NATION

PASSWORD

Tiandi (天地) [MT, RP/Worldbuilding, Signups] (OLD, DONT POST)

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Arumdaum
Postmaster of the Fleet
 
Posts: 24565
Founded: Oct 21, 2009
Left-wing Utopia

Postby Arumdaum » Thu Mar 15, 2018 9:12 pm

The Widening Gyre wrote:This kind of ballooned as I wrote it so spoilered for brevity.

NATION APPLICATION

Shortform name: Thammua'th
Real life culture influence: Conculture, Berber
Real life culture of former colonizer: TBD, will discuss in Discord
Population: 95 072 176
GDP (PPP) per capita: $26 872
GDP (nominal) per capita: $16 651
Military manpower (active/reserve): 268 201 professional Defense Committee troops, 142 918 reservist militia
Language(s): Riffian Berber
Nation description: Human settlement in Thammua'th dates back to the origin of anatomically modern humans, with remains found in the southern hills of the country dating back to the early stages of humanity's journey out of Miju. According to genetic analyses modern Thammua'thi are closely related to these remains, and it is likely that the modern population can claim direct descent from those original inhabitants. The Thammua'thi developed a pastoral culture early in the Neolithic, moving up and down the hills and valleys with the seasons. Some of these early pastoralists developed agriculture, cultivating a variety of crops in both the hotter valley bottoms and the cooler highlands, incorporating cultivation into their seasonal movements with herd animals. Civilization therefore developed in a seasonal and small-scale manner, with villages being established at winter and summer sites and communities migrating between them depending on conditions. Only relatively late (circa 5000 BCE) did these early farmers establish communities on the coast and the larger river valleys where sedentary agriculture could be established, and by then the cultural roots of their seasonal rhythms were already in place. These coastal communities grew in prominence with the arrival of the first overseas trading ships from other cultures, and became hubs for the trade of goods like frankincense and coffee further afield. Urbanization along the coasts and the Ighza River continued apace into the third and second millennium BCE, as more lowland-suitable crops were imported from southern Yoju, driving population expansion.

The first states emerged in the late first millennium BCE, centered around the large coastal cities of the Agazdis, or 'the edge', in the language of the highlanders. The highlands continued to be isolated during this period, and did not develop the same state apparatuses for their communities as in the coast. The lowlanders' contact with neighbouring kingdoms in Yoju lead to a linguistic divergence from their highlander brethren in this period, with a pidgin trade tongue called Shiwer becoming dominant and the kings taking on increasingly Yojuan modes of address, court etiquette and culture. The arrival of Islam in the sixth century CE only accelerated this process, with the lowland kings quickly adopting the new religion. The period after Islam's arrival until the 12th century are referred to as the golden age of Shiweran culture, as building campaigns in grand Yojuan style took place throughout the lowlands and the courts of the kings became centres of Islamic scholarship and learning. The arrival of Turkic adventurers through the Isthmus of Aneggaru disrupted the political order between the kingdoms, as their experienced cavalry dominated warfare between the rival lowland states and lead to the ascension of mercenary leaders in the courts of the Agazdis. During this period the lowland states made their first successful forays into the highlands, subjugating large swathes of the countryside by force. The lowland kingdoms began consolidating during this period, and by the 16th century had merged into three major kingdoms; Sith'am, Izthi and Az'ru. The chaos of the period was compounded with the arrival of gunpowder weapons in the early part of the 17th century and culminated with the king of Sith'am, Takfarin, successfully subjugating his neighbours and declaring himself 'paramount king' of the new kingdom of Thammua'th. After this initial conquest he set about completing his subjugation of the highlands, a pursuit that consumed the remainder of his reign and eventually cost him his life at the hands of a highlander ambush of his army while crossing a mountain river. His sons prudently left the pursuit of the campaign to capable generals, and retreated into a lifetime of leisure back in the cities. This campaign, however, catalyzed changes within the highland towns and cities - previously disorganized and dismissive of the lowlander threat as being unable to penetrate the highlands successfully, the new gunpowder weapons posed an existential threat to their ways of life. Treaties of mutual defense began to spread throughout the region and warbands began to coalesce into armies which were capable of using the terrain to destroy better equipped and trained lowlander forces. The generals' campaigns subsided over the decades in the face of this resistance and eventually the kings of Thammua'th stopped sending expeditions altogether, content with trading with the highlanders for valuable incense, coffee and metals in exchange for imported goods from Yoju.

This period of an independent Thammua'thi kingdom came to an end in 1703 with the arrival of a flotilla of [colonizer] ships in the harbour of Sitha'm. Unlike previous traders along the east-west routes, they were not there just to buy coffee, but to demand treaties of preferential trade on behalf of their home nation and the annual payment of tribute. The sitting king balked at this demand and sent the ambassadors packing, but instead of sailing away the fleet opened fire on the palace and fortifications of the city, killing the king and his sons and throwing the city's defenders into disarray. The [colonizer] troops were able to march off their ships and take the city with ease, and placed one of the king's surviving relatives on the throne as a puppet ruler. In the coming months the forces of [colonizer] were able to take the coastal cities of Thammua'th with comparatively little difficulty, but the interior proved restive, and splinter kingdoms emerged in the wake of the conquest, fighting bitter wars against each other and the expeditionary forces sent against them by the occupying authorities in Sitha'm. Initial colonial interest in the country was limited to commercial exploitation so little attention was given to the affairs of the locals, who were able to continue their modes of governance more or less uninterrupted. The middle of the 18th century brought a shift in colonial policy, however, and larger numbers of colonists and troops were brought in to begin settling the country and bringing it under 'modern' modes of governance.

[Colonizer] expeditionary forces, backed by local contingents and engineering corps brought in from the metropole, made significant inroads in pacifying the interior of the country for the first time in centuries, and by the close of the 18th century the highlanders were mostly suppressed. Large-scale plantations of cotton, coffee and spices were begun at this time, tended to by indentured locals and imported labour. The country's population began to grow rapidly with the new infrastructure, with many poor or unemployed workers flooding into the large coastal or riverrine cities as more and more smallhold farms and highlander villages were purchased or seized by the colonial government, which was now fully integrated with the mother country. Several rebellions broke out in the highlands during this period, but they were small and disorganized affairs that were relatively easily quashed by the colonial military. Despite this ability to project military power however, the civil authorities had difficulty exerting control over the highlands, and many communities were able to live more or less free of any government control for the first time in decades. The culmination of colonial ambition in Thammua'th was reached in 1876 with the initiation of the Ayezzim Canal project, cutting through the northern Isthmus of Aneggaru and connecting the Unhae and Ulbyeon Oceans. The city of Anawzi was built at the mouth of this new canal in a natural harbour, and quickly expanded as local labourers were brought in to construct port facilities and infrastructure for the project. The canal was finished with much fanfare in 1886, but it would prove one of the colonial authority's last significant acts. Anti-colonial sentiment had been brewing in the highlands for decades, and a succession of popular highland speakers and writers circulated seditious works among the towns and in the lowlands, framed amidst a general flowering of pre-conquest art and culture facilitated by new printing technologies and infrastructure. These agitators drew upon a growing nationalist sentiment in the highlands, drawing a contrast between their autonomous mode of living and communal politics and the indolence of the ruling class and colonial domination at the hands of [colonizer]. The most stringent of these called for armed revolt, and spent their days being hustled from one safe house to the next and evading the colonial secret police.

The spark that ignited the War of Liberation came in 1892 with onset of a severe drought that lead to the failure of that year's harvest, and thanks to mismanagement and corruption on the part of colonial authorities the grain stockpiles in many cities were not sufficient to make up the deficit. By the fall hunger was rampant and tempers flared. A long lineup for bread in the city of Arimam erupted into a riot, and in the chaos the colonial troops opened fire on the crowd when they attempted to storm the government warehouse. Several dozen were killed in the attack and dozens more injured, and in response the rioters overwhelmed the troopers and beat them to death. The remaining colonial troops fled the city in the ensuing panic, and in a stroke the city was in full insurrection. The local radical agitators wasted no time and declared the insurrection the first strike in a war of national liberation, exhorting all Thammua'thi to rise up against their oppressors. News of the insurrection spread across the country and uprisings broke out throughout the highlands. Many were crushed, particularly those in garrison towns, but others still were successful, and by the end of the year [colonizer] authorities had lost control of most of the highland cities, with the holdouts isolated from the center of imperial control along the coast. The years that followed were a bloody back-and-forth campaign that saw rebel armies fight a vicious irregular war against colonial authorities, utilizing ambushes and the harsh highland terrain to outmaneuver and crush forces much better organized and equipped than they were. The rebels were unable to make serious inroads into the lowlands however, where their lack of artillery and training in conventional warfare placed them at a disadvantage with their colonial counterparts.

