Embassy & Consulate Programme
Contents
1) A Brief Overview of the Imperium
2) Embassy & Consulate Locations in Kylarnatia
2.1) Krytopia
2.2) Caesaropolis
2.3) Aswan
2.4) Isna
3) Application Forms & Rules
3.1) Official Guidelines and Regulations
3.2) Embassy Application
3.3) Consulate Application
3.4) High Commission Application
4) OOC Information
4.1) OOC Notes
4.2) Changelog
The Department for Foreign and Imperial Affairs welcomes you to the Imperium's Embassy and Consulate Programme! In accordance with the Foreign and Imperial Affairs Edict (2018) - which sets out the foreign policy objectives of the Imperium Antiquum - this programme serves to expand the diplomatic outreach of Kylarnatia. Through diplomacy, business and cultural exchange, the programme provides an excellent opportunity for your nation to learn and experience more about Kylarnatia and her people, and vice versa.
Together our nations can work together in order to create a much more peaceful and stable world with dialogue and coordinated efforts to contain potential threats. The Department for Foreign and Imperial Affairs is the first port of call for anything concerning the Imperium's foreign initiatives and activities: we're happy to answer any and all queries you have at this time.
Below you can find a host of useful information, including an overview of the history and culture of the Imperium Antiquum, as well as a summary of the locations available for embassies and consulates. The relevant forms and information on rules and regulations concerning embassies, consulates and their staff are also provided. We thoroughly recommend that you read through all of this information before you submit your application to us. This guarantees a smooth and efficient application process and organisation of arrangements. Should you have any questions or concerns, our Embassy and Consulate Hotline is live and available for use. We will endeavour to get back to you as soon as possible. Please note that this Hotline is for help and advice only: we will not be able to provide any information as to the potential success of your application, and continued misuse of the Hotline will result in an immediate rejection of your application. Please allow at least one working week for a response to your application before sending repeat queries.
With that all said, we look forward to receiving your applications and forging strong new relationships, as well as rekindling old ones.
Domina Alta Lillian Bridon
Caesar's Secretary of State for Foreign and Imperial Affairs
1) A Brief Overview of the Imperium
A country based in values, a unique history and a rich culture
The history of the Imperium Antiquum and the Kylarnatian people spans an almost 6,000 year long history, starting with some of the worlds very first territorial states forming on the banks of the Seraphis River. From these territorial states spawned a melting pot of cultures and worldviews, pulled back and forth between the competing influences of the Sambizie and the Crimm, who would also collect tithes from the territorial states in the form of raw and precious materials as well as slaves. This arrangement eventually led to coalition between the various states, led primarily by the ambitious Kylarii peoples of the Seraphis Delta from their city of Krytopia, and together they were able to expel their Sambizian and Crimm tyrants. A close knit network of diplomacy through marriage, as well as the swift gradual conversation to the one faith of the Silvier Sacerdotium, eventually led to the other states being absorbed into what eventually became known as the Regnum Kylarnatiae. This would last for a few hundred years before a lack of succession caused The Interregnum Wars, after which the state was reorganised into the Imperium Antiquum as it is known today. Apart from a brief period of isolation in the early twentieth century, the Imperium Antiquum has had a continuous presence on the world stage and various roles throughout its history.
Kylarnatia's government is organised as an Imperial Autocracy with a bicameral legislature. Ruled by Caesar Silvier Catherina Silvanus IV, she is the supreme political, judicial and religious authority in all of the Imperium Antiquum. Below her the upper chamber, the Imperial Senate (Seraphic: Senatus Imperialis) - made up of hereditary and life peerages all granted by the Caesar, as well as her nominated Secretaries of State, Lord Commanders of the Caesar's Imperial Armed Forces, Archpriestess' of the Sacerdotium and the twenty-one Tribunes of the People - puts forward and votes on various edicts that if passed and given the Imperial Seal become law. The lower chamber, the People's Council (Seraphic: Concilium Populi), is a body made up of over two thousand elected representatives that voice the opinions of the people and act as an advisory and oversight body to the Senate, providing scrutiny to proposed legislation and with the ability to propose amendments.
