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Factbook of The Shazbotdom Empire (w/ Q&A -- Renovations)

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Shazbotdom
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Factbook of The Shazbotdom Empire (w/ Q&A -- Renovations)

Postby Shazbotdom » Wed Jun 24, 2009 2:24 pm

OUT OF DATE!!!
IN THE PROCESS OF UPDATING INFORMATION OFFSITE.
WILL UPDATE ON HERE AS SOON AS POSSIBLE!

Image
Official Calendar Year of the Shazbotdom Empire: 2020
Equivalent Year on the Gregorian Calendar: 2015

FLAGS OF THE EMPIRE: IMPERIAL FLAG -- SHAZBOTDOM -- ALRAIBRIS -- BOLRASHA -- HALNARA -- SHAZBOTDOM MIROXIA


Post 01: Index, News and Thread Updates
Post 02: The Imperial Palace
Post 03: The Imperial Family
Post 04: Short Introduction and Standard National Information
Post 05: A Short History and Imperial Anthem
Post 06: Government Officials
Post 07: Topographical and Political Information
Post 08: Colonial Information
Post 09: Foreign Policy
Post 10: Embassy Exchange Overview
Post 11: Shazbotdom Imperial Parliament
Post 12: Parliamentary Bill Passings
Post 13: Conflicts and Operations
Post 14: Marine Corps Overview
Post 15: Standard Marine Corps Information
Post 16: Weapons of the Marine Corps
Post 17: Land Vehicles of the Marine Corps
Post 18: Marine Corps "BlackOps" Special Forces
Post 19: Marine Corps SCS Special Forces
Post 20: Shazbotdom Marine Air Corps
Post 21: Marine Air Corps Aircraft
Post 22: Shazbotdom Imperial Navy
Post 23: Breakdown of Reserve Forces
Post 24: Corporations within the Empire
Post 25: Q&A: Questions w/ Answers



National News
Election Votes Tallied -- Winners Posted to their respective positions in the Factbook below

Archived News
Parliamentary Bill #16-2708 Passes


LIST OF UPDATES (Using Real World Year)
Thursday, 14th January, 2010 -- Wiki site hacked. Database lost. Restarting everything from scratch. Will make offsite forum for news articles, parliamentary bill texts, and other useful information. Will attempt to find all Embassy information from previous threads here and on Jolt and compile the full list on offsite forum as well.

Saturday, 28th March, 2015 -- Several items have been altered in the last 2 or 3 months. Complete reorganization of the Marine Corps and Imperial Navy. Still have not had a chance to write up the complete legal text of the Empire. That will be worked on when I get a chance.



First 25 Posts ©2004 through 2020 by Shazbotdom Imperial Information Agency. All Rights Reserved.
ASK for permission before using the Imperial Factbook Style.
If you do not, the Ministry of Foreign Affairs will bring this to an International Court of Lawsuits.
Last edited by Shazbotdom on Thu Apr 21, 2016 11:31 pm, edited 63 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
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The Imperial Palace

Postby Shazbotdom » Wed Jun 24, 2009 3:05 pm

Image

Image
The Front Gardens of the Palace
Building the Palace
During the Inaugural Address of Mr. Shaz Bot, the first Emperor of Shazbotdom, then called the Holy Empire, he expressed that for the Empire to flourish throughout the International Community into a Superpower, there needed to be a place of Governance for the elected leadership of Shazbotdom to meet and discuss matters of National Importance. For the first few years of the existence of the Empire, these matters were discussed throughout various houses of the Shaz Bot Administration, making it hard for much legislation to be discussed. The Parliament of the time met at the Shaz City Municipal Offices in one of the Meeting Rooms that was barely used for anything. It was a dark, cold room that was put into the buildings design as a waste of space that would otherwise have had as a storage room.

After several years of this technique of governance in Shazbotdom, it was decided that a building would be made to not only house the Government of Shazbotdom, but also be used as a place for the Emperor and his family to call home. A call was put out to all the major corporations in the Nation to put in plans and bids to build the Imperial Palace. More than Twenty designs and bids were put in to the Office of Imperial Development over the course of a 9 month span. With limited time and resources, Emperor Shaz Bot picked a design and bid that was put forward by G. T. Rowlette, Inc. out of the town of Lincoln. They broke ground for the complex the following summer and the first sections of the Palace were completed nearly 15 months later.

The first parts of the Palace that were completed was the Eastern Wing and it included living quarters for the First Family as well as some basic Offices for staff, a kitchen, and one meeting room. The first meeting of the Emperor and his Joint Chiefs of Staff (or Ministers) took place one week after the Eastern Wing was completed and set forth in motion the building of the rest of the facility. With three Wings to the building and a Main Audience Chamber, it would arguably be the largest building in Shaz City for many years.

Phase Two: The West Wing
Three months after the completion of the Eastern Wing of the Palace, construction on the Western Wing was in full swing. This would include the central portion of the Palace in the construction, building the Main Audience Chamber as well as the Administrative Wing, housing the offices of the various Departments of the Empire and the central Eating Chambers. The construction on this portion of the Palace lasted for a year and a half, costing the Empire more than B$420 Billion, which the expenses were spread out over a 14 year period.

Phase Three: The Rear Complex
To Be Added Soon...

More about the History of the Palace to be added soon
Last edited by Shazbotdom on Sat Feb 21, 2015 12:32 am, edited 45 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
+6,450 from Jolt || IIWiki || Embassies v6.0 || #SITHLIVESMATTER
DEFCON: 5 | 4 | 3 | 2 | 1 || ShazWeb || Fair Debates || Shazbert Bot's Gaming Adventures
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The Imperial Family

Postby Shazbotdom » Wed Jun 24, 2009 3:38 pm

Image

Larry Williams -- Supreme Emperor for Life
Image
Date of Birth: Third of August, 1963 (56)
Hair Color: Bald
Eye Color: Yellow
Place of Birth: Jamestown, Shazbotdom
Short Biography: Born during the great expansion, when the Empire began looking for land outside of the mainland, Larry Williams spent much of his early years in public schools. Doing much volunteer work for several organizations, Larry built up a network of friends and colligues which helped him to get basic governmental jobs when he moved to New Chicago at the age of 27. It was then that he met the love of his life, Theresa, and began a relationship with her. Less than a year later he proposed and they were married soon after. Shortly after his second child was born, the William Family moved to Shaz City, where his third child was born less than a year later. During his time in Shaz City he worked his way from being a simple clerk to the Minister of Foreign Affairs. After serving as Minister of Foreign Affairs for 3 Supreme Emperor's, Larry decided to run for the position under the Shazbotdom First ticket. He served for several years and in 2016 legislation was passed making him the Supreme Emperor For Life.



Theresa Williams -- Wife of the Supreme Emepror
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Date of Birth: Twelth of January, 1974 (45)
Hair Color: Blonde
Eye Color: Hazle
Place of Birth: Thompson, Shazbotdom
Short Biography:Not much information is known about Mrs. Williams except that she was born in Thompson, went through Grammer School, High School and graduated from Shazbotdom University Suma Cum Laude. Information on where she has worked and what she has done with her life since graduating from Shazbotdom U has since disappeared from public records.



Thomas Williams, Major, Grade 3 -- 1st Born -- Son
Image
Date of Birth: Sixteenth of June, 1992 (27)
Hair Color: Brown
Eye Color: Dark Orange and Blue
Place of Birth: New Chicago, Shazbotdom
Short Biography: The oldest child of the Williams Family, Thomas joined the Marine Corps at the age of 18 with his father's best wishes. He was involved in several armed conflicts throughout the world; including open conflicts with Zonolia, Cymbric Nations and Delvira. He also had an insturmental role with the Mokastana Genocide Investigation in which he helped gather intelligence about what happened throughout the regions. It was during these investigations that he was exposed to an unknown chemical agent that caused him to age to where he looks like he is in his late 40's. After having the unknown chemical agent purged from his system, his body adapted to the advanced physical age. He has, though, kept his good health since the incident. Thomas is currently a Major within the Shazbotdom Marine Corps.



Steven Williams -- 2nd Born -- Son
Image
Date of Birth: Ninth of September, 1998 (21)
Hair Color: Brown
Eye Color: Orange
Place of Birth: New Chicago, Shazbotdom
Short Biography: Steven graduated in 2016 from Algonquin Private Military Academy with not only his High School Diploma, but also with a Bachelors in Military Science. The school is located within Shaz City, Shazbotdom. He has enlisted to be in the Shazbotdom Marine Air Corps as a Test Pilot. He currently holds the ranking of an Airman First Class. Throughout his childhood he has surpassed the expectations of not only his parents, but his teachers and his peers. He either met or exceeding the advanced educational requirements passed by the Shazbotdom Ministry of Education 20 years prior, including those within the amended requirements set in 2015.



Stephanie Williams -- 3rd Born -- Daughter
Image
Date of Birth: Fourth of February, 2000 (19)
Hair Color: Blonde
Eye Color: Blue
Place of Birth: Shaz City, Shazbotdom
Short Biography: Born within the Capital City of Shazbotdom, Stephanie has grown up partially in the public spotlight for most of her life. She has attended many of the top private schools within the Capital City. She has since graduated from Xadrith High School, in 2018. The school is ranked 1st in Shazbotdom for curriculum, GPA's and acceptances to both Domestic and International Universities. She is currently studying at Zinpanatru University, working towards her Bachelors Degree in Physics.
Last edited by Shazbotdom on Thu Mar 26, 2015 9:45 am, edited 44 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
+6,450 from Jolt || IIWiki || Embassies v6.0 || #SITHLIVESMATTER
DEFCON: 5 | 4 | 3 | 2 | 1 || ShazWeb || Fair Debates || Shazbert Bot's Gaming Adventures
PolyComp: Econ.: -0.52 | Social: -3.33 (recently retook)
WSPT: Econ: 100% | Personal: 100% (Libertarian)

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A Short Introduction and National Information

Postby Shazbotdom » Wed Jun 24, 2009 3:46 pm

Image
A Short Introduction

Image
The Imperial Seal
The Shazbotdom Empire, in short, is a collection of Islands in the tropical sections of the Pacific Ocean. It is unsure as to how it was formed due to there not being sufficient information. Although it is speculated that the Island of the Shazbotdom Empire were formed from volcanic activity as well as other types of natural disasters. One such theory is that Shazbotdom Bay (located south central Shaz Island) was orriginally filled in but, due to a massive earthquake, broke apart and the left over chunks of land became Tip Island, Kent Island and Thero Island.

The National Motto, Veritas Omnia Vincit, was picked in a nationwide contest. This is a contest in which High School Students submitted their idea of what the National Motto should be and then the winning motto was then translated to Latin previous to it's use. The Imperial Seal (image is clickable) was also orriginally designed by another High School Student and was picked in a nation wide contest. The template for the Imperial Seal was then used for the creation of the seal's for the Colonies of the Shazbotdom Empire, which are depicted below. The change in the seal's for the Colonies of the Shazbotdom Empire were done over a period of 6 months in 2013 (Shazbodom Standard Calendar).

The Great Migration began in the year 2015 when all the citizens of the Imperial Mainland, by decree of the Supreme Emperor, relocated to the Region of Ellorea. This was done in an effort to gain not only more territory, but also to establish a growing friendship with the members of the Ellorean Region, of whom the Empire has had exceptional relations with in the past.


Standard National Information

FULL NATION NAME: The Empire of Shazbotdom
REGION: Ellorea and The Shazbotdom Empire
CAPITAL CITY: Shaz City
OFFICAL LANGUAGES: English, Italian, German
HEAD OF STATE (For Life): Supreme Emperor Larry Williams
PRIME MINISTER: Stephanie F. Alridge
CURRENCY: The Black Dollar (B$)

OFFICIAL LICENSE PLATE OF THE EMPIRE:
TO BE UPDATED
Image
The License Plate of the Empire was instituted more than 20 years ago as a way for Law Enforcement Officers (LEO's) to better use the technology at their disposal for traffic stops. On every Police Cruiser within the Empire there are a pair of barcode readers fixed to the bumper of their vehicles.