Late in 1898 however, a cohort of rebels came into possession of an armory's worth of artillery pieces and put them to good use, besieging and taking the final highland holdouts and garrisons of the colonial authorities before streaming into the lowlands. Post-revolutionary accounts accredit this coup to the defection of a garrison commander and his staff to the rebel cause, but rumours in the foreign press after the war about the presence of foreigners in the rebel armies have fueled speculation about a foreign power arming the rebels - claims the post-revolutionary regime has strenuously denied. Several more key battles were fought in the lowland plains, and by 1901 the rebels were bearing down on the capital of Sith'am and the canal port city of Anawzi, leaving the future of Thammua'th open for the first time in centuries. Elements within the rebel armies opened peace talks with the authorities in Sith'am and their superiors in [colonizer], and after much wrangling agreed on the preliminaries of a treaty. The rebels' gains in the war would be preserved and Thammua'th's independence would be recognized, but the rebels would not be allowed to control the vital Ayezzim Canal or the port city of Anawzi - these would be ruled as condominiums between an independent Thammua'th and [colonizer], with a treaty binding both to allow all non-hostile shipping. This agreement was presented to the people of Thammua'th as a fait d'accompli, but instead it opened the first great political crisis to face the new country. Opinion throughout the country was divided, and dissension within the ranks of the victorious army threatened to throw the country into civil war.

One voice however quieted the crisis before it could begin, when the great poet-philosopher Tunaruz broke her silence and supported the treaty. A beloved figure amongst the general populace and famous for being one of the first great lights of the Thammua'thi national awakening, her speech in front of an assembly of generals and people in Sith'am catalyzed a swell in support for the treaty, and in the face of broad public support the Treaty of Anawzi was ratified in late 1903, with Tunaruz symbolically signing on behalf of the people. With the war finally ended, the rebel leadership in Sith'am was faced with the question of transitioning into a civilian government. Tunaruz and the circle of 'national idealists', as her party became known, advocated for the calling of a nationwide assembly to draft a new constitution for the country, while others demanded the immediate unilateral declaration of a republic along Yojuan lines. Tunaruz's party eventually carried the day, and an assembly was called for the spring of 1904, with delegates called for from every community over 5000 people - communities smaller than this were encouraged to band together and form new voting blocs that could in turn send delegates. The delegates that came together were slanted towards the establishment of as minimal a central government as possible, preferring to let the individual communities of Thammua'th govern themselves. The republican voices in the assembly were powerful, however, and throughout the spring and summer of that year a compromise framework was established where a standing national government would be maintained that handled national defense, foreign affairs and the creation of a charter of rights for all citizens, elected by the national assembly which would in turn be re-elected every five years. This new constitution was ratified on October 28th of 1904, with most of the new committee being made up of heroes of the revolutionary war.

The postwar period of Thammua'th’s history was one of reconstruction and isolation, with the country’s attention and resources going towards rebuilding the nation’s shattered infrastructure and feeding its people. During this period the aging Tunaruz continued to develop her ‘national idealism’, delivering frequent letters to the nation that were reprinted across Thammua'th and which garnered her a significant following. She saw the world as a harsh place, dominated by imperialists and capitalists that sought to exploit and control all that they came across. Only by organizing and resisting these foreign influences and the corrupting nature of capitalism could Thammua'th survive, and she argued that the preservation of their traditional way of life and the rejection of materialism was the most effective means of binding the nation together and making them collectively unpalatable to conquest. By the time Tunaruz passed away at the age of 73 in 1926 her idealist followers held political sway in large portions of the country, particularly the highlands and the rural lowlands. Under her followers’ influence the constitution was amended in 1931 to increase the powers of the central government, giving it the ability to direct and provision resources for the ‘development of the nation’, and immediately set about a grand infrastructure-building campaign, laying telegraph lines, building roads and hospitals and attempting to bring the benefits of modernity to its people without compromising Tunaruz’s vision of a federation of autonomous communities. This internal focus and treaty-mandated neutrality allowed Thammua'th to remain relatively unscathed throughout the Eulhae War, and it emerged a relatively poor but developing country in the postwar order. Foreign investment in much of the country was stifled due to the strict restrictions put in place by the central government, with the exception of the Anawzi Territory, which grew as the pace of growth in west Yoju quickened, and standing as island of modernity in a country that had seemingly rejected it.

By the 1960's the pace of development had stalled. The aging revolutionary generation was becoming increasingly conservative and unwilling to enact reforms or bring in the outside expertise and resources needed to continue the process of modernizing the country. This was contrasted with both a new generation of national idealists, who were increasingly of the notion that the revolution Tunaruz helped bring into being had to be a progression into a new future, not a reversion to the past, and cohorts of Yojuan-influenced republicans from the lowlands and Anawzi, who believed that Thammua'th should adopt a more formal state structure and open up to strategic foreign trade and investment. This conflict came to the surface in the elections to the national assembly of 1974, which resulted in none of the camps retaining enough delegates to form a government. A stalemate ensued for the next ten months, until increasing unrest in Sith'am catalyzed a coalition between the 'formalists' and the old revolutionary faction, successfully excluding the more radical neo-idealists from the government. With this new mandate the national assembly amended the constitution of 1931 to give the government greater discretionary powers over the activities of the towns and cities and over foreign investment, which began to move into the country in earnest. As the last of the revolutionary generation died off, the formalists inherited the reigns of power in earnest, framing themselves in the public consciousness as the inheritors of the great project of Tunaruz and the country's bulwark against the global capitalist order. The neo-idealist faction did not die away however, and as the 21st century dawned and reached its mid-morning the strain of heightened foreign investment and institutional corruption within the formalist government has become more and more apparent. The stage is set for another clash over the fate of the nation, and without the last of the revolutionary heroes to act as a moderating force it has the potential to erupt into violence unseen since the creation of the country.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: The Widening Gyre
Main/puppet/NPC: to be created
Link to map claim (optional): In blue
How did you find out about Tiandi?: The P2TM thread

Mostly provisional at this point, especially about the nature of Islam and its entry into the region and colonization - will discuss on Discord as needed.

This is really cool. Accepted!
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Nam Minh
Political Columnist
 
Posts: 4
Founded: Dec 20, 2017
Ex-Nation

Postby Nam Minh » Fri Mar 16, 2018 3:55 am

NATION APPLICATION

Shortform name: Bujeong (부정 | 駙徵)
Real life culture influence: Korean/Manchurian
Real life culture of former colonizer: N/A
Population: ~24 million
GDP (PPP) per capita: $38,171
GDP (nominal) per capita: $28,212
Military manpower (active/reserve): 96,000/105,000
Language(s): Bujeong-eo (intelligible with Korean), Chinese, Korean (unofficial)
Nation description: Bujeong is a constitutional monarchy with a thriving liberal democracy, based on a land of mostly grasslands and plains. The nation’s origins begin with settlers of Jeongmi descent who spread outwards from their nation to the lands of the west, along with an intersperse of ethnic Tungusic tribes. Bujeong’s culture is similar and language intelligible with Jeongmi; yet centuries of separate development have created small but noticeable differences between the two nations.

The name Bujeong is a reminder of the nation’s past -- one of nomadic pastoral origins, yet one that also had conquest and warfare as part of its history. However, over time the people of Bujeong started to develop the nation more in trade and agriculture, gaining peace, stability and prosperity while putting their violent past behind.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes (besides the ethnically/culturally Korean origins)
Main nation on NS: Nam Minh
Main/puppet/NPC: Puppet (but possibly switch to main) (Bujeong will be created if the application is accepted :)
Link to map claim (optional): Will discuss if accepted :)
How did you find out about Tiandi?: Daeseong used to be in my region and I was curious to see where he moved to HAHA

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Arumdaum
Postmaster of the Fleet
 
Posts: 24565
Founded: Oct 21, 2009
Left-wing Utopia

Postby Arumdaum » Fri Mar 16, 2018 9:35 am

Nam Minh wrote:NATION APPLICATION

Shortform name: Bujeong (부정 | 駙徵)
Real life culture influence: Korean/Manchurian
Real life culture of former colonizer: N/A
Population: ~24 million
GDP (PPP) per capita: $38,171
GDP (nominal) per capita: $28,212
Military manpower (active/reserve): 96,000/105,000
Language(s): Bujeong-eo (intelligible with Korean), Chinese, Korean (unofficial)
Nation description: Bujeong is a constitutional monarchy with a thriving liberal democracy, based on a land of mostly grasslands and plains. The nation’s origins begin with settlers of Jeongmi descent who spread outwards from their nation to the lands of the west, along with an intersperse of ethnic Tungusic tribes. Bujeong’s culture is similar and language intelligible with Jeongmi; yet centuries of separate development have created small but noticeable differences between the two nations.

