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Aeia Sign-up Thread [MT, Open]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Sat Nov 17, 2018 12:42 pm

Gaussland Empire wrote:
IC nation name: The Gausso-Nalvian Union (Gaussland-Nalvia)
Capital: Westock
Government type: Constitutional Monarchy
RP population: 9,836,000
Ethnic Group(s): Gaussian(East Low German), Nalvian(Lithuanian), Mostovian(Sorbians)
Language(s): Alemannic, Nalvian, Mostovian, Veskoslovian
GDP per capita (USD): 47,103 USD
HDI: 0.830
Brief background of nation (or IIWiki): The Gaussland-Nalvian Union is a Constitutional Dual Monarchy led by Kaiser Claus III, King Arthur, and Chancellor Peter Waltz. The nation is a union of the Alemannic Gaussian peoples in the western half of the nation and the Baltic Nulvian peoples in the larger eastern half of the nation. The nation also a small minority of slavic peoples called the Mostovians located in the southwest. The country was once a former communist nation which returned into a constitutional monarchy after a revolution. The country has a modern but small military.
Map claim (Imgur): https://i.imgur.com/ocFbkzS.png

Geography and climate of nation: The nation is mostly flat with some rolling in the northwest border, the country has a large lake in the center called Zalia Jūra, there are also some hills in the far eastern side of the nation. The country is along the coast of the Gulf of Alemannia in the west and borders Tyronova, Dreyvisevich, Tudonia, and Veskoslovia. The country is usually very cold during the winter and warm during the summers.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Strengths: The country has a very modern and high tech military, high level education, good and stable economy, and large navy. Weaknesses: The country has a small military with very little resources keeping it from growing, a unstable government, divide between Gaussian and Nulvians, and Mostovian Seperatists, aswell instability as more people wanted the monarchy to end
If asked to reduce the strength of your nation, how would you do so?: Instability between the Gaussians and Nulvian peoples, a small military, little natural resources, and corrupt government

How did you hear about Aeia? A friend told me about it
What other nations do you use on NS? Dirkhizistan and Sinyrus
Roleplay sample (Optional, though required for claiming a more powerful role):
Code: Select all
[size=200][align=center]DER JOURNALISMUS
Memorial to Hansel Von Kosenbruck Complete[/align][/size]
[b]Westock, Westock Province, Gaussland [/b]Construction workers in Westock have finally finished working. The new Von Kosenbruck Memorial, dedicated to famours Gaussian author Hansel Von Kosenbruck, who wrote famous books such as [i]The Logical Approach[/i] and [i]The Asuran Winter[/i]. Born in Kosenbruck, Deschen Province in 1801, he was a soldier in the Gaussian Marines and was a paleontologist for most of his early adulthood until he started writing books about his trips. Kosenbruck then began to get obsessed with writing books, he even wrote a book called [i]Book Obsessions[/i] in 1858. Kosenbruck would be remembered as the greatest author in Gausso-Nulvian history.


Any other info you wish to add (Optional):

Hey there. Good application, as Ajerrin said, but I would like to see your GDP come down a bit more substantially than what may have been implied by his advice. Without a longer, fleshier RP sample, I think as a new nation (even small) it's better for regional balance (particularly given your powerful military) if your GDPPC is more along the ~$37k area, perhaps even a tad lower. Otherwise, great!

Chokashia wrote:
IC nation name: Chokash Republic (Chokashia)
Capital: Vorsha
Government type: Unitary parliamentary constitutional republic
RP population: 17.821.971
Ethnic Group(s): Chokashian 91%, Lyshak 6%, Jews 3%
Language(s): Chokashian is official, Lyshak is recognised as a minority language
GDP per capita (USD): $8,667
HDI: 0.787
Brief background of nation (or IIWiki): Chokashia is a troubled country with a history of glory which is now remembered as the country has never been poorer do to economic strife which Chokashia was in since the fall of communism. Corrupted politicians rule the country, there aren't many differences between parties except their names and logos. People don't trust anyone anymore. The country is mostly liberal but historically divided between a more developed part and a poorer. It had also a difficult history of questions such as orientation - east or west which are seen even today with party orientation and also the question whether should latin be the official script or the traditional cyrillic.
Map claim (Imgur): https://imgur.com/a/ocJabHl

Geography and climate of nation: Chokashia has a similar climate to Belarus and the Baltic countries IRL, it has mountains to east, hills in the central parts and vast plains which are closer to the sea.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Chokashia has some gas and oil reserves which can be a potential economic strength, but it is a weakness at the moment as the country is very weak and has corrupted politicians who would sell that if they get the chance. Chokashian people are mostly anti-communist which is a "defence mechanisim" against communist influence but many people are in love with the more progressive western nations. The country itself has a lot of industry which is mostly under private control or foreign. All in all most strenghts are potential while there are more weaknesses.
If asked to reduce the strength of your nation, how would you do so?: As if the country isn't weak enough. Umm, cutting the population maybe?

How did you hear about Aeia? I knew about it when I used to play nation states as a kid
What other nations do you use on NS? None
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): None

Unstable nations may be a bit overplayed these days but I could see yours being an interesting catalyst for continental conflicts if you play it right and are sensitive to other Asuran players. Of course, you are also welcome to keep to yourself. Provided the map claim conflict is resolved, I think you're good to go.
British Lovance wrote:
IC nation name: Cornelissen Islands (Aluvarau)
Capital: Regenskust
Government type: Constitutional democratic republic
RP population: 1,034,590
Ethnic Group(s): White Leidense/Asuran- 16.8% Mixed Race- 34.2% Native Aluvaruan- 44% Cataian/Black 6% Other 1%
Language(s): Leidenese, Aluvaruan (Samoan), Arabic
GDP per capita (USD): 13,488
HDI: 0.697
Brief background of nation (or IIWiki):

Most of the many hundred Aluvaruan islands were inhabited by Aluvu peoples, who migrated from East Yidao southwards to Savai. Various tribes ruled various islands and the civilization was never fully united. The most prosperous tribes were in the southern isles where fishing was abundant and farming was rich. The Aluvu peoples were only beginning to migrate elsewhere when Irsad arrived from Saitsiu. Boosted by a growing foreign trade approach by several tribes, Irsad began to spread and the first Irsadic tribe was established in 1564. Bevenian explorer Rolando Estapora sighted Estapora Island in the 1620s. The natives briefly contacted the Asuran ship. White people returned much later; Leidenese and Bevenians in the 1730s looking to establish trading posts and small colonies in the islands. Bevenia, along with Liiduria had a foothold for several decades; the Leidense contributed the most to colonizing the Cornelissen Islands and by 1770 controlled the western half of the archipelago. Contact with the tribes was long made and Leiden began to explore the other islands in the 1770s and 1780s. By 1800 the Regency controlled all the islands with the exception of the Rolando's Line fishing village and the tribal rebel lands. Wars and disputes continued for a century, until the Leidenese Republic made the islands an autonomous dependency in 1922. Following the Ora'paitosa Declaration of 1948, the nation gained independence as the Republic of the Cornelissen Islands. In 1993 Aluvarau became the official name, this was changed in the 2006 coup. In 2011 the Cornelissen Islands Republic was restored with both names being recognized.
Map claim (Imgur): https://i.imgur.com/45xWmdy.gif but with some changes: obviously Saitsiu is not part of that, the islands are more tightly compacted, there are many more small and slightly larger islands, and the entire thing is moved in the north of Songdang area. Weird, but thanks if you can.

Geography and climate of nation: Comparable to that of Kiribati or Hawaii; pacific tropical, with sandy coastlines and jungles along with some plains.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Weaknesses is civil instability, strength is growing economic output.
If asked to reduce the strength of your nation, how would you do so?: Smaller economy and size,

How did you hear about Aeia? Can't really remember
What other nations do you use on NS? N/A
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Tell me if the map claim is too difficult.

For purposes of governance if nothing else, I can certainly see where you'd want some islands closer together. That is at the discretion of our cartographer and founder, Midrasia. I'll flag your application for him to review in that regard. I do like the idea though. Like Ajerrin said, consider incorporating populations from your southeast, or if not providing a fair explanation as to why there would be no migration there. Otherwise, accepted!
Last edited by Onza on Sat Nov 17, 2018 12:50 pm, edited 5 times in total.
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
iiWiki|Factbook|Region

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Chokashia
Secretary
 
Posts: 27
Founded: Feb 18, 2018
Ex-Nation

Postby Chokashia » Sat Nov 17, 2018 1:16 pm

Ajerrin wrote:
Chokashia wrote: I did make it, it is north of Veskoslovia


I see the area you want to have now. While I'll give you a first recommendation I have to warn you, the previous application -Gaussland Empire - has also wanted to claim that spot. Based on a first-come, first-serve basis, I think it would be best if the two of you worked something out or try to find a different location.


It isn't a problem, I can take that landlocked space east of Veskoslovia.