When a vehicle is pulled over the officer can push a button on his Tablet PC and it automatically reads the car's plate, bringing up information on if the vehicle is stolen, the owner is wanted for any reason or if the driver has any unpaid fines to his vehicle. This saves on average 5 minutes per traffic stop, making the shortest traffic stop on record last a total of 6 Minutes and 38 Seconds. The license plates were first released within the Shazbotdom Mainland for a testing period of 10 Months, then after it was deemed safe and useful the Ministry of the Interior decided that it would be deployed to the various Colonies of the Shazbotdom Empire.


THE OFFICIAL DRIVERS LICENSE OF THE EMPIRE:
***TO BE ADDED***

MAPS OF THE EMPIRE AND HER COLONIES:


POPULATIONS: (As of 26 February, 2018 - Shazbotdom Standard Calendar)
Mainland: 15,022,000,000
Alraibris: 13,292,000,000
Bolrasha: 13,314,000,000
Halnara: 13,293,000,000
Shazbotdom Miroxia: 8,224,000,000
Last edited by Shazbotdom on Sat Mar 28, 2015 4:07 pm, edited 54 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
+6,450 from Jolt || IIWiki || Embassies v6.0 || #SITHLIVESMATTER
DEFCON: 5 | 4 | 3 | 2 | 1 || ShazWeb || Fair Debates || Shazbert Bot's Gaming Adventures
PolyComp: Econ.: -0.52 | Social: -3.33 (recently retook)
WSPT: Econ: 100% | Personal: 100% (Libertarian)

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A Short History and the Imperial Anthem

Postby Shazbotdom » Wed Jun 24, 2009 5:23 pm

Image
The history from the point of view of those who were there to live through it all.

The Exile and The Colonization
In the early 11th Century, a group of people who called themselves Shazonites were under constant prosecuted in Europe. Mainly in the nations of Germany, Austria, France, Spain and Portugal where they were fined heavily, and in some cases, jailed for their beliefs and way of life. In fact, the Germans even went as far as to torture the Shazonites for information about the location of more of their kind and what their names were. After 40 years of prosecution they left to find a place of their own. After making stops in the American continent via Viking Ships, which were only rumored to exist throughout Europe, where finally left to the open ocean in search for a land their own.

They then ran across and Island that was otherwise unknown. They named it Shazbot Island, after their leader and because it was orriginally desolate along the shoreline. After moving inland they found forests. They then began to build cities, the first was Shaz City, named after their leader and soon to be Emperor, Mr. Shaz Bot. Mr. Shaz Bot went to rule the Shazonite people for over 30 years as their Emperor.

The First Election
After 30 years of being the Emperor, Mr. Shaz Bot made a decree. The First Imperial Election was to take place. And the kicker was that he was not running for the position in which he created. In this election, Mr Galen Q. Leotardia would pull away as the winner and would rule for two terms, winning the Second Imperial Election.

The Nuclear Attack and the Aftermath
It was an early morning in Shazbotdom when two nuclear missiles hit the nation. They hit two military bases where the Get To Know Your Military program was in effect. Several hundred school children from across Shazbotdom were being taken on tours of the buildings at two different military bases when missiels struck them. At the one military base, they had enough warning that all those at the base were hussled into bunkers underneith the base and were kept safe. Although at the other military base, they had no warning before the missile hit and several hundred school children, along with over 4 thousand marines, were killed instantly.

This caused Shazbotdom to fortify and construct a Missile Defence Shield. This MDS has expanded over the years to include orbital lasers and missile launch points on the ground. It has never been used but in simulations it has proved 99.9% successful with ICBM's and MRBM's and 100% successful against SRBM's.

The Third Election
The Third Imperial Election saw another change in leadership. Mr. Galen Q. Leotardia was not running in re-election. Instead, for his political party Mr. George A. Loak was running and won by a major margin. He then went on to win the Fourth Imperial Election by a slight margin, beating out the Socialist Shazbot candidate by less than 1,000 votes.



The Imperial Anthem

Link to National Anthem Song
Lyrics
English
Glory
Honour
Join the Battle
Courage
By Marching into Death
We are Delivered
Excellence
In the Highest
Warrior
Will Fight to the Death
Against all Enemies
Attack
Invade
Welcome to the Destiny
Welcome to the War
Latin
Gloria
Honorifice
Pralium Facio
Animus
Gradior Quo
Prodo
In Excelsis
Precedo
Bellator
Decerte
Adversa
Incurro
Invadoria
Desideratus Fatum
Desideratus Bellum
Last edited by Shazbotdom on Sat Jul 12, 2014 2:14 am, edited 9 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
+6,450 from Jolt || IIWiki || Embassies v6.0 || #SITHLIVESMATTER
DEFCON: 5 | 4 | 3 | 2 | 1 || ShazWeb || Fair Debates || Shazbert Bot's Gaming Adventures
PolyComp: Econ.: -0.52 | Social: -3.33 (recently retook)
WSPT: Econ: 100% | Personal: 100% (Libertarian)

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Government Officials

Postby Shazbotdom » Wed Jun 24, 2009 5:33 pm

Image

Government Officials

The Government is made up of several officials. Starting back when the nation was founded, a system was set into place and the first Head of State, Mr. Shaz Bot, came up with the name of Emperor for his position. It wasn't till the third Imperial Election in which the title of the head of state was changed from being called Emperor to being called Supreme Emperor. This was done by Mr. George A. Loak to show that his power was supreme in the government of The Shazbotdom Empire.

Position/MottoSealChosen Official
Prime Minister of the Empire
Pro palma of Imperator
ImageStephanie F. Alridge
Thumb
Minister of the Military
Per Unitatiem Vis
ImageGrand Admiral James E. Rockenbach
Thumb
Minister of the Interior
Imperium In Imperio
ImageMr. Gregory Kenith Vicrathrath
Thumb
Minister of Foreign Affairs
Dona Nobis Pacem
ImageMr. Kennith G. Terrance
Thumb
Minister of Finance
Pecunia, Si Uti Scis, Ancilla Est;
Si Nescis, Domina
ImageMr. Ken Rudenbak
Thumb
Minister of Public Relations
Pro Bono Publico
ImageMrs. Charrel Cralom
Thumb
Minister of Education
Crescat Scientia Vita Excolatur
ImageDr. Stephanie Reignquest
Thumb
Minister of Commerce
ut Aequum est, Quae Imperium
ImageMarius A. Oliver
Thumb
Minister of Labor
Pro Salute Populi
ImageCadogan N. Mollown
Thumb
Minister of Transportation
Salus enim in Imperium
ImageDavid M. Mounce
Thumb
Minister of Agriculture
Pro Caesarea Agricolae
ImageGianpiero S. Parrino
Thumb
Minister of Energy
Cupimus ut Omnes Cives Virtute
ImageBlythe R. Steed
Thumb


Named Ambassadors




Position/MottoSealChosen Official
To the Axis Commonwealth
Nothing is True, Everything is Permitted
ImageMr. Jeremy G. Gerontith
Thumb
To the World Assembly
Cooperation Means Survival
ImageMr. Antuan D. Flaberghast
Thumb
To Ellorea
militum imperat, ut a tutus locus
ImageMr. Samuele J. Leonardi
Thumb
To the GIA
Courage in the face of Diversity
POSITION TEMPORARILY SUSPENDED
ImageDr. Thompson K. Reynolds
Thumb
To the Brimstone Pact
Infirmum vis servire strong
POSITION TEMPORARILY SUSPENDED
ImageMr. Phillip Z. Gangerton
Thumb
To the International Freedom Coaltiion
From One, To All
ImageMr. Timmothy Moorston
Thumb
To the Commonwealth of Independent Nations
POSITION PERMANENTLY SUSPENDED
ImageNONE
Thumb
Last edited by Shazbotdom on Tue Apr 12, 2016 7:34 pm, edited 29 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
+6,450 from Jolt || IIWiki || Embassies v6.0 || #SITHLIVESMATTER
DEFCON: 5 | 4 | 3 | 2 | 1 || ShazWeb || Fair Debates || Shazbert Bot's Gaming Adventures
PolyComp: Econ.: -0.52 | Social: -3.33 (recently retook)
WSPT: Econ: 100% | Personal: 100% (Libertarian)

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Topographical and Political Information

Postby Shazbotdom » Wed Jun 24, 2009 6:21 pm

Image

Topographical Info

The Shazbotdom Empire is made up of mostly forested area. Although there is a large amount of prarie near the southernmost sections of the island near the area's of Shazbotdom Naval Base. There are three smaller islands near the enterance to Shaz Bay at the southern most part of the island. They are Kent Island, Tip Island and Thero Island. These islands are the main safeguards for the bay area, where Shazbotdom Naval Base is. They are lined with Anti-Air guns and missiles as well as Anti-Ship Missile and Artillary Batteries. Thero Island has the most out of these defences while Tip Island and Kent Island have the least.


Type of LandPercentage
Prarie8.5%
Forest90%
Desolate1.5%


Political Info

The Land is divided up into specific regions for Parliamentary Voting. Voting is done on a city/town basis for local governments and the people vote for the Supreme Emperor.

Cities
The Cities of The Shazbotdom Empire are vast and many. The first and orriginal settlement of Shazbot Island was Shaz City. When it became too large for the people to live in, other settlements were founded all across the island and an infristructure of roads was set up all across the countryside. Other notable cities are Joliet, Bolingbrook, Blaglagand, Thompson, Jamestown, and Romeoville. Each of these cities has been home to past heads of state and other people of importance.

Romeoville, the south-eastern most city, especially has been a prominant residence for past Ministers and the orriginal home of Mr. George A. Loak. Shazbotdom University is also located within the city limits and is home to more than 500,000 Shazbotdom young people between the months of August and May. With the best Ph.D programs in the nation, Shazbotdom University has been the Prominant University for all major figures in business and public administration, information technology, medicine, and chemical engineering. The developers of the SCS Marine Project studied at Shazbotdom U.


Population Breakdown By City/Town/Rural
NAMEMAYOR% OF POPULATIONTYPE OF CITY
Shaz CityLarry Williams10.107%Capital City
City Of BerwinJim K. Smith11.287%Major City
City Of JolietHarold Walker12.828%Major City
City Of BlaglagrandGregory Theod8.257%Major City
City Of El CaudilloTimmothy Britchenstein7.299%Major City
City Of ThompsonMona Lolsa9.285%Major City
City Of LivingstonBrittany Bany12.225%Major City
City Of RomeovilleScott Jeralson18.553%Major City
Total of Smaller TownsMany7.586%Smaler Towns
Total of Rural ShazbotdomNone2.573%Rurual Shazbotdom
Last edited by Shazbotdom on Sat Jul 12, 2014 2:08 am, edited 14 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
+6,450 from Jolt || IIWiki || Embassies v6.0 || #SITHLIVESMATTER
DEFCON: 5 | 4 | 3 | 2 | 1 || ShazWeb || Fair Debates || Shazbert Bot's Gaming Adventures
PolyComp: Econ.: -0.52 | Social: -3.33 (recently retook)
WSPT: Econ: 100% | Personal: 100% (Libertarian)

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Colonial Information

Postby Shazbotdom » Wed Jun 24, 2009 6:35 pm

Image

The Main Colonies
Image
Seal of Alraibris
Alraibris
When the Colonies were first settled, the largest group of Settlers from the first few ships decided to go to the largest land mass that they saw, which would later be called "Alraibris". Most notible for the amount of Anarchists that decided to move to the Colony, that specific group of people decided to go towards the East end of the Colony in what was dubbed the "Wastes" due to it's nearly inhospitable land.

Due to strife between the Eastern side of the Island and the Western side, a contingent of Marines from Fort Howard, located West of the capital, moved to what would later be called "Fort Checkpoint". These Marines would act as a barrier between the Wastes and the Fertile sides of the Island and, along with the Marine Corps of Engineering, built a high tech wall from the ocean on the north to the gulf on the south as protection. The only route between the Wastes and the Fertile sides of the wall would be the Checkpoint.

