Chair is placed within the Freedom Zone. The arena is walled off from the outside of Vasquailand, but the outside resembles a shelled, dusty palace with Revolution posters plastered all over it. These posters direct the riders to the arena waiting zone, where "G.I. John" gives instructions about the revolution, the need to reach the High General's Chair, and the safety rules. He also warns that Loyalist's have infiltrated their midst, and that the recruits should trust no one.

Once in the arena, the recruits suit up in the armory, where the maximum number of thirty paintball guns are held, as well as protective armor, and riot shields with paint batons. The recruits choose from the following:
1. "Soldier":Standard paintball rifle, with thirty rounds.
2. "Officer": Paintball pistol, twenty rounds, and paintmark saber.
3. "Gunner": Heavy paintball machine gun, must be set up before firing. Contains sixty rounds.
4. "Sniper": Paintball sniper rifle, fifteen rounds. Once per game, can call in paintstrike on a targeted area.
5. "Commando": Paintmark knife, and five paintball grenades. Can also lay painttraps to ensnare enemies. ten traps.
7. "Guard": Riot shield, and paintmark baton for hitting people. Also, paintgas.
Then, they go out into the main arena. The arena is littered with brush foliage, dead trees, and wrecked remains of Des-Balian vehicles(bought from one of the many scrap companies there). The Chair stands on top of a hill in the center of the arena; anyone who reaches it can defend it, but will be open to attack while doing so. The game continues until twentynine recruits are "dead", and the winner gets a picture of themself in the Chair with writing saying, "The New High General!"

Enjoy Vertical Voter, now in Freedom Zone. This tower rises exactly three hundred and fifty three feet in the air, and can easily be seen as it occupies a center area in the Zone. Surrounded by a wall screen, as the Voter rises it begans to show a cartoon explaining the use of votes to show support to a candidate, how they work, and an overview of both direct and representative voting. As the platform nears the top, the cartoon finishes playing as a candidate is shown being voted in as president.....and then it drops. However, as it drops, it begins spinning, and tilts on it's axis back and forth, creating even more excitement in the riders as they drop. The line is again a registration line, though the staff are various 'candidates', each with humorous campaign promises and party stances proudly displayed on the various voting posters that line the area.

The Freedom Zone's newest attraction had been already thought up and given to us by the nation involved. While we prefer to make our own up based on nation's styles, we've kept the origional while expanding on it. Please welcome Quenton Giraffe's Kid Islands! This is a ride in which children of all ages can venture through a miniature version of the Quattrablegian Islands. Using a combination of animatronics, hidden recorders, and some good old fashioned genetic engineering, the doktors have created as realistic an experience as possible. Utilizing every illusioning trick we could think of, the passengers of the Quattrablegia Express mini-train board in Iridian City, where tiny people peak out of skyscraper windows to say hello. Seals and dolpins pop out of the water along the Advantine coast. The train then crosses the King Simon Channel to the plains of Parop, where you just might see a herd of mechanical Quattrablegian giraffes grazing! The Express winds through the mountains of Marvellovakia, then down to the duchy of Saucourque, where the large Esperantist populations shouts a hearty "Saluton!" Then back across the Channel to the city of St Bede, where the train actually passes through its famed cathedral. Finish up your ride back in Iridian City, where King Nathan calls out, "Goodbye! Au revoir! Hasta luego! Gxis revido!" When you get off the train, get your picture taken with Quentin Giraffe himself!

Coming shortly to the Freedom Zone is the newest ride, Drunken Rednecks with Bazookas!, in New Amerik! The ride will be a rip-roaring version of an old dark shooting ride, with a theme much like the Second Confederacy before we invaded them and put their dissident poulace to the sword! The ride's entrance shall be an outdoorsy hunting shack, complete with animatronic hill-billy pickin' away at his ol' banjo as riders enter. From there, the people descend downstairs into an underground chamber, where they prepare to board their vehicles - giant Ford Behemoths, fresh from the Boneyard in California Holdings!

Each car has two fake bazookas on it, and as riders take off they are transported to several areas in time. First is the Rural setting, where would-be hunters get to blow away deer, other hunters, and aliens trying to steal cattle with military-grade weaponry! After that, take a trip to the Farmland, where illegal immigrants, DDT cropdusters, and twenty foot rattlesnakes are all par for the course as riders blast away! And after that, comes the War Zone, where their skills are pitted against enemy tanks, B-25 bombers, and lots and lots of artillery shelling! It's a competition to see who can rack up the most points, and win nothing but an adrenaline rush!

The Liberty Burger stand is opening up in the Freedom Zone. A registration line takes the customer all the way to the counter, where they are given a "vote ticket" and then move to a private "voting booth". Once in, a waiter dressed in formal attire will take their order, and then return with their meal. Done in Former America colors of red, white, and blue, the symbol is Votey the Ballot, the symbol of beaurocratic fun everywhere! A list of countries friendly to New Amerik will be included, allowing those registered to vote even on vacation! Outside, the kids can play in the "Future Voters Play Area", where they can swing down the Liberty Slide, shaped like a large, dented bell, play in the Ballpit of Beaurocracy, get lost in the Labyrinth of Democracy, and even compete in a mini-election for the president of New Amerik, where the winning president gets hauled off to jail by the Emperor himself!

The Civil Rights Celebratory Center, located in the Freedom Zone, is more fun than the name alone would suggest. Tucked away in the local area, the place has been given a 'urban bright' theme, and can be distinguished at night by it's vibrant pink neon sign, one letter buzzing on and off, and it's cheerful, indoor atmosphere. Music from over half a century ago, from the 70's and 80's play day and night. A miniature art museum holds a repository of Orlkjestad cultural arts of which some of the more 'touristy' are for sale, and the bar is fully stocked with drinks from both New Amerik, Orlkjestad, and the ancient 'daquiri's' of ages past.

Convergence Plaza - in the exact middle of the Freedom Zone - is a refreshing rest stop for people and a chance to enjoy the weather. This comes from the alternate history of the Chicagolands, and is a wonder to New Amerik as, on Earth, Chicago had been destroyed in 2024. The people of New Chicago are especially emotional about the place, and as such several have volunteered to make sure the plaza stays clean and beautiful, a testament to their beloved destroyed city.

The plaza itself is a mixture of grey and white cobblestones, and is completely open in a circular area. Surrounding it are hillocks of green grass, watered three times daily by the gardeners. There are a total of twelve wooden and cast-iron benches in the plaze, allowing weary guests a place to rest their feet and enjoy the scenery. In the center stands a wishing fountain, with a statue of a Capitalist in a business suit and briefcase by her feet shaking hands with a monocled and pith helmeted Imperialist man, who is shaking hands with a Authoritarian in military uniform and kepi hat, who is shaking hands with a armored Communist woman with a furred helmet and sword. These represent the goodwill of all cultures towards each other and a meeting place for different cultures. There are also six smaller fountains around the plaza that shoot water at regular intervals at each other.


Fantasy Land:

The first rollercoaster being built so far is the Fenric Falls Expeditionary Force, in Fantasyland. Themed as a mountainous coniferous forest, the ride revolves around a expeditionary group sent to explore these mysterious peaks. The water ride starts at the bottom of the Falls, where an "Explorer's League" line leads to the entrance.Along the path, videos promote both safety warning and the boisterous account of Henry Cavender, EXPLORER, as he waxes eloquently about the potential for new discoveries. However, at the end he is replaced by a drawling man stating that the Fytchlield Hunter's Association lays claim, and that any explorers should go home.