User avatar
Gaussland Empire
Civil Servant
 
Posts: 7
Founded: Nov 12, 2018
Ex-Nation

Postby Gaussland Empire » Sat Nov 17, 2018 5:11 pm

Ajerrin wrote:IC nation name: Gaussland Empire
Like the idea. Map claim is great. I would think you could drop your GDP slightly to go along with the 0.83 Index, but other than that I'm giving you a first recommendation along with a high-five and a smile.

Would a gdp per capita of 27k work?
Last edited by Gaussland Empire on Sat Nov 17, 2018 5:14 pm, edited 1 time in total.
IC Govt. : Far-Left Left Centrist Right Far-right
Populace currently leaning right
PRO: GOP, Trump, Nationalism, 2A, Life, Euroscepticism, 1A
AGAINSTS: Nazis, Commies, Anarchists, Abortion, EU, globalization, DNC
Basically i'm right wing

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British Lovance
Civil Servant
 
Posts: 9
Founded: Oct 26, 2018
Ex-Nation

Postby British Lovance » Sat Nov 17, 2018 11:19 pm

(Sorry; my first application became kind of unsatisfying for me, I didn't like the idea and I've decided to switch to my original idea)
IC nation name: The Republic of Villẽ
Capital: São Oscár
Government type: Like that of Brazil or Peru; de jure democratic constitutional semi-presidential republic with corrupt elements.
RP population: 82,300,000
Ethnic Group(s): White (Bevene and Veleazan)- 35% Mestitzo- 42% Natives- 16% Mulatto- 7%
Language(s):Bevene, Veleazan, Veye, Native Vestric,
GDP per capita (USD): 19,400
HDI: 0.748
Brief background of nation (or IIWiki):
First discovered and exploited by Veleaz in the early 1500s, Ville (pronounced like Chile) was full of gold and the Veleazans reaped the area for years. A conspiracy of mutinous officers and rebellious natives caused the nation to become independent for a short amount of time in 1588, but in 1590, Bevenia invaded. Veleaz attempted to reconcile their colonies but native support swayed to Bevenia and by 1615 only large numbers of Veleazans were all that remained of the nation in Ville. The Bevene population tripled and Veye began to come in number. By 1700 there were around 700,000 people in Ville: 450,000 Bevenes, 125,000 Veleazans, 90,000 Veye and just 35,000 natives. But this would soon change. As Veleaz imported black slaves for their influence bases in Ville, their control over the people rose and in 1722, several areas again became Veleazan. In these areas, the Purge of the Ports began; in ports and on the coast, Veyene were rooted out and killed. Many Bevenians and unloyal natives and Mestitzo were massacred between November 1722 and March 1723. 60,000 were dead by March. Veleaz did not massacre anymore but as they consolidated the southern region together, resistance grew. In 1775, a revolution created the Veleazan speaking Republic of South Ville. The war was long and brutal but Veleaz withdrew in 1788. South Ville never stabilized and it was eventually so detrimental that Bevenia invaded the nation in 1794, 1796, 1800 and 1801. By this time the populace of the colonies were tired of Bevenian taxes, wars, anti-Veleazan activities, and a spring of violent risings sprung up between 1802 and 1812. By this time the revolution began and the Republic of Villẽ was declared. It was intensely unstable, and the nation has never stabilized with coups and risings occurring over the century. A violent drug war has shrouded the country recently.
Map claim (Imgur): The area to the east of Utamucanee, the island in the middle, and some land on the bottom of that weird peninsula.

Geography and climate of nation: Tropical, with jungles and humid rain seasons.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Weakness is civil instability, economic deterioration, and poverty, strength is population, size and military.
If asked to reduce the strength of your nation, how would you do so?: Change map claim and pop size.

How did you hear about Aeia? Was here before
What other nations do you use on NS? Just BL
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Sorry for second app :(

User avatar
Ajerrin
Diplomat
 
Posts: 509
Founded: Aug 12, 2004
Ex-Nation

Postby Ajerrin » Mon Nov 19, 2018 5:00 pm

Gaussland Empire wrote:
Ajerrin wrote:IC nation name: Gaussland Empire
Like the idea. Map claim is great. I would think you could drop your GDP slightly to go along with the 0.83 Index, but other than that I'm giving you a first recommendation along with a high-five and a smile.

Would a gdp per capita of 27k work?


That works better! Thanks! Welcome!

User avatar
Kebesia
Political Columnist
 
Posts: 2
Founded: Nov 18, 2018
Ex-Nation

Postby Kebesia » Mon Nov 19, 2018 7:15 pm

IC nation name: The Republic of Kebesia
Capital: Edaaga
Government type: Democratic Republic, with a bicameral legislature that grants powers to religious leaders and lords
RP population: 26,230,717
Ethnic Group(s): Tigray (Kebesic), Somali (Oagadeni)
Language(s): As above
GDP per capita (USD): 25,812
HDI: 0.833
Brief background of nation (or IIWiki): Never colonised, Kebesia stands out as a success among its poorer neighbours. Kebesia was one of the first places on earth to see human inhabitation and has been continuously inhabited by people ever since the dawn of humanity. The fertile Haresi plains have nurtured civilisation since the 10th millennium BCE, playing host to civilisations such as the Aklil and Zewli empires. In the 10th century, Irsad was brought to the nation by Arabekhi traders. In 972, King Semhar Asmari converted to this foreign faith and began to spread it among his subjects. However, the message of Irsad was syncretised with several local practices, including the veneration of the dead, worship of saints, and several local styles of worship. This led to a divide between the "high" Irsad of the urban elites and "folk" Irsad of the countryside. Zikrist teachings also spread widely across the nation. Despite these tensions, the nation remained roughly stable until colonial forces from Leiden attacked. Their technological prowess carried them to a victory over the Asmarite Kingdom's forces at the battle of Adebe, forcing the Kebesic forces back into the Wasen mountains. Led by the charismatic Irsadic preacher Iskinder Awash Mubashari, the Kebesic peoples staged a guerrilla campaign against the foreign forces. After two years of guerrilla war, a weakened Leidense army was routed at the battle of Adulis. Iskinder preached a new variant of Irsad, claiming that he was the Mujaddid, or renewer, or the faith. He preached of an upcoming judgement day, wherein all the societies of the earth would be judged by Allah, and urged the creation of an ideal society. This took the form of a democratic republic guided by strict religious values. Since the 1750s, Kebesia has been a democratic republic founded on the ideals of Metsatist Irsad, the name of Iskinder's teachings. However, the guerrilla leaders had demanded greater powers, resulting in provincial monarchies of sorts growing parrallel to the state. These were eventually assimilated in the state in 1867, with the creation of the House of Noble Heart, an upper house to the legislature filled by these chiefs and by prominent Irsadic leaders. In this victory, Kebesia also determined itself as an equal to the Asuran powers and by diplomacy was able to ensure its independence during the colonial era.

In the modern era, Kebesia is a beacon of stability in the region. It is a democratic republic which guarantees universal suffrage and freedom of speech. Despite the almost theocratic nature of the Kebesic state, there is also religious freedom and Kebesia is renowned internationally as a free country. Its economy is strong, blessed with large oil deposits and valuable natural resources in the Wasen mountains, while the nation's culture, history, landscapes and stability attract tourists. Hwever, corruption remains a problem due to the influence of local rulers, and there are tensions between the Mestatist Muridin and followers of more traditional irsad. The current president of Kebesia is Haider Godefai Temesgen of the People's Justice Party.
Map claim (Imgur):https://media.discordapp.net/attachments/213051269240193025/513945618474074112/unknown.png The capital, Om Hajer, is on the northern peninsula by the sea. If you want to make it a bit bigger then do so, but not huge as i still wanna be a small nation.

Geography and climate of nation: Hot, with savanna/deserts inland, but rather fertile near the coastlines and inside the Wasen mountains which divide the fertile lands and the deserts
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The strength of Kebesia is its stability and wealth, which is greater than either of its neighbours. Its weakness is its low population, as well as potentially the difference between its version of Irsad and the majority of nations.
If asked to reduce the strength of your nation, how would you do so?: Lower the gdppc

How did you hear about Aeia? Been here
What other nations do you use on NS? Negarakita, Nunalik
Roleplay sample (Optional, though required for claiming a more powerful role): You have stuff from me

Any other info you wish to add (Optional): Please note that with this nation's acceptance, Naharin and Yunlin will be removed if needed. If anyone else wants those nations and i have to give em up then that's obviously preferable to stop people losing canon.
Last edited by Kebesia on Mon Nov 19, 2018 8:59 pm, edited 1 time in total.

