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Tyrnica
Ambassador
 
Posts: 1016
Founded: Jun 08, 2014
Civil Rights Lovefest

Postby Tyrnica » Thu Feb 20, 2020 8:25 pm

Beladiyah wrote:
IC nation name: Republic of Tricladia Poblacht na tTíre Cladaighesiadh
Capital: Bríonaire
Government type: unitary parliamentary republic
RP population: 33.5 mio.
Ethnic Group(s): mostly (like 90%) Seadic-speaking Celts (closely related group to Cuirptheans), minorities of Lilledics and Lhedwinics along the coast, minorities of a Fiorentine group in some cities and towns, minorities of an unrelated group in some areas
Language(s): Goidic (official national language) + minority languages (see above)
GDP per capita (USD): 36,750 (nomnom); 37,400 (PPPPPP)
HDI: 0.813
Brief background of nation (or IIWiki): Tricladia (Tír Cladaighesiadh) is a country which was founded on very democratic principles of equality between its nations (the Seadic majority and the various minority groups), however, the Seadic majority now has an assimilating power due to law and many accuse the democratic system of the state to have been corrupted and to be on the way of transitioning out of democracy. While its countryside is agricultural, cities have initially been industrialized, though they now are transforming to the service sector. The infrastructure is well-developed, for the most part, though its maintenance state is rather dubious in some areas, especially poorer ones. Wealth inequalities are rising, though they are already significant. Most notably, the state itself participates in the redistribution of financial resources from poorer areas into wealthier ones, though the problem does not only occur on a municipal level, but on all levels of society. This is fuel for tensions which could errupt at any time.
Map claim (Imgur): https://cdn.discordapp.com/attachments/ ... 62/Map.png (red in the south, next to Cuirpthe)

Geography and climate of nation: mostly flat, with some hillier areas; pretty comparable to neighbours, though natural resources should be figured out
How will your nation fit within the existing regional power structure? (strengths/weaknesses): location and economy might be considered strengths, depending on nat. res., this might be the case even more so. Historically, it is supposed to have been a force that cannot decide whether to be pro-Cuirpthe or anti-Cuirpthe, which might be worth getting explained (essentially, Cuir gets a new partner and/or enemy uwu).
If asked to reduce the strength of your nation, how would you do so?: weaker military and economy. Higher Gini, lower GDP. More corruption, unnecessary bureaucracy and less democracy

How did you hear about Aeia? It was like a vision from Alydian himself!
What other nations do you use on NS? Similia Hilmania and Finstria (though not under these account names)
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):


Second acceptance — welcome back!
Administrator of Aeia and Founder of Levilion

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Lefkosea
Lobbyist
 
Posts: 14
Founded: Feb 28, 2020
Civil Rights Lovefest

Postby Lefkosea » Sat Feb 29, 2020 12:12 pm

IC nation name: Lefkosia
Capital: Pysia (Legislative), Rhonthi (Royal, Judicial)
Government type: Unitary Parliamentary Constitutional Monarchy
RP population: 14 Million
Ethnic Group(s): Lefkosi's (Cypriot Greeks)
Language(s): Lefkosian (Cypriot Greek)
GDP per capita (USD): 26,372
HDI: 0.893
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/User:Mataros/Sandbox1
Map claim (Imgur):
Image


Geography and climate of nation: Lefkosia has a warm !Mediterranean climate similar to Southern Greece. Much of the country is flat with the Galio Archipelago being mountainous along with the Southeast of the country. Its territory also includes the Archipelago of Gallio in the Asur Sea. The country is bordered to the south by the Asur Sea, to the north and North and East by X and Sounia to the west.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Lefkosia has a decent economy and is a stable nation with no major terror organisations operating in the country. Despite this Corruption is rampant and there are still tensions between the Republican and Monarchist parties politically. The country is the primary entry point for migrants and refugees by Sifhar from the sea leading to the rise of the Far-Right in the country.
If asked to reduce the strength of your nation, how would you do so?: Reducing HDI, Reducing GDPPC

How did you hear about Aeia? Through an ex-member
What other nations do you use on NS? New Lateran
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

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Krugmar
Minister
 
Posts: 2135
Founded: May 06, 2012
Iron Fist Consumerists

Postby Krugmar » Sat Feb 29, 2020 12:34 pm

IC nation name: Miesca ([miːəʒə], [miːəskə], [miːʃə]) | Republic of Miesca | Khota | G̃alákẖota ĩrespublikẖa
Capital: Kusto | Kšt
Government type: Directorial republic administered by military junta
RP population: 42,431,543
Ethnic Group(s): Miescans (Kẖota) ~65%, ~25% Fiorentines (Fiorentish language tbd), ~5% !Slavs, ~5% Other (Midrasians, Veleazans, Myenians etc.)
Language(s): Official and national language: Miescan, other languages are unrecognised and unsupported at every administrative level. Language map
GDP per capita (USD): 29,651
HDI: 0.741
Brief background of nation (or IIWiki): Rough History
Ancient: Paleo-Asuran Khota people survived !Indo-European migration. In later periods likely sprachbund with !Celtic groups, rule by !Celtic elites, etc.
Fiorentine Empire: Conquered by the Fiorentines, likely initially client states before later integration. Rebellious groups migrated eastwards, those who stayed westward undergo Fiorentisation
Antiquity: Migrating !Slavs took over most eastern Miescan lands and assimilated the majority of them. In the west a Fiorentine kingdom, Varinia, emerged.
Medieval: Varinia had a tumultuous history, often losing sovereignty and lands to Midrasia and Veleaz. In the east Miesca was among a number of !Slavic ruled polities, it gradually become the largest
Early Modern: Varinia and Miesca become more defined territorially. Varinia was in a personal union with Midrasia until 1642, when it was occupied by Midrasia and became a sister republic until ?, when a monarchy from ? was established.
Great Wars Era: Varinia sided with the Grand Alliance, while Miesca sided with the Concordat. Miesca was occupied and annexed after the war by Varinia. In 1922 a revolution overthrew the monarchy, creating the unstable first republic. Not sure what is happening with the FSR so skipping to modern day

Modern-day Miesca is a directorial republic in Central/Eastern Asura. The government is unitary, and practices Miescisation, which favours the Khota language and culture over the Fiorentine and other minority ones. A military coup in ? established a short junta, which returned certain powers to civilian control but established a strong military presence in political affairs. In recent years strongmen and paramount leaders have emerged within the system. Tensions between the Khota and Fiorentines often flare up

Map claim (Imgur): Miesca

Geography and climate of nation: Mostly temperate, akin to Central Europe. Varinia is largely flat plains, while Miesca proper is somewhat more mountainous.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Not sure about what the regional power structure is, but I'd say it fills a role similar to an Eastern European nation IRL, akin to Poland if there is an !EU which it is a part of, or Ukraine if not (lacking a Russia for both, ofc.)
If asked to reduce the strength of your nation, how would you do so?: I'll give the generic response of cutting GDP, military stuff, pop, etc.

How did you hear about Aeia? Been here before
What other nations do you use on NS? A few nations in Kylaris, Gaia, Interstellar Winds

Any other info you wish to add (Optional):
Liec made me tell you to consider Kylaris

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The National Dominion of Hungary
Ambassador
 
Posts: 1939
Founded: May 31, 2012
Iron Fist Consumerists

Postby The National Dominion of Hungary » Sun Mar 01, 2020 12:42 pm

IC nation name: The Kingdom of Lachnów.
Capital: Wieligród.
Government type: Constitutional Monarchy - Parliamentary Democracy.
RP population: 44 045 789 (2018 Census) / 44 122 543 (2020 Estimate).
Ethnic Group(s): 91% Lachic - 4% Chokashian - 2% Myenian - 2% !German - 1% Other.
Language(s): Lachic (!Polish) is the official language. Chokashian, Myenian (Ossetians maybe?) and !German is regionally spoken in local communities and are in some cases co-official on the regional level.
GDP per capita (USD): 18 695 (2020 Estimate).
HDI: 0.821
Brief background of nation (or IIWiki): Lachnów's history as a state began with the unification of several !Slavic petty-kingdoms which existed in the current-day heartland of Lachnów, the date of establishment is given 911 when King Zdislaw the Convert officially converted to Alydianism in a ceremony overseen by a Midrasian missionary, Bishop Jourdane. The early middle ages were characterized by the wide-scale Alydization of the country and the bulk of the population had converted in the 1100's. In 1020 King Wislaw continuing the policy of his father Niedamir held the Congress of Leszyn and created the metropolis of Leszyn and the dioceses of Doriczyn, Koniecpole, and Wracislawow. In the high and late middle-ages the country went through a significant period of growth starting in the 14'th century which laid the groundwork for it's expansion into a major power in Eastern Asura. The Golden Centuries came to an end in the late 17'th/early 18'th centuries as a mixture of internal instability, political paralysis, economic stagnation and military disasters led a great decline in Lachic power and the country declined on the world stage until the 1840's after the Lachnówian Revolution which overthrew the monarchy and resulted in the establishment of an unstable republic which was a democracy with universal suffrage for all male citizens. The 1850's and onward saw large-scale industrialization take place. Land reforms and a society much more built on capitalism weakened the power of the landed nobility and only the most wealthy families managed to remain and uphold their traditional way of life on the rural estates of the Lachic nobility. The lesser and mid nobility was often forced to move to the industrializing cities where they absorbed into the educated urban upper and middle classes. Millions of farmers would also move to the cities and assimilate into the industrial labor force. These shifts stimulated fresh social tension as urban workers bore the full range of hardships associated with early capitalism and an intensely nationalistic atmosphere of the day bred frictions between Lachs and the minorities present in the country. These transformations changed the face of politics as well, giving rise to new parties and movements that would dominate the Lachic political landscape for the following years. The grievances of the lower classes led to the formation of peasant and !Socialist parties. !Communism gained a large following as well. A military coup in 1889 led to the formation of an authoritarian regime adhering to the ideas of National Revivalism. Internal repression of !communist movements was widespread and the country joined the First Great War on the side of the Concordat. The country's economy and people suffered heavily during the war and the defeat of the Concordat did not make the situation better. Some signs of recovery were being seen by the late 1920's but the Second Great War and simultaneous Second Lachnówian Revolution led to the fall of the National Revivalist regime and the rise of the Lachnówian Democratic People's Republic, a !Communist regime and a constituent state of the FSR until it's fall in 1981. Lachnów entered a period of unrest and transition after the collapse of the FSR and it fought in a number of short brushfire border-wars in the power-vacuum. The state was reconstituted as a Constitutional Monarchy with a Unicameral Parliamentary Democracy with universal suffrage. Today Lachnów has a developed market and is according to a number of analysts rising into a regional power in Eastern Asura and it's governing Patriot's Dream Party currently enjoying it's third consecutive supermajority in government seems to agree and is looking for way to grow and cement it's position as such.