After the riders board the "canoes", they are sent upon a meandering river thst slowly goes upward. Although at first there is merely trees, after a minute riders see a (animatronic) dragon peering out at them from inside a cliff. The riders keep going, eventually moving into a small canyon, where they see more dragons, a few sherpas, and (to careful observers) a Wendy Waste Eagle head in the background. Suddenly, a shot rings out, and the boat turns to spy a Fytchlield hunter standing there, with a baby dragon trussed up next to him. As he taunts, "Say hello to Fenric Falls for me!", the boat lurches into an opening in the cave and begin "crashing" about in the rapids in the cave. After about a minute, the water track steeps up, and the riders start to move upwards as scenes of hunters shooting, tying up, and displaying dragon trophies appear. Then, they go over the lip, and splash down Fenric Falls, or at least a sixty foot version. After getting thoroughly wet, they come across a battlescene, where the sherpas and explorers are fighting back and beating the hunters away. The riders come back to the station, and Henry Cavender welcomes them back and says he hopes they enjoyed the expedition.

New in Fantasyland comes a 3-D simulator, dubbed the "T-S Dimensional Hopper". Based on a real Dimensional Hopper owned by a friend of the Emperor's, the ride resembles a large enclosed dark green bubble with bi-plane wings jutting out from the sides and a large, rusted propeller. The simulator resides on top of a short one story building, which contains a large path traveling all the way up to the roof. Along the way, the walls contain decorations taking the riders to be from the dawn of man all the way to the destruction of the US in 2024, a miniature history of civilization.

The ride itself seats thirteen people, a normal crew of twelve plus a random person chosen as the "Navigator". Also inside in the true cockpit sits the pilot. Once seated, the plane physically lifts off, and as the Navigator is asked to think of a time period to travel to their thoughts are analyzed and transmitted to the pilot. The pilot then actually flies the T-S Dimensional Hopper through a self-made portal to an approximate dimension. In this way, the riders may experience the undead Tomb Kings doing ceremonial battles in their chariots for the glory of the gods; Scrap pirates firing shrapnel over acidic seas; Gaullic Knights charging towards Romanic infantry; cavemen riding dinosaurs for use as excavation vehicles and riding foot-powered war machines; and many other such marvels. After about five minutes, the T-S rides home, docks, and lets the passengers out and begins again.

The Haunted Pipeline is now installed in Fantasyland! Designed to provide a scare ride based around a nuke attack and all the bad things accompanying it, the ride itself appears to be a giant pipe with a background screen. On the screen, animations of nuclear weapons dropping and mushroom clouds are shown. The ride is surrounded by scenes of nukular devastation, with Haz-Mat employees directing riders into the "safety" of the Nuketime Underground Ministry Bunkers. Inside the ride building, the path appears to be a grey-metal corrider leading downward, surrounded by yellow and black warning tape and flickering yellow bulbs. Once the riders have gone down far enough, the corrider opens up into a large hall, where riders shall board. It is styled like a large bunker, with signs illustrating how the new "survivors" should safely board the Bunker Trams and go to their new home. Once inside the Tram, up to ten people each can zoom off into the darkness and safety of the pipes.......

...Or so they think. After zooming off, the riders go through dim light, seeing the greyness of the pipes. After about a minute, though, a voice calls out on the intercom, "We have a pipe malfunction in the Tram Pipe route! Abort! Abort! I repeat, Abor-" Suddenly, a section of pipe cracks open, and the track abruptly swings towards it, taking the riders down out of the pipe. What they see there is nightmarish. First, they zoom down a large cavern, where large, scary robotic bats swoop above their heads, and speakers hidden in the background scream and wail. The tram takes the riders down, and then above a large hole in the bottom, which glows red and giant eyes can be seen staring out. After that, the riders emerge in another cavern where a crack in the surface has erupted. In the center on a glowing platform lies an unexploded hydrogen bomb, leaking green material and hissing. The track swerves and twists suddenly and seemingly at random as it comes closer to the 'bomb'. Two-faced rats snap at the riders, zombie hands of dead civilians claw at the tram from below the track, and the moaning is everpresent. Then, when the tram appears to be almost directly headed towards the bomb, it appears the track ahead has melted into radioactive goo. As the tram reaches it, it suddenly turns sideways and screams upward, throwing the (strapped in) riders back in their seats. It goes above and then the track reaches above the gorund, throwing the riders into the middle of a city destroyed by the nukes. As the tram speeds along, the riders see mutants fighting over scraps of food, hysterical people in rags running out of homes carrying "The End is Near!" signs, and a mother gently trying to soothe a doll as though it were alive. Then, the track "falls" through another crack in the ground, and the riders go through utter darkness. Eventually, a chittering being of electricity is shown hanging around some wires; it grins, waves, then bites into the wires, suddenly unleashing light and slowing the tram down, until the tram slowly rolls out a hole into a pipe and out to another bunker, disused and dusty. As the riders get out, a voice comes on the intercom and says, "Hey, how did you get here! Your clothes....that tram.....you look just like the people that fled to the bunkers after the nukes hit! But that's impossible.....that was over two hundred years ago......"

Ahhh, giant monsters, mad inventions, and fast rides; the Illusioneer's have a special part in their heart for the Mortasheen Coaster. Standing 3,396 feet in length and more than 115 feet tall, this baby is on display in Fantasyland! We have traded for some harmless creatures, brought in a few of our own, and paid several doktors to give this ride the realness it deserves! Wooden and 'decrepit', the ride is ironically maintened everyday to look as decrepit as possible. A big sign on it says "Closed Due to Safety Hazards" in big red lettering; don't be fooled, it works perfectly well! As the potential riders shuffle by, an attendant will appear, dusty, ragged, and blood-spattered, and graciously welcome riders inside, claiming that they are 'making an exception for the adventurous today'. Once coerced, they will lead the riders through the line, passing broken-down safety signs, markers warning of 'unusual phenomena', and signs of destruction of a mysterious nature. Riders are led up to the entrance, where the cars will show paint flaking off, gouges, and 'broken' safety bars that nonetheless work quite well. Riders will be warned not to stick extremities outside unless they wish to end up like Hugo, at which point our one-armed ride attendant will pop out and wave - with his only remaining arm, of course. Then, the attendant will slap the back of the car, and it will set off.

The ride will start by speeding up for a minute, then slowing, then starting in a series of fits. As it continues, the riders will ascend a steep track that will creak ominously. A voice will appear, guided by a Scientology Mind Amplifier, who will appear floating up as the riders descend, it's five brains pulsating with green veins and it's solitary green eye shining upon the riders, as it's tendrils curl and it says, "You have deigned to intrude into my world? Flee, mortals!......Of course, you can't do that now...." It will sink down out of sight, chuckling, and then the riders will be sent to hell.

.....Not literally, of course. The rollercoaster will dive, with several parts of the track obscured by holograms to appear broken off, and the riders will hurtle into a Nightmarish land. They will hear the drone of insects fill the air, and several enlarged grotesque flies will zoom next to them, looking menacing until hurtling off. The car will twist around a steamwork city, twirling round spires and minarets and going through corkscrews that appear to the riders about to throw them off. After they escape the city, they shall enter upon a sleeping reptiles back, so large that as they go across it's spine several fake facehuggers jump out at them. Afterwards, they go down onto a plain, where malignant Cancerbeasts and Rapturous Fungi are spread out. The soundtrack will at this point be a medley out popping noises, oozing roots, and the beginning strains of Bolero. Then, a light shall pierce the dark 'cave'; it is natural sunlight, and the track takes the riders up out of the darkness and on top of the fake mansion that just so happens to be there. Next, the ride goes back down, into the mansion, where it is turned into a ride through Escheristic pipes that, due to the Illusioneer genius, really are moebius shaped. The ride shall zoom past a labroom, where a magnificently insane scientist and his hunchbacked companion shall laugh as they dance around a hole in the floor; out of this, a giant mottled animatronic hand emerges, and grabs the car and riders and flings them out through a nearby skylight. The car shall go sailing through the air: in truth, the car is guided by magnets and will not fall, and in emergencies is outfitted with hover capability. The car will land with a jolt on another piece of track , where it will corkscrew again before coming to the Grand Turbine. This turbine extend out of the ground in pipe like format and rises fifty feet above ground. The car goes, goes, goes around the turbine, holes cut in it's rotating fins to allow the car to pass through. Afterwards, the cars goes through another turn around, then gently slows to a halt before coming back to the entrance.