User avatar
-Hisaristan-
Civilian
 
Posts: 1
Founded: Nov 19, 2018
Ex-Nation

Postby -Hisaristan- » Mon Nov 19, 2018 8:30 pm

IC nation name: The Sultanate of Hisaristan (Hisari Sultanat)
Capital: Hasanhisar
Government type: Unitary Constitutional Monarchy
RP population: 60,000,000
Ethnic Group(s):
- Tajik
- Hazara
- Uzbek
- Kazakh
- Mongol
Language(s): Farsi (Dari dialect), Hazaragi, Uzbek, Mongolain
GDP per capita (USD):
- Per-Capita GDP - 8,000 USD
- Nominal (not adjusted for inflation) GDP - 480 billion USD
HDI: .70
Brief background of nation (or IIWiki):
In 1476, Uzun Hasan conquered Iran from the remnants of the Timurid Empire. The following year, Arslan Khan, a Timurid commander and descendant of Genghis and Hulagu Khan fled to Central Asia. A distant relative of Muhammad Shaybanid Khan, he became a commander in the Uzbek army and secured several victories against the Timurids as the Uzbeks conquered Samarkand and Herat. Muhammad, however, was killed by the Safavid Shah Ismail I, who seized Khorasan from the Uzbeks. Taking advantage of the turmoil, Arslan had Muhammad's son Kochkunju murdered and conquered many of the former Shaybanid domains, declaring himself Khan of the Hisari Khanate.

Encompassing the Syr Darya, Amu Darya, Ferghana, and Khwarezm regions, the Hisari Khanate was the most powerful Genghisid state at the time of its declaration. Ruling from Samarkand, however, Arslan spent the remainder of his reign stamping out frequent rebellions against his rule with an iron fist. Arslan was murdered in 1532, leading to a succession crisis that was resolved through a lengthy civil war that was won by his son, Shahrukh.

Shahrukh spent most of his reign further consolidating his father's domains while actively sponsoring the arts and sciences. With the rich, Silk Road cities of Central Asia firmly under his control, he created a state education system, dividing cities into four districts that had state-sponsored madrasas that educated wealthy children in Islamic theology, science, mathematics, law, poetry, and the arts. During his reign, mosques, madrasas, libraries, and caravanserais were commissioned across the region. Shahrukh died in 1546.

Shahrukh was succeeded by his grandson Mirza Shah. Leading a much more stable country than the one his father inherited, Mirza sought to expand his domains. In 1546, he went to war with the Kazakhs, defeating them at Tashkent, seizing the lands of the Kazakh Khanate the following year. In 1548, he went to war with the Tatars, defeating Khan Safa Giray at Kazan, razing the city and seizing the surrounding territory. In 1550, he went to war with the Russian Tsardom. Despite securing military victories at Nizhny Novgorod, Rostov, and Ryazan, he was defeated outside of Moscow in 1551. Retreating to Kazan, he was decisively defeated by the Russian Army at Vladimir. Forced to cede the former territory of the Kazan Khanate to the Russians, he returned to Samarkand in 1554, putting an end to the rapid expansion of the Khanate.

In 1611, Daulat Shah ascended to the throne. Faced with the increasing military strength of the Russians to the north and the Safavids to the south, the two Empires employed state-of-the-art firearms and artillery while the Khanate still relied on cavalry. Hiring European and Mughal firearms and artillery experts, Daulat commissioned two weapons manufactories in Samarkand - one dedicated to producing firearms and the other dedicating to producing cannons. Attempting to replace cavalry with infantry of the core of his army, he created a force of 50,000 infantrymen, 10,000 musketmen, and 12,500 artillerymen conscripted from the countryside and trained in Samarkand.

Faced with the increasing strength of the Russians to the north and the Safavids to the south, Mahmud Khan ascended to the throne in 1621. While surrounding states had large standing armies with advanced firearms and artillery, the Khanate still heavily relied on traditional cavalry. Hiring Mughal and Ottoman firearms and artillery experts, Firuz commissioned to weapons and artillery manufactories in Samarkand. Attempting to replace cavalry with infantry as the core of his army, he created a force of 50,000 infantrymen, 10,000 musketmen, and 12,500 artillerymen conscripted from the countryside and trained in Samarkand.

However, the costs associated with raising and maintaining such an army strained the Khanate's financial and administrative capabilities, causing the Khan to implement a number of reforms aimed at transforming the state in the image of the more advanced states of the Middle East.

The first reform saw the creation of the Khanate's first legal code, which reconciled tribal and Islamic law to create a legal framework that was aimed at resolving tribal disputes and legal conflicts between the ulema and other landed estates.

The second reform divided the Khanate into fourteen regions. The steppe regions were divided into seven Ilkhanates (Ilkhanate means Subordinate to the Khan) while its settled regions were divided into seven Governorates (Muhafazat). Every Ilkhanate was ruled by one of the main tribes of the Hisari Khanate while the Governorates were ruled by administrators from Samarkand.

The third reform created a formal tax code that applied to the Khanate's settled and nomadic subjects. Under this system, Ilkhanates were required to send a certain amount of conscripts while Governorates were required to send a monthly payment in currency.


Although the traditional military aristocracy of the Khanate were content with the Mahmud Khan's reforms, they received significant opposition from the tribes of the Kazakh Steppe, who fiercely opposed the idea of submitting to a Hisari Ilkhan. In 1614, Zhangir Khan led a confederation of Kazakh tribes in a rebellion. Within months, Zhangir and his allies occupied vast regions of the Kazakh Steppe, securing a series of military victories against the Ilkhan of Kazakhstan. For ten years, the Kazakhs ravaged the steppes, threatening to put an end to the Hisari hold over the region. However, Zhangir was soundly defeated at Shimkent in 1632. Despite his superior numbers, the Kazakh cavalry was no match for Mahmud's professional infantry. Although this signaled the end of the use of nomadic cavalry as the core of the Hisari Army, the Ilkhanates continued to rely on cavalry until the 18th century.

In 1638, Sultan Murad IV of the Ottoman Empire requested Mahmud Khan's assistance in the Ottoman-Safavid War of 1623-1639. Since the reign of Mirza Shah, the Khanate had a friendly relationship with the Ottomans, who viewed the Safavids as a common enemy and supplied the Hisari state with administrators of weapons experts during Mahmud's reforms. During the first few years of the war, Mahmud Khan led his army into the Khorasan Plateau, capturing Merv, Herat, and Mashhad after several decisive victories over the Safavids. Although the Ghanazid Army had plans to capture Isfahan, the Ottomans ended the war after capturing Baghdad in 1639 before those plans materialized. Returning to Samarkand in 1640, Mahmud died in 1644.

The remainder of the 17th century was characterized by the construction and development of irrigation projects in Khwarezm and the fortification of the Russian border in response to the Russian Empire's aggressive expansion into the former territories of the Sibir Khanate. It was also characterized by a decline in economic activity as overland trade routes were replaced by maritime ones. As a result, Mahmud Khan's successors largely focused on agricultural development rather than commercial investment.

In 1719, Hussein Khan was murdered, sparking a succession crisis between his sons Ali and Ashraf. Ali was supported by the Ottomans while Ashraf was supported by the Russians. Ali controlled the rich, mercantile cities of the South and the Hisari Army while Ashraf controlled the Kazakh Steppe and was given command of a Russian army. During the first few months of the conflict, Ali suffered a series of defeats at the hands of Ashraf's army. However, in 1721, Ali defeated Ashraf at Termez, capturing and executing him in Tashkent the following year, declaring himself Ali Khan. Ali died in 1741.

Timur Khan, Ali's successor, was murdered in 1744, allowing the Russians to install his cousin, Hasan Khan. During the first decade of his reign, Hasan acted as a Russian vassal under the Empress Catherine the Great. Supported by the Russians, Hasan issued military reforms modeled after those of Peter the Great, commissioning weapons manufactories, hiring Russian military advisors, and almost doubling the size of the professional army.

Realizing the value of the Hisari Army, Hasan and the Russians signed the Treaty of Saratov in 1750. The Russians granted the Hisari Khanate full autonomy as a protectorate of the Russian Empire on the condition that the Hisari Khan would grant his full military support to the Russian Army in the event of a war. Although Central Asia was fairly stable for the following decades, Russia was involved in a series of wars in which the Hisari Army scored several important victories.

During the second half of the 19th century, the global price of cotton soared due to the outbreak of the American Civil War. Aiming to increase cotton production, the government funded extensive irrigation projects in the Syr and Amu Darya regions. Within a decade, the Khanate became one of the largest cotton producers in the world.

Meanwhile, in Europe, the industrial revolution brought about the advent of mass manufacturing and mechanized agriculture. With Russian funding, the Khanate heavily invested in new technology as cotton production continued to increase. In 1863, the first textile mill in Central Asia was built in Samarkand. In 1876, there were textile mills in Samarkand alone. However, despite generating massive profits, the gradual introduction of mass manufacturing and mechanized agriculture severely strained the government's administrative and financial capabilities, as the former was not designed to handle the complex demands of a rapidly developing economy.

