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by The Order of the Silver Dragon » Sat Apr 07, 2018 10:31 pm
by Rhodevus » Sat Apr 07, 2018 11:21 pm
Common Name | True Name | Talents |
BrownEye | Singula | Ordinary Humans |
BlueEye | Medicae | Healing Magic |
HazelEye | Rimorae | Discovery Magic |
GreenEye | Naturae | Nature Magic |
GreyEye | Susurrae | Thought Magic (minor) |
SilverEye | Excogitatorae | Thought Magic (major) |
AmberEye | Animale | Animal Magic |
RedEye | Vitae | Life Magic |
VioletEye | Luxae | Energy Redirection and Light Magic |
MilkEye | Prophetam | Time Seer and Future Interpretation |
BlackEye | Nidoram | Magic Tracking and repulsion |
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by The Order of the Silver Dragon » Sun Apr 08, 2018 6:05 am
The Order of the Silver Dragon wrote:How are other races gonna fit in? I was thinking, in the case of elves, they have the same magical capacity (if we're going with that system) as humans, but the chances for a "gifted" person (one with naturally high magical capacity) are increased
by North Rukonia » Sun Apr 08, 2018 6:19 am
by Rhodevus » Sun Apr 08, 2018 8:21 am
The Order of the Silver Dragon wrote:The Order of the Silver Dragon wrote:How are other races gonna fit in? I was thinking, in the case of elves, they have the same magical capacity (if we're going with that system) as humans, but the chances for a "gifted" person (one with naturally high magical capacity) are increased
If the elves are immortal, can we make them more prone to crime or something?
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Tol Eresea » Sun Apr 08, 2018 8:39 am
Rhodevus wrote:So, kinda compiling what we have so far for just one idea for a potential magic system.
Every creature on the planet has something called Magical Capacity. This is the innate potential for the creature to use magic. Not that the creature can use magic, just the Potential to wield it. A person with a certain Magical Capacity value can only perform magics at or below their capacity level, else-wise get seriously injured. Anywhere from long sleeps and commas to physical/mental injury or potentially death.
Humans have an average Magical Capacity of let's say 50, which would be considered the baseline for Capacity. To increase a person's Magical Capacity, they would need to have schooling (learning new information, spells, ideas, etc), magical charms or totems, potions (which would only grant extra Capacity for a limited amount of time), or black/dark magic (by killing a person and harvesting a portion of their Capacity).
Magic Type Classification (subject to change. When designing this magic system initially, I linked it strongly to eye colour, hence the Common Name section)
Common Name True Name Talents BrownEye Singula Ordinary Humans BlueEye Medicae Healing Magic HazelEye Rimorae Discovery Magic GreenEye Naturae Nature Magic GreyEye Susurrae Thought Magic (minor) SilverEye Excogitatorae Thought Magic (major) AmberEye Animale Animal Magic RedEye Vitae Life Magic VioletEye Luxae Energy Redirection and Light Magic MilkEye Prophetam Time Seer and Future Interpretation BlackEye Nidoram Magic Tracking and repulsion
A creature with these coloured eyes (or talents) can perform magic mainly in their field. This means that a person who is a Naturae (nature magic) will have an affinity for nature magic, but will still be able to perform thought magic or animal magic to a certain degree, but at a much lower Capacity that their own.
example:
A Nature spell with a Capacity of 40 for Naturae will have a Capacity of 50 for a Luxae.
Similarly, each spell effects the wielder in different ways, on top of effecting whatever the spell is meant to effect.
When magic is cast, all the senses are activated at once:
-Sight
-Hearing
-Smell
-Taste
-Touch
-Temperature
-Balance and Acceleration
-Pain
So, for example, a spell that allows you to talk to animals would have a Capacity of 23, effecting mainly your hearing. As you would use the spell, your body's temperature would begin to increase. the longer the spell is activated, the greater the temperature, moving from regular temperature, to pleasant heat, to unpleasant, to tingling to burning to painful (etc.) until you either stop the spell, or the Capacity of the spell due to the temperature increases passed your limit and you start to get effected (again, by long sleep/commas, to physical/mental injury to death).
Spells could also be utilized in tandem with other people, which means that the Magical Capacity cost is spread among a group, thus allowing for more advanced/higher Capacity magic to be utilized.
Potential Example 1: A spell to teleport a person across the continent could have a Capacity Value of 150. A group of 3 people would each need only 50 Capacity to use it.
Potential Example 2: A spell to mind control a person could require a Capacity of 75. between 2 people, they would each need a Capacity of 45. (So, while not exactly even in this case, like case 1, it is still much lower when used in a group than alone).
