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by Danternoust » Sat Mar 02, 2019 1:13 pm
Bombadil wrote:He has no basis in fact. He will not succeed. He has no chance. He is deluded in thinking he has a chance.
He may take unprecedented action, that's true.
by Taihei Tengoku » Sat Mar 02, 2019 4:09 pm
by Anemos Major » Sun Mar 03, 2019 8:15 am
Type: Armoured Personnel Carrier
Place of origin: Second Empire of Anemos Major
Service History
In service: 2017 -
Used by: Crown Army of Anemos Major
Production History
Designer: Fierei Oblastinei IECpl/OTD Imperial Army - Fierei Detachment
Designed: 2011 - 2016
Manufacturer: Various
Produced: 2017 -
Specifications
DIMENSIONS
Weight: 16.4t (base combat weight), 17.8t (Level 1 Applique)
Length: 5.9m (hull)
Width: 2.7m
Height: 2.2m (top of hull), 2.9m (RWS)
Crew: 2 (commander, driver) + 9 dismounts
PROTECTION/ARMAMENT
Protection: Modular composite protection, Level 1 applique with frontal protection up to 20mm AP
Main armament: 15x105mm CTA MG/H14 heavy machine-gun (RWS mounted, 1800 rounds, Ball/Tracer, APHEI/Tracer or APDS/Tracer mix)
Secondary armament: PWRS can accommodate ATGM tube
MOBILITY
Engine: MA.320EL 9L VG-turbo 4-stroke L6 multifuel diesel, 390hp (590hp augmented with electrical power injection)
Power/weight: 21.9hp/t
Transmission: FMA THEL M.1020/PE Hybrid Electro-Mechanical, in-hub drive units
Suspension: Hydropneumatic
PERFORMANCE
Ground clearance: Varies
Operational range: 850km combat range, internal tank and batteries
Speed: 100kph (on-road), 70kph (off-road)
Type: Fire Support Vehicle
Place of origin: Second Empire of Anemos Major
Service History
In service: 2018 -
Used by: Crown Army of Anemos Major
Production History
Designer: Fierei Oblastinei IECpl/OTD Imperial Army - Fierei Detachment/Imperial Arsenal of Sailiei
Designed: 2011 - 2017
Manufacturer: Various
Produced: 2018 -
Specifications
DIMENSIONS
Weight: 17.4t (base combat weight), 19.5t (Level 1 Applique)
Length: 5.8m (hull), 8.4m (gun forward)
Width: 2.8m
Height: 1.8m (top of hull), 2.6m (turret roof)
Crew: 3 (commander, driver, gunner)
PROTECTION/ARMAMENT
Protection: Modular composite protection, Level 1 applique with frontal protection up to 20mm AP
Main armament: 105mm SC6.18/mod L/50 solid propellant smoothbore cannon, dual recoil mount (30 rounds, 15 ready, APFSDS/HEGP-M mix)
Secondary armament: 7.7x54mm MG3R1 machine-gun (co-axial, 1000 rounds, 7.7x54mm Ball/Tracer mix)
MOBILITY
Engine: MA.360EL 11L VG-turbo 4-stroke V6 multifuel diesel, 480hp (750hp augmented with electrical power injection)
Power/weight: 24.6hp/t
Transmission: FMA THEL M.1050/P Hybrid Electro-Mechanical, in-hub drive units
Suspension: Hydropneumatic
PERFORMANCE
Ground clearance: Varies
Operational range: 850km combat range, internal tank and batteries
Speed: 100kph (on-road), 75kph (off-road)
Type: Combat Reconnaissance Vehicle
Place of origin: Second Empire of Anemos Major
Service History
In service: 2017 -
Used by: Crown Army of Anemos Major
Production History
Designer: Fierei Oblastinei IECpl/OTD Imperial Army - Fierei Detachment
Designed: 2011 - 2016
Manufacturer: Various
Produced: 2017 -
Specifications
DIMENSIONS
Weight: 16.6t (base combat weight), 18.7t (Level 1 Applique)
Length: 5.8m (hull), 7.1m (gun forward)
Width: 2.8m
Height: 1.8m (top of hull), 2.6m (commander's hatch)
Crew: 3 (commander, driver, gunner)
PROTECTION/ARMAMENT
Protection: Modular composite protection, Level 1 applique with frontal protection up to 20mm AP
Main armament: 45x290mm CTA M.38C L/66 automatic cannon (180 rounds, 40x290mm CTA APFSDS-T/GPSHE-T mix)
Secondary armament:
- 7.7x54mm MG3R1 machine-gun (co-axial, 1000 rounds, 7.7x54mm Ball/Tracer mix)
- 15x105mm CTA MG/H14 heavy machine-gun (RWS mounted, 300 rounds, Ball/Tracer, APHEI/Tracer or APDS/Tracer mix)
- Arteyr-M BLOS ATGM (4 tubes, can be mounted on either side of turret, replaceable with other compatible munitions)
MOBILITY
Engine: MA.360EL 11L VG-turbo 4-stroke V6 multifuel diesel, 480hp (750hp augmented with electrical power injection)
Power/weight: 25.7hp/t
Transmission: FMA THEL M.1050/P Hybrid Electro-Mechanical, in-hub drive units
Suspension: Hydropneumatic
PERFORMANCE
Ground clearance: Varies
Operational range: 850km combat range, internal tank and batteries