In 1867, Hamid Khan ascended to the throne. Having studied in Russia, Hamid Khan witnessed the fast pace of progress in Europe and sought to modernize and reorganize the Hisari Khanate. While the Hisari army was thoroughly modernized due to Russian military support, the administrative system was ill-equipped to handle the gradual industrialization of Central Asia. During the first four years of his reign, Hamid Khan instituted several reforms with the help of various Russian and Ottoman advisors and intellectuals:
  1. The dissolution of the Hisari Khanate and the declaration of the Sultanate of Hisaristan.
  2. 1867 - the adoption of a national flag and anthem along with the foundation of a citizenship program.
  3. 1867 - the introduction of a modern, centralized system of regional administration.
  4. 1867 - the introduction of a fully conscripted army complete with a standard recruiting system with the necessary military and administrative framework for mass conscription.
  5. 1867 - the reorganization of the finance system.
  6. 1867 - the foundation of the Hisari Central Bank, the Samarkand Stock Exchange, and the Ministry of Economic Development, which funded and organized industrial and agricultural development schemes.
  7. 1867 - the foundation of the Ministry of Transportation, which funded the foundation railway networks.
  8. 1868 - the foundation of the Central Postal Service, which oversaw the foundation of post offices and telegraph lines.
  9. 1868 - the foundation of the Ministry of Statistics, which carried out the first census in 1870.
  10. 1869 - the reorganization of the education system and the foundation of the Ministry of Education, which oversaw the foundation of schools, libraries, and universities.
  11. 1869 - the foundation of the Ministry of Healthcare, which oversaw the foundation of modernized clinics and hospitals.
  12. 1869 - the foundation of the Hisari Academy of Science and Technology and the Samarkand Academy of the Arts.
  13. 1870 - the adoptions of a secular legal code and the removal of the office of Sheikh ul-Islam.

These reforms led to the Hisari Constitution of 1871, which created the Hisari Parliament and granted legal equality and democratic representation for all Hisari citizens.

Here, we arrive at the opening stages of the modernization of Hisaristan and the formation of the modern Hisari State. Although we are only at the doorstep of the modern era, how Hisaristan will develop from here will be decided in the future.

Map claim (Imgur): Claim

Geography and climate of nation: Hisaristan is a large and diverse country. East of the northern coast lie the windswept steppes of Kazakhstan. For centuries, these steppes have been home to the Kazakh tribes that famously resisted Mahmud Khan four hundred years ago. Today, there are known for the cities of Khansarai and Qoyunlutepe. South of the steppes lie the arid wastes of the Dasht-e Tuzh. South of the Dasht-e Tuzh lies Hashtadeh, Hisaristan's most densely-population region. Centered around the Hormazdaran River, Hashtadeh's rich cities and fertile floodplains have served as the center of Islamic civilization in the region. Today, it is home to the cities of Hasanhisar, Hazarakhan, Shahestan, and much of Hisaristan's heavy industry and agriculture. Surrounding Hashtadeh, the Dasht-e Tuzh, and the Kazakh Steppe are the Pamir mountains, whose strategic mountain passes have shaped regional geopolitics for millennia. On the coast lie the Ravshani Highlands, where verdant forests line the shores, famed for their seaside resorts and fishing ports.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): On one hand, Hisaristan is rich with natural resources and has developed a strong industrial base that has allowed it to resist foreign domination for much of its modern history. On the other hand, it is currently fighting an active insurgency in the Pamir mountains that threaten to topple the monarchy through a nationwide revolution.
If asked to reduce the strength of your nation, how would you do so?: I would further weaken the strength of the central government and increase the strength of the insurgent groups.

How did you hear about Aeia? I used to be here as Rumelidevleti but left to focus on school and personal issues.
What other nations do you use on NS? Sindhustan, Ghazanshah, and many others that I no longer use.
Roleplay sample (Optional, though required for claiming a more powerful role): I'm more well-versed in worldbuilding but I hope my history section is good enough.

Any other info you wish to add (Optional):
Last edited by -Hisaristan- on Thu Nov 22, 2018 5:04 pm, edited 2 times in total.

User avatar
United New Mahisia
Lobbyist
 
Posts: 20
Founded: Sep 26, 2018
Ex-Nation

Postby United New Mahisia » Fri Nov 23, 2018 5:35 pm

IC nation name: Pivozhnia
Capital: Testovey
Government type: Constitutional semi-presidential republic
RP population: 84,000,000
Ethnic Group(s): Pivozine (Ukrainian) 32%
Tajik 30%
Pamiri 15%
Persians 10%
Azerbaijani 7%
Uzbek 6%
Language(s): Pivozine, Tajik, Pamiri, Persian, Azerbaijani, Uzbek
GDP per capita (USD): 19,300
HDI: 0.791
Brief background of nation (or IIWiki):
Originally settled by old ((Tajik)) peoples from Yidao, the old hordes and tribes came to Pivoznia in the 5th century CE. This caused mass war and pillaging, but also paved the way for migrations from the west, leading to the Pamiri and Pivozine Persian cultures to become prominent. Hisaristani nations influenced the old Tajik peoples, until the 7th centuries when the first Scalvonic peoples began arriving from Dreyisevich. Overtime these people, who struggled to adapt, formed duchies and feudal systems. Irsad made it's way to Pivoznia around the 9th century, epsecially among the Hisrati and other Persians. The old Caliphate had it's most extended territories in modern day Pivoznia; however it's far-stretching lead to both Yidaon hordes and Scalvonic duchies repelling the Caliphate's forces by 1100. The rest of Asura opened up to these Scalvs but with large groups of non-Pivozine in the area the nations sturggled. The Sukhbaataryn Empire invaded throughout the 13th and 14th centuries. However the devastation caused the Tajik peoples to weaken giving an option for the Scalvonics to rise and form big kingdoms such as Dolamanka and Testovey. But by 1550, there had been a war with the Hisrati Khanate and things got bleak. Ethnic divisions were thorough and through a lot of change and unrest, we have the divided and conflicting nation of Pivoznia today.
Map claim (Imgur): https://imgur.com/a/iQ299Md
Geography and climate of nation: Isolated deserts but mainly forested areas and otherwise mountain ranges. Several large flat agricultural areas surrounded by valleys and forests. Cold winters.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The ethnic tensions, civil struggles and the rising economy.
If asked to reduce the strength of your nation, how would you do so?: Less pop and economic power.

How did you hear about Aeia? Was here
What other nations do you use on NS? UNM
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Mahisia is being retconned for this.
Last edited by United New Mahisia on Sat Nov 24, 2018 11:26 pm, edited 3 times in total.

User avatar
Navack
Envoy
 
Posts: 223
Founded: Mar 23, 2017
Ex-Nation

Postby Navack » Wed Nov 28, 2018 7:51 pm

Kebesia wrote:--snip--
-Hisaristan- wrote:--snip--


I'm giving you both your first approval!

United New Mahisia wrote:--snip--


In order to not leave you without a response, I will leave your application to the big guys to take a look.

User avatar
Liberimery
Chargé d'Affaires
 
Posts: 402
Founded: May 27, 2018
Ex-Nation

Postby Liberimery » Thu Nov 29, 2018 5:29 am

Just an FYI there are applications on page 23 that have not been addressed by moderators.

User avatar
Navack
Envoy
 
Posts: 223
Founded: Mar 23, 2017
Ex-Nation

Postby Navack » Thu Nov 29, 2018 8:38 am

Liberimery wrote:--snip--

I apologize for missing your app. Anyway, I'm giving you your second acceptance! Welcome to Aeia!

User avatar
AESYRiEL
Bureaucrat
 
Posts: 65
Founded: May 01, 2018
New York Times Democracy

Postby AESYRiEL » Thu Nov 29, 2018 11:59 am

United New Mahisia wrote:
IC nation name: Pivozhnia
Capital: Testovey
Government type: Constitutional semi-presidential republic
RP population: 84,000,000
Ethnic Group(s): Pivozine (Ukrainian) 32%
Tajik 30%
Pamiri 15%
Persians 10%
Azerbaijani 7%
Uzbek 6%
Language(s): Pivozine, Tajik, Pamiri, Persian, Azerbaijani, Uzbek
GDP per capita (USD): 19,300
HDI: 0.791
Brief background of nation (or IIWiki):
Originally settled by old ((Tajik)) peoples from Yidao, the old hordes and tribes came to Pivoznia in the 5th century CE. This caused mass war and pillaging, but also paved the way for migrations from the west, leading to the Pamiri and Pivozine Persian cultures to become prominent. Hisaristani nations influenced the old Tajik peoples, until the 7th centuries when the first Scalvonic peoples began arriving from Dreyisevich. Overtime these people, who struggled to adapt, formed duchies and feudal systems. Irsad made it's way to Pivoznia around the 9th century, epsecially among the Hisrati and other Persians. The old Caliphate had it's most extended territories in modern day Pivoznia; however it's far-stretching lead to both Yidaon hordes and Scalvonic duchies repelling the Caliphate's forces by 1100. The rest of Asura opened up to these Scalvs but with large groups of non-Pivozine in the area the nations sturggled. The Sukhbaataryn Empire invaded throughout the 13th and 14th centuries. However the devastation caused the Tajik peoples to weaken giving an option for the Scalvonics to rise and form big kingdoms such as Dolamanka and Testovey. But by 1550, there had been a war with the Hisrati Khanate and things got bleak. Ethnic divisions were thorough and through a lot of change and unrest, we have the divided and conflicting nation of Pivoznia today.
Map claim (Imgur): https://imgur.com/a/iQ299Md
Geography and climate of nation: Isolated deserts but mainly forested areas and otherwise mountain ranges. Several large flat agricultural areas surrounded by valleys and forests. Cold winters.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The ethnic tensions, civil struggles and the rising economy.
If asked to reduce the strength of your nation, how would you do so?: Less pop and economic power.