So, what do you guys think? Any questions? Comments? Concerns?
Again, this is just one potential system and is by no means the one we are going with, nor is it fully finished, for those of you who like it and want to expand on it
by North Rukonia » Sun Apr 08, 2018 8:44 am
Rhodevus wrote:The Order of the Silver Dragon wrote:If the elves are immortal, can we make them more prone to crime or something?
I was hoping we wouldn't "Planet of Hats" our species. Where each species has the exact same characteristic (like prone to crime).
I'd also rather not have an immortal species. Unless it's a super rare, very very few in number NPC type species. but that's just my personal preference
by Rhodevus » Sun Apr 08, 2018 8:55 am
Tol Eresea wrote:So, I like the idea of everyone having the capacity of being able to wield magic. I'm personally not a huge fan of things like "bloodlines" because when you think about it, they don't make much sense... Most people would have magical blood running through them.
However, I am not sure that I like the eye colour linking them to an area of magical ability thing. It's a really unique concept and I like the idea, but I don't know how well it'd work in an open RP environment like this. For example, part of the description I've made for Tol Ereseans (who are a race of elves) is "their eyes are unique, typically a singular colour. Very few colours have been recorded, with only yellows, browns and oranges being recorded." That makes it difficult to to tie into your eye-colour system atm.
As for the capacity things, I think that's a great way to limit it to make sure people don't OP their mages (we need to decide what we're going to call our magic users. I personally am in favour of mage but what about you guys?) in RPs. ^_^
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Rhodevus » Sun Apr 08, 2018 8:56 am
North Rukonia wrote:Rhodevus wrote:
I was hoping we wouldn't "Planet of Hats" our species. Where each species has the exact same characteristic (like prone to crime).
I'd also rather not have an immortal species. Unless it's a super rare, very very few in number NPC type species. but that's just my personal preference
Yea I really don't like the immortal thing. The only reason I suggested that the elves could be prone to crime is due to their immortality that pant wanted. If we're not gonna do the immortal thing, then we can ditch the crime thing.
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by North Rukonia » Sun Apr 08, 2018 8:59 am
Rhodevus wrote:North Rukonia wrote:Yea I really don't like the immortal thing. The only reason I suggested that the elves could be prone to crime is due to their immortality that pant wanted. If we're not gonna do the immortal thing, then we can ditch the crime thing.
I'd be open to longer lives? Or maybe them using magic to extend their lives to where they appear to be immortal? (as long as there are drawbacks involved as well. Magic is boring unless there is risk involved)
by Rhodevus » Sun Apr 08, 2018 9:03 am
North Rukonia wrote:Rhodevus wrote:
I'd be open to longer lives? Or maybe them using magic to extend their lives to where they appear to be immortal? (as long as there are drawbacks involved as well. Magic is boring unless there is risk involved)
Yea. There needs to be drawbacks if one is to do that. Anyways, what do you think of my "same capacity but more gifted people" for elves?
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Tol Eresea » Sun Apr 08, 2018 9:05 am
Rhodevus wrote:Tol Eresea wrote:So, I like the idea of everyone having the capacity of being able to wield magic. I'm personally not a huge fan of things like "bloodlines" because when you think about it, they don't make much sense... Most people would have magical blood running through them.
However, I am not sure that I like the eye colour linking them to an area of magical ability thing. It's a really unique concept and I like the idea, but I don't know how well it'd work in an open RP environment like this. For example, part of the description I've made for Tol Ereseans (who are a race of elves) is "their eyes are unique, typically a singular colour. Very few colours have been recorded, with only yellows, browns and oranges being recorded." That makes it difficult to to tie into your eye-colour system atm.
As for the capacity things, I think that's a great way to limit it to make sure people don't OP their mages (we need to decide what we're going to call our magic users. I personally am in favour of mage but what about you guys?) in RPs. ^_^
Ya, I'm not a fan of "Bloodlines" either. That's why I like Capacity as the potential to do magic, as opposed to something like their magical upper limit. That way, people (human's for example) have an average Capacity of 50, but not all would have the ability to use magic (it would be more based on their training, desire to actually use magic, previous experiences with magic, etc.)
We could get rid of the eye colour thing. It was just something I was planning to use as a part of a book. I do like the "Talents" though.
Now to name our magic-wielders. There are:
Mages
Wizards
Enchanters
Sorcerors
Shamans
Warlocks
and probably plenty more I am missing.
