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Aeia Sign-up Thread [MT, Open]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Los Dopicos
Political Columnist
 
Posts: 2
Founded: Aug 06, 2018
Ex-Nation

Postby Los Dopicos » Wed Aug 08, 2018 10:17 am

CHANGES
Ethnic Group(s): 67% East Asian(44% Han Chinese, 19% Cantonese, 4% Other East Asian), 25% Mongol, 5% Uyghur, 3% Other
Map Claim: https://imgur.com/a/ZxShOOt The claim is now located within the East Asian ethnic area, with the ethnic groups changed to fit. The majority of the nation is now made up of East/Central Asian ethnic groups.

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Midrasia
Diplomat
 
Posts: 531
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Wed Aug 08, 2018 2:53 pm

Los Dopicos wrote:-snip-

Accepted.

Besaria wrote:-snip-

Accepted.
Republique de Mydrazia
IIWiki
Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

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Hardenburgh
Ambassador
 
Posts: 1580
Founded: Jan 21, 2010
Ex-Nation

Postby Hardenburgh » Wed Aug 08, 2018 3:20 pm

A slight reduction to your GDP per capita or population to around the 40,000 range would be preferable, though everything else seems fine.


I'll take my GDP down to $40,000

Can I actually enter the region?
The United Hardenburghian Commonwealth
Dispatches from the UHC
]Factbook| Anthem | Map
God has endowed the Hardenburghian people with a worldwide empire, that they may execute his sovereign purpose in the world. The victories that we shall have over the heathen are the victories of the nobler soul in man!
GOD SAVE THE QUEEN!
Mallorea and Riva should resign

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Ponelant
Civil Servant
 
Posts: 8
Founded: Aug 08, 2018
Ex-Nation

Postby Ponelant » Thu Aug 09, 2018 2:16 pm

IC nation name: Principality of Kavalerilant | Prinzessenreik van Kavalerilant
Capital: Kanteon
Government type: Semi-Constitutional Diarchy
RP population: 15.21 million
Ethnic Group(s): Folsen (35%), Enatoli (30%), Arkanner (34%), other (2%)
Language(s): Modern Kavalerisch (98.5%), Enatolisch (21%), Royal Kavalerisch (4%), other languages (6%)
GDP per capita (USD): 42,245.83
HDI: 0.942
Brief background of nation (or IIWiki): http://iiwiki.com/wiki/Kavalerilant
Map claim (Imgur): https://imgur.com/2ox1tQT

Geography and climate of nation: Kavalerilant is a temperate nation with almost all biomes represented besides desert and rainforests. A large mountain range stretches through Kavalerilant and tappers off at it's borders. Tundra, plains, cool forests, and marshlands cover most of the country otherwise.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Kavalerilant is a mostly defanged nation, the last war was decades ago and rarely has a full blown war began with Kavalerilant as the aggressor (although it's not that they don't exist). Kavalerilant will sit snuggly among the other Alemenian and Asuran nations, committed to fostering peace and stability across the world as it can.
If asked to reduce the strength of your nation, how would you do so?: I earnestly don't believe it's power needs to be rolled back as of now, so I will simply skip this question. Kavalerilant is extremely modest compared to some nations, here and in the real world.

How did you hear about Aeia? A long time ago from someone's signature advertising the region.
What other nations do you use on NS? Revolutionary Equestria, Sarerdia, Yakushi
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Last edited by Ponelant on Sat Aug 11, 2018 12:58 pm, edited 6 times in total.


Cavalerland (Native: Kierrasia) is an authoritarian state in north-eastern Alemannia. Speaking an isolate and lead by two, eternal Princesses.

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Arjunburg
Civilian
 
Posts: 1
Founded: Jul 31, 2018
Ex-Nation

Postby Arjunburg » Thu Aug 09, 2018 9:27 pm

IC nation name: Colony of Arjunburg
Capital: Arjunstad
Government Type: Constitutional Monarchy
RP population: 346,012
Ethnic Group(s): 72% Ojibwe, 27% Emerstarian (Emerstarians' RL Equivalent would be Northern Germanic/Nordic People), 1% Other
Language(s): Native Languages (RL equivalent would be Ojibwe), Emerstarian (Similar to the RL Nordic languages)
GDP per Capita (USD): 57,976.94 USD
HDI: 0.918
Brief background of nation (or IIWiki): I am still working on both a factbook and an IIWiki page for Arjunburg though I will put a brief history here:
In 1701, Emerstarian explorer Captain Gerhald Arjun and his crew landed on what is modern-day Arjunstad. The crew of nearly 180 formed a colony and conveyed the news of their discovery to Emerstari. The explorers sought cordial relations with the indigenous people: the Ojibwe. In 1710, the Emerstarian Parliament granted the Emerstarian Colonial Trading Company governing rights of the newly acquired southwestern territories. In 1814, it was a front of the Second War of the Coalition and many naval battles occurred off its shores though Emerstari was able to keep hostiles from beaching.

By 1830, Emerstari obtained all lands of modern-day Arjunburg from the natives and in 1857, Emerstari's Monarch stripped the ECTC of their governing rights in the Southwestern Territories. Arjunburg was formally united into one colony and made a Royal Colony in 1858.

In 2018, the Governor is Harald Godvansen, he was appointed by King Eric XII in 2014.
(Working on both a factbook and IIWiki page)
Map Claim (Imgur): https://i.imgur.com/tl35dDD.png It's a bit rough, I'm sorry and I am willing to change my claim if needed.

Geography and climate of nation: Arjunburg has a Humid Continental Climate. The colony has cold winters with moderate summers, it possesses many pine forests and lakes.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): I wouldn't see Arjunburg as much of a regional power due to the fact they are not a sovereign nation. Arjunburg would be a peaceful nation as its colonial master, Emerstari, is more concerned with defending Arjunburg rather than expanding its territory, however, if an ally in the region was attacked they may put forth some effort to aid them. Though the Arjunburgian economy is strong, it is dependent on Emerstari. A significant weakness is that if Arjunburg should need aid from Emerstari, it would take time to get there.
If asked to reduce the strength of your nation, how would you do so?: Cause civil unrest related to its status as a Royal Colony, create ignominy relating to misconduct of Colonial Legislature members, or lessen the amount of natural resources within Arjunburg.