How did you hear about Aeia? Was here
What other nations do you use on NS? UNM
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Mahisia is being retconned for this.


This messes up way too much-established canon by interfering with Vynozhia. From what I am seeing, you have not made any reference to the ASU or Vynozhia on its own, and gleaming from what I see, there only seems to be ethnic tensions. Either drop the Vynozhian claim or become a successor state afterwards with Asuran elements in it. Otherwise, this plot of land with this history changes up established regional lore which is something that shouldn't happen without consulting people.

British Lovance wrote:
(Sorry; my first application became kind of unsatisfying for me, I didn't like the idea and I've decided to switch to my original idea)
IC nation name: The Republic of Villẽ
Capital: São Oscár
Government type: Like that of Brazil or Peru; de jure democratic constitutional semi-presidential republic with corrupt elements.
RP population: 82,300,000
Ethnic Group(s): White (Bevene and Veleazan)- 35% Mestitzo- 42% Natives- 16% Mulatto- 7%
Language(s):Bevene, Veleazan, Veye, Native Vestric,
GDP per capita (USD): 19,400
HDI: 0.748
Brief background of nation (or IIWiki):
First discovered and exploited by Veleaz in the early 1500s, Ville (pronounced like Chile) was full of gold and the Veleazans reaped the area for years. A conspiracy of mutinous officers and rebellious natives caused the nation to become independent for a short amount of time in 1588, but in 1590, Bevenia invaded. Veleaz attempted to reconcile their colonies but native support swayed to Bevenia and by 1615 only large numbers of Veleazans were all that remained of the nation in Ville. The Bevene population tripled and Veye began to come in number. By 1700 there were around 700,000 people in Ville: 450,000 Bevenes, 125,000 Veleazans, 90,000 Veye and just 35,000 natives. But this would soon change. As Veleaz imported black slaves for their influence bases in Ville, their control over the people rose and in 1722, several areas again became Veleazan. In these areas, the Purge of the Ports began; in ports and on the coast, Veyene were rooted out and killed. Many Bevenians and unloyal natives and Mestitzo were massacred between November 1722 and March 1723. 60,000 were dead by March. Veleaz did not massacre anymore but as they consolidated the southern region together, resistance grew. In 1775, a revolution created the Veleazan speaking Republic of South Ville. The war was long and brutal but Veleaz withdrew in 1788. South Ville never stabilized and it was eventually so detrimental that Bevenia invaded the nation in 1794, 1796, 1800 and 1801. By this time the populace of the colonies were tired of Bevenian taxes, wars, anti-Veleazan activities, and a spring of violent risings sprung up between 1802 and 1812. By this time the revolution began and the Republic of Villẽ was declared. It was intensely unstable, and the nation has never stabilized with coups and risings occurring over the century. A violent drug war has shrouded the country recently.
Map claim (Imgur): The area to the east of Utamucanee, the island in the middle, and some land on the bottom of that weird peninsula.

Geography and climate of nation: Tropical, with jungles and humid rain seasons.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Weakness is civil instability, economic deterioration, and poverty, strength is population, size and military.
If asked to reduce the strength of your nation, how would you do so?: Change map claim and pop size.

How did you hear about Aeia? Was here before
What other nations do you use on NS? Just BL
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Sorry for second app :(


With whatever you've stated on this discord, the loss of life seems astronomically inflated to a point where no real country could get away without international attention and intervention. Additionally, I've stated for you to revise your claim since there's not really a reason to take both the west and east peninsula as well as this island without catching the attention of the U.V.S.S, a country significantly more richer and powerful than your own. For further reference I would paste your claim in your application because I'm going off this image, and clarify your history because what you've said in the discord has been wildly different from your idea here. Overall lower your population and your size claim and figure out your history to a point where numbers aren't so inflated.

Kebesia wrote:
IC nation name: The Republic of Kebesia
Capital: Edaaga
Government type: Democratic Republic, with a bicameral legislature that grants powers to religious leaders and lords
RP population: 26,230,717
Ethnic Group(s): Tigray (Kebesic), Somali (Oagadeni)
Language(s): As above
GDP per capita (USD): 25,812
HDI: 0.833
Brief background of nation (or IIWiki): Never colonised, Kebesia stands out as a success among its poorer neighbours. Kebesia was one of the first places on earth to see human inhabitation and has been continuously inhabited by people ever since the dawn of humanity. The fertile Haresi plains have nurtured civilisation since the 10th millennium BCE, playing host to civilisations such as the Aklil and Zewli empires. In the 10th century, Irsad was brought to the nation by Arabekhi traders. In 972, King Semhar Asmari converted to this foreign faith and began to spread it among his subjects. However, the message of Irsad was syncretised with several local practices, including the veneration of the dead, worship of saints, and several local styles of worship. This led to a divide between the "high" Irsad of the urban elites and "folk" Irsad of the countryside. Zikrist teachings also spread widely across the nation. Despite these tensions, the nation remained roughly stable until colonial forces from Leiden attacked. Their technological prowess carried them to a victory over the Asmarite Kingdom's forces at the battle of Adebe, forcing the Kebesic forces back into the Wasen mountains. Led by the charismatic Irsadic preacher Iskinder Awash Mubashari, the Kebesic peoples staged a guerrilla campaign against the foreign forces. After two years of guerrilla war, a weakened Leidense army was routed at the battle of Adulis. Iskinder preached a new variant of Irsad, claiming that he was the Mujaddid, or renewer, or the faith. He preached of an upcoming judgement day, wherein all the societies of the earth would be judged by Allah, and urged the creation of an ideal society. This took the form of a democratic republic guided by strict religious values. Since the 1750s, Kebesia has been a democratic republic founded on the ideals of Metsatist Irsad, the name of Iskinder's teachings. However, the guerrilla leaders had demanded greater powers, resulting in provincial monarchies of sorts growing parrallel to the state. These were eventually assimilated in the state in 1867, with the creation of the House of Noble Heart, an upper house to the legislature filled by these chiefs and by prominent Irsadic leaders. In this victory, Kebesia also determined itself as an equal to the Asuran powers and by diplomacy was able to ensure its independence during the colonial era.

In the modern era, Kebesia is a beacon of stability in the region. It is a democratic republic which guarantees universal suffrage and freedom of speech. Despite the almost theocratic nature of the Kebesic state, there is also religious freedom and Kebesia is renowned internationally as a free country. Its economy is strong, blessed with large oil deposits and valuable natural resources in the Wasen mountains, while the nation's culture, history, landscapes and stability attract tourists. Hwever, corruption remains a problem due to the influence of local rulers, and there are tensions between the Mestatist Muridin and followers of more traditional irsad. The current president of Kebesia is Haider Godefai Temesgen of the People's Justice Party.
Map claim (Imgur):https://media.discordapp.net/attachments/213051269240193025/513945618474074112/unknown.png The capital, Om Hajer, is on the northern peninsula by the sea. If you want to make it a bit bigger then do so, but not huge as i still wanna be a small nation.

Geography and climate of nation: Hot, with savanna/deserts inland, but rather fertile near the coastlines and inside the Wasen mountains which divide the fertile lands and the deserts
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The strength of Kebesia is its stability and wealth, which is greater than either of its neighbours. Its weakness is its low population, as well as potentially the difference between its version of Irsad and the majority of nations.
If asked to reduce the strength of your nation, how would you do so?: Lower the gdppc

How did you hear about Aeia? Been here
What other nations do you use on NS? Negarakita, Nunalik
Roleplay sample (Optional, though required for claiming a more powerful role): You have stuff from me

Any other info you wish to add (Optional): Please note that with this nation's acceptance, Naharin and Yunlin will be removed if needed. If anyone else wants those nations and i have to give em up then that's obviously preferable to stop people losing canon.


Accepted. Recommended you start thinking about your relations with Asuran nations.