Speed: 100kph (on-road), 75kph (off-road)
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by Kassaran » Mon Mar 04, 2019 7:17 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Danternoust » Mon Mar 04, 2019 11:17 am
If 4chan is right, we are already at fourth dimensional chess.Kassaran wrote:Interesting video put out on the Smarter Every Day YouTube channel regarding future wars and how they would be fought. Has an interview with a four star involved and some amusing, if still ambiguous wording thrown in there to catch public attention. Anyone else have thoughts on the matter.
by United Earthlings » Mon Mar 04, 2019 8:32 pm
Manokan Republic wrote:Purpelia wrote:Realism means replicating plausible alt history with all the limitations involved. Ends of story.
This isn't just about realistic, but figuring out what's better. You are shifting the goal posts now, from "When looking at the internet for fun stuff to use look at things that were a success. Not at things that were abandoned. Because odds are people in the know already have and that is why they are abandoned." to promoting "realism".
Yes, realism revolves around logistics constraints, as what is ideal and what is actually used will be two different things, given that almost every country has it's own armored vehicles, tanks, guns, and virtually everything else with some sort of slight changes at least for their own use. But that's not the same as saying new technology must have been abandoned because it wasn't good enough, because realism in storycrafting is an entirely different issue.
Effectively you are now blurring things that don't need to be blurred. Anyways, my key point here is that if something isn't used, right now, that doesn't mean it wouldn't be a good solution, or couldn't be in the future. It's an arbitrary thing to assume that it *must* have a problem with it. There is no obvious problem with many of the guns used by other countries, be it the FAMAS or HK416, it just isn't our preference for right now, and it takes a while to replace an entire inventory with new weapons. There's no obvious problem with the leopard or Challenger tank or any of the others, it's just we prefer the M1 Abrams. Something not being chosen often times has less to do with effectiveness and more to do with logistics. Often times something being new and different is why it hasn't been chosen yet.
At some point, you just have to choose something, and once you've chosen it, you tend to stick with it, often times for decades. Was the .30-06 really so much better than the 7.62m x 54mmR, the 8mm mauser, the 7.5mm etc. I don't know, maybe, but in the end it was good enough for military purposes so they used it. The military rarely changes things just to change things, and even if something better is found, it can take decades for it to be adopted. We still use a 100 year old .50 caliber machine gun and 1911 pistol design. For better or worse, the military tends to choose something and then stick to it, often times for over 100 years. That's basically how it works. Often times it's not better than what our allies or enemies use at all, or not enough to really matter. So, why not use a new weapon? Well, often times it's literally just because it's new or different, rather than it possessing any kind of flaw.
Taihei Tengoku wrote:tl;dr
Purpelia wrote:My enemy is an equal quality and size industrialized nation with its primary wealth and industry hidden behind impassible mountains, better international relations than I have and access to the sea for unlimited import of resources unlike me. His front lines are small and compact and their supply routes protected by mountains on both sides making interdiction nearly impossible. My front lines are stretched across a giant swathe of occupied territory inhabited by not so friendly locals who on top of it all are tethering at the brink of a civil war among them self (long story) all of which makes policing them a nightmare.
So whilst its a huge victory I am massively overextended. And frankly without some way of crippling the enemies industry he can just build up a massive force to counter attack me and drive me right back. Or worse yet get one of the neighboring powers to already smelling blood to decide and take a bite.
