I linked it perviously:
http://www.dsgtec.com/products#./mea
They claim the hmg calibres can deal with stuff like torpedoes but it looks to be fairly conditional.
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by Crookfur » Wed Jul 18, 2018 1:47 pm
by Nightor » Wed Jul 18, 2018 5:53 pm
The Akasha Colony wrote:Self-noise generally becomes problematic above ~20-25 knots, depending on the design of the submarine and the sonar. Above 30 knots, the submarine will basically be deaf.
by The Akasha Colony » Wed Jul 18, 2018 6:21 pm
Nightor wrote:Sorry just one more thing, do does anyone have any source for this (I can't find it)? I've gotten the attention of somebody so they'd rather have proof prior.
Also, since the person doesn't seem to care that much if their "mini-subs" get detected, what would be the viability of using active sonar to mitigate these issues?
by The Manticoran Empire » Wed Jul 18, 2018 6:37 pm
by The Corparation » Wed Jul 18, 2018 7:01 pm
Nuclear Death Machines Here (Both Flying and Orbiting) Orbital Freedom Machine Here | A Subsidiary company of Nightkill Enterprises Inc. | Weekly words of wisdom: Nothing is more important than waifus.- Gallia- |
Making the Nightmare End | WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety | This Cell is intentionally blank. |
by Isilanka » Thu Jul 19, 2018 12:55 am
The Manticoran Empire wrote:Would it be possible to modify a Humvee Ambulance variant into an armored personnel carrier for airborne troops?
by The Manticoran Empire » Thu Jul 19, 2018 6:09 am
The Corparation wrote:1)Why an ambulance variant? Why not a regular Humvee?
2)Only in the loosest possible meaning of the word "armored" (Protection from Small Arms fire) and at the cost of over a ton and a half of extra weight
by United Earthlings » Thu Jul 19, 2018 6:37 am
Purpelia wrote:It's random question time. In this edition: Food.
Does your population have significant groups with special dietary needs (vegetarians, muslims etc.) and how if at all does your army cater to these needs? Do your field kitchens worry about these things? What about your MREs?
Purpelia wrote:Like how charging headlong into machineguns and field artillery believing that elan will carry the day made sense in 1914 because experiences from the previous war demonstratively showed the approach to work and nobody had actually seen the new generation of weapons in action yet.
Purpelia wrote:Now, the obvious implication of a SF civilization, even a completely non FTL one that can merely colonize its own solar system is still post scarcity. It just is. If you have fusion power and asteroid mining you can pretty much newer run out of resources unless you embark on stupid megaprojects like an overzealous Dwarf Fortress player.
And with those resources and levels of automation which are within our grasp (as close as fusion power anyway) your society begins to approach the point where most people are just useless. Like, factory work is gone. Farming is gone. Any job that does not require creativity and ingenuity is automated away. And by the time you hit several centuries of such existence and FTL travel you're pretty much bound to end up in a society where only the top 1% if not just the top 1% of the top 1% actually can meaningfully contribute.
Nightor wrote:So I'm facing somebody who believes that armor piercing super-cavitating bullets (traveling at 200 knots) are an end-all solution against any non-super-cavitating torpedo in which they'd block nearly every single one. The idea is that there'd be a tiny sub capable that's fast and maneuverable (using super-cavitating propellors) and be capable of firing these weapons. And with this, they could block nearly every single torpedo launched by a major air attack against fleet they're protecting. When I asked them why wouldn't irl militaries develop such a solution if it was so effective, they said that it was because irl navies only have to worry about a few torpedoes in the time. When I said that modern torpedoes travel silently and don't exactly go straight they said that when it speeds up the sub would be able to detect it and shoot it down, and these bullets have a range of 100 meters.
Also apparently they also have a combat sub (205 meters long) with many interior hulls and one giant hull, and something about a ww2 concept for anti-torpedo measures. It's air filled, so I guess it has to do with anti-torpedo bulges/belt (presumably covering the entire sub). The hull is also made of titanium alloy and is connected "via hatches and connecting tubes." The hull has titanium alloy with carbon-steel interior plating. Thanks to that the sub can be protected from torpedo warheads up to 290 kg and can take multiple hits before it's "primary" (i assume outer) hull is punctured. Also apparently it can electronically jam torpedoes by confusing their sonar? I know that decoys exist but I never heard of jamming a torpedo, but maybe I'm wrong here. The ship is also capable of firing the supercavitating bullets thanks to having guns alongside its body, and with turrets, this allows for 360-degree coverage.
That hull design (anti torpedo belt/bulge) is also applied to their regular size submarines, allowing them to withstand 4 torpedoes before going down.
