Height:
- 635,10 centimeters (20 ft 10.04 in) (Valentian Era, Universe Scaling)
- 238,76 centimeters (7 ft 10 in) (Valentian Era)
- 179,07 centimeters (5 ft 10.5 in) (Pre-Valentian Era)
Nation of origin / Nationality / Ethnicity / Race: Kazakhstani
Born approximately 5 years after the establishment of Valentine Z, Genevieve is an ordinary woman with extraordinary powers, having the powers of basic elements on her side. Born to both Kazakhstan parents who were refugees that Valentijn has randomly taken in before the nuclear bombs hit.
It was exactly unsure on when or how exactly Genevieve got and managed to harness the powers of the elements to her side. The Valentian Scientific Community has failed to provide a reasonable explanation, while Valentina feels that it was simply out of coincidence that some people are born with magical powers on themselves. However, at that moment, Gwen and Ariel seems to know exactly why. Upon further research and a trace back to Genevieve’s lineage and family, they found out a little secret. The great grandparents of Genevieve were from another dimension – the one with Rapture inside, that is, the underwater world with all kinds and wonders of genetic engineering and modifications. What exactly her great grandparents were doing in Rapture was still up for speculation, though Gwen would later found out the reasons for herself. They were able to escape while Rapture was falling apart, taking most of the Plasmids along with them for whatever use cases that they might encounter. Due to the Civil War going on in Rapture at that moment, they figured that they could conjure up a teleportation Plasmid, except to make it much more pronounced; it tore through the fabrics of space and time, and with it, a portal to another dimension.
They ended up in Valentine Z’s world before the Cold War itself, and stayed dormant as normal civilians, revealing little to nothing about the near-magical levels of technology that they have. Eventually, the Plasmids that they have used, along with other enhancements, would then become dominant once again in the future generation, and that person being Genevieve herself. Exactly how the genetic modifications have allowed her to control the elements was still debated, but many Valentian scientists have speculated that it might be due to Genevieve and her ancestors possessing genes and instincts that many animals already have, for example, the ability to shoot out electricity like an eel. However, that was as much as they understood, since other abilities such as being able to set things on fire, or freeze them, is not a power that is possible even by other Earthling organisms. This was even made much more mysterious when the Valentians realised that Genevieve can take abilities from others and make it her own for one-time usage. The targeted entity would not have that ability until Genevieve uses it again. The mechanism is, once again, unknown and is open for speculation.
Despite all of this, Genevieve has proven herself to be the most stable amongst the users of that kind of genetic modification. While Rapture, according to Gwen, would have succumbed to insanity, Genevieve in fact is the definition of being level-headed, being able to use her powers for everyone’s benefit, and with much control that many people did not even realise of her potential. She eventually volunteered as an AVDF (Active Valentian Defence Force) member, as a 4th Warrant Officer in maintaining order and peace throughout Valentine Z, making friends and being an outgoing person, as well as making campfire for her troops or providing cold drinks.
Genevieve is a Defence character, with most her abilities suited for defensive purposes rather than going all-out and chasing around enemies. Her primary weapon is a high-calibre semi-automatic Desert Eagle that has a good range and good damage, but is marred by a rather slow rate of fire. The pistol has a 60% damage falloff at 80-meter range. She has no passive abilities, but have a lot of active abilities to make up for it. The first and unusual ability lets her steal a random ability from an enemy, making it available for Genevieve to use. It lasts for 8 seconds when not used, and the cooldown after usage is equal to the stolen ability’s, e.g. if Genevieve stole an ability with a 6-second cooldown, the Ability Steal itself will have a 6-second cooldown. The Ability Steal cannot be used for passive abilities. Her other defensive abilities include Sonic Blast, which unleashes a gale in a 60-degree cone and a 4-meter AoE, with enemies taking 600-20 damage, and being pushed back from 20 meters to 2 meters; Freeze Blast lets her unleash a flurry of icicles that deals 300 damage overall, while slowing enemies’ attack and movement speeds by 50% for 4 seconds; Incinerate! is of a slightly more offensive ability, being able to unleash an instantaneous bolt of fire at an enemy, dealing 300 damage / sec to it for 4 seconds. The ability can also deal bonus damage when combined with Colleen’s Oil Slicks. On a much more supportive side, Genevieve has Force of Nature that conjures up a field of healing energy, healing their allies at a rate of 2 % of their maximum HP / second, for a duration of 10 seconds. Genevieve will move 33% slower during the duration in order to channel her focus onto the ability, and it is interruptible by stuns. Ultimately, Genevieve has a Faust de Sol, an orb of fire that follows her around and dealing 1200 damage per 0.8 seconds in a 3-meter AoE. It lasts 5 seconds, and it is also interruptible.
Class HP Magazine Size Damage Per Hit (DPH) Rate of Fire (ROF) / Hits per second Damage Per Second (DPS) Defence 1900 8 240 2 480
Primary: High-calibre semi-automatic Desert Eagle. Good range and good damage, but slow rate of fire. 60% damage falloff at 80 meter range.
Ability Steal: Takes a random ability from an enemy, making it available for Genevieve. 8 secs when not used. Cooldown equal to stolen ability.
Sonic Blast: Unleashes a gale in a 60 degree cone, 4 meter AoE. Enemies take 600-20 damage, being pushed back from 20 meters to 2 meters.
Freeze Blast: Unleashes a flurry of icicles towards an enemy, dealing 300 dmg, while slowing down by 50% for att. and mov. speed for 4 secs.
Incinerate!: Unleashes an instantaneous bolt of fire at an enemy, dealing 300 dmg / sec to it for 4 seconds. Takes bonus damage from oil slick.
Force of Nature: Conjures up a field of healing energy, healing allies at a rate of 2 % of their maximum HP / second, for duration of 10 seconds.
Faust de Sol (Ultimate): An orb of fire that follows Genevieve around, dealing 1200 damage per 0.8 sec in 3 m AoE. Lasts 5 sec, uninterruptible.