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Aeia Sign-up Thread [MT, Open]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Gremand
Spokesperson
 
Posts: 112
Founded: Dec 24, 2018
Ex-Nation

Postby Gremand » Tue Dec 25, 2018 10:12 am

IC nation name:The Republic of Nathair
Capital:Tenexam
Government type:Dictatorship (Nominally republic)
RP population:25 Million
Ethnic Group(s):Asuran, Tetelen
Language(s):Tenengam
GDP per capita (USD):~9000
HDI: 0.68777
Brief background of nation (or IIWiki):The area now called Nathair was settled by a collection of indigenous tribes in the Tetelen family long before colonization, with a complex system of oral and visual traditions dating back hundreds of years. Although each tribe was individual and culturally distinct, the language shared between the groups remained largely the same. During colonization by, most of these tribes either lost their oral tradition or were pushed back into the lake area, known now as the Anguinth region. Cuirpthe took over the coastal areas of the country, effectively controlling the whole region, and began calling it Nathair, after the water-snakes common in the area. The colony provided primarily food to Cuirpthe, in the form of fish. During the Great War, Tagam Jular lead an armed rebellion from the Anguinth region, taking over the coasts and proclaiming neutrality in the war. During the postwar period, there was a period of rebellion by the coastal areas, followed by a crackdown and eventual reunification. Today the country is focused primarily on developing, using a secrete deposit of rare earth minerals as a tool to get this to happen.
Map claim (Imgur):Image

Geography and climate of nation:Tropical, featuring bountiful lakes with wildlife enough to support the demands of the populous. Hot enough to grow cash-crops such as sugarcane and vanilla, but has very poor soil from overwork by the native population in order to support an armed rebellion. Filled with both rivers and lakes which
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Nathair has a collection of rare earth metals held in a particular mine, which is undisclosed and fiercely protected. However, the economy of Nathair is extremely focused upon one source of rare earth metals, and were another nation to flood the market Nathair would likely collapse into starvation not unlike real world Venezuela. Additionally, Nathair does not have an extremely powerful military, so while it can hold its own peace internally, foreign attacks might prove it's undoing.
If asked to reduce the strength of your nation, how would you do so?:Reduce the concentration of rare earth metals, as this is the primary claim to any sort of successful statehood, increase the already sizable amount of corruption around those minerals.

How did you hear about Aeia?Browsing through Nationstates.
What other nations do you use on NS?Covenix
Roleplay sample (Optional, though required for claiming a more powerful role):
Code: Select all
Mandate of Rebellion
By the order of Tagam Jular it is demanded you Rise Up.
Take back the land, Defend the storehouses.
The forces will arrive with the colors of serpents, keep watch.
Defend and Rise Up.

Sparse but I am not advocating for a greatly powerful role.


Any other info you wish to add (Optional):Open to revising information greatly to fit with lore.
Last edited by Gremand on Tue Dec 25, 2018 5:51 pm, edited 2 times in total.

User avatar
AESYRiEL
Bureaucrat
 
Posts: 65
Founded: May 01, 2018
New York Times Democracy

Postby AESYRiEL » Wed Jan 02, 2019 11:50 am

Seanesia wrote:-snip-

Reduce the claim a little, lower GDP to 25k and work out your history. Accepted.
Gremand wrote:Ship

Accepted
Akannus Confederacy • Lanyan Alliance • Orassian Republic • League of Gerentinans • Grand Nerotan Republic • Sacred Yulvari Order
ⴀⴉⴀⴌⴓⴑⴈⴀ ⴉⴍⴌⴔⴄⴃⴄრⴀⴚⴈⴀ • 兰亚盟 • רפובליקת אוראסי • જેરેન્ટિના લીગ • Велика Неротан Республіка • የተቀደሰ ዩልቫሪ ትእዛዝ

User avatar
Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Wed Jan 02, 2019 2:56 pm

Gremand wrote:
IC nation name:The Republic of Nathair
Capital:Tenexam
Government type:Dictatorship (Nominally republic)
RP population:25 Million
Ethnic Group(s):Asuran, Tetelen
Language(s):Tenengam
GDP per capita (USD):~9000
HDI: 0.68777
Brief background of nation (or IIWiki):The area now called Nathair was settled by a collection of indigenous tribes in the Tetelen family long before colonization, with a complex system of oral and visual traditions dating back hundreds of years. Although each tribe was individual and culturally distinct, the language shared between the groups remained largely the same. During colonization by, most of these tribes either lost their oral tradition or were pushed back into the lake area, known now as the Anguinth region. Cuirpthe took over the coastal areas of the country, effectively controlling the whole region, and began calling it Nathair, after the water-snakes common in the area. The colony provided primarily food to Cuirpthe, in the form of fish. During the Great War, Tagam Jular lead an armed rebellion from the Anguinth region, taking over the coasts and proclaiming neutrality in the war. During the postwar period, there was a period of rebellion by the coastal areas, followed by a crackdown and eventual reunification. Today the country is focused primarily on developing, using a secrete deposit of rare earth minerals as a tool to get this to happen.
Map claim (Imgur):(Image)

Geography and climate of nation:Tropical, featuring bountiful lakes with wildlife enough to support the demands of the populous. Hot enough to grow cash-crops such as sugarcane and vanilla, but has very poor soil from overwork by the native population in order to support an armed rebellion. Filled with both rivers and lakes which
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Nathair has a collection of rare earth metals held in a particular mine, which is undisclosed and fiercely protected. However, the economy of Nathair is extremely focused upon one source of rare earth metals, and were another nation to flood the market Nathair would likely collapse into starvation not unlike real world Venezuela. Additionally, Nathair does not have an extremely powerful military, so while it can hold its own peace internally, foreign attacks might prove it's undoing.
If asked to reduce the strength of your nation, how would you do so?:Reduce the concentration of rare earth metals, as this is the primary claim to any sort of successful statehood, increase the already sizable amount of corruption around those minerals.

How did you hear about Aeia?Browsing through Nationstates.
What other nations do you use on NS?Covenix
Roleplay sample (Optional, though required for claiming a more powerful role):
Code: Select all
Mandate of Rebellion
By the order of Tagam Jular it is demanded you Rise Up.
Take back the land, Defend the storehouses.
The forces will arrive with the colors of serpents, keep watch.
Defend and Rise Up.

Sparse but I am not advocating for a greatly powerful role.

Any other info you wish to add (Optional):Open to revising information greatly to fit with lore.

Accepted!

Seanesia wrote:
IC nation name: The Republic of Seanesia (Seanesian : Republik Sinesia)
Capital: Tamansari (please change my nation’s capital in the map to be Tamansari)
Government type: Federal Presidential Constitutional Republic
RP population: 53,294,718
Ethnic Group(s):
  • Kawali (native Savaian people, major ethnic group, may have a distant relation with Ashiharan and Indragirian) - 57%
  • Medang (native Savaian people, major ethnic group, also might have a distant relation with Ashiharan and Indragirian) - 35%
  • Others (asuran, not!Japanese, Indragirian etc) - 8%
Language(s): Seanesian
GDP per capita (USD): $27,553
HDI: 0.800
Brief background of nation (or IIWiki):
The Republic of Seanesia is a large country located in south-east asia (or Savai, in Aeia) with a territory spanning over small islands and islets in the region. The story of the nation's vast territory and its inhabitants goes back to 10,000 BCE. Although there are no fixed historical origin of the people of Seanesia, but many believes the Seanesian people which comprised of proto-seanesian tribes, came from a continent in the north called "Catai” The proto-seanesians made a journey to the south and to the east with their small boats, finding new land, and made a new settlement. Approximately in the 5th century, these Satrasians gathered and made small kingdoms, while maintaining their culture and religion, also gaining knowledge from the outside world, making them able to advance and keep in par with the outer civilizations. The east cataian came to the region in the 8th century. Some times later, irsadic merchants also came to the region. While later in the future, Indragiri spread their influences through religion, trade and marriage in Seanesia.
Empires and kingdoms rise and fall, until 10th century where the age of two kingdoms; Pakuan Pajajaran and Mataram rose and ruled the region for ages. In the 16th century, Asurans started a journey to the east in hope of finding spices and new discoveries. At first, only trades were done, but some times later, the Asurans started to colonize the region, establishing an imperialistic colony, spreading their influences in economy and religion. The region was used as a base for Asuran military, but the natives who were united under the influence of the Asurans started to make a rebellion and founded a new country. Initially named as Pakuan, at the first time, the country suffered from few protests done by minorities across the region, and eventually changed the name to Seanesia, and created a new language, Seanesian as lingua franca in order to not to favor one ethnic over another.
Map claim (Imgur): (Image)

Geography and climate of nation:
Climate
Based on Koppen Climate Clasification, Seanesia is split into two classifications, Am and Aw, in which Am is described as Tropical Wet climate, with the amount of dry and wet season is almost balanced--but in some cases tends to have more rainy season than dry season. This spans in along the coast to the southwest region of Seanesia. Aw, however, is described as Tropical Savanna climate, in which has more dry season than wet season. This climate spans over the southwest region where the mountain chain is located.
Geography
The country consisted of coastal features such as bays, gulfs, tropical beaches, and most importantly, a strait. Seanesia owns a strait in the north, where the capital , Tamansari lies. The strait is the reason why Seanesia grows into a big player in the economy. It holds several trading and shipping companies.
Seanesia is not only known for it's coastal lines, but also it's savannas, forests and hills. Tropical forests spread across the nation, with a small tip of savanna, dry hills and dormant mountain chains in the southwest region. Seanesia spans from a strait that divides Catai and Savai continent, to Jade ocean. Although, Seanesia only gets a small tip of coast line in the shore to the Jade ocean.
Most Comparable Real-World Nation : Indonesia

How will your nation fit within the existing regional power structure? (strengths/weaknesses): The strength of Seanesia is its thriving economy, and size. Its weaknesses are territorial disputes, population (pretty small for a large nation, leaving most of the land empty/used for national parks), separatist movement (in the southeastern region, but safe and suppressed for now), and military (i guess..?).
If asked to reduce the strength of your nation, how would you do so?: Probably reducing land size.

How did you hear about Aeia? Found on the NS forum.
What other nations do you use on NS? Ascion, Festland
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Tell me if the map claim is too big, or improvements over the lore. Also, i would like to name a strait between me and Qyred, is that possible?

*sorry, I edited this post for 3 times due to some typos and non-functional bb codes.

Pending updates in line with AESYRiEL's suggestions above, accepted :)

Habasha wrote:
IC nation name: Republic of Habasha
Capital: Gondar
Government type: Dominant-party democratic republic
RP population: 64,315,036
Ethnic Group(s): Larger groups are Amhara, Oromo, Tigrinya/Tigre, Sidamo and Afar. There are another 20-30 minor ethnic groups.
Language(s): Amhara (working language). Amhara, Oromo, Trigrinya, Sidamo (national languages).
GDP per capita (USD): 19,918
HDI: 0.798
Brief background of nation (or IIWiki): [url]http://iiwiki.com/wiki/User:Rodén/Sandox5[/url]
Map claim (Imgur): https://i.imgur.com/CVN3yJq.png

Geography and climate of nation: The highlands and the coastal areas towards the north of the country display a much more moderate climate, ideal for human settlement, whereas the southern areas of the country see a transition away from the Mediterranean forests and highland agricultural areas towards a savannah-like area and finally seeing full on desertification of the terrain (and climate) in the far south and the areas bordering Kebeshia (although of course, this is to be agreed with him/her).
Most comparable Real-World country and why?: Ethiopia
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Habasha, while economically successful till suffers from long-standing ethnic issues. While less common now, ethnic rioting is not entirely uncommon, particularly in the less developed south of the country, which has not seen all that wealth coming in from the country's growth.
If asked to reduce the strength of your nation, how would you do so?: Reduce the size of the country, or of its population.

How did you hear about Aeia?: IIwiki
What other nations do you use on NS?: None, formerly Berry, Roden
Roleplay sample (Optional, though required for claiming a more powerful role):

(Optional) Any other info you wish to add:

A seriously thought out Majulan nation with appropriate stats? Happily accepted. Just make sure you're sensitive to existing lore in that area by reaching out to your neighbors and I think you'll be a great addition.
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
iiWiki|Factbook|Region

User avatar
Ajerrin
Diplomat
 
Posts: 509
Founded: Aug 12, 2004
Ex-Nation

Postby Ajerrin » Wed Jan 02, 2019 7:15 pm

Udmurt wrote:IC nation name: People's Republic of Udmurt
Capital: Bavrogorod


Thank you for submitting a state with us, Udmurt. I couldn't pinpoint your map claim, other than a request to be by the sea and the need for mountains. Could you specify please? If you need help I could try to recommend.

User avatar
Ajerrin
Diplomat
 
Posts: 509
Founded: Aug 12, 2004
Ex-Nation

Postby Ajerrin » Wed Jan 02, 2019 7:23 pm

Habasha wrote:IC nation name: Republic of Habasha
Capital: Gondar
Government type: Dominant-party democratic republic
RP population: 64,315,036


Thanks for putting in a claim with us Habasha! I like your position and would enjoy to see your participation. Please review your surrounding nations and try to align your history with them. Be open to speak with them as you grow your past - they're good people. See you inside! Approved by two means you're in!
Last edited by Ajerrin on Wed Jan 02, 2019 7:25 pm, edited 1 time in total.

User avatar
Gandeland
Political Columnist
 
Posts: 3
Founded: Aug 03, 2018
Ex-Nation

Postby Gandeland » Sat Jan 05, 2019 10:06 am

IC nation name: Gandeland
[b]Capital: Gande City
[b]Government type: Democratic Republic
[b]RP population: 5,678,123
[b]Ethnic Group(s): White
[b]Language(s): Gande
[b]GDP per capita (USD): $25,000
[b]HDI: 0.720
[b]Brief background of nation (or IIWiki): In the 1600s, an exile from another country and his family, Gande, arrived in this landmass in the continent Rennekka and began a community when other exiles arrived. By the 1700s, a socialist community had risen. In 1830, a communist dictator came and overtook the land, which started the Civil War in 1876 which ended in 1880 with the beginning of a Democratic Government. After the Great War, Gandeland began to revolutionise technology with cars introduced to the country in 1911.
[b]Map claim (Imgur): Somewhere in Rennekka.
[b]Geography and climate of nation: hot desert in the middle, colder on the outside and near the coast and things.
[b]How will your nation fit within the existing regional power structure? (strengths/weaknesses): There is a strong military, however a weakness is the small economy.
[b]If asked to reduce the strength of your nation, how would you do so?: Cut back on the military.

