uote]
I mean i'd watch it anyway just cause its amazing but yeah that'd probably help. its fairly complicated so I'm sorry if I'm not explaining it clearly enough What are you having trouble with?
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by Mhutandaq » Sun Apr 08, 2018 1:24 pm
uote]
by The Order of the Silver Dragon » Sun Apr 08, 2018 1:26 pm
Mhutandaq wrote:Oh I guess my expination post didn't actually post for some reason....rip. Anyway it basically follows the rule of equivalent exchange I.E you have zinc and copper you can transmute brass. However you cannot transmute something worth more than what you are offering. The most famous instance of this was when scholars at the University of Fhazzaz attempted to transmute an immortality elixir and destroyed the entire region. COmbat alchemy can be used to creat weapons from essentially anything as long as you have enough material like making blades from iron or rock, and healing alchemy can have limited use by moving skin from other parts of the body to stop a external bleeding, creating medicines from basic ingredients, etc etc you get the idea.
by Ispanza » Sun Apr 08, 2018 1:27 pm
Mhutandaq wrote:uote]Ispanza wrote:
I've never seen full metal alchemist. Would that make it a hell of a lot harder to understand how to use alchemy in an RP?
I mean i'd watch it anyway just cause its amazing but yeah that'd probably help. its fairly complicated so I'm sorry if I'm not explaining it clearly enough What are you having trouble with?
by Mhutandaq » Sun Apr 08, 2018 1:28 pm
The Order of the Silver Dragon wrote:Mhutandaq wrote:Oh I guess my expination post didn't actually post for some reason....rip. Anyway it basically follows the rule of equivalent exchange I.E you have zinc and copper you can transmute brass. However you cannot transmute something worth more than what you are offering. The most famous instance of this was when scholars at the University of Fhazzaz attempted to transmute an immortality elixir and destroyed the entire region. COmbat alchemy can be used to creat weapons from essentially anything as long as you have enough material like making blades from iron or rock, and healing alchemy can have limited use by moving skin from other parts of the body to stop a external bleeding, creating medicines from basic ingredients, etc etc you get the idea.
So Fullmetal Alchemist?
by The Order of the Silver Dragon » Sun Apr 08, 2018 1:29 pm
Ispanza wrote:Mhutandaq wrote:uote]
I mean i'd watch it anyway just cause its amazing but yeah that'd probably help. its fairly complicated so I'm sorry if I'm not explaining it clearly enough What are you having trouble with?
Like, it seems that it could be extremely OP, with an immortality mixture and destorying whole regions bits (and basically doing any tyoe of healing magic, etc.)
I've never seen the show, so I don't know how they counteract it.
Maybe it could be some combination thing where you need the materials as well as a certain amount of Capacity to do certain things?
I'm not sure.
by The Order of the Silver Dragon » Sun Apr 08, 2018 1:30 pm
by Ispanza » Sun Apr 08, 2018 1:31 pm
The Order of the Silver Dragon wrote:Ispanza wrote:
Like, it seems that it could be extremely OP, with an immortality mixture and destorying whole regions bits (and basically doing any tyoe of healing magic, etc.)
I've never seen the show, so I don't know how they counteract it.
Maybe it could be some combination thing where you need the materials as well as a certain amount of Capacity to do certain things?
I'm not sure.
If I recall correctly, they countered alchemy with alchemy
by The Order of the Silver Dragon » Sun Apr 08, 2018 1:32 pm
Ispanza wrote:The Order of the Silver Dragon wrote:
If I recall correctly, they countered alchemy with alchemy
I mean like, it doesn't seem there is a real counteract on a person level.
for instance, when somebody does magic in the system I was describing, there is a potential of Coma, physical/mental injury or death from using magic that's too advanced, or using magic for too long.
Is there a way to counteract alchemy, without needing to use alchemy?
by Mhutandaq » Sun Apr 08, 2018 1:35 pm
Ispanza wrote:Mhutandaq wrote:uote]
I mean i'd watch it anyway just cause its amazing but yeah that'd probably help. its fairly complicated so I'm sorry if I'm not explaining it clearly enough What are you having trouble with?
Like, it seems that it could be extremely OP, with an immortality mixture and destorying whole regions bits (and basically doing any tyoe of healing magic, etc.)
I've never seen the show, so I don't know how they counteract it.
Maybe it could be some combination thing where you need the materials as well as a certain amount of Capacity to do certain things?
I'm not sure.
by Ispanza » Sun Apr 08, 2018 1:36 pm
The Order of the Silver Dragon wrote:Ispanza wrote:
I mean like, it doesn't seem there is a real counteract on a person level.
for instance, when somebody does magic in the system I was describing, there is a potential of Coma, physical/mental injury or death from using magic that's too advanced, or using magic for too long.
Is there a way to counteract alchemy, without needing to use alchemy?