Map claim (Imgur): Here.

Geography and climate of nation: Most of Lachnów's heartland is made up of flatlands that have been known throughout history for the fertility of the soil in it's river-valleys. As much as 40% of the country's surface land consists of the so-called "black earth", a resource that has made Lachnów one of the most fertile regions in the world and historically famous as a "breadbasket". The largely straight coastline is marked by a number of spits, coastal lakes and lagoons as well as a small archipelago extending from the Braga's river delta. Rising above the lowlands are four hilly regions containing numerous lakes, all heavily forested. The largest of these is the Jaworskie Lakes District in the northeastern parts of the country which is also home to much of the country's Chokashian minority. In the southern parts of the country are marked by broad ice-age river valleys and even farther south are mountainous regions which extend across the country's southern borders. Approximately 30.5% of the country is covered by forests and approximately 5.07% is made up of water.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): While the nation has access to a significant population and an expanding, resilient economy , it's borders are relatively open when disregarding the rivers and southern mountains. However, tensions with neighbors after the collapse of the FSO remain and it's own sphere-building ambitions may give it many rivals. Climate is largely temperate with some variation in the south.
If asked to reduce the strength of your nation, how would you do so?: Reduce the map claim and the population, reduce the GDP by a bit too. Depends on the feedback.

How did you hear about Aeia? Found it while looking around for self-contained MT-RP regions to engage in collaborative worldbuilding and some relatively laid-back diplomatic/political/military/espionage RP'ing.
What other nations do you use on NS? None, two long dead puppets in the boneyard somewhere.
Roleplay sample (Optional, though required for claiming a more powerful role): 1/2/3

Any other info you wish to add (Optional):

Plotek i medialnych bredni nie daj sobie wmówić,
Codziennie się rozwijaj i nie daj się ogłupić,
Atakowi propagandy stawiaj czoło dzielnie,
Nie daj sobą sterować i myśl samodzielnie.


Mass Effect Andromeda is a solid 7/10. Deal with it.

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Pandemos
Civilian
 
Posts: 1
Founded: Jun 10, 2019
Ex-Nation

Postby Pandemos » Sun Mar 01, 2020 2:33 pm

IC nation name: The Most Serene Kingdom of Pandemos
Capital: Aphroditen
Government type: Monarchal Confederation
RP population: 4.2 Million
Ethnic Group(s): Pandemi (Greek), Zedestani
Language(s): East-Sounan (Distant Dialect)
GDP per capita (USD): 60,000
HDI: 0.875

Brief background of nation (or IIWiki): Pandemos is a nation that prides itself on neutrality and friendship despite it’s past of subversive conquest in ancient times. Pandemos was first founded in the late 300s(?) BC by the ancestral dynasty of Anthropoi. Pandemos was annexed in around 10 CE, but rebelled in the last vestiges of the Fiorentine Empire. Originally just the island of Panisí, staying out of the many wars and conflicts that plagued the mainland.

In 200 AD Panisí/Pandemos was annexed by the Tigranid dynasty of Zedestan up until 550s AD, when the Tigranid dynasty collapsed. In that time period, a large number of Zedestani colonists arrived on Panisí, prompting many Pandemi to flee to the mainland. Most of the Pandemi converted to Zoroastrianism when under the Tigranid dynasty, those on the mainland remained christian. Once Zedestan had left the island, those on the mainland had formed their own duchies and kingdoms which fought with Pandemos over the title of ‘true Pandemos’. In the early 700s, the dynasty of Aphros which was on the mainland was able to consolidate power on both the mainland and on Panisí, forming the Kingdoms of Pandemos. Several decades later, Pandemos declared itself a nation of neutrality and freedom, willing to trade with most nations as it had relative security over it’s surrounding waters. In the 1000s, Pandemos renamed itself to the Most Serene Kingdom of Pandemos after final consolidations of power. For the past 1020 years, Pandemos has remained staunchly neutral in all matter of conflicts, only getting involved if Pandemos is directly threatened.

Map claim (Imgur):
https://imgur.com/a/VJjMpm7


Geography and climate of nation:
The island itself is very similar to Crete, rocky and dry. There isn’t much else to say. The mainland portion of Pandemos is flatter and more fertile for growing crops and houses most of the population despite the capital being on the island.

How will your nation fit within the existing regional power structure?
Pandemos is very much a Switzerland/San Marino-esque nation. The nation may be semi-rich, but

(strengths/weaknesses): First and foremost, Pandemos’ greatest weakness is it’s religious divide. The vast majority of the population on the island is Zoroastrian, whereas the mainland population is Christian. Whilst this was not much of an issue as the cultures remained closely linked, after many centuries differences just out of distance has begun to strain the nation politically, with minor religious riots beginning to pop up in the modern day. Pandemos also doesn’t have a large active army, as it has remained friendly with it’s neighbours since the 1600s (at least those across the strait). On the other hand, Pandemos has a significant naval presence in it’s area as for most of it’s history has had some defensible force in case of invasions. Pandemos (except with modern minor religious issues) is a very stable nation both in economy and society.

Other:
https://imgur.com/a/tFmYvIw

User avatar
Crylante
Diplomat
 
Posts: 875
Founded: Dec 06, 2016
Civil Rights Lovefest

Postby Crylante » Sun Mar 01, 2020 3:09 pm

Lefkosea wrote:Lefkosia

First acceptance. I recommend discussing with Souna and others on the Discord over historical lore.
Krugmar wrote:Miesca[/b]

First acceptance, just one thing I'd say is your GDP per capita seems a bit high for your HDI but that's a minor nitpick. Also I'd recommend discussing what's actually going on with the FSR on discord.
The National Dominion of Hungary wrote:Lachnow

First acceptance, just note the FSR is in a state of limbo and you'll probably want to discuss what's happening with that on the Discord.
Crylantian Federation
Social democratic confederation of Latin-Danes, Danes and Finns.
IIWiki
Democratic socialist, green and left-wing populist
Economic Left/Right: -8.63
Social Libertarian/Authoritarian: -7.59

Co-administrator of Aeia and NS Parliament

User avatar
Midrasia
Diplomat
 
Posts: 529
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Fri Mar 06, 2020 5:35 am

Lefkosea wrote:
IC nation name: Lefkosia
Capital: Pysia (Legislative), Rhonthi (Royal, Judicial)
Government type: Unitary Parliamentary Constitutional Monarchy
RP population: 14 Million
Ethnic Group(s): Lefkosi's (Cypriot Greeks)
Language(s): Lefkosian (Cypriot Greek)
GDP per capita (USD): 26,372
HDI: 0.893
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/User:Mataros/Sandbox1
Map claim (Imgur):

Geography and climate of nation: Lefkosia has a warm !Mediterranean climate similar to Southern Greece. Much of the country is flat with the Galio Archipelago being mountainous along with the Southeast of the country. Its territory also includes the Archipelago of Gallio in the Asur Sea. The country is bordered to the south by the Asur Sea, to the north and North and East by X and Sounia to the west.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Lefkosia has a decent economy and is a stable nation with no major terror organisations operating in the country. Despite this Corruption is rampant and there are still tensions between the Republican and Monarchist parties politically. The country is the primary entry point for migrants and refugees by Sifhar from the sea leading to the rise of the Far-Right in the country.
If asked to reduce the strength of your nation, how would you do so?: Reducing HDI, Reducing GDPPC

How did you hear about Aeia? Through an ex-member
What other nations do you use on NS? New Lateran
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

Accepted.

Krugmar wrote:
IC nation name: Miesca ([miːəʒə], [miːəskə], [miːʃə]) | Republic of Miesca | Khota | G̃alákẖota ĩrespublikẖa
Capital: Kusto | Kšt
Government type: Directorial republic administered by military junta
RP population: 42,431,543
Ethnic Group(s): Miescans (Kẖota) ~65%, ~25% Fiorentines (Fiorentish language tbd), ~5% !Slavs, ~5% Other (Midrasians, Veleazans, Myenians etc.)
Language(s): Official and national language: Miescan, other languages are unrecognised and unsupported at every administrative level. Language map
GDP per capita (USD): 29,651
HDI: 0.741
Brief background of nation (or IIWiki): Rough History
Ancient: Paleo-Asuran Khota people survived !Indo-European migration. In later periods likely sprachbund with !Celtic groups, rule by !Celtic elites, etc.
Fiorentine Empire: Conquered by the Fiorentines, likely initially client states before later integration. Rebellious groups migrated eastwards, those who stayed westward undergo Fiorentisation
Antiquity: Migrating !Slavs took over most eastern Miescan lands and assimilated the majority of them. In the west a Fiorentine kingdom, Varinia, emerged.
Medieval: Varinia had a tumultuous history, often losing sovereignty and lands to Midrasia and Veleaz. In the east Miesca was among a number of !Slavic ruled polities, it gradually become the largest
Early Modern: Varinia and Miesca become more defined territorially. Varinia was in a personal union with Midrasia until 1642, when it was occupied by Midrasia and became a sister republic until ?, when a monarchy from ? was established.
Great Wars Era: Varinia sided with the Grand Alliance, while Miesca sided with the Concordat. Miesca was occupied and annexed after the war by Varinia. In 1922 a revolution overthrew the monarchy, creating the unstable first republic. Not sure what is happening with the FSR so skipping to modern day

Modern-day Miesca is a directorial republic in Central/Eastern Asura. The government is unitary, and practices Miescisation, which favours the Khota language and culture over the Fiorentine and other minority ones. A military coup in ? established a short junta, which returned certain powers to civilian control but established a strong military presence in political affairs. In recent years strongmen and paramount leaders have emerged within the system. Tensions between the Khota and Fiorentines often flare up

Map claim (Imgur): Miesca

Geography and climate of nation: Mostly temperate, akin to Central Europe. Varinia is largely flat plains, while Miesca proper is somewhat more mountainous.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Not sure about what the regional power structure is, but I'd say it fills a role similar to an Eastern European nation IRL, akin to Poland if there is an !EU which it is a part of, or Ukraine if not (lacking a Russia for both, ofc.)
If asked to reduce the strength of your nation, how would you do so?: I'll give the generic response of cutting GDP, military stuff, pop, etc.

