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Aeia Sign-up Thread [MT, Open]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Andaacht
Lobbyist
 
Posts: 16
Founded: Oct 13, 2017
Ex-Nation

Postby Andaacht » Thu Feb 21, 2019 10:19 pm

IC nation name: Andaacht
Capital: Calthold
Government type: Limited Constitutional Monarchy
RP population: 3,521,978
Ethnic Group(s): 92% North Asuran (Nordic/N. European), 7% Indigenous (Native American), 1% Other
Language(s): Andaachten Alemannic, Indigenous
GDP per capita (USD): $10,032
HDI: 0.81
Brief background of nation (or IIWiki): This is heavily a work in progress, though the sparknotes version is as follows. Andaacht was founded very early in the age of exploration by an expedition from a Nordic nation in Asura. Settlements were later created by a sect of Alydians fleeing North Asura in hopes of escaping religious persecution. These groups often fought each other and the indigenous peoples for resources, the companies charting them writing them off when no riches were discovered on the island. Over time as a feudal system developed, warlords would carve small kingdoms until eventually one lord conquered all of the others and named himself 'King of Andaacht'.

Renewed interest and investment in Andaacht would come with the rise of the fur trade and then again when wealthy deposits of minerals were discovered in the mountains. Andaacht would develop into an conservative, isolationist, religious nation focused on keeping its traditional ways amidst an ever changing world.
Map claim (Imgur):
Image

Geography and climate of nation: Primarily coniferous forest in the north, turning deciduous as you travel further south, with the southern third of the nation being primarily plains. The central part of the country is more elevated then the rest, featuring a rather large mountain range that dominates the topography. Winters are very cold inland, while the coasts feature slightly milder winters with more snow. Summers are warm, with common precipitation.
How will your nation fit within the existing regional power structure? : Andaacht will be a minor power in regional politics, without much clout on the global stage though they will try to maintain positive relationships with most of the world. Andaacht will be a very large exporter of natural raw and refined materials like oil, steel, precious metals, timber, and coal. Andaacht will also have a developing manufacturing sector and a very strong agricultural field though both of these will be primarily for domestic consumption. Andaacht will encourage the spread of it's version of Alydianism and its values globally, though the nation will be largely isolationist in nature.
If asked to reduce the strength of your nation, how would you do so?: I would lower the GDP per capita, and perhaps even the population further. I don't mean for Andaacht to be a particularly strong nation by any means, though capable of holding its own against peer rivals and supporting itself.

How did you hear about Aeia? I was browsing the forums. :)
What other nations do you use on NS? None, many many years ago I was 'Luft'.
Roleplay sample: If needed I would just ask for a prompt, otherwise I will keep this blank for now.

Any other info you wish to add (Optional): I am good at baking cookies.
Last edited by Andaacht on Wed Feb 27, 2019 10:30 am, edited 1 time in total.

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Deutschess Kaiserreich
Ambassador
 
Posts: 1484
Founded: Sep 23, 2018
Ex-Nation

Postby Deutschess Kaiserreich » Fri Feb 22, 2019 8:41 am

Tagged. Will maybe add app
The Deutsches Kaiserreich
The Kaiserriech is an alternative history timeline where Germany won the First Weltkreig. Currently, the Kaiserriech is a Federal Monarchy. Our current leader is Victoria Louise Adelheid Mathilde Charlotte the Second. For more information.
Socialist Minecraft Server wrote:Im thinking about what im thinking about what im thinking
Ethnic Female German living in [REDACTED] (Not comfortable with revealing my identity).

Proud Monarch of the ♔♚IMPERION COALITION♚♔
Retconning lots of lore so expect some non-sensical parts in my factbooks.

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Upper Pacifica
Secretary
 
Posts: 35
Founded: Feb 11, 2019
Ex-Nation

Postby Upper Pacifica » Mon Feb 25, 2019 12:08 pm

IC nation name: The Federal Republic of Upper Pacifica (or just Upper Pacifica)
Capital: Mary Ann, Goodale
Government type: Federal Republic
RP population: Around 6.5 million as of 2018 (5,504,765 - 2010 census)
Ethnic Group(s): English Newreyan (58.9%), Japanese Ashiharan (31.3%), Latino Veleazan (4.9%)
Language(s): English, Japanese, Spanish Newreyan, Ashiharan, Veleazan
GDP per capita (USD): $20,000.00
HDI: 0.81
Brief background of nation (or IIWiki): (Big WIP, will fix to be more consistant with the region's history once I've read up on it more. The Federal Republic Upper Pacifica was founded in 1891 after Thaddeus Goodale came across the territory that is now known as Upper Pacifica. The Federal Republic became a monarchy soon after it's founding, after Newrey essentially said "I'll annex you if you don't accept my monarch." Upper Pacifica was essentially a dictatorship during World War II after Prime Minister Dwyer delayed elections.
Map claim (Imgur): This area (+ more, just make it look aesthetic)
Map of Upper Pacifica
Geography and climate of nation: Most of Upper Pacifica is covered in forest with lots of trees and mountains. Red Rock County is, however, is a lot dryer. I'm working on a climate map which I'll have in a factbook soon.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strength(s) - excellent diplomacy. The Federal Republic is often at peace and has good relations with most nations.
Weakness(es) - politics. The Conservative Party is far-right and nationalist while the social Democratic Party is Democratic Socialist, so Upper Pacifica is either usually one of those two. Military. The military is underfunded for it's size, something that both major parties don't care about at the moment.
If asked to reduce the strength of your nation, how would you do so?: I don't believe my nation is too strong, but if asked I guess I'd make my population smaller? The military of Upper Pacifica is a very large, scary 80,000 men with 200,000 in reserves.

How did you hear about Aeia? I found it through an embassy
What other nations do you use on NS? I have like 5 others at the moment, Castleon and USACM are my main.
Last edited by Upper Pacifica on Tue Feb 26, 2019 10:46 pm, edited 2 times in total.

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Upper Pacifica
Secretary
 
Posts: 35
Founded: Feb 11, 2019
Ex-Nation

Postby Upper Pacifica » Mon Feb 25, 2019 12:16 pm

Also throw in these islands as a colony
https://i.imgur.com/isJYzOI.png

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Upper Pacifica
Secretary
 
Posts: 35
Founded: Feb 11, 2019
Ex-Nation

Postby Upper Pacifica » Mon Feb 25, 2019 12:21 pm

Is it cool if I claim this land as Lower Banorkla as well? Are puppet nations allowed? I'll need to move it into the region first, of course.

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Newrey
Envoy
 
Posts: 290
Founded: Jul 08, 2016
Ex-Nation

Postby Newrey » Mon Feb 25, 2019 12:48 pm

Upper Pacifica wrote:Is it cool if I claim this land as Lower Banorkla as well? Are puppet nations allowed? I'll need to move it into the region first, of course.

You typically have to sufficiently flesh out your main nation before you can apply for a multi

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Upper Pacifica
Secretary
 
Posts: 35
Founded: Feb 11, 2019
Ex-Nation

Postby Upper Pacifica » Mon Feb 25, 2019 12:53 pm

Newrey wrote:
Upper Pacifica wrote:Is it cool if I claim this land as Lower Banorkla as well? Are puppet nations allowed? I'll need to move it into the region first, of course.

You typically have to sufficiently flesh out your main nation before you can apply for a multi

Fleshing out nations isn't usually something I'm good at, but this is the most fleshed out nation I've had on this site, and I've had at least 40 probably since 2015 (or '16. Don't remember when I first joined honestly). I think I kind of made a mistake when I decided to start from the present rather than actually create a history for this nation first though.
Last edited by Upper Pacifica on Mon Feb 25, 2019 12:58 pm, edited 1 time in total.

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Romellenic Federation
Bureaucrat
 
Posts: 42
Founded: Sep 11, 2018
Ex-Nation

Postby Romellenic Federation » Mon Feb 25, 2019 4:38 pm

IC nation name: Romellenic Federation

Capital: The Capitol

Government type: Constitutional Federal Pentarchy (Federation with 8 subjects, one main parliament, 5 selected consuls-Presidium. For more info, see the Constitution of the Romellenic Federation in my factbook)

RP population: 51,000,000

Ethnic Group(s): Bulgarian(West), Russian(North), Ukrainian(Northeast), Chuvash(Fornost, Bellegost)

Language(s): Russian, English (as official), Bulgarian, Ukrainian, Chuvash as regional

GDP PPP per capita (USD): 32, 798.88

HDI: 25.8

Brief background of nation (or IIWiki): Started to exist around 480 AD as a region in the bigger Latharingian Empire, later gained independence as the Eastern Latharingia (similar to the Frankish Kingdom), in 791 AD transformed into the Holy Romellenic Empire. Due to foreign intervention and political instability inside the empire itself, it fell in 1691 to the Romellenic Confederation and the Kingdom of Anduin-Balfalas. The Romellenic Confederation turned into the Romellenic Empire in 1891. In case of an existing WW1 equivalent, the country should emerge as a winner annexing the Kingdom of Anduin-Balfalas. Otherwise, the two empires will fight between each other in 1913-1919, with the Romellenic Empire emerging victorious. In 1921 it will suffer from a revolution that will lead to the establishment of the Imperial Council (making the Romellenic Empire a constitutional monarchy). In 1934 the Council will be dismissed, that will lead to the Great January Revolution and the establishment of the Romellenic Federation