And that's the primary issue. Back in Napoleonic times I would just have marched or sailed an army down river and ended them rightly. But now they have howitzers and mountain guns and MGs oh my!
I don't see it as a path to victory at all. But it is the logical thing my commanders would have done in absence of any other means of reaching the enemy directly. It does not have to work, just sound like it will work to a 40's general. And that id does.
The long run of my nation is that the puppet state I set up in WB collapses under its own weight and that of EB bombing and I have to retreat back to where I started from or worse lose.
It kills a lot of people, damages their war industry and generally makes my people feel like we are doing something whilst also making their leaders feel like they have to do something and quickly lest they be replaced.
And to 40's air force generals that don't have hindsight it looks like a good enough plan.
It's not so much of a choice as it is the fact I fluked into managing to push my enemy back to a natural strong point and now have to do something.
by Manokan Republic » Tue Mar 05, 2019 4:15 am
Anemos Major wrote:Some rudimentary statblocks for all the MA12 variants drawn up so far - if anybody catches any glaring errors, do let me know.(Image)
Type: Armoured Personnel Carrier
Place of origin: Second Empire of Anemos Major
Service History
In service: 2017 -
Used by: Crown Army of Anemos Major
Production History
Designer: Fierei Oblastinei IECpl/OTD Imperial Army - Fierei Detachment
Designed: 2011 - 2016
Manufacturer: Various
Produced: 2017 -
Specifications
DIMENSIONS
Weight: 16.4t (base combat weight), 17.8t (Level 1 Applique)
Length: 5.9m (hull)
Width: 2.7m
Height: 2.2m (top of hull), 2.9m (RWS)
Crew: 2 (commander, driver) + 9 dismounts
PROTECTION/ARMAMENT
Protection: Modular composite protection, Level 1 applique with frontal protection up to 20mm AP
Main armament: 15x105mm CTA MG/H14 heavy machine-gun (RWS mounted, 1800 rounds, Ball/Tracer, APHEI/Tracer or APDS/Tracer mix)
Secondary armament: PWRS can accommodate ATGM tube
MOBILITY
Engine: MA.320EL 9L VG-turbo 4-stroke L6 multifuel diesel, 390hp (590hp augmented with electrical power injection)
Power/weight: 21.9hp/t
Transmission: FMA THEL M.1020/PE Hybrid Electro-Mechanical, in-hub drive units
Suspension: Hydropneumatic
PERFORMANCE
Ground clearance: Varies
Operational range: 850km combat range, internal tank and batteries
Speed: 100kph (on-road), 70kph (off-road)(Image)
Type: Fire Support Vehicle
Place of origin: Second Empire of Anemos Major
Service History
In service: 2018 -
Used by: Crown Army of Anemos Major
Production History
Designer: Fierei Oblastinei IECpl/OTD Imperial Army - Fierei Detachment/Imperial Arsenal of Sailiei
Designed: 2011 - 2017
Manufacturer: Various
Produced: 2018 -
Specifications
DIMENSIONS
Weight: 17.4t (base combat weight), 19.5t (Level 1 Applique)
Length: 5.8m (hull), 8.4m (gun forward)
Width: 2.8m
Height: 1.8m (top of hull), 2.6m (turret roof)
Crew: 3 (commander, driver, gunner)
PROTECTION/ARMAMENT
Protection: Modular composite protection, Level 1 applique with frontal protection up to 20mm AP
Main armament: 105mm SC6.18/mod L/50 solid propellant smoothbore cannon, dual recoil mount (30 rounds, 15 ready, APFSDS/HEGP-M mix)
Secondary armament: 7.7x54mm MG3R1 machine-gun (co-axial, 1000 rounds, 7.7x54mm Ball/Tracer mix)
MOBILITY
Engine: MA.360EL 11L VG-turbo 4-stroke V6 multifuel diesel, 480hp (750hp augmented with electrical power injection)
Power/weight: 24.6hp/t
Transmission: FMA THEL M.1050/P Hybrid Electro-Mechanical, in-hub drive units
Suspension: Hydropneumatic
PERFORMANCE
Ground clearance: Varies
Operational range: 850km combat range, internal tank and batteries
Speed: 100kph (on-road), 75kph (off-road)(Image)
Type: Combat Reconnaissance Vehicle
Place of origin: Second Empire of Anemos Major
Service History
In service: 2017 -
Used by: Crown Army of Anemos Major
Production History
Designer: Fierei Oblastinei IECpl/OTD Imperial Army - Fierei Detachment
Designed: 2011 - 2016
Manufacturer: Various
Produced: 2017 -
Specifications
DIMENSIONS
Weight: 16.6t (base combat weight), 18.7t (Level 1 Applique)
Length: 5.8m (hull), 7.1m (gun forward)
Width: 2.8m
Height: 1.8m (top of hull), 2.6m (commander's hatch)
Crew: 3 (commander, driver, gunner)
PROTECTION/ARMAMENT
