Page 5 of 497

PostPosted: Tue Oct 17, 2017 8:44 pm
by The Corparation
Anyone have some good reads on SDI? Writing a paper for it for a history class.

PostPosted: Tue Oct 17, 2017 8:50 pm
by Rupudska

PostPosted: Tue Oct 17, 2017 9:24 pm
by The Corparation

They're MT in the same way that WWE is MT. Its WEE but instead of big muscular dudes hitting each other with chairs its a Japanese guy in a toy robot versus some Burgers in a Frankenstein piece of construction equipment.

PostPosted: Tue Oct 17, 2017 10:06 pm
by Crookfur
The Corparation wrote:

They're MT in the same way that WWE is MT. Its WEE but instead of big muscular dudes hitting each other with chairs its a Japanese guy in a toy robot versus some Burgers in a Frankenstein piece of construction equipment.

Pretty much, just looking at it all my main question is why not just use excavators?

I only watched up to the first battle which was so stupidly lame, how on earth did they expect to stop a 6.5ton thing moving at 18mph with a paintball gun that barely dents cars...

Honestly I recall more exciting "battles" and interesting engineering on scrapheap challenge (junkyard wars for the shoutier less fun American version).

PostPosted: Tue Oct 17, 2017 10:14 pm
by The Corparation
Crookfur wrote:
The Corparation wrote:They're MT in the same way that WWE is MT. Its WEE but instead of big muscular dudes hitting each other with chairs its a Japanese guy in a toy robot versus some Burgers in a Frankenstein piece of construction equipment.

Pretty much, just looking at it all my main question is why not just use excavators?

I only watched up to the first battle which was so stupidly lame, how on earth did they expect to stop a 6.5ton thing moving at 18mph with a paintball gun that barely dents cars...

Because rule of cool. Also you didn't miss much. First fight was the only good one, if only because of how hilarious the one punch take down was. The second the robots just sorta got each other in a hold until they both stopped and when they resumed it we got an obviously scripted bit where Megabot tore apart a lighting rig and twirled it around smashing the announcer's table. This somehow defeated the Japanese robot and tied the score at 1-1 which means it was a decisive American Victory. To be honest I found the Q&A afterwords to be more interesting than the actual fight which was recorded weeks ago and edited together into something flashier.

PostPosted: Wed Oct 18, 2017 5:32 am
by Palmyrion
I'm RPing a Palmyrian nuclear-powered merchant vessel whose reactor maintenance crew were already getting sick of radiation poisoning. How could a reactor leak possibly happen during the course of the vessel's voyage, without getting noticed for a few months?

PostPosted: Wed Oct 18, 2017 6:10 am
by Laritaia
Palmyrion wrote:I'm RPing a Palmyrian nuclear-powered merchant vessel whose reactor maintenance crew were already getting sick of radiation poisoning. How could a reactor leak possibly happen during the course of the vessel's voyage, without getting noticed for a few months?


incompetence

PostPosted: Wed Oct 18, 2017 7:30 am
by Crookfur
Laritaia wrote:
Palmyrion wrote:I'm RPing a Palmyrian nuclear-powered merchant vessel whose reactor maintenance crew were already getting sick of radiation poisoning. How could a reactor leak possibly happen during the course of the vessel's voyage, without getting noticed for a few months?


incompetence

It would have to go beyond mere incompetence and into wilful negligence for the crew of a nuclear powered anything to not have any kind of functional radiation monitoring, particularly for crew actively working with the reactor.

Parthan is likely tge guy for fun fun reactor stuffs and possible mishaps.

PostPosted: Wed Oct 18, 2017 8:06 am
by Palmyrion
Crookfur wrote:
Laritaia wrote:
incompetence

It would have to go beyond mere incompetence and into wilful negligence for the crew of a nuclear powered anything to not have any kind of functional radiation monitoring, particularly for crew actively working with the reactor.

Parthan is likely tge guy for fun fun reactor stuffs and possible mishaps.

Well, to make it more realistic, I've taken into account some malfunctions in the detection system, as well as 48 hours elapsed time instead of a few months.

PostPosted: Wed Oct 18, 2017 8:41 am
by Laritaia
Palmyrion wrote:
Crookfur wrote:It would have to go beyond mere incompetence and into wilful negligence for the crew of a nuclear powered anything to not have any kind of functional radiation monitoring, particularly for crew actively working with the reactor.

Parthan is likely tge guy for fun fun reactor stuffs and possible mishaps.