How did you hear about Aeia? I saw it on the "Factbooks and National Information" forum several days ago
What other nations do you use on NS? Emerstari, New Retermi, Rolech
Roleplay sample (Optional, though required for claiming a more powerful role): viewtopic.php?f=5&t=433741&p=33872149#p33872149 (I did the RP awhile ago and feel my RPing skills have advanced though I have not found a good RP to join since then)

Any other info you wish to add (Optional): Its colonial ruler, Emerstari, would not be in the region of Aeia. Also, for anything you may need to know about Emerstari you can look here, though it is currently under construction. Though if I cannot have it be a colony of a nation outside Aeia, I am more than happy to change its history accordingly.
Last edited by Arjunburg on Thu Aug 09, 2018 10:02 pm, edited 1 time in total.

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Yunlin
Political Columnist
 
Posts: 2
Founded: Jul 24, 2018
Ex-Nation

Postby Yunlin » Thu Aug 09, 2018 9:53 pm

IC nation name: The United Banners of Yunlin/Unified Yunlinese Banners
Capital: Dunsan
Government type: De jure Confederation under a semi-democratic regime, de facto military warlords
RP population: 132,091,761
Ethnic Group(s): Mandarin Chinese, Dungan Hui, Cantonese Chinese, Hakka Chinese, Khitan, Mongol
Language(s): As above
GDP per capita (USD): $3,912, differs by region
HDI: Differs by region, approx 0.561
Brief background of nation (or IIWiki): http://iiwiki.com/wiki/Yunlin
Map claim (Imgur): https://imgur.com/vLD2swa

Geography and climate of nation: Extremely mountainous, with a fertile central river delta. The Climate hence differs between cold and mountainous and lower, monsoon regions.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Allows the State of Truth more power, different nations can potentially back warlords, but as our national integrity only remains while a fragile truce does there is little we can do.
If asked to reduce the strength of your nation, how would you do so?: Population I guess

How did you hear about Aeia? Its Naharin
What other nations do you use on NS? Naharin, Nunalik, Negarakita (N's are a cool letter)
Roleplay sample (Optional, though required for claiming a more powerful role): You have one from me

Any other info you wish to add (Optional):

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West Azenyanistan
Civil Servant
 
Posts: 7
Founded: May 20, 2018
Ex-Nation

Postby West Azenyanistan » Thu Aug 09, 2018 10:53 pm

IC nation name: United Cities of Azenyanistan
Capital: New Yaneza
Government type: Parliamentary Democracy
RP population: 5,011,102
Ethnic Group(s): Azens
Language(s): Azenish, English
GDP per capita (USD): $53,200 (2017 est.)
HDI: 0.916
Brief background of nation (or IIWiki): Divided for several years, the cities of Azenyanistan once often fought against one another. Over resources and land, the conflicts were between either city against city or coalition against coalition. However, this all ended 60 years ago when the Northern Coalition of Cities proposed that the cities of Azenyanistan unite and become the United Cities of Azenyanistan, to minimize conflict and to at least bring together the Azen people. Today, the UCA serves as a tightly packed federation of cities dedicated to
Map claim (Imgur): Image

Geography and climate of nation: The coastal areas and the northern region have a subtropical Mediterranean climate, while the southern part features a tropical desert climate. The desert has little precipitation in winter and is dry and hot in summer. The lowest temperature is below 0°C, while the highest temperature is about 40°C. The annual average precipitation is 1,000 mm in the coast areas and 100 mm in the southern region.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The UCA is strong in terms of its combined economy and its long status as a federation of cities under a central parliament in New Yaneza city. However, the UCA has a small but qualified army and navy and air force. It too has a small population but are educated well and rely on both raw resources and local products.
If asked to reduce the strength of your nation, how would you do so?: I'd probably reduce my map claim and maybe even take effort to make sure my military is not OP or overpowered.

How did you hear about Aeia? I was looking for regions to join. There were many and I thought I'd just take a chance and maybe see if this region was decent enough.
What other nations do you use on NS? Solisian Union, Azen Exile Republic, Syndicalist Colombia, Resena, Sishai and Cartel of Rayne and probably more, I forgot.
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): I'm just looking for a new region to settle into after, a few years ago, leaving my oldest region so far. So I'm kinda wandering around.
Last edited by West Azenyanistan on Tue Aug 14, 2018 3:38 am, edited 5 times in total.

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Aquidneck
Spokesperson
 
Posts: 105
Founded: May 22, 2016
Ex-Nation

Postby Aquidneck » Fri Aug 10, 2018 4:49 am

IC nation name:The Republic of Songdang
Capital:Sanjae
Government type:Unitary republic
RP population:15,928,123
Ethnic Group(s): 95% Songdangan(Korean) 5% other
Language(s): Songdangan(Korean)
GDP per capita (USD):14,500
HDI: .794
Brief background of nation (or IIWiki): A former feudal state easily taken over by the Aquidish in 1600s, first controlling the port cities and then expanding into the surrounding countryside. The Aquidish largely leave the countryside alone so long as the trade continues, Aquidneck also allows only natives to establish themselves in the interior and restricts the white colonizers to the cities. The people are given a fairly large degree of autonomy with many locals brought into the hierarchy. Eventually in 1815 a local government is set up with an elected assembly and a governor appointed by the government in Aquidneck. Eventually in the 1960s the nation is granted independence. A presidential republic is established and the nation struggles economically for a long time. By the 2010s it is still a developing country, but with a strong chance of becoming more developed soon.
Map claim (Imgur):The peninsula right across from Mayawi in Savai. Perhaps a few of the islands in the south sea too.

Geography and climate of nation: The interior is mostly mountains with the valleys and the coast being the major population centers.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It is just a former colony of an Asuran power trying to become more developed and more mainstream.
If asked to reduce the strength of your nation, how would you do so?: Reduce population. It doesn't have much of an military as it currently stands.

How did you hear about Aeia?I am Aquidneck
What other nations do you use on NS?See above answer.
Roleplay sample (Optional, though required for claiming a more powerful role): I have no sample. So sorry.

Any other info you wish to add (Optional): Yes
Last edited by Aquidneck on Fri Aug 10, 2018 5:13 am, edited 2 times in total.
Ex-WA Delegate for Aeia
iiwiki category page

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Saitsiu
Civilian
 
Posts: 1
Founded: Aug 10, 2018
Ex-Nation

Postby Saitsiu » Fri Aug 10, 2018 5:12 am

IC nation name: The Grand Republic of Saitsiu (城洲)
Capital: Rites District, Saitsiu (城洲 | City-state)
Government type: Unitary dominant-party parliamentary republic
RP population: 880,691
Ethnic Group(s): Saitsiunese (Hokkien), various other Sinitic and Austronesian minorities
Language(s): Saitsiunese (official)
GDP per capita (USD): $64,472 USD (19,547ᴓ Saitsiunese Oan)
HDI: 0.921
Brief background of nation (or IIWiki): The Grand Republic of Saitsiu (城洲) is a small island nation and city-state in southern Yidao, located within the Xiaohai Sea. Saitsiu is populated mostly by the Sinitic Saitsiunese people who speak the Saitsiunese language, related to the languages of mainland Yidao. Also residing on the island are the native Austronesians and expatriates who reside on the tax-haven. A densely populated city of 880 thousand people on an area of only around 232km2.