[b]How did you hear about Aeia? I started playing NationStates and met a few of the guys playing on Discord, then I heard about Aeia.
[b]What other nations do you use on NS? None.
[b]Roleplay sample (Optional, though required for claiming a more powerful role):


Any other info you wish to add (Optional):

User avatar
Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Thu Jan 10, 2019 5:12 pm

Gandeland wrote:
IC nation name: Gandeland
[b]Capital: Gande City
[b]Government type: Democratic Republic
[b]RP population: 5,678,123
[b]Ethnic Group(s): White
[b]Language(s): Gande
[b]GDP per capita (USD): $25,000
[b]HDI: 0.720
[b]Brief background of nation (or IIWiki): In the 1600s, an exile from another country and his family, Gande, arrived in this landmass in the continent Rennekka and began a community when other exiles arrived. By the 1700s, a socialist community had risen. In 1830, a communist dictator came and overtook the land, which started the Civil War in 1876 which ended in 1880 with the beginning of a Democratic Government. After the Great War, Gandeland began to revolutionise technology with cars introduced to the country in 1911.
[b]Map claim (Imgur): Somewhere in Rennekka.
[b]Geography and climate of nation: hot desert in the middle, colder on the outside and near the coast and things.
[b]How will your nation fit within the existing regional power structure? (strengths/weaknesses): There is a strong military, however a weakness is the small economy.
[b]If asked to reduce the strength of your nation, how would you do so?: Cut back on the military.

[b]How did you hear about Aeia? I started playing NationStates and met a few of the guys playing on Discord, then I heard about Aeia.
[b]What other nations do you use on NS? None.
[b]Roleplay sample (Optional, though required for claiming a more powerful role):


Any other info you wish to add (Optional):

Hey there,

So there's nothing "wrong" per se, with your application, but I would like to see you flesh things out a little bit more before accepting you. In other words, add some spice to your strengths and weaknesses and pepper a few more details in your background summary and you'll be good to go. Drop me a DM on Discord if you want any help with that -- I'll get back to you ASAP.
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
iiWiki|Factbook|Region

User avatar
Seanesia
Bureaucrat
 
Posts: 64
Founded: Dec 24, 2018
Ex-Nation

Postby Seanesia » Fri Jan 11, 2019 7:29 am

Onza wrote:
Gremand wrote:
IC nation name:The Republic of Nathair
Capital:Tenexam
Government type:Dictatorship (Nominally republic)
RP population:25 Million
Ethnic Group(s):Asuran, Tetelen
Language(s):Tenengam
GDP per capita (USD):~9000
HDI: 0.68777
Brief background of nation (or IIWiki):The area now called Nathair was settled by a collection of indigenous tribes in the Tetelen family long before colonization, with a complex system of oral and visual traditions dating back hundreds of years. Although each tribe was individual and culturally distinct, the language shared between the groups remained largely the same. During colonization by, most of these tribes either lost their oral tradition or were pushed back into the lake area, known now as the Anguinth region. Cuirpthe took over the coastal areas of the country, effectively controlling the whole region, and began calling it Nathair, after the water-snakes common in the area. The colony provided primarily food to Cuirpthe, in the form of fish. During the Great War, Tagam Jular lead an armed rebellion from the Anguinth region, taking over the coasts and proclaiming neutrality in the war. During the postwar period, there was a period of rebellion by the coastal areas, followed by a crackdown and eventual reunification. Today the country is focused primarily on developing, using a secrete deposit of rare earth minerals as a tool to get this to happen.
Map claim (Imgur):(Image)

Geography and climate of nation:Tropical, featuring bountiful lakes with wildlife enough to support the demands of the populous. Hot enough to grow cash-crops such as sugarcane and vanilla, but has very poor soil from overwork by the native population in order to support an armed rebellion. Filled with both rivers and lakes which
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Nathair has a collection of rare earth metals held in a particular mine, which is undisclosed and fiercely protected. However, the economy of Nathair is extremely focused upon one source of rare earth metals, and were another nation to flood the market Nathair would likely collapse into starvation not unlike real world Venezuela. Additionally, Nathair does not have an extremely powerful military, so while it can hold its own peace internally, foreign attacks might prove it's undoing.
If asked to reduce the strength of your nation, how would you do so?:Reduce the concentration of rare earth metals, as this is the primary claim to any sort of successful statehood, increase the already sizable amount of corruption around those minerals.

How did you hear about Aeia?Browsing through Nationstates.
What other nations do you use on NS?Covenix
Roleplay sample (Optional, though required for claiming a more powerful role):
Code: Select all
Mandate of Rebellion
By the order of Tagam Jular it is demanded you Rise Up.
Take back the land, Defend the storehouses.
The forces will arrive with the colors of serpents, keep watch.
Defend and Rise Up.

Sparse but I am not advocating for a greatly powerful role.

Any other info you wish to add (Optional):Open to revising information greatly to fit with lore.

Accepted!

Seanesia wrote:
IC nation name: The Republic of Seanesia (Seanesian : Republik Sinesia)
Capital: Tamansari (please change my nation’s capital in the map to be Tamansari)
Government type: Federal Presidential Constitutional Republic
RP population: 53,294,718
Ethnic Group(s):
  • Kawali (native Savaian people, major ethnic group, may have a distant relation with Ashiharan and Indragirian) - 57%
  • Medang (native Savaian people, major ethnic group, also might have a distant relation with Ashiharan and Indragirian) - 35%
  • Others (asuran, not!Japanese, Indragirian etc) - 8%
Language(s): Seanesian
GDP per capita (USD): $27,553
HDI: 0.800
Brief background of nation (or IIWiki):
The Republic of Seanesia is a large country located in south-east asia (or Savai, in Aeia) with a territory spanning over small islands and islets in the region. The story of the nation's vast territory and its inhabitants goes back to 10,000 BCE. Although there are no fixed historical origin of the people of Seanesia, but many believes the Seanesian people which comprised of proto-seanesian tribes, came from a continent in the north called "Catai” The proto-seanesians made a journey to the south and to the east with their small boats, finding new land, and made a new settlement. Approximately in the 5th century, these Satrasians gathered and made small kingdoms, while maintaining their culture and religion, also gaining knowledge from the outside world, making them able to advance and keep in par with the outer civilizations. The east cataian came to the region in the 8th century. Some times later, irsadic merchants also came to the region. While later in the future, Indragiri spread their influences through religion, trade and marriage in Seanesia.
Empires and kingdoms rise and fall, until 10th century where the age of two kingdoms; Pakuan Pajajaran and Mataram rose and ruled the region for ages. In the 16th century, Asurans started a journey to the east in hope of finding spices and new discoveries. At first, only trades were done, but some times later, the Asurans started to colonize the region, establishing an imperialistic colony, spreading their influences in economy and religion. The region was used as a base for Asuran military, but the natives who were united under the influence of the Asurans started to make a rebellion and founded a new country. Initially named as Pakuan, at the first time, the country suffered from few protests done by minorities across the region, and eventually changed the name to Seanesia, and created a new language, Seanesian as lingua franca in order to not to favor one ethnic over another.
Map claim (Imgur): (Image)

Geography and climate of nation:
Climate
Based on Koppen Climate Clasification, Seanesia is split into two classifications, Am and Aw, in which Am is described as Tropical Wet climate, with the amount of dry and wet season is almost balanced--but in some cases tends to have more rainy season than dry season. This spans in along the coast to the southwest region of Seanesia. Aw, however, is described as Tropical Savanna climate, in which has more dry season than wet season. This climate spans over the southwest region where the mountain chain is located.
Geography
The country consisted of coastal features such as bays, gulfs, tropical beaches, and most importantly, a strait. Seanesia owns a strait in the north, where the capital , Tamansari lies. The strait is the reason why Seanesia grows into a big player in the economy. It holds several trading and shipping companies.
Seanesia is not only known for it's coastal lines, but also it's savannas, forests and hills. Tropical forests spread across the nation, with a small tip of savanna, dry hills and dormant mountain chains in the southwest region. Seanesia spans from a strait that divides Catai and Savai continent, to Jade ocean. Although, Seanesia only gets a small tip of coast line in the shore to the Jade ocean.
Most Comparable Real-World Nation : Indonesia

How will your nation fit within the existing regional power structure? (strengths/weaknesses): The strength of Seanesia is its thriving economy, and size. Its weaknesses are territorial disputes, population (pretty small for a large nation, leaving most of the land empty/used for national parks), separatist movement (in the southeastern region, but safe and suppressed for now), and military (i guess..?).
If asked to reduce the strength of your nation, how would you do so?: Probably reducing land size.

How did you hear about Aeia? Found on the NS forum.
What other nations do you use on NS? Ascion, Festland
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Tell me if the map claim is too big, or improvements over the lore. Also, i would like to name a strait between me and Qyred, is that possible?

*sorry, I edited this post for 3 times due to some typos and non-functional bb codes.

Pending updates in line with AESYRiEL's suggestions above, accepted :)

Habasha wrote:
IC nation name: Republic of Habasha
Capital: Gondar
Government type: Dominant-party democratic republic
RP population: 64,315,036
Ethnic Group(s): Larger groups are Amhara, Oromo, Tigrinya/Tigre, Sidamo and Afar. There are another 20-30 minor ethnic groups.
Language(s): Amhara (working language). Amhara, Oromo, Trigrinya, Sidamo (national languages).
GDP per capita (USD): 19,918
HDI: 0.798
Brief background of nation (or IIWiki): [url]http://iiwiki.com/wiki/User:Rodén/Sandox5[/url]
Map claim (Imgur): https://i.imgur.com/CVN3yJq.png

Geography and climate of nation: The highlands and the coastal areas towards the north of the country display a much more moderate climate, ideal for human settlement, whereas the southern areas of the country see a transition away from the Mediterranean forests and highland agricultural areas towards a savannah-like area and finally seeing full on desertification of the terrain (and climate) in the far south and the areas bordering Kebeshia (although of course, this is to be agreed with him/her).
Most comparable Real-World country and why?: Ethiopia
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Habasha, while economically successful till suffers from long-standing ethnic issues. While less common now, ethnic rioting is not entirely uncommon, particularly in the less developed south of the country, which has not seen all that wealth coming in from the country's growth.
If asked to reduce the strength of your nation, how would you do so?: Reduce the size of the country, or of its population.

How did you hear about Aeia?: IIwiki
What other nations do you use on NS?: None, formerly Berry, Roden
Roleplay sample (Optional, though required for claiming a more powerful role):

(Optional) Any other info you wish to add:

A seriously thought out Majulan nation with appropriate stats? Happily accepted. Just make sure you're sensitive to existing lore in that area by reaching out to your neighbors and I think you'll be a great addition.


Map claim fixed, GDP edited as AESYRiEL's suggestions, history click here and ethnic name changed.
Last edited by Seanesia on Fri Jan 18, 2019 8:10 pm, edited 2 times in total.


NYANGHULU HUKUM,NUNJANG NAGARA, MUFAKAT KA BALAREA


User avatar
Qaradag
Political Columnist
 
Posts: 2
Founded: Jan 09, 2019
Ex-Nation

Postby Qaradag » Mon Jan 14, 2019 3:24 pm

IC nation name: The Peerate of Qaradag | Qaradağı: Pirat-y-Qaradagh
Capital: Golkand
Government type: Dominant-Party Irsadic Republic
RP population: 7,712,098
Ethnic Group(s): Bilind (Kurds), Tekish (uzbek)
Language(s): Qaradağı, Tekish, Pamir
GDP per capita (USD): 7,981
HDI: 0.671
Brief background of nation (or IIWiki): The Pirate of Qaradag (Qaradağı: Pirat-y Qaradağ, Tekish: Qaradakh Pirlikasi) is a sovereign and theocratic state in West Catai, bordered by Hisaristan to the south, Dreyvisevich to the west, Vynozhia to the north and Ustekia and Dynaria to the east. It has a population of nearly eight million, who are primarily rural. The capital city of Qaradag is Golkand, which is also the largest city in the nation. Qaradag is divided into thirteen viloyats, each of which being ruled by a democratically elected baba.

Qaradag was first settled by nomads originating in Kazhwir, who founded several towns in the Vadi-e-Shirin region. Cut off from Hisaristan geographically, the settlers language and culture diverged significantly. The mountainous towns remained disunited as the harsh geography made ay large-scale conquests difficult. By the eighth century CE, forces loyal to the Davazdi Emirate had made several military incursions into the Vadi-e Shirin and spread Irsad to the lowland areas. The Highland clans, however, remained dedicated to their pagan beliefs and resisted Irsadic expansion. In the late eighth century, the heterodox Zikrist preacher Ibn Muadh was forced to flee from his teaching position in Muqtal on account of his radical beliefs. He fled north, eventually residing among the pagan Qaradagis who saw him as an alternative to the rigid and legalist Irsad of the lowlands. Following several 'miracles', several of these highland clans adopted Muadhi Irsad. Ibn Muadh passed away in 936 CE at the age of 82, cementing his teachings in Qaradag. In 1143, the Muadhi Order was controlled by legendary poet Safir ibn Arash, who theorised that the secrets to the Nashwad and Allah's revelations were hidden within the letters of the !Arab alphabet. His beliefs came to form the Arashi Tariqa, which is dominant in Qaradag. The invasions of Turuk peoples were first repulsed, but the Sükhbaataryn Khanate was able to defeat the assembled cities of the Vadi-e-Shirin and control the lowlands. The lowlands were eventually settled by the Terek peoples under Xaris Xon, who named the region Qaradag after the black mountains. In 1533, Qaradagi leader Kodir Xon himself converted to Muadhism and negotiated an agreement with many highland tribes, swelling his domain. The Arashi order spread like a wildfire, as did several other Tariqa. Qaradag became renowned as the fringes of the Irsadic world, where ideas flowed freely and arts received patronage. Many other heterodox movements fled to Qaradag, while poetry and miniature-making flourished. The capital city was moved to the mountainous Golkand, providing better protection from enemies. A period of relative prosperity reigned from 1551 until the nineteenth century when the corruption of the Khans and simmering ethnic tensions weakened the Khanate. It staggered along for another hundred years, growing weaker and more divided. In this time, the Muadhi Tariqas grew in influence as they were seen as more trustworthy than the government. In 1921, a socialist revolution was sparked, inspired by the formation of the ASU over the border. Capitalising on immense public distrust in the government and the help of thousands of volunteers from the ASU, the socialists overthrew the government and declared the Democratic Republic of Qaradag. Rewşa Aware, the socialist leader, was herself a committed atheist, and the new government was opposed to religion. Purges of Irsadic intellectuals were conducted as part of the "March to Revolutionary Society". A cult of personality was created around Aware, while her Communist Party dominated all aspects of politics. With authoritarian policies and economic stagnation increasing in the 1970s, the Democratic Republic became increasingly unpopular. The tariqas were again established as a parallel state, with religious increasing as a means of resistance. In 1984, Nesimi, the Pir of the Arashi Tariqa, declared a fatwa denouncing the communists and calling for armed resistance. While he was killed by state security forces quickly afterwards, the word got out and many took up arms. The Qaradagi civil war lasted three years, as the outgunned mujahideen eventually overwhelmed the unpopular Democratic Republic. A Pirate was announced, where democratic legislature would be watched over by an executive council of Zikrist Pirs.