Hephaestus's Forge.....in Fantasyland now at Vasquailand! The ride is actually partially underground; the doktors of New Amerik put in a miniature volcano just for the ride! Riders walk up a path around the base of the volcano to get to the entrance, where a modern-day minecart with lap restraints await them. After getting in, the mine carts rattle off into a section of piping, where they travel up around the vocano until suddenly diving into the ground.

Inside, the pipes take the riders on a wild underground journey. The initial drop takes them inside the volcano, and they travel through an introductory underground chamber, complete with stalctites and bats. The pipes are transparent and made of a powerful glass, enabling the riders to see around them. As they go through the chamber, the carts swing around suddenly and veer off into an artificial underground lake, complete with fake lava bubbling around and Molotar Children riding around in their magma boats and sailing the waves. The piping travels underneath the lava, allowing the riders to view rock fish and armored sharks snapping at the piping. The piping rises back up in an incline up and out of the volcano. An "earthquake" would then shake the cart around the ride in a series of false falls before suddenly a rumbling is heard. The cart starts to spped up as it nears the top, and then.........as the art descends into the fifty foot drop down into the volcano's mouth, it goes off. The riders get to enjoy the drop surrounded by lava spewing up out of the volcano before curling around and twisting though more tunnels before rising up, out, and back to the start.

The Dessertatorium is ready for business. A factory appearing to be made out of candy, it is open in Fantasyland. Once inside, the sugared-up constantly hyper catgirls dash around on mini-bridges above visitors heads, moving candy, making candy, or just eating candy. The hallway inside leads to the "factory floor", where samples of every single candy New Amerik can get it's hands on are stored. Next to that, the "Employee of the Month" is an exhibit hall holding some impressive world records, like the one ton Kat-Kit Bar, seven entire gummi ecosystems, including bacteria, the seventy foot long Licorice Boot Lace, and a Starburst with an estimated 437 various flavors. Warning signs are everywhere, including health notices for kids and diabetics. Also of note are the brightly suited bouncers, who rough up and throw out any troublemakers who harass the working catgirls or try to take pictures of those wearing dresses as they pass by overhead.

We welcome the Mother Jones Miner's Choice. This shop is located out next to Hephaestus's Forge, and is an eatery for those who prefer their food HOT. Tea is the drink of choice, with select varieties from Japan, Eurasia, and even the Elder Cults. For those who prefer more solid fare, try the delightfully spicy Tandoori, or the mind-boggiling hot Texas Nuke Chili. Radio-Rat is available for the more daring crowd, as fried rat served with a helpful dose of 11 kinds of radiated herbs and spices is a challenge for most outside of the New York Rad Zone. The shop is decorated as a old-timey miner's store, with pick-axe's, power drills, and headlamps adorning the walls and a shrine to Mother Jones, the miner's angel, off to one side

Summoning all of our construction expertise, Vasquailand's engineers will be busy making the Kipper Bistro, in honor of our first and greatest ally. The Kipper Bistro, done in tasteful Brittani-Gaullian architecture, exists as a central location in Fantasyland, and is hoped to be one of the highlights of the area. Visitors are welcomed inside, where the atmosphere takes on that of a small but friendly bistro where the waitresses are friendly and the hot coca hot.

Inside, the Bistro offers a variety of merchandise to choose from, from a sortment of sweet coffee and tea drinks to alchohol of all kinds. It also offers clothing, hats, mittens, and of course embarrassing t-shirts to wear as well. Mugs can be found in both the sensible and humous varities, and the back houses a fabulous gift shop for the children.
Last edited by New Amerik on Sun Jan 02, 2011 5:40 pm, edited 9 times in total.
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Chaos Crescent
Minister
 
Posts: 2582
Founded: Feb 08, 2010
Ex-Nation

Postby Chaos Crescent » Mon Apr 26, 2010 10:33 pm

Full Name: Chaos Crescent
Government Type: Principality Monarchy
Tech Level: FT (With cat people and dog people along with humans)
Area for attraction: which every fits
Attraction(ride/shop/other. If other, explain):other (explained in type)
Type(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.):

A resort with a sizable pool and plants from home it looks like a Sakura Tree(Cherry Blossom) that is silver and white, always in bloom and has a green tint. However many rooms for the building. The staff is a mix of humans, catpeople (mostly waitress) and dog people (cooks and waiters). Food anything thats not a person.
Last edited by Chaos Crescent on Tue Apr 27, 2010 6:16 pm, edited 1 time in total.
Dovie'andi se tovya sagain.
Mind what people do, not only what they say, for deeds will betray a lie. Willfully turning aside from the truth is treason to one's self.
Fun^10 x int^40=ir2
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I am your delusion.
Galactic Economic and Security Organization Member?

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Orlkjestad
Negotiator
 
Posts: 5266
Founded: Aug 31, 2009
Ex-Nation

Postby Orlkjestad » Mon Apr 26, 2010 10:34 pm

Full Name: The Intercontinental Federation of Orlkjestad
Government Type: Constitutional Monarchy
Tech Level: MT
Area for attraction: Freedom Zone
Attraction(ride/shop/other. If other, explain): Shop
Type(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Restaurant

Liberty Burger
A diner adorned with red, white, and blue, the colors of democracy! The wide menu offers such items as salads, hamburgers, milkshakes, and sundaes! The mascot of the restaurant, Votey the Ballot, would be happy to take a picture with the kids, all while reminding them to vote! You can even cast your vote in elections all over the world in this restaurant! Includes a kiddie zone containing items such as the Liberty Slide, Ballpit of Liberty, and the Labyrinth of Democracy!
Last edited by Orlkjestad on Tue Apr 27, 2010 7:39 pm, edited 1 time in total.
The Reformed Republican Union Of Orlkjestad
Comrade-President Leon Palantine
Vice President Arcturo Tarentum
Secretary Of Foreign Affaires Marco Valentia
Storefronts: They're all under construction, please go away
Alliances: Forever alone
Other Threads: The Severan Faith
Alert Levels
DEFCON: 1 2 3 4 [5]
Terrorism Alert Levels: [Low] Guarded Elevated High Severe

"Although we see the world through different eyes, we share the same idea of paradise." -The Pet Shop Boys in Se A Vida E

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Novus Niciae
Negotiator
 
Posts: 5471
Founded: May 15, 2007
Ex-Nation

Postby Novus Niciae » Mon Apr 26, 2010 11:11 pm

Full Name: Novus Niciae
Government Type: Meritocratic Republic
Tech Level: FT
Area for attraction: Futures of Tommorow(FT)
Attraction(ride/shop/other. If other, explain): Shop
Type(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Food, drink & kiddie play area.
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have if wishing a shop. Maximum five sentences:

McDonnell's Restaurant,
A fast food establishment that serves several different types of burgers and sushi, the full range of Neko Cola brand softdrinks and coffee are available as drinks.
The play area is a standard neko themed children's playground with an adventure gym and a swing set, The play area is in easy view of the outdoor dining area.
The staff wear a red cat ear hat and the mascot is a magician called Raymond McDonnell and his side kicks are various anthropomorphic menu items from the restaurant.
All food and drinks have complete nutritional information on the packaging and are nutritionally balanced and made from local ingredients where possible to ensure freshness.
Last edited by Novus Niciae on Mon Apr 26, 2010 11:32 pm, edited 6 times in total.
For: Free thought, 2 state solution for Israel, democracy, playing the game.
Against: Totalitarianism, Theocracy, Slavery, Playing the system
Tech Level: FT

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New Amerik
Powerbroker
 
Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Postby New Amerik » Tue Apr 27, 2010 4:55 pm

Novus Niciae wrote:Full Name: Novus Niciae
Government Type: Meritocratic Republic
Tech Level: FT
Area for attraction: Futures of Tommorow(FT)
Attraction(ride/shop/other. If other, explain): Shop
Type(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Food, drink & kiddie play area.
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have if wishing a shop. Maximum five sentences:

McDonnell's Restaurant,
A fast food establishment that serves several different types of burgers and sushi, the full range of Neko Cola brand softdrinks and coffee are available as drinks.
The play area is a standard neko themed children's playground with an adventure gym and a swing set, The play area is in easy view of the outdoor dining area.
The staff wear a red cat ear hat and the mascot is a magician called Raymond McDonnell and his side kicks are various anthropomorphic menu items from the restaurant.
All food and drinks have complete nutritional information on the packaging and are nutritionally balanced and made from local ingredients where possible to ensure freshness.