Obviously, I'm calling BS on all this. The person said they did plenty of research behind it, but I only found similar concepts on NS forums like this (although albeit it's a more toned down version of that). So is there any realism to this? And what would be the weak points of such designs?
by The Akasha Colony » Thu Jul 19, 2018 7:15 am
Isilanka wrote:Also, on the sub issue, the speed at which the submarine becomes blind and deaf depends a lot on the engine and enertgy source used as well as the general shape of the sub, but your immediate worry is more the amount of sound you make. Outrunning torpedoes won't save the sub if you can very precisely pinpoint its position because it's a goddamn underwater heavy metal concert.
by Purpelia » Thu Jul 19, 2018 11:08 am
United Earthlings wrote:I’m not sure that’s true, even futuristic civilizations would still be bound to the principles of economics not to mention the laws governing physics like the Laws of thermodynamics and the universe. Even with the ability to colonize an entire star system, I don’t see how that would eventually eliminate all scarcity. Even Fusion itself isn’t unlimited, it just doesn’t reach its scarcity limit on human timelines so it appears to us as unlimited, but it’s still bound to the governing laws of the universe {Footnote: as we currently understand them, as yes I acknowledge a more advance SF civilization would probably have developed technology that has expanded their understanding of said laws, as they would have too to permit FTL travel.}
That stated, while resources in theory might be abundant, that doesn’t mean their distribution would be. People are never {newer for you, happy now?} going to be useless, because depending on how your society has evolved naturally your society will never have 100% automation in anything. Machines break, period, your still going to need people to oversee the machines whether during their operation or for when they stop working. In addition, expanding on the society type, is ones more a caste system, capitalist, socialist, democratic, dictatorial, etc?
A society governed by a dictatorial slave empire is probably not going to innovate or automate the same as a society that would be more capitalist and democratic.
Also, how FTL was developed and came into widespread service I believe would also play a decisive role in how a society gradually culturally evolves.
I also believe intergalactic colonization would be a slow gradual process not happening all at once. Which means even with FTL travel cheap and widespread, which it probably wouldn’t be in the beginning, you’d have temporary isolated colonies either semi or fully independent of the home world giving them time to develop their own culture divergent of what was the basis of their society on the home world.
That’s in general how I evolved the lore of my FT civilization; FTL travel has only existed for five centuries, but for only two centuries has it been available on individual vessels. So, worlds were settled in stages since for the first three hundred years it was a one way trip to the new worlds and a very dangerous trip at that. So, my civilization in its little galactic sector is all the same species, but what I call Core Worlds, each would have very different flavors given their initial independent nature until the more widespread adoption of a safer form of FTL was developed. From there I have them evolve into a loose Confederation of planets, before eventually being united into a Federation once regular contact and trips to the home world could become commonplace.
by New Vihenia » Thu Jul 19, 2018 8:29 pm
by Spirit of Hope » Thu Jul 19, 2018 9:34 pm
New Vihenia wrote:can we put MIRV on FOBS ?
Imperializt Russia wrote:Support biblical marriage! One SoH and as many wives and sex slaves as he can afford!
by The Corparation » Thu Jul 19, 2018 9:55 pm
The Manticoran Empire wrote:The Corparation wrote:1)Why an ambulance variant? Why not a regular Humvee?
2)Only in the loosest possible meaning of the word "armored" (Protection from Small Arms fire) and at the cost of over a ton and a half of extra weight
Ambulance variant has room for 6-8 troops in the back. All I'm really interested in is protection from rifle and machine gun fire. That's about all I'll be able to manage with anything that can be airdropped in the first place.
Nuclear Death Machines Here (Both Flying and Orbiting) Orbital Freedom Machine Here | A Subsidiary company of Nightkill Enterprises Inc. | Weekly words of wisdom: Nothing is more important than waifus.- Gallia- |
Making the Nightmare End | WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety | This Cell is intentionally blank. |
by United Earthlings » Sat Jul 21, 2018 2:33 pm
Purpelia wrote:You are touching on the fun aspects that I wanted to explore with my civilization and the setting in general. And if you are having fun discussing this imagine how much fut it would be to sit down and write about such a society in a creative setting.
Yes I am recruiting.
Purpelia wrote:It's also probably not going to be too competitive in the grand scheme of things though. As in, uncompetitive enough to be eaten up by its neighbors.united earthlings wrote:A society governed by a dictatorial slave empire is probably not going to innovate or automate the same as a society that would be more capitalist and democratic.
Technology by necessity demands a change of perspective. Because if you don't others will. So I am unsure how well such societies could survive.
The way I do FTL in my settings (and this is just me) is that I simply declare the speed of light to not be the ultimate barrier. That's it. So you don't need any fancy tech or anything. You just need a big enough rocket.
That's not how I did it back in the day. But it was how I did it. As in, I did it that way but I also had some unnecessary fluff on top that I've since ditched for future games.