A status of being a playground for the rich and famous, its location in southern Yidao in the middle of the Xiaohai Sea allows for an important port-of-call on the maritime trade route from Yidao to Savai and through the Xiaohai Sea. A tax haven, the country is famous for its gambling and casinos with many of the rich of Yidao and Asura residing on Saitsiu to enjoy the lax tax laws on the island.

The country is neutral in international affairs but plays a role in Yidaoese politics, with the island state acting as a mediator for conflicts and disputes in the region. Due to this neutral stance, the country has no standing military but fields a sizeable and well-trained police force.
Map claim (Imgur): https://cdn.discordapp.com/attachments/ ... p_spot.png - This island under Qyred.

Geography and climate of nation: Tropical monsoon climate.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): A small but rich island state in Yidao, allowing for some interesting happenings such as the island state's funding of certain factions in conflicts in Yidao and possibly even around the world.
If asked to reduce the strength of your nation, how would you do so?: I would reduce the GDP per capita.

How did you hear about Aeia? A former member of Aeia.
What other nations do you use on NS? Milagrosa, Idjangnava
Roleplay sample (Optional, though required for claiming a more powerful role): N/A

Any other info you wish to add (Optional): N/A
The Grand Republic of Saitsiu
“起來, 起來!”


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Aquidneck
Spokesperson
 
Posts: 105
Founded: May 22, 2016
Ex-Nation

Postby Aquidneck » Fri Aug 10, 2018 5:29 am

Manches wrote:snip


I see no issues. Maybe lower the population, but I leave that too Midrasia to decide. I approve, you need one other approval.

Ponelant wrote:snip


I would recommend talking to the countries around you to discuss history and perhaps shared languages and culture. Other than that it looks okay to me and I approve. You will need one other approval.

Arjunburg wrote:snip


The colonial power needs to be within the canon of Aeia. Unless Mid says otherwise that will have to be reworked.

Yunlin wrote:snip


As you are aware your ethnic groups need to be changed to use the canon of Aeia. We do not use real world terms. Simple enough fix though. I am not sure if your current nation Nahrin meets the criteria for having a multi. That will have to be one of the mod team's decisions. I like the idea though. You also need to get permission to have nuclear weapons.

West Azenyanistan wrote:snip


I feel like this app is incomplete? I will need more information before I can grant approval.

Aquidneck wrote:snip


I will unfortunately have to skip this great app. Maybe one of the other cool cats can approve it.

Saitsiu wrote:snip


You betrayed me but not becoming my former colony, however I will not let that betrayal cloud my judgement. I will give this app my approval
Last edited by Aquidneck on Fri Aug 10, 2018 7:06 am, edited 1 time in total.
Ex-WA Delegate for Aeia
iiwiki category page

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West Azenyanistan
Civil Servant
 
Posts: 7
Founded: May 20, 2018
Ex-Nation

Postby West Azenyanistan » Fri Aug 10, 2018 5:49 am

Aquidneck wrote:
Manches wrote:snip


I see no issues. Maybe lower the population, but I leave that too Midrasia to decide. I approve, you need one other approval.

Ponelant wrote:snip


I would recommend talking to the countries around you to discuss history and perhaps shared languages and culture. Other than that it looks okay to me and I approve. You will need one other approval.

Arjunburg wrote:snip


The colonial power needs to be within the canon of Aeia. Unless Mid says otherwise that will have to be reworked.

Yunlin wrote:snip


As you are aware your ethnic groups need to be changed to use the canon of Aeia. We do not use real world terms. Simple enough fix though. I am not sure if your current nation Nahrin meets the criteria for having a multi. That will have to be one of the mod team's decisions. I like the idea though.

West Azenyanistan wrote:snip


I feel like this app is incomplete? I will need more information before I can grant approval.

Aquidneck wrote:snip


I will unfortunately have to skip this great app. Maybe one of the other cool cats can approve it.

Saitsiu wrote:snip


You betrayed me but not becoming my former colony, however I will not let that betrayal cloud my judgement. I will give this app my approval



Could you please tell me which parts of my app I would have to edit? Thank you.

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Midrasia
Diplomat
 
Posts: 531
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Sat Aug 11, 2018 12:49 pm

Yunlin wrote:-snip-

Your work on Naharin so far is insufficient to warrant a multi.

West Azenyanistan wrote:-snip-

Your land area is very large for your population, i would suggest reducing it, or increasing your pop whilst also decreasing your gdp per capita.

Ponelant wrote:-snip-

I would advise reducing your GDP per capita to make it more in-line with your neighbours, it is quite an anomaly in its current location.

Arjunburg wrote:-snip-

Provided you can get an IC coloniser, accepted.

Aquidneck wrote:-snip-

Accepted.

Saitsiu wrote:-snip-

Accepted.
Republique de Mydrazia
IIWiki
Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

User avatar
Ponelant
Civil Servant
 
Posts: 8
Founded: Aug 08, 2018
Ex-Nation

Postby Ponelant » Sat Aug 11, 2018 12:57 pm

I would advise reducing your GDP per capita to make it more in-line with your neighbours, it is quite an anomaly in its current location.


Vrn said that it would be fine, but I understand. I'll reduce it by seven thousand.


Cavalerland (Native: Kierrasia) is an authoritarian state in north-eastern Alemannia. Speaking an isolate and lead by two, eternal Princesses.