-Hisaristan- wrote:-snip-


Would recommend a small nerf in population to fit in with your neighbors. This number chan be changed outside of the application though. Accepted.
Akannus Confederacy • Lanyan Alliance • Orassian Republic • League of Gerentinans • Grand Nerotan Republic • Sacred Yulvari Order
ⴀⴉⴀⴌⴓⴑⴈⴀ ⴉⴍⴌⴔⴄⴃⴄრⴀⴚⴈⴀ • 兰亚盟 • רפובליקת אוראסי • જેરેન્ટિના લીગ • Велика Неротан Республіка • የተቀደሰ ዩልቫሪ ትእዛዝ

User avatar
Seda Dorada
Political Columnist
 
Posts: 3
Founded: Dec 07, 2018
Ex-Nation

Seda Dorada

Postby Seda Dorada » Fri Dec 07, 2018 10:26 pm

IC nation name: Republica de Seda Dorada
Capital: Quittapahilla
Government type: Semi-presidential Republic
RP population: 42,981,000
Ethnic Group(s): Mediterranean, Pardo, Black, American Native, few northern Europeans
Language(s): Spanish
GDP per capita (USD): $9,856
HDI: 0.684
Brief background of nation (or IIWiki): http://iiwiki.com/wiki/Seda_Dorada
Post-colonial Veleazian colony, details on when/how/why it was colonized need to get sorted out.
It was granted autonomy from Veleaz in the 1700's due to a growing liberal colonial policy in the wake of many of it's colonial possessions in the region declaring Independence. It remained (with some exceptions) a relatively loyal dominion to it's mother country until the Veleazean collapse to revolutionaries after the Great-War.
in the 19th to early 20th century it was wrought by successive civilian and military governments. Leaving a vacuum after every coup for bandits and pirates to menace the region. However strong internal policy by the last military government stemmed the instability during most of the 20th century until the 90's where economic growth saw a new civilian government put in power as the military strong-men were no-longer necessary to long term prosperity to the country.
The new government however has inheriteted the same base problems that have wracked the country for decades, poor infrastructure in the hinterlands, mobsters and gangs which were used through corruption in the Junta to maintain order, and a small service economy workforce is bringing the country behind it's potential.


Map claim (Imgur): https://i.imgur.com/3y8i9mo.png
Geography change was discussed and affirmed with Mid.

Geography and climate of nation: Seda Dorada has a humid subtropical climate (Köppen climate classification Cfa). It has long, hot, humid summers and short, mild winters.
The higher and contiguous hill lands of the north and northeast part of the country consists of prairie and woodlands. The eastern coasts consist of long beach-land, with mangroves and bayou at the mouths of rivers.

How will your nation fit within the existing regional power structure? (strengths/weaknesses):
"peacefully" coming out of a military government as the economy continues to grow. New government trying to put a hand on smugglers, pirates and gangs operating at it's extremities and untapped major oil deposits in it's difficult to reach hinterland. Major industries include agriculture, natural rubber, and fisheries as the government attempts to modernize it's economy and workforce with developing a larger heavy industry and service economy.

If asked to reduce the strength of your nation, how would you do so?:
Gosh...You tell me.

How did you hear about Aeia? ><
What other nations do you use on NS? Transcandar
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Last edited by Seda Dorada on Sun Dec 09, 2018 7:40 am, edited 5 times in total.

User avatar
AESYRiEL
Bureaucrat
 
Posts: 65
Founded: May 01, 2018
New York Times Democracy

Postby AESYRiEL » Sun Dec 09, 2018 12:21 am

Seda Dorada wrote:-snip-

I would come to a midway with both the HDI and the GDP. GDP is too high for that HDI. With a HDI like that, you would realistically wouldn't even have over 10k GDP per capita.
Akannus Confederacy • Lanyan Alliance • Orassian Republic • League of Gerentinans • Grand Nerotan Republic • Sacred Yulvari Order
ⴀⴉⴀⴌⴓⴑⴈⴀ ⴉⴍⴌⴔⴄⴃⴄრⴀⴚⴈⴀ • 兰亚盟 • רפובליקת אוראסי • જેરેન્ટિના લીગ • Велика Неротан Республіка • የተቀደሰ ዩልቫሪ ትእዛዝ

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Seda Dorada
Political Columnist
 
Posts: 3
Founded: Dec 07, 2018
Ex-Nation

Postby Seda Dorada » Sun Dec 09, 2018 7:37 am

AESYRiEL wrote:
Seda Dorada wrote:-snip-

I would come to a midway with both the HDI and the GDP. GDP is too high for that HDI. With a HDI like that, you would realistically wouldn't even have over 10k GDP per capita.

You're right, geez. I guess I just overlooked that.
Edited.

User avatar
AESYRiEL
Bureaucrat
 
Posts: 65
Founded: May 01, 2018
New York Times Democracy

Postby AESYRiEL » Sun Dec 09, 2018 4:28 pm

Seda Dorada wrote:-snip-

First Acceptance
Akannus Confederacy • Lanyan Alliance • Orassian Republic • League of Gerentinans • Grand Nerotan Republic • Sacred Yulvari Order
ⴀⴉⴀⴌⴓⴑⴈⴀ ⴉⴍⴌⴔⴄⴃⴄრⴀⴚⴈⴀ • 兰亚盟 • רפובליקת אוראסי • જેરેન્ટિના લીગ • Велика Неротан Республіка • የተቀደሰ ዩልቫሪ ትእዛዝ

User avatar
Onza
Diplomat
 
Posts: 595
Founded: Jun 14, 2012
Liberal Democratic Socialists

Postby Onza » Tue Dec 11, 2018 6:58 pm

Seda Dorada wrote:
IC nation name: Republica de Seda Dorada
Capital: Quittapahilla
Government type: Semi-presidential Republic
RP population: 42,981,000
Ethnic Group(s): Mediterranean, Pardo, Black, American Native, few northern Europeans
Language(s): Spanish
GDP per capita (USD): $9,856
HDI: 0.684
Brief background of nation (or IIWiki): http://iiwiki.com/wiki/Seda_Dorada
Post-colonial Veleazian colony, details on when/how/why it was colonized need to get sorted out.
It was granted autonomy from Veleaz in the 1700's due to a growing liberal colonial policy in the wake of many of it's colonial possessions in the region declaring Independence. It remained (with some exceptions) a relatively loyal dominion to it's mother country until the Veleazean collapse to revolutionaries after the Great-War.
in the 19th to early 20th century it was wrought by successive civilian and military governments. Leaving a vacuum after every coup for bandits and pirates to menace the region. However strong internal policy by the last military government stemmed the instability during most of the 20th century until the 90's where economic growth saw a new civilian government put in power as the military strong-men were no-longer necessary to long term prosperity to the country.
The new government however has inheriteted the same base problems that have wracked the country for decades, poor infrastructure in the hinterlands, mobsters and gangs which were used through corruption in the Junta to maintain order, and a small service economy workforce is bringing the country behind it's potential.


Map claim (Imgur): https://i.imgur.com/3y8i9mo.png
Geography change was discussed and affirmed with Mid.

Geography and climate of nation: Seda Dorada has a humid subtropical climate (Köppen climate classification Cfa). It has long, hot, humid summers and short, mild winters.
The higher and contiguous hill lands of the north and northeast part of the country consists of prairie and woodlands. The eastern coasts consist of long beach-land, with mangroves and bayou at the mouths of rivers.

How will your nation fit within the existing regional power structure? (strengths/weaknesses):
"peacefully" coming out of a military government as the economy continues to grow. New government trying to put a hand on smugglers, pirates and gangs operating at it's extremities and untapped major oil deposits in it's difficult to reach hinterland. Major industries include agriculture, natural rubber, and fisheries as the government attempts to modernize it's economy and workforce with developing a larger heavy industry and service economy.

If asked to reduce the strength of your nation, how would you do so?:
Gosh...You tell me.

How did you hear about Aeia? ><
What other nations do you use on NS? Transcandar
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):

This looks like a refreshing change of pace. Looking forward to seeing what you do with it -- accepted!
Pro: Social Democracy, Feminism, Critical Race Theory, Humanitarianism, LGBTQ+ Rights, and Secular Humanism.
Anti: Donald Trump, Homophobia, Totalitarianism, Religious Indoctrination, and Corporatism.
Economic Left/Right: -9.13
Social Libertarian/Authoritarian: -8.1
iiWiki|Factbook|Region

User avatar
Zamoros
Civilian
 
Posts: 1
Founded: Dec 12, 2018
Ex-Nation

Postby Zamoros » Wed Dec 12, 2018 11:22 am

IC nation name: Republic of Zamoros (Republica de Zamoros)
Capital: La Isabella
Government type: Semi-Presidential Republic (Officially) Strongman Presidential Republic (Unofficially)
RP population: 21,035,683
Ethnic Group(s): Veleazans, Midrasians, Native Vestrics, Colombians
Language(s): Veleazan, Midrasian
GDP per capita (USD): $4,659
HDI: 0.64
Brief background of nation (or IIWiki): Initially founded as New Velacruz, a Veleazan colony which comprised of both modern day Zamoros and Seda Dorada, colonial disagreements led to Veleaz separating them into two distinct colonies. However, unlike Seda Dorada, Zamoros was handed over to Midrasia in 1820, encouraging a boost of Midrasian immigration that led to numerous clashes between the Veleazan and Midrasian communities. However, the colony was soon reclaimed following Midrasia's defeat in the Perpignan War.