In the modern day, Qaradag is a poor country. The Civil War left the country a husk with poor infrastructure, while corruption is still a problem. Despite electoral freedom being guaranteed in the constitution, in reality, Qaradag is not fully free. There are restrictions on free speech, and the ruling Qaradagi Fatherland Party win every election with a comfortable margin. The Majlis-y-Piran has the final word on any issue in government, blocking many liberal proposals. Economically, Qaradag is underdeveloped and relies on a combination of mining and tourism for much of the state's income. Politically, it is aligned closely with its neighbours and other Irsadic nations.
Map claim (Imgur): That spot above Hisaristan

Geography and climate of nation: Extremely mountainous, with some valleys. Climate is cold, with lots of snow, but seasonal and hot summers.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: Relatively defensible position, stable government, religious influence. Weaknesses: Small population, small military, pretty poor
If asked to reduce the strength of your nation, how would you do so?: I honestly don't know probably the population

How did you hear about Aeia? I've made several nations here. This one should be the final restart tho. Inshallah
What other nations do you use on NS? Negarakita, Nunalik
Roleplay sample (Optional, though required for claiming a more powerful role): You have one

Any other info you wish to add (Optional):

User avatar
Benaajab
Civil Servant
 
Posts: 6
Founded: Jun 03, 2018
Ex-Nation

Postby Benaajab » Fri Jan 18, 2019 1:30 pm

IC nation name: Margraviate of Granica

Capital: Zaufanie

Government type: Absolute Monarchy

RP population: 100,765

Ethnic Group(s): Fellish Sclavs, Sclavs

Language(s): Aleian, Miersan

GDP per capita (USD): 9,426

HDI: 0.612

Brief background of nation (or IIWiki):

Kylia, the mountain range dividing Miersa and Aleia, was populated by the Ilans during the first and second centuries BCE. The mountainous, rocky region was sometimes ruled by its own Deley during the first millenium, but more often fell under the overlordship of Vaha or other neighboring Delings.In CE 766, under the rule of the Storsar Inostran, the Kylian Deling was split up amongst several lowland nobles except for the area around the river city of Granica, to which he appointed one of his generals as margrave to defend against incursions from Zachódnia. The Kylian Margraviate did see many conflicts with Zachódnia, some of which it overcame, but many of which it lost and was periodically occupied by the competing powers. During peacetime, Zaufanie was a prosperous trade city, acting as an important portage for trade between Zachódnia and the Great Deley.

In 1031, the Inotrans were deposed by a group of Fellish rebels. The reigning Ilan, Fyodor II, fled to the Kylian mountains, but did not seek refuge with the military governor at Zaufanie, mostly because the city was famously unpleasant preferring the company of wealthier nobles. With the fall of the Inotrans came a wave of disgruntled Ilans, seeking to escape their new Fellish monarch in Zachódnia or to join the many small groups of rebels that sprang up in the south in the wake of Fyodor II. The King of Zachódnia, welcomed the fleeing nobles, merchants, and other Sclavic loyalists and, seizing the wealth that they carried with them, raised an army to march on Vaha. which he hoped to seize before the Staves could muster an army. The Staves, however, surprised the Zachódnians and forced them into a series of pitched battles midway between Vaha and the Zachódnian border. Ultimately, the Staves were able to force the Zachódnians back, all the way to Granica, which was the only prize the Zachódnians managed to take in the war. A new military governor was appointed at Zaufanie, but life in Granica changed little except that their attackers were now coming down from the north.

Periodically, Granica was occupied by Inotransic rebels, but since the rebels almost always immediately marched north back towards Vaha, it remained a de jure Zachódnian vassal. In 1202, however, the rebels successfully overthrew Stave Queen Sigrid I and the Inotransic rebels around Granica immediately became a liability to the Zachódnians. The Zachódnians mustered an army to march on Granica (with its eyes set on Vaha as always). The attack in the rear of the new Inotransic dynasty disrupted the fledgling monarchy and cast Aleia into chaos--many historians point to this Zachódnian incursion as the trigger of the Riiksstriv, otherwise the Inotrans might have been able to consolidate power and prevent the centuries of conflict that were to follow.

In 1257, Zachódnia was incorporated into the kingdom of Romuald the Bold who faced challenges to his authority on all sides. One of the challenges came from the petty kingdom of Borania, which claimed that they were the rightful lords of Granica. Granica, being a tiny settlement, was not contested by Romuald, who had much greater foes to face than Borania. Romuald’s descendants would later return to reconquer Granica, but also regularly lost control of the town because either the Boranians or the more powerful Inotrans, would bribe, coerce, or otherwise take control of Granica every time the Miersans engaged with the Midrasians.

In 1615, Elena I of Aleia conquered Borania, which had been coincidentally in control of Granica at the same time, incorporating the Margraviate back into the Inotransic Kingdom.

In 1658, the Margrave of Granica lost favor with the court in Oralienborg and the Storsar dispatched one of his favorite knights to relieve the Margrave of his lands, titles, and potentially his life. Fearing his replacement, the Margrave renounced his title and voluntarily joined with the Miersan Republic, claiming to fully embrace the virtues of Republicanism. Negotiations between Aleia and Miersa failed to ameliorate the issue and a brief, bloody war was fought over Granica. After a period of stalemate, the Miersans opted to turn over the former Margrave to the Inotrans in exchange for a peace settlement that left Zaufanie as a free city under the vassalage of the Inotrans; appeasing the public’s desire to spread Republicanism, but also avoiding more conflict.

In 1712, the peace settlement was rejected by the newly crowned Cesarz Piotr of Miersa, but no move was made to invade Granica because the attention of the world had moved to the sea. Miersa and Aleia both focused their attention on their fleets while Zaufanie’s Burgher’s were quietly removed from power and a enterprising warlord started to call himself Margrave. The new Margrave sought recognition from Miersa and then Aleia, neither of which wanted to spark a land war over Granica, so it was again left in limbo. The Margrave therefore sought out the aid of the Pontiff of Laterna--the Pontiff of Krada not being interested in stirring up trouble with the Miersan monarchy--who was willing to recognize the Sovereign Margraviate of Granica-in-Kylia in exchange for the construction and financing of a full temple of the Benevolent Order of the Holy Ashes of the Great Teacher. The Orthodox Pontiff saw it as an opportunity to expand the influence of his church on the doorstep of the Kradish Testimonial Pontificate. Not only did the Margrave financially support the temple, he also magnanimously burnt down the testimonial monastery at Zaufanie and banished the priests for conspiring against the realm.

The Margraviate was not consequential in the Great War, though it was bombed several times by different nations who were confused as to their exact alignment. At the end of the war, the Margraviate declared war on Miersa--which had already lost--as an act of contrition to Midrasia.

The Margraviate is an anachronism in the modern world; it remains an absolute monarchy in the strictest sense. Zaufanie has evolved into a resort town, popular in summer for the cool river waters and even more popular in the winter for the carefully groomed slopes of the Kylian range. Outside of Zaufanie, however, the small nation is embroiled in violence and the pursuit of ancient vendettas. Holy orders and the numerous descendants of petty nobles vie against each other and among themselves for every scrap of land and wealth that their poor denizens can scrape together. Violence is common and sometimes spills over into Aleia and Miersa as the border nobles in both countries become involved in the deadly intrigue of the little villages and castles of the Margraviate.

Map claim (Imgur): Granica (in green)

Geography and climate of nation: Most of Granica is mountainous, except for the area directly around the river where the city of Zaufanie sits. The population is confined to networks of valleys, rare open spaces, and high meadows. The winters are harsh and the summers are crisp.

How will your nation fit within the existing regional power structure? (strengths/weaknesses):
Granica is a border state which survives by the benevolence of its neighbor-monarchs. The sitting Margrave is constantly on the cusp of internal rebellion and external invasion, especially since the city of Zaufanie must be supplied with imported food.

If asked to reduce the strength of your nation, how would you do so?:
Remove the city of Zaufanie and leave only the warring nobles and knights.

How did you hear about Aeia? iiWiki
What other nations do you use on NS? Benaajab
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Because this nation impacts the nations of Aleia and Miersa, I believe it would be appropriate to include them on the panel for this application.
Last edited by Benaajab on Mon Jan 21, 2019 5:51 pm, edited 1 time in total.

User avatar
Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Mon Jan 21, 2019 2:55 pm

Seanesia wrote:Map claim fixed, GDP edited as AESYRiEL's suggestions, history click here and ethnic name changed.

Well done. You are good to go!

Qaradag wrote:
IC nation name: The Peerate of Qaradag | Qaradağı: Pirat-y-Qaradagh
Capital: Golkand
Government type: Dominant-Party Irsadic Republic
RP population: 7,712,098
Ethnic Group(s): Bilind (Kurds), Tekish (uzbek)
Language(s): Qaradağı, Tekish, Pamir
GDP per capita (USD): 7,981
HDI: 0.671
Brief background of nation (or IIWiki): The Pirate of Qaradag (Qaradağı: Pirat-y Qaradağ, Tekish: Qaradakh Pirlikasi) is a sovereign and theocratic state in West Catai, bordered by Hisaristan to the south, Dreyvisevich to the west, Vynozhia to the north and Ustekia and Dynaria to the east. It has a population of nearly eight million, who are primarily rural. The capital city of Qaradag is Golkand, which is also the largest city in the nation. Qaradag is divided into thirteen viloyats, each of which being ruled by a democratically elected baba.

Qaradag was first settled by nomads originating in Kazhwir, who founded several towns in the Vadi-e-Shirin region. Cut off from Hisaristan geographically, the settlers language and culture diverged significantly. The mountainous towns remained disunited as the harsh geography made ay large-scale conquests difficult. By the eighth century CE, forces loyal to the Davazdi Emirate had made several military incursions into the Vadi-e Shirin and spread Irsad to the lowland areas. The Highland clans, however, remained dedicated to their pagan beliefs and resisted Irsadic expansion. In the late eighth century, the heterodox Zikrist preacher Ibn Muadh was forced to flee from his teaching position in Muqtal on account of his radical beliefs. He fled north, eventually residing among the pagan Qaradagis who saw him as an alternative to the rigid and legalist Irsad of the lowlands. Following several 'miracles', several of these highland clans adopted Muadhi Irsad. Ibn Muadh passed away in 936 CE at the age of 82, cementing his teachings in Qaradag. In 1143, the Muadhi Order was controlled by legendary poet Safir ibn Arash, who theorised that the secrets to the Nashwad and Allah's revelations were hidden within the letters of the !Arab alphabet. His beliefs came to form the Arashi Tariqa, which is dominant in Qaradag. The invasions of Turuk peoples were first repulsed, but the Sükhbaataryn Khanate was able to defeat the assembled cities of the Vadi-e-Shirin and control the lowlands. The lowlands were eventually settled by the Terek peoples under Xaris Xon, who named the region Qaradag after the black mountains. In 1533, Qaradagi leader Kodir Xon himself converted to Muadhism and negotiated an agreement with many highland tribes, swelling his domain. The Arashi order spread like a wildfire, as did several other Tariqa. Qaradag became renowned as the fringes of the Irsadic world, where ideas flowed freely and arts received patronage. Many other heterodox movements fled to Qaradag, while poetry and miniature-making flourished. The capital city was moved to the mountainous Golkand, providing better protection from enemies. A period of relative prosperity reigned from 1551 until the nineteenth century when the corruption of the Khans and simmering ethnic tensions weakened the Khanate. It staggered along for another hundred years, growing weaker and more divided. In this time, the Muadhi Tariqas grew in influence as they were seen as more trustworthy than the government. In 1921, a socialist revolution was sparked, inspired by the formation of the ASU over the border. Capitalising on immense public distrust in the government and the help of thousands of volunteers from the ASU, the socialists overthrew the government and declared the Democratic Republic of Qaradag. Rewşa Aware, the socialist leader, was herself a committed atheist, and the new government was opposed to religion. Purges of Irsadic intellectuals were conducted as part of the "March to Revolutionary Society". A cult of personality was created around Aware, while her Communist Party dominated all aspects of politics. With authoritarian policies and economic stagnation increasing in the 1970s, the Democratic Republic became increasingly unpopular. The tariqas were again established as a parallel state, with religious increasing as a means of resistance. In 1984, Nesimi, the Pir of the Arashi Tariqa, declared a fatwa denouncing the communists and calling for armed resistance. While he was killed by state security forces quickly afterwards, the word got out and many took up arms. The Qaradagi civil war lasted three years, as the outgunned mujahideen eventually overwhelmed the unpopular Democratic Republic. A Pirate was announced, where democratic legislature would be watched over by an executive council of Zikrist Pirs.

In the modern day, Qaradag is a poor country. The Civil War left the country a husk with poor infrastructure, while corruption is still a problem. Despite electoral freedom being guaranteed in the constitution, in reality, Qaradag is not fully free. There are restrictions on free speech, and the ruling Qaradagi Fatherland Party win every election with a comfortable margin. The Majlis-y-Piran has the final word on any issue in government, blocking many liberal proposals. Economically, Qaradag is underdeveloped and relies on a combination of mining and tourism for much of the state's income. Politically, it is aligned closely with its neighbours and other Irsadic nations.
Map claim (Imgur): That spot above Hisaristan

Geography and climate of nation: Extremely mountainous, with some valleys. Climate is cold, with lots of snow, but seasonal and hot summers.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: Relatively defensible position, stable government, religious influence. Weaknesses: Small population, small military, pretty poor
If asked to reduce the strength of your nation, how would you do so?: I honestly don't know probably the population

How did you hear about Aeia? I've made several nations here. This one should be the final restart tho. Inshallah
What other nations do you use on NS? Negarakita, Nunalik
Roleplay sample (Optional, though required for claiming a more powerful role): You have one

Any other info you wish to add (Optional):

Personally, I'm content with giving you another restart. I trust that you will stick with this one though, or at least flesh it out well enough if you ever end up taking on a multi in the far future :). Accepted.
Benaajab wrote:
IC nation name: Margraviate of Granica

Capital: Zaufanie

Government type: Absolute Monarchy

RP population: 797,765

Ethnic Group(s): Fellish Sclavs, Sclavs

Language(s): Aleian, Miersan

GDP per capita (USD): 9,426

HDI: 0.612

Brief background of nation (or IIWiki):

Kylia, the mountain range dividing Miersa and Aleia, was populated by the Ilans during the first and second centuries BCE. The mountainous, rocky region was sometimes ruled by its own Deley during the first millenium, but more often fell under the overlordship of Vaha or other neighboring Delings.In CE 766, under the rule of the Storsar Inostran, the Kylian Deling was split up amongst several lowland nobles except for the area around the river city of Granica, to which he appointed one of his generals as margrave to defend against incursions from Zachódnia. The Kylian Margraviate did see many conflicts with Zachódnia, some of which it overcame, but many of which it lost and was periodically occupied by the competing powers. During peacetime, Zaufanie was a prosperous trade city, acting as an important portage for trade between Zachódnia and the Great Deley.