How did you hear about Aeia? Been here before
What other nations do you use on NS? A few nations in Kylaris, Gaia, Interstellar Winds

Any other info you wish to add (Optional):

Accepted.

The National Dominion of Hungary wrote:
IC nation name: The Kingdom of Lachnów.
Capital: Wieligród.
Government type: Constitutional Monarchy - Parliamentary Democracy.
RP population: 44 045 789 (2018 Census) / 44 122 543 (2020 Estimate).
Ethnic Group(s): 91% Lachic - 4% Chokashian - 2% Myenian - 2% !German - 1% Other.
Language(s): Lachic (!Polish) is the official language. Chokashian, Myenian (Ossetians maybe?) and !German is regionally spoken in local communities and are in some cases co-official on the regional level.
GDP per capita (USD): 18 695 (2020 Estimate).
HDI: 0.821
Brief background of nation (or IIWiki): Lachnów's history as a state began with the unification of several !Slavic petty-kingdoms which existed in the current-day heartland of Lachnów, the date of establishment is given 911 when King Zdislaw the Convert officially converted to Alydianism in a ceremony overseen by a Midrasian missionary, Bishop Jourdane. The early middle ages were characterized by the wide-scale Alydization of the country and the bulk of the population had converted in the 1100's. In 1020 King Wislaw continuing the policy of his father Niedamir held the Congress of Leszyn and created the metropolis of Leszyn and the dioceses of Doriczyn, Koniecpole, and Wracislawow. In the high and late middle-ages the country went through a significant period of growth starting in the 14'th century which laid the groundwork for it's expansion into a major power in Eastern Asura. The Golden Centuries came to an end in the late 17'th/early 18'th centuries as a mixture of internal instability, political paralysis, economic stagnation and military disasters led a great decline in Lachic power and the country declined on the world stage until the 1840's after the Lachnówian Revolution which overthrew the monarchy and resulted in the establishment of an unstable republic which was a democracy with universal suffrage for all male citizens. The 1850's and onward saw large-scale industrialization take place. Land reforms and a society much more built on capitalism weakened the power of the landed nobility and only the most wealthy families managed to remain and uphold their traditional way of life on the rural estates of the Lachic nobility. The lesser and mid nobility was often forced to move to the industrializing cities where they absorbed into the educated urban upper and middle classes. Millions of farmers would also move to the cities and assimilate into the industrial labor force. These shifts stimulated fresh social tension as urban workers bore the full range of hardships associated with early capitalism and an intensely nationalistic atmosphere of the day bred frictions between Lachs and the minorities present in the country. These transformations changed the face of politics as well, giving rise to new parties and movements that would dominate the Lachic political landscape for the following years. The grievances of the lower classes led to the formation of peasant and !Socialist parties. !Communism gained a large following as well. A military coup in 1889 led to the formation of an authoritarian regime adhering to the ideas of National Revivalism. Internal repression of !communist movements was widespread and the country joined the First Great War on the side of the Concordat. The country's economy and people suffered heavily during the war and the defeat of the Concordat did not make the situation better. Some signs of recovery were being seen by the late 1920's but the Second Great War and simultaneous Second Lachnówian Revolution led to the fall of the National Revivalist regime and the rise of the Lachnówian Democratic People's Republic, a !Communist regime and a constituent state of the FSR until it's fall in 1981. Lachnów entered a period of unrest and transition after the collapse of the FSR and it fought in a number of short brushfire border-wars in the power-vacuum. The state was reconstituted as a Constitutional Monarchy with a Unicameral Parliamentary Democracy with universal suffrage. Today Lachnów has a developed market and is according to a number of analysts rising into a regional power in Eastern Asura and it's governing Patriot's Dream Party currently enjoying it's third consecutive supermajority in government seems to agree and is looking for way to grow and cement it's position as such.

Map claim (Imgur): Here.

Geography and climate of nation: Most of Lachnów's heartland is made up of flatlands that have been known throughout history for the fertility of the soil in it's river-valleys. As much as 40% of the country's surface land consists of the so-called "black earth", a resource that has made Lachnów one of the most fertile regions in the world and historically famous as a "breadbasket". The largely straight coastline is marked by a number of spits, coastal lakes and lagoons as well as a small archipelago extending from the Braga's river delta. Rising above the lowlands are four hilly regions containing numerous lakes, all heavily forested. The largest of these is the Jaworskie Lakes District in the northeastern parts of the country which is also home to much of the country's Chokashian minority. In the southern parts of the country are marked by broad ice-age river valleys and even farther south are mountainous regions which extend across the country's southern borders. Approximately 30.5% of the country is covered by forests and approximately 5.07% is made up of water.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): While the nation has access to a significant population and an expanding, resilient economy , it's borders are relatively open when disregarding the rivers and southern mountains. However, tensions with neighbors after the collapse of the FSO remain and it's own sphere-building ambitions may give it many rivals. Climate is largely temperate with some variation in the south.
If asked to reduce the strength of your nation, how would you do so?: Reduce the map claim and the population, reduce the GDP by a bit too. Depends on the feedback.

How did you hear about Aeia? Found it while looking around for self-contained MT-RP regions to engage in collaborative worldbuilding and some relatively laid-back diplomatic/political/military/espionage RP'ing.
What other nations do you use on NS? None, two long dead puppets in the boneyard somewhere.
Roleplay sample (Optional, though required for claiming a more powerful role): 1/2/3

Any other info you wish to add (Optional):

Accepted.

Pandemos wrote:
IC nation name: The Most Serene Kingdom of Pandemos
Capital: Aphroditen
Government type: Monarchal Confederation
RP population: 4.2 Million
Ethnic Group(s): Pandemi (Greek), Zedestani
Language(s): East-Sounan (Distant Dialect)
GDP per capita (USD): 60,000
HDI: 0.875

Brief background of nation (or IIWiki): Pandemos is a nation that prides itself on neutrality and friendship despite it’s past of subversive conquest in ancient times. Pandemos was first founded in the late 300s(?) BC by the ancestral dynasty of Anthropoi. Pandemos was annexed in around 10 CE, but rebelled in the last vestiges of the Fiorentine Empire. Originally just the island of Panisí, staying out of the many wars and conflicts that plagued the mainland.

In 200 AD Panisí/Pandemos was annexed by the Tigranid dynasty of Zedestan up until 550s AD, when the Tigranid dynasty collapsed. In that time period, a large number of Zedestani colonists arrived on Panisí, prompting many Pandemi to flee to the mainland. Most of the Pandemi converted to Zoroastrianism when under the Tigranid dynasty, those on the mainland remained christian. Once Zedestan had left the island, those on the mainland had formed their own duchies and kingdoms which fought with Pandemos over the title of ‘true Pandemos’. In the early 700s, the dynasty of Aphros which was on the mainland was able to consolidate power on both the mainland and on Panisí, forming the Kingdoms of Pandemos. Several decades later, Pandemos declared itself a nation of neutrality and freedom, willing to trade with most nations as it had relative security over it’s surrounding waters. In the 1000s, Pandemos renamed itself to the Most Serene Kingdom of Pandemos after final consolidations of power. For the past 1020 years, Pandemos has remained staunchly neutral in all matter of conflicts, only getting involved if Pandemos is directly threatened.

Map claim (Imgur):
https://imgur.com/a/VJjMpm7


Geography and climate of nation:
The island itself is very similar to Crete, rocky and dry. There isn’t much else to say. The mainland portion of Pandemos is flatter and more fertile for growing crops and houses most of the population despite the capital being on the island.

How will your nation fit within the existing regional power structure?
Pandemos is very much a Switzerland/San Marino-esque nation. The nation may be semi-rich, but

(strengths/weaknesses): First and foremost, Pandemos’ greatest weakness is it’s religious divide. The vast majority of the population on the island is Zoroastrian, whereas the mainland population is Christian. Whilst this was not much of an issue as the cultures remained closely linked, after many centuries differences just out of distance has begun to strain the nation politically, with minor religious riots beginning to pop up in the modern day. Pandemos also doesn’t have a large active army, as it has remained friendly with it’s neighbours since the 1600s (at least those across the strait). On the other hand, Pandemos has a significant naval presence in it’s area as for most of it’s history has had some defensible force in case of invasions. Pandemos (except with modern minor religious issues) is a very stable nation both in economy and society.

Other:
https://imgur.com/a/tFmYvIw

A few slight issues.
Whilst I am fine with the high GDP per capita given the low population I think it would be ideal if you could provide a rationale behind it being so high relative to your neighbours.
Additionally, we do not use IRL religions in this region. Whilst Alydianism is similar in some ways to Christianity you would probably need to create your own replacement for Zoroastrianism if it were to have a holdout on your island. I would suggest discussing this on our discord server.
Republique de Mydrazia
Moderator of Mundial
Founder of Aeia

IIWiki

Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

User avatar
Fjalland-
Civil Servant
 
Posts: 8
Founded: Mar 05, 2020
Ex-Nation

Postby Fjalland- » Fri Mar 06, 2020 9:57 am

IC nation name: Andmark
Capital: Olafsjarni
Government type: Unitary Presidential Republic
RP population: 7.8 Million
Ethnic Group(s): Andics (Icelandics)
Language(s): Andish
GDP per capita (USD): 59,000
HDI: 0.94
Brief background of nation (or IIWiki): Andmark, officially the United Republic of Andmark is a Republic located in Northwestern Lhedwin. The country is governed by a President with a 113 Legislature serving as a counterbalance. Most of the Population live along the southern coast which has a warmer climate then much of the country. The Hafsker archipelago also known as the Lesser Sturhs stretches out towards the Navish owned territory of Stuhrland. The country's economy is reliant on information and service sectors with natural resources also making a large percentage of the GDP.
Map claim (Imgur):https://i.imgur.com/yrFxCvz.png

Geography and climate of nation: Andmark is mainly mountainous and is a popular skiing destination. It's largest mountain is Mount Guðfinna at 3,672 Metres above sea level. Much of the coastal regions however is flat and arable. The country has mainly Tundra climate further inland whilst the coastal region where most of the population lives has a Subpolar Oceanic climate. The nation experiences, particularly in the North and the Hafsker archipelago, near total darkness in the winter months and almost 24 hours of sunshine in Summer.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Andmark is a first-world nation with a high GDPPC. Much of the country is in the middle class with large benefits going to working class citizens. Albeit this is at the expense of the Military which was disbanded in 2014. Some ex-servicemen and women have formed Anti-government groups and have been responsible for several attacks such as the pipe-bombing of a Presidential Candidate's house and the attempted assassination of two lawmakers in 2018.
If asked to reduce the strength of your nation, how would you do so?: Reduce the GDPPC and HDI

How did you hear about Aeia? Sunalaya
What other nations do you use on NS? Just this one
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

User avatar
Taghambang
Civilian
 
Posts: 1
Founded: Mar 07, 2020
Ex-Nation

Postby Taghambang » Sat Mar 07, 2020 8:20 am

IC nation name: Republic of Tagamban
Capital: Arengkolet
Government type: Semi-Presidential Federal Democratic Republic
RP population: 11,950,000
Ethnic Group(s): Quut (!Ket), !Buryat, !Sakha, other siberian peoples
Language(s): As above
GDP per capita (USD): 19,732
HDI: 0,732
Brief background of nation (or IIWiki): The Republic of Tagamban (Quut: Dengbang Taghambang, !Buryat: Taqambang Nayramdakha Uls), commonly referred to as Tagamban, is a sovereign state in the greater cataisuran steppe bordered by Kowk-Awki, Ozenia and someone else. It is divided into 18 federal subjects. The capital city is Arengkolet, with a population of 1.2 million. Tagamban is the largest state in Aeia, with an area of roughly BIG kilometres.