Map claim (Imgur): https://i.ibb.co/M5k92Hw/New-Map-Aeia.png Image

Collonial claim (if possible): Image
Will be used as the launchside of the Romellenic Space Program

Geography and climate of nation: Northern half of the country covered by mixed forests, and the Southern by a steppe. River Daube runs through the heart of the country from East to West. A big mountain chain in the South, with the highest peak at 4991m (Yadrana) Mountain chain to the East, with the highest peak at 3964m (Palanka). Climate is mostly warm continental, with the coastline, located in the West, having a warm oceanic climate.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The Romellenic Federation is highly developed in the technological matter. Electronics and technologies are the main export. The country has its own aeronautics, automotive and military industry. However, it's poor on mineral resources, especially oil, gas and copper. This will force the nation to trade and struggle to gain a good reputation as a trade partner. The territory of the Federation is rich on thermal water resorts, and a seashore is present-it can make the country attractive to foreign tourists.
If asked to reduce the strength of your nation, how would you do so?: The economic strength of the Federation comes from the fact that most major companies are state-owned. Sudden privatisation of the industry will lead to a complete economic collapse of the country. In order to weaken the country, some major companies can be privatised, and after some time they will seize to exist.

How did you hear about Aeia? I met some of the members of Aeia in the IIwiki Discord page.
What other nations do you use on NS? None
Roleplay sample (Optional, though required for claiming a more powerful role): Currently none in Nationstates communes (not a WA member, and not active on forums). However, some work has been done in order to make the nation more realistic.

Any other info you wish to add (Optional): I like to visualize everything, that's why all my IIwiki pages and dispatches on NS have some forms of art in them, it can be a self-made picture, Photoshopped picture or some paper models (mostly military vehicles). I'm always ready to help with ats, especially when they're military or aircraft (especially aircraft :D)
Just two examples (Some more on IIwiki and in my nations factbook):
Image
Image
Looking forward to your reply!
Last edited by Romellenic Federation on Tue Feb 26, 2019 12:15 pm, edited 6 times in total.

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Lunas Legion
Post Czar
 
Posts: 31100
Founded: Jan 21, 2013
Psychotic Dictatorship

Postby Lunas Legion » Mon Feb 25, 2019 4:51 pm

Last edited by William Slim Wed Dec 14 1970 10:35 pm, edited 35 times in total.

Confirmed member of Kyloominati, Destroyers of Worlds Membership can be applied for here

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Kelenoa
Civil Servant
 
Posts: 6
Founded: Oct 07, 2018
Ex-Nation

Postby Kelenoa » Tue Feb 26, 2019 9:41 am

IC nation name: Tribes of Kelenoa, abbreviated as Kelenoa
Capital: Hapua
Government type: Federal parliamentary presidential republic
RP population: 17,374,000 (late 2018)
Ethnic Group(s): 72.3% Maheane (variation of Hawaiian Polynesian), 21.6% Songdangin (Korean), 1.4% Tagalog, 1.3% Bisaya, 2.9% other
Language(s): Kawanakan (official), Songdangin (recognised), Tagalog (recognised), Bisaya (recognised)
GDP per capita (USD): 16,211
HDI: 0.815
Brief background of nation (or IIWiki): http://iiwiki.com/wiki/Kelenoa
Map claim (Imgur): Map present on the IIWiki article

Geography and climate of nation: Kelenoa is an archipelagic country comprising of about 5,300 islands, almost all of them either volcanic in origin or created by coral reef growth as today atolls. Only a handfull of islands however posess a noticable mountainous region and/or mountain, with many other being mostly flat or just slightly elevated above sea level. The main island of the archipelago, Komuele, lies on a small tectonic plate, causing with its confrontation with the Jade Plate the creation of the eastern island chain and general volcanic and earthquake activity. Komuele also features the highest mountain rnage in Kelenoa, stretching across the entire northern half and associated coast of the island. Kelenoa lies mainly within the tropical climate zone, hence its large rainforest coverage (Köppen climate classification map on the IIWiki article) and overall wet and hot weather conditions.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): While its volcanic activity makes Kelenoa prone to disasters associated to volcanoes and earthquakes, it is abundant with a number of raw materials such as titanium and aluminium. It heavily relies on its position as a trading crossroads and close proximity to othereconomic strong nations such as Ajerri, but is sporadically hit by cyclones or other natural catastrophies. It does also only maintain a relatively small military force and is known to promote peace within the closer region.
If asked to reduce the strength of your nation, how would you do so?: Probably lower the economical benefit of the abundance of geological activity.

How did you hear about Aeia? I found it on IIWiki, and later joined it to create my first nation, Mascylla.
What other nations do you use on NS? Mainly Intinar in the Versutian Federation and Kelenoa in Aeia.
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): It has various parallels and associations to the Philippines, just as a note.

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Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Tue Feb 26, 2019 3:24 pm

Sjalhaven wrote:
IC nation name: Free State of Dosceriche | Friestaat Doschenkreet(Dosceric Alemannic) | Freistaat Toschenkreis (Standard Alemannic)
Capital: Aschenburg
Government type: Single-party nationalist republic
RP population: 11,574,082
Ethnic Group(s): Alemannians (German), and Readish (Permian) minority
Language(s): Dosceric Alemannic (somewhat Alemannic German), Readish (Komi)
GDP per capita (USD): $14,561 (PPP), $7,833 (nominal)
HDI: 0.790
Brief background of nation (or IIWiki): Work in progress iiwiki page
The territory of modern Dosceriche has been inhabited since prehistoric times, first by the Readish, then from the 6th century BCE onward by Alemmannics as well. For centuries, Alemannic settlement of the lands progressed slowly and remained limited, in no small part due to the heavy resistance posed by its natives, and not helped by the not-so-favourable climate of the land. It wouldn't be until the emergence of the Alemannic Empire and its expansion into the region that the Alemannic would grow to become dominant, ultimately leading to the assimilation of the Readish, with the notable exception of scattered settlements in a handful of inland valleys that would survive to this day.

Following the fall of the Alemannic Empire, the various states of different importance would mostly follow their Alemannic Mascyllan brothers in the Mascyllary Realm. While very much remaining at its periphery, they would nonetheless share its woes and troubles, but also an identity. It wouldn't be until the chaos of the War of the Five Kings that the situation would change, with the population of the lands of Dosceriche rising up in arms against their rulers, afraid of being forced into an united Mascylla that would continue to care little for its western countries. The country, that at this point in history had little in the way of a common identity, adopted the name Toschenkreis ("circle of the dusk"), and despite initial talks of a republic settled for a monarchy and offered the crown to [popular prince of a powerful foreign royal family] to cement its international legitimacy.

Stuff happens then (industrialisation, colonisation attempts, democratisation or lack thereof, and other fun troubles), probably symbolically joins in the Great War. Gets hit hard by the Great Depression, social unrest begins and culminate in an abortive socialist revolution in 1937 that would lead to the rise of a monarchy-backed conservative dictatorship, as well as a continuing left-wing underground revolutionary activity. Dissatisfaction with the never-ending and increasingly authoritarian "royal dictatorship", corruption, bad economic conditions, and others cause would lead to the armed forces overthrowing the monarchy in 1973 with popular support, establishing a republic. Two years later, the republic itself was overthrown by radicalised officers affiliated with the Social Patriotic Revolutionary Party (SPRP), leading to the formation of the current Free State of Dosceriche.

Initially reluctantly tolerated by the western nations due its professed anti-communism, the breakup of the ASU and the euphemistically-named "corrections" that'd lead to further radicalisation of the SPRP would lead the isolation for the Free State. In spite of that, the SPRP has survived all challenges to its rules and solidly established its control over all sectors of society. Its syncretic ideology, presented as "beyond left and right", has been defined by its focus on Dosceric nationalism (in opposition to pan-Alemannism), populism, communitarianism, militarism, but most importantly the vague yet key notion of "social patriotism", including everything from nationalism of the economy to a strong social safety net. From the outside, the Party's control over the country seems absolute and unshakeable, with little in the way of an organised opposition movement. Or so it would seems.
Map claim (Imgur): That bright yellow in northern Alemannia.

Geography and climate of nation: Low mountain ranges and dense forests dominate the country's interior, with the population being concentrated in the coastal areas and the river valleys. A similar arrangement can be found for the climate, with the inland primarily having a humid continental climate, and an oceanic climate prevailing in the lowlands.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Dosceriche is an oddity in the generally democratic Alemannia, and is sure to cause some headaches to its neighbours with its radical ideology and totalitarian shenanigans. On the other hand, the country is notably less populated than any single one of its neighbours and its economy is quite terrible. For all its often aggressive rhetoric, the SPRP simply lacks to do anything meaningful beyond its own borders, but by the same token as such a solid hold on the country it'll be hard to dislodge it from power.
If asked to reduce the strength of your nation, how would you do so?: At this point, I suppose the economy could be worsened some more or a million or two be trimmed off. The hold that the SPRP has on the country could be loosened a bit, although the totalitarian nightmare is the coolest thing about the modern situation so I'd rather not touch it too much (yet).

