Meridia was created to provide an in-depth and unique experience for Nation States players looking to expand into a new group. Set in an age of gunpowder and magic, and featuring a shared history, the world of Meridia is meant to offer a sandbox experience for anyone wishing to play. From nomadic tribesmen to stately global empires, thriving through science and technology or reveling in sorcery and commerce, the possibilities are endless.
For more information on STEM ratings, please visit Meridia's website(Click here to go directly to STEM page.)
To become apart of the world of Meridia, simply fill out the form below. When choosing one's STEM rankings, please give a brief description of how you're envisioning your nation in regards to the chosen level. All applicants get a total of 14 points to be distributed as they choose among the STEM categories.
Please note, all applications will be reviewed by myself and will be subject to my judgement.
- Code: Select all
[b]Name of Nation: [/b]Name of your nation
[b]Primary Race(s):[/b] What are your primary races?
[b]Society:[/b] Society rank and brief description
[b]Technology:[/b] Technology rank and brief description
[b]Economy:[/b] Economy rank and brief description
[b]Magic:[/b] Magic rank and brief description.
[b]Area Claimed: [/b]Provinces you wish to claim
[b]Brief History:[/b] Give a brief account of your people. Not required, but nice to have.
Name of Nation: The Techno-Mages of the Shield
Primary Race(s): Dwarves
Society: 1
The Techno-Mages of the Shield are jealous and distrustful. Living in isolated towers and workshops high in the Shield Mountains, they have as little contact with the outside world as they possibly can. With a small household of servants, each Tech-Mage is but a small enclave, fending for themselves.
Technology: 7
Masters of technology, the Techno-Mages have created various wonders of metal and steam. From flying machines to towering mechanized golems to incredibly accurate guns and cannons. As an added bonus, every Mage has his own indoor plumbing, truly a marvel in this day and age!
Economy: 2(+1 for level 7 Technology)
Despite their mastery of technology, the Techno-Mages have but a small economy, capable of sustaining their own needs and interesting foreign traders, but commanding little respect or true wealth.
Magic: 4(+1 for level 7 Technology)
With a commanding knowledge of magic, the Techno-Mages channel the arcane forces into their mechanical creations. These unholy abominations of magic and steel are wonders that will befuddle all lesser minds.
Area Claimed: None allowed, but the Techno-Mages are found scattered about the Shield Mountains (Province 21 and 26 of the continent of Braeca.)
Despite having no recognized claim to the mountains, the Mages consider it their ancestral home, and do not take kindly to interlopers.