In 1031, the Inotrans were deposed by a group of Fellish rebels. The reigning Ilan, Fyodor II, fled to the Kylian mountains, but did not seek refuge with the military governor at Zaufanie, mostly because the city was famously unpleasant preferring the company of wealthier nobles. With the fall of the Inotrans came a wave of disgruntled Ilans, seeking to escape their new Fellish monarch in Zachódnia or to join the many small groups of rebels that sprang up in the south in the wake of Fyodor II. The King of Zachódnia, welcomed the fleeing nobles, merchants, and other Sclavic loyalists and, seizing the wealth that they carried with them, raised an army to march on Vaha. which he hoped to seize before the Staves could muster an army. The Staves, however, surprised the Zachódnians and forced them into a series of pitched battles midway between Vaha and the Zachódnian border. Ultimately, the Staves were able to force the Zachódnians back, all the way to Granica, which was the only prize the Zachódnians managed to take in the war. A new military governor was appointed at Zaufanie, but life in Granica changed little except that their attackers were now coming down from the north.

Periodically, Granica was occupied by Inotransic rebels, but since the rebels almost always immediately marched north back towards Vaha, it remained a de jure Zachódnian vassal. In 1202, however, the rebels successfully overthrew Stave Queen Sigrid I and the Inotransic rebels around Granica immediately became a liability to the Zachódnians. The Zachódnians mustered an army to march on Granica (with its eyes set on Vaha as always). The attack in the rear of the new Inotransic dynasty disrupted the fledgling monarchy and cast Aleia into chaos--many historians point to this Zachódnian incursion as the trigger of the Riiksstriv, otherwise the Inotrans might have been able to consolidate power and prevent the centuries of conflict that were to follow.

In 1257, Zachódnia was incorporated into the kingdom of Romuald the Bold who faced challenges to his authority on all sides. One of the challenges came from the petty kingdom of Borania, which claimed that they were the rightful lords of Granica. Granica, being a tiny settlement, was not contested by Romuald, who had much greater foes to face than Borania. Romuald’s descendants would later return to reconquer Granica, but also regularly lost control of the town because either the Boranians or the more powerful Inotrans, would bribe, coerce, or otherwise take control of Granica every time the Miersans engaged with the Midrasians.

In 1615, Elena I of Aleia conquered Borania, which had been coincidentally in control of Granica at the same time, incorporating the Margraviate back into the Inotransic Kingdom.

In 1658, the Margrave of Granica lost favor with the court in Oralienborg and the Storsar dispatched one of his favorite knights to relieve the Margrave of his lands, titles, and potentially his life. Fearing his replacement, the Margrave renounced his title and voluntarily joined with the Miersan Republic, claiming to fully embrace the virtues of Republicanism. Negotiations between Aleia and Miersa failed to ameliorate the issue and a brief, bloody war was fought over Granica. After a period of stalemate, the Miersans opted to turn over the former Margrave to the Inotrans in exchange for a peace settlement that left Zaufanie as a free city under the vassalage of the Inotrans; appeasing the public’s desire to spread Republicanism, but also avoiding more conflict.

In 1712, the peace settlement was rejected by the newly crowned Cesarz Piotr of Miersa, but no move was made to invade Granica because the attention of the world had moved to the sea. Miersa and Aleia both focused their attention on their fleets while Zaufanie’s Burgher’s were quietly removed from power and a enterprising warlord started to call himself Margrave. The new Margrave sought recognition from Miersa and then Aleia, neither of which wanted to spark a land war over Granica, so it was again left in limbo. The Margrave therefore sought out the aid of the Pontiff of Laterna--the Pontiff of Krada not being interested in stirring up trouble with the Miersan monarchy--who was willing to recognize the Sovereign Margraviate of Granica-in-Kylia in exchange for the construction and financing of a full temple of the Benevolent Order of the Holy Ashes of the Great Teacher. The Orthodox Pontiff saw it as an opportunity to expand the influence of his church on the doorstep of the Kradish Testimonial Pontificate. Not only did the Margrave financially support the temple, he also magnanimously burnt down the testimonial monastery at Zaufanie and banished the priests for conspiring against the realm.

The Margraviate was not consequential in the Great War, though it was bombed several times by different nations who were confused as to their exact alignment. At the end of the war, the Margraviate declared war on Miersa--which had already lost--as an act of contrition to Midrasia.

The Margraviate is an anachronism in the modern world; it remains an absolute monarchy in the strictest sense. Zaufanie has evolved into a resort town, popular in summer for the cool river waters and even more popular in the winter for the carefully groomed slopes of the Kylian range. Outside of Zaufanie, however, the small nation is embroiled in violence and the pursuit of ancient vendettas. Holy orders and the numerous descendants of petty nobles vie against each other and among themselves for every scrap of land and wealth that their poor denizens can scrape together. Violence is common and sometimes spills over into Aleia and Miersa as the border nobles in both countries become involved in the deadly intrigue of the little villages and castles of the Margraviate.

Map claim (Imgur): Granica (in green)

Geography and climate of nation: Most of Granica is mountainous, except for the area directly around the river where the city of Zaufanie sits. The population is confined to networks of valleys, rare open spaces, and high meadows. The winters are harsh and the summers are crisp.

How will your nation fit within the existing regional power structure? (strengths/weaknesses):
Granica is a border state which survives by the benevolence of its neighbor-monarchs. The sitting Margrave is constantly on the cusp of internal rebellion and external invasion, especially since the city of Zaufanie must be supplied with imported food.

If asked to reduce the strength of your nation, how would you do so?:
Remove the city of Zaufanie and leave only the warring nobles and knights.

How did you hear about Aeia? iiWiki
What other nations do you use on NS? Benaajab
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Because this nation impacts the nations of Aleia and Miersa, I believe it would be appropriate to include them on the panel for this application.

Typically tiny, inconsequential nations like this are discouraged, but I think you could bring something interesting into the region if you play intelligently. [Edited the last part out after further discourse on this app] Accepted!
Last edited by Onza on Mon Jan 21, 2019 3:00 pm, edited 2 times in total.
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
iiWiki|Factbook|Region

User avatar
AESYRiEL
Bureaucrat
 
Posts: 65
Founded: May 01, 2018
New York Times Democracy

Postby AESYRiEL » Mon Jan 21, 2019 3:25 pm

Qaradag wrote:
IC nation name: The Peerate of Qaradag | Qaradağı: Pirat-y-Qaradagh
Capital: Golkand
Government type: Dominant-Party Irsadic Republic
RP population: 7,712,098
Ethnic Group(s): Bilind (Kurds), Tekish (uzbek)
Language(s): Qaradağı, Tekish, Pamir
GDP per capita (USD): 7,981
HDI: 0.671
Brief background of nation (or IIWiki): The Pirate of Qaradag (Qaradağı: Pirat-y Qaradağ, Tekish: Qaradakh Pirlikasi) is a sovereign and theocratic state in West Catai, bordered by Hisaristan to the south, Dreyvisevich to the west, Vynozhia to the north and Ustekia and Dynaria to the east. It has a population of nearly eight million, who are primarily rural. The capital city of Qaradag is Golkand, which is also the largest city in the nation. Qaradag is divided into thirteen viloyats, each of which being ruled by a democratically elected baba.

Qaradag was first settled by nomads originating in Kazhwir, who founded several towns in the Vadi-e-Shirin region. Cut off from Hisaristan geographically, the settlers language and culture diverged significantly. The mountainous towns remained disunited as the harsh geography made ay large-scale conquests difficult. By the eighth century CE, forces loyal to the Davazdi Emirate had made several military incursions into the Vadi-e Shirin and spread Irsad to the lowland areas. The Highland clans, however, remained dedicated to their pagan beliefs and resisted Irsadic expansion. In the late eighth century, the heterodox Zikrist preacher Ibn Muadh was forced to flee from his teaching position in Muqtal on account of his radical beliefs. He fled north, eventually residing among the pagan Qaradagis who saw him as an alternative to the rigid and legalist Irsad of the lowlands. Following several 'miracles', several of these highland clans adopted Muadhi Irsad. Ibn Muadh passed away in 936 CE at the age of 82, cementing his teachings in Qaradag. In 1143, the Muadhi Order was controlled by legendary poet Safir ibn Arash, who theorised that the secrets to the Nashwad and Allah's revelations were hidden within the letters of the !Arab alphabet. His beliefs came to form the Arashi Tariqa, which is dominant in Qaradag. The invasions of Turuk peoples were first repulsed, but the Sükhbaataryn Khanate was able to defeat the assembled cities of the Vadi-e-Shirin and control the lowlands. The lowlands were eventually settled by the Terek peoples under Xaris Xon, who named the region Qaradag after the black mountains. In 1533, Qaradagi leader Kodir Xon himself converted to Muadhism and negotiated an agreement with many highland tribes, swelling his domain. The Arashi order spread like a wildfire, as did several other Tariqa. Qaradag became renowned as the fringes of the Irsadic world, where ideas flowed freely and arts received patronage. Many other heterodox movements fled to Qaradag, while poetry and miniature-making flourished. The capital city was moved to the mountainous Golkand, providing better protection from enemies. A period of relative prosperity reigned from 1551 until the nineteenth century when the corruption of the Khans and simmering ethnic tensions weakened the Khanate. It staggered along for another hundred years, growing weaker and more divided. In this time, the Muadhi Tariqas grew in influence as they were seen as more trustworthy than the government. In 1921, a socialist revolution was sparked, inspired by the formation of the ASU over the border. Capitalising on immense public distrust in the government and the help of thousands of volunteers from the ASU, the socialists overthrew the government and declared the Democratic Republic of Qaradag. Rewşa Aware, the socialist leader, was herself a committed atheist, and the new government was opposed to religion. Purges of Irsadic intellectuals were conducted as part of the "March to Revolutionary Society". A cult of personality was created around Aware, while her Communist Party dominated all aspects of politics. With authoritarian policies and economic stagnation increasing in the 1970s, the Democratic Republic became increasingly unpopular. The tariqas were again established as a parallel state, with religious increasing as a means of resistance. In 1984, Nesimi, the Pir of the Arashi Tariqa, declared a fatwa denouncing the communists and calling for armed resistance. While he was killed by state security forces quickly afterwards, the word got out and many took up arms. The Qaradagi civil war lasted three years, as the outgunned mujahideen eventually overwhelmed the unpopular Democratic Republic. A Pirate was announced, where democratic legislature would be watched over by an executive council of Zikrist Pirs.

In the modern day, Qaradag is a poor country. The Civil War left the country a husk with poor infrastructure, while corruption is still a problem. Despite electoral freedom being guaranteed in the constitution, in reality, Qaradag is not fully free. There are restrictions on free speech, and the ruling Qaradagi Fatherland Party win every election with a comfortable margin. The Majlis-y-Piran has the final word on any issue in government, blocking many liberal proposals. Economically, Qaradag is underdeveloped and relies on a combination of mining and tourism for much of the state's income. Politically, it is aligned closely with its neighbours and other Irsadic nations.
Map claim (Imgur): That spot above Hisaristan

Geography and climate of nation: Extremely mountainous, with some valleys. Climate is cold, with lots of snow, but seasonal and hot summers.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: Relatively defensible position, stable government, religious influence. Weaknesses: Small population, small military, pretty poor
If asked to reduce the strength of your nation, how would you do so?: I honestly don't know probably the population

How did you hear about Aeia? I've made several nations here. This one should be the final restart tho. Inshallah
What other nations do you use on NS? Negarakita, Nunalik
Roleplay sample (Optional, though required for claiming a more powerful role): You have one

Any other info you wish to add (Optional):

While I take it that this is your final restart, just please don't do it again. Otherwise, accepted.

Benaajab wrote:
IC nation name: Margraviate of Granica

Capital: Zaufanie

Government type: Absolute Monarchy

RP population: 797,765

Ethnic Group(s): Fellish Sclavs, Sclavs

Language(s): Aleian, Miersan

GDP per capita (USD): 9,426

HDI: 0.612

Brief background of nation (or IIWiki):

Kylia, the mountain range dividing Miersa and Aleia, was populated by the Ilans during the first and second centuries BCE. The mountainous, rocky region was sometimes ruled by its own Deley during the first millenium, but more often fell under the overlordship of Vaha or other neighboring Delings.In CE 766, under the rule of the Storsar Inostran, the Kylian Deling was split up amongst several lowland nobles except for the area around the river city of Granica, to which he appointed one of his generals as margrave to defend against incursions from Zachódnia. The Kylian Margraviate did see many conflicts with Zachódnia, some of which it overcame, but many of which it lost and was periodically occupied by the competing powers. During peacetime, Zaufanie was a prosperous trade city, acting as an important portage for trade between Zachódnia and the Great Deley.

In 1031, the Inotrans were deposed by a group of Fellish rebels. The reigning Ilan, Fyodor II, fled to the Kylian mountains, but did not seek refuge with the military governor at Zaufanie, mostly because the city was famously unpleasant preferring the company of wealthier nobles. With the fall of the Inotrans came a wave of disgruntled Ilans, seeking to escape their new Fellish monarch in Zachódnia or to join the many small groups of rebels that sprang up in the south in the wake of Fyodor II. The King of Zachódnia, welcomed the fleeing nobles, merchants, and other Sclavic loyalists and, seizing the wealth that they carried with them, raised an army to march on Vaha. which he hoped to seize before the Staves could muster an army. The Staves, however, surprised the Zachódnians and forced them into a series of pitched battles midway between Vaha and the Zachódnian border. Ultimately, the Staves were able to force the Zachódnians back, all the way to Granica, which was the only prize the Zachódnians managed to take in the war. A new military governor was appointed at Zaufanie, but life in Granica changed little except that their attackers were now coming down from the north.