How did you hear about Aeia? I suppose I spent enough time around similar regions to hear about it at some point.
What other nations do you use on NS? The Pirievines.
Roleplay sample (Optional, though required for claiming a more powerful role): A newspost here, as well as two posts from the same thread here and here.

Any other info you wish to add (Optional): Naturally nothing is definitive and anything can be changed to fit regional canon better.

Edit 2019-02-20: Changed Alemannic German to Low German, as I have kindly been informed by prospective neighbours that the former would not be the most adequate choice for the area.

Accepted!
The Republic Of Curatia wrote:
IC nation name: Republic Of Curatia
Capital: Prestoras
Government type: Federal Republic
RP population: 13 Million
Ethnic Group(s): Curatians, Transgurethians, Martani(Gypsies), with small pockets of Brillianians and Nulvians.
Language(s): Curatian(Romanian), Transgurethian, Martani, with small pockets of Brillianian and Nulvian speakers.
GDP per capita (USD): 10,753 USD
HDI: 0.800
Brief background of nation (or IIWiki):
The Republic Of Curatia(Curatia in Curatian), is a nation in central Asura that has been populating by many peoples since pre-Fiorentine times. Before the Fiorentines, the tribes that inhabited Curatia were called the Serepi and Clovans. The Clovans disappeared and the Serepi tribes united under King Torrixes. Serepia interacted with it's contemporary Fiorentine neighbors, until Fiorentine invasion and the foundation of the town of Octaviuscaesar in 98 AD. During Fiorentine rule, the Serepians undergo quick Fiorentization as the colonists settle the major urban centers of Serepia. Serepia was evacuated by the Fiorentines in 277 AD due to pressure from Sclavic tribes. After the fall of the Fiorentines, history becomes a blur except for small mentions of a new people in Curatia called Traghs, who are believed to be Fiorentine-Serepians or Early Curatians. The first nation to rise was the short-lived Sclavic Principality Of Kuzka, who converted the remaining pagans to Alydianism. Kuzka fell in 1156 after the arrival of the nomadic peoples named the Vurgs. The region would remain disputed between Vurg and Tragh tribes until in 1225, a Tragh tribesman named Victor The Great of the Corateja tribe would unite the Traghs and Vurgs to form the Principality Of Corat. During this period, the NOT!east orthodox church formed the Patriarchate Of All Curatia in the region. Corat came to an end when Prince Razman went against the church. Patriarch of All Curatia, Gabriel the Devoted, saw this opprotunity to convince the people to overthrow Razman and the Principality collapsed 1257 after the loyalists surrendered.

Razman did have three sons, two of whom were of his second Vurg wife. The three, all teenagers, fled to the Gurethian Mountains to seek shelter. During this time, Gabriel, after painstakingly convincing the church, formed a theocratic state called the Patriarchate of Curatia, a state ruled by the Patriarchs of All Curătia. In 1276, the sons of King Razman, the full-Tragh Decebal I and the two half-Vurg sons Alydian and Leopold returned to Curatia to divide up the nation as their father told them to do if he were to be killed. Decebal was the first to return, after he mustered an army of foreign mercenaries and loyalists, he captured the city of Colina and then begun the long siege of Lucitu. The two other sons, Alydian and Leopold, convined the Vurgs in southern Curatia to join their army to support Decebal in Lucitu. The siege ended and the Patrarch's land kept shrinking until they defeated the Decebal and Alydian. Decebal returned to Latnia, to form his nation. Leopold returned to Vurgon, but was killed at the orders of this brother Leopold. Decebal convined the !NOTEASTORTHODOX church to split the Patriarchate Of All Curatia in half and form two new ones. The remains of Curatia would rename itself into the Patrarichate Of Cerescia. Leopold built his own Principality Of Vurgon. For next century, the Curatian states would interact, fight, and ally with their Asuran neighbors.

In 1435 Dragomir took power in Cerescia as Patrarch. He is known more by his nicknames "Drago the Darkened" or "Drago the Dark". Dragomir would form an alliance with the Curatian nations once again to fight (TBD). Dragomir's war style and tactics involved in the deaths of thousands of (TBDians). He also purged his rivals who could put him out of his role as Patriarch. He also killed many of his own people, as well Vurgs and Latnians. He also declared himself a holy person, the second christ, and many other names. He also referred to Cerescia as "the new holy land". The Curatian Clergy, fearful that Dragomir's actions would bring about the end of the Patriarchate, made peace with (TBD). The Latnians and Vurgs joined the clergy and made peace with (TBD). Manuel The Rebuilder was chosen to replace Drago as Patriarch. Drago was unaware and busy fighting (TBDians). Patriarch Manuel formed a coalition against Dragomir by multiple nearby nations. Manuel's coalition defeated Drago at the Battle Of Trascai. Drago would go down as one of Curatia's most infamous people.

Many years later in 1567, Vurgon and Cerescia were allies and tensions rose netween them and Latnia. Tensions broke out into war. This war saw the use of Cerescia's Focmana, infantry with guns. Latnia was pounded by the Vurgons and Cerescians. They fought for years in multiple wars until in 1601, the Cerescians and Vurgons won in 1601. Cerescia soon was unstoppable. They soon absorbed Vurgon and invades Transgurethia. Curatia was united, and would exist unti the late 1700s when they fell to (TBD). They gained independence in the early 1800s from (TBD) and a war brokeout between Theocrats and Democrats. The Theocrats won and the Patriarchate was reinstated. Curatia would build up until the Great War when they joined Veleaz in the concordat, eventually losing. This was followed by economic crumbling and poor living conditions. In 1925, Patriarch Stefan's power fell and civil war broke out. The war was fougth between Communists led by Felix Apostu, Nationalists led by Horia Gheorghiu, and the Patriarchate. Horia and Felix would ally for the first few months to defeat the Patriarch. They then turned on each other and Felix overcame Horia's nationalists. This created the People's Republic Of Curatia. In 1949 Curatia became part of the ASU. During the ASU civil war, Curatia was split and eventually the Provisional Army won against the ASU-backed one. This created modern Curatia. Today Curatia is still developing due to years of previous poverty.
Map claim (Imgur):https://i.imgur.com/RTAvdIo.png

Geography and climate of nation: South-east Curatia lays in the Transgurethian foothills of the Gurethian Mountains, who lay in the eastern side of the country coming south from Gaussland-Nulvia to where they end in the region of Vurgon. The north-west and center of the country is largely flat and is where most of the country's Curatian population resides. The climate is almost exactly like Brilliania or Gaussland-Nulvia.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: Large army-to-civilian ratio, good economy, large coal deposits in Forn and Midrava regions, mountains in the east, military development | Weaknesses:Small population, small amount of land, internal instability in Transgurethia, internal corruption
If asked to reduce the strength of your nation, how would you do so?: Lower Population and/or HDI

How did you hear about Aeia?Found it
What other nations do you use on NS?None
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

I like your background, even if we aren't exactly lacking in Asuran nations. With the advice that you work to interweave your own lore with that of your neighbors, accepted!
Andaacht wrote:
IC nation name: Andaacht
Capital: Calthold
Government type: Limited Constitutional Monarchy
RP population: 3,521,978
Ethnic Group(s): 92% North Asuran (Nordic/N. European), 7% Indigenous (Native American), 1% Other
Language(s): Andaachten Alemannic, Indigenous
GDP per capita (USD): $61,032
HDI: Not sure what this is, would need help in determining.
Brief background of nation (or IIWiki): This is heavily a work in progress, though the sparknotes version is as follows. Andaacht was founded very early in the age of exploration by an expedition from a Nordic nation in Asura. Settlements were later created by a sect of Alydians fleeing North Asura in hopes of escaping religious persecution. These groups often fought each other and the indigenous peoples for resources, the companies charting them writing them off when no riches were discovered on the island. Over time as a feudal system developed, warlords would carve small kingdoms until eventually one lord conquered all of the others and named himself 'King of Andaacht'.

Renewed interest and investment in Andaacht would come with the rise of the fur trade and then again when wealthy deposits of minerals were discovered in the mountains. Andaacht would develop into an conservative, isolationist, religious nation focused on keeping its traditional ways amidst an ever changing world.
Map claim (Imgur):(Image)
Geography and climate of nation: Primarily coniferous forest in the north, turning deciduous as you travel further south, with the southern third of the nation being primarily plains. The central part of the country is more elevated then the rest, featuring a rather large mountain range that dominates the topography. Winters are very cold inland, while the coasts feature slightly milder winters with more snow. Summers are warm, with common precipitation.
How will your nation fit within the existing regional power structure? : Andaacht will be a minor power in regional politics, without much clout on the global stage though they will try to maintain positive relationships with most of the world. Andaacht will be a very large exporter of natural raw and refined materials like oil, steel, precious metals, timber, and coal. Andaacht will also have a developing manufacturing sector and a very strong agricultural field though both of these will be primarily for domestic consumption. Andaacht will encourage the spread of it's version of Alydianism and its values globally, though the nation will be largely isolationist in nature.
If asked to reduce the strength of your nation, how would you do so?: I would lower the GDP per capita, and perhaps even the population further. I don't mean for Andaacht to be a particularly strong nation by any means, though capable of holding its own against peer rivals and supporting itself.