Protection: Modular composite protection, Level 1 applique with frontal protection up to 20mm AP
Main armament: 45x290mm CTA M.38C L/66 automatic cannon (180 rounds, 40x290mm CTA APFSDS-T/GPSHE-T mix)
Secondary armament:
- 7.7x54mm MG3R1 machine-gun (co-axial, 1000 rounds, 7.7x54mm Ball/Tracer mix)
- 15x105mm CTA MG/H14 heavy machine-gun (RWS mounted, 300 rounds, Ball/Tracer, APHEI/Tracer or APDS/Tracer mix)
- Arteyr-M BLOS ATGM (4 tubes, can be mounted on either side of turret, replaceable with other compatible munitions)
MOBILITY
Engine: MA.360EL 11L VG-turbo 4-stroke V6 multifuel diesel, 480hp (750hp augmented with electrical power injection)
Power/weight: 25.7hp/t
Transmission: FMA THEL M.1050/P Hybrid Electro-Mechanical, in-hub drive units
Suspension: Hydropneumatic
PERFORMANCE
Ground clearance: Varies
Operational range: 850km combat range, internal tank and batteries
Speed: 100kph (on-road), 75kph (off-road)
by Manokan Republic » Tue Mar 05, 2019 4:32 am
United Earthlings wrote:Manokan Republic wrote:This isn't just about realistic, but figuring out what's better. You are shifting the goal posts now, from "When looking at the internet for fun stuff to use look at things that were a success. Not at things that were abandoned. Because odds are people in the know already have and that is why they are abandoned." to promoting "realism".
Yes, realism revolves around logistics constraints, as what is ideal and what is actually used will be two different things, given that almost every country has it's own armored vehicles, tanks, guns, and virtually everything else with some sort of slight changes at least for their own use. But that's not the same as saying new technology must have been abandoned because it wasn't good enough, because realism in storycrafting is an entirely different issue.
Effectively you are now blurring things that don't need to be blurred. Anyways, my key point here is that if something isn't used, right now, that doesn't mean it wouldn't be a good solution, or couldn't be in the future. It's an arbitrary thing to assume that it *must* have a problem with it. There is no obvious problem with many of the guns used by other countries, be it the FAMAS or HK416, it just isn't our preference for right now, and it takes a while to replace an entire inventory with new weapons. There's no obvious problem with the leopard or Challenger tank or any of the others, it's just we prefer the M1 Abrams. Something not being chosen often times has less to do with effectiveness and more to do with logistics. Often times something being new and different is why it hasn't been chosen yet.
At some point, you just have to choose something, and once you've chosen it, you tend to stick with it, often times for decades. Was the .30-06 really so much better than the 7.62m x 54mmR, the 8mm mauser, the 7.5mm etc. I don't know, maybe, but in the end it was good enough for military purposes so they used it. The military rarely changes things just to change things, and even if something better is found, it can take decades for it to be adopted. We still use a 100 year old .50 caliber machine gun and 1911 pistol design. For better or worse, the military tends to choose something and then stick to it, often times for over 100 years. That's basically how it works. Often times it's not better than what our allies or enemies use at all, or not enough to really matter. So, why not use a new weapon? Well, often times it's literally just because it's new or different, rather than it possessing any kind of flaw.
For the sake of simplicity, as far as I can tell as it specifically relates to that which is quoted above, you’ve both entered an area wherein attempting to confer a topic of exceeding complexity distilled down to its basic elements you have in fact managed to do the reserve by making the subject even more convoluted. In that regard to the statements above, you’re both right and both wrong simultaneous.
To recreate a plausible accurate alt history, you first need a firm preferably beyond basic understanding of the web of intrinsic entanglements that preceded that event you wish to alter. Sadly, this task can’t be accomplished simply by figuring out with 20/20 hindsight what one could do better, for better is to put it bluntly too subjective and one must therefore be more objective to fully address the complexities that are self-contained within every single event.
