No. 23 - Commodore Cheryl Rikka Evelyn Marian
Posted: Thu Nov 15, 2018 9:18 am
Name: Commodore Cheryl Rikka Catherine Emily Paulie “The Slashing Fury of Oceania” Hermione Lauren Rebecka Joyce. Dorcas Shermaine Temperance Sabrina Juliette Rachelle Evelyn Marian Hitch
Height:
Nation of origin / Nationality / Ethnicity / Race: Australian
In the literal shadows, one would see her as the Harbinger of Doom or Death, ready to reap the souls of anyone that crossed her path. In actuality, it is none other than Commodore Cheryl, a high-ranking Valentian that wields a scythe as her weapon of choice. Growing up in Australia and just a few years before the Cold War escalates, Cheryl has been considered a survivalist, fighting off the usual animal infestation that one would see in the outback. A childhood friend of the now Anarchist Jamison "Mad Max" Peyton Nathan Renard Arielian, the leader of Vidunderlige Nye Verden, the two of them have known each other for nearly 2 decades and facing the world alongside each other.
Sooner or later, Cold War broke out, and the Western Hemisphere was poised to invade Australia as one of the first targets, owing to the isolated nature of the country from other landmasses. To make matters worse, the Eastern Hemisphere knew that they were fighting a losing battle and as a result, fled away from Australia and left the locals to fight for themselves. These series of events have enraged Jamison, making him rally as many of his countrymen as possible to face against the invaders with whatever weaponry they have.
It was at this moment that Cheryl showed her fighting nature. Fashioning herself a scythe and a lust for protecting her home, she, along with Jamison and many others, pressed on and slowed down the invaders' progress, swearing rather to die than to have their nation occupied and taken over by the West. Cheryl was exceptional with her scythe, being able to control the crowd and at times, even as going as far as to deflect bullets; it was her relentless spirit and the thirst for blood that rendered her unstoppable.
Eventually, the inevitable happened, and the nukes hit the scene (a few of them already chosen by Valentijn), Cheryl and her friends were forced to retreat inside their makeshift bunkers. However, with Cheryl busy helping out her fellow friends and family, she was too late to retreat into her own bunker and as a result, was hit with several dosages of radiation before she safely made it inside the bunker. The effects were not as pronounced as Valentijn, but she was blessed with elevated senses, as well as a taste for foes' blood that would literally give her a life force and strength.
A few more weeks have passed, and it was at that point that Cheryl met Valentijn; his people were being sent to fan across the entire globe to save the survivors, and they happened to came across a good thousand Australians, including Jamison and Cheryl. While the terraforming was being done, they were given a shelter to live in, along with all the accommodation that they could ask for. A good 40% of them stayed, including Cheryl, but Jamison and the other 60% decided not to, owing to the loss of trust in any form of governance, even from Valentine Z. Cheryl and Jamison bid each other farewell and separated on good terms, with the former promising to visit the latter often.
Cheryl is primarily a Tank-class, being able to take hits and absorb damage due to the large pool of HP. Her damage per second is nothing to write home about, but this was all amplified by her scythe swing speed, coupled with her ability to hit multiple enemies in an arc. This make her an effective unit when it comes to crowd control, i.e. holding off multiple enemies. This was then coupled with her Insufferable Sate – which increases her attack speed (stacking up to 200% of the normal speed) for every enemy that she struck, with each 4% increment lasting for 4 seconds, as well as with Vampire ability where she receives back a percentage of the damage that she deals on the enemies, healing her. This is capped at 200 HP per strike. She can also backstab an enemy, whereby she will materialise behind an enemy to do massive damage; if Insufferable Sate is stacked more than 25 times at that point, the backstabbing would interrupt abilities of the enemies. Cheryl can also induce a Deep Would on a target, draining 1% of HP from it every 4 seconds, and the affected enemy moves 40% slower, and suffers additional 2% of HP loss if they try to move, effectively bringing them into a lose-lose situation. Other than dealing damage and crowd control, Cheryl can also redistribute her heal to each of the nearby allies, at up to 5 allies, though she can die from excessive channelling. Her Ultimate ability is Sealed Fate, which doubles her attack speed for 8 seconds, and this also stacks with Insufferable Sate. Furthermore, this ability drains 0.5% of max. HP from the enemies that were struck.
Height:
- 633,41 centimeters (20 ft 9.38 in) (Valentian Era, Universe Scaling)
- 238,13 centimeters (7 ft 9.75 in) (Valentian Era)
- 177,17 centimeters (5 ft 9.75 in) (Pre-Valentian Era)
Nation of origin / Nationality / Ethnicity / Race: Australian
In the literal shadows, one would see her as the Harbinger of Doom or Death, ready to reap the souls of anyone that crossed her path. In actuality, it is none other than Commodore Cheryl, a high-ranking Valentian that wields a scythe as her weapon of choice. Growing up in Australia and just a few years before the Cold War escalates, Cheryl has been considered a survivalist, fighting off the usual animal infestation that one would see in the outback. A childhood friend of the now Anarchist Jamison "Mad Max" Peyton Nathan Renard Arielian, the leader of Vidunderlige Nye Verden, the two of them have known each other for nearly 2 decades and facing the world alongside each other.