The modern day state of Tagamban was initially settled by the proto-Quutic peoples in the neolithic era, with the arrival of other peoples presumed to have come at the same time. However, there are very limited architectural traces from this era. The first attestations of settlement come from records of trade from ancient Yidao, as merchants traded with Quutic nomads in the Sestbang Bay in the antique era. The inhabitants of Tagamban are traditionally nomadic, which led to the formation of tribal confederations in the Tagham plain from around 500 BCE. These confederations fought among themselves for years, occasionally moving south or east in order to plunder the more sedentary states for wealth an resources. In the early thirteenth century, a tribal leader named Sulejki Qagan managed to unite many tribes under his own banner. His confederation of tribes continued to expand, conquering the vast majority of the steppe and expanding into neighbouring lands. This confederation, often called the Ontug Empire, survived the death of Sulejki but fell apart following the death in battle of his successor Qoj Qagan. Several successor states populated the lands now part of modern day Tagamban, of which the most important were the Tumtug and Borbiltug. These states modernised slowly, with nomadic and tribal elites fearing the loss of their powers. However, with the rise of the modern era new political philosophies began to spread across the steppes alongside economic modernisation. An organisation known as the Pan-Tagamban Brotherhood of Peasants and Commoners was established. In 1870, within the summer capital of the Tumtug confederation, revolutionaries led by Ejtets Sēsataq killed the Khan and established a revolutionary government. News of their revolution soon spread, leading to new uprising and the beginning of the Tagamban Unification Wars between the Republic of Tagamban and the many monarchical states of the steppe. By 1904 the borders of the modern day state had been attained, with wars against remaining states and internal resistance lasting until the declaration of the republic in 1911. The ruling Pan-Tagamban Brotherhood began to institute reforms based upon Asuran states, hoping to establish Tagambang as a successful state. The discovery of vast oil reserves helped in this goal. By 1940, the Brotherhood deemed that Tagamban was sufficiently established as a state and opened society up as a multiparty democracy. Since then, Tagamban has stood out as a model of democratic governance in Catai.
Map claim (Imgur): https://imgur.com/WDEVVx0 2 options

Geography and climate of nation: The vast majority of Taghambang is covered by vast taiga, with the southern regions transitioning to grassy steppes. Much of the country is covered by permafrost. There are still some fertile agricultural areas in the east, near the capital. Climate is what you'd expect, very cold.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Major oil exporter, democratic voice in the region
If asked to reduce the strength of your nation, how would you do so?: Lower the claim I guess

How did you hear about Aeia? i can't even remember
What other nations do you use on NS? Tusing, Negarakita
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

User avatar
North Misai
Civilian
 
Posts: 1
Founded: Mar 07, 2020
Ex-Nation

Postby North Misai » Sat Mar 07, 2020 8:13 pm

IC nation name: Kingdom of Misai/North Misai
Capital: Inishiro
Government type: Unitary parliamentary constitutional monarchy
RP population: 19,929,922
Ethnic Group(s): Whatever Japanese is called without Ashihara 94%
Language(s): Whatever Japanese is called without Ashihara
GDP per capita (USD): $39,251
HDI: 0.910
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/North_Misai Effectively a tributary/colony of !Mainland Japan that gains independence as various minor states, ruled by local lords. They are unified in the 1700s, until a revolution in 1919 intent on overthrowing the ruling lords lead to a brief civil war, ending with a ceasefire that establishes the Kingdom of Misai in the North, and the Republic of Misai in the South. North Misai goes through a process of democratization in 1944 and has since then lead a gradual effort reproach the south and unify the nation, although popular opinion of unification is low, due to already good ties, and various other factors.
Map claim (Imgur): Map on iiwiki https://iiwiki.us/wiki/North_Misai

Geography and climate of nation: Ranging from the Phillipines to Taiwan and Okinawa
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Decent economy, and living standard, the main weakness of North Misai is it's small size and relatively insignificant role on the world stage.
If asked to reduce the strength of your nation, how would you do so?: Reduce population or GDP, could also make relations with South Misai more hostile.

How did you hear about Aeia? A friend, and stuff
What other nations do you use on NS? Varienland
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

User avatar
Misai
Political Columnist
 
Posts: 2
Founded: Mar 07, 2020
Ex-Nation

Postby Misai » Sat Mar 07, 2020 8:18 pm

IC nation name: The Republic of Misai (South Misai)
Capital: Ebiwan
Government type: Unitary Constitutional Republic
RP population: ~18 mil.
Ethnic Group(s): Majority !Japanese with !Chinese, !Korean and Savai minorities
Language(s): Hasanese (Japanese) alongside minority languages
GDP per capita (USD): $36 791
HDI: 0.908
Brief background of nation (or IIWiki): Originally colonized by !Japan in the 1100s but due to its distance from the mainland Misai enjoyed relative autonomy and developed a distinct identity. In 1437 the Kingdom of Misai became independent. It would soon be divided into the northern and southern courts as well as face significant Midrasian influence. The two courts would be unified in the Rokuda unification in 1792. Foreign influence and discontent towards the daimyo system led to the Ebiwan Revolution in 1919 where a republic was declared in the south. Neither side proved victorious and a ceasefire was called. The two sides, over time, would approach each other diplomatically culminating in the creation of the Misai Council in 1944.
Map claim (Imgur):

Geography and climate of nation: Similar to Real Life Okinawa and the Philippines
How will your nation fit within the existing regional power structure? (strengths/weaknesses): A peaceful nation with a good economy and living standards, however, due to its small size it is somewhat insignificant on the world stage.
If asked to reduce the strength of your nation, how would you do so?: reduce pop and GDP

How did you hear about Aeia? I had two previous nations here Sleep now my dear Nafran
What other nations do you use on NS? Shffahkia
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Last edited by Misai on Mon Mar 09, 2020 11:35 am, edited 1 time in total.

User avatar
Cuirpthe
Attaché
 
Posts: 94
Founded: Apr 22, 2016
Ex-Nation

Postby Cuirpthe » Mon Mar 09, 2020 4:49 pm

Fjalland- wrote:
IC nation name: Andmark
Capital: Olafsjarni
Government type: Unitary Presidential Republic
RP population: 7.8 Million
Ethnic Group(s): Andics (Icelandics)
Language(s): Andish
GDP per capita (USD): 59,000
HDI: 0.94
Brief background of nation (or IIWiki): Andmark, officially the United Republic of Andmark is a Republic located in Northwestern Lhedwin. The country is governed by a President with a 113 Legislature serving as a counterbalance. Most of the Population live along the southern coast which has a warmer climate then much of the country. The Hafsker archipelago also known as the Lesser Sturhs stretches out towards the Navish owned territory of Stuhrland. The country's economy is reliant on information and service sectors with natural resources also making a large percentage of the GDP.
Map claim (Imgur):https://i.imgur.com/yrFxCvz.png

Geography and climate of nation: Andmark is mainly mountainous and is a popular skiing destination. It's largest mountain is Mount Guðfinna at 3,672 Metres above sea level. Much of the coastal regions however is flat and arable. The country has mainly Tundra climate further inland whilst the coastal region where most of the population lives has a Subpolar Oceanic climate. The nation experiences, particularly in the North and the Hafsker archipelago, near total darkness in the winter months and almost 24 hours of sunshine in Summer.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Andmark is a first-world nation with a high GDPPC. Much of the country is in the middle class with large benefits going to working class citizens. Albeit this is at the expense of the Military which was disbanded in 2014. Some ex-servicemen and women have formed Anti-government groups and have been responsible for several attacks such as the pipe-bombing of a Presidential Candidate's house and the attempted assassination of two lawmakers in 2018.
If asked to reduce the strength of your nation, how would you do so?: Reduce the GDPPC and HDI

How did you hear about Aeia? Sunalaya
What other nations do you use on NS? Just this one
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):


Everything seems to be in order, so here's your first acceptance.

Taghambang wrote:
IC nation name: Republic of Tagamban
Capital: Arengkolet
Government type: Semi-Presidential Federal Democratic Republic
RP population: 11,950,000
Ethnic Group(s): Quut (!Ket), !Buryat, !Sakha, other siberian peoples
Language(s): As above
GDP per capita (USD): 19,732
HDI: 0,732
Brief background of nation (or IIWiki): The Republic of Tagamban (Quut: Dengbang Taghambang, !Buryat: Taqambang Nayramdakha Uls), commonly referred to as Tagamban, is a sovereign state in the greater cataisuran steppe bordered by Kowk-Awki, Ozenia and someone else. It is divided into 18 federal subjects. The capital city is Arengkolet, with a population of 1.2 million. Tagamban is the largest state in Aeia, with an area of roughly BIG kilometres.