Well, to make it more realistic, I've taken into account some malfunctions in the detection system, as well as 48 hours elapsed time instead of a few months.


there are numerous redundant radiation detection systems.

Right down to utterly low tech solutions like radiation badges, which don't really "malfunction"

PostPosted: Wed Oct 18, 2017 9:10 am
by The Akasha Colony
Palmyrion wrote:I'm RPing a Palmyrian nuclear-powered merchant vessel whose reactor maintenance crew were already getting sick of radiation poisoning. How could a reactor leak possibly happen during the course of the vessel's voyage, without getting noticed for a few months?


Sabotage by a foreign power with an intimate knowledge of your ship's reactor design and safety systems.

It's really the only likely way.

Aside from gross incompetence at all levels going all the way back to the reactor and ship's basic design.

PostPosted: Wed Oct 18, 2017 9:34 am
by Gallia-
The Akasha Colony wrote:
Palmyrion wrote:I'm RPing a Palmyrian nuclear-powered merchant vessel whose reactor maintenance crew were already getting sick of radiation poisoning. How could a reactor leak possibly happen during the course of the vessel's voyage, without getting noticed for a few months?


Sabotage by a foreign power with an intimate knowledge of your ship's reactor design and safety systems.

It's really the only likely way.

Aside from gross incompetence at all levels going all the way back to the reactor and ship's basic design.


Average American IQ: 104
Average Palmyrionese IQ: 10.4

Done.

PostPosted: Wed Oct 18, 2017 11:36 pm
by Kassaran
Image
From: Vogt, Brian D LTC USARMY ARCIC (US)
Sent: Thursday, October 12, 2017 4:03 PM
Subject: Operation Overmatch Beta Test Begins! (UNCLASSIFIED)

CLASSIFICATION: UNCLASSIFIED

All -
First, thank you very much for your interest in Operation Overmatch! Over the last few weeks Operation Overmatch has been highlighted in the media to include Defense News, Army Times, Stand-To!, Task and Purpose, Military.com, Real Clear Defense, Defense Systems, Business Insider, and few international publications. This press has generated 1,125 Soldiers, DA Civilians, a few Marines, Sailors, and Airmen for the Beta Test.

Over the coming days you will receive an email with a Steam Key and instructions how to download Operation Overmatch from Steam. You will be able to check out the game environment and vehicles in Operation Overmatch. We really look forward to your constructive feedback to improve the game environment and gain your insights about future force capabilities. There are a few game servers operational for multi-player games and will add more in the coming weeks. So, you may have some difficulty getting into the multiplayer game initially. There is a Steam forum to discuss ideas about Operation Overmatch as well as discuss ideas about manned/unmanned teaming, vehicles, tactics, and other things that occur to you.

You are an integral part of Operation Overmatch development! You will see your ideas and recommendations come to life over the coming months.

In the meantime, check out operationovermatch.com to see the latest video.
Again, thanks for your interest and we look forward to your feedback!

VR,
BRIAN VOGT
LTC, FA57 (Simulations Operations)
Early Synthetic Prototyping Project Lead (ESP)
Joint and Army Models & Simulations Division (JAMSD)
Concept Development and Learning Directorate (CDLD)
Army Capabilities Integration Center (ARCIC)
Training and Doctrine Command (TRADOC)


Not got my key yet, but hope I do soon. Things usually run slow though at the upper tiers, so it could be a few more weeks before I get a key.

PostPosted: Wed Oct 18, 2017 11:38 pm
by North Arkana
Kassaran wrote:(Image)
From: Vogt, Brian D LTC USARMY ARCIC (US)
Sent: Thursday, October 12, 2017 4:03 PM
Subject: Operation Overmatch Beta Test Begins! (UNCLASSIFIED)

CLASSIFICATION: UNCLASSIFIED

All -
First, thank you very much for your interest in Operation Overmatch! Over the last few weeks Operation Overmatch has been highlighted in the media to include Defense News, Army Times, Stand-To!, Task and Purpose, Military.com, Real Clear Defense, Defense Systems, Business Insider, and few international publications. This press has generated 1,125 Soldiers, DA Civilians, a few Marines, Sailors, and Airmen for the Beta Test.