Periodically, Granica was occupied by Inotransic rebels, but since the rebels almost always immediately marched north back towards Vaha, it remained a de jure Zachódnian vassal. In 1202, however, the rebels successfully overthrew Stave Queen Sigrid I and the Inotransic rebels around Granica immediately became a liability to the Zachódnians. The Zachódnians mustered an army to march on Granica (with its eyes set on Vaha as always). The attack in the rear of the new Inotransic dynasty disrupted the fledgling monarchy and cast Aleia into chaos--many historians point to this Zachódnian incursion as the trigger of the Riiksstriv, otherwise the Inotrans might have been able to consolidate power and prevent the centuries of conflict that were to follow.

In 1257, Zachódnia was incorporated into the kingdom of Romuald the Bold who faced challenges to his authority on all sides. One of the challenges came from the petty kingdom of Borania, which claimed that they were the rightful lords of Granica. Granica, being a tiny settlement, was not contested by Romuald, who had much greater foes to face than Borania. Romuald’s descendants would later return to reconquer Granica, but also regularly lost control of the town because either the Boranians or the more powerful Inotrans, would bribe, coerce, or otherwise take control of Granica every time the Miersans engaged with the Midrasians.

In 1615, Elena I of Aleia conquered Borania, which had been coincidentally in control of Granica at the same time, incorporating the Margraviate back into the Inotransic Kingdom.

In 1658, the Margrave of Granica lost favor with the court in Oralienborg and the Storsar dispatched one of his favorite knights to relieve the Margrave of his lands, titles, and potentially his life. Fearing his replacement, the Margrave renounced his title and voluntarily joined with the Miersan Republic, claiming to fully embrace the virtues of Republicanism. Negotiations between Aleia and Miersa failed to ameliorate the issue and a brief, bloody war was fought over Granica. After a period of stalemate, the Miersans opted to turn over the former Margrave to the Inotrans in exchange for a peace settlement that left Zaufanie as a free city under the vassalage of the Inotrans; appeasing the public’s desire to spread Republicanism, but also avoiding more conflict.

In 1712, the peace settlement was rejected by the newly crowned Cesarz Piotr of Miersa, but no move was made to invade Granica because the attention of the world had moved to the sea. Miersa and Aleia both focused their attention on their fleets while Zaufanie’s Burgher’s were quietly removed from power and a enterprising warlord started to call himself Margrave. The new Margrave sought recognition from Miersa and then Aleia, neither of which wanted to spark a land war over Granica, so it was again left in limbo. The Margrave therefore sought out the aid of the Pontiff of Laterna--the Pontiff of Krada not being interested in stirring up trouble with the Miersan monarchy--who was willing to recognize the Sovereign Margraviate of Granica-in-Kylia in exchange for the construction and financing of a full temple of the Benevolent Order of the Holy Ashes of the Great Teacher. The Orthodox Pontiff saw it as an opportunity to expand the influence of his church on the doorstep of the Kradish Testimonial Pontificate. Not only did the Margrave financially support the temple, he also magnanimously burnt down the testimonial monastery at Zaufanie and banished the priests for conspiring against the realm.

The Margraviate was not consequential in the Great War, though it was bombed several times by different nations who were confused as to their exact alignment. At the end of the war, the Margraviate declared war on Miersa--which had already lost--as an act of contrition to Midrasia.

The Margraviate is an anachronism in the modern world; it remains an absolute monarchy in the strictest sense. Zaufanie has evolved into a resort town, popular in summer for the cool river waters and even more popular in the winter for the carefully groomed slopes of the Kylian range. Outside of Zaufanie, however, the small nation is embroiled in violence and the pursuit of ancient vendettas. Holy orders and the numerous descendants of petty nobles vie against each other and among themselves for every scrap of land and wealth that their poor denizens can scrape together. Violence is common and sometimes spills over into Aleia and Miersa as the border nobles in both countries become involved in the deadly intrigue of the little villages and castles of the Margraviate.

Map claim (Imgur): Granica (in green)

Geography and climate of nation: Most of Granica is mountainous, except for the area directly around the river where the city of Zaufanie sits. The population is confined to networks of valleys, rare open spaces, and high meadows. The winters are harsh and the summers are crisp.

How will your nation fit within the existing regional power structure? (strengths/weaknesses):
Granica is a border state which survives by the benevolence of its neighbor-monarchs. The sitting Margrave is constantly on the cusp of internal rebellion and external invasion, especially since the city of Zaufanie must be supplied with imported food.

If asked to reduce the strength of your nation, how would you do so?:
Remove the city of Zaufanie and leave only the warring nobles and knights.

How did you hear about Aeia? iiWiki
What other nations do you use on NS? Benaajab
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Because this nation impacts the nations of Aleia and Miersa, I believe it would be appropriate to include them on the panel for this application.

Only thing I recommend is a very small, insignificant nerf to the population to below 750k or less. Otherwise accepted
Akannus Confederacy • Lanyan Alliance • Orassian Republic • League of Gerentinans • Grand Nerotan Republic • Sacred Yulvari Order
ⴀⴉⴀⴌⴓⴑⴈⴀ ⴉⴍⴌⴔⴄⴃⴄრⴀⴚⴈⴀ • 兰亚盟 • רפובליקת אוראסי • જેરેન્ટિના લીગ • Велика Неротан Республіка • የተቀደሰ ዩልቫሪ ትእዛዝ

User avatar
Granica-in-Kylia
Political Columnist
 
Posts: 2
Founded: Jan 21, 2019
Ex-Nation

Postby Granica-in-Kylia » Mon Jan 21, 2019 5:50 pm

AESYRiEL wrote:
Benaajab wrote:
IC nation name: Margraviate of Granica

Capital: Zaufanie

Government type: Absolute Monarchy

RP population: 797,765

Ethnic Group(s): Fellish Sclavs, Sclavs

Language(s): Aleian, Miersan

GDP per capita (USD): 9,426

HDI: 0.612

Brief background of nation (or IIWiki):

Kylia, the mountain range dividing Miersa and Aleia, was populated by the Ilans during the first and second centuries BCE. The mountainous, rocky region was sometimes ruled by its own Deley during the first millenium, but more often fell under the overlordship of Vaha or other neighboring Delings.In CE 766, under the rule of the Storsar Inostran, the Kylian Deling was split up amongst several lowland nobles except for the area around the river city of Granica, to which he appointed one of his generals as margrave to defend against incursions from Zachódnia. The Kylian Margraviate did see many conflicts with Zachódnia, some of which it overcame, but many of which it lost and was periodically occupied by the competing powers. During peacetime, Zaufanie was a prosperous trade city, acting as an important portage for trade between Zachódnia and the Great Deley.

In 1031, the Inotrans were deposed by a group of Fellish rebels. The reigning Ilan, Fyodor II, fled to the Kylian mountains, but did not seek refuge with the military governor at Zaufanie, mostly because the city was famously unpleasant preferring the company of wealthier nobles. With the fall of the Inotrans came a wave of disgruntled Ilans, seeking to escape their new Fellish monarch in Zachódnia or to join the many small groups of rebels that sprang up in the south in the wake of Fyodor II. The King of Zachódnia, welcomed the fleeing nobles, merchants, and other Sclavic loyalists and, seizing the wealth that they carried with them, raised an army to march on Vaha. which he hoped to seize before the Staves could muster an army. The Staves, however, surprised the Zachódnians and forced them into a series of pitched battles midway between Vaha and the Zachódnian border. Ultimately, the Staves were able to force the Zachódnians back, all the way to Granica, which was the only prize the Zachódnians managed to take in the war. A new military governor was appointed at Zaufanie, but life in Granica changed little except that their attackers were now coming down from the north.

Periodically, Granica was occupied by Inotransic rebels, but since the rebels almost always immediately marched north back towards Vaha, it remained a de jure Zachódnian vassal. In 1202, however, the rebels successfully overthrew Stave Queen Sigrid I and the Inotransic rebels around Granica immediately became a liability to the Zachódnians. The Zachódnians mustered an army to march on Granica (with its eyes set on Vaha as always). The attack in the rear of the new Inotransic dynasty disrupted the fledgling monarchy and cast Aleia into chaos--many historians point to this Zachódnian incursion as the trigger of the Riiksstriv, otherwise the Inotrans might have been able to consolidate power and prevent the centuries of conflict that were to follow.

In 1257, Zachódnia was incorporated into the kingdom of Romuald the Bold who faced challenges to his authority on all sides. One of the challenges came from the petty kingdom of Borania, which claimed that they were the rightful lords of Granica. Granica, being a tiny settlement, was not contested by Romuald, who had much greater foes to face than Borania. Romuald’s descendants would later return to reconquer Granica, but also regularly lost control of the town because either the Boranians or the more powerful Inotrans, would bribe, coerce, or otherwise take control of Granica every time the Miersans engaged with the Midrasians.

In 1615, Elena I of Aleia conquered Borania, which had been coincidentally in control of Granica at the same time, incorporating the Margraviate back into the Inotransic Kingdom.

In 1658, the Margrave of Granica lost favor with the court in Oralienborg and the Storsar dispatched one of his favorite knights to relieve the Margrave of his lands, titles, and potentially his life. Fearing his replacement, the Margrave renounced his title and voluntarily joined with the Miersan Republic, claiming to fully embrace the virtues of Republicanism. Negotiations between Aleia and Miersa failed to ameliorate the issue and a brief, bloody war was fought over Granica. After a period of stalemate, the Miersans opted to turn over the former Margrave to the Inotrans in exchange for a peace settlement that left Zaufanie as a free city under the vassalage of the Inotrans; appeasing the public’s desire to spread Republicanism, but also avoiding more conflict.

In 1712, the peace settlement was rejected by the newly crowned Cesarz Piotr of Miersa, but no move was made to invade Granica because the attention of the world had moved to the sea. Miersa and Aleia both focused their attention on their fleets while Zaufanie’s Burgher’s were quietly removed from power and a enterprising warlord started to call himself Margrave. The new Margrave sought recognition from Miersa and then Aleia, neither of which wanted to spark a land war over Granica, so it was again left in limbo. The Margrave therefore sought out the aid of the Pontiff of Laterna--the Pontiff of Krada not being interested in stirring up trouble with the Miersan monarchy--who was willing to recognize the Sovereign Margraviate of Granica-in-Kylia in exchange for the construction and financing of a full temple of the Benevolent Order of the Holy Ashes of the Great Teacher. The Orthodox Pontiff saw it as an opportunity to expand the influence of his church on the doorstep of the Kradish Testimonial Pontificate. Not only did the Margrave financially support the temple, he also magnanimously burnt down the testimonial monastery at Zaufanie and banished the priests for conspiring against the realm.

The Margraviate was not consequential in the Great War, though it was bombed several times by different nations who were confused as to their exact alignment. At the end of the war, the Margraviate declared war on Miersa--which had already lost--as an act of contrition to Midrasia.

The Margraviate is an anachronism in the modern world; it remains an absolute monarchy in the strictest sense. Zaufanie has evolved into a resort town, popular in summer for the cool river waters and even more popular in the winter for the carefully groomed slopes of the Kylian range. Outside of Zaufanie, however, the small nation is embroiled in violence and the pursuit of ancient vendettas. Holy orders and the numerous descendants of petty nobles vie against each other and among themselves for every scrap of land and wealth that their poor denizens can scrape together. Violence is common and sometimes spills over into Aleia and Miersa as the border nobles in both countries become involved in the deadly intrigue of the little villages and castles of the Margraviate.

Map claim (Imgur): Granica (in green)

Geography and climate of nation: Most of Granica is mountainous, except for the area directly around the river where the city of Zaufanie sits. The population is confined to networks of valleys, rare open spaces, and high meadows. The winters are harsh and the summers are crisp.

How will your nation fit within the existing regional power structure? (strengths/weaknesses):
Granica is a border state which survives by the benevolence of its neighbor-monarchs. The sitting Margrave is constantly on the cusp of internal rebellion and external invasion, especially since the city of Zaufanie must be supplied with imported food.

If asked to reduce the strength of your nation, how would you do so?:
Remove the city of Zaufanie and leave only the warring nobles and knights.

How did you hear about Aeia? iiWiki
What other nations do you use on NS? Benaajab
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Because this nation impacts the nations of Aleia and Miersa, I believe it would be appropriate to include them on the panel for this application.

Only thing I recommend is a very small, insignificant nerf to the population to below 750k or less. Otherwise accepted


After some consultations on this discord, I believe a population of 80k is more suitable to the claim, based on a comparison with Andorra's largest town and a 60% rate of urbanization.

User avatar
Isle Lavoueye
Civilian
 
Posts: 1
Founded: Jan 24, 2019
Ex-Nation

Postby Isle Lavoueye » Thu Jan 24, 2019 7:19 pm

IC nation name: Isle Lavoueye
Capital: Villye Lavoueye
Government type: Frigidaran territory of Renneque, consensus-based council on the island with little actual power.
RP population: 143
Ethnic Group(s): Lavoueyans
Language(s): Cotseuin (Lavoueyeun)
GDP per capita (USD): $247,000
HDI: 0.915
Brief background of nation (or IIWiki):
In 1789, twelve mutineers originally from the north of Midrasia wrecked their ship, the Prodidgioux, on the island close to Frigidarum. The island is named after the leader of the mutineer group, Simaun Lavoueye. Isle Lavoueye was officially brought back under Midrasian control as a colony in 1828, the result of a search for the missing mutineers by Midrasian authorities after reports of their survival. The island was used as a whaling post for a considerable time, bringing some wealth to the island, but still remaining unsustainable without resources from off the island. Midrasian claim to Lavoueye has been contested by Cuirpthe, though Cuirpthe never exerted any control over Lavoueye until the Perpignan War, wherein Cuirpthe and Veleaz defeated Midrasia and Lavoueye was ceded to Cuirpthe. However, Midrasia won back control over the island during the Great War. During the Great War, two men from Lavoueye even fought as part of the Rennequen colonial divisions, one of whom was famous for fighting in battles with a whaling harpoon. Each year, the Lavoueyans celebrate their liberation from Cuirpthe with a festival. Upon the independence of Renneque in 1902, control of Lavoueye was transferred from Midrasia to Renneque. There is evidence of Inuit habitation of the island in the past, though these people had disappeared by the time the mutineers first arrived. Shortly after the great war, when the National Coalition was elected in Midrasia, 21 suspected communists were sent to Lavoueye as punishment, boosting the population of the island. In modern times, the island's population has decreased slightly, prompting the Rennequen government to start an immigration program for the island, which has yet to attract a single person permanently.
Map claim (Imgur):
https://imgur.com/1Kqf1HG
Geography and climate of nation:
Isle Lavoueye is a small island of only 14.9 square kilometres in the ocean north of Frigidarum. As such, it is normally quite chilly, though it is not south of the tree line and many plants grow on the island, classifying it as a Dfc climate in the Köppen climate classification system. It is an extinct volcanic island, with a two main peaks, L picque deu Naurde and L picque deu Soude. The tallest, L picque deu Naurde measures 124 metres above sea level. The island is surrounded by shoals, one of the suspected reasons the mutineers wrecked the ship on the island. There are many animals such as rats (brought by colonial ships) and penguins that live on the island, in addition to many seabirds and various types of flora such as spruce, fir and currant bushes. There is also a small potato farm on the island on the Plaudge de nofraudge.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): It is really very weak in every sense, not being able to survive on its own. As such, it fits into the regional power structure by being a territory of Renneque.
If asked to reduce the strength of your nation, how would you do so?: I'm not sure I can, considering how small it is already.