The modern day state of Tagamban was initially settled by the proto-Quutic peoples in the neolithic era, with the arrival of other peoples presumed to have come at the same time. However, there are very limited architectural traces from this era. The first attestations of settlement come from records of trade from ancient Yidao, as merchants traded with Quutic nomads in the Sestbang Bay in the antique era. The inhabitants of Tagamban are traditionally nomadic, which led to the formation of tribal confederations in the Tagham plain from around 500 BCE. These confederations fought among themselves for years, occasionally moving south or east in order to plunder the more sedentary states for wealth an resources. In the early thirteenth century, a tribal leader named Sulejki Qagan managed to unite many tribes under his own banner. His confederation of tribes continued to expand, conquering the vast majority of the steppe and expanding into neighbouring lands. This confederation, often called the Ontug Empire, survived the death of Sulejki but fell apart following the death in battle of his successor Qoj Qagan. Several successor states populated the lands now part of modern day Tagamban, of which the most important were the Tumtug and Borbiltug. These states modernised slowly, with nomadic and tribal elites fearing the loss of their powers. However, with the rise of the modern era new political philosophies began to spread across the steppes alongside economic modernisation. An organisation known as the Pan-Tagamban Brotherhood of Peasants and Commoners was established. In 1870, within the summer capital of the Tumtug confederation, revolutionaries led by Ejtets Sēsataq killed the Khan and established a revolutionary government. News of their revolution soon spread, leading to new uprising and the beginning of the Tagamban Unification Wars between the Republic of Tagamban and the many monarchical states of the steppe. By 1904 the borders of the modern day state had been attained, with wars against remaining states and internal resistance lasting until the declaration of the republic in 1911. The ruling Pan-Tagamban Brotherhood began to institute reforms based upon Asuran states, hoping to establish Tagambang as a successful state. The discovery of vast oil reserves helped in this goal. By 1940, the Brotherhood deemed that Tagamban was sufficiently established as a state and opened society up as a multiparty democracy. Since then, Tagamban has stood out as a model of democratic governance in Catai.
Map claim (Imgur): https://imgur.com/WDEVVx0 2 options

Geography and climate of nation: The vast majority of Taghambang is covered by vast taiga, with the southern regions transitioning to grassy steppes. Much of the country is covered by permafrost. There are still some fertile agricultural areas in the east, near the capital. Climate is what you'd expect, very cold.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Major oil exporter, democratic voice in the region
If asked to reduce the strength of your nation, how would you do so?: Lower the claim I guess

How did you hear about Aeia? i can't even remember
What other nations do you use on NS? Tusing, Negarakita
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):


I see no major issues with this, so I'll throw you your first acceptance. I won't comment on the two map proposals though; I honestly can't decide which would be a better choice, though I lean towards option 2.
Member and moderator for Aeia
IIWiki

Economic Left: -3.63
Social Libertarian: -6.26

User avatar
Midrasia
Diplomat
 
Posts: 529
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Tue Mar 10, 2020 6:07 am

Fjalland- wrote:
IC nation name: Andmark
Capital: Olafsjarni
Government type: Unitary Presidential Republic
RP population: 7.8 Million
Ethnic Group(s): Andics (Icelandics)
Language(s): Andish
GDP per capita (USD): 59,000
HDI: 0.94
Brief background of nation (or IIWiki): Andmark, officially the United Republic of Andmark is a Republic located in Northwestern Lhedwin. The country is governed by a President with a 113 Legislature serving as a counterbalance. Most of the Population live along the southern coast which has a warmer climate then much of the country. The Hafsker archipelago also known as the Lesser Sturhs stretches out towards the Navish owned territory of Stuhrland. The country's economy is reliant on information and service sectors with natural resources also making a large percentage of the GDP.
Map claim (Imgur):https://i.imgur.com/yrFxCvz.png

Geography and climate of nation: Andmark is mainly mountainous and is a popular skiing destination. It's largest mountain is Mount Guðfinna at 3,672 Metres above sea level. Much of the coastal regions however is flat and arable. The country has mainly Tundra climate further inland whilst the coastal region where most of the population lives has a Subpolar Oceanic climate. The nation experiences, particularly in the North and the Hafsker archipelago, near total darkness in the winter months and almost 24 hours of sunshine in Summer.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Andmark is a first-world nation with a high GDPPC. Much of the country is in the middle class with large benefits going to working class citizens. Albeit this is at the expense of the Military which was disbanded in 2014. Some ex-servicemen and women have formed Anti-government groups and have been responsible for several attacks such as the pipe-bombing of a Presidential Candidate's house and the attempted assassination of two lawmakers in 2018.
If asked to reduce the strength of your nation, how would you do so?: Reduce the GDPPC and HDI

How did you hear about Aeia? Sunalaya
What other nations do you use on NS? Just this one
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

Accepted.

Taghambang wrote:
IC nation name: Republic of Tagamban
Capital: Arengkolet
Government type: Semi-Presidential Federal Democratic Republic
RP population: 11,950,000
Ethnic Group(s): Quut (!Ket), !Buryat, !Sakha, other siberian peoples
Language(s): As above
GDP per capita (USD): 19,732
HDI: 0,732
Brief background of nation (or IIWiki): The Republic of Tagamban (Quut: Dengbang Taghambang, !Buryat: Taqambang Nayramdakha Uls), commonly referred to as Tagamban, is a sovereign state in the greater cataisuran steppe bordered by Kowk-Awki, Ozenia and someone else. It is divided into 18 federal subjects. The capital city is Arengkolet, with a population of 1.2 million. Tagamban is the largest state in Aeia, with an area of roughly BIG kilometres.

The modern day state of Tagamban was initially settled by the proto-Quutic peoples in the neolithic era, with the arrival of other peoples presumed to have come at the same time. However, there are very limited architectural traces from this era. The first attestations of settlement come from records of trade from ancient Yidao, as merchants traded with Quutic nomads in the Sestbang Bay in the antique era. The inhabitants of Tagamban are traditionally nomadic, which led to the formation of tribal confederations in the Tagham plain from around 500 BCE. These confederations fought among themselves for years, occasionally moving south or east in order to plunder the more sedentary states for wealth an resources. In the early thirteenth century, a tribal leader named Sulejki Qagan managed to unite many tribes under his own banner. His confederation of tribes continued to expand, conquering the vast majority of the steppe and expanding into neighbouring lands. This confederation, often called the Ontug Empire, survived the death of Sulejki but fell apart following the death in battle of his successor Qoj Qagan. Several successor states populated the lands now part of modern day Tagamban, of which the most important were the Tumtug and Borbiltug. These states modernised slowly, with nomadic and tribal elites fearing the loss of their powers. However, with the rise of the modern era new political philosophies began to spread across the steppes alongside economic modernisation. An organisation known as the Pan-Tagamban Brotherhood of Peasants and Commoners was established. In 1870, within the summer capital of the Tumtug confederation, revolutionaries led by Ejtets Sēsataq killed the Khan and established a revolutionary government. News of their revolution soon spread, leading to new uprising and the beginning of the Tagamban Unification Wars between the Republic of Tagamban and the many monarchical states of the steppe. By 1904 the borders of the modern day state had been attained, with wars against remaining states and internal resistance lasting until the declaration of the republic in 1911. The ruling Pan-Tagamban Brotherhood began to institute reforms based upon Asuran states, hoping to establish Tagambang as a successful state. The discovery of vast oil reserves helped in this goal. By 1940, the Brotherhood deemed that Tagamban was sufficiently established as a state and opened society up as a multiparty democracy. Since then, Tagamban has stood out as a model of democratic governance in Catai.
Map claim (Imgur): https://imgur.com/WDEVVx0 2 options

Geography and climate of nation: The vast majority of Taghambang is covered by vast taiga, with the southern regions transitioning to grassy steppes. Much of the country is covered by permafrost. There are still some fertile agricultural areas in the east, near the capital. Climate is what you'd expect, very cold.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Major oil exporter, democratic voice in the region
If asked to reduce the strength of your nation, how would you do so?: Lower the claim I guess

How did you hear about Aeia? i can't even remember
What other nations do you use on NS? Tusing, Negarakita
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

Accepted with the first claim.
Last edited by Midrasia on Tue Mar 10, 2020 6:16 am, edited 1 time in total.
Republique de Mydrazia
Moderator of Mundial
Founder of Aeia

IIWiki

Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

User avatar
Lopimina
Bureaucrat
 
Posts: 58
Founded: Mar 24, 2016
Ex-Nation

Postby Lopimina » Tue Mar 10, 2020 12:52 pm

IC nation name: Republic of Torland (Andish: Lýðveldið Táland)
Capital: Aubak
Government type: Unitary parliamentary republic
RP population: 11,614,373
Ethnic Group(s): Andish (Icelandic)
Language(s): Andish (Icelandic)
GDP per capita (USD): $59,701 (nominal); $53,171 (PPP)
HDI: 0.937
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/User:Pricey/Sandbox1
Map claim (Imgur):
Image


Geography and climate of nation: Cold, frosty, tundra up north, moving into a still cold but less tundra-y climate in the south
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Torland has historically been the main obstacle to Navish dominance in the region, it remains the second strongest nation in Lhedwin and maintains national conscription, making its army one of the largest standing in Lhedwin.
If asked to reduce the strength of your nation, how would you do so?: Cross that bridge if we come to it

How did you hear about Aeia? N/A
What other nations do you use on NS? Atresca in Aeia, many others
Roleplay sample (Optional, though required for claiming a more powerful role): CdA 2019

Any other info you wish to add (Optional):

User avatar
Tyrnica
Ambassador
 
Posts: 1016
Founded: Jun 08, 2014
Civil Rights Lovefest

Postby Tyrnica » Wed Mar 11, 2020 12:45 am

Lopimina wrote:
IC nation name: Republic of Torland (Andish: Lýðveldið Táland)
Capital: Aubak
Government type: Unitary parliamentary republic
RP population: 11,614,373
Ethnic Group(s): Andish (Icelandic)
Language(s): Andish (Icelandic)
GDP per capita (USD): $59,701 (nominal); $53,171 (PPP)
HDI: 0.937
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/User:Pricey/Sandbox1
Map claim (Imgur): (Image)

Geography and climate of nation: Cold, frosty, tundra up north, moving into a still cold but less tundra-y climate in the south
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Torland has historically been the main obstacle to Navish dominance in the region, it remains the second strongest nation in Lhedwin and maintains national conscription, making its army one of the largest standing in Lhedwin.
If asked to reduce the strength of your nation, how would you do so?: Cross that bridge if we come to it

How did you hear about Aeia? N/A
What other nations do you use on NS? Atresca in Aeia, many others
Roleplay sample (Optional, though required for claiming a more powerful role): CdA 2019

Any other info you wish to add (Optional):


First acceptance.
Last edited by Tyrnica on Wed Mar 11, 2020 12:46 am, edited 1 time in total.
Administrator of Aeia and Founder of Levilion

User avatar
Navack
Spokesperson
 
Posts: 183
Founded: Mar 23, 2017
Ex-Nation

Postby Navack » Wed Mar 11, 2020 7:13 am

Lopimina wrote:
IC nation name: Republic of Torland (Andish: Lýðveldið Táland)
Capital: Aubak
Government type: Unitary parliamentary republic
RP population: 11,614,373
Ethnic Group(s): Andish (Icelandic)
Language(s): Andish (Icelandic)
GDP per capita (USD): $59,701 (nominal); $53,171 (PPP)
HDI: 0.937
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/User:Pricey/Sandbox1
Map claim (Imgur): (Image)

Geography and climate of nation: Cold, frosty, tundra up north, moving into a still cold but less tundra-y climate in the south
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Torland has historically been the main obstacle to Navish dominance in the region, it remains the second strongest nation in Lhedwin and maintains national conscription, making its army one of the largest standing in Lhedwin.
If asked to reduce the strength of your nation, how would you do so?: Cross that bridge if we come to it

How did you hear about Aeia? N/A
What other nations do you use on NS? Atresca in Aeia, many others
Roleplay sample (Optional, though required for claiming a more powerful role): CdA 2019

Any other info you wish to add (Optional):


As my last act of moderation, I give Torland it's second acceptance.