During the Great War, the nation became home to the Veleazan Colombian Fleet, with which it attacked Grand Alliance shipping and naval convoys, as well as launching bold attacks on island territories. However, the defeat of Veleaz led to the nation’s independence, with internal quarrels between the Midrasian, Veleazan, and Native ethnic groups erupting due to the suddenness of the independence and over the path the new nation should take. The majority ethnic Veleazan government led to systematic oppression and what are commonly referred to as ‘The Years of Blood’ where the Sons of Liberty (named after the Midrasian SoL that killed Abasto, the Veleazan Prime Minister) began a terrorist campaign to lift the restrictions on Midrasians in the nation, which in turn led to an increasingly authroitarian government to crush the movement, as well as the birth of several Veleazan groups to fight the paramilitary SoL. Around the 60s, criminal groups also began to arrive in the nation, setting up along the coast and only increasing in wealth and power as the government covertly funded them in exchange for their help in fighting the SoL. Of course, when peace was agreed to between the government and SoL, the gangs refused to go away, with their numbers increased due to the arrival of fleeing criminals from Seda Dorada. The rampant crime, paired with the loss of economic investment due to the ethnic restrictions, has led to a decrease in financial fortunes and has left Zamoros as one of the poorer nations in Vestrim.
Map claim (Imgur): The mainland green and the circled green

Geography and climate of nation: Zamoros has a humid subtropical climate (Köppen climate classification Cfa). It has long, hot, humid summers and short, mild winters. However, the country is remarkably flatter than many of its neighbours, with tropical grasslands and forests dominating much of the nation's interior, with the temperature remaining remarkably consistent throughout the nation.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Zamoros will be the one of the destinations of choice for people fleeing Veleaz following the war, be they wanted by courts or simple ex-soldiers, while the Midrasian and native minorities will be continue the fight to have their rights instituted. Additionally, moves to have the nation become fully democratic and less caudillo reliant. Additionally, the fight between authorities and drug gangs may pose a risk to the important trade channel to the UVSS that it straddles.
If asked to reduce the strength of your nation, how would you do so?: Population and GDP, I 'spose

How did you hear about Aeia? Innit, bruv
What other nations do you use on NS? Newrey, Veleaz, Fyrae
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Udmurt
Political Columnist
 
Posts: 5
Founded: Dec 02, 2018
Ex-Nation

Postby Udmurt » Thu Dec 13, 2018 10:22 am

IC nation name: People's Republic of Udmurt
Capital: Bavrogorod
Government type: Communistic one-party autocracy
RP population: 26,344,691
Ethnic Group(s): Latgallian; Oyagonian; Pleskovian
Language(s): English, Russian, Betkaz
GDP per capita (USD): $7,562
HDI: 0.442
Brief background of nation (or IIWiki):
Originally inhabited by the Old Oyagonian people in the mountains, Latgallian tribes started arriving in Udmurt around 212 BC. They founded the port city of Bavrogorod in 198 BC, however many Latgalian people continued the journey deeper inland and settled in Pregnovsk Valley (now Ligatne valley). The first nation was formed in 11 AC, called Bavrogorod. In the next years Bavrogorod expanded and fearing invasion, the Latgallian tribes living in Pregnovsk valley founded Pregnovsk in 20 AC. During this time Pregnovsk started trading with the Oyagonian tribes and religion was introduced to the Pregnovskian people. Bavrogorod saw this trading as a threat and invaded the Krisyevich Mountains in 33 AC. This sparked the First Latgallian War which ended with a decisive Bavrogorodian victory in the Battle of the Valley in 55 AC. Many Pregnovskians fled and new nations were founded. The Bavrogorodian Empire expanded and conquered many of these small nations, but in 789 an invasion went wrong and the Second Latgallian War started. After Bavrogorod was conquered in 844 AC, the war ended. The nations lived in peace with each other until the Bavrogorodian empire collapsed in 1450 AC. The King of Udmurt, Ivan III united the Latgallian states in a long campaign which lasted for 200 years. In 1676 AC, Udmurt became a republic and took the shape it is for known today.
Map claim (Imgur):https://imgur.com/a/ocJabHl (would prefer a spot by a sea)

Geography and climate of nation: Vast mountain territories in the north, but lowlands in the south. Lots of forrest areas and sandy beaches. Warm summers, harsh winters (+30 celsius in summer, -25 celsius in winter)
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The mountain territories in the north are filled with gas and other useful materials. Udmurt is also a very beautiful country and it's travel laws make it easy for foreigners to visit the country. On the other hand, Udmurt is an autocracy and the country's politic and civil freedom is in a bad spot. The economy isn't very strong and many insurgent groups have risen up.
If asked to reduce the strength of your nation, how would you do so?: Increase the poverty in Udmurt and increase the power of the insurgents.

How did you hear about Aeia? On the forums
What other nations do you use on NS? North Quadana, Izkotopia
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
Last edited by Udmurt on Thu Dec 13, 2018 10:23 am, edited 1 time in total.

User avatar
Liberimery
Chargé d'Affaires
 
Posts: 402
Founded: May 27, 2018
Ex-Nation

Postby Liberimery » Fri Dec 14, 2018 6:22 am

Udmurt wrote:IC nation name: People's Republic of Udmurt
Capital: Bavrogorod
Government type: Communistic one-party autocracy
RP population: 26,344,691
Ethnic Group(s): Latgallian; Oyagonian; Pleskovian
Language(s): English, Russian, Betkaz
GDP per capita (USD): $7,562
HDI: 0.442
Brief background of nation (or IIWiki):
Originally inhabited by the Old Oyagonian people in the mountains, Latgallian tribes started arriving in Udmurt around 212 BC. They founded the port city of Bavrogorod in 198 BC, however many Latgalian people continued the journey deeper inland and settled in Pregnovsk Valley (now Ligatne valley). The first nation was formed in 11 AC, called Bavrogorod. In the next years Bavrogorod expanded and fearing invasion, the Latgallian tribes living in Pregnovsk valley founded Pregnovsk in 20 AC. During this time Pregnovsk started trading with the Oyagonian tribes and religion was introduced to the Pregnovskian people. Bavrogorod saw this trading as a threat and invaded the Krisyevich Mountains in 33 AC. This sparked the First Latgallian War which ended with a decisive Bavrogorodian victory in the Battle of the Valley in 55 AC. Many Pregnovskians fled and new nations were founded. The Bavrogorodian Empire expanded and conquered many of these small nations, but in 789 an invasion went wrong and the Second Latgallian War started. After Bavrogorod was conquered in 844 AC, the war ended. The nations lived in peace with each other until the Bavrogorodian empire collapsed in 1450 AC. The King of Udmurt, Ivan III united the Latgallian states in a long campaign which lasted for 200 years. In 1676 AC, Udmurt became a republic and took the shape it is for known today.
Map claim (Imgur):https://imgur.com/a/ocJabHl (would prefer a spot by a sea)

Geography and climate of nation: Vast mountain territories in the north, but lowlands in the south. Lots of forrest areas and sandy beaches. Warm summers, harsh winters (+30 celsius in summer, -25 celsius in winter)
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The mountain territories in the north are filled with gas and other useful materials. Udmurt is also a very beautiful country and it's travel laws make it easy for foreigners to visit the country. On the other hand, Udmurt is an autocracy and the country's politic and civil freedom is in a bad spot. The economy isn't very strong and many insurgent groups have risen up.
If asked to reduce the strength of your nation, how would you do so?: Increase the poverty in Udmurt and increase the power of the insurgents.

How did you hear about Aeia? On the forums
What other nations do you use on NS? North Quadana, Izkotopia
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):



Not a region mod but I would highly recommend you post link to your map (not just a URL that isn't working for me on my phone).

User avatar
Okura
Civilian
 
Posts: 1
Founded: Dec 15, 2018
Ex-Nation

Postby Okura » Sat Dec 15, 2018 6:20 am

IC nation name: The Federated States of Okura (Refaluwasch: チャアウ-ナアム アラマガン; Chaau-Naamu Aramagan; Ashiharan: 大蔵連邦 Tr. Ōkura Renpō)
Capital:
Ōi (official)
Kapingamarangihmw (de-facto)
Government type: Federated presidential republic
RP population: 57,418
Ethnic Group(s):
- 64.0% not!Japanese
- 24.9% Refaluwasch
- 8% Pacific peoples
- 2.1% Other

Language(s): Ashiharan, Carolinian, Japanese-based Micronesian creole conlang
GDP per capita (USD): US$17,753.71
HDI: 0.798
Brief background of nation (or IIWiki):
The Federated States of Okura are a chain of hundreds of islands and islets spread across the western Pacific Ocean comprising more than 600 islands spread across the Jade Ocean consisting of around 9 states; Nukuro, Fukugawa, Ramotereku, Hakata, Eauripiku, Ōi, Madorenīmuu, Kapingamarangihmw and Nan'yo. The country is known for palm-shaded beaches, beautiful coral reefs and ancient ruins such as the ancient basalt monoliths of Kapingamarangihmw.