At this Checkpoint is a 4 lane road (two lanes in each direction) with each lane having a heavy duty metal gate with a gatehouse. These gatehouses act as inpection points for any motor vehicles traveling between the two sides of the wall. Each inspection point has two fire teams of Marines attached to it at any one time to inspect the vehicles, but if sensors along the road detect anything that could be a weapon or a explosive device, the vehicle is intercepted by one or more Warthogs armed with automatic weapons, where the vehicle will either be destroyed before it reaches the wall or stopped where the occupants of the vehicle are apprehended and transported to the base for interrogation.

The largest group of the Colonists though decided to camp in the Western section of the Island, where the land was fertile. This is where the Colonial Capital was set up, named Jackston, with one lone building for the Colonial Government to operate out of. Shortly after a Prime Minister was elected.


Image
Seal of Bolrasha
Bolrasha
Several ships from the fleet kept going past the main Island that the first ships decided to settle at, rounding the western shores until they came across a second Island. Departing the ship via truck transports, they found an ideal spot for their new capital city. Unlike the other colonists who settled on Alraibris, the settlers on Bolrasha had an interesting way of naming their cities, with the Capital of Joko and other cities such as Cle, Tho and the rather hilariously named Hell, they were ridiculed by the citizens of the mainland for their oddities. That didn't stop them from becoming a powerhouse in the economic fields and to have some of the most unique businesses within the Empire.

With their Economy based mainly off of the Information Technology industry, their economy boomed after several years. This economic boom within the colony helped to establish trade routes with multiple foreign entities and nations that would help the colony become an economic superpower for years to come.


Image
Seal of Halnara
Halnara
Several more ships from the fleet kept going past the main Island that the first ships decided to settle at, rounding the western shores until they came across yet another Island. The citizens who were to settle on this landmass called it "Halnara". Where they got that name is yet to be determined. Their capital city is Clatha and they only have two other major cities on the Island, named Blagsworth and Klorthra. Several notable government officials have come from the Colony of Halnara, including the current Minister of the Interior.

Over the next several years the Colony became known for textile exports and other items in the same category. After that, the corporate giant Shazbotdom Military Suppliers moved their main factory to the colony. Over the next year, Shazbotdom Military Suppliers grew it's corporate power several times over and built satellite factories in three different cities within the Colony.


Image
Seal of
Shazbotdom Miroxia
Shazbotdom Miroxia
During the later half of the year 2011 a Nation calling itself Miroxia put out a call to the nations of the world that they were opening up their boarders to Colonization from abroad. It was during this timeframe that the people of the Shazbotdom Empire were looking to expand their empire just a little more. After discussions within the Imperial Parliament as well as the Joint Chiefs of Staff, the Emperor at the time (George A. Loak) put out an official notice to the Government of Miroxia.

After discussions between the Emperor and the leadership of Miroxia, it was decided that the Empire would create a settlement on a segment of land on the Northwestern part of the Miroxian Continent. The first settlers were sent in via Amphibious transports to an area that was spotted by Satellite to be one of the best spots for a settlement. Within the year Engineers built homes and businesses had sprung up all across the settlement. It was decided via refferendum to form a city council and to name the settlement. In honor of those who let them set up their homes there, the city was named Mirox.

Over the course of the next several years, thousands migrated from the Mainland to the new settlement, often leaving the main settlement to create other settlements around the countryside of the land that was set aside for the Empire. Amoung these settlements were Halstad, Bolingbrook, Lockport, Chigo, and Plainfield. All of them connected by a road system that was built by the Marine Corps of Engineers over the course of a few years. It wasn't until 2015 that the amount of people within the new land had wanted to have their own representation within the Imperial Parliament. Petitioning to be granted Colonial Status, their prayers were answered after the 2015 General Election on the Mainland, when the Imperial parliament granted them Colonial Status.

Quickly an Election was organized within the Colony and two representatives were elected to the House of Commons within the Imperial Parliament and one representative was elected to the House of the Senate. These three representatives were temporary until the next General Election, when a reorganization of the elected official boundaries was put into place so that a larger amount of representatives could be issued to the Colony.


Military Occupation and Annexation
Delvira
After a Nation calling itself West Delvira declared it's Independence from it's former tyrannical leadership, the Nation known as Delvira began military campaigns against it's former sectors to the west to try and reunite it into a nation once again. Coming to it's Aid; the Commonwealth of Independent Nations began defensive military campaigns within it's ally of West Delvira under the assumption that if they kept them at bay, they would cease their military activities.

After several bloody campaigns, the Shazbotdom Empire sent several messages to the leadership of Delvira asking them to cease any and all military operations within West Delvira. It wasn't until after several messages from the Delviran leadership condemning the inaction of the Shazbotdom Empire within the military operation, the Shazbotdom Empire finally decided to join the conflict. After several successful strikes against Military and Infrastructural facilities within Delvira, including the Presidential Palace, the pro-temp military leadership that took power after the death of the President surrendered to Shazbotdom Forces.

It wasn't until several months later that the Delviran Leadership asked for the process to start for the State of Delvira to be annexed into the Shazbotdom Empire as an Official Colony. Through a treaty in which discussions occurred between the Shazbotdom Empire's Representative and the Delviran Representative, a Treaty of Colonization was signed by all three parties and the State of Delvira was admitted to become a Colony of the Shazbotdom Empire. Ten years after it's allowance into the Empire, a vote occurred within the Colony for it to become it's own Independent Country again. Due to disagreements between the former Colonial Government and the Parliament, all ties were severed between Delvira and the Empire.


Prime Ministers of the Colonies
The Colonies of The Shazbotdom Empire are ruled under the government of the Empire. Although they do make their own laws, but their laws are not to conflict with the laws already in place within the Empire. The leaders of the colonies are picked by the citizens that live within the colonies. Below is the list of the current Prime Ministers in each of the Colonies.


Prime Minister of AlraibrisAnthony S. Andromend
Prime Minister of BolrashaAmanda Bowerstone
Prime Minister of HalnaraThomaas C. Andrade
Prime Minister of Shazbotdom MiroxiaNathanial Jackson
Last edited by Shazbotdom on Wed Sep 10, 2014 10:10 pm, edited 18 times in total.
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Imperial Foreign Policy

Postby Shazbotdom » Wed Jun 24, 2009 7:41 pm

Image

The Foreign Policy of the Shazbotdom Empire is rather simple. We don't get involved in any skirmishes unless it is the will of the people of The Shazbotdom Empire. Wars are reguarded as last ditch efforts for other nations to force their policies onto smaller, weaker nations and thus The Shazbotdom Empire is a part of several Alliances. Other ways for Nations to have friendly relations with The Shazbotdom Empire is through an Exchange of Embasies.

Wars Abroad
In the event of wars within the international community in a nation that houses Shazbotdom Nationals on vacation or living there for any form of job that has to do with a corporation based out of the shazbotdom empire, the Shazbotdom Marine Corps are authorized to assist in the evacuation of Shazbotdom Nationals from said nation and the evacuation of the Corporation from said nation.


Criminal Charges Against Shazbotdom Nationals
Any nation that wishes to press criminal charges against a Citizen of the Shazbotdom Empire must issue in writing the details of the charges, where the event happened that created the charges, and evidence of said citizen traveling in and out of said area where the criminal activity happened. Failure to provide these basic legal documents for the prosecution of the Shazbotdom National will result in the deportation of the Shazbotdom Citizen from the nation in which they are charged to the cloest territory of the Shazbotdom Empire or refusal to extradite said Citizen out of the Shazbotdom Empire into the Nation in which the criminal charges take place in.


International Alliances
The Shazbotdom Empire's Foreign Policy includes the ability for the Minister of Foreign Affairs (with permission from the Supreme Emperor) to join International Alliances. The majority of Alliances that the Shazbotdom Empire looks at to join are Mutual Defence Pacts for the sole purpose of helping to defend other nations from Tyranical Foreign Governments that would threaten the stability of the world.

List of Alliances
Commonwealth of Independent Nations (CIN)
The Grand Imperial Alliance (GIA)
The Axis Commonwealth (AC)
The International Freedom Coalition (IFC)
Last edited by Shazbotdom on Sat May 02, 2015 10:20 pm, edited 41 times in total.
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Embassy Exchange Program

Postby Shazbotdom » Wed Jun 24, 2009 7:43 pm

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Embassy Exchange Program (v6.0 -- Thread Link)
One way for Shazbotdom Foreign Policy to reach all those nations that want to have friendly relations with The Shazbotdom Empire is the Embasy Exchange Program. Currently there are Seventy-Eight nations who have Embasies within The Shazbotdom Empire. These Embasies are spread out along several different Roads within the Shazbotdom Captial of Shaz City. Embassies are also opened up in the Shazbotdom City of Berwin.


Shaz City Locations
EMBASY SQUARE
SHAZ BOT CIRCLE
SHAZ SQUARE
Fredrick K. Douglas Drive
Galen Q. Leotardia Ave.
Jim K. Pruka Lane
Harold L. Henrickson Way
George A. Loak Boulivard
Larry Williams Ave
Christopher L. Belmont Parkway
Shaz City International Airport Straightaway

City of Berwin Locations
Crawford Ave
Rockford Boulivard
Berwin Boulivard
Last edited by Shazbotdom on Sat May 02, 2015 10:22 pm, edited 10 times in total.
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Shazbotdom Imperial Parliament

Postby Shazbotdom » Wed Jun 24, 2009 7:45 pm

Image

Image
Seal of the Parliament
The Shazbotdom Imperial Parliament oversees all law making throughout the Shazbotdom Empire. The laws created by the Imperial Parliament are applicable and enforced within the Shazbotdom Mainland but also the Colonies. The Imperial Parliament motto of Patriam Fecisti Diversis De Gentibus Unam was picked in the form of an online poll in which more than 7 Billion votes were casted. The Seal of the Shazbotdom Imperial Parliament was also picked via an online vote too in which more than 9 Billion votes were cast to pick the Official Seal (picture on the right is clickable) was picked out of 5 possible candidates. The Imperial Parliament is made up of two Houses, the House of Commons and the House of the Senate. Members of each house are picked on the regional level during the Elections.


Political Parties Numbers in Parliament
Political PartyHouse of CommonsHouse of the Senate
Democrats859
Fascist Party of Shazbotdom42
Independents202
Libertarians17313
Nazi Party of the Empire42
Republicans817
Separatists81
Shazbotdom First18720
Socialist Party of Shazbotdom61
United Empire18218


The Elections
The Elections will be internal and specific to the region that the candidates for each position are located in. No one from one region can vote for a candidate for another.

Proof of Candidacy
To be able to run in an election, one must be able to prove the following:
1. That they are able to run.
2. That they are of good health so they may live out their entire term.
3. That they are able to travel long distances as needed.

Proof of Citizenship
To vote in an election, a person entering a polling place needs to prove that they are a law abiding citizen of the Shazbotdom Empire in these way:
1. A utility bill from at least 60 days prior to the election.
2. A valid regional drivers license.
3. A Shazbotdom Government issued ID Card.