The McDonnell's Industrial Food Plant is placed near the entrence connecting it to the main area, giving any one entering a pleasant view. Tastefully decorated in red, white, and light blue, the area is, using what knowledge New Amerik New Amerik has, done in a industrial mechanical style. Assembly lines guide visitors to the main restaurant as well as the play area. While the staff wears red cat ear caps, viewable bulky automated robots carefully design and create each meal. The Resouce Gathering Zone has futuristic bouncy cattle, vegtable beasts, and nekos, a swing set , and a plastic 'industrial playground'. The mascot is dressed in coveralls, goggles, a striped hat, and is pictured in restaurant happily surrounded by his sidekicks. The menu serves burgers, sushi, imitation nekonuggets (from the Black Plains), Neko Cola, coffee, and fries. Kid's meal toys are a range of twelve different cat-based robotic mechs, named Lighting Felines.
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NALOW 3 = Defensive Actions
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New Amerik
Powerbroker
 
Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Postby New Amerik » Tue Apr 27, 2010 6:51 pm

Chaos Crescent wrote:Full Name: Chaos Crescent
Government Type: Principality Monarchy
Tech Level: FT (With cat people and dog people along with humans)
Area for attraction: which every fits
Attraction(ride/shop/other. If other, explain):other (explained in type)
Type(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.):

A resort with a sizable pool and plants from home it looks like a Sakura Tree(Cherry Blossom) that is silver and white, always in bloom and has a green tint. However many rooms for the building. The staff is a mix of humans, catpeople (mostly waitress) and dog people (cooks and waiters). Food anything thats not a person.


The Sakura Resort is approved for Vasquailand, and will be placed at one end of the park. Due to it's status as a resort, the building will NOT be in the park; instead, it will be placed at an intersection outside of the main park and by Futures of Tomorrow. Sakura Resort has been latched onto by our Biotechnists, and they have been responsible for the extensive biotechnology theme. An enormous array of plants have been moved in to accomodate.

The Sakura Resort is a massive hotel building, resembling a Sakura Tree in appearance and a living thing in nature; indeed, on peaceful days, some swear they can hear the building softly breathing. Inside, the hotel contains a massive center atrium that fills the center and trunk of the building. A central garden contains a veritable eden of plants, running water, and mechanical animals. The atrium fills a hollow space; the rooms themselves make a ring around it all the way up to the top. There are about four hundred rooms, each with a refresher room, mini-kitchen, and central room with two beds. The rooms resemble organic pods. To the side, the Sakura resort also includes a 'de-contamination' pool and spa, a tea garden, and also a 'zoo' of sorts with some of the more harmless specimens of the Hall.
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The Floor Kippers
Post Czar
 
Posts: 37624
Founded: Feb 12, 2010
Ex-Nation

Postby The Floor Kippers » Wed Apr 28, 2010 1:08 am

Full Name:The United Kingdom Of The Floor Kippers
Government Type: Liberal Democratic Socialists
Tech Level:PMT
Area for attraction:You choose
Attraction(ride/shop/other. If other, explain): Ride
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Rollercoaster
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences:
A Environmentally stunning nations famed for It's deadly Mountains, Home to Dragons. Also famed for a 3000 ft waterfall and acommpanying Canyon, It is known for the good interaction Between Non-Humans, Semi Humans and Humans.
Co-Founder of The Realm of Unrestricted Science.
“The shortest unit of time in the multiverse is the New York Second, defined as the period of time between the traffic lights turning green and the cab behind you honking.”
"Never discuss religion, politics, or toast"
Great Nepal wrote:
The Floor Kippers wrote:Britain has a stronger claim than Argentina does.

That doesn't say much...
Martian alien slugs who have never heard of earth have stronger claim than Argentina.

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New Amerik
Powerbroker
 
Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Postby New Amerik » Wed Apr 28, 2010 1:12 am

Orlkjestad wrote:Full Name: The Intercontinental Federation of Orlkjestad
Government Type: Constitutional Monarchy
Tech Level: MT
Area for attraction: Freedom Zone
Attraction(ride/shop/other. If other, explain): Shop
Type(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Restaurant

Liberty Burger
A diner adorned with red, white, and blue, the colors of democracy! The wide menu offers such items as salads, hamburgers, milkshakes, and sundaes! The mascot of the restaurant, Votey the Ballot, would be happy to take a picture with the kids, all while reminding them to vote! You can even cast your vote in elections all over the world in this restaurant! Includes a kiddie zone containing items such as the Liberty Slide, Ballpit of Liberty, and the Labyrinth of Democracy!


The Liberty Burger stand is opening up in the Freedom Zone. A registration line takes the customer all the way to the counter, where they are given a "vote ticket" and then move to a private "voting booth". Once in, a waiter dressed in formal attire will take their order, and then return with their meal. Done in Former America colors of red, white, and blue, the symbol is Votey the Ballot, the symbol of beaurocratic fun everywhere! A list of countries friendly to New Amerik will be included, allowing those registered to vote even on vacation! Outside, the kids can play in the "Future Voters Play Area", where they can swing down the Liberty Slide, shaped like a large, dented bell, play in the Ballpit of Beaurocracy, get lost in the Labyrinth of Democracy, and even compete in a mini-election for the president of New Amerik, where the winning president gets hauled off to jail by the Emperor himself!
The Basics of New Amerik
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NALOW 4 =
NALOW 3 = Defensive Actions
NALOW 2 = Open War
NALOW 1 = Total War
NALOW 0 = Blackout

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New Amerik
Powerbroker
 
Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Postby New Amerik » Wed Apr 28, 2010 1:42 am

The Floor Kippers wrote:Full Name:The United Kingdom Of The Floor Kippers
Government Type: Liberal Democratic Socialists
Tech Level:PMT
Area for attraction:You choose
Attraction(ride/shop/other. If other, explain): Ride
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Rollercoaster
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences:
A Environmentally stunning nations famed for It's deadly Mountains, Home to Dragons. Also famed for a 3000 ft waterfall and acommpanying Canyon, It is known for the good interaction Between Non-Humans, Semi Humans and Humans.


The first rollercoaster being built so far is the Fenric Falls Expeditionary Force, in Fantasyland. Themed as a mountainous coniferous forest, the ride revolves around a expeditionary group sent to explore these mysterious peaks. The water ride starts at the bottom of the Falls, where an "Explorer's League" line leads to the entrance.Along the path, videos promote both safety warning and the boisterous account of Henry Cavender, EXPLORER, as he waxes eloquently about the potential for new discoveries. However, at the end he is replaced by a drawling man stating that the Fytchlield Hunter's Association lays claim, and that any explorers should go home.

