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by Valeda » Wed Feb 12, 2020 8:24 am
by Kassaran » Wed Feb 12, 2020 9:32 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Crookfur » Wed Feb 12, 2020 9:33 am
Valeda wrote:How many people would I possibly need to keep a Panzer 68 tank running for avalanche control? (i.e shooting at mountains to mitigate avalanches) or would it be more practical to just use a howitzer instead?
by Triplebaconation » Wed Feb 12, 2020 2:46 pm
by Danternoust » Wed Feb 12, 2020 2:58 pm
by Gallia- » Wed Feb 12, 2020 3:01 pm
by Greater Kazar » Thu Feb 13, 2020 2:47 am
by Questarian New Yorkshire » Thu Feb 13, 2020 4:42 am
by Cossack Peoples » Thu Feb 13, 2020 7:42 am
"You give a monkey a stick, inevitably he’ll beat another monkey to death with it."
— Sadavir Errinwright, Expanse S2E12
by Crookfur » Thu Feb 13, 2020 8:45 am
Cossack Peoples wrote:For a nation whose navy is a little lackluster, what would be the strategic value of a purely defensive fleet comprised of rubber dinghies, crewed by two sailors, with a single mortar? I'm talking a few thousand of these, at the minimum.
by Gallia- » Thu Feb 13, 2020 10:19 am
Greater Kazar wrote:Heavy A/C Company. Assistant drivers are not much of a thing anymore, suggest converting to another dismounted scout.
Greater Kazar wrote:Why the vehicle difference for PLT LDR and PSG? Suggest making both vehicles the same.
Questarian New Yorkshire wrote:the patgb recovery sections are soooooooooooo cute, I love them sooooooo much.
can we have the patgb bridgelayer too pwease?
by Austria-Bohemia-Hungary » Thu Feb 13, 2020 11:37 am
by Gallia- » Thu Feb 13, 2020 11:39 am
by The Manticoran Empire » Thu Feb 13, 2020 11:46 am
by Gallia- » Thu Feb 13, 2020 12:36 pm
by United Earthlings » Thu Feb 13, 2020 6:23 pm
Triplebaconation wrote:Similarly, an integral rocket/ramjet is a type of air-augmented rocket which is a type of reaction engine. "Air-augmented rocket" has a meaning broader than "integral rocket/ramjet" but narrower than "reaction engine."This is very simple, and evident even from the source you posted above.
"Ducted rocket propulsion systems, sometimes called air-augmented rocket propulsion systems, combine the principles of rocket and ramjet engines"
"The action of rocket propulsion systems and ramjets can be combined. An example of these two are propulsion systems operating in sequence and then in tandem and yet utilizing a common combustion chamber volume, as shown in Fig. 1–7. Such a low-volume configuration, known as an integral rocket–ramjet"
The "integral-rocket ramjet" is an example of a propulsion system combining the principles of rocket and ramjet engines. In other words, it's an example of an air-augmented rocket propulsion system.
You might even say that the integral-rocket ramjet is one of a wide variety of alternative design approaches that utilize atmospheric air to improve the performance of rocket systems.
To be most specific and {technically accurate}, the SA-6 sustainer is a "fuel-rich solid-propellant unchoked gas generator-fed ramjet." The Meteor sustainer is a "fuel-rich solid-propellant choked gas generator-fed ramjet." They operate on the exact same principle except the Meteor sustainer can be throttled.
You're most likely met with hostility because your affected and cutesy writing style doesn't have the effect you seem to be going for, especially when combined with your attempts to appear smugly profound while simultaneously admitting you're out of your depth.
Cossack Peoples wrote:For a nation whose navy is a little lackluster, what would be the strategic value of a purely defensive fleet comprised of rubber dinghies, crewed by two sailors, with a single mortar? I'm talking a few thousand of these, at the minimum.
The Manticoran Empire wrote:
It does.
Until you consider the fact that if that boat gets sunk, you just lost a whole company of VERY expensive tanks. A 1 or 2 million dollar missile taking out maybe 200 million dollars worth of tanks.
by The Manticoran Empire » Thu Feb 13, 2020 7:44 pm
Gallia- wrote:As opposed to a $5 million missile sinking a $2 billion ship?
by Austria-Bohemia-Hungary » Thu Feb 13, 2020 7:47 pm
by The Manticoran Empire » Thu Feb 13, 2020 7:56 pm
Cossack Peoples wrote:For a nation whose navy is a little lackluster, what would be the strategic value of a purely defensive fleet comprised of rubber dinghies, crewed by two sailors, with a single mortar? I'm talking a few thousand of these, at the minimum.
by Gallia- » Thu Feb 13, 2020 8:39 pm
by Triplebaconation » Thu Feb 13, 2020 9:49 pm
United Earthlings wrote:Out of curiosity, if displayed graphically how would the SA-6, Meteor and something like the British Bloodhound compare using ISP as a base?
by United Earthlings » Sat Feb 15, 2020 3:44 pm
New Vihenia wrote:Well 335 is what it needs to get the cost down to 2M.
Assume 80% learning curve. Like, i dont get the value from thin air...
You have the initial missile cost of 13000000. You want one cost 2000.000. How many missiles should be produced for the learning curve to take effect?