Killing the person doing it.
by Ispanza » Sun Apr 08, 2018 1:37 pm
Mhutandaq wrote:Ispanza wrote:
Like, it seems that it could be extremely OP, with an immortality mixture and destorying whole regions bits (and basically doing any tyoe of healing magic, etc.)
I've never seen the show, so I don't know how they counteract it.
Maybe it could be some combination thing where you need the materials as well as a certain amount of Capacity to do certain things?
I'm not sure.
Yeah fair point, I could just dumb it down to just simple stuff like material transmutation. And the reason the attempt destroyed the region was that the scholars did not offer enough in exchange so the transmutation backfired just sent out a wave of energy that destroyed everything. In the show they have advanced stuff like counter transmutation circles however those are only used to counter large scale...never mind I can't explain it that well
by Ispanza » Sun Apr 08, 2018 1:38 pm
by Mhutandaq » Sun Apr 08, 2018 1:41 pm
Ispanza wrote:Mhutandaq wrote:
Yeah fair point, I could just dumb it down to just simple stuff like material transmutation. And the reason the attempt destroyed the region was that the scholars did not offer enough in exchange so the transmutation backfired just sent out a wave of energy that destroyed everything. In the show they have advanced stuff like counter transmutation circles however those are only used to counter large scale...never mind I can't explain it that well
I think a dumbed down (dumbing it down to my level ) version could work. I do like the idea of transmutation though
by Mhutandaq » Sun Apr 08, 2018 1:42 pm
Ispanza wrote:and again, sorry if it sounds like I'm taking over this magic system. please tell me to shove it up my [censored] if I'm pushing too hard against something you really want or for something you really don't want.
by The Order of the Silver Dragon » Sun Apr 08, 2018 1:44 pm
Mhutandaq wrote:Ispanza wrote:
I think a dumbed down (dumbing it down to my level ) version could work. I do like the idea of transmutation though
Yeah I'll just keep it at a basic level, but Mhutandaq really needs that event to happen because it was the catalyst that sent us on our anti magic path. And just to make it clear both alchemy and magic are banned in Mhutandaq both only used by dozens in secret.
by The Order of the Silver Dragon » Sun Apr 08, 2018 6:19 pm
by Rhodevus » Sun Apr 08, 2018 7:23 pm
The Order of the Silver Dragon wrote:Are we gonna have news like we do in the normal cannon?
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Rhodevus » Mon Apr 09, 2018 9:15 am
Magic | Capacity Cost |
Crop Drought Resistance | 5 /day |
Fireball (a classic) | 15 /ball |
Passing along a message on the wind | 25 /message |
Transfigure a cat into a bird | 100 |
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Tol Eresea » Mon Apr 09, 2018 2:55 pm
Rhodevus wrote:-snip-
by Rhodevus » Mon Apr 09, 2018 2:57 pm
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Tol Eresea » Mon Apr 09, 2018 3:38 pm
Rhodevus wrote:Tol Eresea wrote:I really like this system Rhod! Its what I had in mind! One thing we need to figure out is how we're going to determine how much magic our characters have, though ^_^
thanks!
I got the whole idea from your RMB post. ^-^
we should definitely figure that out. especially to make sure people dont hord magic to do insane spells.
we should alsp compile a list or basic spells and their Capacity, just as a basis for RPs so people know if and when theu can use magic
by Rhodevus » Mon Apr 09, 2018 3:42 pm
Tol Eresea wrote:Rhodevus wrote:
thanks!
I got the whole idea from your RMB post. ^-^
we should definitely figure that out. especially to make sure people dont hord magic to do insane spells.
we should alsp compile a list or basic spells and their Capacity, just as a basis for RPs so people know if and when theu can use magic
I guess maybe we can just come up with the number for each of our characters. If people feel like it's too high we can discuss it. Occasionally we can have a mage/wizard/sorcerer who is more powerful than normal but they shouldn't do too much in RPs I think. They should be more about the character themselves. Like they can be powerful, and occasionally do these amazingly powerful things, but for the most part they function as a regular mage to prevent people from being too OP.
EG. If I created a mage who was 200 years old and had been practising magic his entire life, he would probably be more powerful than the average mage. But to prevent them from being to OP they'd function like an average mage but could occasionally do something extraordinary.
Also yes! We should make a list!
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Tol Eresea » Mon Apr 09, 2018 3:43 pm
Rhodevus wrote:Tol Eresea wrote:I guess maybe we can just come up with the number for each of our characters. If people feel like it's too high we can discuss it. Occasionally we can have a mage/wizard/sorcerer who is more powerful than normal but they shouldn't do too much in RPs I think. They should be more about the character themselves. Like they can be powerful, and occasionally do these amazingly powerful things, but for the most part they function as a regular mage to prevent people from being too OP.
EG. If I created a mage who was 200 years old and had been practising magic his entire life, he would probably be more powerful than the average mage. But to prevent them from being to OP they'd function like an average mage but could occasionally do something extraordinary.
Also yes! We should make a list!
TG?
by Amestrris » Mon Apr 09, 2018 4:40 pm
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