The Akasha Colony wrote:-SNIP-
I wonder for example assaulting a trench. I'm trying to design a doctrine for my nation where it is infantry based.
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by Deutschess Kaiserreich » Wed Nov 14, 2018 9:52 pm
The Akasha Colony wrote:-SNIP-
Socialist Minecraft Server wrote:Im thinking about what im thinking about what im thinking
Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).
by Roskian Federation » Wed Nov 14, 2018 10:14 pm
The Akasha Colony wrote:
What makes it "fourth generation?"
Between the gunner and the commander, the commander has more of a reason to be in the turret than the gunner because the commander is the one that benefits from the improved awareness.
Unless there's a funky exchange rate going on, $3.4 million is a tremendous low ball cost for such a tank given its stated features even accounting for "NS efficiency" vs. IRL defense industries. I understand this is probably based on Armata's claimed unit cost, but Armata's APS isn't anywhere near as capable as this one is claimed to be. And Armata's true costs are likely being obscured; after all, it's expensive enough that the Russians are having a hard time justifying their purchase.
by New Vihenia » Wed Nov 14, 2018 11:05 pm
by Crookfur » Wed Nov 14, 2018 11:59 pm
by The Akasha Colony » Thu Nov 15, 2018 5:22 am
Roskian Federation wrote:The difference between the Afghanit and the Defender are slower interception velocity on the latter and lack of ability to intercept top attack on the former...
the T-14 also has "stealth elements" introduced into the tank, has very different from conventional armor setup, a completely remote turret, and a more powerful engine
by Deutschess Kaiserreich » Thu Nov 15, 2018 5:34 am
The 72nd cavalry "Death Korps" division
The 72nd cavalry "Death Korps" are among the most mobile forces in the Imperial Army. They have the ability to cross dozens of kilometers in a day. They are among the best for hit and run, Recon, and Reinforcement of units. They are also the best infiltrators in the army and are known to be able to fight behind enemy lines for extended periods and cause havoc. They received their name "Death Korps" during the third Weltkreig and under the command of the current Kaiserin of Germany. Every year ten "Death Korps" are chosen to be in the Imperial guard. While the Kaiserin no longer commands the "Death Korps" but they have pledged their loyalty to her.
Socialist Minecraft Server wrote:Im thinking about what im thinking about what im thinking
Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).
by Great Aletia » Thu Nov 15, 2018 5:35 am
Deutschess Kaiserreich wrote:In the case of attacking a fortified position, one must ask how to do it.
How would you storm a fortified position?
Would you use a massive amount of air power or a massive amount of firepower.
Just curious about the best way to storm a position?
by Deutschess Kaiserreich » Thu Nov 15, 2018 5:49 am
Great Aletia wrote:Deutschess Kaiserreich wrote:In the case of attacking a fortified position, one must ask how to do it.
How would you storm a fortified position?
Would you use a massive amount of air power or a massive amount of firepower.
Just curious about the best way to storm a position?
Are you PT or MT? The first thing that comes to mind is a bunker buster. Is that the kind of thing you mean?
Socialist Minecraft Server wrote:Im thinking about what im thinking about what im thinking
Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).
by The Manticoran Empire » Thu Nov 15, 2018 6:32 am
by Deutschess Kaiserreich » Thu Nov 15, 2018 6:46 am
Socialist Minecraft Server wrote:Im thinking about what im thinking about what im thinking
Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).
by Austria-Bohemia-Hungary » Thu Nov 15, 2018 6:54 am
by Deutschess Kaiserreich » Thu Nov 15, 2018 6:55 am
Austria-Bohemia-Hungary wrote:Deutschess Kaiserreich wrote:That will never be built cause it's impractical to waste thousands of NSD on the huge cannon to destroy just one trench system. I would like this to be serious, please.
How about underwater ammunition bunkers with 8 meter thick walls, enough to withstand the best 16" APC of WWII?
Socialist Minecraft Server wrote:Im thinking about what im thinking about what im thinking
Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).
by Austria-Bohemia-Hungary » Thu Nov 15, 2018 7:03 am
by Grater Tovakia » Thu Nov 15, 2018 7:09 am
by The Manticoran Empire » Thu Nov 15, 2018 7:23 am
by Crookfur » Thu Nov 15, 2018 7:36 am
by Korva » Thu Nov 15, 2018 7:41 am
by Roskian Federation » Thu Nov 15, 2018 12:49 pm
The Akasha Colony wrote:Roskian Federation wrote:The difference between the Afghanit and the Defender are slower interception velocity on the latter and lack of ability to intercept top attack on the former...
These are rather fundamental design differences. Afghanit is basically just a rebranded and somewhat improved version of Drozd and has all of the same drawbacks: limited coverage and limited velocity range. There isn't a feasible way to make it protect against top attack munitions without making the roof look like a hedgehog of hardkill countermeasure tubes. It doesn't even protect much of the flanks or any of the rear of the turret.the T-14 also has "stealth elements" introduced into the tank, has very different from conventional armor setup, a completely remote turret, and a more powerful engine
Beware the Russian Kool-Aid. Armata's armor arrangement is almost certainly more or less the same as existing tanks, it's just focused on the crew pod in the hull rather than on the turret. And maybe it has better steel than the older T-90s, but that alone isn't enough to make it a new generation. Nor is a more powerful engine, given that it's still in the horsepower range of existing engines, or the rather nebulous "stealth elements."