The name Bujeong is a reminder of the nation’s past -- one of nomadic pastoral origins, yet one that also had conquest and warfare as part of its history. However, over time the people of Bujeong started to develop the nation more in trade and agriculture, gaining peace, stability and prosperity while putting their violent past behind.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes (besides the ethnically/culturally Korean origins)
Main nation on NS: Nam Minh
Main/puppet/NPC: Puppet (but possibly switch to main) (Bujeong will be created if the application is accepted :)
Link to map claim (optional): Will discuss if accepted :)
How did you find out about Tiandi?: Daeseong used to be in my region and I was curious to see where he moved to HAHA

This seems really cool! A lot of whether it’s acceptable or not though is dependent on its location though. :P

Were you planning for this to be on the continent west of Jeongmi and not on the big island?

Feel free to come onto our Discord to discuss this more. :)
LITERALLY UNLIKE ANY OTHER RP REGION & DON'T REPORT THIS SIG
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Bujeong
Civilian
 
Posts: 1
Founded: Mar 16, 2018
Ex-Nation

Postby Bujeong » Fri Mar 16, 2018 10:09 pm

NATION APPLICATION

Shortform name: Bujeong (부정 | 駙徵)
Real life culture influence: Korean/Manchurian
Real life culture of former colonizer: N/A
Population: ~36 million
GDP (PPP) per capita: $46,171
GDP (nominal) per capita: $43,212
Military manpower (active/reserve): 108,000/112,000
Language(s): Bujeong-eo (Koreanic language), Korean, Chinese
Nation description: Bujeong is a constitutional monarchy with a thriving liberal democracy, based on a land of mostly grasslands and plains. The nation’s origins begin with settlers of Jeongmi descent who spread outwards from their nation to the lands of the west, along with an intersperse of ethnic Tungusic tribes. Bujeong’s culture is similar and language intelligible with Jeongmi; yet centuries of separate development have created small but noticeable differences between the two countries.

The name Bujeong is a reminder of the nation’s past -- one of nomadic pastoral origins, yet one that also had conquest and warfare as part of its history. However, over time the people of Bujeong started to develop the nation more in trade and agriculture, gaining peace, stability and prosperity while putting their violent past behind.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes (besides the ethnically/culturally Korean makeup)
Main nation on NS: Nam Minh
Main/puppet/NPC: Puppet (but possibly switch to main)
Link to map claim (optional):
How did you find out about Tiandi?: Daeseong used to be in my region and I was curious to see where he moved to HAHA

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Arumdaum
Postmaster of the Fleet
 
Posts: 24565
Founded: Oct 21, 2009
Left-wing Utopia

Postby Arumdaum » Fri Mar 16, 2018 10:46 pm

Bujeong wrote:NATION APPLICATION

Shortform name: Bujeong (부정 | 駙徵)
Real life culture influence: Korean/Manchurian
Real life culture of former colonizer: N/A
Population: ~36 million
GDP (PPP) per capita: $46,171
GDP (nominal) per capita: $43,212
Military manpower (active/reserve): 108,000/112,000
Language(s): Bujeong-eo (Koreanic language), Korean, Chinese
Nation description: Bujeong is a constitutional monarchy with a thriving liberal democracy, based on a land of mostly grasslands and plains. The nation’s origins begin with settlers of Jeongmi descent who spread outwards from their nation to the lands of the west, along with an intersperse of ethnic Tungusic tribes. Bujeong’s culture is similar and language intelligible with Jeongmi; yet centuries of separate development have created small but noticeable differences between the two countries.

The name Bujeong is a reminder of the nation’s past -- one of nomadic pastoral origins, yet one that also had conquest and warfare as part of its history. However, over time the people of Bujeong started to develop the nation more in trade and agriculture, gaining peace, stability and prosperity while putting their violent past behind.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes (besides the ethnically/culturally Korean makeup)
Main nation on NS: Nam Minh
Main/puppet/NPC: Puppet (but possibly switch to main)
Link to map claim (optional):
How did you find out about Tiandi?: Daeseong used to be in my region and I was curious to see where he moved to HAHA

Accepted.
LITERALLY UNLIKE ANY OTHER RP REGION & DON'T REPORT THIS SIG
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Arumdaum
Postmaster of the Fleet
 
Posts: 24565
Founded: Oct 21, 2009
Left-wing Utopia

Postby Arumdaum » Mon Mar 19, 2018 7:02 pm

범프. :)
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Kgul
Political Columnist
 
Posts: 2
Founded: Mar 10, 2018
Ex-Nation

Postby Kgul » Tue Mar 20, 2018 11:47 am

former app was Oborun

NATION APPLICATION

Shortform name: Kgul
Real life culture influence: i'm really going loose conculture, but chiefly based around places like the Benin, Kongo, Oyo and Ashanti Empires with whatever IC outside influence i can take.
Real life culture of former colonizer: It depends on what type of colonization a specific nation would do. China-style a la vietnam or taiwan? Or something more tributuary? I don't want to do the typical diapora-ish post colonial african nation but something more substantial and prosperous defined by natural borders. I'm willing to assimilate things like writing systems, loan words, economic-influence, etc. i dont wanna be asian south africa or rhodesia plz :p
Population: depends on size land area-wise, generally somewhere around 25 to 35 million
GDP (PPP) per capita:38k
GDP (nominal) per capita: 35k
Military manpower (active/reserve): 75k-120k, there is mandatory service and usually reserve numbers are inflated for that.
Language(s): Kgulese, which is a pidgin of local languages and outside loan words.
Nation description: Kgul was formerly a loose confederate empire that maintained hegemony over many different kingdoms and tribal groups, however Sinic influence had pushed their borders back to the heartland of their empire. Trade had persisted however, especially in slaves, gold and ivory. These bountiful resources prompted several wars and invasions by foreign backed tribes and petty kingdoms. With a strict and highly organized military doctrine, the Kgulese Legions would beat them back each time.

- if firearms were in common use Kgul would have adopted and employed their blacksmiths to produce their own. The prompted expansion and non-compliance of Kgul would bring the asian empires more directly in the picture, especially since trade was now threatened, with them directly intervening a series of wars persisted. The last war would end in a kind of lopsided stalemate. I'm thinking different foreign Empires would be involved by proxy/directly with the war. This period is a blend of Meiji and the Ashanti-Anglo Wars. Allies are gained, enemies are made.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Kind of, within reason to the base concept.
Main nation on NS: This one i guess
Main/puppet/NPC:
Link to map claim (optional): https://cdn.discordapp.com/attachments/ ... lClaim.png
How did you find out about Tiandi?:
Last edited by Kgul on Wed Mar 21, 2018 4:43 pm, edited 2 times in total.

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Dayganistan
Ambassador
 
Posts: 1620
Founded: May 02, 2016
Father Knows Best State

Postby Dayganistan » Tue Mar 20, 2018 6:03 pm

Reposting for buffed population and slightly buffed military numbers

NATION APPLICATION

Shortform name: Dayganistan
Real life culture influence: Afghanistan with secularism
Real life culture of former colonizer: None
Population: 150,000,000
GDP (PPP) per capita: $16022.10
GDP (nominal) per capita: $11045.30
Military manpower (active/reserve): 800,000 active, 950,000 reserve
Language(s): Pashto, Farsi
Nation description: The territory of modern Dayganistan has historically been near impenetrable to colonization, due to the mountainous terrain allowing locals to wage effective guerrilla campaigns against any invaders. The country was unified in the late 16th century under a conservative Islamic monarchy, but this monarchy was overthrown by a secular, authoritarian government that attempted to rapidly modernize and industrialize the country to a degree of success, with the country able to gain wealth through both foreign investment to establish a manufacturing economy, and the exportation of natural resources. Today the country is still a major destination for foreign investment, and is well on its way to becoming one of the world's more powerful economies. However, the authoritarian government retains its grip on power, and all this progress could be undone if the people were to become too disenfranchised.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: This is my main
Main/puppet/NPC: Main
Link to map claim (optional): Same as before
How did you find out about Tiandi? (optional): I didn't find Tiandi, Tiandi found me.
Republic of Dayganistan | جمهوری دهقانستان

A secular, Tajik dominated state in Central Asia which has experienced 40 years of democratic backsliding. NS stats are NOT used.

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Nescala
Attaché
 
Posts: 98
Founded: Mar 18, 2018
Ex-Nation

Postby Nescala » Tue Mar 20, 2018 6:07 pm

Tag. Will apply in a few hours I think.