Number of Elected Representitives Per Region
Image
Imperial House of Commons
The House of Commons
Shazbotdom Mainland Regions
235 Total Representitives

Alraibris Regions
136 Total Representitives

Bolrasha Regions
142 Total Representitives

Halnara Regions
136 Total Representitives

Shazbotdom Miroxia Reigons
101 Total Representitives

Image
Imperial House of The Senate
The House of The Senate
Shazbotdom Mainland Regions
20 Total Representitives

Alraibris Regions
15 Total Representitives

Bolrasha Regions
15 Total Representitives

Halnara Regions
15 Total Representitives

Shazbotdom Miroxia Reigons
10 Total Representitives
Last edited by Shazbotdom on Mon May 11, 2015 9:45 pm, edited 20 times in total.
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Parliamentary Bill Passings

Postby Shazbotdom » Wed Jun 24, 2009 7:46 pm

Image

2014
Quarter 4
14-5821 -- The Book Keepign Act

2015
Quarter 1
15-2510 -- Emergency Powers Act
15-2511 -- No Child Left Behind
15-2512 -- Prevention of S.T.D's
15-2514 -- Government Spending Act
15-2516 -- Education Reform Act
15-2517 -- Enemies of the Empire Act
15-2518 -- Military Fortification Act
15-2519 -- Imperial Security Act
15-2520 -- Airport Security Act
15-2521 -- Naval Security Act
15-2523 -- Felony Act
15-2524 -- Misdemeanor Act
15-2525 -- Child Pornography Act
15-2527 -- Right To Defence Act
15-2529 -- Sexual Freedoms Act
15-2530 -- GLBT Freedom Act
15-2531 -- Native Preservation Act
15-2532 -- Foreign Corporate Act
15-2533 -- Embasy Reform Act
15-2535 -- Woman and Minorities aCT
15-2538 -- Freedom of/from Religion Act
15-2539 -- Freedom of the Press Act
15-2540 -- Freedom of Speach Act
15-2541 -- Courts Adoption Act

Quarter 4
15-2601 -- Road and Railway Saftey Act
15-2602 -- Personal Protection Act
15-2603 -- Scripture Tollerance Act
15-2604 -- International Corporate Involvment Act
15-2605 -- Revenue Reformation Act
15-2606 -- Public Office Act
15-2607 -- Anti-Trust Act
15-2608 -- Watershed Formation Act
15-2609 -- Power and Water Act


2016
Quarter 1
16-2701 -- Military Re-Organization Act
16-2702 -- Child Adoption Act
16-2703 -- National Protection Bill

Quarter 2
16-EM01 -- Delviran Occupation Bill
16-2704 -- Wildlife Protection Act
16-2705 -- National Forest Protection Act
16-2706 -- Fair Living Wage Act
16-2707 -- Copywrite Extension Act
16-EM03 -- Yakuta Declaration of War
16-EM03a -- Yakuta Hostilities Ceased

Quarter 4
16-2708 -- The Executive Act
16-2709 -- Territorial Investment Act
Last edited by Shazbotdom on Sat Jul 12, 2014 2:15 am, edited 12 times in total.
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Conflicts and Operations

Postby Shazbotdom » Fri Jun 26, 2009 1:39 pm

Image

Records of conflicts that the Shazbotdom Empire has been in, is currently in, and will most likely be in will be kept here for future references. Hopefully this information will help future generations, in the Shazbotdom Empire and abroad, avoid war and conflict as best as they can. The loss of life from conflicts can be avoidable if we put our minds to it. The Watchful Eyes section is there as a guide to what conflicts that are currently being watched by the Shazbotdom Empire. These can be items that are not being voted upon, just under the At Vote section for reference.

Operations are named and the votes are in order of For and then Against the operation. If a Operation is Defeated in a vote, it will go into the Defeated Catagory. If it is Accepted, it will go into the Current Catagory.

The Shazbotdom Imperial Parliament now currently is in charge of voting on all Operations and Conflicts. Votes will go through the House of Commons then they will go through the House of the Senate before they are approved by the Supreme Emperor.



Current Conflicts and Operations
None


Conflicts and Operations at Vote
None

Watchful Eyes
None


Up for Vote Now
None


Defeated Conflicts and Operations
OPERATION: Dr Merkwudigliebe's proposal -- (0 to 6)
OPERATION: Monster MASH -- (HoC - 524 to 226, HoS - 21 to 54)


Past Conflicts and Operations
OPERATION: Delviran Assault -- (HoC - 745 to 4 with 1 Abstain, HoS - 74 to 1)
OPERATION: ShazMirox Defence -- (HoC - 750 to 0, HoS - 75 to 0)
DISCUSSION AND VOTE: King's Visit -- (HoC - 689 to 53 with 8 Abstains, HoS - 73 to 1 with 1 Abstain)
ReFormation of Shazbotdom Imperial Parliament -- (5 to 1)
OPERATION: ESRevolution -- (6 to 0)
OPERATION: Mokastanian Genocide Investigation -- (5 to 1)
OPERATION: Smackdown The Ryou Black Islands -- (4 to 2) (No longer Cannon)
OPERATION: HALOrific -- (6 to 0)


Suspended Conflicts and Operations
None
Last edited by Shazbotdom on Sat Apr 30, 2016 11:23 am, edited 16 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
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The Shazbotdom Empire
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Marine Corps Overview

Postby Shazbotdom » Wed Sep 22, 2010 7:37 am

SHAZBOTDOM MARINE CORPS
In 2011, a decision was made by the George W. Loak Administration that the military of the Empire needed to be updated in a way that could go against some of the best armies of the world at that time. It was part of this decision that the current military of that time (Army and Air Force) was outdated and unable to lead the empire into the next generation of war tactics. It was decided then that the Marine Corps would come to be.

The Shazbotdom Marine Corps is seperated into Three main branches. The Main Marine Corps, the BlackOps Special Operations and the SCS Project. Each of these divisions had their own specialty that would be the main part of their training during the transitional stage between the Orriginal Military and the New Military.

Ranks of the Shazbotdom Marine Corps (All Branches)
Last edited by Shazbotdom on Mon Apr 28, 2014 8:59 pm, edited 6 times in total.
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Standard Marine Corps Information

Postby Shazbotdom » Wed Sep 22, 2010 7:37 am

Standard Marine Corps
Standard Marine Corps
Image
Seal of the Marines

Image
Desert Camo
Assault 1, 2, 3, 4
Radio Marine
Recon

Image
Jungle Camo
Assault 1, 2
Radio Marine

Image
Urban Camo
Assault 1, 2, 3, 4
Radio Marine
The beginning of the Shazbotdom Marine Corps caused the need for a new breed of weaponry to replace the outdated equipment that was currently owned by the Shazbotdom Government. This brought about the XR series of weaponry. Among these were a Battle Rifle, Handgun, SMG, Sniper Rifle, Rocket Launcher, Shotgun and Stationary Gun designated with the numbers 01 through 07. The Marines also had new uniforms to distinguish them from other armed forces throughout the world. Using a Kevlar based composite developed by researchers at Erikson Armorworks, a Shazbotdom based subsidiary of DuPont, the work began on a new type of amour that would be flexible enough for use in the military battlegrounds of the 21st Century.

In August of 2016, under a joint decision of the Ministry of the Military, with Grand Admiral James E. Rockenbach as the main person behind the movement, a redesign of the XR Series of weaponry was began. At a secret underground research facility in a disclosed location, the redesign of the XR Series of weaponry for the Corps started only a few days after the declaration was made by Rockenbach. This caused a major public outcry due to the abolishment of the old Army and Air Force.Some claimed that it would do more harm for the safety of the Empire than it would to assist in the re-establishment of the Empire as a world Superpower. Within the first few months, the people of the Empire saw that it was nothing to be worried about as many of the members of the old Army and Air Force were transferred to the new Marine Corps, this was done in an effort to bolster the number within the new Corps, but also brought many of the men and women who have shown that they are able to be trusted with the safety of the people of the Empire.

The latest variant of the XR Series of Weaponry, which are to be mass produced at Shazbotdom Military Suppliers (the Marine Corps main weapons supplier), uses upgraded technology for more accuracy. The weapons system includes a new look for the 7 guns that are used by the Shazbotdom Marine Corps throughout it's sectors of conflict. Making them sleeker and more friendly to the eye for combat missions. All new marines are trained on these weapons in the Academy and all Career Marines were trained in the field to use the updated weaponry.

After much contemplation within the leadership of the Marine Corps, new Weapons needed to be designed to combat the ever increasing threats within the world. This was also part of a decision to redesign the current XR Series of Weaponry. After much work at Shazbotdom Military Research and Development, the XR-08 through XR-12 models came into existence. They include a Designated Marksman's Rifle, a Grenade Launcher, an Assault Rifle, An Adhesive Explosive Gun and a Squad Assault Weapon. With these new weapons, it is the hopes of Military Intelligence that there will be fewer casualties on the battlefield. Primary tests indicate that these new weapons are exceptionally accurate within their distance ratio's with the Squad Automatic Rifle being best used for targets within 100 meter range and would best be used against groups of targets, including enemy fire teams, who march in close formations.

As per the other XR series weaponry, the contract for the manufacture of these weapons went to Shazbotdom Military Suppliers. Then, after more debates, with the need for a close quarters combat solution when projectile weaponry is unwarranted, the Research committee designed the B-200. The B-200 is a Combat Knife that is carried on all Marines within the Marine Corps. Brining the total weaponry that is at the disposal of the Marine Corps to 13 different weapons.


Standard Marine Corps
Infantry Battalions
Recon Battalion
6 Companies
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-04c760,0008,0002
XR-08b760,0008,0002
XR-01b760,0008,0002

Demolitions Battalion
4 Companies
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-05b760,0008,0002
XR-09a760,0008,0002
XR-11a760,0008,0002


Assault Battalion
14 Companies
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-01c760,0008,0002
XR-06c380,0004,0001
XR-10a760,0008,0002
XR-12a380,0004,0001


Close Quarters Battalion
3 Companies
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-04c1,140,00012,0003
XR-08b1,140,00012,0003


Base Defense Battalion
1 Company
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-07c2,280,00024,0006


All Marines Have -- Secondary Weaponry
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-02b2,280,00024,0006
B-2002,280,00024,0006
G-01b2,280,00024,0006

Mechanized Battalions
Combat Support Battalion
Vehicle ModelBattalionCompanyDivisionBattle GroupMarines on Vehicle
Warthog (WH-01)570,0002,850285573
Warthog (WH-02)570,0002,850285573


Transportation Battalion
Vehicle ModelBattalionCompanyDivisionBattle GroupMarines on Vehicle
Warthog (WH-03)380,0001,900190382


Desert Scout Battalion
Vehicle ModelBattalionCompanyDivisionBattle GroupMarines on Vehicle
Warthog (WH-04)380,0001,900190382


Assault Battalion
Vehicle ModelBattalionCompanyDivisionBattle GroupMarines on Vehicle
Tank (T-500b)760,0001,900190382


Air Defense Battalion
Vehicle ModelBattalionCompanyDivisionBattle GroupMarines on Vehicle
Firesail (T-550)570,0002,850285573
Warthog (WH-05)570,0002,850285573


Recon Battalion
Vehicle ModelBattalionCompanyDivisionBattle GroupMarines on Vehicle
Mongoose (AT-01)380,0001,900190392
Last edited by Shazbotdom on Sat Feb 21, 2015 12:25 am, edited 18 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
+6,450 from Jolt || IIWiki || Embassies v6.0 || #SITHLIVESMATTER
DEFCON: 5 | 4 | 3 | 2 | 1 || ShazWeb || Fair Debates || Shazbert Bot's Gaming Adventures
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Weapons of the Marine Corps

Postby Shazbotdom » Wed Sep 22, 2010 7:38 am

XR-01b "Crimson Battle Rifle"
Image
Upgraded with a more sleek stock, this upgraded XR-01 offers easy handling. It's sharper scope also makes it easier to hit targets at ranges of 200+ Meters with accuracy up to +/-2mm. Primarily the main weapon for Marine Corps strike teams in rural area's, it has been adopted for urban combat for open streets as well as jungle warfare. This weaponry is also available to the BlackOps and SCS Marines.

XR-02b "Magnum Handgun"
Image
With a slight modification to various parts of the original XR-02, including adding on laser sights, modifying the barrel of the gun slightly to give it a sleeker design and painting the weapon jet black, the new XR-02b is specifically designed for the necessary quick drawing for the marine deep within enemy territory. This weapon is also available to BlackOps and SCS Marines.

XR-03b "Falcon Sub-Machine Gun"
Image
The Un-Silenced version of it's sister weapon used by the BlackOps Marines, this Updated version of the XR-03 includes the same updated stock and streamlined forward portion of the body of the gun. It is mainly used by the Marine Corps for close quarters combat missions within buildings and raids on enemy compounds. This weapon is also available to SCS Marines.

XR-04b "Doombringer Sniper Rifle"
Image
With an updated design, the upgraded XR-04 Sniper Rifle features an upgrade sight which minimizes blurriness at distances up to 3km. Alterations to the bi-leg pedestal near the barrel of the gun make it sturdier when lining up a shot in a prone position make it eaiser to take out your target. The addition of a 4 round cartridge, more rounds could be fired into a group of enemy targets. This weapon is also available to BlackOps and SCS Marines.