How did you hear about Aeia? I was browsing the forums. :)
What other nations do you use on NS? None, many many years ago I was 'Luft'.
Roleplay sample: If needed I would just ask for a prompt, otherwise I will keep this blank for now.

Any other info you wish to add (Optional): I am good at baking cookies.

I like what you're going for overall, but there are some tweaks that I'll advise before accepting:

1) I think the inception of a fairly large landmass isn't really prefered when it comes to adding new nations. I'll leave the final judgment on this one to some others, but I'd advise looking somewhere existing to tuck yourself into.
2) Your GDPPC is too high compared to the rest of the region. I know this is hard to nail down considering it's on a scale that's somewhat dissimilar to IRL, so here's a link for you to look over (it's a bit outdated, but still useful): http://iiwiki.com/wiki/List_of_Aeian_countries_by_GDP
3) If you're aiming for a prosperous nation, an HDI of anywhere from 0.75 to 0.91 is a good, realistic range. I would aim for something in the middle as it will give you some leeway with other things (for balancing purposes).

I'm looking forward to having you in the region, so feel free to reach out to me on Discord or here on NS and I'm happy to help you iron out any other specifics.
Upper Pacifica wrote:
IC nation name: The Federal Republic of Upper Pacifica (or just Upper Pacifica)
Capital: Mary Ann, Goodale
Government type: Federal Republic
RP population: Around 6.5 million
Ethnic Group(s): English Newreyan (58.9%), Japanese Ashiharan (31.3%), Latino Veleazan (4.9%)
Language(s): English, Japanese, Spanish Newreyan, Ashiharan, Veleazan
GDP per capita (USD): Around $50,000
HDI: Idk what that is
Brief background of nation (or IIWiki): Big WIP, but the Federal Republic Upper Pacifica was founded in 1891 after Thaddeus Goodale came across the territory that is now known as Upper Pacifica
Map claim (Imgur): This area (+ more, just make it look aesthetic)
Map of Upper Pacifica
Geography and climate of nation: Most of Upper Pacifica is covered in forrest with lots of trees and mountains. Red Rock County is, however, is a lot dryer. I'm working on a climate map which I'll have in a factbook soon.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Idk, I'm good at RP though. I've been on this site for 4+ years.
If asked to reduce the strength of your nation, how would you do so?: I don't believe my nation is too strong, but if asked I guess I'd make my population smaller? The military of Upper Pacifica is a very large, scary 80,000 men with 200,000 in reserves.

How did you hear about Aeia? I found it through an embassy
What other nations do you use on NS? I have like 5 others at the moment, Castleon and USACM are my main.
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

I appreciate your application, but we definitely prefer quality over quantity here. That's not to say your application isn't resting upon a sufficient foundation, it just means you're going to need to put more into it before I'll accept you. Also, your GDPPC is way too high. See my above reply for more information.

Also, like Newrey pointed out, we don't approve multis unless that nation has already been well-established in Aeia. Plus, the land you carved out in Asura for the multi you asked for was already applied for by a previous nation. Reach out to me for some assistance if you need any.
Romellenic Federation wrote:
IC nation name: Romellenic Federation

Capital: The Capitol

Government type: Constitutional Federal Pentarchy (Federation with 8 subjects, one main parliament, 5 selected consuls-Presidium. For more info, see the Constitution of the Romellenic Federation in my factbook)

RP population: 51,000,000

Ethnic Group(s): Bulgarian(West), Russian(North), Ukrainian(Northeast), Chuvash(Fornost, Bellegost)

Language(s): Russian, English (as official), Bulgarian, Ukrainian, Chuvash as regional

GDP PPP per capita (USD): 32, 798.88

HDI: 25.8

Brief background of nation (or IIWiki): Started to exist around 480 AD as a region in the bigger Latharingian Empire, later gained independence as the Eastern Latharingia (similar to the Frankish Kingdom), in 791 AD transformed into the Holy Romellenic Empire. Due to foreign intervention and political instability inside the empire itself, it fell in 1691 to the Romellenic Confederation and the Kingdom of Anduin-Balfalas. The Romellenic Confederation turned into the Romellenic Empire in 1891. In case of an existing WW1 equivalent, the country should emerge as a winner annexing the Kingdom of Anduin-Balfalas. Otherwise, the two empires will fight between each other in 1913-1919, with the Romellenic Empire emerging victorious. In 1921 it will suffer from a revolution that will lead to the establishment of the Imperial Council (making the Romellenic Empire a constitutional monarchy). In 1934 the Council will be dismissed, that will lead to the Great January Revolution and the establishment of the Romellenic Federation


Map claim (Imgur): https://i.ibb.co/M5k92Hw/New-Map-Aeia.png (Image)

Collonial claim (if possible): (Image)
Will be used as the launchside of the Romellenic Space Program

Geography and climate of nation: Northern half of the country covered by mixed forests, and the Southern by a steppe. River Daube runs through the heart of the country from East to West. A big mountain chain in the South, with the highest peak at 4991m (Yadrana) Mountain chain to the East, with the highest peak at 3964m (Palanka). Climate is mostly warm continental, with the coastline, located in the West, having a warm oceanic climate.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The Romellenic Federation is highly developed in the technological matter. Electronics and technologies are the main export. The country has its own aeronautics, automotive and military industry. However, it's poor on mineral resources, especially oil, gas and copper. This will force the nation to trade and struggle to gain a good reputation as a trade partner. The territory of the Federation is rich on thermal water resorts, and a seashore is present-it can make the country attractive to foreign tourists.
If asked to reduce the strength of your nation, how would you do so?: The economic strength of the Federation comes from the fact that most major companies are state-owned. Sudden privatisation of the industry will lead to a complete economic collapse of the country. In order to weaken the country, some major companies can be privatised, and after some time they will seize to exist.

How did you hear about Aeia? I met some of the members of Aeia in the IIwiki Discord page.
What other nations do you use on NS? None
Roleplay sample (Optional, though required for claiming a more powerful role): Currently none in Nationstates communes (not a WA member, and not active on forums). However, some work has been done in order to make the nation more realistic.

Any other info you wish to add (Optional): I like to visualize everything, that's why all my IIwiki pages and dispatches on NS have some forms of art in them, it can be a self-made picture, Photoshopped picture or some paper models (mostly military vehicles). I'm always ready to help with ats, especially when they're military or aircraft (especially aircraft :D)
Just two examples (Some more on IIwiki and in my nations factbook):
(Image)
(Image)
Looking forward to your reply!

Hey there, and thanks for applying. A few things:

1) Your concept is fine, but I don't feel like it fits well with your island claims. I would advise either updating your nation to fit in more with the region or change to another map claim.
2) I would consider lowering your population a tinge, maybe to around 30,000,000. This is advised assuming you move your nation to somewhere else -- if you keep the same claim, I'd say go even smaller.
3) Your HDI isn't a proper HDI. HDIs are always in the following format: 0.251 (very low), 0.845 (very high)

Really cool original artwork. Your talents would be welcomed in the region. Work with me to make this application into what it has the potential to be and I'll happily give you your first acceptance.
Kelenoa wrote:
IC nation name: Tribes of Kelenoa, abbreviated as Kelenoa
Capital: Hapua
Government type: Federal parliamentary presidential republic
RP population: 17,374,000 (late 2018)
Ethnic Group(s): 72.3% Maheane (variation of Hawaiian Polynesian), 21.6% Songdangin (Korean), 1.4% Tagalog, 1.3% Bisaya, 2.9% other
Language(s): Kawanakan (official), Songdangin (recognised), Tagalog (recognised), Bisaya (recognised)
GDP per capita (USD): 16,211
HDI: 0.815
Brief background of nation (or IIWiki): http://iiwiki.com/wiki/Kelenoa
Map claim (Imgur): Map present on the IIWiki article

Geography and climate of nation: Kelenoa is an archipelagic country comprising of about 5,300 islands, almost all of them either volcanic in origin or created by coral reef growth as today atolls. Only a handfull of islands however posess a noticable mountainous region and/or mountain, with many other being mostly flat or just slightly elevated above sea level. The main island of the archipelago, Komuele, lies on a small tectonic plate, causing with its confrontation with the Jade Plate the creation of the eastern island chain and general volcanic and earthquake activity. Komuele also features the highest mountain rnage in Kelenoa, stretching across the entire northern half and associated coast of the island. Kelenoa lies mainly within the tropical climate zone, hence its large rainforest coverage (Köppen climate classification map on the IIWiki article) and overall wet and hot weather conditions.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): While its volcanic activity makes Kelenoa prone to disasters associated to volcanoes and earthquakes, it is abundant with a number of raw materials such as titanium and aluminium. It heavily relies on its position as a trading crossroads and close proximity to othereconomic strong nations such as Ajerri, but is sporadically hit by cyclones or other natural catastrophies. It does also only maintain a relatively small military force and is known to promote peace within the closer region.
If asked to reduce the strength of your nation, how would you do so?: Probably lower the economical benefit of the abundance of geological activity.

