Country Information:
- Official Name:
Muv atkutep-xatlet [muβ aːtkutəp xatɬət]
The Land of Midnight Sun/Bright Night- Shortened Name:
Muv Rotsirev [muβ rɵːtsʲireβ] - "Land/Country of our Folk-Way/Land of our Clans"
Rotsira/Rotsiria? Or just "Rotsir"- Requested Location: Hereabouts, as discussed previously
- Requested Population: Dunno the exact size of this but maybe like 20-30 mil? Can adjust if it should have more/less
- Requested GDP Per Capita: 15-20k?
- Government Type:
Siberian tribal council(Con)federated theophilic tribalism- Culture: Conculture, with heavy emphasis on the ways of water in various parts of the country. This ranges drastically from highland to lowland, from arid to humid. Some things unite them all, though - harsh winters and bright nights, for instance. The aesthetic inspiration will be an eclectic mix of indigenous American and Siberian cultures to create a handful of cohesive groups through selective use of the source material. There will exist a common religious overlay over the entirety of the group, as aforementioned relating to a holy view of water in its various forms, taking inspiration as well from Siberian shamanism and indigenous American religious traditions in bits and pieces, as well as a fair amount of confaith. An example of the different ways that cultures will utilize the common overlay is that highlanders shall engage in terrace farming and revere fleeting rains and clouds with rituals reflecting such, while those in arid steppe or tundra might focus on the oasis or the river, and while the former might see death as a sort of frozen mummification and sky burial, the latter would view it as desiccation, and the swamp/marsh dwellers would think instead of the black sludge and a cycling back into the land itself. Linguistically, the Ob-Ugric languages are prevalent, with various dialects of Khanty and Mansi.
- Country Overview: Starting in ancient days with early urban civilizations, the majority of the population remains nomads, hunter-gatherers, and herders for much of history, roaming in the space between clusters of settlement and living in an almost symbiotic relationship with them. Each begins to develop an independent tradition from their common roots, but these first start to unify with the rise of two major kingdoms. These two kingdoms compete with one another, for influence over nomads and the dominance of trade, as well as militarily. These rival kingdoms peak around late antiquity/early middle ages, with odd conquerors uniting the lands only to collapse shortly thereafter. The first hints of true unity form when a nomadic prophet roams the lands, bringing communities in touch and in communion with one another, and from his teachings a group of new shamans come to hold a sort of soft-dominance over most groups. This is upset in the 18th century or so, but in the face of encroaching foreign presence and the rise of global enterprises, the Rotsir find resilience, and a great peacemaker begins to unite the disparate clans into a cohesive union. This lays the foundations for the modern country, which survives in the modern age with a renewed sense of common identity.
Other:
- Factbook: Lol
- RP Samples: What does rp mean
- Primary/Other NS Nations: :'(
- Anything else?: Plz