Advertisement
by Albynau » Sat May 02, 2020 12:37 pm
by Austrasien » Sat May 02, 2020 3:54 pm
by Crookfur » Sat May 02, 2020 4:07 pm
by Kelak » Sun May 03, 2020 7:20 pm
by United States of PA » Sun May 03, 2020 9:11 pm
by The JELLEAIN Republic » Sun May 03, 2020 11:36 pm
by The Dolphin Isles » Mon May 04, 2020 1:37 am
Kelak wrote:If I were to make a cruise-missile submarine meant to operate far from home, would it be worth making it an AIP-diesel submarine? On the hopes that the quieter engine would make up for having to resurface every so often? Or should I just go with a nuclear submarine?
Also, whats the viability of using an arsenal ship, but for an anti-ship role?
by The New California Republic » Mon May 04, 2020 3:15 am
Kelak wrote:If I were to make a cruise-missile submarine meant to operate far from home, would it be worth making it an AIP-diesel submarine? On the hopes that the quieter engine would make up for having to resurface every so often? Or should I just go with a nuclear submarine?
by New Vihenia » Mon May 04, 2020 4:35 am
Kelak wrote:If I were to make a cruise-missile submarine meant to operate far from home, would it be worth making it an AIP-diesel submarine? On the hopes that the quieter engine would make up for having to resurface every so often? Or should I just go with a nuclear submarine?
by United Earthlings » Mon May 04, 2020 2:12 pm
Kelak wrote:If I were to make a cruise-missile submarine meant to operate far from home, would it be worth making it an AIP-diesel submarine? On the hopes that the quieter engine would make up for having to resurface every so often? Or should I just go with a nuclear submarine?
Also, whats the viability of using an arsenal ship, but for an anti-ship role?
by Cossack Peoples » Mon May 04, 2020 2:39 pm
"You give a monkey a stick, inevitably he’ll beat another monkey to death with it."
— Sadavir Errinwright, Expanse S2E12
by Austria-Bohemia-Hungary » Mon May 04, 2020 2:41 pm
by The Akasha Colony » Mon May 04, 2020 3:03 pm
Kelak wrote:If I were to make a cruise-missile submarine meant to operate far from home, would it be worth making it an AIP-diesel submarine? On the hopes that the quieter engine would make up for having to resurface every so often? Or should I just go with a nuclear submarine?
Also, whats the viability of using an arsenal ship, but for an anti-ship role?
by Spirit of Hope » Mon May 04, 2020 3:16 pm
Cossack Peoples wrote:I need a harsh view on my military--what do you think I'm missing and need to add it to have it function effectively? I'm mostly focusing on gear and equipment/vessels, so for my own sake stay out of the Asset Inventory I'm already thinking of redoing or ORBAT type stuff.
Imperializt Russia wrote:Support biblical marriage! One SoH and as many wives and sex slaves as he can afford!
by The New California Republic » Mon May 04, 2020 3:23 pm
Cossack Peoples wrote:I need a harsh view on my military--what do you think I'm missing and need to add it to have it function effectively? I'm mostly focusing on gear and equipment/vessels, so for my own sake stay out of the Asset Inventory I'm already thinking of redoing or ORBAT type stuff.
by The Manticoran Empire » Mon May 04, 2020 3:58 pm
Cossack Peoples wrote:I need a harsh view on my military--what do you think I'm missing and need to add it to have it function effectively? I'm mostly focusing on gear and equipment/vessels, so for my own sake stay out of the Asset Inventory I'm already thinking of redoing or ORBAT type stuff.
by Zayan » Mon May 04, 2020 4:36 pm
by The Manticoran Empire » Mon May 04, 2020 4:57 pm
Zayan wrote:Any idea on whether or not this is an efficient squad setup? This isn't supposed to be a standard rifle squad, but rather a special weapons squad. Ideally each platoon would have 1 of these squads.
Squad Leader: M1 Carbine/Model 1897 Shotgun + 1 fragmentation grenade + 1 uncolored smoke grenade + 2 colored smoke grenades
Radioman: M1 Carbine/MP-40
Fireteam A Leader: M1 Carbine/Model 1897 Shotgun + 1 fragmentation grenade + 2 uncolored smoke grenades + 1 colored smoke grenade
Pointman: Model 1897 Shotgun/MP-40 + 2 fragmentation grenades + 2 white phosphorous grenades
Grenadier: M79 Grenade Launcher + M1911 pistol or M1 Garand w/ rifle grenade launcher + 4 rifle grenades or MP-40 + 4 fragmentation grenades + 2 white phosphorous grenades
Engineer: Model 1897 Shotgun/MP-40 + C4 + 1 colored smoke grenade or M2 Flamethrower + M1911 pistol + 1 colored smoke grenade
Fireteam B Leader: M1 Carbine/Model 1897 Shotgun + 1 fragmentation grenade + 1 uncolored smoke grenade + 2 colored smoke grenades
Pointman: Model 1897 Shotgun/MP-40 + 2 fragmentation grenades + 2 white phosphorous grenades
Machine Gunner: M1919 Browning + M1911 pistol
Assistant Machine Gunner: M1 Carbine + 1 uncolored smoke grenade
Ammo Carrier: M1 Carbine/MP-40
by The New California Republic » Mon May 04, 2020 5:00 pm
The Manticoran Empire wrote:Shotgun is useless as an infantry combat weapon.
by Zayan » Mon May 04, 2020 5:16 pm
The Manticoran Empire wrote:Shotgun is useless as an infantry combat weapon. The M1 Carbine was design to replaced the M1911 with support troops but was issued to officers and senior noncoms.