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The Kingdom of Glitter
Postmaster-General
 
Posts: 12355
Founded: Jan 08, 2014
Civil Rights Lovefest

Postby The Kingdom of Glitter » Sat Aug 11, 2018 2:27 pm

IC nation name:The Federal Republic of Svanejord
Capital: Torneby
Government type: Federal presidential republic
RP population: 71,463,520 at the time of the 2010 census, currently estimated at ~74,000,000 for 2018
Ethnic Group(s): Majority are new-world Navish, with significant minorities from the remainder of the former-United Kingdom of Lhedwin
Language(s): Lhedwinic (majority), Rigjordic (minority), Glanish (minority)
GDP per capita (USD): very flexible on this - I have been looking at U.S. states that I envision as similar to Svanejord and the average would be around $49kish, but like I said I am not attached.
HDI: 0.915
Brief background of nation (or IIWiki): Svanejord was originally inhabited by a number of indigenous tribes organized into two loose confederations. One was dominated by the coastaly-based Renappi (Lenape) and the other by the Minquas (Susquehannock). The territory was discovered by Navish explorers in the 1560s and was dubbed Svane jord due to the large number of swans present in the region surrounding the Midtfloden (lit. Middle River), one of the three principal rivers in the country. Trading outposts and a small military presence was established at the turn of the seventeenth century and the first colonial charters were issues in the 1610s. Originally the Svanejord was the name of the region, which was home to four smaller, colonies limited to the coastline. The Navish Crown laid claim to much of the territory inland, but this was disputed by the indigenous tribes, principally the Minquas which fared better than their rivals. This status-quo remained until more colonial re-organization by the United Kingdom of Lhedwin into more centralized dominions. This was the first time the name Svanejord was used to describe a semi-political entity. It was not the sole dominion in modern-day Svanejord, however, as a number of unorganized territories and the Vildlanden, an organized dominion of sparsely settled regions in the northwest also existed. It was (potentially) later part of of most centrally-organized confederation with Motsvara that was similar to Confederal Canada. The break-up of the United Kingdom saw the confederation try and live on, but representatives from Svanejord were strongly opposed to the continuation of a monarchy and favored a republic. As a result, the territories aligned with Svanejord refused to join Motsvara in forming a new, post-UKL state and pursued independence.

Today, Svanejord is an increasingly post-industrial economy with a strong tradition of agrarianism. There is a tri-party system in which the conservative Konservative Union (KU), the socially liberal and agrarian Demokratiske Landmænd og Arbejderpartiet (DLA), and the centre-left Socialhandling Parti (SP) compete. The system is similar to the Canadian political landscape. The KU plays the role of the Canadian Tories, the SP the Canadian Liberals, and the DLA the NDP.
Map claim (Imgur): Roughly this but ideally far less ugly

Geography and climate of nation: Akin to that of the Mid-Atlantic of the U.S. Flatlands, rivers, forests. Hot in the summers, snow in the winters. Think Pennsylvania with New Jersey and Minnesota latched onto it.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Given the dynamic between its two proposed neighbors, Svanejord would favor Alvernon to Motsvara. Svanejorder foreign policy is usually set up in staunch opposition to the Union of Vestric Republics, an organization it views as an existential threat - hence closer ties with Alvernon. Internationally, it would support liberal democracies/illiberal democracies over socialist or communist states - with a particular emphasis in Vestrim to counter the UVR. As an observer to the Commonwealth of Democratic Nations, it would offer soft-power support to member-states in the international arena, with some support for becoming a full member. More nationalistic-minded foreign policy makers would favor strong political and economic ties with the Lhedwinic Council, of which Svanejord is currently an observer. Foreign policy makers recognize that Svanejord has a limited scope and as such prefer to focus on its immediate backyard. This is not to say they are isolationist, but rather reluctantly internationalist/globalist.
If asked to reduce the strength of your nation, how would you do so?: Svanejord is not particularly a mighty nation, boasting a an adequate military. Conscription is currently in place, but this policy is more similar to that in Denmark and other European states than it would be to its neighbors in Vestrim. Like I mentioned above, I am not attached to the GDP per capita so I am more than willing to slash that. The HDI can be lowered, I am currently using New Zealand's as a base.

How did you hear about Aeia?Calt is the one who suggested I apply, but I've known of Aeia (I think through him as well) for a long while now.
What other nations do you use on NS? Glytter and Estmere
Roleplay sample (Optional, though required for claiming a more powerful role):
-News Post Example 1
-News Post Example 2
-RP Post
-iiwiki sample - note this main page is fairly out of date (two+ years can do that to you lol), but clicking around will show more.

Any other info you wish to add (Optional): I primarily enjoy newspost-style RP and iiwiki building, but remain open to other outlets as well.
Last edited by The Kingdom of Glitter on Sun Aug 12, 2018 2:25 pm, edited 3 times in total.

User avatar
West Azenyanistan
Civil Servant
 
Posts: 7
Founded: May 20, 2018
Ex-Nation

Postby West Azenyanistan » Sat Aug 11, 2018 8:54 pm

Midrasia wrote:
Yunlin wrote:-snip-

Your work on Naharin so far is insufficient to warrant a multi.

West Azenyanistan wrote:-snip-

Your land area is very large for your population, i would suggest reducing it, or increasing your pop whilst also decreasing your gdp per capita.

Ponelant wrote:-snip-

I would advise reducing your GDP per capita to make it more in-line with your neighbours, it is quite an anomaly in its current location.

Arjunburg wrote:-snip-

Provided you can get an IC coloniser, accepted.

Aquidneck wrote:-snip-

Accepted.

Saitsiu wrote:-snip-

Accepted.


Reduced land claim. That's all I did. Can this be okay now?

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Ikanisia
Political Columnist
 
Posts: 4
Founded: Jun 25, 2017
Ex-Nation

Postby Ikanisia » Sun Aug 12, 2018 11:06 am

IC nation name: Ikanisia
Capital: Chatan
Government type: Unitary constitutional presidential republic
RP population: 39,433,600
Ethnic Group(s): Ikanisian (96%) Other (4%) *
Language(s): Ikan (official) *
GDP per capita (USD): $17,660 (PPP) $7,197 (nominal)
HDI: 0.741
Brief background of nation (or IIWiki): Historically Ikanisia existed as an isolated and wealthy island kingdom that was more or less entirely closed off to the outside world. What is now the mostly uninhabited mainland region of the country was once home to the centre of the empire, its imperial capital Khaochang. As the kingdom became more advanced, successful attempts were made to conquer the islands of the east from local tribes and incorporate them into the growing Ikan Empire. A unique culture was developed from the traditions of all these ethnic groups to give what we see today. The kingdom ruled over its territory for centuries until the early 1500s, when for the first time the nation opened its borders to outsiders who were now exploring more of the region. International trade flourished with Ikanisia and now the fertile flatlands of western Koh Tanyok became the new centre of the country with several port towns and villages appearing along the coast, particularly where the Phen River met the sea. Over the next hundred years as trade prospered until worries of too much foreign influence led to Ikanisia's borders being sealed once more until a new king ascended to power in the mid 19th Century and he eased restrictions allowing the country to welcome foreigners for the second time in its history, this time permanently. However as this happened the country gradually turned more and more authoritarian and lead to an increase in citizens' frustration. In 1951, the monarchy was finally toppled by socialist revolutionaries led by Somsak Chirathivat who in 1952 became Ikanisia's first president. No longer an absolute monarchy, a constitution was written and political parties now existed as did an official parliament in the capital Chatan. Today the government is mostly stable despite occasional corruption scandals. Ikanisia is a popular tourist destination particularly due to its tropical islands and white sand beaches, welcoming population and warm climate.
Map claim (Imgur):Here