Intergalactic colonization would be slow. The void between galaxies is so huge that it makes no sense to even try and maintain a coherent nation across multiple ones unless you have already conquered your own galaxy entirely.
As to colonization inside your own galaxy, which is what I think you meant, I feel the same way. This being said, it all boils down to what you want to do. Expansion comes in two main forms, wide (grabbing more land) and deep (developing the space you control). And you can't do both at full power because on this scale you still very much do suffer from limited resources. So what ever you do is always going to be a balance between those two extremes made in the knowledge that if you expand too narrowly others will snatch up all the good space and if you expand too widely your frontiers will be easy picking.
In my game the only hard and fast rule I had about it was that in the end everyone averaged out the same. But that was for gameplay balance and I don't expect this to be a thing in reality.
That is interesting. I did something similar, although more warlike.
Basically the lore of my FTL was that even though you can go infinitely fast in theory that's not true in practice. In reality you are limited by how fast your current technology lets you go. And so as technology advances to let you conquer more space neighbors, previously content with staying out of each others way start rubbing off uncomfortably against one another. This inevitably leads to war, conquest and assimilation. And that in turn inevitably leads to a situation where you can't expand any more practically because you have to rebuild and your starships are too slow to make protecting any more land impractical. And in a century or so technology advances and the cycle starts all over again.
By the time of the game my empire had just entered a new cycle having previously (before game history) conquered 2 major and many minor factions and incorporated them into its society.
Spirit of Hope wrote:New Vihenia wrote:can we put MIRV on FOBS ?
Yes, you could put MIRV's on a FOBS missile. You could probably do it with each missile orbiting separately, though I imagine that would be less mass efficient. You could certainly have one orbiting system that then delivered multiple warheads that reentered separately.
by Purpelia » Sat Jul 21, 2018 3:59 pm
United Earthlings wrote:Fun is not an objective truth in this case. I already shat {no not a typo} down and did the write up years ago when I was planning on doing an FT Intro I never got around to posting, a minimum of 10 hours work by my count. 12 now after reading your post I went and worked on it some more. Was 19 pages in a word doc, got it up to 20 now [Covering everything from a brief history, to culture to the number and type of named planets claimed (colonized).] YEAH! Cue headbang similie.
P.S. Apologies for being the Grammer Nazi, but what did you do to your N on your keyboard? You totally T’kd it! First the w with newer now the n with fut [See Bolded word], I’m tempted to sick my former English teachers on you; they would love you and probably murder you too.
Since the only Real World examples we have, Said human societies survived for thousands of years with massive slavery nations still existing less than 170 years ago. Technologic progress still continued within these nations, just enough in some cases to permit their continued survival.
I borrowed some concepts from various Sci-fi TV shows, mixed it with what we actually knew at the time about physics and quantum mechanics that would permit possible FTL travel and developed a sort of combined hybrid lore for my FT civilization. Our civilization’s First FTL device wasn’t actually able to be fitted within space vessels themselves, but was in fact a massive station known as a Jump Gate {basically, the station creates a wormhole} and flings vessels, things, whatever you want, hopefully as I decided to add in some uncertainty that it wouldn’t always work as planned to a chosen preselected star system or hopefully within the general area. Getting within 1 AU of the designated jump destination was considered a successful mission, many a colony fleet found itself dozens of light years from where they wanted to go, such is the nature of early space travel. Until the new colony could develop enough of an industrial base to build another Jump Gate, it was a one way trip.
Crap that was my bad, stupid terms get used interchangeably to many times by too many different people. Yes, interstellar {within a specific galaxy itself} is what I meant. My FT civilization is a Type II {2.2 to 2.5 maybe}. I agree with you on the rest, that’s why I made my FT civilization a little odd in various ways to break out of that mode pattern. Strategic star systems to claim {colonize} are limited given the local galactic sector is a mess which put my civilization in a slightly isolated position relative to other space faring civilizations. I also made them for good measure because why not: paranoid, xenophobic, aggressive and extremely territorial. Which of course allowed me to IC justify developing unique interstellar military vessels and weapons most people would probably hate and consider OP if they were game coded.
A real civilization wouldn’t strive for balance, but instead seek superiority of its dominion through whatever means it had access to. However, I did balance it out some in that while our civilization would probably be despised and hated as some type of interstellar boogyman, to use a Star Trek reference there not the Borg wanting to assimilate everything in sight, but more like a Klingon-Romulan hybrid, culturally speaking.