Sooner or later, Cold War broke out, and the Western Hemisphere was poised to invade Australia as one of the first targets, owing to the isolated nature of the country from other landmasses. To make matters worse, the Eastern Hemisphere knew that they were fighting a losing battle and as a result, fled away from Australia and left the locals to fight for themselves. These series of events have enraged Jamison, making him rally as many of his countrymen as possible to face against the invaders with whatever weaponry they have.
It was at this moment that Cheryl showed her fighting nature. Fashioning herself a scythe and a lust for protecting her home, she, along with Jamison and many others, pressed on and slowed down the invaders' progress, swearing rather to die than to have their nation occupied and taken over by the West. Cheryl was exceptional with her scythe, being able to control the crowd and at times, even as going as far as to deflect bullets; it was her relentless spirit and the thirst for blood that rendered her unstoppable.
Eventually, the inevitable happened, and the nukes hit the scene (a few of them already chosen by Valentijn), Cheryl and her friends were forced to retreat inside their makeshift bunkers. However, with Cheryl busy helping out her fellow friends and family, she was too late to retreat into her own bunker and as a result, was hit with several dosages of radiation before she safely made it inside the bunker. The effects were not as pronounced as Valentijn, but she was blessed with elevated senses, as well as a taste for foes' blood that would literally give her a life force and strength.
A few more weeks have passed, and it was at that point that Cheryl met Valentijn; his people were being sent to fan across the entire globe to save the survivors, and they happened to came across a good thousand Australians, including Jamison and Cheryl. While the terraforming was being done, they were given a shelter to live in, along with all the accommodation that they could ask for. A good 40% of them stayed, including Cheryl, but Jamison and the other 60% decided not to, owing to the loss of trust in any form of governance, even from Valentine Z. Cheryl and Jamison bid each other farewell and separated on good terms, with the former promising to visit the latter often.
Cheryl is primarily a Tank-class, being able to take hits and absorb damage due to the large pool of HP. Her damage per second is nothing to write home about, but this was all amplified by her scythe swing speed, coupled with her ability to hit multiple enemies in an arc. This make her an effective unit when it comes to crowd control, i.e. holding off multiple enemies. This was then coupled with her Insufferable Sate – which increases her attack speed (stacking up to 200% of the normal speed) for every enemy that she struck, with each 4% increment lasting for 4 seconds, as well as with Vampire ability where she receives back a percentage of the damage that she deals on the enemies, healing her. This is capped at 200 HP per strike. She can also backstab an enemy, whereby she will materialise behind an enemy to do massive damage; if Insufferable Sate is stacked more than 25 times at that point, the backstabbing would interrupt abilities of the enemies. Cheryl can also induce a Deep Would on a target, draining 1% of HP from it every 4 seconds, and the affected enemy moves 40% slower, and suffers additional 2% of HP loss if they try to move, effectively bringing them into a lose-lose situation. Other than dealing damage and crowd control, Cheryl can also redistribute her heal to each of the nearby allies, at up to 5 allies, though she can die from excessive channelling. Her Ultimate ability is Sealed Fate, which doubles her attack speed for 8 seconds, and this also stacks with Insufferable Sate. Furthermore, this ability drains 0.5% of max. HP from the enemies that were struck.
Class HP Magazine Size Damage Per Hit (DPH) Rate of Fire (ROF) / Hits per second Damage Per Second (DPS) Tank 3800 ∞ 155 1.5 232.5
Primary: Medium-range scythe that does Area of Effect dmg. in 2 meters. The Area of Effect Damage is 70% of the primary damage.
Insufferable Sate (Passive): + 4% attack speed with every enemy damaged. Stacks up to 200%. Each 4% increment lasts 4 seconds.
Vampire (Passive): Cheryl will receive back 20% of the damage that she deals on the enemies, healing her. Capped at 200 HP / strike.
Backstab: Materalise behind an enemy and does 800 damage. If the Insufferable Sate is more than 100%, this will interrupt abilities.
Deep Wound: Drains 1% of HP from an enemy for 4 seconds. The affected enemy moves 40% slower, & if it moves, +2% to HP loss.
Redistribution: Channels 10% of current HP to each of the nearby allies. WARNING: Can die from excessive channelling if HP < 10%.
Sealed Fate (Ultimate): + 100% attack speed for 8 secs., which stacks with insufferable sate. Attacks drain 0.5 % of HP from enemy.