Geography and climate of nation: Ikanisia consists of a stretch of mainland territory and an expansive eastward stretching archipelago. This mainland chunk of the nation is an untamed wilderness of mountains, valleys and dense rainforest mostly untouched by humans with the exception of several small port towns and the ancient ruins of Khaochang. The largest island Koh Tanyok is now the vibrant heart of the country and is the home of 75% of the total population especially in the sprawling, heavily urbanised and increasingly wealthy capital Chatan. The region surrounding the capital consists of the fertile plains of the western seaboard with plantations of rice, fruit and vegetables. The island's eastern and northern half is mountainous rainforest and features several large active volcanoes as do the other eastern islands of Koh Samsam, Koh Prapon and Koh Imban. Mangrove forests are prominent on many of Ikanisia's islands and coral reefs can be seen in more southerly locations. In terms of climate, Ikanisia has a hot tropical classification with two distinct seasons, wet (May to October) and dry (October to April). Temperatures rage from anywhere between 29°c to 40°c
How will your nation fit within the existing regional power structure? (strengths/weaknesses): In terms of strengths, Ikanisia boasts strong tourism, manufacturing and fishing industries, the latter two of which are primarily export driven. Economic growth is currently at its fastest in the nation's history. I imagine Ikanisia being a quick developing economy in its continent that is equally a major tourist destination despite its relativepoverty and geological instability.
Weaknesses: Ikanisia's primary weakness is that it suffers from extremely destructive weather conditions, namely volcanic activity, earthquakes and tsunamis. It has a weak military, and many areas of the country suffer from poverty.
If asked to reduce the strength of your nation, how would you do so?:
Reduce the country's economic power e.g. Limit manufacturing and technology sectors which would mean Ikanisia would have to rely on tourism and agriculture. Or lower its overall GDP. Allow corruption and political instability to become more of an issue.
How did you hear about Aeia? I came across it while looking for an active region where I could develop another nation concept.
What other nations do you use on NS? Kwadai IIWiki
Roleplay sample: I haven't actually participated in many NS based RPs, however here are some P2TM examples. I hope this is suitable.

Vasu shivered in the cold dampness that surrounded him. He was not used to this climate. He quickly proceeded to pull his scarf further over his head to shield his face from the upside down tsunami as he walked on watching the dirty streets below his feet gradually transform into even filthier streams as he grew closer. He deeply regretted not investing in sturdier footwear, it may have made navigating the mess that bit more bearable. How much more bearable human waste and whatever other foul substances formed the sludge could be was a question he had no intent on ever dwelling on however. There were more important things at stake. Why he left the hostel in such ungodly weather in the first place was yet another question that happened upon his mind. "For air" had been his original excuse, not a convincing one for that matter, but an excuse nonetheless.

He hadn't made it further than two streets away before deciding to return back anyway. Bite'tour was a strange place. It was an ugly conglomeration of grey buildings, grey streets and arguably grey people, rain notwithstanding. Yet strangely, Vasufelt a sense of enjoyment from being in the city. It was exactly the sort of adventure he had been longing for when he left Guryshan all those months ago. Of course there were many more relaxing, tranquil locations he could have been but he was drawn to joining the Black Company as if being pushed by some invisible supernatural force. It wasn't an easy lifestyle by any extension of the imagination but what was ever easy in this world of inequality and uncertainty? It was common knowledge that Bite'tour was a hub for the most unsavoury activities something evident everywhere even if you weren't seeking it out.

Vasu was unusual here. Tourmen were for the most part malnourished, often sickly looking people with gaunt almost transparent skin paired with black hair and violet coloured eyes. Vasu on the other hand was clearly of a much different ethnic background. His hair was also black but that's where similarities came to an end. His skin was brown as where his eyes which were much warmer than their piercing Tourmen counterparts. He was dressed unsuspectingly with a lightweight dark grey overcoat over his beige shirt. Not that either of those would distract from the obvious physical differences between him and the locals. Fortunately he hadn't attracted much negative attention, he was sure he could defend himself if anybody were to pull anything. He kept his dagger carefully concealed should he need it, though he usually would prefer to fight without it.

Within a short time he finally arrived back at the hostel in which the group had been lodging to find the others had already began to gather with the Prince, their leader. Among them was the red haired Seinese, Vinaqa. He knew her from before joining the company, so it was curious they would end up her together. She had been a slave to an elderly relative of Vasuback in Guryshan, a prominent slaveowner in his community. He had freed all of his slaves before his death, bizarre and infuriating to the Ramjakar family who had been so very keen on obtaining the man's property. Naturally tension became strong between the family and the now free slaves, Vinaqa being one of them.

Also present was the ill tempered and bearded yet vital Gollome. Vasu suspected or rather, knew for certain that Gollome probably had an innate dislike for many of them and frankly everybody else too. Whether or not the dislike was one of sympathy was not known. Before Vasu got all the way over to the group outside the hostel, the Tourman suddenly bellowed to the gathering in front of him telling them to head to the gardens all the while offering a brutal yet oddly humouring reminder of what he would do to them should they not do so quickly. Not wanting to be force fed through his rear, the Guryshani too caught up to the group and followed them in the direction of the aforementioned garden.
From, Lost Souls


Arman Khachatryan wiped the sweat off his forehead with his sleeve, the restaurant he worked in was at the moment busy. Very busy. This was probably aided by the fact that the torrential rain battered the windows facing the street like millions of gunshots and thus soaking everyone who was for some reason, still outside. The restaurant was popular anyway and the food it served was excellent but it still felt unusually full. Therefore the kitchen was being bombarded with order after order from new customers, luckily Arman and the other chefs understood and respected each other and so worked together in sync like a well oiled machine. That was fortunate, because had that not been the case then it would have been utter chaos at moments like this.