After the riders board the "canoes", they are sent upon a meandering river thst slowly goes upward. Although at first there is merely trees, after a minute riders see a (animatronic) dragon peering out at them from inside a cliff. The riders keep going, eventually moving into a small canyon, where they see more dragons, a few sherpas, and (to careful observers) a Wendy Waste Eagle head in the background. Suddenly, a shot rings out, and the boat turns to spy a Fytchlield hunter standing there, with a baby dragon trussed up next to him. As he taunts, "Say hello to Fenric Falls for me!", the boat lurches into an opening in the cave and begin "crashing" about in the rapids in the cave. After about a minute, the water track steeps up, and the riders start to move upwards as scenes of hunters shooting, tying up, and displaying dragon trophies appear. Then, they go over the lip, and splash down Fenric Falls, or at least a sixty foot version. After getting thoroughly wet, they come across a battlescene, where the sherpas and explorers are fighting back and beating the hunters away. The riders come back to the station, and Henry Cavender welcomes them back and says he hopes they enjoyed the expedition.
The Basics of New Amerik
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Founder of the ROUS
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NALOW 4 =
NALOW 3 = Defensive Actions
NALOW 2 = Open War
NALOW 1 = Total War
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Lovable Weirdos
Diplomat
 
Posts: 912
Founded: Mar 06, 2010
Ex-Nation

Postby Lovable Weirdos » Wed Apr 28, 2010 1:59 am

We'll apply for a ride and a stall, in seperate areas:

Full Name: The Matriachy of Lovable Weirdos
Government Type: Democratic Socialists
Tech Level: Mixed
Area for attraction: Freedom Zone
Attraction(ride/shop/other. If other, explain): Ride
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Rollercoaster. UNDERWATER rollercoaster. With free burgers at the end, so you can get your calories back.
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: You should know a bit by now. But we're a mostly nice'n'normal nation with a bunch of things that put the 'mostly' in mostly nice'n'normal. In fact, make the 'mostly' into 'somewhat', because that's probably more correct. Also, despite leaning towards the left side of things, we're pro-slavery.

Full Name: The Matriachy of Lovable Weirdos
Government Type: Democratic Socialists
Tech Level: Mixed
Area for attraction: Fantasyland
Attraction(ride/shop/other. If other, explain): Shop
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Candy, so you're hyper in time for all the rides. Lots and lots of candy. So much there's actually a health warning at the front to not bring your kids here more than once. And all the workers are catgirls.
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: Seeeeeeeeeeeeeeeeeee aboveeeeeeeeeeeeeeeeeeeeeeee
On hiatus from these forums until 2012. Can still be contacted via telegram.

Panzerjaeger wrote:We have Hitler! Greatest Liberal Ever!

Assassinistan wrote:Does speed make you faster?

New Amerik wrote:So I'm scrolling the Internet, and it's three in the morning, and I see flag, flag, flag, flag, flag, flag, flag,flag, flag, and then BAM! A HORSE! And I go, "Holy Christ! That person's some kind of weirdo!"

Old Erisia wrote:wait... so its NOT normal to fire calcium carbonate hormone-filled darts into your prospective mates??

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New Amerik
Powerbroker
 
Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Postby New Amerik » Wed Apr 28, 2010 2:43 am

Lovable Weirdos wrote:We'll apply for a ride and a stall, in seperate areas:

Full Name: The Matriachy of Lovable Weirdos
Government Type: Democratic Socialists
Tech Level: Mixed
Area for attraction: Freedom Zone
Attraction(ride/shop/other. If other, explain): Ride
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Rollercoaster. UNDERWATER rollercoaster. With free burgers at the end, so you can get your calories back.
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: You should know a bit by now. But we're a mostly nice'n'normal nation with a bunch of things that put the 'mostly' in mostly nice'n'normal. In fact, make the 'mostly' into 'somewhat', because that's probably more correct. Also, despite leaning towards the left side of things, we're pro-slavery.

Full Name: The Matriachy of Lovable Weirdos
Government Type: Democratic Socialists
Tech Level: Mixed
Area for attraction: Fantasyland
Attraction(ride/shop/other. If other, explain): Shop
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Candy, so you're hyper in time for all the rides. Lots and lots of candy. So much there's actually a health warning at the front to not bring your kids here more than once. And all the workers are catgirls.
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: Seeeeeeeeeeeeeeeeeee aboveeeeeeeeeeeeeeeeeeeeeeee


First:
Behemoth Business is preparing for showtime in the Freedom Zone. Join Captain Coriander, pirate and businesswoman, as she sails under the seas for the mystical White Whaler, sunk with a fortune in whale meat, scientific research,and oil in it's hold. The ride takes place near an artificial lake; colorful quaint piers line the docks with fading advertisements for "The White Whaler Fishing Company" and arrest warrants for "Captain Coriander, First Mate Huey, Navigator Hobbes, and their ship the 'Spiffy Submarine'". When the riders get to the loading area, an ironclad submarine pulls up, and sit's up to eight people. The ironclad then travels up the track into the air as loud calliope music blasts and Coriander's voice shouts, "Alright, let's get this junk moving? Darn, where's the gas pedal?.....Oh....yes....here....it....IS!"

With a blast, the sub reaches the top of the incline then dives underwater while speeding, and begins to weave, turn, and twist upside down under the water. The submarine rockets along the track until it meets up with another submarines, the Watterson's Wake, and "races" it for a while; then, corkscrewing, it dives down, turning on the illumination light. After reaching the bottom, it zooms along until reaching the Whale's graveyard, twisting and turning through a maze of bones. After exiting, it finally comes across the mythical White Wailer, suspended in the water. However, as it speeds underneath, the ship begins to crack and fall apart! Quickly, the sub zooms up the rail and clears the ship justs as it breaks in two, and speeds back up the ramp to the exit. As the riders exit, Coriander remarks cheekily, "Well, hey, so we failed. We'll get the treasure next time, no doubt about it!"

Second: The Dessertatorium is ready for business. A factory appearing to be made out of candy, it is open in Fantasyland. Once inside, the sugared-up constantly hyper catgirls dash around on mini-bridges above visitors heads, moving candy, making candy, or just eating candy. The hallway inside leads to the "factory floor", where samples of every single candy New Amerik can get it's hands on are stored. Next to that, the "Employee of the Month" is an exhibit hall holding some impressive world records, like the one ton Kat-Kit Bar, seven entire gummi ecosystems, including bacteria, the seventy foot long Licorice Boot Lace, and a Starburst with an estimated 437 various flavors. Warning signs are everywhere, including health notices for kids and diabetics. Also of note are the brightly suited bouncers, who rough up and throw out any troublemakers who harass the working catgirls or try to take pictures of those wearing dresses as they pass by overhead.
The Basics of New Amerik
Factbook | Portfolio | Resurrection Offered (Storefront) | Embassy
Founder of the ROUS
*NALOW 5 = Open Peace
NALOW 4 =
NALOW 3 = Defensive Actions
NALOW 2 = Open War
NALOW 1 = Total War
NALOW 0 = Blackout

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Ramsetia
Minister
 
Posts: 2755
Founded: Aug 31, 2009
Ex-Nation

Postby Ramsetia » Wed Apr 28, 2010 3:01 am

Full Name: The Imperial Refugee Fleet of the Former Nation of Ramsetia
Government Type: Dual Monarchy
Tech Level: Future Tech/Organic
Area for attraction: Futures of Tomorrow
Attraction: Ride
Category: Rollercoaster/Simulator. Themes of possible squick and body horror. And/Or a restaurant.
Summarize your nation: The Imperial Refugee Fleet is the Remnants of the Imperial Territories after being ejected from earth. We used to be humans, but after a little too much genetic meddling, we weren't anymore. We were ejected by Xenophobic nations, and fled for the stars in living generational ships. Our technology is entirely organic, using created organs and creatures for tools and vehicles. Clothing generally reflects the cramped spaces, and luxurious climate of the Refugee fleet. Food is...well...have you ever seen the movie eXistenZ? Difference is, we don't hide guns in it.
Last edited by Ramsetia on Wed Apr 28, 2010 3:04 am, edited 1 time in total.
Our national Embassy Programme: viewtopic.php?f=23&t=30197
Our Standard Factbook: viewtopic.php?f=23&t=30375&start=0
Our FT-specific Factbook: viewtopic.php?f=23&t=47987&start=0
My photobucket: http://s108.photobucket.com/albums/n37/houseckatna/ speak, 'friend', and enter.