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Sabara
Senator
 
Posts: 3513
Founded: Jan 14, 2012
Democratic Socialists

Postby Sabara » Tue Mar 20, 2018 6:43 pm

Kgul wrote:former app was Oborun

NATION APPLICATION

Shortform name: Kgul
Real life culture influence: i'm really going loose conculture, but chiefly based around places like the Benin, Kongo, Oyo and Ashanti Empires with whatever IC outside influence i can take.
Real life culture of former colonizer: It depends on what type of colonization a specific nation would do. China-style a la vietnam or taiwan? Or something more tributuary? I don't want to do the typical diapora-ish post colonial african nation but something more substantial and prosperous defined by natural borders. I'm willing to assimilate things like writing systems, loan words, economic-influence, etc. i dont wanna be asian south africa or rhodesia plz :p
Population: depends on size land area-wise, generally somewhere around 25 to 35 million
GDP (PPP) per capita:38k
GDP (nominal) per capita: 35k
Military manpower (active/reserve): 75k-120k, there is mandatory service and usually reserve numbers are inflated for that.
Language(s): Kgulese, which is a pidgin of local languages and outside loan words.
Nation description: Kgul was formerly a loose confederate empire that maintained hegemony over many different kingdoms and tribal groups, however Sinic influence had pushed their borders back to the heartland of their empire. Trade had persisted however, especially in slaves, gold and ivory. These bountiful resources prompted several wars and invasions by foreign backed tribes and petty kingdoms. With a strict and highly organized military doctrine, the Kgulese Legions would beat them back each time.

- if firearms were in common use Kgul would have adopted and employed their blacksmiths to produce their own. The prompted expansion and non-compliance of Kgul would bring the asian empires more directly in the picture, especially since trade was now threatened, with them directly intervening a series of wars persisted. The last war would end in a kind of lopsided stalemate. I'm thinking different foreign Empires would be involved by proxy/directly with the war. This period is a blend of Meiji and the Ashanti-Anglo Wars. Allies are gained, enemies are made.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Kind of, within reason to the base concept.
Main nation on NS: This one i guess
Main/puppet/NPC:
Link to map claim (optional): any suggestion, somewhere rather small though
How did you find out about Tiandi?:

Accepted, may need to work out a few things on Discord.
A unique MT rp: Tiandi

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Arumdaum
Postmaster of the Fleet
 
Posts: 24565
Founded: Oct 21, 2009
Left-wing Utopia

Postby Arumdaum » Tue Mar 20, 2018 8:00 pm

Dayganistan wrote:Reposting for buffed population and slightly buffed military numbers

NATION APPLICATION

Shortform name: Dayganistan
Real life culture influence: Afghanistan with secularism
Real life culture of former colonizer: None
Population: 150,000,000
GDP (PPP) per capita: $16022.10
GDP (nominal) per capita: $11045.30
Military manpower (active/reserve): 800,000 active, 950,000 reserve
Language(s): Pashto, Farsi
Nation description: The territory of modern Dayganistan has historically been near impenetrable to colonization, due to the mountainous terrain allowing locals to wage effective guerrilla campaigns against any invaders. The country was unified in the late 16th century under a conservative Islamic monarchy, but this monarchy was overthrown by a secular, authoritarian government that attempted to rapidly modernize and industrialize the country to a degree of success, with the country able to gain wealth through both foreign investment to establish a manufacturing economy, and the exportation of natural resources. Today the country is still a major destination for foreign investment, and is well on its way to becoming one of the world's more powerful economies. However, the authoritarian government retains its grip on power, and all this progress could be undone if the people were to become too disenfranchised.
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: This is my main
Main/puppet/NPC: Main
Link to map claim (optional): Same as before
How did you find out about Tiandi? (optional): I didn't find Tiandi, Tiandi found me.

Accepted.
LITERALLY UNLIKE ANY OTHER RP REGION & DON'T REPORT THIS SIG
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Apokyta
Civilian
 
Posts: 1
Founded: Mar 21, 2018
Ex-Nation

Postby Apokyta » Wed Mar 21, 2018 10:56 pm

NATION APPLICATION

Shortform name: Apokytã
Real life culture influence: Guarani
Real life culture of former colonizer: idk I think Korean
Population: 73,092,720
GDP (PPP) per capita: $9,779
GDP (nominal) per capita: $4,133
Military manpower (active/reserve): 400,000 active, 1,000,000 reserve
Language(s): Guarani
Nation description: http://iiwiki.com/wiki/Apokyt%C3%A3, tho I will change the names of areas and stuff to update it back to Tiandi
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Ya
Main nation on NS: Negarakita (was Bhikkustan)
Main/puppet/NPC: Puppet
Link to map claim (optional): Something juicy in Miju
How did you find out about Tiandi?: Third time applying here...

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Ozhou
Civilian
 
Posts: 1
Founded: Mar 21, 2018
Ex-Nation

Postby Ozhou » Wed Mar 21, 2018 11:06 pm

NATION APPLICATION

Shortform name: Ozhou
Real life culture influence: Most of Western Europe
Real life culture of former colonizer: Either Korean or Cantonese, please!
Population: ~500 million ~ 800 million
GDP (PPP) per capita: $4500
GDP (nominal) per capita: $1700
Military manpower (active/reserve): 900 thousand ~ 1.million
Language(s): Latin (liturgical), Esperanto (official), Korean/Canto (secondary official), English, various Romance and Germanic languages
Nation description: The Republic of Ozhou is a former colony of the Meisaani Empire and is currently the world's largest democracy. Though historically ruled by the Ephesian Empire (a Latin precursor state of sorts) for a few centuries, Ozhou has historically been a diverse land of competing polities and religious creeds. Of course, colonization overhauled this dynamic entirely, and the sub-continent was brought under the heel of the distant Emperor of the Meisaani Empire. Ozhou's rich vineyards, salt-deposits, perfumes (and later rich coal and iron deposits) were highly sought after by Sinju-traders and eventually Meisaan and Jeongmi established competing corporate missions in the region before Meisaan's ruthlessness ensured its primacy over local trade-goods and a virtual monopoly - economically and politically - through the hiring of local Suisse mercenaries.

For some time, Ozhou served as Meisaan's primary colonial possession, bringing in lucrative trade-goods and serving as a sizable market for Meisaani manufactured goods. Domestic cottage industry dwindled and local pagan worship was suppressed in favor of a secularized strain of Buddhism - which would gain traction in various collaborationist communities. Furthermore, officials stoked flames between Pagan, Jewish, and Christian communities. Many Ozhouans would also be coerced into serving as indentured servants throughout Meisaan's vast colonial Empire.

Today Ozhou is a regional power - if merely by virtue of its sheer size. The nation grapples with extensive issues including - but not limited to - sanitation, women's rights, racism (particularly between various ethnic and religious groups), education (or the lack thereof), and highly divisive politics. However, Ozhou's urban middle class and armed forces have benefited tremendously from the global economy. Ozhou has also been prone to military take-overs at multiple times. Ozhou has the world's most pronounced poverty rate.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: This one will be.
Main/puppet/NPC: This one.
Link to map claim (optional): Zalland and Cosenza would be nice.
How did you find out about Tiandi?: I know some of the members.
Last edited by Ozhou on Wed Mar 21, 2018 11:07 pm, edited 1 time in total.

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Nescala
Attaché
 
Posts: 98
Founded: Mar 18, 2018
Ex-Nation

Postby Nescala » Thu Mar 22, 2018 1:58 am

NATION APPLICATION

Shortform name: Mösteil Ulus/Mösteilia
Real life culture influence: Mongolian
Real life culture of former colonizer: N/A
Population: 32,345,000
GDP (PPP) per capita: 26,071
GDP (nominal) per capita: 18,585
Military manpower (active/reserve): 88,000/120,000
Language(s): Mongolian
Nation description:
The nation of Mösteilia is an icy cold land to the North of Sinju which still follows the Tengri faith, has archaic cultural practices mixed in with modern technology and imported cultural standards from other parts of Sinju, and a decentralised monarchy around the lines of a more solitary and developed Khanate. Horse-lords have been replaced with a constitutional monarchy, nomadism with city-building and infrastructure, while the horses themselves remain a part of the culture of the land and people, as well as hunting, the large, wide-open tundra outside of the major cities and the fairly militaristic society.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Of course
Main nation on NS: This one
Main/puppet/NPC: This one
Link to map claim (optional): Link!
How did you find out about Tiandi?: Following the trail of F&NI
Last edited by Nescala on Thu Mar 22, 2018 2:52 am, edited 3 times in total.