He added finishing perfection to one of the restaurants most advertised dishes before it was taking out by a waitress to be served. "Break time...at last,", Arman thought sighing and walking out of the way of the others. He was due a twenty minute break after such a demanding shift. Moving outside to the back of the restaurant under the shelter to smoke, he was very quickly made retreat indoors or risk being transformed into a sponge, solemnly blowing out a final cloud of smoke before closing the door and going back inside.

That rain was truly evil. It was definitely a better idea to go into the restaurant to make sure the door servers were handling everything smoothly. As it turns out, they were the flow of customers had halted (or rather slowed down) significantly. Thank god. "Is everything okay down here?", Arman asked one of them, while simultaneously staring at the water droplets streaming down the glass on the door. The young man whose name according to the tag on his uniform was Bruno, looked at him replying, "Couldn't be better actually, no ones turned up for ages!". His colleague, a woman called Anthea with shoulder length dark brown hair wasn't so cheerful about it. "Give it a while, sooner or later we'll be hit by another wave", she insisted. Either way, anybody who did arrive would have to go search for somewhere else. The dining room was full.

Just as he was preparing to head back into the kitchen so some other chef could take their break he heard it them. All eight of them. The bells, ringing loudly through the darkness, their otherwise clear sound muffled only very slightly by the thundery rain. Stopping in his tracks Arman turned around slowly to face Bruno and Anthea to share a grim look. This was serious. So much for not getting wet. "Alright then, what could possibly be going on that we get called out in this!?", he groaned nodding to the rain. "We better just go before it gets any worse", Anthea said sullenly proceeding to go and collect her coat, followed by the other two as the diners also had gotten up to leave for the town square.

The restaurant was very much central to the square so it didn't take that long to get there, on his way however Arman rather unceremoniously knocked into quite a few people, but that was hardly his fault there were a lot of people after all. Six apologies later he took one of the rare available spaces of the square before the podium where they would all soon find out just why there were here.
From, What Does It Mean To Die Again?




Any other info you wish to add (Optional):
*Ikanisians are much like real world Thais. The Ikan language shares many similarities to Thai but is not identical. 'Other' refers to immigrant communities and expats living in Ikanisia, the majority of whom would be from neighbouring countries but some from further afield, much like real Thailand.
**I am also open to Ikanisia having a coloniser at some point in its history if that would fit better with regional canon, so the history I provided is just a possible outline. While creating this nation I was considering two concepts, either this one or a Central Asian cultured nation like Uzbekistan or Kazakhstan. I eventually chose Ikanisia, however, if the former may be a better addition to the region I would happily reapply as such.
Last edited by Ikanisia on Sun Aug 12, 2018 5:48 pm, edited 5 times in total.

User avatar
Beoshire
Civilian
 
Posts: 1
Founded: May 20, 2018
Ex-Nation

Postby Beoshire » Sun Aug 12, 2018 11:51 am

IC nation name: Beoshire
Capital: Beobury
Government type: Unitary Constitutional Executive Monarchy
RP population: 32.5 million
Ethnic Group(s): BeonIan, Tyronovian, Pruvarian & Brenzhemian
Language(s): Beonic
GDP per capita (USD): $38,000
HDI: 0.89061 (Sidenote: I may have incorrectly calculated this)
Brief background of nation (or IIWiki): (I can rewrite this if need be, I think some info on the wiki may contradict itself)
Culture and language will be based on Anglo Saxons with a large avoidance of any Briton influences if possible.

The Bregostól of Beoshire (Alternately: Beoscír, literally Shire of Bees) is a nation on the Gulf of Allemania in Asura, Beoshire is led by a hereditary Prince known as a Brego, the Beonians have lived in Beoshire since roughly the late 3rd to early 2nd century BCE and according to census mostly following the Alydian faith, Beonians were split between several tribal dominions, which were eventually conquered by the rising Almanic Empire in the 7th and 8th century CE, during the late Almanic period Beoshire was placed under the wardenship of Osric the Great and declared a Princedom Bregostól in Beonic. It is during this time that many Beonian historians agree that a golden age or revival or Beonian culture took place.

Following the collapse of the Almanic Empire the Osricson dynasty maintained control of Beoshire however in 1476 a Civil War errupted following the death of Brego Alfred II over which of his twin sons, Tedmund or Godric should become the next Brego, the cause of the Civil War was conflicting accounts of which son was born first, not helped by the death of their mother. The Civil War between the two branches of the family; Tedmundson (represented by the yellow banner) and Godricson (represented by the black banner) and lasted for roughly 120 years until in 1596 the two houses were reunited into the current Osricson dynasty, these two periods of the royal family are differentiated by historians as the Paleo and current Osricson dynasty.

I'm going to leave information about the 17th and 18th century blank at the moment until I've talked with neighbouring nations as I've been unable to think of anything to say about Beoshire domestically.

In 19th Century Beoshire Industrialisation became commonplace, as a result many people emigrated to Beoshire's cities from the countryside, as such farming and the famously regarded bee produce export business saw a loss as jobs grew in factories. The 19th Century also saw the rise of liberalism in the country which would eventually lead to the 1900 Liberal Revolt following the Great War, which Beoshire fought on the side of the Grand Alliance. 20th Century saw an increase in Pacifism (with a brief decrease during the Tyronovian Dictatorship period) following the large losses of the Great War which still exists in modern day Beoshire, although to a lesser degree than it did in the post war years, furthermore liberalism continues to be a major viewpoint of the Beonians, so much so that despite the more anarchist wing breaking off to form a seperate party (which is currently part of a coalition government in Beoshire) the Liberal Party remains the largest with the next largest (the Social Democrats) having under half the seats of the Liberals in the Ceorlgemot. Throughout the 20th century Beoshire was a neutral nation however it did have a slight pro-western view, in recent years many have sought to promote more international interaction within Beonian politics.

Government
Historically Beoshire's government consisted of the Witengemot (Meeting of the Wise Men) consisting of Noblemen and Clergy and later the Ceorlgemot (Meeting of the Free Men) which historically consisted of landed gentry. This changed however following the Great War Beoshire faced the 1900 Liberal Revolt, the revolt helped to liberalise the country, firstly with the Revolution from Below which saw the Witengemot's role in government reduced to a symbolic and advisory one and it's replacement with the Spelinggemot (Meeting of the Representatives) as Beoshire's upperhouse, furthermore universal suffrage was extended to all males above 21. Following the ruling Brego began the Revolution from Above leading to many reforms such as the 10 year plan which saw the royal family's pension reduced to that of only the Brego and their direct family, to counteract this the Brego saw it fit to begin the Royal Beonian Holding Company in order to invest the royal family's money for later usage. As well as this he also granted the citizenry the power to essentially vote him (and his successors) out of office once a year and allow them to be replaced by a Scírmann (Sheriff) who would hold the power's of the Brego for a 1 year term before the next election, of which the Brego could run it to regain the powers that usually come with their title. Finally in 1923 the last of the major reforms was initiated, suffrage was granted to all those above the age of 18 regardless of gender.