I do request-art for weapons, vehicles, and soldiers. Telegramme me for further details, or if you've given me a request that I seem to have forgotten.

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New Amerik
Powerbroker
 
Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Postby New Amerik » Wed Apr 28, 2010 3:33 am

Ramsetia wrote:Full Name: The Imperial Refugee Fleet of the Former Nation of Ramsetia
Government Type: Dual Monarchy
Tech Level: Future Tech/Organic
Area for attraction: Futures of Tomorrow
Attraction: Ride
Category: Rollercoaster/Simulator. Themes of possible squick and body horror. And/Or a restaurant.
Summarize your nation: The Imperial Refugee Fleet is the Remnants of the Imperial Territories after being ejected from earth. We used to be humans, but after a little too much genetic meddling, we weren't anymore. We were ejected by Xenophobic nations, and fled for the stars in living generational ships. Our technology is entirely organic, using created organs and creatures for tools and vehicles. Clothing generally reflects the cramped spaces, and luxurious climate of the Refugee fleet. Food is...well...have you ever seen the movie eXistenZ? Difference is, we don't hide guns in it.


OOC: No problem with organic. New Amerik reflects that in the biotech section of the Hall.

IC: What if New Amerik were forced to flee Earth? The Organism answers that question as it takes the riders on a possible fate for the Earth's various nations. The Organism is a large simulator shaped like a pulsating heartpod, the walkway a blood stream leading into it. As the rider's enter, they are divided into four 'chambers' each with seating for twentyfour people and a giant screen, the sides mottled with wire 'arteries' and the overhead lighting a glowing tumor. As the rider's strap in, a chittering Biotechnist appears on screen, warning the occupants that they must leave, as they are Science and Progress's only hope. Suddenly, the heart starts thumping as the audience is jolted back and onscreen, the heart pod flaps giant, fleshy tendril wings and flees the hangar, along with four others. Suddenly, a bright beam hits the side of one of the pods onscreen, and it implodes in a messy fashion, leaving bits or gore and blood on screen. Then, a bright beam glances the side of the simulator, and as it shakes a bag of red water splashes over the audience. The inside of the pod starts writhing, and it spins until caught by....a tractor tongue, belonging to a large toad-like creature hovering over the pod. It starts to draw it into the exposed mouth, and down it's throat, until the simulator reaches the inside of its' stomach. Then, Virus Euo comes out, and does an awesome dance number, until the side of the transport's stomach is blown open and he gibbers out. The pod moves into outerspace, swoops and crashes through the mechanical fighter enemies and beams, until it finally gets far enough away and uses it's juice to rapidly propel it out into space. "A New Beginning" appears on the screen, the exit door opens, and the ride is finished for this group.
The Basics of New Amerik
Factbook | Portfolio | Resurrection Offered (Storefront) | Embassy
Founder of the ROUS
*NALOW 5 = Open Peace
NALOW 4 =
NALOW 3 = Defensive Actions
NALOW 2 = Open War
NALOW 1 = Total War
NALOW 0 = Blackout

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Des-Bal
Post Czar
 
Posts: 32801
Founded: Jan 24, 2010
Ex-Nation

Postby Des-Bal » Wed Apr 28, 2010 5:28 pm

Full Name: The Federation of Des-Bal
Government Type: (WA)Compulsory Consumerist (RP) Tricamereal Libertarian Federation
Tech Level: late MT bits of PMT starting to show
Area for attraction:Freedom zone
Attraction(ride/shop/other. If other, explain):Other, Paintball Course reenacting the battle for the High Generals chair
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): I don't know where this falls in
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: Clothing: Western provinces along with Kraytt use veils and masks to cover the face and protect from particulate. Drink: Stones Blood tastes like rubbing alcohol and turpentine, don't worry you won't remember drinking it. Food: Whole panfried scorpions.
Cekoviu wrote:DES-BAL: Introverted, blunt, focused, utilitarian. Hard to read; not verbose online or likely in real life. Places little emphasis on interpersonal relationships, particularly with online strangers for whom the investment would outweigh the returns.
Desired perception: Logical, intellectual
Public perception: Neutral-positive - blunt, cold, logical, skilled at debating
Mindset: Logos

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New Amerik
Powerbroker
 
Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Postby New Amerik » Wed Apr 28, 2010 6:47 pm

Des-Bal wrote:Full Name: The Federation of Des-Bal
Government Type: (WA)Compulsory Consumerist (RP) Tricamereal Libertarian Federation
Tech Level: late MT bits of PMT starting to show
Area for attraction:Freedom zone
Attraction(ride/shop/other. If other, explain):Other, Paintball Course reenacting the battle for the High Generals chair
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): I don't know where this falls in
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: Clothing: Western provinces along with Kraytt use veils and masks to cover the face and protect from particulate. Drink: Stones Blood tastes like rubbing alcohol and turpentine, don't worry you won't remember drinking it. Food: Whole panfried scorpions.


Sometimes, the only way to strive for freedom is at the end of a gun barrel. With this in mind, Liberation of the High General's Chair is placed within the Freedom Zone. The arena is walled off from the outside of Vasquailand, but the outside resembles a shelled, dusty palace with Revolution posters plastered all over it. These posters direct the riders to the arena waiting zone, where "G.I. John" gives instructions about the revolution, the need to reach the High General's Chair, and the safety rules. He also warns that Loyalist's have infiltrated their midst, and that the recruits should trust no one.

Once in the arena, the recruits suit up in the armory, where the maximum number of thirty paintball guns are held, as well as protective armor, and riot shields with paint batons. The recruits choose from the following:
1. "Soldier":Standard paintball rifle, with thirty rounds.
2. "Officer": Paintball pistol, twenty rounds, and paintmark saber.
3. "Gunner": Heavy paintball machine gun, must be set up before firing. Contains sixty rounds.
4. "Sniper": Paintball sniper rifle, fifteen rounds. Once per game, can call in paintstrike on a targeted area.
5. "Commando": Paintmark knife, and five paintball grenades. Can also lay painttraps to ensnare enemies. ten traps.
7. "Guard": Riot shield, and paintmark baton for hitting people. Also, paintgas.
Then, they go out into the main arena. The arena is littered with brush foliage, dead trees, and wrecked remains of Des-Balian vehicles(bought from one of the many scrap companies there). The Chair stands on top of a hill in the center of the arena; anyone who reaches it can defend it, but will be open to attack while doing so. The game continues until twentynine recruits are "dead", and the winner gets a picture of themself in the Chair with writing saying, "The New High General!"
The Basics of New Amerik
Factbook | Portfolio | Resurrection Offered (Storefront) | Embassy
Founder of the ROUS
*NALOW 5 = Open Peace
NALOW 4 =
NALOW 3 = Defensive Actions
NALOW 2 = Open War
NALOW 1 = Total War
NALOW 0 = Blackout

User avatar
Des-Bal
Post Czar
 
Posts: 32801
Founded: Jan 24, 2010
Ex-Nation

Postby Des-Bal » Wed Apr 28, 2010 7:16 pm

Full Name: The Federation of Des-Bal
Government Type: (WA)Compulsory Consumerist (RP) Tricamereal Libertarian Federation
Tech Level: late MT bits of PMT starting to show
Area for attraction:Freedom zone
Attraction(ride/shop/other. If other, explain):Shop
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.):Clothing, Gift Shop. The Gulag done in decor reminiscent of a Shadow Gorad training facility. Replica weapons, gear, and displays as well as clothing, .
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: Clothing: Western provinces along with Kraytt use veils and masks to cover the face and protect from particulate. Drink: Stones Blood tastes like rubbing alcohol and turpentine, don't worry you won't remember drinking it. Food: Whole panfried scorpions.