Limitations of all kinds and of all natures, logistics constraints, even at times accepting that cognitive dissonance plays a role for even what’s ideal can be what’s actually used, that things at times are blurred for a reason and only by being objective can one fully unblur those things one wishes to fully understand in all its complexities.
In closing, why dozens, hundreds of books & papers have been written on the subject both of you had only just begun to scratch the surface of, I’ll do my best to distill an answer to the question I assume you were trying to get answered Manokan.
Why a weapon system doesn’t get adopted {developed} by a particular nation at a particular time when the technology to develop it appears to be readily apparent. The main reason usually is local and national politics, a change in government, a change in priorities, etc... suffice to say whether connected to Private industries or state-run ones, as far as defense is concern, governments and their leaders ultimately set what gets developed. New while great also tends to be expensive where technology is concerned and also interconnected wherein one new technology developed requires needing a separate technology, maybe one never even thought of before being invented/developed, before the original technology developed can be even made cost effective for mass production. For governments operate on economics and the more democratic ones more so, if new technology does indeed have any flaws that prevent its adoption it can mostly be found in the sciences of economics.
A good rule of thumb is such, the more newer, fancier and complex the technology being proposition is, the more expensive it tends to be and why most folks can tolerate a project going slightly overbudget, as Purp tried to tell you, everyone and everything has a limit. Whatever the limit, once it’s reached, cancellation is sure to follow.
That’s realism in a nutshell.
by Kassaran » Wed Mar 06, 2019 3:49 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Purpelia » Wed Mar 06, 2019 4:07 pm
Manokan Republic wrote:The conversation was not originally about realism, but about why military's adopt certain types of equipment. My response was to the idea that military's don't choose certain types of equipment for the reason that said equipment is somehow worse, and my point is that are many more reasons that are more likely why something better might not get adopted, like basic logistics problems.
The realism argument purpelia changed to is just a matter of shifting the goalposts, with purpelia changing the topic of conversation entirely and trying to argue against that, which is a classic strawman argument. Obviously countries did not pick the best option in the wars, so for realism's sake, you will never have what is theoretically best. But my point is the reason why is basic logistics, as opposed to the equipment being inferior. When people say "there must have been something wrong with that idea which is why it was never chosen", that isn't really the case. Often times perfectly serviceable weapons aren't chosen because they aren't from the country of origin, or no-one thought of it yet. An assault rifle for example is not fundamentally a difficult weapon to create, be of no real technological complexity over many rifles in WWII, but they weren't widespread at the time merely due to a lack of optimization. The ak-47 was already in development but wasn't finalized until 1947, and many other assault rifles were born at the tail end of WWII, so the technology was there. Or for example, why were so few weapons in WWII bullpup despite bullpups being shorter and thus easier to maneuver in close quarters combat, where a lot of fighting took place? Removing the stock and pushing the grip forward is a really easy thing to do, and the EM-2 for example was made in 1948, right after WWII, so it's not as if the technology wasn't there. It was just, nobody put all the features together in to one gun. My main point is that why a weapon or equipment isn't chosen has less to do with it's effectiveness and more to do with other factors irrelevant of how good or bad it may have been. The main reason why most country's didn't use the M1 garand or sherman tank or what have you even though it would have been theoretically better, is that they simply didn't have it. The reason we might not be using some new form of technology, such as a 40 ton tank, or a bullpup assault rifle, or a more reliable action or what have you, isn't because it would be bad for some reason, but for basic logistics reasons.
One of the key issues is that we have a winner take all bidding contract system where independent commercial inventors provide their flawed projects, and we accept or reject them in their entirety, instead of trying to blend the best ideas together. Sure, an HK416 might be more reliable than a FAMAS in France for example, but what about a bullpup HK416 combining two elements of the guns together, wouldn't that be better? The reality the military often times just picks and chooses the best performing thing as opposed to designing it themselves. The military designs it's own tanks and planes, but doesn't always design it's own vehicles and infantry equipment, and this can lead to problems. It would be difficult for me to one up the military in terms of plane design, but small arms or light vehicles seem more plausible, also considering their low cost by comparison.