How did you hear about Aeia? I'm in the region already (am Nordhurlant).
What other nations do you use on NS? Nordhurlant, a bunch of others I can't remember.
Roleplay sample (Optional, though required for claiming a more powerful role): Stuff from Nordhurlant, etc.

Any other info you wish to add (Optional): Sorry Ostry for stealing you idea of being a dependency I guess.

User avatar
Midrasia
Diplomat
 
Posts: 531
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Fri Jan 25, 2019 2:46 pm

Isle Lavoueye wrote:-snip-

Accepted.
Republique de Mydrazia
IIWiki
Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

User avatar
Yukovik
Civilian
 
Posts: 1
Founded: Jan 26, 2019
Ex-Nation

Postby Yukovik » Sun Jan 27, 2019 12:56 am

IC nation name: Yukovik Federation
Capital: Fort Girouard
Government type: Democratic Republic
RP population: 20.7 Million
Ethnic Group(s): Midrasian, Yuko-Midrasian, Yukovik Aboriginals (Wannik, Mowiki, Khawea,Kikilano)
Language(s): Contseuin, Midrasian, tribal dialects (Wannikan, Mowiki, Khawean, Kikilik)
GDP per capita (USD): 39,000
HDI: .906
Brief background of nation (or IIWiki): The Yukovik Federation is a nation located in far-south of Renneka. It is the coldest state there. The country is noted for its natural beauty and has one of the strongest tourism industries in Renneka if not Aeia. It is very protective of its waters due to the importance fishing and whaling plays in the economy. Another controversial industry besides whaling is labor-intensive mining and gambling. The largest city is Marlieux which is located on the eastern coast of Yukovik.

Yukovik is divided into six provinces- The first two being Marlieux and Fort Girouard . The other four are named and based on the four tribes lands: Wannik Tua, Mowiki, Khawea, and Kikiland. The oldest settlements in Yukovik were likely in the mountains from the ancestors of the Yuko-aboriginal people. Yukovik is on a fault line and has suffered two major earthquakes in the last 40 years: A 7.9 and a 9.0.

The government of Yukovik functions with each province excluding Fort Girouard sending four chairman or chairwoman to the executive council. The executive council passes laws and selects five candidates for president regardless of party to a ballot. Chairman serve 4 years and can be reelected for another 4. The Representative Commission consists of 12 representatives per province excluding Fort Girouard which sends one. Each province's top twelve cities vote on a representative every 3 years. Combined there are 61 representatives. The representatives create and vote in laws to the executive council and vote for two presidential candidates to run for the popular vote in the general election. The president is elected every 3 years and can be reelected again for 2 years. Each province has a Kanik, which is the equivalent of a governor.



Map claim (Imgur): http://prntscr.com/mcqaad

Geography and climate of nation: The climate of Yukovik is subarctic: Its the coldest nation in Renneka. When it isn't cold its in the summer when the temperature reaches 80 at the most. The west is dotted with glaciers and mountains/volcanoes, most of which are dormant or extinct. Iguiuk is an active volcano on the coast which last erupted 1998. Fort Girouard is nestled in the far west, shadowed by the countries largest mountain Mount Tunnukpok. In the east there are more forests, flatter land, and more water sources which make it the center of civilization in Yukovik. The three largest cities are in the east. The coasts on each side are bustling with many small fishing villages capitalizing on the resource and animal rich sea.
How will your nation fit within the existing regional power structure? (strengths/weaknesses):
-strong economy
-Midrasian influence and support
-Tolerant of controversial industries gives the nation more money

-Backlash for economic openness (gambling, lack of fishing restrictions and whaling being legal and government supported)

If asked to reduce the strength of your nation, how would you do so?: Whatever is asked of me

How did you hear about Aeia? I was olycadon
What other nations do you use on NS? The Central Shadow Nation and formerly Olycadon
Roleplay sample (Optional, though required for claiming a more powerful role): Ive been accepted here before

Any other info you wish to add (Optional):
Last edited by Yukovik on Sun Jan 27, 2019 8:04 pm, edited 6 times in total.

User avatar
Pinomadura
Political Columnist
 
Posts: 2
Founded: Sep 20, 2017
Ex-Nation

Postby Pinomadura » Wed Jan 30, 2019 3:38 am

IC nation name: Federative Republic of Vestera
Capital: Wellam
Government type: USA
RP population: 68,000,000
Ethnic Group(s): American (Newreyn), Native American, Veleazan, Arabekhi
Language(s): Newreyan, Native languages.
GDP per capita (USD): 21,459
HDI: 0.805
Brief background of nation (or IIWiki):
WIP
Map claim (Imgur): Somewhere above Seda Dorada, possibly the old Utamucannee patch.

Geography and climate of nation: Minor deserts, largely forested regions and humid plains in the center. Some mountains.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Mini America. Less geopolitical power.
If asked to reduce the strength of your nation, how would you do so?: Less American.

How did you hear about Aeia? Idk
What other nations do you use on NS? None.
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

User avatar
Meithtalamh
Political Columnist
 
Posts: 4
Founded: Jan 26, 2019
Ex-Nation

Postby Meithtalamh » Wed Jan 30, 2019 11:33 pm

This application was replaced by a more recent version as of July 15th, 2019
Last edited by Meithtalamh on Mon Jul 15, 2019 6:50 pm, edited 1 time in total.

User avatar
Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Wed Feb 06, 2019 10:43 pm

Meithtalamh wrote:
IC nation name: Meithtalamh
Capital: Carlow
Government type: Unitary parliamentary republic
RP population: 39,586,964
Ethnic Group(s):
(84.7%) Asuran
(7.1%) Indigenous
(8.2%) Other
Language(s): TBA
GDP per capita (USD): $28,685
HDI: 0.850
Brief background of nation (or IIWiki):
I understand that this can undergo serious changes, but this is just a few of my ideas thrown into one giant backstory of my nation

Meithtalamh (meaning Rich Land in Mawr Lhaeraidh) was discovered by Lhaeridh explorers in the year 1619 and settled in 1622 by Alydians searching for religious freedom around the area of its current capital, Carlow.

The modern day country of Meirthtalamh was a set of colonies for tir Lhaeridh as well as being home to settlements from other countries for a period of time, notably Lhedwin, Cuirpthe, as well as Liiduria. For the most part, these colonies were mostly left free and very autonomous, having their own governments and laws. However, over the course of the XXX Wars, tir Lhaeridh was able to rid of these other Asurans and also expand the colonies as well as also end the high autonomy over the region.

During the 18th century, Meithtalamh was home to a wealthy colonial region, famous for its agriculture as well as timber and other natural resources desired by Asurans and other old world peoples. Meithtalamh was also no longer as neglected by its parent country and experienced more heavy taxation and laws put in place within the region. Certain colonies, such as the Attalia Colony (a modern day Meithtalamhian state, named after a native tribe as well as a valley), which was able to successfully push out Lhaeridh soldiers as well as tax collectors and set up its own government. Many colonies were unhappy with the way things were going in the region and grew tired of being controlled by their colonists.

By the early 19th century, Meithtalamh was on the verge of rebellion. Many groups, such as the Men of Ennis had actively practiced acts of terrorism, such as attack people loyal to the crown of tir Lhaeridh and also stealing weapons from barracks. The year 1821 was ultimately the breaking point, as the colonial troops were able to capture and execute 22 members of the Men of Ennis and it led to many oligarchs in the colonies to band together and fight of their colonial overlords in the XXX War, which Meithtalamh won in 1827. The victory allowed for 5 of the 9 colonies of Meithtalamh leave (the remaining 4 were still largely loyal to the crown and did not wish to secede).

After victory, Meithtalamh established a republic that was mostly ran by more powerful and notable peoples. It wasn't until 1843 that all white men were able to vote, under the President at the time Alan Agnew. This was a major victory for men in the country as now they were finally able to vote. At the same time, Meithtalamh was able to purchase most of their current borders from tir Lhaeridh leaving out most of the region surrounding Caer Dyf. The end of the 19th century saw civil war in Meithtalamh over the Northern Region being unhappy with the way the country was ran, and how the north seemed to have no representation. The war was known as the Meithyalamhian Civil War (1874-1879) and ended in the North being united with the south once more. Reconstruction occurred and helped unite the nation once again.

The 20th century saw Meithtalamh be mostly isolationist, worried about its own national affairs and the issues with their neighbors. It was also a time of large scale industry being born. It did not participate much in the Great War, only towards the conclusion for political gain. However, the government of Meithtalamh had been involved in filibustering in other countries of Vestrim and Renneka, trying to find countries that can be colonies of their own, just like how the Asurans had colonies.

The mid to later 20th century saw Meithtalamh become more heavily involved in world affairs and also saw a serious growth in the country's wealth. It participated in the Second Great War on the side of the XXX and XXX.

The modern era of Meithtalamh is overall peaceful and is home to a unique culture filled with aspects of many other communities.


Map claim (Imgur):
https://imgur.com/6OD9b3v

Geography and climate of nation:
The geography of Meithtalamh is similar to the Eastern United States. It is heavily forested and also has a larger mountain range running through the center of it. In addition, it is very lush and green full of lakes and rivers running throughout it.

The climate of Meithtalamh is also very similar to North-Eastern U.S. states. For one, it is has longer and colder winters with nice short and warm summers. The average winter day 0 Degrees Celsius and the average summer day being around 26 degrees celsius.

How will your nation fit within the existing regional power structure? (strengths/weaknesses):
I think it will fill a role of an average power in the somewhat empty continent of Vestrim. I also do not see it being a world power by any means, nor will it have a powerful military, more-so one for defense of national borders as well as national waters.
If asked to reduce the strength of your nation, how would you do so?: I would likely reduce the size of the population, and probably make the country have industrialized later on in its history to make it have had a slower start to modernity.

How did you hear about Aeia? I have heard about it from multiple people, and I am aware it is the biggest region of this type of roleplay.
What other nations do you use on NS? Vreya and Siqubiyyah
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): I am excited to get a chance to participate in this region and also try to build my own unique country with lore and culture in a sort of new world style continent. :)

"I am aware it is the biggest region of this type of roleplay" -- Flattery will get you far my friend (: Seriously though, this is a good application. I think your strengths/weaknesses summary is pretty spot on with how you'll fit into the region, and I think it's a role we could use. Accepted.
Last edited by Onza on Wed Feb 06, 2019 11:45 pm, edited 2 times in total.
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
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Sarukaa
Civilian
 
Posts: 1
Founded: Jan 27, 2019
Ex-Nation

Postby Sarukaa » Sun Feb 10, 2019 6:21 pm

IC nation name: The Syndicalist Republic of Sarukaa
Capital: Jusinaa
Government type: Syndicalist Socialist Republic
RP population: 7,371,000
Ethnic Group(s): Sarukaans(Fins), Lhedwinic Peoples, Aleians
Language(s):Sarukaan(Finnish), Lhedwinic, Aleian
GDP per capita (USD): 34,174.46
HDI:0.650
Brief background of nation (or IIWiki): The Syndicalist Republic of Sarukaa is a syndicalist socialist republic founded in 1922 after the Sarukaan Civil War. Its capitol is Jusinaa located in the south. Its largest city is Vasaportti located in the north. The nation is led by Konsuli Petri Mäkelä. The nation is a forest covered peninsula with some mountains in the center with many scattered islands that spread out of the country. The government built a canal in the 70s from Jasinaa to the Lhedwin Channel to save time for ships in the Gulf of Alemannia. The first peoples of the peninsula were Lhedwinic peoples called Borhers, around the early 6th century the Uralic proto-Sarukaans would migrate northward from present day Liiduria and settle in the peninsula. The first King of Sarukaa was Juha I who took power by founding the city of Vasaportti and conquering other Sarukaan nations. The Sarukaans at this time also converted to Juha's religion, Alydianism. Not much would happen during the renaissance in Sarukaa other than a few famous artists would make their works here, such as Hemmo Herolinen, who would make some of Sarukaa's most famous works. Sarukaa would be conquered by Lhedwin in 1797 during the Lhedwin-Sarukaan War. It would be a member of the nation until the Great War, which a rebellion led by General Nikolai Paananen would gain them independence. After the war they became the Kingdom of Sarukaa, the Great War costed many Sarukaan lives and the economy would slowly deteriorate, working conditions as well were poor. A group called the Syndicalists would begin large protests, and a coup in support led by General Paananen, who also led the nation to independence, would make King Toumas resign and a Syndicalist Republic led by Konsuli Nikolai Paananen would be formed with a council of union leaders, generals, and politicians to make reforms. To consolidate power they banned elections. One monther after the Syndicalists gained power, General Miika Virta, who also fought in the Great War, would call this tyrannical and begin a rebellion which led to the Sarukaan Civil War which lasted 8 months. The popularity of the Syndicalist government would help win. The Council and Konsuli Nikolai Paananen in the late 1920s after the civil war would become at odds with eachother and Paananen would become in gridlock, the council wanted to keep power, which stopped Paananen's ability to pass democratic laws. The lack of progress led to a famine in the late 20s. In the 50s Sarukaa would be led by ruthless Konsuli Lari Lappala and would enter a second famine. In the 21st century Sarukaa would ally with the ASU in the Cold War and would support the integralists during its Civil War. After the Cold War, Sarukaa became one of a few radical socialist nations left in Asura.
Map claim (Imgur):
Image


Geography and climate of nation:
The nation is covered with forests and some mountains in the center and on the islands. The country is becomes very flat with many small lakes on ponds near the shore. The climate is very cold and winters here are extremely cold. The nation doesn't get much sunlight in winter as well.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: large military, stable leadership Weaknesses: few allies, weak economy, weak weaponry, small size, poverty
If asked to reduce the strength of your nation, how would you do so?: Low-tech weaponry, small population, small economy

How did you hear about Aeia? looking for realistic regions, this is probably the most active and realistic one
What other nations do you use on NS?
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): If you noticed i made my nation a peninsula and added land north of Aleia because most of Asura is taken, I also want to connect with mainland Asura to explain how the Uralic peoples migrated here.