Our civilization will aggressively defend its area of claimed space, but for rare occasions won’t for the most part try to aggressively annex other civilizations claimed systems. There quite content to sit in their claimed section of the galaxy [Expand Deep in our case] cut-off and isolated from most of the other interstellar civilizations, because as you said expand to fast and to widely and your space frontiers will be easy pickings. Considering there is no such thing as an insignificant part of Commonwealth territory, easy pickings our civilization is not. Over a dozen star systems, almost 70 billion souls and thousands of starships is a giant FU to potential hostile interstellar civilizations, of course pending in any of them would know that IC because well…
I had my FT civilization lore go a slightly darker path without all the need for interstellar warfare and conquering other major or minor interstellar civilizations.
by Gallia- » Sat Jul 21, 2018 7:45 pm
by Taihei Tengoku » Sat Jul 21, 2018 8:08 pm
by Kassaran » Sat Jul 21, 2018 8:34 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by The Manticoran Empire » Sat Jul 21, 2018 8:49 pm
Kassaran wrote:I feel that the most accurate depiction of space combat would be analogous to TOS combat. Primary reasons are because of the 'frail' depictions. Also, Lines of Battle, and larger fleets being the only way to functionally wage war.
Accurate depictions of space settling would be more like how mega-cities build up. Critical star systems shouldn't be considered such for the planets, but for the raw manufacturing capabilities, tied with long-distance deep-space observation tech.
I have a series of short-stories I'm writing set in a universe called Nobis Pacem. Basically follows Humanity in the late 24th Century as it wages war against itself as resources begin to dwindle out in Sol. There are no FTL devices in common use (though some energy sources that will allow constant acceleration to occur are beginning to reach production lines) and Earth has been uninhabited for some hundred and fifty years. Most people alive actually remember Earth due to Genetic Engineering enabling immortality and most societies around Sol are Feudal in appearance.
Immortality led to the rise of a ruling class and a working class in more sedentary areas, while manufacturing sectors became highly diverse in social class. Merchants travel often between the great expanses of the planets, but are liable to come under inspection by whatever ruling faction they enter the territory of. Not that this all happens fast or anything. The last major conflict in the setting was the Martian Wars, set between the International Coalition of Martian Republics against the Jovian Empire (yes, an actual empire managed to come about, thanks in part to the advent of a ruling class becoming common again). It took something like three Earth years for the first battle to end as it was fought out at distances well into 3 to 4 AU's. The last major battle only ended roughly twelve years after the start of the fighting when a massed Jovian Invasion Fleet entering Martian planetary space was caught off-guard by a cold-fleet in the Martian Orbital Mirror installations. In order to keep Mars warm, massive mirrors were moved into place in high orbit. As the Jovian ships closed to within 1 AU, Martian vessels fired up their reactors for the first time in nearly nine years and moved to engage with a massive line of reserves. Additionally, the mirrors were used to focus high amounts of energy through a massive magnification apparatus powered from the planet, codenamed Archimedes. Most of the assault fleet was destroyed and within the same day the attack took place, the Jovians signaled surrender and were allowed to return home.
by Taihei Tengoku » Sat Jul 21, 2018 8:52 pm
by The Manticoran Empire » Sat Jul 21, 2018 10:13 pm
Taihei Tengoku wrote:One company command slot has been accounted for, the other is still open. If you are on the Discord, I will not take submissions outside of NS TG.
by The Free Republic Of Arconia » Sat Jul 21, 2018 11:17 pm
by Kassaran » Sun Jul 22, 2018 2:28 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Korva » Sun Jul 22, 2018 6:41 am
Taihei Tengoku wrote:Now that FEX III is in the books I have the time to devote to Match 1 of NSMRC Thunderdome. Without further ado:
NSMRC THUNDERDOME MATCH 1: BEACHFRONT PROPERTY
(Image)
Map and GMRS overlay from http://hawg-view.com/
Background: It is the summer of 2015. Blue and Red are mutually hostile states, mutually claiming the area around the SH 10 road and the village of Machara. The road is one of the few paved crossings across the Kavkaz mountain range, and the village of Machara its terminus. Past conflicts have led to the imposition of a demilitarized zone in the area around the civil border north of the village of Tkhubuni. Recent ethnic violence against ethnic Red civilians in the DMZ have strained Blue-Red relations to the breaking point. Opposing forces arrayed across the DMZ mobilize to secure the neutral zone once and for all.
Conduct: BLUE and RED meeting engagement with company-sized units in the vicinity of Machara. Time limit is 24 hours from 0000 1 July 2015 to 0000 2 July 2015. The area of operations is limited by the 68th and 75th eastings, and by the 55th and 60th northings. The airspace above is contested by opposing aircraft and air defense systems. Any supporting units will be located in the respective battalion assembly areas. Blue and Red will each have 1 overall commander and up to three subordinate unit leaders.
TG me if interested by 12:00AM EST next Sunday, July 29th. Please include an ORBAT if you are interested in company command. More detail the better, but at the very least I will need total numbers of personnel and all vehicles. I will organize teams around the responses I get.
by Republic of Penguinian Astronautia » Sun Jul 22, 2018 7:05 am
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