XR-05b "Screeching Hellfire Missile Launcher"
Image
Very little modifications were made to this upgraded XR-05 Missile Launcher; although the two barrels of it are slightly further apart to bring more stability for the barrel rotation between loadings and making it so they don't heat up as quickly and doesn't cause melting of the barrels over repeated use in a combat situation. This weapon is also available to BlackOps and SCS Marines.

XR-06b "Organ Grinder Shotgun"
Image
Upgraded with a larger barrel from it's predecessor and a slightly longer barrel, this updated variant of the XR-06 Shotgun explodes with more buckshot for the buck, causing it to heavily impale enemy targets with 1.5 times the number of buckshot. Causing more internal injury, the Shotgun was renamed from "Big Blast" to "Organ Grinder" by the development team. This weapon is also available to BlackOps and SCS Marines.

XR-07b "Decapitator Stationary Gun"
Image
With three times faster recoil rate than it's predecessor, and a larger ammunition cartridge, this updated variant of the XR-07 will send a massive hail of bullets into enemy troop positions for a full 2.5 minutes before needing reloading. Careful aiming can take out an entire fire team of enemy soldiers quickly and easily; especially when there are two XR-07b's teamed up. This weapon is also available to BlackOps and SCS Marines.

XR-08 "Rockenbach's Designated Marksman's Rifle"
Image
With the number of Marksmen within the Shazbotdom Marine Corps, it was quickly becoming necessary for a weapon with more advanced optics and better balance than the XR-01 Battle Rifle, the newly designed and released Designated Marksman's Rifle, or DMR, is a single shot firing weapon for medium ranges. When a Sniper Rifle is not necessary and a battle rifle is too flimsy, the DMR can come into play easily to quickly take out targets with very little room for error (less than +/-1.18mm). This weapon is also available to BlackOps and SCS Marines.

XR-09 "Phantom Grenade Launcher"
Image
After looking for something to enhance long range capabilities of the weaponry of the Shazbotdom Empire, the Research and Development team began to research what it takes to make a Grenade Launcher highly destructible to not only Military Personnel but also vehicles and buildings. With the addition of a small amount of Thermite Plasma to the explosive shells means that a larger explosion will be caused along with a duration of burning flames to destabilize vehicle superstructures as well as building frames. This weapon is also available to BlackOps and SCS Marines.

XR-10 "Protector Assault Rifle"
Image
With the need for a weapon that can be used for short to medium sustained firefights, the Protector Assault Rifle was designed by Shazbotdom Advanced Weapons Research. Using the gas operated capabilities of the XR-03b, this weapon can be used for sustained firefights in hostile terrain. With a 30 round capacity magazine, it can hold a full sustained fire for approximately 20 seconds before reload. While if the Marine uses a burst fire, they have more accuracy as well as they can make the same magazine last for several minutes.This weapon is also available to BlackOps and SCS Marines.

XR-11 "Striker Adhesive Explosive Gun"
Image
With the number of Marines that were getting into the newly integrated explosives training courses at Shazbotdom Military Academy, a new weapon needed to be designed for Demolition Experts. The Striker was designed just for this purpose. Inside the shell chamber at the tip of the barrel is an accelerant designed to shoot the projectile towards it's target. On the front of the shell chamber is a sticky substance that will hold the charge against whatever the target is, ensuring that the Marine can get a distance away before he pushes a button on the back of the weapon that detonates the charge from a safe distance. This weapon is also available to BlackOps and SCS Marines.

XR-12 "Repeater Squad Assault Weapon (SAW)"
Image
After several firefights that could have been won quicker if there was a weapon in the arsenal of the Marines that could sustain fire for an prolonged period of time. With a 200 round belt fed drum, the XR-12a was designed just for this purpose. While it doesn't have as good of accuracy as other weapons in the XR line, it has the ability to annihilate a small group of enemies with ease within 20 yards of the Marine firing the weapon. This weapon is also available to BlackOps and SCS Marines.

G-01b "Grenade"
Image
After a redesign of the current model Grenade, the G-01b came to be from the Shazbotdom Advanced Weapons Research Labs. This update of the Grenade that served the Marine Corps well for years has an improved shell that uses polymers to be thinner than the previous model. Coming in three variants (Fragmentation, Flashbang and Smoke), it is very adaptable to the combat situation that the Marines are sent into.

The Flashbang variant includes specialized powder that creates a bright Flash, equal to 400 times the brightness of the sun if you look at it through binoculars. The Smoke variant uses phosphorous for the smoke and the color can be changed through the type of phosphorous used within the shell of the grenade. The Fragmentation variant is the most widely used within the Marine Corps. With not only explosive within the shell but hundreds of 10mm wide metallic pellets, which give this grenade it's excellent efficiency in causing mayhem within the enemy ranks. This weapon is also available to BlackOps and SCS Marines.

B-200 "Combat Knife"
Image
The newest addition to weaponry used by the Shazbotdom Marine Corps, the B-200 Combat Knife is utilized by all branches of the Marine Corps. It is utilized in close combat situation in which an enemy needs to be silenced quick and easily. With a momentary thrust to the right area's, an enemy can be silenced without alearting any nearby enemy troops. This weapon is also available to BlackOps and SCS Marines.
Last edited by Shazbotdom on Sat Feb 21, 2015 12:38 am, edited 13 times in total.
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Land Vehicles of the Marine Corps

Postby Shazbotdom » Wed Sep 22, 2010 7:41 am

Standard Marine Corps Vehicles
T-500b "Scorpion Tank"
Image
The Scorpion has been the MBT for the Shazbotdom Marine Corps for over 30 years, seeing battles across the globe. Less than 50 tanks have been lost to enemy fire throughout those years. Recently, this upgraded variant of the T-500 came into being from upgrades to the main cannon with extending it 2 feet and narrowing the bore by a few milimeters for a different type of amunition that is better at penitration of armor. The mounted automatic gun also had it's barrel enlongated and it's ammo stores within the lower hull of the tank increased by a factor of 10, making it so that the tank to stay in a battle for a prolonged period of time without needing to go back to base for reloading.
Length: 10 metres (33 ft)
Width: 3 metres (9.8 ft)
Mass: 66 metric tons (65 LT; 73 ST)
Maximum Acceleration: 9 km/h/s
Hull: Ceramic-Titanium Armor
Armament: 1 x M512 90mm Smooth Bore High Velocity Cannon; 1 x M247T Medium Machine Gun

T-550 "Firesail Anti-Air Battery"
Image
A mobile 8 missle launch station, this Anti-Air battery can travel with a group of other armored vehicles as well as Warthogs and provide cover from enemy aircraft. The missiles are guided by radar that is built into the fuselage, causing it to change course with the movement of the enemy aircraft. The gredade launcher built to hang off of the Passenger side of the vehicle is used for anti-personel when the vehicle is in the middle of a massive battle.
Length: 6 meters (20 ft)
Width: 3.2 meters (10 ft)
Height: 3 meters (9.8 ft)
Mass: 4 metric tons (4.4 tons)
Engine unit: 15.0 L liquid-cooled hydrogen-injected ICE
Hull: ballistic polycarbonate, titanium, carbon nanotube
Armament: 2 x Missile pods; 1x Heavy Grenade Launcher

WH-01 "Street Warthog"
Image
The basic Warthog of the Shazbotdom Marine Corps, this versitile vehicle has been in service since the founding of the Shazbotdom Marine Corps. Used for anti-personel missions, it's rear mounted gun can rotate 360 degreese so it can get any angle of fire onto enemy troops. Moving towards the enemy or retreating, it can lay down a hail of gunfire upon unsuspecting enemies.
Length: 6 meters (20 ft)
Width: 3.2 meters (10 ft)
Height: 3 meters (9.8 ft)
Mass: 3 metric tons (3.25 tons)
Engine unit: 12.0 L liquid-cooled hydrogen-injected ICE
Hull: ballistic polycarbonate, titanium, carbon nanotube
Armament: 1 Mounted XR-07B

WH-02 "Jungle Camo Warthog"
Image
Unlike it's sister, the WH-01, this Warthog is specfically painted to blend in with the foliage of a jungle envirgonment. Using it's paint design to it's fullest potential, this Warthog can be planted in an environment in which it can remain stationary until unsuspecting enemies come across it, where the turret operator can lay down heavy supressive fire while fire teams of marines can either eliminate enemy combatants or force them to give up.
Length: 6 meters (20 ft)
Width: 3.2 meters (10 ft)
Height: 3 meters (9.8 ft)
Mass: 3 metric tons (3.25 tons)
Engine unit: 12.0 L liquid-cooled hydrogen-injected ICE
Hull: ballistic polycarbonate, titanium, carbon nanotube
Armament: 1 Mounted XR-07B

WH-03 "Troop Transport Warthog"
Image
This modified Warthog isnt' used for assault operations, but mainly for the quick deployment of troops in area's where Air Drops of troops are problematic. Able to carry an entire fire team of 6 marines in the rear section of the Warthog, it can quickly deploy enemies into a hot zone.
Length: 6 meters (20 ft)
Width: 3.2 meters (10 ft)
Height: 3 meters (9.8 ft)
Mass: 3 metric tons (3.25 tons)
Engine unit: 12.0 L liquid-cooled hydrogen-injected ICE
Hull: ballistic polycarbonate, titanium, carbon nanotube
Armament: None

WH-04 "Desert ATV Warthog"
Image
This Unweaponized Warthog can be used to scout out Desert Climates easier in preperation for the advancement of Tanks and Weaponized Warthogs. It's tread design wheels make it's travel through desert terrain optimal.
Length: 6 meters (20 ft)
Width: 3.2 meters (10 ft)
Height: 3 meters (9.8 ft)
Mass: 3 metric tons (3.25 tons)
Engine unit: 12.0 L liquid-cooled hydrogen-injected ICE
Hull: ballistic polycarbonate, titanium, carbon nanotube
Armament: None

WH-05 "Rocket Warthog"
Image
Mainly used as the fast attack equivelant of a Tank, the Rocket Warthog's main role is Anti-Armor, but it also can be used for Anti-Air Operations as well when there is no T-550 within range or if all the T-550's have been destroyed.
Length: 6 meters (20 ft)
Width: 3.2 meters (10 ft)
Height: 3 meters (9.8 ft)
Mass: 3 metric tons (3.25 tons)
Engine unit: 12.0 L liquid-cooled hydrogen-injected ICE
Hull: ballistic polycarbonate, titanium, carbon nanotube
Armament: dual 3 Barrel Missile Launchers

AT-01b "Jackhammer All Terrain Vehicle"
Image
Used as the main scout vehicle of the Shazbotdom Marine Corps, the AT-01 was upgraded to a more sleek style to lessen wind resistance, making it able to accelerate and reach higher speeds faster. It can have just one driver, but it can also have a rear passenger that can help defend the Jackhammer if it wanders into heavily hostile situations.
Mass: 896 pounds (406 kg)[1]
Maximum Acceleration: 60 MPH (96 KPH)
Engine unit: 1,000cc liquid-cooled, mid-engine mounted, four-stroke, hydrogen-injected ICE
Armament: None
Last edited by Shazbotdom on Mon Mar 17, 2014 7:01 pm, edited 7 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
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Marine Corps "BlackOps" Special Forces

Postby Shazbotdom » Wed Sep 22, 2010 7:42 am

Marine Corps "BlackOps" SpecOps Division
Image
Seal of the
BlackOps Marines

Image
BlackOps Marine
The Black Operations are highly trained in hand to hand and gurrilla warfare. They strike and then leave as soon as possible with precision tactics. Not much else is known or to be released to public knoledge. Using sophisticated training and years of combat experience, these brave men and women take on the missions that the Standard Marine Corps is not quite trained enough to handle.

The "BlackOps" have had been involved in Covert and Overt operations throughout the world. This including Operations ShazMirox Defence, Smackdown The Ryou Black Islands, and Delviran Assault. They also have been deployed several times for diplomatic protection missions in high-risk corners of the globe where the Ministry of Foreign Affairs believed that the Standard Marine Corps would be overwhelmed in case something happened to threaten the lives of Diplomat's to the region.