User avatar
Crylante
Diplomat
 
Posts: 957
Founded: Dec 06, 2016
Civil Rights Lovefest

Postby Crylante » Tue Feb 12, 2019 1:17 pm

Sarukaa wrote:IC nation name: The Syndicalist Republic of Sarukaa
Capital: Jusinaa
Government type: Syndicalist Socialist Republic
RP population: 7,371,000
Ethnic Group(s): Sarukaans(Fins), Lhedwinic Peoples, Aleians
Language(s):Sarukaan(Finnish), Lhedwinic, Aleian
GDP per capita (USD): 34,174.46
HDI:0.650
Brief background of nation (or IIWiki): The Syndicalist Republic of Sarukaa is a syndicalist socialist republic founded in 1922 after the Sarukaan Civil War. Its capitol is Jusinaa located in the south. Its largest city is Vasaportti located in the north. The nation is led by Konsuli Petri Mäkelä. The nation is a forest covered peninsula with some mountains in the center with many scattered islands that spread out of the country. The government built a canal in the 70s from Jasinaa to the Lhedwin Channel to save time for ships in the Gulf of Alemannia. The first peoples of the peninsula were Lhedwinic peoples called Borhers, around the early 6th century the Uralic proto-Sarukaans would migrate northward from present day Liiduria and settle in the peninsula. The first King of Sarukaa was Juha I who took power by founding the city of Vasaportti and conquering other Sarukaan nations. The Sarukaans at this time also converted to Juha's religion, Alydianism. Not much would happen during the renaissance in Sarukaa other than a few famous artists would make their works here, such as Hemmo Herolinen, who would make some of Sarukaa's most famous works. Sarukaa would be conquered by Lhedwin in 1797 during the Lhedwin-Sarukaan War. It would be a member of the nation until the Great War, which a rebellion led by General Nikolai Paananen would gain them independence. After the war they became the Kingdom of Sarukaa, the Great War costed many Sarukaan lives and the economy would slowly deteriorate, working conditions as well were poor. A group called the Syndicalists would begin large protests, and a coup in support led by General Paananen, who also led the nation to independence, would make King Toumas resign and a Syndicalist Republic led by Konsuli Nikolai Paananen would be formed with a council of union leaders, generals, and politicians to make reforms. To consolidate power they banned elections. One monther after the Syndicalists gained power, General Miika Virta, who also fought in the Great War, would call this tyrannical and begin a rebellion which led to the Sarukaan Civil War which lasted 8 months. The popularity of the Syndicalist government would help win. The Council and Konsuli Nikolai Paananen in the late 1920s after the civil war would become at odds with eachother and Paananen would become in gridlock, the council wanted to keep power, which stopped Paananen's ability to pass democratic laws. The lack of progress led to a famine in the late 20s. In the 50s Sarukaa would be led by ruthless Konsuli Lari Lappala and would enter a second famine. In the 21st century Sarukaa would ally with the ASU in the Cold War and would support the integralists during its Civil War. After the Cold War, Sarukaa became one of a few radical socialist nations left in Asura.
Map claim (Imgur):

Geography and climate of nation:
The nation is covered with forests and some mountains in the center and on the islands. The country is becomes very flat with many small lakes on ponds near the shore. The climate is very cold and winters here are extremely cold. The nation doesn't get much sunlight in winter as well.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: large military, stable leadership Weaknesses: few allies, weak economy, weak weaponry, small size, poverty
If asked to reduce the strength of your nation, how would you do so?: Low-tech weaponry, small population, small economy

How did you hear about Aeia? looking for realistic regions, this is probably the most active and realistic one
What other nations do you use on NS?
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): If you noticed i made my nation a peninsula and added land north of Aleia because most of Asura is taken, I also want to connect with mainland Asura to explain how the Uralic peoples migrated here.

http://iiwiki.com/wiki/Crylante
Crylantian Federation
Social democratic confederation of Latin-Danes, Danes and Finns.
IIWiki
Democratic socialist, green and British federalist
Economic Left/Right: -6.13
Social Libertarian/Authoritarian: -7.18

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AESYRiEL
Bureaucrat
 
Posts: 65
Founded: May 01, 2018
New York Times Democracy

Postby AESYRiEL » Tue Feb 12, 2019 1:27 pm

Sarukaa wrote:-snip-

Sorry, but new land or islands that are placed in Asura is not allowed. So the peninsula idea won't work.
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Sjalhaven
Spokesperson
 
Posts: 200
Founded: Jul 04, 2014
Ex-Nation

Postby Sjalhaven » Sat Feb 16, 2019 5:02 pm

IC nation name: Free State of Dosceriche | Friestaat Doschenkreet(Dosceric Alemannic) | Freistaat Toschenkreis (Standard Alemannic)
Capital: Aschenburg
Government type: Single-party nationalist republic
RP population: 11,574,082
Ethnic Group(s): Alemannians (German), and Readish (Permian) minority
Language(s): Dosceric Alemannic (somewhat Alemannic German), Readish (Komi)
GDP per capita (USD): $14,561 (PPP), $7,833 (nominal)
HDI: 0.790
Brief background of nation (or IIWiki):
The territory of modern Dosceriche has been inhabited since prehistoric times, first by the Readish, then from the 6th century BCE onward by Alemmannics as well. For centuries, Alemannic settlement of the lands progressed slowly and remained limited, in no small part due to the heavy resistance posed by its natives, and not helped by the not-so-favourable climate of the land. It wouldn't be until the emergence of the Alemannic Empire and its expansion into the region that the Alemannic would grow to become dominant, ultimately leading to the assimilation of the Readish, with the notable exception of scattered settlements in a handful of inland valleys that would survive to this day.

Following the fall of the Alemannic Empire, the various states of different importance would mostly follow their Alemannic Mascyllan brothers in the Mascyllary Realm. While very much remaining at its periphery, they would nonetheless share its woes and troubles, but also an identity. It wouldn't be until the chaos of the War of the Five Kings that the situation would change, with the population of the lands of Dosceriche rising up in arms against their rulers, afraid of being forced into an united Mascylla that would continue to care little for its western countries. The country, that at this point in history had little in the way of a common identity, adopted the name Toschenkreis ("circle of the dusk"), and despite initial talks of a republic settled for a monarchy and offered the crown to [popular prince of a powerful foreign royal family] to cement its international legitimacy.

Stuff happens then (industrialisation, colonisation attempts, democratisation or lack thereof, and other fun troubles), probably symbolically joins in the Great War. Gets hit hard by the Great Depression, social unrest begins and culminate in an abortive socialist revolution in 1937 that would lead to the rise of a monarchy-backed conservative dictatorship, as well as a continuing left-wing underground revolutionary activity. Dissatisfaction with the never-ending and increasingly authoritarian "royal dictatorship", corruption, bad economic conditions, and others cause would lead to the armed forces overthrowing the monarchy in 1973 with popular support, establishing a republic. Two years later, the republic itself was overthrown by radicalised officers affiliated with the Social Patriotic Revolutionary Party (SPRP), leading to the formation of the current Free State of Dosceriche.

Initially reluctantly tolerated by the western nations due its professed anti-communism, the breakup of the ASU and the euphemistically-named "corrections" that'd lead to further radicalisation of the SPRP would lead the isolation for the Free State. In spite of that, the SPRP has survived all challenges to its rules and solidly established its control over all sectors of society. Its syncretic ideology, presented as "beyond left and right", has been defined by its focus on Dosceric nationalism (in opposition to pan-Alemannism), populism, communitarianism, militarism, but most importantly the vague yet key notion of "social patriotism", including everything from nationalism of the economy to a strong social safety net. From the outside, the Party's control over the country seems absolute and unshakeable, with little in the way of an organised opposition movement. Or so it would seems.
Map claim (Imgur): That bright yellow in northern Alemannia.

Geography and climate of nation: Low mountain ranges and dense forests dominate the country's interior, with the population being concentrated in the coastal areas and the river valleys. A similar arrangement can be found for the climate, with the inland primarily having a humid continental climate, and an oceanic climate prevailing in the lowlands.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Dosceriche is an oddity in the generally democratic Alemannia, and is sure to cause some headaches to its neighbours with its radical ideology and totalitarian shenanigans. On the other hand, the country is notably less populated than any single one of its neighbours and its economy is quite terrible. For all its often aggressive rhetoric, the SPRP simply lacks to do anything meaningful beyond its own borders, but by the same token as such a solid hold on the country it'll be hard to dislodge it from power.
If asked to reduce the strength of your nation, how would you do so?: At this point, I suppose the economy could be worsened some more or a million or two be trimmed off. The hold that the SPRP has on the country could be loosened a bit, although the totalitarian nightmare is the coolest thing about the modern situation so I'd rather not touch it too much (yet).

How did you hear about Aeia? I suppose I spent enough time around similar regions to hear about it at some point.
What other nations do you use on NS? The Pirievines.
Roleplay sample (Optional, though required for claiming a more powerful role): A newspost here, as well as two posts from the same thread here and here.

Any other info you wish to add (Optional): Naturally nothing is definitive and anything can be changed to fit regional canon better.

Edit 2019-02-20: Changed Alemannic German to Low German, as I have kindly been informed by prospective neighbours that the former would not be the most adequate choice for the area.
Last edited by Sjalhaven on Tue Mar 05, 2019 4:41 pm, edited 4 times in total.
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AESYRiEL
Bureaucrat
 
Posts: 65
Founded: May 01, 2018
New York Times Democracy

Postby AESYRiEL » Mon Feb 18, 2019 10:53 am

Yukovik wrote:
IC nation name: Yukovik Federation
Capital: Fort Girouard
Government type: Democratic Republic
RP population: 20.7 Million
Ethnic Group(s): Midrasian, Yuko-Midrasian, Yukovik Aboriginals (Wannik, Mowiki, Khawea,Kikilano)
Language(s): Contseuin, Midrasian, tribal dialects (Wannikan, Mowiki, Khawean, Kikilik)
GDP per capita (USD): 39,000
HDI: .906
Brief background of nation (or IIWiki): The Yukovik Federation is a nation located in far-south of Renneka. It is the coldest state there. The country is noted for its natural beauty and has one of the strongest tourism industries in Renneka if not Aeia. It is very protective of its waters due to the importance fishing and whaling plays in the economy. Another controversial industry besides whaling is labor-intensive mining and gambling. The largest city is Marlieux which is located on the eastern coast of Yukovik.

Yukovik is divided into six provinces- The first two being Marlieux and Fort Girouard . The other four are named and based on the four tribes lands: Wannik Tua, Mowiki, Khawea, and Kikiland. The oldest settlements in Yukovik were likely in the mountains from the ancestors of the Yuko-aboriginal people. Yukovik is on a fault line and has suffered two major earthquakes in the last 40 years: A 7.9 and a 9.0.

The government of Yukovik functions with each province excluding Fort Girouard sending four chairman or chairwoman to the executive council. The executive council passes laws and selects five candidates for president regardless of party to a ballot. Chairman serve 4 years and can be reelected for another 4. The Representative Commission consists of 12 representatives per province excluding Fort Girouard which sends one. Each province's top twelve cities vote on a representative every 3 years. Combined there are 61 representatives. The representatives create and vote in laws to the executive council and vote for two presidential candidates to run for the popular vote in the general election. The president is elected every 3 years and can be reelected again for 2 years. Each province has a Kanik, which is the equivalent of a governor.



Map claim (Imgur): http://prntscr.com/mcqaad

Geography and climate of nation: The climate of Yukovik is subarctic: Its the coldest nation in Renneka. When it isn't cold its in the summer when the temperature reaches 80 at the most. The west is dotted with glaciers and mountains/volcanoes, most of which are dormant or extinct. Iguiuk is an active volcano on the coast which last erupted 1998. Fort Girouard is nestled in the far west, shadowed by the countries largest mountain Mount Tunnukpok. In the east there are more forests, flatter land, and more water sources which make it the center of civilization in Yukovik. The three largest cities are in the east. The coasts on each side are bustling with many small fishing villages capitalizing on the resource and animal rich sea.
How will your nation fit within the existing regional power structure? (strengths/weaknesses):
-strong economy
-Midrasian influence and support
-Tolerant of controversial industries gives the nation more money

-Backlash for economic openness (gambling, lack of fishing restrictions and whaling being legal and government supported)

If asked to reduce the strength of your nation, how would you do so?: Whatever is asked of me

How did you hear about Aeia? I was olycadon
What other nations do you use on NS? The Central Shadow Nation and formerly Olycadon
Roleplay sample (Optional, though required for claiming a more powerful role): Ive been accepted here before

Any other info you wish to add (Optional):

First accept.

Meithtalamh wrote:
IC nation name: Meithtalamh
Capital: Carlow
Government type: Unitary parliamentary republic
RP population: 39,586,964
Ethnic Group(s):
(84.7%) Asuran
(7.1%) Indigenous
(8.2%) Other
Language(s): TBA
GDP per capita (USD): $28,685
HDI: 0.850
Brief background of nation (or IIWiki):
I understand that this can undergo serious changes, but this is just a few of my ideas thrown into one giant backstory of my nation

Meithtalamh (meaning Rich Land in Mawr Lhaeraidh) was discovered by Lhaeridh explorers in the year 1619 and settled in 1622 by Alydians searching for religious freedom around the area of its current capital, Carlow.

The modern day country of Meirthtalamh was a set of colonies for tir Lhaeridh as well as being home to settlements from other countries for a period of time, notably Lhedwin, Cuirpthe, as well as Liiduria. For the most part, these colonies were mostly left free and very autonomous, having their own governments and laws. However, over the course of the XXX Wars, tir Lhaeridh was able to rid of these other Asurans and also expand the colonies as well as also end the high autonomy over the region.

During the 18th century, Meithtalamh was home to a wealthy colonial region, famous for its agriculture as well as timber and other natural resources desired by Asurans and other old world peoples. Meithtalamh was also no longer as neglected by its parent country and experienced more heavy taxation and laws put in place within the region. Certain colonies, such as the Attalia Colony (a modern day Meithtalamhian state, named after a native tribe as well as a valley), which was able to successfully push out Lhaeridh soldiers as well as tax collectors and set up its own government. Many colonies were unhappy with the way things were going in the region and grew tired of being controlled by their colonists.