User avatar
Tyrnica
Ambassador
 
Posts: 1016
Founded: Jun 08, 2014
Civil Rights Lovefest

Postby Tyrnica » Thu Mar 12, 2020 1:05 pm

North Misai wrote:
IC nation name: Kingdom of Misai/North Misai
Capital: Inishiro
Government type: Unitary parliamentary constitutional monarchy
RP population: 19,929,922
Ethnic Group(s): Whatever Japanese is called without Ashihara 94%
Language(s): Whatever Japanese is called without Ashihara
GDP per capita (USD): $39,251
HDI: 0.910
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/North_Misai Effectively a tributary/colony of !Mainland Japan that gains independence as various minor states, ruled by local lords. They are unified in the 1700s, until a revolution in 1919 intent on overthrowing the ruling lords lead to a brief civil war, ending with a ceasefire that establishes the Kingdom of Misai in the North, and the Republic of Misai in the South. North Misai goes through a process of democratization in 1944 and has since then lead a gradual effort reproach the south and unify the nation, although popular opinion of unification is low, due to already good ties, and various other factors.
Map claim (Imgur): Map on iiwiki https://iiwiki.us/wiki/North_Misai

Geography and climate of nation: Ranging from the Phillipines to Taiwan and Okinawa
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Decent economy, and living standard, the main weakness of North Misai is it's small size and relatively insignificant role on the world stage.
If asked to reduce the strength of your nation, how would you do so?: Reduce population or GDP, could also make relations with South Misai more hostile.

How did you hear about Aeia? A friend, and stuff
What other nations do you use on NS? Varienland
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Misai wrote:
IC nation name: The Republic of Misai (South Misai)
Capital: Ebiwan
Government type: Unitary Constitutional Republic
RP population: ~18 mil.
Ethnic Group(s): Majority !Japanese with !Chinese, !Korean and Savai minorities
Language(s): Hasanese (Japanese) alongside minority languages
GDP per capita (USD): $36 791
HDI: 0.908
Brief background of nation (or IIWiki): Originally colonized by !Japan in the 1100s but due to its distance from the mainland Misai enjoyed relative autonomy and developed a distinct identity. In 1437 the Kingdom of Misai became independent. It would soon be divided into the northern and southern courts as well as face significant Midrasian influence. The two courts would be unified in the Rokuda unification in 1792. Foreign influence and discontent towards the daimyo system led to the Ebiwan Revolution in 1919 where a republic was declared in the south. Neither side proved victorious and a ceasefire was called. The two sides, over time, would approach each other diplomatically culminating in the creation of the Misai Council in 1944.
Map claim (Imgur): Map claim in IIwiki article

Geography and climate of nation: Similar to Real Life Okinawa and the Philippines
How will your nation fit within the existing regional power structure? (strengths/weaknesses): A peaceful nation with a good economy and living standards, however, due to its small size it is somewhat insignificant on the world stage.
If asked to reduce the strength of your nation, how would you do so?: reduce pop and GDP

How did you hear about Aeia? I had two previous nations here Sleep now my dear Nafran
What other nations do you use on NS? Shffahkia
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):


Second acceptance (following Cuir's acceptance on Discord).
Administrator of Aeia and Founder of Levilion

User avatar
The Kingdom of Glitter
Postmaster-General
 
Posts: 12254
Founded: Jan 08, 2014
Civil Rights Lovefest

Postby The Kingdom of Glitter » Fri Mar 13, 2020 9:08 pm

IC nation name: The Grand Duchy of Tigulia
Capital: Altare
Government type: Federal parliamentary constitutional monarchy
RP population: 11,403,515
Ethnic Group(s): Garulians (Corsicans; 58%), Monician (Basque; 37%), Glosmyndians (Cornish; 1%), Atrescans (Italians; 1%), Others (3%)
Language(s): Primary languages are as follows: 61% Garulian, 36% Monician, 1% Glosmyndic, 2% Other
GDP per capita (USD): $30,131
HDI: 0.872
Brief background of nation (or IIWiki): The modern Tigulian state emerged following the conclusion of the November Revolution in 1861 and the ensuing diplomatic crisis between Atresca, Mirina, and Vvarden. Prior to the its establishment, the territory was a part of the Fiorentine Empire, the Alydianist Empire, Mirina, and various Atrescan states. Following the collapse of the Alydianist Empire in 1812, present-day Tigulia became a part of the newly-established Crown of Mirina. The Atrescanized populations revolted following a period of centralization amid attempts to form a cohesive state out of a group of ethnically different former provinces of the Alydianist Empire. They were inspired by the recent process of Atrescan Unification under Apollo I of Atresca. Some revolutionaries wanted to join the Atrescan state, while others supported the establishment of their own nation. Following a mediated diplomatic crisis, the Grand Duchy of Tigulia was formed as an Atrescophilic buffer state out of the territory to the east of the Ròia River. The Garulian population enjoyed disproportionate influence in politics and the economy. When the state was established, the populations were almost equal in size and a disparity grew over time. Initially, it was a semi-constitutional monarchy with significant levels of centralization. Trigulia fought alongside Atresca in the (First Great War) and was awarded a small strip of territory along the Glosmyndian border in the Millennium Peace. The powers of the monarchy were curbed following constitutional reform in the 1930s and suffrage was made universal to include women. Pillarization continued throughout the 20th century, worsening as the Garulian population began to overtake the Monician population. Economic disruption and decline led to constitutional and political changes. The country was reformed into a federal state with three equal subdivisions: the Garulian Community, the Monician Community, and the Glosmyndic Community. The capital of Altare was given special status as a Federal City. At this time, the main Trigulian political parties fractured among ethno-linguistic lines to reflect the interests of each community. Broadly, there are three principal factions: Social Democrats, Liberals, and Alydianist Democrats. Monician nationalism has continue to grow amid a falling population and economic decline. This has resulted in the rise of mostly right-wing separatist parties that represent the Monician Community. Their growing electoral influence has presented challenges for the federal government, which has been forced to rely on several of the parties to form governments.
Map claim (Imgur): https://cdn.discordapp.com/attachments/ ... nknown.png

Geography and climate of nation: The north of the country, home to the and Glosmyndic communities, is mountainous and the large belt in neighboring states extends to the region. The southern coastline, where most of the Garulian community lives, is flat and hilly. The country has a Mediterranean climate.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It is largely intended to play a supporting role for Atresca presently, so outside of CPIS and the AC. Historically, the country would not exist in its current form but it would be a point of contention within the Alydianist Empire and between Atresca and Vvarden. It is divided ethnically and has issues with separatists, creating problems for the government. It is intended to be a medium-sized country with little influence of its own.
If asked to reduce the strength of your nation, how would you do so?: Lower GDP, HDI, etc.

How did you hear about Aeia? Here now.
What other nations do you use on NS? Estmere, Piraea, Crethia
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Basque will be altered to reflect lack of Spanish influence and will instead have Italian influences. I will still be working on the Valdinas, but as they are mostly complete for "current" needs I would like to develop another project that isn't a subdivision as well.
Last edited by The Kingdom of Glitter on Sat Mar 14, 2020 10:47 am, edited 1 time in total.

User avatar
Agarntrop
Powerbroker
 
Posts: 9845
Founded: May 14, 2018
Ex-Nation

Postby Agarntrop » Sat Mar 14, 2020 9:29 am

IC nation name: Agarntrop
Capital: Agarntrop City
Government type: Federal semi-Presidential Republic
RP population: 29 million
Ethnic Group(s): Agarn (90%), Others (10%)
Language(s): Agarn
GDP per capita (USD): $33,593.05
HDI: 0.845
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/Agarntrop
Map claim (Imgur): http://imgur.com/gallery/iT4hIvr

Geography and climate of nation: Similar to IRL Australia.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: strong economy, stable democracy. Weaknesses: net importer, weak military.
If asked to reduce the strength of your nation, how would you do so?: Reducing its military, economy, and population.

How did you hear about Aeia? Looking through RP regions on iiwiki.
What other nations do you use on NS? National Yorkshire, Confederated American States, The Koranic
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Labour Party (UK), Progressive Democrat (US)
Left Without Edge
Former Senator Barry Anderson (R-MO)

Governor Tara Misra (R-KY)

Representative John Atang (D-NY03)

Governor Max Smith (R-AZ)

State Senator Simon Hawkins (D-IA)

Join Land of Hope and Glory - a UK political RP project

User avatar
Krugmar
Minister
 
Posts: 2135
Founded: May 06, 2012
Iron Fist Consumerists

Postby Krugmar » Sat Mar 14, 2020 10:31 am

Image


IC nation name: Mirina | Crown of Mirina | Mbrin | Kurun di Mbrin
Capital:
Government type: Unitary parliamentary semi-constitutional monarchy
RP population: 23,451,265
Ethnic Group(s): Mirine (72%), Apekran (9%), Garulian (4%), Monician (12%), Others (3%)
Language(s): Most of the population is fluent in Mirine. Primary languages are as follows: Mirine (86%), Monician (7%), Garulian (4%), Others (3%)
GDP per capita (USD): $28,547 (nominal), $36,470 (PPP)
HDI: 0.884
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/User:Krugmar/Sandbox3

History:
-Inhabited by Celtic peoples, eventually became a province of the Fiorentine Empire. Was rapidly fiorentised due to a large number of colonia
-No cohesive polity in the area, lands various ruled by foreign rulers or as independent city-states for a short period
-Became a part of the Alydian Empire. The polities of Mirina, Pontra, Tembra and Sodna emerged, and by the time of the late Alydian Empire were under a personal union with Mirina. First wave of colonialism in the New World.
-Centralises in the very late 18th century, before becoming independent via the 1812 Statute of Senna
-Industrialism, absolutism, second wave of colonialism in the 19th century.
-An economic slump in the 1910s leads to political unrest, culminating in the overthrowal of the monarchy in 1922 and the institution of a republic. The republic is unstable, going through three constitutions and numerous governments in eight years, before it is overthrown by a socialist coup. A war with Tigulia in 1932 saw the collapse of socialist rule and the return of the monarchy, though via Tigulian mediation their powers were curtailed.