The country is extremely diverse not only in flora and fauna but in its population, with the native Refaluwasch peoples living alongside the not!Japanese colonists who now make up the majority of the population. The island boasts a high standard of living and a small population of only 57,418 peoples, making it one of the smallest nations in Aeia and Savai.

The island mostly benefits from tourism revenues and has a neutral stance in international affairs and is generally peaceful, although it does field a small but under-equipped military force.

Map claim (Imgur):
Image


Geography and climate of nation: Okura is generally mountainous with white-sand-beaches and volcanoes, while the country has a tropical marine climate (Af). The countries many islands share a common barrier reef with many coral atolls in between the major island-states.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Okura is rich in tourism revenues which gives it a medium-to-high GDP per capita which complements its comparably small population, and the country is also extremely weak military-wise.
If asked to reduce the strength of your nation, how would you do so?: Decrease the GDP per capita.

How did you hear about Aeia? Former member of Aeia.
What other nations do you use on NS? Milagrosa, Idjangnava, formerly Saitsiu.
Roleplay sample (Optional, though required for claiming a more powerful role): n/a

Any other info you wish to add (Optional): I would like to clarify (as I have previously explained in the Discord) that I am scrapping the concept of Saitsiu in favour of Okura just because of a general lack of interest and because the nation which previously provided most of Saitsiu's established canon is gone.
Last edited by Okura on Sun Dec 16, 2018 1:40 am, edited 3 times in total.
Federated States of Okura
Chaaw-Naam Alamagan
大蔵連邦

A small, tropical island nation inhabited by native Refaluwasch peoples alongside Japanese colonists.

User avatar
AESYRiEL
Bureaucrat
 
Posts: 65
Founded: May 01, 2018
New York Times Democracy

Postby AESYRiEL » Sat Dec 22, 2018 10:48 pm

Zamoros wrote:-snip-

Accepted.
Okura wrote:-snip-

Accepted.
Akannus Confederacy • Lanyan Alliance • Orassian Republic • League of Gerentinans • Grand Nerotan Republic • Sacred Yulvari Order
ⴀⴉⴀⴌⴓⴑⴈⴀ ⴉⴍⴌⴔⴄⴃⴄრⴀⴚⴈⴀ • 兰亚盟 • רפובליקת אוראסי • જેરેન્ટિના લીગ • Велика Неротан Республіка • የተቀደሰ ዩልቫሪ ትእዛዝ

User avatar
Navack
Envoy
 
Posts: 223
Founded: Mar 23, 2017
Ex-Nation

Postby Navack » Sun Dec 23, 2018 1:58 pm

Zamoros wrote:-snip-

Accepted.
Okura wrote:-snip-

Accepted.

Welcome to Aeia!

User avatar
Seanesia
Bureaucrat
 
Posts: 64
Founded: Dec 24, 2018
Ex-Nation

Postby Seanesia » Mon Dec 24, 2018 8:42 am

IC nation name: The Republic of Seanesia (Seanesian : Republik Sinesia)
Capital: Tamansari
Government type: Federal Presidential Constitutional Republic
RP population: 53,294,718
Ethnic Group(s):
  • Kawali (native Savaian people, major ethnic group, may have a distant relation with Ashiharan and Indragirian) - 57%
  • Galuh (native Savaian people, major ethnic group, also might have a distant relation with Ashiharan and Indragirian) - 35%
  • Others (asuran, not!Japanese, Indragirian etc) - 8%
Language(s): Seanesian
GDP per capita (USD): $25,553
HDI: 0.800
Brief background of nation (or IIWiki):
The Republic of Seanesia is a large country located in south-east asia (or Savai, in Aeia) with a territory spanning over small islands and islets in the region. The story of the nation's vast territory and its inhabitants goes back to 10,000 BCE. Although there are no fixed historical origin of the people of Seanesia, but many believes the Seanesian people which comprised of proto-seanesian tribes, came from a continent in the north called "Catai” The proto-seanesians made a journey to the south and to the east with their small boats, finding new land, and made a new settlement. Approximately in the 5th century, these Satrasians gathered and made small kingdoms, while maintaining their culture and religion, also gaining knowledge from the outside world, making them able to advance and keep in par with the outer civilizations. The east cataian came to the region in the 8th century. Some times later, irsadic merchants also came to the region. While later in the future, Indragiri spread their influences through religion, trade and marriage in Seanesia.
Empires and kingdoms rise and fall, until 10th century where the age of two kingdoms; Pakuan Pajajaran and Mataram rose and ruled the region for ages. In the 16th century, Asurans started a journey to the east in hope of finding spices and new discoveries. At first, only trades were done, but some times later, the Asurans started to colonize the region, establishing an imperialistic colony, spreading their influences in economy and religion. The region was used as a base for Asuran military, but the natives who were united under the influence of the Asurans started to make a rebellion and founded a new country. Initially named as Pakuan, at the first time, the country suffered from few protests done by minorities across the region, and eventually changed the name to Seanesia, and created a new language, Seanesian as lingua franca in order to not to favor one ethnic over another.
Map claim (Imgur):
Image


Geography and climate of nation:
Climate
Based on Koppen Climate Clasification, Seanesia is split into two classifications, Am and Aw, in which Am is described as Tropical Wet climate, with the amount of dry and wet season is almost balanced--but in some cases tends to have more rainy season than dry season. This spans in along the coast to the southwest region of Seanesia. Aw, however, is described as Tropical Savanna climate, in which has more dry season than wet season. This climate spans over the southwest region where the mountain chain is located.
Geography
The country consisted of coastal features such as bays, gulfs, tropical beaches, and most importantly, a strait. Seanesia owns a strait in the north, where the capital , Tamansari lies. The strait is the reason why Seanesia grows into a big player in the economy. It holds several trading and shipping companies.
Seanesia is not only known for it's coastal lines, but also it's savannas, forests and hills. Tropical forests spread across the nation, with a small tip of savanna, dry hills and dormant mountain chains in the southwest region. Seanesia spans from a strait that divides Catai and Savai continent, to Jade ocean. Although, Seanesia only gets a small tip of coast line in the shore to the Jade ocean.
Most Comparable Real-World Nation : Indonesia

How will your nation fit within the existing regional power structure? (strengths/weaknesses): The strength of Seanesia is its thriving economy, and size. Its weaknesses are territorial disputes, population (pretty small for a large nation, leaving most of the land empty/used for national parks), separatist movement (in the southeastern region, but safe and suppressed for now), and military (i guess..?).
If asked to reduce the strength of your nation, how would you do so?: Probably reducing land size.

How did you hear about Aeia? Found on the NS forum.
What other nations do you use on NS? Ascion, Festland
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional): Tell me if the map claim is too big, or improvements over the lore. Also, i would like to name a strait between me and Qyred, is that possible?
Last edited by Seanesia on Fri Jan 11, 2019 8:23 am, edited 12 times in total.


NYANGHULU HUKUM,NUNJANG NAGARA, MUFAKAT KA BALAREA


User avatar
Habasha
Civil Servant
 
Posts: 6
Founded: Dec 24, 2018
Ex-Nation

Postby Habasha » Mon Dec 24, 2018 12:46 pm

IC nation name: Republic of Habasha
Capital: Gondar
Government type: Dominant-party democratic republic
RP population: 64,315,036
Ethnic Group(s): Larger groups are Amhara, Oromo, Tigrinya/Tigre, Sidamo and Afar. There are another 20-30 minor ethnic groups.
Language(s): Amhara (working language). Amhara, Oromo, Trigrinya, Sidamo (national languages).
GDP per capita (USD): 19,918
HDI: 0.798
Brief background of nation (or IIWiki): [url]http://iiwiki.com/wiki/User:Rodén/Sandox5[/url]
Map claim (Imgur): https://i.imgur.com/CVN3yJq.png

Geography and climate of nation: The highlands and the coastal areas towards the north of the country display a much more moderate climate, ideal for human settlement, whereas the southern areas of the country see a transition away from the Mediterranean forests and highland agricultural areas towards a savannah-like area and finally seeing full on desertification of the terrain (and climate) in the far south and the areas bordering Kebeshia (although of course, this is to be agreed with him/her).
Most comparable Real-World country and why?: Ethiopia
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Habasha, while economically successful till suffers from long-standing ethnic issues. While less common now, ethnic rioting is not entirely uncommon, particularly in the less developed south of the country, which has not seen all that wealth coming in from the country's growth.
If asked to reduce the strength of your nation, how would you do so?: Reduce the size of the country, or of its population.

How did you hear about Aeia?: IIwiki
What other nations do you use on NS?: None, formerly Berry, Roden
Roleplay sample (Optional, though required for claiming a more powerful role):

(Optional) Any other info you wish to add:
Last edited by Habasha on Mon Dec 24, 2018 12:47 pm, edited 2 times in total.

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