Full Name: The Federation of Des-Bal
Government Type: (WA)Compulsory Consumerist (RP) Tricamereal Libertarian Federation
Tech Level: late MT bits of PMT starting to show
Area for attraction:Freedom zone
Attraction(ride/shop/other. If other, explain):Shop
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.):Food. The Sunken Razor bar with wartorn atmosphere serving Des-Bali fair
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: Clothing: Western provinces along with Kraytt use veils and masks to cover the face and protect from particulate. Drink: Stones Blood tastes like rubbing alcohol and turpentine, don't worry you won't remember drinking it. Food: Whole panfried scorpions.
Cekoviu wrote:DES-BAL: Introverted, blunt, focused, utilitarian. Hard to read; not verbose online or likely in real life. Places little emphasis on interpersonal relationships, particularly with online strangers for whom the investment would outweigh the returns.
Desired perception: Logical, intellectual
Public perception: Neutral-positive - blunt, cold, logical, skilled at debating
Mindset: Logos

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Orlkjestad
Negotiator
 
Posts: 5266
Founded: Aug 31, 2009
Ex-Nation

Postby Orlkjestad » Wed Apr 28, 2010 7:28 pm

Full Name: The Intercontinental Federation of Orlkjestad
Government Type: Constitutional Monarchy
Tech Level: MT
Area for attraction: Freedom Zone
Attraction(ride/shop/other. If other, explain): Ride
Type(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Thrill

A vertical drop tower, adorned with a star that lights up red, white, and blue at nightime and when the riders are about to drop. Up to 20 riders are seated on a floorless platform. The platform then rises nearly 350 feet, when the platform sudennly drops at 80 mph while spinning! Enjoy discharging vomitus on the people below! The ride is staffed by people of all races and adorned in the colors red, white, and blue.
The Reformed Republican Union Of Orlkjestad
Comrade-President Leon Palantine
Vice President Arcturo Tarentum
Secretary Of Foreign Affaires Marco Valentia
Storefronts: They're all under construction, please go away
Alliances: Forever alone
Other Threads: The Severan Faith
Alert Levels
DEFCON: 1 2 3 4 [5]
Terrorism Alert Levels: [Low] Guarded Elevated High Severe

"Although we see the world through different eyes, we share the same idea of paradise." -The Pet Shop Boys in Se A Vida E

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New Amerik
Powerbroker
 
Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Postby New Amerik » Wed Apr 28, 2010 7:36 pm

Des-Bal wrote:Full Name: The Federation of Des-Bal
Government Type: (WA)Compulsory Consumerist (RP) Tricamereal Libertarian Federation
Tech Level: late MT bits of PMT starting to show
Area for attraction:Freedom zone
Attraction(ride/shop/other. If other, explain):Shop
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.):Clothing, Gift Shop. The Gulag done in decor reminiscent of a Shadow Gorad training facility. Replica weapons, gear, and displays as well as clothing, .
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: Clothing: Western provinces along with Kraytt use veils and masks to cover the face and protect from particulate. Drink: Stones Blood tastes like rubbing alcohol and turpentine, don't worry you won't remember drinking it. Food: Whole panfried scorpions.

Full Name: The Federation of Des-Bal
Government Type: (WA)Compulsory Consumerist (RP) Tricamereal Libertarian Federation
Tech Level: late MT bits of PMT starting to show
Area for attraction:Freedom zone
Attraction(ride/shop/other. If other, explain):Shop
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.):Food. The Sunken Razor bar with wartorn atmosphere serving Des-Bali fair
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: Clothing: Western provinces along with Kraytt use veils and masks to cover the face and protect from particulate. Drink: Stones Blood tastes like rubbing alcohol and turpentine, don't worry you won't remember drinking it. Food: Whole panfried scorpions.


New Amerik has decided to move the two newest shops to Big Brother's Estate, mostly to provide balance and because stereotypical freedom only goes so far.

The Gorad Gulag 13 is placed in one corner of Big Brother's Estate, right across from The Rusted Razor. Done in a grim, Eurasian Siberian style, the Gulag is an imitation prison, with bars on the windows, security camera's, and magnetic fields preventing anyone from slipping through the bars. Inside, bare bulbs illuminate a central room, with one path leading to the "Changing Rooms", another leading to "Supply Bunker". In the Changing Room, there exists racks of various clothing done in the Des-Bali style, from grey prisoner jumpsuits to covered veils and headresses, as well as belts, gas masks, and Gulag 13 uniforms. In the supply rooms, there exists a number of replica weaponry, each carefully modified so as to be useless as an actual weapon. There also exist handful's of "Nuclear Dust', rubbery "Neko Brains", and even the cuddly "Build-A-Lytch" workshop for the kids.

The Rusted Razor exists in Big Brother's Estate, and is similarly done in grey Siberian. However, the bar and eatery exist in an underground room, and customers must descend a couple of steps to go in. Inside, speakers hidden throughout play sounds of distant explosions and weapons fire. Soft Des-Bali music permeates the area. At the bar, one can order a number of drinks, including the infamous Des-Bali Stones Blood, the Amerikan delicacy of Emperor's Poison, and other colorful drinks. Meanwhile, "black-market" foods are available to eat, including rough sandwich's, hot soup, lime flavored "Waste Water", and chocolate, for reasonable prices.

Des-Bal, we have determined a maximum of three attractions for every foreign nation for now. Thank you for contributing to Vasquailand!
The Basics of New Amerik
Factbook | Portfolio | Resurrection Offered (Storefront) | Embassy
Founder of the ROUS
*NALOW 5 = Open Peace
NALOW 4 =
NALOW 3 = Defensive Actions
NALOW 2 = Open War
NALOW 1 = Total War
NALOW 0 = Blackout

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New Amerik
Powerbroker
 
Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Postby New Amerik » Wed Apr 28, 2010 7:53 pm

Orlkjestad wrote:Full Name: The Intercontinental Federation of Orlkjestad
Government Type: Constitutional Monarchy
Tech Level: MT
Area for attraction: Freedom Zone
Attraction(ride/shop/other. If other, explain): Ride
Type(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Thrill

A vertical drop tower, adorned with a star that lights up red, white, and blue at nightime and when the riders are about to drop. Up to 20 riders are seated on a floorless platform. The platform then rises nearly 350 feet, when the platform sudennly drops at 80 mph while spinning! Enjoy discharging vomitus on the people below! The ride is staffed by people of all races and adorned in the colors red, white, and blue.