Politically: A centralised state with a monarchy with far-reaching soft and hard power politically. Devolved legislatures exist but are relatively powerless. It is a multiparty system, with the various parties tbd. Since 2014 the military has played a significant role politically, the details of which are also tbd. Economically good, somewhere between West-South Europe, though in recent years a slump in growth, higher unemployment, the usual stuff. Recent increased Monician nationalism, via Tigulia, though it's been less successful than its counterpart.


Map claim (Imgur): Mirina

Geography and climate of nation: The north is part of an existing mountainous belt, while the south is largely a Mediterranean river valley.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): To be decided for the most part as to which organisations it belongs to, but it is a medium-sized relatively wealthy country with a (likely) colonialist past, so therefore some regional, and a little (soft) global influence
If asked to reduce the strength of your nation, how would you do so?: Cutting GDP, military stuff, pop, etc.

How did you hear about Aeia? Been here before
What other nations do you use on NS? A few nations in Kylaris, Gaia, Interstellar Winds
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): This will replace Miesca.
Last edited by Krugmar on Sat Mar 14, 2020 3:19 pm, edited 1 time in total.
Liec made me tell you to consider Kylaris

User avatar
Cuirpthe
Attaché
 
Posts: 94
Founded: Apr 22, 2016
Ex-Nation

Postby Cuirpthe » Sat Mar 14, 2020 11:07 am

The Kingdom of Glitter wrote:
IC nation name: The Grand Duchy of Tigulia
Capital: Altare
Government type: Federal parliamentary constitutional monarchy
RP population: 11,403,515
Ethnic Group(s): Garulians (Corsicans; 58%), Monician (Basque; 37%), Glosmyndians (Cornish; 1%), Atrescans (Italians; 1%), Others (3%)
Language(s): Primary languages are as follows: 61% Garulian, 36% Monician, 1% Glosmyndic, 2% Other
GDP per capita (USD): $30,131
HDI: 0.872
Brief background of nation (or IIWiki): The modern Tigulian state emerged following the conclusion of the November Revolution in 1861 and the ensuing diplomatic crisis between Atresca, Mirina, and Vvarden. Prior to the its establishment, the territory was a part of the Fiorentine Empire, the Alydianist Empire, Mirina, and various Atrescan states. Following the collapse of the Alydianist Empire in 1812, present-day Tigulia became a part of the newly-established Crown of Mirina. The Atrescanized populations revolted following a period of centralization amid attempts to form a cohesive state out of a group of ethnically different former provinces of the Alydianist Empire. They were inspired by the recent process of Atrescan Unification under Apollo I of Atresca. Some revolutionaries wanted to join the Atrescan state, while others supported the establishment of their own nation. Following a mediated diplomatic crisis, the Grand Duchy of Tigulia was formed as an Atrescophilic buffer state out of the territory to the east of the Ròia River. The Garulian population enjoyed disproportionate influence in politics and the economy. When the state was established, the populations were almost equal in size and a disparity grew over time. Initially, it was a semi-constitutional monarchy with significant levels of centralization. Trigulia fought alongside Atresca in the (First Great War) and was awarded a small strip of territory along the Glosmyndian border in the Millennium Peace. The powers of the monarchy were curbed following constitutional reform in the 1930s and suffrage was made universal to include women. Pillarization continued throughout the 20th century, worsening as the Garulian population began to overtake the Monician population. Economic disruption and decline led to constitutional and political changes. The country was reformed into a federal state with three equal subdivisions: the Garulian Community, the Monician Community, and the Glosmyndic Community. The capital of Altare was given special status as a Federal City. At this time, the main Trigulian political parties fractured among ethno-linguistic lines to reflect the interests of each community. Broadly, there are three principal factions: Social Democrats, Liberals, and Alydianist Democrats. Monician nationalism has continue to grow amid a falling population and economic decline. This has resulted in the rise of mostly right-wing separatist parties that represent the Monician Community. Their growing electoral influence has presented challenges for the federal government, which has been forced to rely on several of the parties to form governments.
Map claim (Imgur): https://cdn.discordapp.com/attachments/ ... nknown.png

Geography and climate of nation: The north of the country, home to the and Glosmyndic communities, is mountainous and the large belt in neighboring states extends to the region. The southern coastline, where most of the Garulian community lives, is flat and hilly. The country has a Mediterranean climate.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It is largely intended to play a supporting role for Atresca presently, so outside of CPIS and the AC. Historically, the country would not exist in its current form but it would be a point of contention within the Alydianist Empire and between Atresca and Vvarden. It is divided ethnically and has issues with separatists, creating problems for the government. It is intended to be a medium-sized country with little influence of its own.
If asked to reduce the strength of your nation, how would you do so?: Lower GDP, HDI, etc.

How did you hear about Aeia? Here now.
What other nations do you use on NS? Estmere, Piraea, Crethia
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Basque will be altered to reflect lack of Spanish influence and will instead have Italian influences. I will still be working on the Valdinas, but as they are mostly complete for "current" needs I would like to develop another project that isn't a subdivision as well.

Krugmar wrote:


IC nation name: Mirina | Crown of Mirina | Mbrin | Kurun di Mbrin
Capital:
Government type: Unitary parliamentary semi-constitutional monarchy
RP population: 23,451,265
Ethnic Group(s): Mirine (72%), Apekran (9%), Garulian (4%), Monician (12%), Others (3%)
Language(s): Most of the population is fluent in Mirine. Primary languages are as follows: Mirine (86%), Monician (7%), Garulian (4%), Others (3%)
GDP per capita (USD): $28,547 (nominal), $36,470 (PPP)
HDI: 0.884
Brief background of nation (or IIWiki): History:
-Inhabited by Celtic peoples, eventually became a province of the Fiorentine Empire. Was rapidly fiorentised due to a large number of colonia
-No cohesive polity in the area, lands various ruled by foreign rulers or as independent city-states for a short period
-Became a part of the Alydian Empire. The polities of Mirina, Pontra, Tembra and Sodna emerged, and by the time of the late Alydian Empire were under a personal union with Mirina. First wave of colonialism in the New World.
-Centralises in the very late 18th century, before becoming independent via the 1812 Statute of Senna
-Industrialism, absolutism, second wave of colonialism in the 19th century.
-An economic slump in the 1910s leads to political unrest, culminating in the overthrowal of the monarchy in 1922 and the institution of a republic. The republic is unstable, going through three constitutions and numerous governments in eight years, before it is overthrown by a socialist coup. A war with Tigulia in 1932 saw the collapse of socialist rule and the return of the monarchy, though via Tigulian mediation their powers were curtailed.

Politically: A centralised state with a monarchy with far-reaching soft and hard power politically. Devolved legislatures exist but are relatively powerless. It is a multiparty system, with the various parties tbd. Since 2014 the military has played a significant role politically, the details of which are also tbd. Economically good, somewhere between West-South Europe, though in recent years a slump in growth, higher unemployment, the usual stuff. Recent increased Monician nationalism, via Tigulia, though it's been less successful than its counterpart.


Map claim (Imgur): Mirina

Geography and climate of nation: The north is part of an existing mountainous belt, while the south is largely a Mediterranean river valley.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): To be decided for the most part as to which organisations it belongs to, but it is a medium-sized relatively wealthy country with a (likely) colonialist past, so therefore some regional, and a little (soft) global influence
If asked to reduce the strength of your nation, how would you do so?: Cutting GDP, military stuff, pop, etc.

How did you hear about Aeia? Been here before
What other nations do you use on NS? A few nations in Kylaris, Gaia, Interstellar Winds
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): This will replace Miesca.


First acceptance for both of you.

Agarntrop wrote:
IC nation name: Agarntrop
Capital: Agarntrop City
Government type: Federal semi-Presidential Republic
RP population: 29 million
Ethnic Group(s): Agarn (90%), Others (10%)
Language(s): Agarn
GDP per capita (USD): $33,593.05
HDI: 0.845
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/Agarntrop
Map claim (Imgur): http://imgur.com/gallery/iT4hIvr

Geography and climate of nation: Similar to IRL Australia.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: strong economy, stable democracy. Weaknesses: net importer, weak military.
If asked to reduce the strength of your nation, how would you do so?: Reducing its military, economy, and population.

How did you hear about Aeia? Looking through RP regions on iiwiki.
What other nations do you use on NS? National Yorkshire, Confederated American States, The Koranic
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):


I think I'd like to discuss this one on Discord before I give it an acceptance. I can't seem to figure out what your culture is supposed to be and the language presented on your iiwiki looks like an amalgamation of several European ones, yet your history gives the impression that you weren't a colonial state. Overall, I think it needs clarification before I can accept this.
Given our discussion on Discord, I have decided to give you an acceptance.
Last edited by Cuirpthe on Sat Mar 14, 2020 8:31 pm, edited 2 times in total.
Member and moderator for Aeia
IIWiki