The point of the question is: what features distinguish "fourth generation" tanks from "third generation" tanks? I'm wary of people claiming to have invented a new generation of tank or a new generation of plane without being able to point to what makes them fundamentally different from the previous generation, rather than just a slight improvement of the current generation. Tank generations are more muddled than fighter generations to begin with but aside from the semi-crew-in-hull arrangement, your tank doesn't seem to have any features that distinguishes it from existing third generation MBTs.
by Hrstrovokia » Thu Nov 15, 2018 1:19 pm
by Grater Tovakia » Thu Nov 15, 2018 5:23 pm
by The Akasha Colony » Thu Nov 15, 2018 8:37 pm
by Kassaran » Thu Nov 15, 2018 9:44 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Greater Kazar » Fri Nov 16, 2018 2:02 am
Hrstrovokia wrote:Can I ask, does this seem realistic Mech Infantry Battalion for a wealthy and militaristic MT Russian-style nation?x1 Mech Inf Bn which contain:
[Example of a Mech Inf CO]
x3 Mech Inf Plt
x5 BMP-3M IFVs - 50 Personnel
Total: 15 IFVs & 150 Personnel
Example of Plt Composition
[x3 Squads composed of 10 - x1 Squad Leader - AK-74M, x2 Team Leaders - AK-74M w/GP-34, x3 Riflemen - AK-74M + RPG-26, x1 Squad Automatic - RPK-74M [LMG], x3 Crew (Driver/Mechanic, Gunner, Commander - AKS-74U)]
[x1 Weapons Squad of 10 - x1 Squad Leader - AK-74M, x1 Anti-Armour - AK-74M + RPG-7V2 [RPG], x1 Riflemen - AK-74M + PG-7VR rounds, x1 Mortar - M6C-640T + AK-74M, x1 Mortar Assistant - AK-74M + M6 rounds, x1 Gunner - PKM [GPMG], x1 Gunners Assistants - AK-74M, x3 Crew (Driver/Mechanic, Gunner, Commander - AKS-74U)]
[x1 Plt HQ of 10 - x1 Plt Leader - AK-74M, x1 Plt Sergeant - AK-74M w/ GP-34, x1 Medic - AK-74M, x1 Radioman - AK-74M, x1 Grenadier - RG-6 + MP-443, x2 Marksmen - SVD-63M, x3 Crew (Driver/Mechanic, Gunner, Commander - AKS-74U)]
In each Plt , x2 BMP-3M will carry x1 RPG-29 RPG each plus x2 PG-29V rounds. x2 BMP-3M will carry x1 9K333 Verba MANPADs plus x4 9M336 rounds and x1 BMP-3M will carry a AGS-30 GL Dismounted
x1 Reconnaissance Plt
x8 BRM-3K Recce Vehicles - 48 Personnel [x4 Squads of 2 - x4 ZALA 421-12 Micro UAV, x4 152mm Kornet 9M113-1 ATGM Dismountable]
x1 Heavy Mortar Btry
x8 2S31 Vena Mortars - 32 Personnel [x4 Sections of 2 - x8 120mm 2S31 Mortars]
x1 Weapons CO
Heavy Weapon Plt
x8 MT-LB6MA3 Tracked Weapons Platforms - 24 Personnel [x4 Squads of 2 - x8 152mm 9M113F-3 Kornet ATGM, x8 30mm AGS-30 GL, x8 7.62mm PKTM MG]
Antitank Plt
x12 9P162 Anti-Tank Missile Carriers - 24 Personnel [x6 Teams of 2 - x12 152mm 9M113M-2 Kornet ATGM]
Medium Mortar Plt
x6 2K32 Mortars Carriers - 36 Personnel [x6 Sections of 6 - x6 82mm 2B24 Mortar, x6 7.62mm PKTM MG]
Sniper Plt
x6 GAZ-233114 4x4 - 12 Personnel [x3 Teams of 2 - x6 9.3mm SVDK / 12.7mm OSV-96 / 7.62mm SV-98 Sniper Rifle]
Assault Pioneer Plt
x4 GAZ-233114 4x4 - 12 Personnel [x3 Squads of 4 - RDX/Semtex Explosives, RPO-A,Z,D & RShG-2 Rocket Launchers, Anti-Tank/Anti-Personnel Mines]
Air Def Plt
x9 MT-LB6MB5 - 45 Personnel [x3 Squads of 3 - x9 GSh-30K 30mm, x27 9K333 Verba MANPADS]
[Additional Units: UAS Plt, Fire Control Plt, NBC Defence Plt, Medical Plt, Combat Services Plt, Motor Transport Sec & Signals Plt]
Command Element: Bn HQ CO]
207 All Ranks
87 Support Vehicles
[There are 4 Mech Inf CO, 1 Heavy Mortar Btry, 1 Recon Plt, 1 Weapons CO plus 1 HQ CO per Bn. Total per Bn = 60 IFV, 8 Reece, 8 Heavy Weapons Platforms, 12 ATGM Carriers, 14 Mortars, 480 Infantry and 308 Crew plus 97 Support Vehicles and 207 Personnel]
by Roskian Federation » Fri Nov 16, 2018 4:44 am
by Hrstrovokia » Fri Nov 16, 2018 5:14 am
Grater Tovakia wrote:Seeing as this is battalion had BMPs, the Soviets generally had something like 45 BMPs for each BMP battalion. Also in terms of the soldiers, there was probably a total of around 400 soldiers. This is the USSR though so you may have smaller forces. Plus one must take into account your mission, what exactly are you looking for out of these? What is the primary concern of your military?
Greater Kazar wrote:1. Why both a heavy mortar battery and a medium mortar platoo?
2. Your engineers are not going to be able to fight alongside the battalion as long as they are running around in 4x4s and the majority of the rest of the battalion is in an AFV
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