The men and women of the "BlackOps" Special Forces train at facilities all across the Empire in simulated urban and Jungle warfare throughout the countryside for the very special missions that they endure through on a day to day basis. The "BlackOps" Special Forces also trains with weaponry that is captured during missions throughout the world. Although very rarely are they deployed with any weaponry that they obtain from missions in the four corners of the world.

BlackOps Specific Weaponry
Due to the increased demand for the ability for the "BlackOps" Speical Forces to do covert operations around the world, the Shazbotdom Military Authority instituted the development of Different Variants of Weapons for use in the field. Between February 2014 and December 2015 research in modifications of the XR series of weaponry was done. On June 14th, 2016 the prototype of a modified XR-03 to be used for the BlackOps Marines.


XR-03s Silenced "Falcon Sub-Machine Gun"
Image
With an updated stock, streamlined forward portion of the body of the gun and an added silencer modual attached to the barrel of the gun. The XR-03s is the ideal weapon for being unseen as you take out enemy troops.


"BlackOps" Special Operations
Infantry Battalions
Recon Battalion
3 Companies
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-04c150,0003,0002
XR-08b150,0003,0002
XR-01b150,0003,0002


Demolitions Battalion
3 Companies
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-05b150,0003,0002
XR-09a150,0003,0002
XR-11a150,0003,0002


Assault Battalion
8 Companies
1st Weapon Option
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-01c150,0003,0002
XR-06c75,0001,5001
XR-10a150,0003,0002
XR-12a75,0001,5001

OR
2nd Weapon Option -- Stealth Assault
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-03s450,0009,0006


Close Quarters Battalion
5 Companies
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-04c225,0004,5003
XR-08b225,0004,5003


Base Defense Battalion
1 Company
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-07c445,0009,0006


All Marines Have -- Secondary Weaponry
WeaponNumber Per CompanyNumber Per DivisionNumber Per Fire Team
XR-02b445,0009,0006
B-200445,0009,0006
G-01b445,0009,0006
Last edited by Shazbotdom on Sat Feb 21, 2015 12:27 am, edited 29 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
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Marine Corps SCS Special Forces

Postby Shazbotdom » Wed Sep 22, 2010 7:52 am

SCS Project
Image
Logo of the SCS Program
The SCS Project was originally conceived 5 years after the Marine Corps came into play. It's purpose was to design a Marine Unit that would be invincible to most ammunition. It's armor is a composite that will take damage, but not be penetrated, by most types of ammunition available on the open market. The original design process was long as it looked at more than 40 different armor permutations before it came up with the final product that would become the Mark 1. This caused major budget overages that almost caused the program to be halted. The SCS Project has gone through Three versions to date, with the Mark 2 and Mark 3 being the current versions. The Mark 1 was discontinued in 2016.


Mark 1 - Discontinued
Image
Mark 1
The first version of the SCS Project, the Mark I, was the Marine Corps first attempt at designing a combat suit that was versatile and lethal in heavy combat situations. The original suit did exceptionally well in trials runs even though it's weight was up near 450 pounds due to the rather ancient hydraulics used in the construction of the arms and legs. Transportation for this suit was also a nightmare as only two or three could fit on one of the newly designed Pelicans before the aircraft had lift issues. For a fire team of 5 to be deployed into a combat situation, it would take two Pelicans. These suits began their removal from service in late 2015 when the Mark 2 rolled off the assembly line. It wasn't until early 2016 when the final Mark 1's were completely removed from service, the left over models were destroyed, with one or two of them being donated to museums across the Shazbotdom Empire on a rotating basis for the public to see.


Mark 2
Image
Mark 2
Early in 2015 new schematics were brought before the SCS Project Committee, designed by Dr. Leonard Nemoidey, in which it added enhanced vision systems, more capacity in the processor and data storage systems and enhanced armor protection, the Mark II was the latest and greatest to come out of Shazbotdom Advanced Weapons System Research and Development. While it is a slower model than the Mark I in which it replaced, it was was nearly the third of the weight of the previous model and also sported larger shoulder protection, a newly designed helmet, and the addition of a battle knife on the chest plate placed in a manner that it can be easily dismounted and used in hand to hand combat.

This armor proved viable in heavy firefight operations throughout combat theaters across the world, including a defense of the Shazbotdom Colony of Alraibris from the Nation of Cymbric Nations in 2016. These Marines were in the trenches throughout the battle to save the colony from the enemy. Although only a fraction lighter than the previous model, it was a better choice for the Marine Corps and was adopted by all SCS Marines. In early 2019, only roughly 50% of the SCS Marines are continuing to use the Mark II Armor.


Mark 3
Image
Mark 3 -- Recruit
After much field testing of the Mark II version of the SCS Marine Design, in early 2018 the Shazbotdom Advanced Weapons System Research and Development began designing a new variant that would offer better mobility for the Marines. The Mark III was born out of these trials. Using synthetic armor materials for better protection, it reduced the thickness of the armor plating in multiple area's, making this suit the lightest and most flexible for the Marines inside. Updates to the software using the new Shazbotdom Designed Plunix operating system meant less processor power and a more compact computer system with better processing speed and an advanced HUD in the Helmet. The Combat Knife was relocated from the chest plate on the previous version to the left hip.

Also added to the Mark III version of the SCS Combat Suit is the ability for the Marines to swap out for various different armor suit combinations. The capability to do this is for enhanced operations and for the ability for the SCS Marines to design their suit for their personal preference or for the style of the missions that the individual marine will partake in. There are roughly 35 different styles of armor combinations that can be used in a mix and match. The different styles are listed below, with viewable pictures that can be clicked to zoom in on. Coloration is chosen by the Marine who picks the suit, most Marines choose either a camo skin or a black skin for their Armor. This version of the SCS Combat Suit, deployed in early 2019, is used by roughly 50% of the SCS Marines.

The Imperial Guard
A dedicated and highly trained branch of the SCS Marines, was established in late 2019 and is made up of 100 individuals hand picked by the Supreme Emperor for the sole purpose of protecting the Imperial Family and high ranking dignitaries, such as the Ministers and the Prime Minister of the Shazbotdom Empire. These SCS Marines use a variation of the Mark 3 Armor that is unavailable to any other Marine within the SCS Program.


Image
Air Assault
Image
Aviator
Image
Combat Intel.
Image
Commando
Image
Defender
Image
Deadeye
Image
EOD
Image
Enforcer
Image
Enginner
Image
Grenadier
Image
HazOp
Image
Infiltrator
Image
Locus
Image
Orbital
Image
Oceanic
Image
Operator
Image
Pathfinder
Image
Protector
Image
Pioneer
Image
Raider
Image
Ranger
Image
Recon
Image
Rogue
Image
Scanner
Image
Strider
Image
Soldier
Image
Scout
Image
Stalker
Image
Tracker
Image
Vanguard
Image
Venator
Image
Wetwork
Image
War Master
Image
Warrior
Image
Imperial Guard




SCS Special Forces
Total of SCS Special Forces = 193,600

Company A (Mark 2) = 96,750
Company B (Mark 3) = 96,750
Company C (Mark 3) = 100

Company A & B Breakdown
150 Divisions per Company
129 Fire Teams per Division

Company C (The Imperial Guard) Breakdown
2 Divisions per Company
10 Fire Teams per Division
Last edited by Shazbotdom on Mon Mar 23, 2015 11:12 pm, edited 17 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
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Shazbotdom Marine Air Corps

Postby Shazbotdom » Wed Sep 22, 2010 7:53 am

Image
Seal of the Air Corps

Image
Marine Air Corps PIlot
The Shazbotdom Marine Air Corps is comprised of any and all Aircraft of the Empire. From the Transportation Aircraft to the Unmanned Aircraft, the Marine Air Corps are the ones who fly it all. The development of the Marine Air Corps occurred just recently due to the need for a separate entity from the Corps with their own Command Structure due to overloading of the regular Marine Corps Command Chain.

Shortly after the development of the Marine Air Corps, uniforms were of the top priority for the identity of the pilots, as they would now need their own unique equipment for future operations. After brainstorming at the Air Corps Command Center, the new Uniform as well as flight suit were designed by a think tank of Independent Advisers. With the creation of the new uniforms and flight suit, a reorganization of the current Air Corps became necessary.

The reorganization of the Marine Air Corps was just one step further in the advancement of the Military within the Shazbotdom Empire. With previously there being only two Divisions (Transportation and Bombing) within the Air Corps while it was a subsidiary of the main Marine Corps; a need for attack squadrons became a necessity. Flight Groups were reorganized into Fighter, Transportation, Combat Support and Bomber. One Aircraft, the AH-33 Falcon, can be utilized in a Transportation role as well as a Combat Support role due to its design. Another aircraft, the UA-66 Longfellow, can be utilized in a Fighter role as well as a Bombing role due to its flexibility as being designed with guns as well as missile and rocket launchers as well as a bomb bay that holds 4 medium sized bombs for bombing troop emplacements as well as vehicles.


Shazbotdom Marine Corps Air Division
Total of Marine Air Division = 3,240,000

Bomber Groups
Bomber Wing Alpha
3 Groups
Aircraft ModelGroupDivisionWingPer Plane
AC-02b120,000600123


Bomber Wing Beta
3 Groups
Aircraft ModelGroupDivisionWingPer Plane
AC-04120,000600123


Bomber Wing Cappa
6 Groups
Aircraft ModelGroupDivisionWingPer Plane
UA-6640,00020041

Fighter Groups
Fighter Wing Delta
4 Groups
Aircraft ModelGroupDivisionWingPer Plane
FJ-101040,00020041


Fighter Wing Epsilon
4 Groups
Aircraft ModelGroupDivisionWingPer Plane
UA-6640,00020041


Fighter Wing Foxtrot
4 Groups
Aircraft ModelGroupDivisionWingPer Plane
H-48340,00020041

Combat Support Groups
Combat Support Wing Golf
3 Groups
Aircraft ModelGroupDivisionWingPer Plane
AH-3340,00020041


Combat Support Wing Hotel
5 Groups
Aircraft ModelGroupDivisionWingPer Plane
AC-0340,00020041

Transport Groups
Transport Wing India
4 Groups
Aircraft ModelGroupDivisionWingPer Plane
AH-3340,00020041


Transport Wing Juliet
3 Groups
Aircraft ModelGroupDivisionWingPer Plane
AC-01cg240,0001,200246


Transport Wing Kilo
5 Groups
Aircraft ModelGroupDivisionWingPer Plane
AC-01c120,000600123
Last edited by Shazbotdom on Thu Jan 28, 2016 10:05 pm, edited 28 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
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Marine Air Corps -- Aircraft

Postby Shazbotdom » Wed Sep 22, 2010 7:54 am

Marine Air Corps -- Aircraft
AC-01c(g) "Pelican Troop Transport"
Image
AC-01c
Image
AC-01cg
The next generation of Pelicans for the Shazbotdom Marine Corps were developed in conjunction with the new leadership of the Marine Air Force. These pelicans have a wider stance to them and a longer troop transport bay, making them able to hold more Marines than the previous models. A new addition is that there are two types of Pelicans for the new generation. The Standard Model and the Gunship Model are now the standard for the Marine Corps. Both have the same body design to them, with the only exception being that the Gunship model has heavy armaments to be used in heavy combat situations where firepower is needed to for a clean entry into the hostile environment and to protect the deployment of the Marines.
Length: 30.5 metres
Width: Wingspan - 23.4 metres
Height/depth: 10.0 meters
Engine unit(s): 2 main engines housed in middle section of ship; 10 maneuvering thrusters housed in 4 vector pylons
Shielding: Heat and radiation shielding to protect the occupants
Standard Variant Crew: 1 Pilot, 1 Co-Pilot, 1 Gunner, 12 Passangers
Gunship Variant Crew: 1 Pilot, 1 Co-Pilot, 1 Gunner, 3 Secondary Gunners, 6 Passangers
Standard Armament: 2 x Chin-mounted 40mm Rotary cannon; 1 x Rear-mounted XR-07
Gunship Armaments: 1 x Chin-mounted 40mm Rotary Cannon; 2 x ANVIL-II ASM pods (Six missiles per pod); 2 x side mounted XT-01 Miniguns; 1 x top mounted anti-air cannon, 1 Rear-mounted XR-07

