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This is a Morale System I created I think it would improve roleplay by making it easier to determine whose military wins/loses a battle based on whose morale is higher the system is still a work in progress. The downside is it takes a lot of math to integrate into an RP so if you're not good at math try to keep it simple but at the moment it's only addition and subtraction you can multiply and divide as well.
I'm also not sure if it goes here though.
Also if you think there is something that would improve it post here or TG me and be detailed about how it works and how it would benefit the system as a whole.
The link below is to the dispatch
https://www.nationstates.net/page=dispatch/id=750366
Morale system v2.0
Improved Combat System
The Improved Combat System (Morale System v2.0) enhances the old system by adding a more detailed look at how morale and civilian support are affected by various events. It takes into account the current state of the war and the tech level of the troops and modifies morale ratings accordingly.
Morale starts at 100, and is affected by several different factors. For each day that the soldiers are deployed, their morale decreases by 5. USO events will add a morale boost of 9, and reinforcements will add a boost of 50 for the troops being reinforced. An additional 5 points can be added with a boosting speech from a commanding officer. The tech level of the troops will also affect morale, with modern tech adding a 10 point boost and outdated tech equating to a 10 point penalty.
Civilian support starts at 1000, and then decreases by 10 for each front's losses. There is always a penalty of -2 for propaganda, no matter the tech level. If a victory is achieved on a front, it will add 20 to the morale rating, and 10 for every advantage that is gained in the field. Diplomatic actions, such as broker peace treaties, can provide a morale boost to the troops of +25.
The system also takes into account the current state of the war with a 5 point morale penalty being applied to the side with less resources, and a 5 point morale boost to the side with the advantage. Additionally, successful rescue or espionage missions can add a morale boost of 40 points, while destruction of civilian areas can cost a morale penalty of 20 points.
Finally, morale at 100+ will give the troops normal performance, while morale at 75 still decreases performance, but to a lesser degree. Morale at 50 will give a moderate decrease in performance, and at 25 there will be a severely decreased performance. If the morale rating goes down to 10 or lower, the soldiers will likely run away, and disobeying orders is a definite possibility. There is also a higher chance of Post Traumatic Stress Disorder in the troops at this rating, and the lower the difference between both sides’ morale scores, the higher the risk.
At a morale rating of 100+, the troops will be in their normal condition and will be ready to fight at full capacity. They will follow orders and have a good sense of discipline, and will be eager to win the battle.
At a morale rating of 75, the troops will still show up to battle, but their performance will be slightly diminished. There will be a lack of enthusiasm among the troops, and some will be hesitant to follow orders.
At a morale rating of 50, the troops will show a moderate decrease in performance. The troops will be sluggish in the battlefield, and morale will begin to drop faster than normal.
At a morale rating of 25, the troops’ performance will be significantly decreased. The soldiers will be unenthusiastic and will not follow orders without prompting. Furthermore, they may even be willing to surrender should there be a chance to escape.
At a morale rating of 10 or lower, the troops are liable to turn and run, or even disobey orders. Post Traumatic Stress Disorder is highly likely in the troops, and they will be in a state of panic and confusion.
At the start of the RP the civilian support rating is 1000. This represents the general mood of the populace and the level of support they have for the war effort. As the conflict progresses, this can be increased or decreased based on certain events and the level of casualties.
A rating of 1000-999 indicates that the civilian support is high, with the population feeling inspiring with the war effort.
A rating of 998-950 indicates that the civilian support is moderate, with citizens being generally supportive of the ongoing conflict.
A rating of 949-850 indicates that the civilian support is low, with the population feeling disillusioned and unwelcoming of the war.
A rating of 849 and below indicates that the civilian support is very low, with citizens being hostile and openly opposing the war effort.
Civilian support decreases whenever there is a major losses, such as when a front is lost or a key objective is not achieved. This decrease can range from -10 to -50 in a single event, based on the scale and importance. The penalty for propaganda remains at -2 no matter the tech level.
Civilian support can be increased by achieving a victory on a front, with a bonus of +20 morale added. Each advantage that is gained in the field adds an additional +10 morale. In addition, successful rescue or espionage missions can add a morale boost of 40 points. Diplomatic actions, such as broker peace treaties, can also provide a morale boost of +25.
Front Wins and Losses example
Front | Troops Lost | Resources Lost | Outcome |
Front 1 | 50 | 50 | Victory |
Front 2 | 100 | 100 | Loss |
Front 3 | 200 | 100 | Draw |
Front 4 | 300 | 50 | Victory |
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[b]Front Wins and Losses[/b]
[table]
[tr][td]Front[/td][td]Troops Lost[/td][td]Resources Lost[/td][td]Outcome[/td][/tr]
[tr][td]Front 1[/td][td]50[/td][td]50[/td][td]Victory[/td][/tr]
[tr][td]Front 2[/td][td]100[/td][td]100[/td][td]Loss[/td][/tr]
[tr][td]Front 3[/td][td]200[/td][td]100[/td][td]Draw[/td][/tr]
[tr][td]Front 4[/td][td]300[/td][td]50[/td][td]Victory[/td][/tr]
[/table]
This system is a great tool to use for your next RP where you're engaged in a war, and if you have any suggestions for improving the system, please feel free to message or comment me with your ideas.