The New California Republic wrote:The Manticoran Empire wrote:Shotgun is useless as an infantry combat weapon.
As with everything, context matters. In some situations a shotgun can actually be extremely effective, including building clearance in urban warfare, clearing out trenches, jungle warfare, etc.
by Husseinarti » Mon May 04, 2020 5:19 pm
The Manticoran Empire wrote:Zayan wrote:Any idea on whether or not this is an efficient squad setup? This isn't supposed to be a standard rifle squad, but rather a special weapons squad. Ideally each platoon would have 1 of these squads.
Squad Leader: M1 Carbine/Model 1897 Shotgun + 1 fragmentation grenade + 1 uncolored smoke grenade + 2 colored smoke grenades
Radioman: M1 Carbine/MP-40
Fireteam A Leader: M1 Carbine/Model 1897 Shotgun + 1 fragmentation grenade + 2 uncolored smoke grenades + 1 colored smoke grenade
Pointman: Model 1897 Shotgun/MP-40 + 2 fragmentation grenades + 2 white phosphorous grenades
Grenadier: M79 Grenade Launcher + M1911 pistol or M1 Garand w/ rifle grenade launcher + 4 rifle grenades or MP-40 + 4 fragmentation grenades + 2 white phosphorous grenades
Engineer: Model 1897 Shotgun/MP-40 + C4 + 1 colored smoke grenade or M2 Flamethrower + M1911 pistol + 1 colored smoke grenade
Fireteam B Leader: M1 Carbine/Model 1897 Shotgun + 1 fragmentation grenade + 1 uncolored smoke grenade + 2 colored smoke grenades
Pointman: Model 1897 Shotgun/MP-40 + 2 fragmentation grenades + 2 white phosphorous grenades
Machine Gunner: M1919 Browning + M1911 pistol
Assistant Machine Gunner: M1 Carbine + 1 uncolored smoke grenade
Ammo Carrier: M1 Carbine/MP-40
Shotgun is useless as an infantry combat weapon. The M1 Carbine was design to replaced the M1911 with support troops but was issued to officers and senior noncoms.
Zayan wrote:The Manticoran Empire wrote:Shotgun is useless as an infantry combat weapon. The M1 Carbine was design to replaced the M1911 with support troops but was issued to officers and senior noncoms.
Maybe I can replace the machine gunner's pistol with an M1 Carbine, since I know that American airborne troops did so in World War 2. However, I imagine it'd be far too heavy and cumbersome for someone to carry a flamethrower or a grenade launcher alongside a fully loaded M1 plus ammo.
by The Akasha Colony » Mon May 04, 2020 5:34 pm
Zayan wrote:The Manticoran Empire wrote:Shotgun is useless as an infantry combat weapon. The M1 Carbine was design to replaced the M1911 with support troops but was issued to officers and senior noncoms.
Maybe I can replace the machine gunner's pistol with an M1 Carbine, since I know that American airborne troops did so in World War 2. However, I imagine it'd be far too heavy and cumbersome for someone to carry a flamethrower or a grenade launcher alongside a fully loaded M1 plus ammo.The New California Republic wrote:As with everything, context matters. In some situations a shotgun can actually be extremely effective, including building clearance in urban warfare, clearing out trenches, jungle warfare, etc.
This type of squad was setup with jungle warfare in mind, specially the Congolian swamp forests and lowland forests. Therefore I'd think a shotgun would work quite well in that terrain.
by The New California Republic » Mon May 04, 2020 5:43 pm
The Akasha Colony wrote:Actual troops who fought in jungles did not field nearly so many shotguns. Not anywhere close. Largely because shotguns are extremely niche weapons. Their extremely limited range, cumbersome reloading process, and relatively restricted ammunition capacity makes them poor choices for anything resembling a common-use firearm.
by The Manticoran Empire » Mon May 04, 2020 8:24 pm
The New California Republic wrote:The Manticoran Empire wrote:Shotgun is useless as an infantry combat weapon.
As with everything, context matters. In some situations a shotgun can actually be extremely effective, including building clearance in urban warfare, clearing out trenches, jungle warfare, etc.
by The Manticoran Empire » Mon May 04, 2020 8:44 pm
Zayan wrote:The Manticoran Empire wrote:Shotgun is useless as an infantry combat weapon. The M1 Carbine was design to replaced the M1911 with support troops but was issued to officers and senior noncoms.
Maybe I can replace the machine gunner's pistol with an M1 Carbine, since I know that American airborne troops did so in World War 2. However, I imagine it'd be far too heavy and cumbersome for someone to carry a flamethrower or a grenade launcher alongside a fully loaded M1 plus ammo.
Advertisement
Return to Factbooks and National Information
Users browsing this forum: Baidu [Spider], The Confederate States of America
Advertisement