How did you hear about Aeia? I found it on IIWiki, and later joined it to create my first nation, Mascylla.
What other nations do you use on NS? Mainly Intinar in the Versutian Federation and Kelenoa in Aeia.
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): It has various parallels and associations to the Philippines, just as a note.

You've fleshed out Masyclla pretty well, but more importantly, you've done a wonderful job with Kelenoa's iiWiki page. I'm happy to accept you.
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
iiWiki|Factbook|Region

User avatar
Romellenic Federation
Bureaucrat
 
Posts: 42
Founded: Sep 11, 2018
Ex-Nation

Postby Romellenic Federation » Tue Feb 26, 2019 4:30 pm

Romellenic Federation

Edits made:

- Population Decreased to 24,700,000 (location unchanged)
Comment on location: Due to the fact that the population of the country is mostly Slavic and Turkic, change of the location is viewed as impossible by the author.

- HDI edited to 0.915 (very high)
Comment on HDI: Technological industry

- Colonial claims edited:
Image
Colony comment: Colony formed in 1899 after an expedition to the South pole (Equivalent to Kruzenschtern). Decreased in territory in the 60's. Currently used as a launch base for the Romellenic Space Program. That's why it's on the Equator. In case of further incompatibility will be scrapped, the nation will use foreign launch sites and colonialism will be deleted from the history of the nation, instead focusing on discoveries and expeditions.

Thanks for the reply. I'm open for further discussion. Also, I'm present in Aeia's Discord under the nick RomFed.
Last edited by Romellenic Federation on Tue Feb 26, 2019 4:43 pm, edited 1 time in total.

User avatar
Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Tue Feb 26, 2019 5:22 pm

Romellenic Federation wrote:
Romellenic Federation

Edits made:

- Population Decreased to 24,700,000 (location unchanged)
Comment on location: Due to the fact that the population of the country is mostly Slavic and Turkic, change of the location is viewed as impossible by the author.

- HDI edited to 0.915 (very high)
Comment on HDI: Technological industry

- Colonial claims edited:
(Image)
Colony comment: Colony formed in 1899 after an expedition to the South pole (Equivalent to Kruzenschtern). Decreased in territory in the 60's. Currently used as a launch base for the Romellenic Space Program. That's why it's on the Equator. In case of further incompatibility will be scrapped, the nation will use foreign launch sites and colonialism will be deleted from the history of the nation, instead focusing on discoveries and expeditions.

Thanks for the reply. I'm open for further discussion. Also, I'm present in Aeia's Discord under the nick RomFed.

As we discussed, I thought the islands you linked to were where you wanted your nation to be. In fact, this was where you wanted your colony to be. You sent me the following to specify where your nation would be: https://images-ext-2.discordapp.net/ext ... height=469

In light of this, the following are the changes you agreed to make to your application:

a) Your population was dropped down to 24.7 million
b) Your HDI was changed to .8xx
c) Your colonial claims were put on hold so you can spend time investing in your nation. They can be revisited once you're more fleshed out.
d) It was made clear that you are applying for the land between Fahran and Dreyvisevich. You updated your application to include the exact plot of land that you wish to have.
e) You were advised to make your first order of business in the region after you are accepted working with neighbors and other world powers to specify exactly how your nation will fit into the power structure.
f) You were accepted into the region.
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
iiWiki|Factbook|Region

User avatar
Upper Pacifica
Secretary
 
Posts: 35
Founded: Feb 11, 2019
Ex-Nation

Postby Upper Pacifica » Tue Feb 26, 2019 10:48 pm

Onza wrote:I appreciate your application, but we definitely prefer quality over quantity here. That's not to say your application isn't resting upon a sufficient foundation, it just means you're going to need to put more into it before I'll accept you. Also, your GDPPC is way too high. See my above reply for more information.

Edited a little, I'll flesh out the nation more later. I also (finally) created an account on IIWiki, so I'll get started on a page there soon (likely tomorrow)

User avatar
Andaacht
Lobbyist
 
Posts: 16
Founded: Oct 13, 2017
Ex-Nation

Postby Andaacht » Wed Feb 27, 2019 10:45 am

Onza wrote:
Andaacht wrote:
IC nation name: Andaacht
Capital: Calthold
Government type: Limited Constitutional Monarchy
RP population: 3,521,978
Ethnic Group(s): 92% North Asuran (Nordic/N. European), 7% Indigenous (Native American), 1% Other
Language(s): Andaachten Alemannic, Indigenous
GDP per capita (USD): $61,032
HDI: Not sure what this is, would need help in determining.
Brief background of nation (or IIWiki): This is heavily a work in progress, though the sparknotes version is as follows. Andaacht was founded very early in the age of exploration by an expedition from a Nordic nation in Asura. Settlements were later created by a sect of Alydians fleeing North Asura in hopes of escaping religious persecution. These groups often fought each other and the indigenous peoples for resources, the companies charting them writing them off when no riches were discovered on the island. Over time as a feudal system developed, warlords would carve small kingdoms until eventually one lord conquered all of the others and named himself 'King of Andaacht'.

Renewed interest and investment in Andaacht would come with the rise of the fur trade and then again when wealthy deposits of minerals were discovered in the mountains. Andaacht would develop into an conservative, isolationist, religious nation focused on keeping its traditional ways amidst an ever changing world.
Map claim (Imgur):(Image)
Geography and climate of nation: Primarily coniferous forest in the north, turning deciduous as you travel further south, with the southern third of the nation being primarily plains. The central part of the country is more elevated then the rest, featuring a rather large mountain range that dominates the topography. Winters are very cold inland, while the coasts feature slightly milder winters with more snow. Summers are warm, with common precipitation.
How will your nation fit within the existing regional power structure? : Andaacht will be a minor power in regional politics, without much clout on the global stage though they will try to maintain positive relationships with most of the world. Andaacht will be a very large exporter of natural raw and refined materials like oil, steel, precious metals, timber, and coal. Andaacht will also have a developing manufacturing sector and a very strong agricultural field though both of these will be primarily for domestic consumption. Andaacht will encourage the spread of it's version of Alydianism and its values globally, though the nation will be largely isolationist in nature.
If asked to reduce the strength of your nation, how would you do so?: I would lower the GDP per capita, and perhaps even the population further. I don't mean for Andaacht to be a particularly strong nation by any means, though capable of holding its own against peer rivals and supporting itself.

How did you hear about Aeia? I was browsing the forums. :)
What other nations do you use on NS? None, many many years ago I was 'Luft'.
Roleplay sample: If needed I would just ask for a prompt, otherwise I will keep this blank for now.

Any other info you wish to add (Optional): I am good at baking cookies.

I like what you're going for overall, but there are some tweaks that I'll advise before accepting:

1) I think the inception of a fairly large landmass isn't really prefered when it comes to adding new nations. I'll leave the final judgment on this one to some others, but I'd advise looking somewhere existing to tuck yourself into.
2) Your GDPPC is too high compared to the rest of the region. I know this is hard to nail down considering it's on a scale that's somewhat dissimilar to IRL, so here's a link for you to look over (it's a bit outdated, but still useful): http://iiwiki.com/wiki/List_of_Aeian_countries_by_GDP
3) If you're aiming for a prosperous nation, an HDI of anywhere from 0.75 to 0.91 is a good, realistic range. I would aim for something in the middle as it will give you some leeway with other things (for balancing purposes).

I'm looking forward to having you in the region, so feel free to reach out to me on Discord or here on NS and I'm happy to help you iron out any other specifics.


Thank you! Based on your comments and advice, I've made the following edits:

1) I did envision Andaacht as an island originally, and I do really like the size and shape of the landmass I've created. I made sure to make it fit the region geographically as well. I didn't make any edits on this point, because I do really hope that I can add this landmass to the map. If it's not possible, however, I understand and would be willing to make a new claim on the mainland north of Nordhurlant.

2) So maybe I'm just dumb, but I don't quite understand this number and how it relates to a nation either. My range of knowledge is focused more on emergency response then economics, but I do like to learn. I cut this number to $10,032...down 80% from what it was previously. Totally willing to change it again if it's still too high, I see Nordhurlant's is $500, but that just seems kind of low to me.

3) Thank for the help with this number, based on your advice and some more Research I had time to do I placed this statistic at 0.81.

If more changes are needed I am happy to talk things over and accommodate. I don't use discord much but will definetely hop on it sometime this next week when I get a break from work. Otherwise I always answer telegrams. :)

User avatar
Navack
Envoy
 
Posts: 223
Founded: Mar 23, 2017
Ex-Nation

Postby Navack » Wed Feb 27, 2019 8:52 pm

Yukovik wrote:--snip--

Romellenic Federation wrote:--snip--

Kelenoa wrote:--snip--

The Republic Of Curatia wrote:--snip--


Y'all got your second approval! Welcome to Aeia!

PS: Andaatch and Upper Pacifica, I choose not to address your apps right as both of you are already working on your changes with Onza.