I do like Mage the most, but maybe it could be something based on region? Like to the Northern elves, they call is Mage, to the humans they are wizards, to the dwarves they are shamans, etc. (not with those exact regional differences, but you get the point). But if we need to vote on one, I like Mages as well
For me, I don't want the elves of Tol Eresea to be immortal. But I do want a longer-than-human lifespan if that's alright. I was thinking maybe 300 years instead of 100 years.Rhodevus wrote:North Rukonia wrote:Yea I really don't like the immortal thing. The only reason I suggested that the elves could be prone to crime is due to their immortality that pant wanted. If we're not gonna do the immortal thing, then we can ditch the crime thing.
I'd be open to longer lives? Or maybe them using magic to extend their lives to where they appear to be immortal? (as long as there are drawbacks involved as well. Magic is boring unless there is risk involved)
by Rhodevus » Sun Apr 08, 2018 9:11 am
Tol Eresea wrote:Ya, I'm not a fan of "Bloodlines" either. That's why I like Capacity as the potential to do magic, as opposed to something like their magical upper limit. That way, people (human's for example) have an average Capacity of 50, but not all would have the ability to use magic (it would be more based on their training, desire to actually use magic, previous experiences with magic, etc.)
We could get rid of the eye colour thing. It was just something I was planning to use as a part of a book. I do like the "Talents" though.
Now to name our magic-wielders. There are:
Mages
Wizards
Enchanters
Sorcerors
Shamans
Warlocks
and probably plenty more I am missing.
I do like Mage the most, but maybe it could be something based on region? Like to the Northern elves, they call is Mage, to the humans they are wizards, to the dwarves they are shamans, etc. (not with those exact regional differences, but you get the point). But if we need to vote on one, I like Mages as well
For me, I don't want the elves of Tol Eresea to be immortal. But I do want a longer-than-human lifespan if that's alright. I was thinking maybe 300 years instead of 100 years.[/quote]Rhodevus wrote:I'd be open to longer lives? Or maybe them using magic to extend their lives to where they appear to be immortal? (as long as there are drawbacks involved as well. Magic is boring unless there is risk involved)
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Librira » Sun Apr 08, 2018 9:12 am
by North Rukonia » Sun Apr 08, 2018 9:54 am
Rhodevus wrote:So, kinda compiling what we have so far for just one idea for a potential magic system.
Every creature on the planet has something called Magical Capacity. This is the innate potential for the creature to use magic. Not that the creature can use magic, just the Potential to wield it. A person with a certain Magical Capacity value can only perform magics at or below their capacity level, else-wise get seriously injured. Anywhere from long sleeps and commas to physical/mental injury or potentially death.
Humans have an average Magical Capacity of let's say 50, which would be considered the baseline for Capacity. To increase a person's Magical Capacity, they would need to have schooling (learning new information, spells, ideas, etc), magical charms or totems, potions (which would only grant extra Capacity for a limited amount of time), or black/dark magic (by killing a person and harvesting a portion of their Capacity).
Magic Type Classification (subject to change. When designing this magic system initially, I linked it strongly to eye colour, hence the Common Name section)
Common Name True Name Talents BrownEye Singula Ordinary Humans BlueEye Medicae Healing Magic HazelEye Rimorae Discovery Magic GreenEye Naturae Nature Magic GreyEye Susurrae Thought Magic (minor) SilverEye Excogitatorae Thought Magic (major) AmberEye Animale Animal Magic RedEye Vitae Life Magic VioletEye Luxae Energy Redirection and Light Magic MilkEye Prophetam Time Seer and Future Interpretation BlackEye Nidoram Magic Tracking and repulsion
A creature with these coloured eyes (or talents) can perform magic mainly in their field. This means that a person who is a Naturae (nature magic) will have an affinity for nature magic, but will still be able to perform thought magic or animal magic to a certain degree, but at a much lower Capacity that their own.
example:
A Nature spell with a Capacity of 40 for Naturae will have a Capacity of 50 for a Luxae.
Similarly, each spell effects the wielder in different ways, on top of effecting whatever the spell is meant to effect.
When magic is cast, all the senses are activated at once:
-Sight
-Hearing
-Smell
-Taste
-Touch
-Temperature
-Balance and Acceleration
-Pain
So, for example, a spell that allows you to talk to animals would have a Capacity of 23, effecting mainly your hearing. As you would use the spell, your body's temperature would begin to increase. the longer the spell is activated, the greater the temperature, moving from regular temperature, to pleasant heat, to unpleasant, to tingling to burning to painful (etc.) until you either stop the spell, or the Capacity of the spell due to the temperature increases passed your limit and you start to get effected (again, by long sleep/commas, to physical/mental injury to death).