Over the coming days you will receive an email with a Steam Key and instructions how to download Operation Overmatch from Steam. You will be able to check out the game environment and vehicles in Operation Overmatch. We really look forward to your constructive feedback to improve the game environment and gain your insights about future force capabilities. There are a few game servers operational for multi-player games and will add more in the coming weeks. So, you may have some difficulty getting into the multiplayer game initially. There is a Steam forum to discuss ideas about Operation Overmatch as well as discuss ideas about manned/unmanned teaming, vehicles, tactics, and other things that occur to you.

You are an integral part of Operation Overmatch development! You will see your ideas and recommendations come to life over the coming months.

In the meantime, check out operationovermatch.com to see the latest video.
Again, thanks for your interest and we look forward to your feedback!

VR,
BRIAN VOGT
LTC, FA57 (Simulations Operations)
Early Synthetic Prototyping Project Lead (ESP)
Joint and Army Models & Simulations Division (JAMSD)
Concept Development and Learning Directorate (CDLD)
Army Capabilities Integration Center (ARCIC)
Training and Doctrine Command (TRADOC)


Not got my key yet, but hope I do soon. Things usually run slow though at the upper tiers, so it could be a few more weeks before I get a key.

Think they'd except ex-military too?

PostPosted: Thu Oct 19, 2017 12:28 am
by Kassaran
If you still got an enterprise (military) email account, you should be good, but you can use a civilian email too.

PostPosted: Thu Oct 19, 2017 11:37 am
by Purpelia
Palmyrion wrote:I'm RPing a Palmyrian nuclear-powered merchant vessel whose reactor maintenance crew were already getting sick of radiation poisoning. How could a reactor leak possibly happen during the course of the vessel's voyage, without getting noticed for a few months?

Have the ship be constructed by capitalist private ship builders who cut one corner too many in order to earn more money, possibly in combination with a government corruption scandal.

PostPosted: Thu Oct 19, 2017 11:41 am
by The Akasha Colony
Purpelia wrote:Have the ship be constructed by capitalist private ship builders who cut one corner too many in order to earn more money, possibly in combination with a government corruption scandal.


I can buy a radiation detector on Amazon for literally $20. That is hardly an excuse.

PostPosted: Thu Oct 19, 2017 11:42 am
by Laritaia
again it's basically impossible for a reactor to leak in such a way as to make the crew sick without them realizing that there was a reactor leak long before it started making them sick, even then they would recognize the symptoms almost immediately and begin taking steps to limit exposure.

PostPosted: Thu Oct 19, 2017 12:14 pm
by Allanea
Alcohol.

They're drinking shittons of vodka for 3 days and...

PostPosted: Sat Oct 21, 2017 11:04 pm
by Allanea
Meanwhile, I have a question.

Soviet combat manuals continue insisting that a Dock Landing Ship can be done in by 2-3 impacts from a 155mm/152mm gun.

How is this meant to occur? These are pretty big boats.

PostPosted: Sun Oct 22, 2017 2:23 am
by Austrasien
Allanea wrote:Meanwhile, I have a question.

Soviet combat manuals continue insisting that a Dock Landing Ship can be done in by 2-3 impacts from a 155mm/152mm gun.

How is this meant to occur? These are pretty big boats.


By starting fires, presumably.

It depends on how that number was obtained. Classically a number like this would be obtained by examining something like crashed bombers and seeing what impacted them before they crashed. But I doubt the USSR ever lost that many dock landing ships. Or sank that many. More likely I think there was a semi-empirical formula that tried to relate warhead characteristics, ship size and terminal effects that was probably created by examining a very large number of damaged or lost small-midsize unarmoured ships. The Soviets certainly had this kind of data from WWII experience.

In any case the number is probably a mean with a large spread. Actual ships would be taken out by somewhere between one (a direct hit on the bridge or engine for example) and "many" (if the shells consistently fail to strike anything important an LSD sized vessel could plausibly absorb a lot).

PostPosted: Sun Oct 22, 2017 3:32 am
by Gallia-
he is not so fat owo

Image

PostPosted: Sun Oct 22, 2017 4:17 am
by Theodosiya
Could it be "westernized" with avionics & weaponry?

PostPosted: Sun Oct 22, 2017 4:23 am
by Kassaran
Gallia- wrote:he is not so fat owo

(Image)

He's part bus, what did you expect?

PostPosted: Sun Oct 22, 2017 4:42 am
by Austrasien
Theodosiya wrote:Could it be "westernized" with avionics & weaponry?


Anything is possible if you believe in yourself. The real enemy is self-doubt.

But a better question is why not buy a Ka-52?