The second point is that purpelia shifted the goalposts. I'm well aware that cost and logistics is a factor in realism, but my original point was not about realism but technical superiority.
by Manokan Republic » Wed Mar 06, 2019 4:08 pm
Kassaran wrote:So I was wondering if I could get some help on determining my first WWI-era tank design? It wouldn't likely find any usage during the actual war happening during 1902-(still to be determined as the RP is still ongoing), but would be built afterwards.
by Crookfur » Wed Mar 06, 2019 5:42 pm
Kassaran wrote:So I was wondering if I could get some help on determining my first WWI-era tank design? It wouldn't likely find any usage during the actual war happening during 1902-(still to be determined as the RP is still ongoing), but would be built afterwards.
by Gallia- » Wed Mar 06, 2019 10:13 pm
Kassaran wrote:So I was wondering if I could get some help on determining my first WWI-era tank design? It wouldn't likely find any usage during the actual war happening during 1902-(still to be determined as the RP is still ongoing), but would be built afterwards.
by Kassaran » Wed Mar 06, 2019 10:20 pm
Gallia- wrote:Kassaran wrote:So I was wondering if I could get some help on determining my first WWI-era tank design? It wouldn't likely find any usage during the actual war happening during 1902-(still to be determined as the RP is still ongoing), but would be built afterwards.
Put a pair of Vickers on a boiler plate turret on Little Willie and a 37mm for boom-boom.
Make a casemate version with a French 75 or 6-pounder or something inside.
Ultimate weapons.
This might unironically be where Galla's medium tanks go since the light tank is the Ford 5-ton and the heavy tank is the St. Chamond. There needs to be a Schneider CA1 somewhere in there.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Gallia- » Wed Mar 06, 2019 10:22 pm
by Kassaran » Wed Mar 06, 2019 11:35 pm
Gallia- wrote:Putting infantry in tanks isn't important when the tanks can only move at walking speed.
Just don't use a rhomboid.
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Crookfur » Wed Mar 06, 2019 11:52 pm
Kassaran wrote:Gallia- wrote:Putting infantry in tanks isn't important when the tanks can only move at walking speed.
Just don't use a rhomboid.
It was the last thing I wanted to do. I wasn't initially planning on making actual tanks per se, but more over implementing Armored Transports, which would develop into the Armored Gun Trasnports, which would eventually become right proper tanks. Fortunately, I have access to a derivation of high-grade metals which work on the same scale of Titanium, most have been using them actively, but I've been dedicating the not!Titanium for creating drill heads and whatnot.
by Danternoust » Thu Mar 07, 2019 1:12 am
by Kazarogkai » Thu Mar 07, 2019 3:16 am
Crookfur wrote:Kassaran wrote:So I was wondering if I could get some help on determining my first WWI-era tank design? It wouldn't likely find any usage during the actual war happening during 1902-(still to be determined as the RP is still ongoing), but would be built afterwards.
Really what form your tank takes is going to depend heavily on your combat experiences in the era and who you are getting help/inspiration from.
If you didn't end up bogged down in a muddy hell and fought more of your conflict in harder/dryer areas then you likely used armoured cars and your tank development would be more focused on lighter/faster designs capable of acting more like traditional cavalry. But if you did fight a western front without armour then you are naturally going to look at the best stuff that came up out of that so the medium mark C and the late model heavies would be a big influence although you would likely end up building something closer to the medium unless you have all the moneys and all the requirement to be immediately ready with heavy armour.
or you could do what most people did in RL, buy/build a few cheapy experimental jobs and play around with various ideas until you develop a more solid grounding to start from in the 1930s.
by Deutschess Kaiserreich » Fri Mar 08, 2019 8:17 pm
Socialist Minecraft Server wrote:Im thinking about what im thinking about what im thinking
Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).
by Taihei Tengoku » Fri Mar 08, 2019 9:07 pm
Deutschess Kaiserreich wrote:Quick question but what was a cold war era tank with the most frontal armor?
by Austrasien » Sat Mar 09, 2019 8:40 am
Danternoust wrote:https://en.wikipedia.org/wiki/Siege_tower
Danternoust never stopped using siege towers, but eventually changed from tall wooden towers powered by footmen, to squat steel boxes powered by primitive combustion engines, from archers to muskets to maxim.
by The Upper Balkans » Mon Mar 11, 2019 3:54 pm
by The Akasha Colony » Mon Mar 11, 2019 4:02 pm
The Upper Balkans wrote:If I were an extremely authoritarian government, how many chemical weapons would be normal?
by The Upper Balkans » Mon Mar 11, 2019 4:03 pm
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