You do this:
First to find the cost factor:
2000000/13000000 = 0.15
Then the learning curve factor assumed to be 80%. Which is typical.
LN(0./LN(2)=-0.322
Now we can find how many missiles required to be produced to achieve the required production cost :
N=0.15^(1/-0.322)
N=335 missiles.
so 336th and onwards would cost the 2M USD.
I wonder how did you can come up with "it’s highly improbable you’d eventually be able to get the average unit cost down to $2 million USD no matter how large scale of mass production your nation pursued"
by Gallia- » Sat Feb 15, 2020 4:02 pm
by New Vihenia » Sat Feb 15, 2020 5:10 pm
United Earthlings wrote:
Once more into the breach, I know I already replied to this post of yours some time ago, but in the interest of context I’m quoting it again. I feel this post was the beginning of where we lost each other in the conversation and as such where my final post explaining my reasoning and how I arrived at it I feel is where it should end.
Getting the blatantly obvious out of the way first. Why am I skeptical of an eventual 2 million unit cost? Because, starting with this simple equation of Variable Costs + Fixed Costs / Total Units Produced = Unit Cost. If unit cost for the first unit produced otherwise known as 1 unit produced equals 13 million, after assigning a random 60/40 split between variable costs and fixed costs nets me an estimated variable cost of 7.8 million and a fixed cost of 5.2 million, then acknowledging the following as true: Variable costs are costs that change, depending on the volume of product or service produced. Fixed costs are expenses that remain unaffected by changes in output.
If your fixed costs to produce a single unit is higher than 2 million, which is more than likely than mathematically you’re never going to have a unit cost lower than your fixed costs even if you applied every saving you could to the variable costs that are part of the calculation. The exact ratio of variable costs to fixed costs you’ve yet to determine and which no one, but you can determine since it’s your nation but suffice to say even a fixed cost as low as 2 million would still result in a unit cost higher than two million since there is never going to be a variable cost that is zero.
On the learning curve cost calculation you provided, I have been able to determine where you went wrong. For starters, you need to understand that learning curves only apply to direct labor costs per unit and hence only in direct labor costs are where you would see potential savings, which is but one of the many components that is required to calculate variable costs. At maximum efficiency at most you gain a 10% savings as applied to the overall variable costs with a more likely average of between 2 and 5% overall savings. It should go without stating that an initial direct labor cost of $10 per hour would produced a different saving result as one compared to an initial $20 per hour labor cost. The exact percentage of your labor costs to total costs will have an effect.
In your calculation above, you never applied labor costs nor the required labor hours, those variables being required for an accurate estimate.
In addition, economics of scale is a separate calculated saving potential from the application of learning curves and if it is ultimately determined that 335 is the required number to achieve the savings from economics of scale, that’s 335 you would have to produced on an annual rate, considering most defense budgets are budgeted on a yearly basis, and not 335 as a total production run. If you’re total production run is only projected to be 335 over say a five year period that means on average your nation would only be producing 67 missiles per year which may or may not be below the threshold to achieve maximum savings from economics of scale. Whatever the final determination for economics of scale is, maximum savings as applied to variable costs will probably not exceed 10% according to my source and it’s entirely possible to be below that 10 percent.
Combined, achieving maximum efficiency the most you could gain from both learning curves and economics of scale would be a savings of up to 20 percent of your specific variable costs.
In closing, as requested, the full equation for calculating learning curves.
United Earthlings wrote:
Not the graph I had in mind, more what the specific ISP number is on the graph in relation to attainable mach speed just for those examples. For example: At Mach 2.7 would the bloodhound have a higher ISP than the SA-6, and what would each ISP be in comparison to the other. Would the Bloodhound be higher on the graph at say 500 ISP while the SA-6 is at 450?
Not a general rating by engine type, but a specific rating by each missile graphed.
by Triplebaconation » Sat Feb 15, 2020 6:16 pm
United Earthlings wrote:On the learning curve cost calculation you provided, I have been able to determine where you went wrong. For starters, you need to understand that learning curves only apply to direct labor costs per unit and hence only in direct labor costs are where you would see potential savings, which is but one of the many components that is required to calculate variable costs
United Earthlings wrote:
In closing, as requested, the full equation for calculating learning curves.
United Earthlings wrote:Getting the blatantly obvious out of the way first. Why am I skeptical of an eventual 2 million unit cost? Because, starting with this simple equation of Variable Costs + Fixed Costs / Total Units Produced = Unit Cost. If unit cost for the first unit produced otherwise known as 1 unit produced equals 13 million, after assigning a random 60/40 split between variable costs and fixed costs nets me an estimated variable cost of 7.8 million and a fixed cost of 5.2 million, then acknowledging the following as true: Variable costs are costs that change, depending on the volume of product or service produced. Fixed costs are expenses that remain unaffected by changes in output.
United Earthlings wrote:If your fixed costs to produce a single unit is higher than 2 million, which is more than likely than mathematically you’re never going to have a unit cost lower than your fixed costs even if you applied every saving you could to the variable costs that are part of the calculation.
Gallia- wrote:Bloodhound is worse than Kub because it has six quite efficient engines compared to Kub's single quite efficient engine. This is pretty obvious from following the graph.
It's also obvious from looking at Bloodhound: It's 4x the mass but has only twice the range and a warhead only 50% bigger than Kub.
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