Map claim (Imgur): https://i.imgur.com/ytNfwFU.png

Geography and climate of nation: Mountainous (or 'hilly') northern region to account for the major rivers' sources, temperate grassland/forest throughout, coasts with a mix of cliff edges and beaches (sand/shell/stone).
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Beoshire is a nation of around average size when compared to other nations on the Gulf of Allemania and even perhaps the Asuran continent as a whole, when described on the international stage Beoshire prefers to be an example instead of a leader, strengths would be:
Beoshire's Economy - Thanks to Beoshire's low taxes both corporate and personal it has become what critics describe as a tax haven but the nation itself sees as 'beacon of economic freedom'. As a result some transnational corporations have chosen Beoshire as their 'base of operations' purely for tax purposes.

Beoshire's Liberalism - Beoshire sees itself as a beacon of liberalism, with LGBT and racial equality as well as legalisation or decriminalisation of most drugs and prostitution, this has resulted in booming tourism and immigration.

Beoshire's Environmental profile - Beoshire is a country which prides itself on it's environmental laws, of which are the most restrictive aspect of the Beonian legal system, furthermore in recent years there has been an increase in new farms springing up as the Beonian Royal Family begins to invest in agriculture as well as a return of Beekeeping in Beoshire, something which historically was a major export of the nation (similar to that of the wool & cloth industry in WoR and Tudor England or perhaps). Of course, Beoshire's strict environmental situation can also be seen as a weakness as industry and other business is stunted by the laws in place.

On the other hand, weaknesses would be:
Beoshire's Military - Under Beoshire's constitution the Beonian Military is limited to 1% of the population in combat roles, this 1% is shared between both the Army and Navy, furthermore the nations air capabilities are jointly controlled by these wings, the closest to a combat role that is excluded from this cap is the Military Police. Furthermore, the military is limited to the role of defence only, many in the legislature and judiciary expect that under the circumstances this definition could include intervention if it is believed that the conflict could overflow into Beoshire, however so far this is a non-issue.
Beoshire's Neutrality - Beoshire doesn't have any formal military alliances, following the Great War Beoshire's populace grew extremely pacifistic, this lasted until the Tyronovian Fascist Era in which numbers reduced to levels simillar to before The Great War as Beonian citizens grew uneasy with its neighbour however when Tyronovia's 2nd Republic rose pacifism too rose once again (to a lesser degree) due to the lower threat from Beoshire's neighbourand is a hot-button issue to this day. It is important to note a growth in the wish for Beoshire to end it's neutrality.

If asked to reduce the strength of your nation, how would you do so?: I would either reduce the military cap (to between 0.5% and 0.9%), reduce the claim to not include the land east of the furthest most river, reduce the GDP or add any number of internal issues such as a firearm crisis, drug crisis or agricultural issues or any mix of the handicaps mentioned.

How did you hear about Aeia? I saw it whilst browsing the region list and I thought that the community and creativity behind the region was probably the most impressive on Nationstates
What other nations do you use on NS? https://www.nationstates.net/region=puppets_of_bee_guy these are my other nations + https://www.nationstates.net/nation=fed ... ish_realms
Roleplay sample (Optional, though required for claiming a more powerful role): Unfortunately I'm unable to provide any examples from NS as this is my first experience Roleplaying on Nationstates, in the past I've roleplayed on several games (one of which I might be able to find some roleplay or someone within a moderating position who can vouch for me) both virtual and tabletop, hopefully the position Beoshire holds in the region will mean this isn't necessary.

Any other info you wish to add (Optional): Nothing except thanks for your consideration.

User avatar
Aquidneck
Spokesperson
 
Posts: 105
Founded: May 22, 2016
Ex-Nation

Postby Aquidneck » Sun Aug 12, 2018 8:57 pm

The Kingdom of Glitter wrote:snip


The GDP is a bit high. I think it would be okay given your RP samples, however Mid might want to weigh in. To become an observer in the CDN you'd have to be voted in but we can discuss that once the app is approved. I will give this app my approval. You will need one more.

Ikanisia wrote:snip


I am approving this app. I have having a Korean type multi put in on the peninsula that is north of your claim.I am open to discussing some ties between the two countries. You need one more approval.

Beoshire wrote:snip


I will approve this app. I suggest joining the discord and reaching out to your proposed neighbors regarding shared history if you have not done so already. You need one more approval.
Ex-WA Delegate for Aeia
iiwiki category page

User avatar
Navack
Envoy
 
Posts: 223
Founded: Mar 23, 2017
Ex-Nation

Postby Navack » Sun Aug 12, 2018 9:27 pm

The Kingdom of Glitter wrote:snip


Just take what Aquidneck said. I will accept your app because you stated you are flexible with your GDP so, imo, just sorting it out with Midrasia later might be enough. Welcome to Aeia!

Ikanisia wrote:snip


Your app looks decent and reasonable. Accepted. Welcome to Aeia!

Beoshire wrote:snip


I'm approving this app, hop on discord to sort your stuff out with your neighbors. Welcome to Aeia!

User avatar
West Azenyanistan
Civil Servant
 
Posts: 7
Founded: May 20, 2018
Ex-Nation

Postby West Azenyanistan » Mon Aug 13, 2018 2:56 am

Status on my app please?

User avatar
Midrasia
Diplomat
 
Posts: 531
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Mon Aug 13, 2018 7:07 am

Manches wrote:-snip-

Given your island location, it would be preferable for you to reduce your population.

Hardenburgh wrote:-snip-

You can enter the region itself before application, I will note that you currently have a claim dispute with The Kingdom of Glitter so I would suggest hopping on our discord so we can discuss this.

Hergemoth wrote:-snip-

Accepted.

Ponelant wrote:-snip-

Accepted.

The Kingdom of Glitter wrote:-snip-

Your claim currently overlaps with that of Hardenburgh, I would suggest discussing a possible solution to this over on discord.