Economically the Imperium Antiquum is also quite powerful - currently ranked the second most efficient economy in Gholgoth by the World Assembly - with particularly large sectors in Tourism, Book Publishing, Information Technology and Arms Manufacturing. The Imperium Antiquum operates a mixed economy whereby all major industries deemed to be strategically vital to the well-being and security of the homeland are controlled by the state, although there are some cases where private alternatives are available (e.g. healthcare, transportation). Strong economic legislation has ensured a fairly equal distribution of wealth and a high average income. The official currency of the Imperium Antiquum is the Caesar's Aurum (₳).
The major faith of the Imperium Antiquum is the Silvier Sacerdotium. It's a religion that rejects the worship of gods and deities and instead practices a veneration of the dead, divine spirits and recognised forces of universal nature, usually embodied in the form of 'angels' known as Seraphim, the most universally worshipped being the Grand Mother: the angel Silvier who led mankind in the mythological war against the corrupt Old Gods and who then became one with the primordial forces that had created the universe, becoming the Aspect of Balance. When she ascended beyond existence and became one with all things, the angels swore to stay out of the affairs of mankind, promising to care for the dead and that they would return in the End Days. When a follower prays to the angels or the Grand Mother, they do not ask for direct intervention, but for inspiration and hope that they can follow in their example as set forth in the holy scriptures, the Libro Divinatio (Common: Book of Divinations) and the Libro Testamentum (Common: Book of Testaments).
Kylarnatia situated in Gholgoth Major
2) Embassy & Consulate Locations in Kylarnatia
A land of many wonders and opportunities
Krytopia is the capital and largest city of the Imperium Antiquum. A sprawling megalopolis situated at the centre of the Seraphis Delta, Krytopia is quite literally the heart of the Imperium. It's home not only to the Imperial bureaucracy - the Imperial Senate, People's Court, Ministries of State and the Supreme Court of the Imperium - but also home to the Caesar's seat of power, the Fangthane Palace and the largest symbol of the Silvier Sacerdotium faith, the Cathedral of the Grand Mother (Latin: Magna Mater Basilica). Krytopia is also home to a very vibrant nightlife and cosmopolitan culture, with world-renowned restaurants offering both Kylarnatian and international delicacies, as well as multiple music and theatrical venues performing every night. The city is also home to University College Krytopia, one of the highest-ranked universities in Kylarnatia.
2.2) Caesaropolis: Sacred City and Resting Place of the Caesars
Caesaropolis is one of the most holy sites in all of Kylarnatia, being the burial place of the Caesars since the time of its namesake, Gaius Caesar, who reformed the state following the Interregnum Wars. As such it's a common stop of pilgrimage for many followers of the Silvier Sacerdotium faith who wish to secure their own burial place there, which is why the city has affectionately gained the nickname of the Living Necropolis. Far from being just a burial ground however, it is also the centre of many major festivals - both religious and non-religious alike - and of art and culture, serving as the home of Caesar's University and the Imperial Society of Philosophy and the Arts. Only two hours journey from Krytopia via bullet train and easily connected to the rest of the country, any embassy based here has ample opportunity to properly engage with the culture of Kylarnatia in all its beauty.
2.3) Aswan: Financial Hub of the Imperium Antiquum
Aswan, a megalopolis in the north of Kylarnatia, is widely regarded as the home of business and finance in the Imperium. Alongside the Imperial Stock Exchange, you have many multinational banks and corporations with established regional or even international headquarters, bringing in millions of foreign businessmen every day, making Aswan International Airport the busiest airport in the Imperium. Once the home of the historic Kylarnatian League of Merchants, Aswan takes pride in its business-centred focus and continually seeks both foreign investment and ventures of their own, making it the perfect place for a consulate.
2.4) Isna: Jewel of the Seraphis River
Isna, located on the eastern-most branch of the Seraphis Delta, is one of the most popular tourist destinations in all of Gholgoth. A purpose-built megalopolis of pleasure and joy, people from all over Kylarnatia, Gholgoth and the world come to enjoy its many vistas, beaches, luxury spas, hotels and tourist attractions. With millions of tourists coming in every other day, it's a melting pot of world cultures captured all in one place, and a great location for cultural exchanges and tours, thus the perfect setting for a consulate.