User avatar
Torchina
Lobbyist
 
Posts: 25
Founded: Apr 16, 2018
Ex-Nation

Postby Torchina » Thu Feb 28, 2019 9:34 pm

IC nation name: The Confederation of Ngoongerali
Capital: Gunaga
Government type: Oligarchic Republican Federation
RP population: 82,653,000
Ethnic Group(s): Ngoongera (Aboriginal Australian inspired conculture, official classification is similar to bumiputera in Malaysia and includes various subgroups), Burra (mixed Aboriginal-Dayak), Nansarunai (Borneon, more so Dayak)
Language(s): Birrigai, Veleazean, Various local dialects (de facto)
GDP per capita (USD): 17,550
HDI: 0.755
Brief background of nation (or IIWiki): Ngoongerali is a federation of various different nations and former princely states in Savai. Historically, the Ngoongera were a trading people (similar to that of Oman) and merchant ships would sail across the Majulan Ocean and trade with the various states in both Yidao and Savai. The various arguing states would trade their vast spice resources and slaves from inland in Savai to the various dynasties throughout. The caveat to the latter was the growth of Nanasuranai populations in the cities on the western coast. For most of the nation's history the city states on the western coast were governed by merchant castes, and were very rarely unified in any form except for in shifting alliances. This changed with the formation of a series of confederations, most notably one formed through federation of cities as equal partners and another through conquest of the southern coast. These two major states on the island, as well as the few small states remaining, would grow to compete with one another in both a series of wars and domination over the various remaining buffer states between them, and in general trading life.

With the expansion of Asuran influence over trade routes in Savai and Yidao, the influence of the various Ngoongera states greatly decreased. This was further cemented by the obvious disparity in naval power between the west and the native confederations, as well as pressure to dismantle the slave trade. Eventually a serious of treaties and deals with the Veleaz (Veleazean Company?) saw gradual erosion of sovereignty as the states were represented on the international stage as a collective entity by the imperial crown. Backing by Veleaz proved necessary for the invasion of the north by the southern federation. The once unified north, the greatest of the Ngoongera states, was split into a series of principalities and oligarchic republics under Veleazean protectorate status. With the city of Gungatura taken as a penal colony for Veleaz proper.

With the loss of the Great War, the victorious powers stripped Veleaz of control over the Ngoongera League States. A joint international mandate, de facto under the auspices of Leiden, was established to oversee the transfer of independence in the region. The states were consolidated into a loose confederation to serve as a single legal state, with many of the cities forced to abdicate their inland holdings to form a majority Nansuranai subdivision. Leiden would continue to handle foreign policy for the fledgling Confederation of Ngoongerali until 19XX when absolute and formal independence was achieved.

In the modern day, Ngoongerali is slowly shifting towards authoritarianism and reactionary returns to traditionalist thought. Ethnic tension exists between the Ngoongera, the Nansuranai and the remnants of the Veleazean colonial class. Also soccer.
Map claim (Imgur): https://media.discordapp.net/attachment ... height=670
Geography and climate of nation: Tropical with mountains along the coastline. Similar to the rest of Savai and the irl East Indies.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Anti-CDN aligned and somewhat starting to become more radical and less progressive (like Malaysia etc.)
If asked to reduce the strength of your nation, how would you do so?: Reduce that HDI
How did you hear about Aeia? Former member
What other nations do you use on NS? Formerly Volghar
Roleplay sample (Optional, though required for claiming a more powerful role): viewtopic.php?f=31&t=458828, scroll a bit innit
Any other info you wish to add (Optional): Please take me back, I'm a good boy I promise
Last edited by Torchina on Thu Feb 28, 2019 11:11 pm, edited 1 time in total.
For the Queen, the Law, and the People

User avatar
Upper Pacifica
Secretary
 
Posts: 35
Founded: Feb 11, 2019
Ex-Nation

Postby Upper Pacifica » Fri Mar 01, 2019 4:46 pm

Navack wrote:
Yukovik wrote:--snip--

Romellenic Federation wrote:--snip--

Kelenoa wrote:--snip--

The Republic Of Curatia wrote:--snip--


Y'all got your second approval! Welcome to Aeia!

PS: Andaatch and Upper Pacifica, I choose not to address your apps right as both of you are already working on your changes with Onza.

My application is pretty much done for now, if not accepted I'll work on it some more

User avatar
Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Tue Mar 05, 2019 2:00 pm

Andaacht wrote:
Onza wrote:I like what you're going for overall, but there are some tweaks that I'll advise before accepting:

1) I think the inception of a fairly large landmass isn't really prefered when it comes to adding new nations. I'll leave the final judgment on this one to some others, but I'd advise looking somewhere existing to tuck yourself into.
2) Your GDPPC is too high compared to the rest of the region. I know this is hard to nail down considering it's on a scale that's somewhat dissimilar to IRL, so here's a link for you to look over (it's a bit outdated, but still useful): http://iiwiki.com/wiki/List_of_Aeian_countries_by_GDP
3) If you're aiming for a prosperous nation, an HDI of anywhere from 0.75 to 0.91 is a good, realistic range. I would aim for something in the middle as it will give you some leeway with other things (for balancing purposes).

I'm looking forward to having you in the region, so feel free to reach out to me on Discord or here on NS and I'm happy to help you iron out any other specifics.


Thank you! Based on your comments and advice, I've made the following edits:

1) I did envision Andaacht as an island originally, and I do really like the size and shape of the landmass I've created. I made sure to make it fit the region geographically as well. I didn't make any edits on this point, because I do really hope that I can add this landmass to the map. If it's not possible, however, I understand and would be willing to make a new claim on the mainland north of Nordhurlant.

2) So maybe I'm just dumb, but I don't quite understand this number and how it relates to a nation either. My range of knowledge is focused more on emergency response then economics, but I do like to learn. I cut this number to $10,032...down 80% from what it was previously. Totally willing to change it again if it's still too high, I see Nordhurlant's is $500, but that just seems kind of low to me.

3) Thank for the help with this number, based on your advice and some more Research I had time to do I placed this statistic at 0.81.

If more changes are needed I am happy to talk things over and accommodate. I don't use discord much but will definetely hop on it sometime this next week when I get a break from work. Otherwise I always answer telegrams. :)

I appreciate your patience with me! I don't think it's a bad landmass, it's just that we've had problems before with adding too many. I'll let another mod whose more familiar with the map rules decide (and I will raise it to their attention so it gets resolved). You may be fine, but I just wanted to alert you in case it does end up needing changing.

Rest assured, you aren't dumb lol. So GDPPC stands for Gross Domestic Product Per Capita. You get it by taking your GDP (the total value of your nation's goods and services for a year) and dividing it by your population. You didn't have to go $10,000 low, especially since your HDI is 0.810. Since your population is so low, I think something around $35,000 would be make you economically fairly powerful and still not be abnormally high.

With these changes, I'll go ahead and give you your first acceptance :).
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
iiWiki|Factbook|Region

User avatar
AESYRiEL
Bureaucrat
 
Posts: 65
Founded: May 01, 2018
New York Times Democracy

Postby AESYRiEL » Tue Mar 05, 2019 5:41 pm

Torchina wrote:
IC nation name: The Confederation of Ngoongerali
Capital: Gunaga
Government type: Oligarchic Republican Federation
RP population: 82,653,000
Ethnic Group(s): Ngoongera (Aboriginal Australian inspired conculture, official classification is similar to bumiputera in Malaysia and includes various subgroups), Burra (mixed Aboriginal-Dayak), Nansarunai (Borneon, more so Dayak)
Language(s): Birrigai, Veleazean, Various local dialects (de facto)
GDP per capita (USD): 17,550
HDI: 0.755
Brief background of nation (or IIWiki): Ngoongerali is a federation of various different nations and former princely states in Savai. Historically, the Ngoongera were a trading people (similar to that of Oman) and merchant ships would sail across the Majulan Ocean and trade with the various states in both Yidao and Savai. The various arguing states would trade their vast spice resources and slaves from inland in Savai to the various dynasties throughout. The caveat to the latter was the growth of Nanasuranai populations in the cities on the western coast. For most of the nation's history the city states on the western coast were governed by merchant castes, and were very rarely unified in any form except for in shifting alliances. This changed with the formation of a series of confederations, most notably one formed through federation of cities as equal partners and another through conquest of the southern coast. These two major states on the island, as well as the few small states remaining, would grow to compete with one another in both a series of wars and domination over the various remaining buffer states between them, and in general trading life.

With the expansion of Asuran influence over trade routes in Savai and Yidao, the influence of the various Ngoongera states greatly decreased. This was further cemented by the obvious disparity in naval power between the west and the native confederations, as well as pressure to dismantle the slave trade. Eventually a serious of treaties and deals with the Veleaz (Veleazean Company?) saw gradual erosion of sovereignty as the states were represented on the international stage as a collective entity by the imperial crown. Backing by Veleaz proved necessary for the invasion of the north by the southern federation. The once unified north, the greatest of the Ngoongera states, was split into a series of principalities and oligarchic republics under Veleazean protectorate status. With the city of Gungatura taken as a penal colony for Veleaz proper.