AC-01b MP "Pelican Marine Police Prison Transport"
Image
The old version of the Pelican is still available for use to the Marine Police to bring Prisoners of War or Enemy Combatants from the battlefield to a Marine Prison Facility within the Combat Theater.
Length: 30.5 meters (100 ft); Prisoner Bay: 6.19 Meters (20.3 feet)
Width: Wingspan - 23.4 meters (77 ft); Troop Bay: 4.64 Meters (15.22 feet)
Height/depth: 10.0 meters (35.9 feet) (10.5 meters with landing gear); Troop Bay: 3.23 Meters (10.6 feet)
Engine unit(s): 2 main engines housed in middle section of ship; 10 maneuvering thrusters housed in 4 vector pylons
Shielding: Heat and radiation shielding to protect the occupants
Crew: 1 Pilot 1 Co-Pilot
Armament: None

AC-02b "Garrison Bomber"
Image
The main bomber of the Marine Corps, the Garrison is not as nimble as it's cousin, the ShortSword Bomber, but can carry a bigger payload to land more destruction down upon enemy encampments and troop positions. Normally the Garrison Bomber is used for long-range bombing operations and it is normally launched from land-based Airbases.
Length: 64 metres (210 ft)
Width: 75 metres (246 ft)
Height/depth: 12.9 metres (42.3 ft)
Engine unit(s): Twin fusion reactors
Hull: Titanium-A battleplate
Crew: 1 Pilot, 1 Co-Pilot, 1 Bombadeer
Armament: 110mm Rotary Cannons; 4 x Air-to-Air Missiles; 16 x Air-to-Surface Bombs (anti-Personel, Bunker Busters, etc)

AC-03 "Thunderbird Close Ground Support VTOL"
Image
Used as close support for small operations, this aircraft has the ability for Vertical Take-off and Landing. Making it versitile in dropping up to Four Marines into a battle while laying down heavy suppresive fire out of it's forward mounted guns. With laser tracking ability, it can also lay down fire for a total of 6 small rockets onto enemy troop positions.
Engine unit(s): 2 x Advanced Turbofan/Turbojet Engine.
Crew: 1 Pilot, 2 Passangers
Armament: 2 x Missile Launchers; 2 x 3 barreled Gatling guns

AC-04 "ShortSword Bomber"
Image
Faster and more versitile than it's cousin, the Garrison, this bomber can easily fly into heavy fighting positins and drop it's playload before using it's thrusters to get out as quickly as possible. IT doesn't have as large of a payload as it's cousin, but multiple ShortSwords can lay down as much damage as one Garrison without putting it's pilots in any unessicary risk.
Length: 23.6 metres
Width: 22.4 metres
Height/depth: 6 meters
Crew: 1 Pilot, 1 Co-Pilot, 1 Bombadeer
Armament: 110mm Rotary Cannon; 2 x Air-to-Air Missiles; 8 x Air-to-Surface Bombs (anti-Personel, Bunker Busters, etc)

AH-33 "Falcon Transport/Close Ground Support VTOL"
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Used as secondary transportation of Marines into hostile combat situation, the Falcon can transport a fire team of 6 Marines into a hostile environment under the cover of a front mounted gun as well as two side mounted XR-07b Miniguns. It has been authorized to be used in all hostile environments.
Engine unit(s): Twin turboprop engines
Crew: One Pilot, Six Passangers
Armament: Chin-mounted Chain Gun; Two side-mounted XR-07 Heavy Machine Guns

FJ-1010 "Sabre Vertical Launch Sub-Atmospheric Multi-Role Fighter"
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The newest aircraft in the Shazbotdom Marine Corps Arsenal, the Sabre launches from a standing position, making it easier to launch multiple craft from one location. Having the ability to switch between a Direct Fuel Flight and Jet Engine Flight, it can go sub-orbital to avoid enemy aircraft and land based Surface-to-Air Missile sites.
Length: 32.5 metres
Width: 29.4 metres
Height/depth: 11.0 meters
Engine unit(s): Two Main engines and wing-mounted thrusters
Crew: One Pilot
Armament: 30mm ALA Cannon; 2 x Missiles pods

UA-66 "Longfellow Unmanned Areal Vehicle"
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Used for high-priority bombing operations in extensively hostile terrain, the Longfellow can travel distances exceeding most other bombing aircraft in the service. It is the only aircraft in the Shazbotdom Marine Corps that operates remotely.
Length: 11.348 M (37.22 ft)
Width: 8.570 M (28.11 ft)
Height/Depth: 3.319 M (10.9 ft)
Crew: 1 Pilot - Remote Controlled
Armament: 4 x Air-to-Ground Bombs (Bay Mounted) or 4 x Air-to-Air missiles, 2 forward mounted rocket pods (5 rockets a piece), 2 forward mounted 50mm Rotary Cannons

H-483 "Broadsword Strike Fighter"
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A new addition to the fleet of the Shazbotdom Marine Air Force, the Broadsword is a strike fighter. Designed in 2018 by Shazbotdom Air Works, it has been tested extensively in combat trials over the prairies of the Shazbotdom Colony of Bolrasha. This one man fighter travels at high supersonic speeds wile out of combat and can fly at high subsonic speeds during combat operations.
Length: 20.2 Meters
Width: 19.7 Meters
Height/Depth: 10.9 Meters
Crew: 1 Pilot
Armament: 1 x Belly Mounted rotating chaingun, 2 x chin internal mounted 45mm guns, 2 x wing mounted rocket launchers (5 rockets a piece)
Last edited by Shazbotdom on Fri Feb 20, 2015 10:29 pm, edited 8 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
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Shazbotdom Imperial Navy

Postby Shazbotdom » Wed Sep 22, 2010 7:54 am

SHAZBOTDOM IMPERIAL NAVY
Image
Emblem of Naval Command
The Shazbotdom Navy was originally created as a defense force for the mainland. Currently consisting of 33 Battlegroups. Each of these Battle Groups is composed of multiple different types of ships, currently these ships have been purchased from the Shipyards of Halycon Arms, or the Empire has purchased Domestic Production Rights for the ships that are currently used.

Whenever orders are issues to the 33 various fleets of the Imperial Navy, they mainly come from Shazbotdom Naval Command. With their head offices on the Imperial Mainland located just north of the bridge leading to Southland Island, these house the offices of the main Admirality, including the head offices of Grand Admiral James E. Rockenbach.

The bases are located in various locations throughout the Empire, with one located along the Continental Holdings of the Shazbotdom Empire, just north of the Kenner Tunnel. other locations include along the southern edge of the Imperial Mainland just south of the City of Livingston and a joint base between the Shazbotdom Empire and the ally of Minnysota on the Eastern side of Kenrick Island, which lies north of the Imperial Mainland. There are also several other locations, including Naval Bases at the Imperial Colonies of Alraibris, Bolrasha, Halnara and Shazbotdom Miroxia.

Ranks of the Shazbotdom Imperial Navy

SURFACE FLEETS
LARGE ASSAULT
Ship NameClassLA 1LA 2LA 3LA 4LA 5LA 6LA 7LA 8
Primary Vessels
ShogunSBDGN11111111
WarhorseBDGN33333333
NobleCVN11111111
SeigeLDCVN55555555
SovereignCVN44444444
GallantCVN33333333
LegionBBGN33333333
LongbowBBGN22222222
CenturionBCGN22222222
PhalanxBCGN33333333
CrusaderDDVGN22222222
TemplarDDGN22222222
Ranger F1DDGN11111111
Ranger F2DDGN11111111
SabreFLGN22222222
FalchonFFG22222222
RecurveFFG22222222
BallistaFFG22222222
Secondary Vessels
ScorpionRHIB - Various2525252525252525
EnvoyRHIB1515151515151515
EnvoyUSB88888888
AthlitBSC44444444


MEDIUM ASSAULT
Ship NameClassMA 1MA 2MA 3MA 4MA 5MA 6
Primary Vessels
HeroicLHD444444
StalkerDVGN333333
StormDCVN222222
ImperatorFFGN232323
PatronFFGN323232
PathfinderCGN222222
RagnarokAOE-AS111111
ValhallaLSD333333
Secondary Vessels
BatliskHLC,AC202020202020


SMALL ASSAULT
Ship NameClassSA 1SA 2SA 3SA 4SA 5
Primary Vessels
ShogunSBDGN11111
SiegeLDCVN22221
SovereignCVN11111
PathfinderCGN11111
PhalanxBCGN11112
RecurveFFG33333
Secondary Vessels
BatliskHLC,AC55555


COASTAL DEFENSE
Ship NameClassCD 1CD 2CD 3CD 4CD 5
Primary Vessels
WarhorseBDGN11111
SiegeLDCVN22222
SovereignCVN44444
PhalanxBCGN33333
FalchonFFG33333
CorsairFFG11111
ShephardFFG11111
JavelinFFG10101
NomadFF01010
AssassinFFG22222
TorcheFFG1010101010
KenningFFG1010101010
Secondary Vessels
ScorpionRHIB - Various1010101010
EnvoyRHIB1010101010


SUBMERGED FLEETS
FAST AIR ASSAULT
Ship NameClassFAA 1FAA 2FAA 3FAA 4
Primary Vessels
Halcyon B2SSN5555
LegacySSGN4444
TyrfingSSVN1111


TACTICAL ASSAULT
Ship NameClassTA 1TA 2TA 3TA 4TA 5TA 6
Primary Vessels
LegacySSGN252525251515
IlluminatiSSBN1415141400
TritonSSBN000055


PRECISION ASSAULT
Ship NameClassPA 1PA 2PA 3PA 4PA 5PA 6
Primary Vessels
LegacySSGN151515151515
MasonSSGN777000
KrakenSSGN000777


HUNTERS
Ship NameClassH 1H 2H 3H 4H 5H 6H 7H 8
Primary Vessels
LegacySSGN1010101010101010
Halcyon B2SSN66666666
Halcyon B3SSN88888888


M.A.D. MEN
Ship NameClassMM 1MM 2MM 3MM 4MM 5MM 6MM 7MM 8MM 9MM 10MM 11MM 12
Primary Vessels
DadaoLong Duration
SSBN/SSGN
222222222222
Last edited by Shazbotdom on Tue Jan 26, 2016 10:49 pm, edited 41 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
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Breakdown of Reserve Forces

Postby Shazbotdom » Wed Sep 22, 2010 7:54 am

Marine Corps Reserves
Total of Marine Corps Reserves = 1,440,000

Per Company
240,000 x XR-01 "Crimson" Battle Rifle
480,000 x XR-02 "Magnum" Handgun (Equipped on Marines with XR-01 & XR-03)
240,000 x XR-03 "Falcon" Sub-Machine Gun
120,000 x XR-04 "Doombringer" Sniper Rifle
120,000 x XR-05 "Screaching Hellfire" Missile Launcher
240,000 x XR-06 "Big Blast" Shotgun (Equipped on Marines with XR-04 & XR-05)

30 Divisons per Company
2,000 Fire Teams per Divison

Marine Corps Air Division Reserves
Total of Marine Air Division = 2,229,000

Fighter Group
Total of Fighter Group = 900,000

Per Company
600,000 x SA-23E Aurora
600,000 x SA-25A Badger

200 Divisions per Company
600 Flight Wings per Division

Bomber Group
Total of Bomber Group = 1,200,000

Per Company
450,000 x AC-02 Garrison
450,000 x SA-32A Thunderbolt

250 Divisions per Company
600 Flight Wings per Division

Transport Group
Total of Transport Group = 240,000

Per Company
129,000 x AC-01 Pelican

30 Divisions per Company
430 Flight Wings per Division

Marine Corps of Engineering
Total of Marine Corps of Engineering = 240,000

Per Company
80,000 Personel

16 Divisions per Company

Mobile Army Surgical Hospital
Total of MASH = 240,000

Per Company
80,000 Personel

16 Divisions per Company

Coastal Defences
Total of Coastal Defences = 240,000

Per Company
80,000 Personel

16 Divisions per Company

National Guard
Total of National Guard = 240,000

Per Company
80,000 Personel

16 Divisions per Company
Last edited by Shazbotdom on Wed Sep 22, 2010 8:04 am, edited 1 time in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
+6,450 from Jolt || IIWiki || Embassies v6.0 || #SITHLIVESMATTER
DEFCON: 5 | 4 | 3 | 2 | 1 || ShazWeb || Fair Debates || Shazbert Bot's Gaming Adventures
PolyComp: Econ.: -0.52 | Social: -3.33 (recently retook)
WSPT: Econ: 100% | Personal: 100% (Libertarian)

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Corporations within the Empire

Postby Shazbotdom » Wed Sep 22, 2010 7:55 am

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Shazbotdom News Network
Serving the Shazbotdom Empire in it's entirety as well as a multitude of foreign countries, bringing news from the Shazbotdom Empire (in print and on Television) around the world in the blink of an eye. With 30 television stations across the globe and thousands of employee's offer great economic benifits to the Empire as well as the world.