Economic Left: -3.63
Social Libertarian: -6.26

User avatar
Tyrnica
Ambassador
 
Posts: 1016
Founded: Jun 08, 2014
Civil Rights Lovefest

Postby Tyrnica » Sat Mar 14, 2020 4:14 pm

The Kingdom of Glitter wrote:
IC nation name: The Grand Duchy of Tigulia
Capital: Altare
Government type: Federal parliamentary constitutional monarchy
RP population: 11,403,515
Ethnic Group(s): Garulians (Corsicans; 58%), Monician (Basque; 37%), Glosmyndians (Cornish; 1%), Atrescans (Italians; 1%), Others (3%)
Language(s): Primary languages are as follows: 61% Garulian, 36% Monician, 1% Glosmyndic, 2% Other
GDP per capita (USD): $30,131
HDI: 0.872
Brief background of nation (or IIWiki): The modern Tigulian state emerged following the conclusion of the November Revolution in 1861 and the ensuing diplomatic crisis between Atresca, Mirina, and Vvarden. Prior to the its establishment, the territory was a part of the Fiorentine Empire, the Alydianist Empire, Mirina, and various Atrescan states. Following the collapse of the Alydianist Empire in 1812, present-day Tigulia became a part of the newly-established Crown of Mirina. The Atrescanized populations revolted following a period of centralization amid attempts to form a cohesive state out of a group of ethnically different former provinces of the Alydianist Empire. They were inspired by the recent process of Atrescan Unification under Apollo I of Atresca. Some revolutionaries wanted to join the Atrescan state, while others supported the establishment of their own nation. Following a mediated diplomatic crisis, the Grand Duchy of Tigulia was formed as an Atrescophilic buffer state out of the territory to the east of the Ròia River. The Garulian population enjoyed disproportionate influence in politics and the economy. When the state was established, the populations were almost equal in size and a disparity grew over time. Initially, it was a semi-constitutional monarchy with significant levels of centralization. Trigulia fought alongside Atresca in the (First Great War) and was awarded a small strip of territory along the Glosmyndian border in the Millennium Peace. The powers of the monarchy were curbed following constitutional reform in the 1930s and suffrage was made universal to include women. Pillarization continued throughout the 20th century, worsening as the Garulian population began to overtake the Monician population. Economic disruption and decline led to constitutional and political changes. The country was reformed into a federal state with three equal subdivisions: the Garulian Community, the Monician Community, and the Glosmyndic Community. The capital of Altare was given special status as a Federal City. At this time, the main Trigulian political parties fractured among ethno-linguistic lines to reflect the interests of each community. Broadly, there are three principal factions: Social Democrats, Liberals, and Alydianist Democrats. Monician nationalism has continue to grow amid a falling population and economic decline. This has resulted in the rise of mostly right-wing separatist parties that represent the Monician Community. Their growing electoral influence has presented challenges for the federal government, which has been forced to rely on several of the parties to form governments.
Map claim (Imgur): https://cdn.discordapp.com/attachments/ ... nknown.png

Geography and climate of nation: The north of the country, home to the and Glosmyndic communities, is mountainous and the large belt in neighboring states extends to the region. The southern coastline, where most of the Garulian community lives, is flat and hilly. The country has a Mediterranean climate.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It is largely intended to play a supporting role for Atresca presently, so outside of CPIS and the AC. Historically, the country would not exist in its current form but it would be a point of contention within the Alydianist Empire and between Atresca and Vvarden. It is divided ethnically and has issues with separatists, creating problems for the government. It is intended to be a medium-sized country with little influence of its own.
If asked to reduce the strength of your nation, how would you do so?: Lower GDP, HDI, etc.

How did you hear about Aeia? Here now.
What other nations do you use on NS? Estmere, Piraea, Crethia
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Basque will be altered to reflect lack of Spanish influence and will instead have Italian influences. I will still be working on the Valdinas, but as they are mostly complete for "current" needs I would like to develop another project that isn't a subdivision as well.

Krugmar wrote:


IC nation name: Mirina | Crown of Mirina | Mbrin | Kurun di Mbrin
Capital:
Government type: Unitary parliamentary semi-constitutional monarchy
RP population: 23,451,265
Ethnic Group(s): Mirine (72%), Apekran (9%), Garulian (4%), Monician (12%), Others (3%)
Language(s): Most of the population is fluent in Mirine. Primary languages are as follows: Mirine (86%), Monician (7%), Garulian (4%), Others (3%)
GDP per capita (USD): $28,547 (nominal), $36,470 (PPP)
HDI: 0.884
Brief background of nation (or IIWiki): History:
-Inhabited by Celtic peoples, eventually became a province of the Fiorentine Empire. Was rapidly fiorentised due to a large number of colonia
-No cohesive polity in the area, lands various ruled by foreign rulers or as independent city-states for a short period
-Became a part of the Alydian Empire. The polities of Mirina, Pontra, Tembra and Sodna emerged, and by the time of the late Alydian Empire were under a personal union with Mirina. First wave of colonialism in the New World.
-Centralises in the very late 18th century, before becoming independent via the 1812 Statute of Senna
-Industrialism, absolutism, second wave of colonialism in the 19th century.
-An economic slump in the 1910s leads to political unrest, culminating in the overthrowal of the monarchy in 1922 and the institution of a republic. The republic is unstable, going through three constitutions and numerous governments in eight years, before it is overthrown by a socialist coup. A war with Tigulia in 1932 saw the collapse of socialist rule and the return of the monarchy, though via Tigulian mediation their powers were curtailed.

Politically: A centralised state with a monarchy with far-reaching soft and hard power politically. Devolved legislatures exist but are relatively powerless. It is a multiparty system, with the various parties tbd. Since 2014 the military has played a significant role politically, the details of which are also tbd. Economically good, somewhere between West-South Europe, though in recent years a slump in growth, higher unemployment, the usual stuff. Recent increased Monician nationalism, via Tigulia, though it's been less successful than its counterpart.


Map claim (Imgur): Mirina

Geography and climate of nation: The north is part of an existing mountainous belt, while the south is largely a Mediterranean river valley.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): To be decided for the most part as to which organisations it belongs to, but it is a medium-sized relatively wealthy country with a (likely) colonialist past, so therefore some regional, and a little (soft) global influence
If asked to reduce the strength of your nation, how would you do so?: Cutting GDP, military stuff, pop, etc.

How did you hear about Aeia? Been here before
What other nations do you use on NS? A few nations in Kylaris, Gaia, Interstellar Winds
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): This will replace Miesca.


Second acceptance!
Administrator of Aeia and Founder of Levilion

User avatar
Vonein
Attaché
 
Posts: 67
Founded: Aug 05, 2017
Ex-Nation

Postby Vonein » Sat Mar 14, 2020 8:45 pm

IC nation name: Republic of Vonein
Capital: Durango
Government type: Federal Republic
RP population:6,345,000
Ethnic Group(s): English
Language(s): English,
GDP per capita (USD): $13,500
HDI: 0.78

Brief background of nation (or IIWiki): Basically, the Republic was founded when settlers found deposits of gold. The early part of the nation's history was an economy focused all around this gold, then, once other ores and minerals were found, the economy slowly expanded. It has been relatively stable thanks to a ever expanding economy, though the maximum output is nearly there. Most of the economy relies on mining, energy, and transportation industries.
Map claim (Imgur):
https://imgur.com/a/RhOsy5v
(everything north of the red line on that continent)

Geography and climate of nation: Most of Vonein is is made up of mountains, foothills, rivers, and tropical lands. Mountains and surrounding valleys greatly affect local climate. The climate is mostly wet and tropical..
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths would be a strong export industry, a strong naval tradition, and a strong logistics network. Weaknesses would be a weak rural economy, a weak import sector, and a poor manufacturing sector in minor cities.
If asked to reduce the strength of your nation, how would you do so?: Reducing military power/strength and the capacity as a nation to produce war materials.

How did you hear about Aeia? Regional search using NationStates search function.
What other nations do you use on NS? Demitor
Roleplay sample (Optional, though required for claiming a more powerful role): N/A

Any other info you wish to add (Optional): N/A
Last edited by Vonein on Mon Mar 16, 2020 7:52 am, edited 5 times in total.

User avatar
Vvarden
Diplomat
 
Posts: 619
Founded: Jun 18, 2014
Civil Rights Lovefest

Postby Vvarden » Sun Mar 15, 2020 2:15 am

Agarntrop wrote:IC nation name: Agarntrop
Capital: Agarntrop City
Government type: Federal semi-Presidential Republic
RP population: 29 million
Ethnic Group(s): Agarn (90%), Others (10%)
Language(s): Agarn
GDP per capita (USD): $33,593.05
HDI: 0.845
Brief background of nation (or IIWiki): https://iiwiki.us/wiki/Agarntrop
Map claim (Imgur): http://imgur.com/gallery/iT4hIvr

Geography and climate of nation: Similar to IRL Australia.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: strong economy, stable democracy. Weaknesses: net importer, weak military.
If asked to reduce the strength of your nation, how would you do so?: Reducing its military, economy, and population.

How did you hear about Aeia? Looking through RP regions on iiwiki.
What other nations do you use on NS? National Yorkshire, Confederated American States, The Koranic
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):


Accepted! Welcome to Aeia!

User avatar
Orzu
Civilian
 
Posts: 1
Founded: Mar 16, 2020
Ex-Nation

Postby Orzu » Mon Mar 16, 2020 7:16 am

IC nation name: The Serene Republic of Orzu
Capital: Farkhar
Government type: Theocratic Soviet Democracy
RP population: 70 million
Ethnic Group(s): Orkuz (Kazakhs), Tatars, Uzbek, Han Chinese
Language(s): Orkuz Langugue (Kipchak), Chinese
GDP per capita (USD): 11k
HDI: .81
Brief background of nation (or IIWiki): Founded with the overthrow of the weak Union of Orkuz States in 1953, the Serene Republic of Orzu was founded through the March 14th coup when military officers and clergy lead a military coup disbanding the old Union. The new theocracy would begin massive modernization efforts to bring prosperity to the poor through a command economy. Peasant violence hindered the modernization efforts, and Orzu's government grew divided over the future of the economy as much of the easy industrial growth stalled. This tension led to another military coup in 1978 where Aktolkin Armanev and the so called "Council of 4" seized power. Armanev began massive market reforms and created the so called "Liberationist Economy" a new model based on church ownership or joint stock enterprises of major industries, private shops and enterprise, and finally community held guilds as well as applying subsidiary to economics. The Liberationist economy led to explosive economic growth. Today Orzu is one of the fastest growing economies in the world.
Map claim (Imgur): https://cdn.discordapp.com/attachments/ ... .11.33.png
Geography and climate of nation: Primarily steppe and desert with some mountains.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Orzu is neutral, and has a small international presence but I would imagine it intervenes in it's neighbourhood.
If asked to reduce the strength of your nation, how would you do so?: Reduce the population and GDP per capita.

How did you hear about Aeia? Messing around on NS
What other nations do you use on NS? None, first nation on NS. I've done writing elsewhere.
Roleplay sample (Optional, though required for claiming a more powerful role): Walking onto the trail I saw the trees. Green, leaves fluttering in the wind, brown stems holding them to the Earth. It all looked so fake like that. Nature had lost it's imprint of purity for me, for steel had become life with the war.
I took myself to the recruitment office. A long line had formed, plebeians much like myself ready to fall, remembered by no one. "Name", "Papers" and all those tiring questions were asked at the front, and I finally signed up to enlist. They said my first day was in a week, training had been postponed with our loss of men, I was told to tell my regards to my family.

Any other info you wish to add (Optional):
Last edited by Orzu on Tue Mar 17, 2020 7:16 am, edited 3 times in total.

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