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Arumdaum
Postmaster of the Fleet
 
Posts: 24565
Founded: Oct 21, 2009
Left-wing Utopia

Postby Arumdaum » Thu Mar 22, 2018 2:50 am

Nescala wrote:NATION APPLICATION

Shortform name: Mösteilia
Real life culture influence: Mongolian
Real life culture of former colonizer: N/A
Population: 32,345,000
GDP (PPP) per capita: 26,071
GDP (nominal) per capita: 18,585
Military manpower (active/reserve): 88,000/120,000
Language(s): Mongolian
Nation description:
The nation of Mösteilia is an icy cold land to the North of Sinju which still follows the Tengri faith, has archaic cultural practices mixed in with modern technology and imported cultural standards from other parts of Sinju, and a decentralised monarchy around the lines of a more solitary and developed Khanate. Horse-lords have been replaced with a constitutional monarchy, nomadism with city-building and infrastructure, while the horses themselves remain a part of the culture of the land and people, as well as hunting, the large, wide-open tundra outside of the major cities and the fairly militaristic society.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Of course
Main nation on NS: This one
Main/puppet/NPC: This one
Link to map claim (optional): Link!
How did you find out about Tiandi?: Following the trail of F&NI

Accepted.
LITERALLY UNLIKE ANY OTHER RP REGION & DON'T REPORT THIS SIG
█████████████████▌TIANDI ____________██____██
_______███▌MAP _______________██_____██_████████
█████████████████▌WIKI _______██______██___██____██
_______████ DISCORD ________██████___██____██______█

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Nescala
Attaché
 
Posts: 98
Founded: Mar 18, 2018
Ex-Nation

Postby Nescala » Thu Mar 22, 2018 3:00 am

ArUmdAUM wrote:
Nescala wrote:NATION APPLICATION

Shortform name: Mösteilia
Real life culture influence: Mongolian
Real life culture of former colonizer: N/A
Population: 32,345,000
GDP (PPP) per capita: 26,071
GDP (nominal) per capita: 18,585
Military manpower (active/reserve): 88,000/120,000
Language(s): Mongolian
Nation description:
The nation of Mösteilia is an icy cold land to the North of Sinju which still follows the Tengri faith, has archaic cultural practices mixed in with modern technology and imported cultural standards from other parts of Sinju, and a decentralised monarchy around the lines of a more solitary and developed Khanate. Horse-lords have been replaced with a constitutional monarchy, nomadism with city-building and infrastructure, while the horses themselves remain a part of the culture of the land and people, as well as hunting, the large, wide-open tundra outside of the major cities and the fairly militaristic society.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Of course
Main nation on NS: This one
Main/puppet/NPC: This one
Link to map claim (optional): Link!
How did you find out about Tiandi?: Following the trail of F&NI

Accepted.

Thanking you!

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Arumdaum
Postmaster of the Fleet
 
Posts: 24565
Founded: Oct 21, 2009
Left-wing Utopia

Postby Arumdaum » Thu Mar 22, 2018 3:32 am

Apokyta wrote:NATION APPLICATION

Shortform name: Apokytã
Real life culture influence: Guarani
Real life culture of former colonizer: idk I think Korean
Population: 73,092,720
GDP (PPP) per capita: $9,779
GDP (nominal) per capita: $4,133
Military manpower (active/reserve): 400,000 active, 1,000,000 reserve
Language(s): Guarani
Nation description: http://iiwiki.com/wiki/Apokyt%C3%A3, tho I will change the names of areas and stuff to update it back to Tiandi
Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Ya
Main nation on NS: Negarakita (was Bhikkustan)
Main/puppet/NPC: Puppet
Link to map claim (optional): Something juicy in Miju
How did you find out about Tiandi?: Third time applying here...

Accepted, but with placement in Cheongju instead of Miju.
LITERALLY UNLIKE ANY OTHER RP REGION & DON'T REPORT THIS SIG
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_______███▌MAP _______________██_____██_████████
█████████████████▌WIKI _______██______██___██____██
_______████ DISCORD ________██████___██____██______█

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Tsingkiang
Civilian
 
Posts: 1
Founded: Mar 22, 2018
Ex-Nation

Postby Tsingkiang » Thu Mar 22, 2018 5:34 am

NATION APPLICATION

Shortform name: Tsingkiang
Real life culture influence: China, Taiwan
Real life culture of former colonizer: N/A
Population: 892,000
GDP (PPP) per capita: $2,982
GDP (nominal) per capita: $2.65 billion
Military manpower (active/reserve):
Active: 10,000
Reserve: 6,500
Language(s): Mandarin Chinese
Nation description:
The Democratic Republic of Tsingkiang is a small and sparsely populated, mountainous nation populated by only around 900,000 people who live mostly in the mountains and valleys of the Tsinkiangese highlands which make up the majority of the country's landscape. The sheer beauty of the mountains that dot the country that are thousands of meters in height would be enough to draw enormous amounts of tourists to visit the beautiful landscape, yet the almost dictatorial Thousand Flowers Government that rule the Democratic Republic shoo most tourists away from Tsingkiang. In turn, the isolation has kept Tsinkiang's landscape pristine and untouched, save for the monasteries that dot the sides of mountains.

Formerly the scene of a flourishing mountain kingdom under King Wang Qiang in the early 18th century before its collapse at the hands of Republican revolutionaries in the 1920s. The Republic ruled the country until the late 1970s when conservative members of the government launched a coup d'etat against the ruling President who they viewed as threatening to the culture of the Tsinkiangese people. Their 'Thousand Flowers government' rules the country until today.

The capital, Baotong, still evokes the grandeur of the Kingdom of Tsinkiang 2,115m above sea level- temples and monasteries amid striking militaristic monuments to the Thousand Flowers government with large dusty streets that were once traveled by merchants and their pack animals but now traveled by old cars and armored vehicles setting out to enforce military rule over the state.

The idea of Tsinkiang being an isolated mountain kingdom of breathtaking beauty away from the hustle and bustle of civilization is starting to devolve into a myth with the new leadership of the Thousand Flowers gradually shifting their focus from preserving culture and tradition to escalaing Tsinkiang onto a more relevant position on the global stage.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes.
Main nation on NS: This- I've been on NS since 2013 but I took a break in late 2017 and didn't really post anything, so this is one of my first actual attempts at rejoining NS and decided that this will be my new main nation.
Main/puppet/NPC: Main.
Link to map claim (optional): Link
How did you find out about Tiandi?: I've known about it for a while, mostly through people talking about it though.
THE DEMOCRATIC REPUBLIC OF TSINKIANG
"百花齐放."

FACTBOOK (WIP)

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Arumdaum
Postmaster of the Fleet
 
Posts: 24565
Founded: Oct 21, 2009
Left-wing Utopia

Postby Arumdaum » Thu Mar 22, 2018 6:33 am

Ozhou wrote:NATION APPLICATION

Shortform name: Ozhou
Real life culture influence: Most of Western Europe
Real life culture of former colonizer: Either Korean or Cantonese, please!
Population: ~500 million ~ 800 million
GDP (PPP) per capita: $4500
GDP (nominal) per capita: $1700
Military manpower (active/reserve): 900 thousand ~ 1.million
Language(s): Latin (liturgical), Esperanto (official), Korean/Canto (secondary official), English, various Romance and Germanic languages
Nation description: The Republic of Ozhou is a former colony of the Meisaani Empire and is currently the world's largest democracy. Though historically ruled by the Ephesian Empire (a Latin precursor state of sorts) for a few centuries, Ozhou has historically been a diverse land of competing polities and religious creeds. Of course, colonization overhauled this dynamic entirely, and the sub-continent was brought under the heel of the distant Emperor of the Meisaani Empire. Ozhou's rich vineyards, salt-deposits, perfumes (and later rich coal and iron deposits) were highly sought after by Sinju-traders and eventually Meisaan and Jeongmi established competing corporate missions in the region before Meisaan's ruthlessness ensured its primacy over local trade-goods and a virtual monopoly - economically and politically - through the hiring of local Suisse mercenaries.

For some time, Ozhou served as Meisaan's primary colonial possession, bringing in lucrative trade-goods and serving as a sizable market for Meisaani manufactured goods. Domestic cottage industry dwindled and local pagan worship was suppressed in favor of a secularized strain of Buddhism - which would gain traction in various collaborationist communities. Furthermore, officials stoked flames between Pagan, Jewish, and Christian communities. Many Ozhouans would also be coerced into serving as indentured servants throughout Meisaan's vast colonial Empire.

Today Ozhou is a regional power - if merely by virtue of its sheer size. The nation grapples with extensive issues including - but not limited to - sanitation, women's rights, racism (particularly between various ethnic and religious groups), education (or the lack thereof), and highly divisive politics. However, Ozhou's urban middle class and armed forces have benefited tremendously from the global economy. Ozhou has also been prone to military take-overs at multiple times. Ozhou has the world's most pronounced poverty rate.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: This one will be.
Main/puppet/NPC: This one.
Link to map claim (optional): Zalland and Cosenza would be nice.
How did you find out about Tiandi?: I know some of the members.