Shazbotdom Military Suppliers
Now scaled down, SMS was once one of the largest Military Supply corporations on earth. Due to mis-communication and bad marketing strategies, the corporation had to scale down quite a bit and scale down to smalltime weapons. Selling small arms to the public for protection purposes, they are slowly making a comeback.

Colonial Oil Production/Exportation Co.
Selling Crude Oil to nations across the world, COPEC has become a regional power in oil exportation from the Shazbotdom Empire. Based out of the Shazbotdom Colony of Alraibris, it sells thousands of barrels of crude oil to nations across the world.

ShazAir
Operating more than 346 flights a day in and out of Shazbotdom to allies and nations that are not on the "black list" or the "Enemies of the Empire" list. ShazAir's subsidiary "ShazHopper" operates more than 200 flights a day within the Empire. ShazHopper's Flights are between the Mainland and the colonies of Alraibris, Bolrasha, Halnara and Shazbotdom Miroxia.

Imperial Work Release, Incorporated
As part of the rehabilitation program for the various Prisons within the Shazbotdom Empire, the Imperial Parliament passed legislation allowing for the Prisons to form a halfway house sort of program. The prisons can now contract out with IWR,Inc so that prisoners can be sent to Businesses either within the Empire or to Foreign Nations so that they can help to work off their debt to society. From their paychecks at their jobs, IWR,Inc takes 15% of their pay for housing and transportation costs while depositing the other 85% of the paycheck into a specialized account. This account will be inaccessible to the Work Release Convict until their time in the program is up and they are to be released from the program. Then they can maintain their job or if they want to, they can be sent back to the Empire where they can use IWR,Inc's Work Placement Program to assist them in getting a job local to their home.

Trans World Operations
Created more than 15 years ago by Ex Marine Corps members, it totals more than 45,000 strong as the only PMC within the Shazbotdom Empire. It's CEO was retired Brigadeer General Timothy Alex Figeroa. It is based out of the Shazbotdom Mainland with secondary offices within the Shazbotdom Colony of Shazbotdom Miroxia.




Image

History
On October 27th of 2015 the Shazbotdom Imperial Parliament went public after passing and Signing legislation Bill# 15-2604, the International Corporate Involvement Act, authorizing the Shazbotdom Ministry of Finance to issue a message to the International Community with an offer for Foreign Corporations to open up shop within the Shazbotdom Empire. Multiple Coporations applied for enterance to the Shazbotdom Empire (Archive). The Corporations that are listed below were the ones that were officially accepted into the Shazbotdom Empire and are free to do business within the Shazbotdom Empire.

About Bill# 15-2604
History
Shazbodom Imperial Parliamentary Bill Number 15-2604 was drafted by the 1st Shazbotdom Imperial Parliament during the 4th Quarter of 2014, but put on the back burner as it was stuck in the debate process within the Parliament's Senate Committee on Economic Policy. Within the Committee's meetings they drafted several more copies of it.

Revisions
During the 4th revision of Bill Number 15-2604 in the 3rd Quater of 2015, the Comitee added several clauses which laid down groundwork on the acceptance and declination procedure that the Shazbotdom Ministry of Finance would use. This included a Commitee within the Finance Ministry to record each application as it entered into the system, make judgements on each application that was issued to the Ministry, acceptance and declination of applications, record grievances, uphold or retract declined applications, and forward greviances to the Parliamentary Committee.

Final Revision and Passage
The 5th Revision saw minor changes in specific wording of Bill Number 15-2604 within the Senate Committee of Economic Policy before it was dispatched back to the House of Commons for a vote. Within a few days time the House of Commons had and the House of the Senate had passed the law. Two days after it was sent to the Supreme Emperor's Chambers, he signed it in front of 20 witnesses as well as Televison Camera's of three major news networks for the Empire to see.

Bill# 15-2604 Overview

International Corporate Involvement Act
An Overview

1. In an effort to expand the growing economy of the Shazbotdom Empire, the Imperial Parliament authorizes the following:
A. Immediate Opening of boarders to Foreign Corporations
B. Creation of the Committee of Foreign Corporate Acceptance within the Ministry of Finance.
I. Sole Purpose is to accept and decline Foreign Corporations
II. Meets on Monday of each week
III. Duties consist of Intelligence Gathering on the Corporations for past infractions within other foreign nations
C. Creates system of electronic and manual application organization.
2. Unauthorizes the ability for the Supreme Emperor or the Shazbotdom Imperial Parliament to, without the authorization of the Committee of Foreign Corporate Acceptance, allow corporations within the Shazbotdom Empire.
3. Institutes said law within all the Colonies of the Shazbotdom Empire.

Acceptance
By being accepted, the following Corporations are now subject to the Employment, UnEmployment and Compensation laws of the Shazbotdom Empire and it's Territories and Colonies. The following nations are also subject to Parliamentary Bill #15-2607, the Anti-Trust Act.


About Bill# 15-2607
Anti Trust Act
An Overview

1. To Ensure the Stability of the Market, the Anti-Trust Act Ensures:
A. That no Foreign corporation within the Shazbotdom Empire can enter and maintain control of more than 3% of the Market.
B. That no Foreign Corporation can accumulate more than B$500 Million in sales throughout one half of a year, B$1 Billion throughout a Calendar Year.
C. That no Foreign Corporation can use any sort of fearmongering campaign to attempt to gain sales. Stating that other products are faulty in order for their product to sell more.
D. That no Foreign Corporation may use Internet pop-up ads that are directed at Citizens of the Shazbotdom Empire.
2. Also Ensures the following:
A. That any Foreign Corporation that enters into the Agreement in conjunction with Parliamentary Bill #15-2604, the International Corporate Involvement Act, must follow the laws of the Shazbotdom Empire.
B. Failure to follow these laws will result in:
I. Deportation of the Corporation
II. Siezure of assets within the Shazbotdom Empire
III. Prosecution of any Staff associated with the breaking of Shazbotdom Criminal Statutes

List of Foreign Corporations within Shazbotdom
Atlantica Holdings and Investments Firm
Ascelonian Consolidated Industries
Cookeslandic Broadcasting Corporation
Designwerks
Falkner Motor Company
Freedom Gaming
IBU Banks
Mirox Motors
Montana Inc.
SRYCA International Incorporated
Union Global Airlines
Universal Defense Corporation, Subsid.

List of Foreign Corporations ejected from Shazbotdom
M.A.C. Heavy Industries
Last edited by Shazbotdom on Mon Mar 23, 2015 11:24 pm, edited 9 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
+6,450 from Jolt || IIWiki || Embassies v6.0 || #SITHLIVESMATTER
DEFCON: 5 | 4 | 3 | 2 | 1 || ShazWeb || Fair Debates || Shazbert Bot's Gaming Adventures
PolyComp: Econ.: -0.52 | Social: -3.33 (recently retook)
WSPT: Econ: 100% | Personal: 100% (Libertarian)

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Q&A: Questions w/ Answers

Postby Shazbotdom » Wed Sep 22, 2010 7:55 am

Image

Welcome to the new Question and Answer (Q&A) section of the Shazbotdom Empire's Factbook. Please take the time to ask any and all questions about the Shazbotdom Empire by replying here. I will do my best to answer any and all questions that are asked. Questions will be aligned along the left-hand margin of the post while the answer will have a blocktext indent to show that it is the answer for the question. All answers will be In Character (IC) and are answered by the Ministry of Foreign Affairs. Thank you.


1: Why do you prosecute soldiers for simply doing their duty and following orders? -- Tryphalia
In no time in the history of the Shazbotdom Empire have we prosecuted soldiers for the illegal operations that their Government entails. We have demanded that those high ranking military officials (Generals and such) and the Governmental Leaders from said nation be remanded to the custody of an International Body for War Crimes, but never the soldiers who actually follow the orders of their superiors.

2: Would you consider your government autocratic, oligarchic, or democratic? -- Damoclea
The Empire is a Democracy for the most part, with a Prime Minister and the Imperial Parliament being elected by the people. But the Supreme Emperor/Empress, from now on after Parliamentary Bill #16-7208, will ascend to the position through his/her family linage. This would make the Imperial Family (who hold the most power) to be a Monarchy.

3: Does your sexual freedom law extend to protect polygamy? -- Etoriana
Yes it does. Many members of the Imperial Parliament have multiple spouses. The Sexual Freedoms law basically states that any Consenting Adults (of age 21 or older) within the Empire may marry. The law does not extend to those under Consenting Age (age 21) and animals.

4: Is it legal for a colony to secede from the Empire? -- Lyscania
Yes it is legal for a Colony to seceded from the Empire. Although the Colonies, at this point in time, have shown time and time again that they are happy with how the Supreme Emperor, the Imperial Parliament and the rest of the Government runs the Shazbotdom Empire. Even those two Colonies that were taken during armed conflict in which their leaders illegally attacked assets of the Shazbotdom Empire are free to leave the Empire at any time that they wish, they just have not expressed interest in leaving.

5: Why the hell did you use Halo Weapons, Aircraft/Vehicles, and Military Personnel? -- Germonica
I hate to be a pain in your ass at this point in time but what is this "Halo" you speak of? We haven't heard of something like this that uses the weapons of the Empire.

6: Could a country with its own monarch keep that system while still being part of the Empire? -- Hydrenia
That is a tough question. One could, but the Monarchy of the nation that is a Colony of the Shazbotdom Empire would have to be considered lower on the political spectrum than the Imperial Throne of the Shazbotdom Imperial Family. Otherwise, if the Monarchy of the nation that wishes to become a Colony of the Empire believes that they are of higher statute than the Imperial Family, then they would not be allowed to become a Colony.

7. Did you do your own seal? -- Lyscania
I believe that the answer to this question can be found within Post 4 of the Shazbotdom Imperial Factbook. Please re-read that section for information on the Imperial Seal.

8. Would you consider Lewis with Harris as a suitable candidate for colonial status? -- Lewis and Harris
This is hard. We would have to do quite a bit of research on your nation in order to come to the conclusion if it would be plausible to make you a Colony of the Shazbotdom Empire or not. From our first impressions on what we can see from our Intelligence Agency, we would need more information and more evidence to come to a full blown conclusion.
Last edited by Shazbotdom on Sat Jul 12, 2014 2:16 am, edited 15 times in total.
COL vs SJ (Series Tied 1-1) | GM1 (2-5) | GM2 (4-3)
Laissez Le Bon Temps Rouler -- Oh, but working too hard can give you a heart attack-ack-ack-ack-ack-ack!
The Shazbotdom Empire
+6,450 from Jolt || IIWiki || Embassies v6.0 || #SITHLIVESMATTER
DEFCON: 5 | 4 | 3 | 2 | 1 || ShazWeb || Fair Debates || Shazbert Bot's Gaming Adventures
PolyComp: Econ.: -0.52 | Social: -3.33 (recently retook)
WSPT: Econ: 100% | Personal: 100% (Libertarian)

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