By the early 19th century, Meithtalamh was on the verge of rebellion. Many groups, such as the Men of Ennis had actively practiced acts of terrorism, such as attack people loyal to the crown of tir Lhaeridh and also stealing weapons from barracks. The year 1821 was ultimately the breaking point, as the colonial troops were able to capture and execute 22 members of the Men of Ennis and it led to many oligarchs in the colonies to band together and fight of their colonial overlords in the XXX War, which Meithtalamh won in 1827. The victory allowed for 5 of the 9 colonies of Meithtalamh leave (the remaining 4 were still largely loyal to the crown and did not wish to secede).

After victory, Meithtalamh established a republic that was mostly ran by more powerful and notable peoples. It wasn't until 1843 that all white men were able to vote, under the President at the time Alan Agnew. This was a major victory for men in the country as now they were finally able to vote. At the same time, Meithtalamh was able to purchase most of their current borders from tir Lhaeridh leaving out most of the region surrounding Caer Dyf. The end of the 19th century saw civil war in Meithtalamh over the Northern Region being unhappy with the way the country was ran, and how the north seemed to have no representation. The war was known as the Meithyalamhian Civil War (1874-1879) and ended in the North being united with the south once more. Reconstruction occurred and helped unite the nation once again.

The 20th century saw Meithtalamh be mostly isolationist, worried about its own national affairs and the issues with their neighbors. It was also a time of large scale industry being born. It did not participate much in the Great War, only towards the conclusion for political gain. However, the government of Meithtalamh had been involved in filibustering in other countries of Vestrim and Renneka, trying to find countries that can be colonies of their own, just like how the Asurans had colonies.

The mid to later 20th century saw Meithtalamh become more heavily involved in world affairs and also saw a serious growth in the country's wealth. It participated in the Second Great War on the side of the XXX and XXX.

The modern era of Meithtalamh is overall peaceful and is home to a unique culture filled with aspects of many other communities.


Map claim (Imgur):
https://imgur.com/6OD9b3v

Geography and climate of nation:
The geography of Meithtalamh is similar to the Eastern United States. It is heavily forested and also has a larger mountain range running through the center of it. In addition, it is very lush and green full of lakes and rivers running throughout it.

The climate of Meithtalamh is also very similar to North-Eastern U.S. states. For one, it is has longer and colder winters with nice short and warm summers. The average winter day 0 Degrees Celsius and the average summer day being around 26 degrees celsius.

How will your nation fit within the existing regional power structure? (strengths/weaknesses):
I think it will fill a role of an average power in the somewhat empty continent of Vestrim. I also do not see it being a world power by any means, nor will it have a powerful military, more-so one for defense of national borders as well as national waters.
If asked to reduce the strength of your nation, how would you do so?: I would likely reduce the size of the population, and probably make the country have industrialized later on in its history to make it have had a slower start to modernity.

How did you hear about Aeia? I have heard about it from multiple people, and I am aware it is the biggest region of this type of roleplay.
What other nations do you use on NS? Vreya and Siqubiyyah
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): I am excited to get a chance to participate in this region and also try to build my own unique country with lore and culture in a sort of new world style continent. :)

Before I go on and accept this, I'd like to ask you to enter the Aeia discord. Once you're there, consider this your second accept.

Sjalhaven wrote:
IC nation name: Free State of Dosceriche | Friischtaat Toschechreisch (Doskeric Alemannic) | Freistaat Toschenkreis (Standard Alemannic)
Capital: Aschenburg
Government type: Single-party nationalist republic
RP population: 11,574,082
Ethnic Group(s): Alemannians (German), and Readish (Permian) minority
Language(s): Dosceric Alemannic (vaguely Alemannic German), Readish (Komi)
GDP per capita (USD): $14,561 (PPP), $7,833 (nominal)
HDI: 0.790
Brief background of nation (or IIWiki): Work in progress iiwiki page
The territory of modern Dosceriche has been inhabited since prehistoric times, first by the Readish, then from the 6th century BCE onward by Alemmannics as well. For centuries, Alemannic settlement of the lands progressed slowly and remained limited, in no small part due to the heavy resistance posed by its natives, and not helped by the not-so-favourable climate of the land. It wouldn't be until the emergence of the Alemannic Empire and its expansion into the region that the Alemannic would grow to become dominant, ultimately leading to the assimilation of the Readish, with the notable exception of scattered settlements in a handful of inland valleys that would survive to this day.

Following the fall of the Alemannic Empire, the various states of different importance would mostly follow their Alemannic Mascyllan brothers in the Mascyllary Realm. While very much remaining at its periphery, they would nonetheless share its woes and troubles, but also an identity. It wouldn't be until the chaos of the War of the Five Kings that the situation would change, with the population of the lands of Dosceriche rising up in arms against their rulers, afraid of being forced into an united Mascylla that would continue to care little for its western countries. The country, that at this point in history had little in the way of a common identity, adopted the name Toschenkreis ("circle of the dusk"), and despite initial talks of a republic settled for a monarchy and offered the crown to [popular prince of a powerful foreign royal family] to cement its international legitimacy.

Stuff happens then (industrialisation, colonisation attempts, democratisation or lack thereof, and other fun troubles), probably symbolically joins in the Great War. Gets hit hard by the Great Depression, social unrest begins and culminate in an abortive socialist revolution in 1937 that would lead to the rise of a monarchy-backed conservative dictatorship, as well as a continuing left-wing underground revolutionary activity. Dissatisfaction with the never-ending and increasingly authoritarian "royal dictatorship", corruption, bad economic conditions, and others cause would lead to the armed forces overthrowing the monarchy in 1973 with popular support, establishing a republic. Two years later, the republic itself was overthrown by radicalised officers affiliated with the Social Patriotic Revolutionary Party (SPRP), leading to the formation of the current Free State of Dosceriche.

Initially reluctantly tolerated by the western nations due its professed anti-communism, the breakup of the ASU and the euphemistically-named "corrections" that'd lead to further radicalisation of the SPRP would lead the isolation for the Free State. In spite of that, the SPRP has survived all challenges to its rules and solidly established its control over all sectors of society. Its syncretic ideology, presented as "beyond left and right", has been defined by its focus on Dosceric nationalism (in opposition to pan-Alemannism), populism, communitarianism, militarism, but most importantly the vague yet key notion of "social patriotism", including everything from nationalism of the economy to a strong social safety net. From the outside, the Party's control over the country seems absolute and unshakeable, with little in the way of an organised opposition movement. Or so it would seems.
Map claim (Imgur): That bright yellow in northern Alemannia.

Geography and climate of nation: Low mountain ranges and dense forests dominate the country's interior, with the population being concentrated in the coastal areas and the river valleys. A similar arrangement can be found for the climate, with the inland primarily having a humid continental climate, and an oceanic climate prevailing in the lowlands.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Dosceriche is an oddity in the generally democratic Alemannia, and is sure to cause some headaches to its neighbours with its radical ideology and totalitarian shenanigans. On the other hand, the country is notably less populated than any single one of its neighbours and its economy is quite terrible. For all its often aggressive rhetoric, the SPRP simply lacks to do anything meaningful beyond its own borders, but by the same token as such a solid hold on the country it'll be hard to dislodge it from power.
If asked to reduce the strength of your nation, how would you do so?: At this point, I suppose the economy could be worsened some more or a million or two be trimmed off. The hold that the SPRP has on the country could be loosened a bit, although the totalitarian nightmare is the coolest thing about the modern situation so I'd rather not touch it too much (yet).

How did you hear about Aeia? I suppose I spent enough time around similar regions to hear about it at some point.
What other nations do you use on NS? The Pirievines.
Roleplay sample (Optional, though required for claiming a more powerful role): A newspost here, as well as two posts from the same thread here and here.

Any other info you wish to add (Optional): Naturally nothing is definitive and anything can be changed to fit regional canon better.

First accept.
Akannus Confederacy • Lanyan Alliance • Orassian Republic • League of Gerentinans • Grand Nerotan Republic • Sacred Yulvari Order
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User avatar
The Republic Of Curatia
Civilian
 
Posts: 1
Founded: Feb 02, 2019
Ex-Nation

Postby The Republic Of Curatia » Wed Feb 20, 2019 10:43 am

IC nation name: Republic Of Curatia
Capital: Prestoras
Government type: Federal Republic
RP population: 13 Million
Ethnic Group(s): Curatians, Transgurethians, Martani(Gypsies), with small pockets of Brillianians and Nulvians.
Language(s): Curatian(Romanian), Transgurethian, Martani, with small pockets of Brillianian and Nulvian speakers.
GDP per capita (USD): 10,753 USD
HDI: 0.800
Brief background of nation (or IIWiki):
The Republic Of Curatia(Curatia in Curatian), is a nation in central Asura that has been populating by many peoples since pre-Fiorentine times. Before the Fiorentines, the tribes that inhabited Curatia were called the Serepi and Clovans. The Clovans disappeared and the Serepi tribes united under King Torrixes. Serepia interacted with it's contemporary Fiorentine neighbors, until Fiorentine invasion and the foundation of the town of Octaviuscaesar in 98 AD. During Fiorentine rule, the Serepians undergo quick Fiorentization as the colonists settle the major urban centers of Serepia. Serepia was evacuated by the Fiorentines in 277 AD due to pressure from Sclavic tribes. After the fall of the Fiorentines, history becomes a blur except for small mentions of a new people in Curatia called Traghs, who are believed to be Fiorentine-Serepians or Early Curatians. The first nation to rise was the short-lived Sclavic Principality Of Kuzka, who converted the remaining pagans to Alydianism. Kuzka fell in 1156 after the arrival of the nomadic peoples named the Vurgs. The region would remain disputed between Vurg and Tragh tribes until in 1225, a Tragh tribesman named Victor The Great of the Corateja tribe would unite the Traghs and Vurgs to form the Principality Of Corat. During this period, the NOT!east orthodox church formed the Patriarchate Of All Curatia in the region. Corat came to an end when Prince Razman went against the church. Patriarch of All Curatia, Gabriel the Devoted, saw this opprotunity to convince the people to overthrow Razman and the Principality collapsed 1257 after the loyalists surrendered.

Razman did have three sons, two of whom were of his second Vurg wife. The three, all teenagers, fled to the Gurethian Mountains to seek shelter. During this time, Gabriel, after painstakingly convincing the church, formed a theocratic state called the Patriarchate of Curatia, a state ruled by the Patriarchs of All Curătia. In 1276, the sons of King Razman, the full-Tragh Decebal I and the two half-Vurg sons Alydian and Leopold returned to Curatia to divide up the nation as their father told them to do if he were to be killed. Decebal was the first to return, after he mustered an army of foreign mercenaries and loyalists, he captured the city of Colina and then begun the long siege of Lucitu. The two other sons, Alydian and Leopold, convined the Vurgs in southern Curatia to join their army to support Decebal in Lucitu. The siege ended and the Patrarch's land kept shrinking until they defeated the Decebal and Alydian. Decebal returned to Latnia, to form his nation. Leopold returned to Vurgon, but was killed at the orders of this brother Leopold. Decebal convined the !NOTEASTORTHODOX church to split the Patriarchate Of All Curatia in half and form two new ones. The remains of Curatia would rename itself into the Patrarichate Of Cerescia. Leopold built his own Principality Of Vurgon. For next century, the Curatian states would interact, fight, and ally with their Asuran neighbors.

In 1435 Dragomir took power in Cerescia as Patrarch. He is known more by his nicknames "Drago the Darkened" or "Drago the Dark". Dragomir would form an alliance with the Curatian nations once again to fight (TBD). Dragomir's war style and tactics involved in the deaths of thousands of (TBDians). He also purged his rivals who could put him out of his role as Patriarch. He also killed many of his own people, as well Vurgs and Latnians. He also declared himself a holy person, the second christ, and many other names. He also referred to Cerescia as "the new holy land". The Curatian Clergy, fearful that Dragomir's actions would bring about the end of the Patriarchate, made peace with (TBD). The Latnians and Vurgs joined the clergy and made peace with (TBD). Manuel The Rebuilder was chosen to replace Drago as Patriarch. Drago was unaware and busy fighting (TBDians). Patriarch Manuel formed a coalition against Dragomir by multiple nearby nations. Manuel's coalition defeated Drago at the Battle Of Trascai. Drago would go down as one of Curatia's most infamous people.

Many years later in 1567, Vurgon and Cerescia were allies and tensions rose netween them and Latnia. Tensions broke out into war. This war saw the use of Cerescia's Focmana, infantry with guns. Latnia was pounded by the Vurgons and Cerescians. They fought for years in multiple wars until in 1601, the Cerescians and Vurgons won in 1601. Cerescia soon was unstoppable. They soon absorbed Vurgon and invades Transgurethia. Curatia was united, and would exist unti the late 1700s when they fell to (TBD). They gained independence in the early 1800s from (TBD) and a war brokeout between Theocrats and Democrats. The Theocrats won and the Patriarchate was reinstated. Curatia would build up until the Great War when they joined Veleaz in the concordat, eventually losing. This was followed by economic crumbling and poor living conditions. In 1925, Patriarch Stefan's power fell and civil war broke out. The war was fougth between Communists led by Felix Apostu, Nationalists led by Horia Gheorghiu, and the Patriarchate. Horia and Felix would ally for the first few months to defeat the Patriarch. They then turned on each other and Felix overcame Horia's nationalists. This created the People's Republic Of Curatia. In 1949 Curatia became part of the ASU. During the ASU civil war, Curatia was split and eventually the Provisional Army won against the ASU-backed one. This created modern Curatia. Today Curatia is still developing due to years of previous poverty.
Map claim (Imgur):https://i.imgur.com/RTAvdIo.png

Geography and climate of nation: South-east Curatia lays in the Transgurethian foothills of the Gurethian Mountains, who lay in the eastern side of the country coming south from Gaussland-Nulvia to where they end in the region of Vurgon. The north-west and center of the country is largely flat and is where most of the country's Curatian population resides. The climate is almost exactly like Brilliania or Gaussland-Nulvia.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: Large army-to-civilian ratio, good economy, large coal deposits in Forn and Midrava regions, mountains in the east, military development | Weaknesses:Small population, small amount of land, internal instability in Transgurethia, internal corruption
If asked to reduce the strength of your nation, how would you do so?: Lower Population and/or HDI

How did you hear about Aeia?Found it
What other nations do you use on NS?None
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Any other info you wish to add (Optional):

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