This is good! However,

Can you give a more exact population? I don't mind if it's on the higher end of your range either.

Also, would you mind changing your name? Ouzhou is just the Chinese word for Europe, haha.
LITERALLY UNLIKE ANY OTHER RP REGION & DON'T REPORT THIS SIG
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_______███▌MAP _______________██_____██_████████
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Zaheshahr
Political Columnist
 
Posts: 3
Founded: Mar 24, 2018
Ex-Nation

Postby Zaheshahr » Sat Mar 24, 2018 12:29 am

NATION APPLICATION

Shortform name: Zaheshahr
Real life culture influence: Afghanistan, Iran
Real life culture of former colonizer: N/A
Population: 892,000
GDP (PPP) per capita: $8,105
GDP (nominal) per capita: $2,982
Military manpower (active/reserve):
Active: 10,000
Reserve: 6,500
Language(s): Dari
Nation description:
The Democratic Republic of Zahreshahr is a small and sparsely populated, mountainous nation populated by only around 900,000 people who live mostly in the mountains and valleys of the Zahreshahri highlands which make up the majority of the country's landscape. The sheer beauty of the mountains that dot the country that are thousands of meters in height would be enough to draw enormous amounts of tourists to visit the beautiful landscape, yet the almost dictatorial Thousand Roses Government that rule the Democratic Republic shoo most tourists away from Zahreshahr. In turn, the isolation has kept Zahreshahr's landscape pristine and untouched, save for the villages and mosques that dot the sides of mountains.

Formerly the scene of a flourishing mountain kingdom under King Sayeed Shah in the early 18th century before its collapse at the hands of Republican revolutionaries in the 1920s. The Republic ruled the country until the late 1970s when conservative members of the government launched a coup d'etat against the ruling President who they viewed as threatening to the culture of the Zahreshahri people. Their 'Thousand Roses government' rules the country until today.

The capital, Qandamandan, still evokes the grandeur of the Kingdom of Zahreshahr 2,115m above sea level- mosques and their towering minarets amid striking militaristic monuments to the Thousand Roses government with large dusty streets that were once traveled by merchants and their camels yet now traveled by old cars and armored vehicles setting out to enforce military rule over the state.

The idea of Zahreshahr being an isolated mountain state of breathtaking beauty away from the hustle and bustle of civilization is starting to devolve into a myth with the new leadership of the Thousand Roses gradually shifting their focus from preserving culture and tradition to escalating Zahreshahr onto a more relevant position on the global stage.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes.
Main nation on NS: This- I've been on NS since 2013 but I took a break in late 2017 and didn't really post anything, so this is one of my first actual attempts at rejoining NS and decided that this will be my new main nation.
Main/puppet/NPC: Main.
Link to map claim (optional): Link
How did you find out about Tiandi?: I've known about it for a while, mostly through people talking about it though.
THE DEMOCRATIC REPUBLIC OF ZAHESHAHR
“الله، هیواد، مشر”


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Kaaichneen
Civilian
 
Posts: 1
Founded: Mar 29, 2018
Ex-Nation

Postby Kaaichneen » Fri Mar 30, 2018 1:58 am

NATION APPLICATION

Shortform name: Kaaichneen
Real life culture influence: pan-mesoamerican with mayan dominant influences
Real life culture of former colonizer: Jeongmi, or anything else Korean
Population: 77 million
GDP (PPP) per capita: 21k
GDP (nominal) per capita: 18k
Military manpower (active/reserve): 760,240 (200k/rest are reserve) - assuming a hostile relationship with neighbors(?) if not can be lowered.
Language(s): Kaaichese
Nation description: The Kaaichneen Republic, known as Kaaichneen, is a democratic country ruled by a unitary senate and it's mandate. The Head of State and Goverment is the Prime Minister, who is elected by the Kaichese Senate for an unlimited number of 4 year terms. There really is no Head of State, as the monarchy was dissolved.

Kaaichneen means 'Land of Black Glass', referencing the volcanic obsidian which is found widely throughout the country and it's intense volcanism.

The Land of Black Glass had been a rugged, hot and resourceful peninsula of competing chiefdoms and kingdoms before the arrival of Sinju imperialist. What gained many of the Kingdom's power, was their eventual branching out into sea trade, acting as a midpoint between Sinju and western Yoju. The trade states became prosperous, cementing themselves as a powerful confederation of city-states. Massive pyramids were erected throughout it's history, cities grew to be marvals and even before assimilation, the trading caste in Kaaichneen spoke a Sinju trade-lingua-franca. They resisted the expansion of Nochtlico by obtaining their own weaponry.

Over decades however, and as Nochtlico was colonized, Sinju powers attempted the forceful vassalage of Kaaichneen with trade wars, then invasion. The maritime country would win on land. Though there were rigorous campaigns into Kaaichneen, the sacking of two major cities, the confederation stood strong, beating back the attackers each time, having greater numbers. It wasn't until a volcanic eruption and tsunami destroyed Kaaichneen's most central city, and Sinju industrialization had vastly surpassed Kaaichneen, that opportunities were seen. The colonization of Kaaichneen was explosive yet swift.

To save themselves, the noble caste neogotiated a peace and a [korean]-backed monarch was installed across the peninsula. From there intense sinicization took place, with the restructuring of Kaaichneen as an administered tribute state. There would be consistent insurgency in Kaaichneen, only escalating the brutality of colonial rule. It wasn't until the collectivist revolution that Kaaichneen would gain it's independence through a hard fought war, but drought, famine and regime mis-management would lead to the collapse of the [communist] state by 1975 and the rise of Kaaichese Senate.

Today, Kaaichneen has adopted a more mixed-economy and a fully, caste-less democratic system. It is a rather dense country, highly industrialized with rising standards of living and a thriving technology sector. Culturally, Kaaichneen is rather cosmopolitan with a huge influence from Sinju pop media, but overall maintains much of it's original southern Uju roots.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: hell ye boi
Main nation on NS:
Main/puppet/NPC:
Link to map claim (optional): replacing my former: Zuay Tepan
How did you find out about Tiandi?:

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New Hayabusa
Diplomat
 
Posts: 551
Founded: Sep 19, 2014
Ex-Nation

Postby New Hayabusa » Sat Mar 31, 2018 5:49 pm

NATION APPLICATION

Shortform name: Nuurgalaan
Real life culture influence: Central Asian/Mongol
Real life culture of former colonizer: (if applicable) 
Population: 328,000,000
GDP (PPP) per capita: 25,000
GDP (nominal) per capita: 8,700
Military manpower (active/reserve): 2,282,000/670,000 (0.009% of population)
Language(s): Mongolian (minority central asian/middle eastern languages)
Nation description:

Nuurgalaan, officially the People's Republic of Nuurgalaan, is a single party state governed by the Nuurgalaani Communist Party under the National People's Assembly. It comprises of 59 provinces, including five autonomous regions and four directly governed municipalities. It has seen vast economic growth after it's economic reforms in 1975, and the second revision of said reforms in 2005, although it has recently been hindered for the last two years as conflict between ethnic separatists and the Nuurgalaani People's Armed Forces erupted.

Nuurgalaan is a very ethnically diverse nation, with 85% of the nation being ethnic Nuurgalaani, with the other 15% spread out amongst 59 other ethnicities. The landscape of Nuurgalaan is extremely diverse, ranging from massive northern mountain ranges, to arid grassy steppes, and lush farmlands. The coastal regions of Nuurgalaan are entirely urbanised, and are known as the "sister cores" of Nuurgalaani habitation. Although it has one of the fastest growing economies in the region, it has also been noted for its extreme inequality, despite being noted for its slowly and steadily growing middle class.

The NPLAF, the armed wing of the NCP, has been bogged down in three separate conflicts with ethnic separatists since 2016, with the conflict already seeing thousands of casualties, many of which are civilian. Nuurgalaan has recently come under fire for human rights abuses and the perpetration of war crimes in the conflict areas, but has refused to comment on the pressing matter. The recent years saw a massive raise in the defence and security budget of the NPLAF to counter terrorism and militaristic separatism, which has put a visibly hindered the nation's economic growth.

Nuurgalaan is officially classified as a "great power", with its expansive economic influence as a result of extensive trade with nations around the world and one of the largest militaries in Tiandi. Despite this, the NCP's official position on national growth and expansion is that it has no intention to expand its influence abroad at the moment, and only seeks to defend and stabilise the territory which rightfully belongs to Nuurgalaan.