With the loss of the Great War, the victorious powers stripped Veleaz of control over the Ngoongera League States. A joint international mandate, de facto under the auspices of Leiden, was established to oversee the transfer of independence in the region. The states were consolidated into a loose confederation to serve as a single legal state, with many of the cities forced to abdicate their inland holdings to form a majority Nansuranai subdivision. Leiden would continue to handle foreign policy for the fledgling Confederation of Ngoongerali until 19XX when absolute and formal independence was achieved.

In the modern day, Ngoongerali is slowly shifting towards authoritarianism and reactionary returns to traditionalist thought. Ethnic tension exists between the Ngoongera, the Nansuranai and the remnants of the Veleazean colonial class. Also soccer.
Map claim (Imgur): https://media.discordapp.net/attachment ... height=670
Geography and climate of nation: Tropical with mountains along the coastline. Similar to the rest of Savai and the irl East Indies.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Anti-CDN aligned and somewhat starting to become more radical and less progressive (like Malaysia etc.)
If asked to reduce the strength of your nation, how would you do so?: Reduce that HDI
How did you hear about Aeia? Former member
What other nations do you use on NS? Formerly Volghar
Roleplay sample (Optional, though required for claiming a more powerful role): viewtopic.php?f=31&t=458828, scroll a bit innit
Any other info you wish to add (Optional): Please take me back, I'm a good boy I promise


Accepted.

Onza wrote:
Andaacht wrote:
Thank you! Based on your comments and advice, I've made the following edits:

1) I did envision Andaacht as an island originally, and I do really like the size and shape of the landmass I've created. I made sure to make it fit the region geographically as well. I didn't make any edits on this point, because I do really hope that I can add this landmass to the map. If it's not possible, however, I understand and would be willing to make a new claim on the mainland north of Nordhurlant.

2) So maybe I'm just dumb, but I don't quite understand this number and how it relates to a nation either. My range of knowledge is focused more on emergency response then economics, but I do like to learn. I cut this number to $10,032...down 80% from what it was previously. Totally willing to change it again if it's still too high, I see Nordhurlant's is $500, but that just seems kind of low to me.

3) Thank for the help with this number, based on your advice and some more Research I had time to do I placed this statistic at 0.81.

If more changes are needed I am happy to talk things over and accommodate. I don't use discord much but will definetely hop on it sometime this next week when I get a break from work. Otherwise I always answer telegrams. :)

I appreciate your patience with me! I don't think it's a bad landmass, it's just that we've had problems before with adding too many. I'll let another mod whose more familiar with the map rules decide (and I will raise it to their attention so it gets resolved). You may be fine, but I just wanted to alert you in case it does end up needing changing.

Rest assured, you aren't dumb lol. So GDPPC stands for Gross Domestic Product Per Capita. You get it by taking your GDP (the total value of your nation's goods and services for a year) and dividing it by your population. You didn't have to go $10,000 low, especially since your HDI is 0.810. Since your population is so low, I think something around $35,000 would be make you economically fairly powerful and still not be abnormally high.

With these changes, I'll go ahead and give you your first acceptance :).


To reiterate on my end, I don't like the huge island. I am not opposed to inserting islands, however I feel as if it needs to be scaled down by a lot. I am okay with the look of the island and your application otherwise. Scale the islands down in size and I can send you a second acceptance. Also it is very recommended that you join our discord. Thank you.
Akannus Confederacy • Lanyan Alliance • Orassian Republic • League of Gerentinans • Grand Nerotan Republic • Sacred Yulvari Order
ⴀⴉⴀⴌⴓⴑⴈⴀ ⴉⴍⴌⴔⴄⴃⴄრⴀⴚⴈⴀ • 兰亚盟 • רפובליקת אוראסי • જેરેન્ટિના લીગ • Велика Неротан Республіка • የተቀደሰ ዩልቫሪ ትእዛዝ

User avatar
Bruzenland
Bureaucrat
 
Posts: 52
Founded: Mar 07, 2019
Ex-Nation

Postby Bruzenland » Thu Mar 07, 2019 8:41 pm

IC nation name:Bundesrepublik Bruzenland
Capital:Leinz
Government type:Federal Republic
RP population:79,364,841
Ethnic Group(s):Germanic
Language(s):German
GDP per capita (USD):40,466
HDI:0.878
Brief background of nation (or IIWiki):Bruzenland began as the Duchy of Bruzenland-Langstadt, founded in 1394. In Bruzenland infancy, it has fought to wars against former territories during the 15th century. in 1405 the Principality of Elbgrund invaded Bruzenland-Langstadt due to Duke Klaus Adler von Hapburg conversion to christianity, it wasn't until the siege of Leinz that other territories such as the Duchy of Odendorf declaring war against Elbgrund, the conflict lasted ten years until it was brought to an end in 1410, after this war, Bruzenland-Langstadt became the Kingdom of Bruzenland and finally in 1789 was reformed into the Bruzenland Empire, in the end, Bruzenland controlled the former territories that they fought against in centuries prior, it wasn't until 1915 that Bruzenland went through a transition period and was reformed into a Federation, and so the Federal Republic of Bruzenland was born. Bruzenland was also able to resist the rise of communism in the decade of the 70's, and until this day, the country has remained a very vocal oppositor to communist ideals.
Map claim (Imgur):Claim

Geography and climate of nation: Mountainous with Valleys and dense forests
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It has a strong Air Force in comparison with the other branches of the armed forces, it is mostly christian and it has problems with Communist groups and political parties trying to enforce their policies (sometimes by force, with minor terrorist attacks or illegal groups that prosecute civilians based on political ideology)
If asked to reduce the strength of your nation, how would you do so?:Lower the budget on the Air Force

How did you hear about Aeia?: I was looking through the World tab
What other nations do you use on NS?: None
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Come join us in Kayfabeland

User avatar
Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Sat Mar 09, 2019 6:49 pm

Torchina wrote:
IC nation name: The Confederation of Ngoongerali
Capital: Gunaga
Government type: Oligarchic Republican Federation
RP population: 82,653,000
Ethnic Group(s): Ngoongera (Aboriginal Australian inspired conculture, official classification is similar to bumiputera in Malaysia and includes various subgroups), Burra (mixed Aboriginal-Dayak), Nansarunai (Borneon, more so Dayak)
Language(s): Birrigai, Veleazean, Various local dialects (de facto)
GDP per capita (USD): 17,550
HDI: 0.755
Brief background of nation (or IIWiki): Ngoongerali is a federation of various different nations and former princely states in Savai. Historically, the Ngoongera were a trading people (similar to that of Oman) and merchant ships would sail across the Majulan Ocean and trade with the various states in both Yidao and Savai. The various arguing states would trade their vast spice resources and slaves from inland in Savai to the various dynasties throughout. The caveat to the latter was the growth of Nanasuranai populations in the cities on the western coast. For most of the nation's history the city states on the western coast were governed by merchant castes, and were very rarely unified in any form except for in shifting alliances. This changed with the formation of a series of confederations, most notably one formed through federation of cities as equal partners and another through conquest of the southern coast. These two major states on the island, as well as the few small states remaining, would grow to compete with one another in both a series of wars and domination over the various remaining buffer states between them, and in general trading life.

With the expansion of Asuran influence over trade routes in Savai and Yidao, the influence of the various Ngoongera states greatly decreased. This was further cemented by the obvious disparity in naval power between the west and the native confederations, as well as pressure to dismantle the slave trade. Eventually a serious of treaties and deals with the Veleaz (Veleazean Company?) saw gradual erosion of sovereignty as the states were represented on the international stage as a collective entity by the imperial crown. Backing by Veleaz proved necessary for the invasion of the north by the southern federation. The once unified north, the greatest of the Ngoongera states, was split into a series of principalities and oligarchic republics under Veleazean protectorate status. With the city of Gungatura taken as a penal colony for Veleaz proper.

With the loss of the Great War, the victorious powers stripped Veleaz of control over the Ngoongera League States. A joint international mandate, de facto under the auspices of Leiden, was established to oversee the transfer of independence in the region. The states were consolidated into a loose confederation to serve as a single legal state, with many of the cities forced to abdicate their inland holdings to form a majority Nansuranai subdivision. Leiden would continue to handle foreign policy for the fledgling Confederation of Ngoongerali until 19XX when absolute and formal independence was achieved.