West Azenyanistan wrote:-snip-

Your GDP per capita is still far in excess of our usual acceptable levels. Additionally, there is considerable disparity between it and your neighbours. As a result, if you wanted to remain a wealthy state I would recommend around 53k, which is around the level of Singapore. However, in order to allow this, I will need an RP sample.

Ikanisia wrote:-snip-

Accepted.
Republique de Mydrazia
IIWiki
Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

User avatar
Bonsi
Civilian
 
Posts: 1
Founded: Jul 28, 2018
Ex-Nation

Postby Bonsi » Mon Aug 13, 2018 2:58 pm

IC nation name: The Republic of Bonsi
Capital: Buryarah
Government type: Republic
RP population: 16 Million
Ethnic Group(s): Buruple(Bambara), Qasheter(Tuareg), Zossawi(Songhai), Noires(Fula), Rachu(Malinke)
Language(s): French(National Language), Buruplese(Bambara), Qasheter(Tuareg), Zossawi(Songhai)
GDP per capita (USD): 1,820.83
HDI: 0.450
Brief background of nation (or IIWiki): Bonsi was a colony of Midrasia that was once a large empire
that was built on mining gold in the north. The Kingdom of Bonsi gained independence in (YEAR) and
was existed until the monarchy fell to a revolution in 1989. The nation is 86% Black and 10% Berber/Arabic
the rest are Hipasians, and Midrasians. The capital city is Buryarah in the eastern part of the nation,
the largest city is Ouessan in the central southern region of the country. Bonsi has two major rivers the
(un-named river) that flows through Buryarah and Ouessan, and the Noir River,
that flows to Lac Noir in the northeast. Bonsi is almost entirely Irsad, making up 80% of the nation's
faith, 10% are Alydian, the rest are various native religions. The nation is ruled my Oumar Abdullar Jennao, a ruthless
dictator, who is proped up by the west due to his gold and oil exports. He has been in power since
he was made to replace Wari Andati after his death in 1999, he and Jennao overthrew the monarchy in
1989. The northern deserts are majority Qasheter(Based on Tuaregs) and have been fighting for '
independence since the Bonsi-Qasheter war, after Bonsi gained indepedence the nation split in two
and Bonsi invaded Qasheter for the gold in the north. Bonsi is known for having very little civil rights
and political rights.

Map claim (Imgur): https://i.imgur.com/yNS4ffr.png?1

Geography and climate of nation: The vast majority of the nation lives in the southern half of the
country, where rivers allow farming to be possible, and is mostly Sahel climate. The farthest southeast
parts of the nation are jungles. The north half is a desert and is mostly empty with many small towns
scattered around, but it is home to the nation's gold mines.

How will your nation fit within the existing regional power structure? (strengths/weaknesses):
Strengths: Large well armed military, lots of gold, oil, and diamonds
Weaknesses: Poverty, landlocked, Seperatists, corruption, crime

If asked to reduce the strength of your nation, how would you do so?: Weaken military power
and amount of resources


How did you hear about Aeia? Looking for a realistic region
What other nations do you use on NS? Dirkhizistan
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
By now you'd probably notice im based on Mali
Can I talk to Midrasia and Tiwura about nation-building?
Is there a possibility I can have two nations? I'm thinking of adding a Vestrim or Asuran nation at
some point
Last edited by Bonsi on Mon Aug 13, 2018 4:47 pm, edited 1 time in total.

User avatar
West Azenyanistan
Civil Servant
 
Posts: 7
Founded: May 20, 2018
Ex-Nation

Postby West Azenyanistan » Tue Aug 14, 2018 3:39 am

Midrasia wrote:
Manches wrote:-snip-

Given your island location, it would be preferable for you to reduce your population.

Hardenburgh wrote:-snip-

You can enter the region itself before application, I will note that you currently have a claim dispute with The Kingdom of Glitter so I would suggest hopping on our discord so we can discuss this.

Hergemoth wrote:-snip-

Accepted.

Ponelant wrote:-snip-

Accepted.

The Kingdom of Glitter wrote:-snip-

Your claim currently overlaps with that of Hardenburgh, I would suggest discussing a possible solution to this over on discord.

West Azenyanistan wrote:-snip-

Your GDP per capita is still far in excess of our usual acceptable levels. Additionally, there is considerable disparity between it and your neighbours. As a result, if you wanted to remain a wealthy state I would recommend around 53k, which is around the level of Singapore. However, in order to allow this, I will need an RP sample.

Ikanisia wrote:-snip-

Accepted.


I hope you do not mind if I refer to the posts of my old accounts as my RP sample:

viewtopic.php?f=5&t=431426

viewtopic.php?f=5&t=351565

viewtopic.php?t=348475&p=25429149

viewtopic.php?f=5&t=352329

viewtopic.php?f=5&t=422576

https://www.deviantart.com/ancerious-galactic/blog/ -----------> I am internet-tumblrhuman

User avatar
Manches
Lobbyist
 
Posts: 16
Founded: Apr 21, 2017
Libertarian Police State

Postby Manches » Tue Aug 14, 2018 3:49 pm

Midrasia wrote:
Manches wrote:-snip-

Given your island location, it would be preferable for you to reduce your population.

Hardenburgh wrote:-snip-

You can enter the region itself before application, I will note that you currently have a claim dispute with The Kingdom of Glitter so I would suggest hopping on our discord so we can discuss this.

Hergemoth wrote:-snip-

Accepted.

Ponelant wrote:-snip-

Accepted.

The Kingdom of Glitter wrote:-snip-

Your claim currently overlaps with that of Hardenburgh, I would suggest discussing a possible solution to this over on discord.

West Azenyanistan wrote:-snip-

Your GDP per capita is still far in excess of our usual acceptable levels. Additionally, there is considerable disparity between it and your neighbours. As a result, if you wanted to remain a wealthy state I would recommend around 53k, which is around the level of Singapore. However, in order to allow this, I will need an RP sample.

Ikanisia wrote:-snip-

Accepted.


Would 15,962,252 be more acceptable?

User avatar
Aquidneck
Spokesperson
 
Posts: 105
Founded: May 22, 2016
Ex-Nation

Postby Aquidneck » Thu Aug 16, 2018 11:32 pm

Bonsi wrote:Snip


I approve this app. I suggest you join our Discord as most of our discussions take place there and you should be able to join the Arabekh server to world build and contact Midrasia and Tiwura.

Manches wrote:
Midrasia wrote:Snip


I think 15.9 million is acceptable.
Ex-WA Delegate for Aeia
iiwiki category page

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