The People's Republic is renowned for its prevalent technology and transportation industries. A few of the nation's most notable contemporary achievements include the construction of a high speed rail line connecting the far off "sister cores", which has allowed for greater ease of intra-national business and dealings, and the massive construction projects undergone to forge the immediately recognisable neo-futuristic metropolises of Nuurgalaan.

[History should really be determined through discussion with the region, but heres what I was thinking, in brief]
- Mongol Empire, collapses but is rejuvenated a century later
- Solidifies current borders
- Numerous costly internal conflicts, but unified effort to drive out colonists
- Over-industrialization
- Nuurgalaani Empire seeks to expand into neighbouring nations, numerous wars 1700-1850
- Communist revolution in 1910, civil war until 1919
- USSR/PRC type situation? Not really sure
- Détente 1950-1958
- Post-1958 famine and genocides
- Economic opening and reforms after death of notMao

[Also, not sure what Tiandi's policy is regarding WMDs, but I'm open to discussion on this matter]

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NSNew Hayabusa
Main/puppet/NPC: Nuurgalaan
Link to map claim (optional): (Big plot north of Dayganistan)
How did you find out about Tiandi?: Mentioned by Kven/Val

Extra note - my stats are by no means solid. Considering different sets of buffs and nerfs, but this gives a general idea.
Last edited by New Hayabusa on Sat Mar 31, 2018 6:46 pm, edited 4 times in total.
The Great Kingdom
Dayashina
◤19 | Centre-Right◥

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New Kvenland
Minister
 
Posts: 2068
Founded: Jul 07, 2014
Left-wing Utopia

Postby New Kvenland » Sat Mar 31, 2018 9:37 pm

Zaheshahr wrote:NATION APPLICATION

Shortform name: Zaheshahr
Real life culture influence: Afghanistan, Iran
Real life culture of former colonizer: N/A
Population: 892,000
GDP (PPP) per capita: $8,105
GDP (nominal) per capita: $2,982
Military manpower (active/reserve):
Active: 10,000
Reserve: 6,500
Language(s): Dari
Nation description:
The Democratic Republic of Zahreshahr is a small and sparsely populated, mountainous nation populated by only around 900,000 people who live mostly in the mountains and valleys of the Zahreshahri highlands which make up the majority of the country's landscape. The sheer beauty of the mountains that dot the country that are thousands of meters in height would be enough to draw enormous amounts of tourists to visit the beautiful landscape, yet the almost dictatorial Thousand Roses Government that rule the Democratic Republic shoo most tourists away from Zahreshahr. In turn, the isolation has kept Zahreshahr's landscape pristine and untouched, save for the villages and mosques that dot the sides of mountains.

Formerly the scene of a flourishing mountain kingdom under King Sayeed Shah in the early 18th century before its collapse at the hands of Republican revolutionaries in the 1920s. The Republic ruled the country until the late 1970s when conservative members of the government launched a coup d'etat against the ruling President who they viewed as threatening to the culture of the Zahreshahri people. Their 'Thousand Roses government' rules the country until today.

The capital, Qandamandan, still evokes the grandeur of the Kingdom of Zahreshahr 2,115m above sea level- mosques and their towering minarets amid striking militaristic monuments to the Thousand Roses government with large dusty streets that were once traveled by merchants and their camels yet now traveled by old cars and armored vehicles setting out to enforce military rule over the state.

The idea of Zahreshahr being an isolated mountain state of breathtaking beauty away from the hustle and bustle of civilization is starting to devolve into a myth with the new leadership of the Thousand Roses gradually shifting their focus from preserving culture and tradition to escalating Zahreshahr onto a more relevant position on the global stage.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes.
Main nation on NS: This- I've been on NS since 2013 but I took a break in late 2017 and didn't really post anything, so this is one of my first actual attempts at rejoining NS and decided that this will be my new main nation.
Main/puppet/NPC: Main.
Link to map claim (optional): Link
How did you find out about Tiandi?: I've known about it for a while, mostly through people talking about it though.


Kaaichneen wrote:NATION APPLICATION

Shortform name: Kaaichneen
Real life culture influence: pan-mesoamerican with mayan dominant influences
Real life culture of former colonizer: Jeongmi, or anything else Korean
Population: 77 million
GDP (PPP) per capita: 21k
GDP (nominal) per capita: 18k
Military manpower (active/reserve): 760,240 (200k/rest are reserve) - assuming a hostile relationship with neighbors(?) if not can be lowered.
Language(s): Kaaichese
Nation description: The Kaaichneen Republic, known as Kaaichneen, is a democratic country ruled by a unitary senate and it's mandate. The Head of State and Goverment is the Prime Minister, who is elected by the Kaichese Senate for an unlimited number of 4 year terms. There really is no Head of State, as the monarchy was dissolved.

Kaaichneen means 'Land of Black Glass', referencing the volcanic obsidian which is found widely throughout the country and it's intense volcanism.

The Land of Black Glass had been a rugged, hot and resourceful peninsula of competing chiefdoms and kingdoms before the arrival of Sinju imperialist. What gained many of the Kingdom's power, was their eventual branching out into sea trade, acting as a midpoint between Sinju and western Yoju. The trade states became prosperous, cementing themselves as a powerful confederation of city-states. Massive pyramids were erected throughout it's history, cities grew to be marvals and even before assimilation, the trading caste in Kaaichneen spoke a Sinju trade-lingua-franca. They resisted the expansion of Nochtlico by obtaining their own weaponry.

Over decades however, and as Nochtlico was colonized, Sinju powers attempted the forceful vassalage of Kaaichneen with trade wars, then invasion. The maritime country would win on land. Though there were rigorous campaigns into Kaaichneen, the sacking of two major cities, the confederation stood strong, beating back the attackers each time, having greater numbers. It wasn't until a volcanic eruption and tsunami destroyed Kaaichneen's most central city, and Sinju industrialization had vastly surpassed Kaaichneen, that opportunities were seen. The colonization of Kaaichneen was explosive yet swift.

To save themselves, the noble caste neogotiated a peace and a [korean]-backed monarch was installed across the peninsula. From there intense sinicization took place, with the restructuring of Kaaichneen as an administered tribute state. There would be consistent insurgency in Kaaichneen, only escalating the brutality of colonial rule. It wasn't until the collectivist revolution that Kaaichneen would gain it's independence through a hard fought war, but drought, famine and regime mis-management would lead to the collapse of the [communist] state by 1975 and the rise of Kaaichese Senate.

Today, Kaaichneen has adopted a more mixed-economy and a fully, caste-less democratic system. It is a rather dense country, highly industrialized with rising standards of living and a thriving technology sector. Culturally, Kaaichneen is rather cosmopolitan with a huge influence from Sinju pop media, but overall maintains much of it's original southern Uju roots.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: hell ye boi
Main nation on NS:
Main/puppet/NPC:
Link to map claim (optional): replacing my former: Zuay Tepan
How did you find out about Tiandi?:


New Hayabusa wrote:NATION APPLICATION

Shortform name: Nuurgalaan
Real life culture influence: Central Asian/Mongol
Real life culture of former colonizer: (if applicable) 
Population: 328,000,000
GDP (PPP) per capita: 25,000
GDP (nominal) per capita: 8,700
Military manpower (active/reserve): 2,282,000/670,000 (0.009% of population)
Language(s): Mongolian (minority central asian/middle eastern languages)
Nation description:

Nuurgalaan, officially the People's Republic of Nuurgalaan, is a single party state governed by the Nuurgalaani Communist Party under the National People's Assembly. It comprises of 59 provinces, including five autonomous regions and four directly governed municipalities. It has seen vast economic growth after it's economic reforms in 1975, and the second revision of said reforms in 2005, although it has recently been hindered for the last two years as conflict between ethnic separatists and the Nuurgalaani People's Armed Forces erupted.

Nuurgalaan is a very ethnically diverse nation, with 85% of the nation being ethnic Nuurgalaani, with the other 15% spread out amongst 59 other ethnicities. The landscape of Nuurgalaan is extremely diverse, ranging from massive northern mountain ranges, to arid grassy steppes, and lush farmlands. The coastal regions of Nuurgalaan are entirely urbanised, and are known as the "sister cores" of Nuurgalaani habitation. Although it has one of the fastest growing economies in the region, it has also been noted for its extreme inequality, despite being noted for its slowly and steadily growing middle class.

The NPLAF, the armed wing of the NCP, has been bogged down in three separate conflicts with ethnic separatists since 2016, with the conflict already seeing thousands of casualties, many of which are civilian. Nuurgalaan has recently come under fire for human rights abuses and the perpetration of war crimes in the conflict areas, but has refused to comment on the pressing matter. The recent years saw a massive raise in the defence and security budget of the NPLAF to counter terrorism and militaristic separatism, which has put a visibly hindered the nation's economic growth.