Spells could also be utilized in tandem with other people, which means that the Magical Capacity cost is spread among a group, thus allowing for more advanced/higher Capacity magic to be utilized.
Potential Example 1: A spell to teleport a person across the continent could have a Capacity Value of 150. A group of 3 people would each need only 50 Capacity to use it.
Potential Example 2: A spell to mind control a person could require a Capacity of 75. between 2 people, they would each need a Capacity of 45. (So, while not exactly even in this case, like case 1, it is still much lower when used in a group than alone).
So, what do you guys think? Any questions? Comments? Concerns?
Again, this is just one potential system and is by no means the one we are going with, nor is it fully finished, for those of you who like it and want to expand on it
by Rhodevus » Sun Apr 08, 2018 9:58 am
North Rukonia wrote:The Gifted people should have a capacity of like, 70, and it's also easier for them to increase it. And if you kill someone to get their capacity, there should be repercussions, but it also should be the most effective.
Also, I agree with tol. I don't really fancy the eye color idea.
Rodrania wrote:Rhod, I f*cking love you, man. <3
Divergia wrote:The Canadian Polar-Potato-Moose-Cat has spoken!
Beiluxia wrote:Is it just me, or does your name keep getting better the more I see it?
by Ispanza » Sun Apr 08, 2018 12:27 pm
Mhutandaq wrote:So I'm guessing that's a no to Mhutandaqi alchemy then?
by The Order of the Silver Dragon » Sun Apr 08, 2018 1:04 pm
Rhodevus wrote:North Rukonia wrote:Yea. There needs to be drawbacks if one is to do that. Anyways, what do you think of my "same capacity but more gifted people" for elves?
That'd be pretty good. I was making sure to say average Capacity for the species, because I think there should be a range. Somebody who studied and practiced and used magic all their lives should obviously have a Higher Capacity than somebody who just started out.
But I do like the idea of everyone having the same Average Capacity, but some species are just prone to having more gifted people with a higher starting number.
by Mhutandaq » Sun Apr 08, 2018 1:08 pm
by The Order of the Silver Dragon » Sun Apr 08, 2018 1:09 pm
Mhutandaq wrote:Ispanza wrote:
What's that?
And this is just one suggestion for a magic system.
We haven't talked much about alchemy, so maybe we can add some of your alchemy stufff
Oh I guess my expination post didn't actually post for some reason....rip. Anyway it basically follows the rule of equivalent exchange I.E you have zinc and copper you can transmute brass. However you cannot transmute something worth more than what you are offering. The most famous instance of this was when scholars at the University of Fhazzaz attempted to transmute an immortality elixir and destroyed the entire region. COmbat alchemy can be used to creat weapons from essentially anything as long as you have enough material like making blades from iron or rock, and healing alchemy can have limited use by moving skin from other parts of the body to stop a external bleeding, creating medicines from basic ingredients, etc etc you get the idea.
by The Order of the Silver Dragon » Sun Apr 08, 2018 1:11 pm
The Order of the Silver Dragon wrote:Mhutandaq wrote:
Oh I guess my expination post didn't actually post for some reason....rip. Anyway it basically follows the rule of equivalent exchange I.E you have zinc and copper you can transmute brass. However you cannot transmute something worth more than what you are offering. The most famous instance of this was when scholars at the University of Fhazzaz attempted to transmute an immortality elixir and destroyed the entire region. COmbat alchemy can be used to creat weapons from essentially anything as long as you have enough material like making blades from iron or rock, and healing alchemy can have limited use by moving skin from other parts of the body to stop a external bleeding, creating medicines from basic ingredients, etc etc you get the idea.
So Fullmetal Alchemist?
by Ispanza » Sun Apr 08, 2018 1:21 pm
The Order of the Silver Dragon wrote:Mhutandaq wrote:
Oh I guess my expination post didn't actually post for some reason....rip. Anyway it basically follows the rule of equivalent exchange I.E you have zinc and copper you can transmute brass. However you cannot transmute something worth more than what you are offering. The most famous instance of this was when scholars at the University of Fhazzaz attempted to transmute an immortality elixir and destroyed the entire region. COmbat alchemy can be used to creat weapons from essentially anything as long as you have enough material like making blades from iron or rock, and healing alchemy can have limited use by moving skin from other parts of the body to stop a external bleeding, creating medicines from basic ingredients, etc etc you get the idea.
So Fullmetal Alchemist?
by Mhutandaq » Sun Apr 08, 2018 1:22 pm
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