Enjoy Vertical Voter, now in Freedom Zone. This tower rises exactly three hundred and fifty three feet in the air, and can easily be seen as it occupies a center area in the Zone. Surrounded by a wall screen, as the Voter rises it begans to show a cartoon explaining the use of votes to show support to a candidate, how they work, and an overview of both direct and representative voting. As the platform nears the top, the cartoon finishes playing as a candidate is shown being voted in as president.....and then it drops. However, as it drops, it begins spinning, and tilts on it's axis back and forth, creating even more excitement in the riders as they drop. The line is again a registration line, though the staff are various 'candidates', each with humorous campaign promises and party stances proudly displayed on the various voting posters that line the area.
The Basics of New Amerik
Factbook | Portfolio | Resurrection Offered (Storefront) | Embassy
Founder of the ROUS
*NALOW 5 = Open Peace
NALOW 4 =
NALOW 3 = Defensive Actions
NALOW 2 = Open War
NALOW 1 = Total War
NALOW 0 = Blackout

User avatar
Orlkjestad
Negotiator
 
Posts: 5266
Founded: Aug 31, 2009
Ex-Nation

Postby Orlkjestad » Wed Apr 28, 2010 8:15 pm

Full Name: The Intercontinental Federation of Orlkjestad
Government Type: Constitutional Monarchy
Tech Level: MT
Area for attraction: Freedom Zone
Attraction(ride/shop/other. If other, explain): Shop
Type(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Restaurant & Store

A restaurant serving typical Orlkjestadi fare, along with international dishes. Music by 70s and 80s pop bands belt out if speakers around the 3 story restaurant. The restaurant is decorated with Orlkjestadi artifacts and paintings. For drink selections, the menu includes the Grochmei Bay, the national drink of Orlkjestad made with pineapple & lemon juice blended with melon brandy, crushed ice, vodka, and starfruit juice. Includes a store selling T-shirts and souvenirs.
Last edited by Orlkjestad on Wed Apr 28, 2010 8:20 pm, edited 2 times in total.
The Reformed Republican Union Of Orlkjestad
Comrade-President Leon Palantine
Vice President Arcturo Tarentum
Secretary Of Foreign Affaires Marco Valentia
Storefronts: They're all under construction, please go away
Alliances: Forever alone
Other Threads: The Severan Faith
Alert Levels
DEFCON: 1 2 3 4 [5]
Terrorism Alert Levels: [Low] Guarded Elevated High Severe

"Although we see the world through different eyes, we share the same idea of paradise." -The Pet Shop Boys in Se A Vida E

User avatar
Imeriata
Postmaster-General
 
Posts: 11339
Founded: Oct 02, 2009
Capitalist Paradise

Postby Imeriata » Thu Apr 29, 2010 12:13 pm

Full Name: The absolute royal federation of Imeriata and her realms
Government Type: multinational absolute monarchy (a mix of dual monarchy, absolute monarchy and federalism)
Tech Level: MT with hints of PT
Area for attraction: Annals of history/Fantasy land or Big Brother's Estate, well it fits all of them so I let you decide.
Attraction(ride/shop/other. If other, explain): A modern market in true Imerian stile you can enjoy jousting fields, bards, jesters, a small marked filled with homemade Imerian goods and not to mention non-human discrimination and an oppressive nobility.
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): well a miniature market would be the best description I can think off.
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: well think a medieval society without the religion and with modern technology and you get a pretty good picture of Imeriata. Food will be consisting of bread, boiled meat and root vegetables served well spiced with different kinds of herbs and served with mead or milk.
embassy program| IIWiki |The foreign units of the royal guard |The royal merchant guilds official storefront! (Now with toys)


So what? Let me indulge my oversized ego for a moment!
Astralsideria wrote:You, sir, are the greatest who ever did set foot upon this earth. If there were an appropriate emoticon, I would take my hat off to you.

Altamirus wrote:^War! War! I want to see 18th century soldiers go up againist flaming cats! Do it Imeriata! Do it Now!

Ramsetia wrote:
Imeriata wrote:you would think that you could afford better looking hussar uniforms for all that money...

Of course, Imeriata focuses on the important things in life.

Willing to help with all your MS paint related troubles.
Things I dislikes: Everything.

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New Amerik
Powerbroker
 
Posts: 8801
Founded: Feb 08, 2010
Benevolent Dictatorship

Postby New Amerik » Thu Apr 29, 2010 5:38 pm

Orlkjestad wrote:Full Name: The Intercontinental Federation of Orlkjestad
Government Type: Constitutional Monarchy
Tech Level: MT
Area for attraction: Freedom Zone
Attraction(ride/shop/other. If other, explain): Shop
Type(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Restaurant & Store

A restaurant serving typical Orlkjestadi fare, along with international dishes. Music by 70s and 80s pop bands belt out if speakers around the 3 story restaurant. The restaurant is decorated with Orlkjestadi artifacts and paintings. For drink selections, the menu includes the Grochmei Bay, the national drink of Orlkjestad made with pineapple & lemon juice blended with melon brandy, crushed ice, vodka, and starfruit juice. Includes a store selling T-shirts and souvenirs.


The Civil Rights Celebratory Center, located in the Freedom Zone, is more fun than the name alone would suggest. Tucked away in the local area, the place has been given a 'urban bright' theme, and can be distinguished at night by it's vibrant pink neon sign, one letter buzzing on and off, and it's cheerful, indoor atmosphere. Music from over half a century ago, from the 70's and 80's play day and night. A miniature art museum holds a repository of Orlkjestad cultural arts of which some of the more 'touristy' are for sale, and the bar is fully stocked with drinks from both New Amerik, Orlkjestad, and the ancient 'daquiri's' of ages past.

You have helped us with the maximum of 3 attractions, thank you for contributing to Vasquailand!
Last edited by New Amerik on Thu Apr 29, 2010 5:41 pm, edited 1 time in total.
The Basics of New Amerik
Factbook | Portfolio | Resurrection Offered (Storefront) | Embassy
Founder of the ROUS
*NALOW 5 = Open Peace
NALOW 4 =
NALOW 3 = Defensive Actions
NALOW 2 = Open War
NALOW 1 = Total War
NALOW 0 = Blackout

User avatar
Saurisia
Powerbroker
 
Posts: 7667
Founded: Aug 11, 2009
Ex-Nation

Postby Saurisia » Thu Apr 29, 2010 9:18 pm

Full Name: The United Dinosaur States of Saurisia
Government Type: Single Party Elective Fascist Corporate Dictatorship (schizophrenic, we know)
Tech Level: FT
Area for attraction: Futures of Tomorrow
Attraction(ride/shop/other. If other, explain): Shop
Category(if ride, thrill, rollercoaster, kiddie, etc. If shop, food, drink, clothing, etc.): Gift Shop
Summarize your nation in a nutshell, and any special food, drink, clothing etc. you have. Maximum five sentences: Having a bit of a Prehistoric Theme, the shop sells Dinosaur themed goods, like clothes, toys, games, (both video and board), books, pictures, and movies. In addition, the store sells pictures and paintings depicting ordinary Saurisian life, pictures and paintings of the Saurisian military, and models of Saurisian military vehicles.

Saurisia is an FT nation located on another solar system approximately 50 Light Years away from Earth's Solar System, populated almost entirely by Dinosaurs that were cloned several hundred years before for the explicit purpose of scientific research as well as serving as super weapons on the battlefield. However, because of the Dinosaurs' heightened intelligence, they rebelled, overthrew their Human rulers, and established a nation of their own. The nation is infamous for its disliking of Humans and Mammals in general, however, the Saurisian government has sought to establish a reputation among the Humans of Earth by putting a store in New Amerik's fair, so as to let the Humans of Earth know about the UDS.
Israslovakahzerbajan wrote:Stealing a copy of The Land Before Time.
Coccygia wrote:The only good mammal is a dead mammal.
Pythria wrote:Fascist dictatorship run by dinosaurs. I like it
Tartonica wrote:2/10 because dinosaurs do NOT rule nations (Except for Saurisia)
The Tavan Race wrote:Yeah, your nation scares me
Wolohanistan wrote:Saurisia - Dinosaur Dictatorship is the best dictatorship, not that we support that sort of thing.
Conoga wrote:Dinosaurs-in-Bikinis-Boy
Lancov wrote:Condemn, because we now have to go soak our brains in bleach.
The Floor Kippers wrote:We Have Dinosaurs.....Argument Rendered Invalid
Grossrheinland Reich wrote:DINOSAUR FETISHIST
Tetraca wrote:Also: yay, Saurisia's here! This thread just became more awesome :D
FT Population: 1,000,000,000,000
DINOSAURS RULE!

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