Nuurgalaan is officially classified as a "great power", with its expansive economic influence as a result of extensive trade with nations around the world and one of the largest militaries in Tiandi. Despite this, the NCP's official position on national growth and expansion is that it has no intention to expand its influence abroad at the moment, and only seeks to defend and stabilise the territory which rightfully belongs to Nuurgalaan.

The People's Republic is renowned for its prevalent technology and transportation industries. A few of the nation's most notable contemporary achievements include the construction of a high speed rail line connecting the far off "sister cores", which has allowed for greater ease of intra-national business and dealings, and the massive construction projects undergone to forge the immediately recognisable neo-futuristic metropolises of Nuurgalaan.

[History should really be determined through discussion with the region, but heres what I was thinking, in brief]
- Mongol Empire, collapses but is rejuvenated a century later
- Solidifies current borders
- Numerous costly internal conflicts, but unified effort to drive out colonists
- Over-industrialization
- Nuurgalaani Empire seeks to expand into neighbouring nations, numerous wars 1700-1850
- Communist revolution in 1910, civil war until 1919
- USSR/PRC type situation? Not really sure
- Détente 1950-1958
- Post-1958 famine and genocides
- Economic opening and reforms after death of notMao

[Also, not sure what Tiandi's policy is regarding WMDs, but I'm open to discussion on this matter]

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NSNew Hayabusa
Main/puppet/NPC: Nuurgalaan
Link to map claim (optional): (Big plot north of Dayganistan)
How did you find out about Tiandi?: Mentioned by Kven/Val

Extra note - my stats are by no means solid. Considering different sets of buffs and nerfs, but this gives a general idea.


All accepted, barring any disagreements from the other admins.
californian ultranationalist | the bear flag will fly from cabo to the great salt lake once again | the pretenders in arizona will crumble to the sand they tread on

User avatar
Alcmenia
Political Columnist
 
Posts: 3
Founded: Apr 04, 2018
Ex-Nation

Postby Alcmenia » Sun Apr 08, 2018 5:51 pm

NATION APPLICATION

Shortform name: Alcmenia
Real life culture influence: Anglo-Saxon/Halstatt & Celtic Cultures
Real life culture of former colonizer: Korean
Population: 727,454,000
GDP (PPP) per capita: $9,001
GDP (nominal) per capita: $4,334
Military manpower (active/reserve):
Language(s): Paviae (Latin - Unspoken), Vaurii (Dutch & Frisian), Taxliacae (German), Faelic (French), Alpii (Romansh), Truscae (Italian), Bregtannii (English), Gutarii (Geats), Svaisch (Swedes), Austrvegr (Norwegians), Tungar (Danes), etc. (tbc)
Nation description:

Envision a vast land of virgin blankets of snow and fey woods peopled by a wild people untouched by the poisons of modernity or Christianity. A simple people persisting in the old ways, worshiping the old Gods through oral traditions passed down over generations. In sleek and bustling Sinju, however, Alcmenia's simple folk, its green rolling hills and untamed wilderness, its abrasive peasant masses are seen as little more than superstitious brutes yoked to barbaric religion and poverty. This is Alcemenia.

Alcmenia developed much like OTL Europe up until the 12th century with a major cultural divergence: Christianity, a faith originating in a far off land lacking OTL's state patronage (whether by Germanic Chieftains or Roman Emperors) and the declining socio-economic conditions that led to its rise, failed to capture the souls of the pagan masses, and therefore its observance - where it was even observed - became highly syncretic, hardly distinguishable from the indigenous faiths it was subsumed into. The Pavian Empire - an early Republican system - ruled well into the 10th century before its collapse, with no obvious successor.

Feudalism arose in the ashes and small pagan kingdoms arose. Islamic Conquerors eventually emerged from the south amidst the chaos, imposing jizya on defiant pagan peasants, though the sheer numbers of the native peoples made forced conversion impractical. Though a resurgence of art and learning was seemingly giving rise to some sort of cultural and political revival, the Islamic conquests and mass murder and rape of Truscae cities - Pavia included - cut this development short.

Sinju traders had long been fascinated with Alcmenia. Alcmenia had much to offer in the way of wines, perfumes, honey and other basic luxury goods. What the Sinjunese found most lucrative, however, was the slave and fur trades of the northern-most Gutarii and Austrveger Clans and these icy - northern wastes soon became the most lucrative regions in Alcmenia. Eventually, Jeongmian merchants began to engage in conflict with more reactionary tribes and slowly began to assimilate local lands. By the 17th century, Jeongmi ruled the fur trade and sought expansion elsewhere, soon taking control of the Faelic perfume trade.

Alcmenia contributed tremendously to the Jeongmian Empire and was plundered as a result.

Alcmenia, as an NS concept, arose of dualistic interests. The first was an obsession with the historical development of India, and how prior to the enlightenment, European and Indian economic development and cultural development remained roughly on par. Therefore, Alcmenia is in some sense a thought experiment if Europe, by virtue of geography and historical divergence, had failed to progress beyond feudalism and instead was left vulnerable to colonization by foreign powers - much like India OTL. Tiandi, with its alternative colonization (by Asians) is a perfect chalice for this thought experiment.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: No
Main nation on NS: This one
Main/puppet/NPC: None
Link to map claim (optional): Zalland
How did you find out about Tiandi?: Arumdaum

User avatar
Mingdai
Secretary
 
Posts: 26
Founded: Jan 29, 2017
Ex-Nation

Postby Mingdai » Thu Apr 12, 2018 10:40 am

NATION APPLICATION

Shortform name: Altiqala
Real life culture influence: Turkic (Kazakh) primarily with Mongolic influences
Real life culture of former colonizer: Probably highly influenced by Jeongmian presence in Western Yoju but not outright colonized (if that's OK)
Population: 78.3 million
GDP (PPP) per capita: $8,500
GDP (nominal) per capita: $3,500
Military manpower (active/reserve): 390,000 (250,000 active / 140,000 reserve)
Language(s): Kazakh; though traditional Mongolian script is used by the government. Cyrillic is utilized by the nation's Christian minority and Arabic script is used by the Muslim community.
Nation description:

Altiqala (ᠠᠫᠲᠪᠢ ᠬᠠᠯᠠ lit. the six cities) was formed by six nations of Turkic peoples which had migrated to north-western Yoju. Previous to its unification these tribes were often at odd with their Germanic and Celtic neighbors, many of whom were absorbed as vassals throughout the 1300s and 1400s. Religious pluralism allowed for a number of distnict religious communities to develop within these nations; though Tengrism remained the dominant religion amongst the Altian nations. In 1475 the six nations were united during the Altian Wars under Aslan I, who proclaimed himself as Khan of the Six Cities; in reference to the six capitals of the Turkic peoples in north western Yoju. Altiqala was organized into a federal, elective monarchy wherein a Khan was elected by six representatives from each historical nation. As a unified force Altiqala exercised significant influence on western Yoju in the 1500s and 1600s; invading neighboring states and absorbing them as vassals. Absorbed states were allowed limited representation though they were not considered among the original six nations and thus could not take place in the election of a Khan. This, coupled with organized disdain from the Christian world, led to rising internal tensions.

These tensions boiled over in 1708 during the Easter Rebellion which saw a Christian uprising that would later led to Altiqala being pitted against a Christian coalition. Significant territorial losses and internal divisions left the nation crippled. In 1738 the Khaqnazar Uprising saw a violent transition of government which disrupted the traditional institutions of government. The system of electoral monarchy eventually faded in favor of a hereditary system. Altiqala would be ruled by a series of different ruling families throughout the 18th and 19th centuries. Jeongmian influence in western Yoju would ultimately prevent Altiqala from reclaiming any previously lost territory during the Eastern Rebellion and led to the country adopting several reforms in order to favor Jeongmina economic and military interests in the region. Political and economic disastisfaction with the unstable monarchy led to the Altian Revolution (1901-1905) which saw the implementation of a republican form of government. The Altian Republic was significantly more open in its relations with Sinju, leading to increased trade and later attempts at modernization using countries such as Jeongmi and Meisaan as models.

In the post-war era Altiqala is classified as a developing country. It's main concerns are its southern neighbor, Alcmenia, with whom it has been at odds with in one form or another for centuries. The nations, while technically a democracy, has been governed by the nationalist People's Development Party which has been relatively open (and to some extent, encouraging) about tensions with Alcmenia.

Are you willing to drastically alter your nation in order to fit with Tiandi canon?: Yes
Main nation on NS: Mingdai
Main/puppet/NPC: Main
Link to map claim (optional): Juzisyeli
How did you find out about Tiandi?: lucerna
far-left armchairist | hope world baby

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