In the modern day, Ngoongerali is slowly shifting towards authoritarianism and reactionary returns to traditionalist thought. Ethnic tension exists between the Ngoongera, the Nansuranai and the remnants of the Veleazean colonial class. Also soccer.
Map claim (Imgur): https://media.discordapp.net/attachment ... height=670
Geography and climate of nation: Tropical with mountains along the coastline. Similar to the rest of Savai and the irl East Indies.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Anti-CDN aligned and somewhat starting to become more radical and less progressive (like Malaysia etc.)
If asked to reduce the strength of your nation, how would you do so?: Reduce that HDI
How did you hear about Aeia? Former member
What other nations do you use on NS? Formerly Volghar
Roleplay sample (Optional, though required for claiming a more powerful role): viewtopic.php?f=31&t=458828, scroll a bit innit
Any other info you wish to add (Optional): Please take me back, I'm a good boy I promise

Accepted! I've been meaning to do this for the past few days -- my apologies for that. Welcome back!
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
iiWiki|Factbook|Region

User avatar
Midrasia
Diplomat
 
Posts: 531
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Fri Mar 15, 2019 7:46 am

Bruzenland wrote:
IC nation name:Bundesrepublik Bruzenland
Capital:Leinz
Government type:Federal Republic
RP population:79,364,841
Ethnic Group(s):Germanic
Language(s):German
GDP per capita (USD):40,466
HDI:0.878
Brief background of nation (or IIWiki):Bruzenland began as the Duchy of Bruzenland-Langstadt, founded in 1394. In Bruzenland infancy, it has fought to wars against former territories during the 15th century. in 1405 the Principality of Elbgrund invaded Bruzenland-Langstadt due to Duke Klaus Adler von Hapburg conversion to christianity, it wasn't until the siege of Leinz that other territories such as the Duchy of Odendorf declaring war against Elbgrund, the conflict lasted ten years until it was brought to an end in 1410, after this war, Bruzenland-Langstadt became the Kingdom of Bruzenland and finally in 1789 was reformed into the Bruzenland Empire, in the end, Bruzenland controlled the former territories that they fought against in centuries prior, it wasn't until 1915 that Bruzenland went through a transition period and was reformed into a Federation, and so the Federal Republic of Bruzenland was born. Bruzenland was also able to resist the rise of communism in the decade of the 70's, and until this day, the country has remained a very vocal oppositor to communist ideals.
Map claim (Imgur):Claim

Geography and climate of nation: Mountainous with Valleys and dense forests
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It has a strong Air Force in comparison with the other branches of the armed forces, it is mostly christian and it has problems with Communist groups and political parties trying to enforce their policies (sometimes by force, with minor terrorist attacks or illegal groups that prosecute civilians based on political ideology)
If asked to reduce the strength of your nation, how would you do so?:Lower the budget on the Air Force

How did you hear about Aeia?: I was looking through the World tab
What other nations do you use on NS?: None
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

Unfortunately your map claim appears to conflict with an existing accepted member: Dosceriche
Last edited by Midrasia on Fri Mar 15, 2019 7:46 am, edited 1 time in total.
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Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

User avatar
Koboku
Civilian
 
Posts: 1
Founded: Mar 23, 2019
Ex-Nation

Postby Koboku » Sat Mar 23, 2019 11:01 pm

IC nation name: The Community of Koboku
Capital: Karigane
Government type: Communist Cooperative
RP population: 35,867,890
Ethnic Group(s): 73% Kobukese, the population descended from Ashiharan Treasure Fleet migrants and Asuran migrants who came during the 1850' Gold Rush
15% Afro-Kobukese, descendants of slaves and other groups that have mixed with them.
10% Foreign Immigrants, any group that came after the abolition of the Immigration Restriction Act of 1898.
2% Ikku-Inok, the natives of Kobuko that have lived on the island since the 3000s BCE.
Language(s): Kobukese Ashiharan, a divergent dialect of Ashiharan that has been heavily influenced by Asuran languages.
GDP per capita (USD): 15,659 ASD
HDI: .833
Brief background of nation (or IIWiki): Koboku was formed via the convergence of two seafloor rifts, creating a volcanic island with a mild climate rich in minerals. The island was uninhabited by humans until the arrival of proto-Inok tribesmen to the island, who began using the island as a jumping point for hunting furred animals and trading them with mainland Vestric tribes. Soon, notable civilizations became important on the island, primarily the Ikku-Inok, who built Inok Korok (a massive fortified city) inland and was able to unite every single native tribe for a small while, until their collapse in 1700.

Due to Ashihara's interest in finding new trade routes among the Jade Ocean, the island was discovered by accident. The early Ashiharan explorers on the island immediately noticed that the island seemed near perfect for human settlement; the natives were going through a plague which the explorers were seemingly immune to, the area where they landed was a harbor surrounded by delightful redwoods that gave off a pleasant smell. This named the island Kobuko, or Fragrant Wooden (harbor). Continued immigration to the island continued from Ashihara as destitute beggars, criminals, pirates, and peasants made their way to the island to start over. Many notable buildings like the Moon Temple (a Taido shrine) in 1733 and the Pagoda Congregation (the oldest Irsadi mosque in Vestrim) in 1789 being built in the capital of Karigane.

In 1826, the countless coastal communities gathered in Karigane to create a power sharing constitution, determining a rule by republican democracy was the best direction for the fledgling nation. The Republic of Koboku soon took control of Koboku-jima and nearby Hari-jima over the next twenty years, fully controlling the two islands by 1847. The following year, a prospecting company determined that Koboku was incredibly rich in gold and silver, and the Conservative Concern government under President Taji Kimura allowed unrestricted immigration to the islands in order to create a surge of wealth and to gain extra laborers. Slaves were also important to fill the interim need for manual labor, building railroads and factories while the immigrants and Ashiharans cultivated their wealth. Due to unrestricted immigration, the demographics of Koboku became lopsided. More men than women were in the nation by 1850, and by 1860, a massive amount of Asuran immigrants outnumbered the Ashiharan citizens. After a brief civil war over ethnic lines, the Ashiharans emerged dominant, severely restricted immigration to the point of a total ban in 1898, and encouraged the existing immigrants to adopt a more Ashiharan culture. Soon, the ethnic groups found common ground and mixed, creating the modern Kobukese nation.

Koboku was known to be a miraculous nation, hosting some of the most successful corporations from the 1900s to the 1970s. Politically, the nation became an oligarchy, with 271 of 272 senators being billionaires by 1930, while the poorer, ethnically mixed population languished in low wages and long workweeks. During the 1960s and 1970s, far-left anti-government movements became popular in the nation, goaded on by the Full Gospel Alydian sect founded in the 1950s to unite the countless independent churches among the poor into one. At the vanguard of this movement was a former advertising executive for Newsweflaander Beer named Jiro Tsuji, who went through a catrastrophic crisis of faith and converted to Full Gospelism in 1957. He politically opposed the dictatorship of Doi Tjuiyama, the President of Koboku from 1950-1978, and the Conservative Concern party which turned into a near-fascist organization. Formally taking up arms against the Doi dictatorship in the 1960s, the Jiroists finally killed, captured, or ejected every pro-government individual of importance, and with the support of the people formed the Community of Koboku. His rule over the island was peaceful and saw the redistribution of wealth to the people, with little decrease in overall wealth. However, Jiro Tsuki was assassinated by the extremist Taido organization Os-hoi in 2001, leading the the sect being outlawed. After a council rule from 2001-2016, the leadership passed down to Zoe Tsuki, Jiro's daughter. She is determined to spread the doctrine of Eternal Holy Revolution through the world, and this attitude has led to a resurgence of far-right activity, notably a massive anti-government rally spearheaded by the Os-hoi cult, which led to 7,000 deaths and an attempt on Comrade Tsuki's life. Due to this, Koboku is determined to returning stability to the nation at all costs.
Map claim (Imgur): https://imgur.com/a/aLGNVhH

Geography and climate of nation: Mild and temperate, with heavy seasonal rains to the north.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Koboku will be notable for being successful under communism in both standard of living and modest financial stability, yet will be opposed by most nations.
If asked to reduce the strength of your nation, how would you do so?: We can discuss in the discord

How did you hear about Aeia? I found you guys through a forum post, forgot which
What other nations do you use on NS? just this one
Roleplay sample (Optional, though required for claiming a more powerful role): tbd

Any other info you wish to add (Optional):
Last edited by Koboku on Sun Mar 24, 2019 3:28 pm, edited 1 time in total.

User avatar
Tcergaul
Political Columnist
 
Posts: 2
Founded: Mar 19, 2019
Ex-Nation

Postby Tcergaul » Sun Mar 24, 2019 4:19 pm

IC nation name: The Republic of Tcergaul
Capital: Taunis
Government type: Representative Parliamentary Republic
RP population: 302,547
Ethnic Group(s): Gauligan (Celtic)
Language(s): Gauligan (Basically Irish)
GDP per capita (USD): $74,500
HDI: 0.913
Brief background of nation (or IIWiki): Factbook - Very New & Heavy WIP
Map claim (Imgur):
Image

Proposed new island in the red circle area. My nation is only to be very small, around 6,000 square kilometers, so the new island would be a tiny addition.


Geography and climate of nation: Temperate, similar to that of RL British Isles. See also factbook linked above.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): As a tiny nation as small as proposed, Tcergaul would have little to no major impact on the current regional power structure. At best it would be desired as a strategic outpost by some continental nations to safeguard their own coasts from a distance.
If asked to reduce the strength of your nation, how would you do so?: Reducing the economic strength of the nation.

How did you hear about Aeia? Factbooks & National Information
What other nations do you use on NS? None
Roleplay sample (Optional, though required for claiming a more powerful role): None for now

Any other info you wish to add (Optional): Currently university is taking the bulk of my time and attention, so the tiny nation here reflects the kind of small commitment I can put into NS at the moment. Small in size/quantity, but high in quality.

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